Very cool, but its important also to mention that HUD controls are prone to have problems when our scene is in a XREF. Xrefs are essencial when using characters in several scenes, but if you change your hud controls by accident, sometimes even with xref reload, the problem persists. In my opinion its better to create a setup with those controlers via xpresso and some nulls and place it in front of a camera. It's way more consistent and fail proof.
Great but some of us still using the visual selector. Hope comes with some upgrade very soon like Select More that one element in the edit panel AND change the parameters of all... Wow my english still sucks
Here is how you can do it: Add some User Data, set the Data Type to Vector and the Interface to 2D Vector Field. In Xpresso you can wire up the X and Y directions separately, of course.
Very cool, but its important also to mention that HUD controls are prone to have problems when our scene is in a XREF. Xrefs are essencial when using characters in several scenes, but if you change your hud controls by accident, sometimes even with xref reload, the problem persists. In my opinion its better to create a setup with those controlers via xpresso and some nulls and place it in front of a camera. It's way more consistent and fail proof.
I Was looking for grouping them, (what you learned)
thank you
love it buddy!
Wow! Brutal, amazing...thx :)
Ty for vidio.
Please do a tutorial on How to create HUD Control. Please seriously consider. TQ
what are those "rotation" tags?
Great but some of us still using the visual selector. Hope comes with some upgrade very soon like Select More that one element in the edit panel AND change the parameters of all... Wow my english still sucks
I need to know how to setup XY point controller
Here is how you can do it: Add some User Data, set the Data Type to Vector and the Interface to 2D Vector Field. In Xpresso you can wire up the X and Y directions separately, of course.
@@MaxonVFX oh, thank you so much!!!!
我想知道怎么弄 大佬