Animating an ASR for MSFS 2020: with Blender 3.1 and Asobo Exporter

Поділитися
Вставка
  • Опубліковано 9 вер 2024
  • This is a video showing how to animate an object in Blender and exporting it to Microsoft Flight Simulator using the new Asobo Exporter.
    However, the animation steps are almost identical to the Blender2MSFS export for older versions of Blender.
    MyPhysical World on Facebook: www.facebook.com\myphysicalworld
    On Twitter: @my_physical
    On Instagram: @myphysicalworld
    Microsoft Flight Simulator 2020 SDK and Scenery Facebook Group:
    / 521018688900009
    Geographic Information System Software:
    ArcGIS and ArcGIS Pro are registered products of ESRI: www.esri.com
    QGIS is OpenSource at: www.qgis.org
    Flight Simulator:
    Microsoft Flight Simulator is a registered product of Microsoft Corporation and Asobo Studios
    Free Modeling and Graphics software:
    Blender (OpenSource 3D software) at: www.blender.org
    Krita (OpenSource Graphic Editing software) at: www.krita.org
    GIMP at: www.gimp.org
    Asobo's Blender to MSFS Exporter:(NEW for Blender 3.0 & 3.1)
    github.com/Aso...
    Blender2MSFS Add-on (Pre Blender 3.0): www.fsdevelope...
    MobiFlight Connector: (OpenSource Arduino Module creator) www.mobiflight.com
    NotePad++ (OpenSource text editor) at: www.notepad-plus-plus.org
    FREE PBR Texture sites:
    www.texturecan.com
    www.texturehaven.com (NOW polyhaven.com)
    www.cc0textures.com
    www.freepbr.com
    www.cgbookcase.com
    FREE Fonts for Windows:
    www.dafont.com
    Pro Micro Board: www.kookye.com
    Single pole 5.5mm switches
    Rotary Encoders
    Potentiometers
    24AWG wire
    Please be sure to subscribe, like, and hit the notification bell!
    Thank you for watching!
    Also, Please consider supporting us on:
    Patreon: www.patreon.com/myphysicalworld
    Buy Me a Coffee: www.buymeacoffee.com/myphysicalworld

КОМЕНТАРІ • 31

  • @carolinanumber1830
    @carolinanumber1830 2 роки тому

    Great Video Christopher!!! Thank you!!

  • @brianbuckley6713
    @brianbuckley6713 2 роки тому

    Thanks for this video Christopher, it has helped me greatly. Many thanks again. Keep ‘em coming.

  • @jesussalmeron8940
    @jesussalmeron8940 2 роки тому

    Thank you very much. Top clear explanation.

  • @天涯摘星
    @天涯摘星 2 роки тому

    crazy work! i like it! hahaha

  • @warriorchild
    @warriorchild Рік тому

    Thank you for this. Are we limited to "Standard" for type? Where can we find other definitions in the SDK?

  • @jonraines9010
    @jonraines9010 2 роки тому

    I love your videos so much. I'm making some great strides on developing scenery for MSFS and hope to share it with you soon!
    This is an awesome, very accurate looking model of an ASR-8/9. I have one SMALL criticism of this...
    I'm an air traffic controller and use one of these daily..... you animated it backwards! They turn clockwise! LOL

    • @myphysicalworld3958
      @myphysicalworld3958  2 роки тому

      Thank you so much. It would be a pleasure to see them.

    • @myphysicalworld3958
      @myphysicalworld3958  2 роки тому

      I'll get it switched around then!

    • @jonraines9010
      @jonraines9010 2 роки тому

      @@myphysicalworld3958 thank YOU! Looking forward to some more of your projects.

  • @Jimbo-in-Thailand
    @Jimbo-in-Thailand 2 роки тому +1

    😁👍👍 Christopher this is awesome! I'm using MSFSToolkit 0.41.4 with Blender 3.1.2. What would I have to do different to export this animation? Uh Oh... another obligatory question...
    Speaking of animation, in X-Plane 11 it was very easy to animate custom vehicle traffic routes to-from the airport terminal bldg using scripts (LUA scripts IIRC). I scheduled a variety of vehicles to 'drop off passengers' at the terminal and it really gave life to the airport. The routes were just looped on time intervals. I believe it's possible to do this in MSFS but I'm clueless. Are you familiar with this type of animation? Thanks again!

    • @myphysicalworld3958
      @myphysicalworld3958  2 роки тому +1

      Shouldn't be different. As for animation loops, I don't have a video made for that yet, but Federico Pinotti does.

    • @Jimbo-in-Thailand
      @Jimbo-in-Thailand 2 роки тому +1

      @@myphysicalworld3958 I just watched his tutorial and subscribed. Thanks for the tip! 😁

  • @cutlass6332
    @cutlass6332 2 роки тому +1

    Slighlty off topic but I'm looking for advice for buying a laptop to work on blender and scenery. I might not always have an internet connection. Any advice from yourself or your viewers would be great.

    • @myphysicalworld3958
      @myphysicalworld3958  2 роки тому +1

      I have a Lenovo P17 Mobile Workstation ThinkPad, 17" screen, I7 11th Gen, 32GB Ram, 1TB SSD, 6GB video. External 32" monitor wired HDMI. Doesn't miss a beat and I use engineering software and geographic information system software that is much more taxing than MSFS and Blender.

    • @cutlass6332
      @cutlass6332 2 роки тому +1

      @@myphysicalworld3958 thanks for taking the time to reply.

    • @myphysicalworld3958
      @myphysicalworld3958  2 роки тому +1

      @@cutlass6332 Many will say stay away from laptops, but I totally disagree. The only thing is to make sure you purchase cooling fans, only draw back for laptops is heat management. However, with fan pads you will be fine.

    • @cutlass6332
      @cutlass6332 2 роки тому

      @@myphysicalworld3958 aye very good advice, I've not owned a laptop for a while but I've got time to study at work (crazy but true) so looking to keep the brain ticking over on the quiet days.

  • @stigarvetogstad2875
    @stigarvetogstad2875 2 роки тому

    Thanks for the great video. How can you control the speed of the rotation on your object? I'm currently working on making a rotating remote tower camera that rotates rather fast.

    • @myphysicalworld3958
      @myphysicalworld3958  2 роки тому +1

      By increasing revolutions per unit frames....if you have 360 per 90 frames and want faster revs...then it could be 720 per 90 frames...twice as fast.

  • @craig1231
    @craig1231 2 роки тому

    Hey Christopher, how could we only animate the model between certain times? For example, make the radar only rotate during the day? Can that be done as a modellib object or does it have to be a SimObject? Thanks for the video

    • @myphysicalworld3958
      @myphysicalworld3958  2 роки тому

      That would be a SimObject. But it isn't that complicated. I have plans to show that at a later date.

  • @ropiemasta
    @ropiemasta 2 роки тому

    Did you read my mind? I needed this for the airbase I'm slowly trying to make. Any chance you'd release the model or you gonna make me build my own?

    • @myphysicalworld3958
      @myphysicalworld3958  2 роки тому +1

      Haha, yeah, build your own...lol. no really, I can share the blender file.

  • @phil499
    @phil499 Рік тому

    Hello, Appreciate everything you are showing on your youtube channel. I have made successfully many models but when trying to build this one, it is a rotating beacon light with spot lights in Blendr. im getting this error when to build any thoughts of what it could be? sorry for the long comment..... * are my name/project blanked out.
    Compiling GLTF data file lightbeacon.gltf...
    Copying files from source folder Q:\mfsprojercts\****\PackageSources\**-modelLib\...
    Compiling BGL file from in-memory data to output file ****-modelLib.BGL...
    INTERNAL COMPILER ERROR: #C2010: Failed to validate document: Q:\mfsprojercts\****\_PackageInt\_tempFiles\****\mymodellib\light beacon\lightbeacon.xml
    Error parsing XML: expected = Error encountered here: 2-80833134ac5f> type= Standard" typeParam="Autoplay"./>
    INTERNAL COMPILER ERROR: #C2006: Parse failed (0x80004005)
    INTERNAL COMPILER ERROR: #C2340: Failed to finalize MODEL_DATA!
    INTERNAL COMPILER ERROR: #C2032: XML Parse Error! Element tree follows:
    ERROR:
    ERROR:
    ERROR:
    INTERNAL COMPILER ERROR: #C2024: Failed to process closing element tag near line 7!
    INTERNAL COMPILER ERROR: #C2607: Compilation errors detected, compilation failed!
    INTERNAL COMPILER ERROR: #C2006: Parse failed (0x 0)
    PackageBuilder | Skip mirroring due to command failures.
    PackageBuilder | Skip generation of package information due to command failures.
    PackageBuilder | Finished, 59 skipped, 2 done and 1 failed, took 0s122ms. Failed: [***/mymodellib](10853159598945511355) - Command class AssetBuilder::BGLCompilerCommand_G
    Press any key to continue . . .
    Thanks!

    • @myphysicalworld3958
      @myphysicalworld3958  Рік тому

      I need to see the objects xml

    • @phil499
      @phil499 Рік тому

      @@myphysicalworld3958 hi is it the following? thanks!

    • @myphysicalworld3958
      @myphysicalworld3958  Рік тому

      @@phil499 couple of typos....in the Animation tag...at end of guid number need a single quote " instead of a greater than....after "Autoplay" you have a period, remove that.

    • @phil499
      @phil499 Рік тому

      @@myphysicalworld3958 ok great MY BAD THANKS!