I do really like that one Rya ending. It's bittersweet. You'll never see her again but she's going out into the world with confidence and a purpose thanks to your kindness.
@@tulokthebarbrarian2033 let's be real here, some intern probably forgot to place her corpse somewhere in the overworld for you to find after finishing the quest line.
Assassins approach doesn’t make you invisible, just much harder to detect as well as silencing your actions, so if you’re close an enemy can still detect you.
Part of the reason the final damage absorption numbers could be weird is that the bloodboil aromatic doesn't stack with howl of shabriri as they're both body buffs and overwrite each other
@@tulokthebarbrarian2033 and also howl of shabriri buffs all damage as the blood boil only buffs physical I thought that howl of shabriri only buffed physical damage for so long
2:30 genuinely so happy to hear someone actually talk about this. It is so annoying trying to make characters that actually resemble me because kd this
Awesome run! A few tips to avoid annoying obstacles in challenge runs. 1. Rykard. Serpent Hunter in left hand, Lance in right, use Strength Knot if needed. Then spam crouching L1s. You will need to dodge a few swipes, but otherwise this will stunlock him out of his longer animations. 2. Hero's Grave. If you can reach the part halfway, where the two chariots are passing overhead, use Margit's Shackle. It'll activate the pillars, and destroy the chariots without having to make your wwy through the whole thing. 3. You can skip the puzzle to get to the Haligtree, and not fight the archers and black knives. Jump on the last spike on the right going up the stairs. Face diagonally so that you would go around the wall, and summon Torrent. Jump forward, then double jump back towards the stairway, and you can bypass the barrier to reach the teleporter. Still works in 1.08.
@@tulokthebarbrarian2033 The worst parts for me are the archers. The Black Knives can be seen with a Sentry's Torch from the Leyndell Outskirts merchant, and you just fight them with your weapon in your main hand. For the archer gauntlet, I just run up the stairs toward the barrier (while inside the gaol), then turn around and shoot the archer on the roof near the ladder up to the candle. She'll turn around, and all you need to do is sneak back around the other side, and you can make that run with only one archer volley shooting at you, which is WAAAAYY easier.
Another thing for the ER DLC, I wanna see Rya again. I'm okay with she leaving and staying friends, but I need to see the end of her spiritual journey, I want to see her fully happy.
Here's my pitch: full God-Devouring-Serpent-Sized Rya can help you in a fight against Godwyn and Gransax. If you've completed her quest, you just have to fight Godwyn ("just" being fighting the strongest fighter in the Elden Ring Universe) while a Kaiju fight happens in the background.
I'll throw in my pitch: You know who else wanders off to an uncertain future when you kill Rykard? Patches. Sure, it looks like he dies in the shaded castle, but we don't actually SEE him die, and he's a slippery character. So my pitch is Rya and uncle Patches, wandering the lands between, pulling petty grifts, selling essential items, and squatting like a pair of horrid little gremlins. Admittedly, a big part of this is just wanting to see Rya squatting like Patches in her snake form.
@@michaelchirgwin5516 Two days late but Patches shows back up in Murkwater Cave after he gets "hurt" at the shaded castle. You can go do his boss fight a second time and get some fun dialogue out of it.
12:45 You can also just use a Shackle near the Chariots since the Shackle's activation has a huge hitbox which triggers the pillar that makes the Chariots destroy themselves. Due to having this huge activation hitbox, they can also be used for discovering hidden walls.
The absolute best thing for the albuneric archers in liturgical town is a greatbow. Just use any greatbow and great arrows and they fly off the rooftops, it’s hilarious
This one goes out to the Soldier of God, Rick. Edit: actually it goes out to JoCat who is raising money for Gendered Intelligence, a trans rights charity in the UK. Follow him on Twitch and watch him do impossible raids in FFXIV
If you use MARGITS SHACKLE in any type of catacomb you'll drop the imp statues without being near to it. It's very convenient addition to the shackle but if you use it where the frog guys are who use the death blight you'll hit the imp statue and it will active to teleport the chariot in the right spot. Mohg shackle works as well but I heard it got smaller reach so I just depend on Margits shackle.
"She's got scoliosis, she's regularly stolen from, she has poor situational awareness, and still lives with her parents." Damn, why you gotta do Zorayas like that?
9:10 In my experience the God-Devouring Serpent will only use that move if you keep your distance. Stay just before the Lava and it will never use it. Also, I've seen someone dodge that move by jumping on a nearby corpse pile and then jumping again. And though I haven't seen it done, I've heard that you can run to the side and jump to dodge it.
I imagine the Soldier of Godrick beating your ass while tearing up "Aww... You shouldn't have... Aw you're so sweet" like a coworker who just got a cake from their other coworkers on their birthday.
Something to note: Leveling up does not increase the percentage resistances. All it does is increase the numerical ones on the left. If I remember correctly, every hit is subtracted by the left before being multiplied by the right, that's not exactly how it works but I don't understand it as well as the wiki does.
You can actually reduce your lightning negation even further. Stand in water when it's raining and after the debuff routine, use ironjar aromatic or dragonbolt blessing
you can kill the chariots in that one grave faster if you use margit's shackle just after the basilisk area. the shackle projects a _massive_ hitbox that does no damage but activates those trap pillars and reveals illusory walls. basically it's like you dodgerolled into _everything_ within like 30 meters of you, regardless of line-of-sight
Miquella's ring of light can reach the archers in the liturgical town. Just gotta find the right angle since it often hits the roof in front of the archers.
Exactly, just use a greatbow to knock the off, never stop laughing ! Also, use the arrow talismans to increase accuracy and damage while you´re at it - makes sniping easy. Still offended by ERs lack of spell/incant sniping. Not everybody can manually aim bombs or fireballs like ChaseTheBro does. Give that to us FromSoft, I beg you ! At least we can snipe with crossbows now, I guess...
That point about character creation thing is so tru. I'm happy more creators are pointing this out. I kinda just cant make a character who looks like me so I just make the most rancid alien lookin mfs.
20:01 - I am disappointed that you edited out the dance that you did with your cat after beating Loretta with the boys. Quinn's dance deserved recognition in the video.
The reason stance breaking carries over to second phases and status buildup does not is because ALL bosses which second phase transition happens during a cutscene in this game are in reality separate entities as far as the game is concerned, they just share a health and a stagger bar, and I guess From Soft forgot (or decided) to not share the status buildups for both. Also, don't roll the big Radagon slams, just jump them. In fact, you should jump most if not all grounded AOEs in this game, it's a lot safer and easier.
12:40 you can just use the shackle (either one but Margit’s is 40 meters longer range (140 vs 180) overall) to activate that pillar and kill the chariots from upstairs, basically it works as soon as the pillar loads in so as soon as you see the chariots that meet on the ramps you can use it and they die after about 10 seconds.
The trick to dealing with the God devouring serpent's earthquake is actually pretty simple, stay near it. The Serpent really struggles to deal with spellcasters and archers since it's only other options are the poison spit which is super easy to just walk away from, or slowly crawl towards you, so anyone who tries to keep it at a distance would basically perfectly counter it. That's why it has the earthquake, a punishment attack that is nearly impossible to deal with unless you can simply block the damage with a shield, so that you can't keep your distance and are instead forced to get up close where it can start using melee attacks. I've always thought of it like a priority tree, though I dunno if it's how it actually works. If you are far away, the boss can only do 3 things. Move towards you, spit poison, or do the earthquake. But if you are up close, it can do way more things, and if it CAN use a melee attack, it will try to do so over any other move. The longer that it is stuck with only those 3 options at range though, the more likely it is to do an earthquake, so the best way to deal with the earthquake is to make sure that it never decides to use it, which means sticking close enough to the boss so that it will always decide it's "better" to move up for a melee rather than try to do the poison spit or earthquake.
Seeing as you did a Toph and Katara run, could you also try doing Sokka? His equipment would be preceptor robes (altternate), bandit manchettes/warrior gauntlets and prisoner trousers Weapons he can wield would be the club (wretch starting class) until you meet the requirements to wield the Meteoric ore blade Not sure how interesting it would be tho
UPDATE Tested on v1.06 Inescapable Frienzy now seems to be completely independent of all factors other than: Specifically the upgrade level (not Incant Scaling) of the seal being used to cast the incantation, equipable items that directly and unconditionally buff damage output (Ritual Sword Talisman, both Canvas Talismans, and Fire Scorpion Charm were used successfully), as well as consumable items like the Flame-Shrouding Cracked Tear. Is no longer dependent on the weapon held in hand. Frenzy hasn't used weapons for awhile.
Here's a tip for the Azurias Hero's Grave. The shackles for Morgot and Mohg will trigger fire pillars if you are close enough. That means if you drop down into the basilisk pit use a shackle near the ramp exit you will destroy all of the chariots with ease. They also break all illusory walls.
For those flowers on the way to the Dung Eater's cell, you can just run past the rats, then hide in the corner until the poison spray is almost gone, and run right past the flowers. It's so easy I use that location to farm a little for Somber 7s from the hands: just run past everything, take cover in the Dung Eater's Cell, and Rot Breath outside it.
Fun fact about Old Knight Istvan: István is a real name! It's the Hungarian version of Stephen and the ist is usually pronounced "isht". István was the name of a famous Saint, Saint Stephen I. He was the first king of Hungary that converted to Christianity
Two minutes thirty seconds in and I'm already subscribed. The run is cool enough to deserve it anyway, but I'd never even considered racial bias in character creation tools because I've simply never tried to make a black character before. This video has already taught me something important
In that hero's grave, its not the tower being raised on its own that makes the chariots crash, its that the third chariot spawns down there to follow you, gets hit by the light that makes it vulnerable, and when you go back up it spawns in the middle of the two other chariots, causing them to crash.
I have only one question. Why level to 60 Vigor? It seems like a waste given that everything one shots you regardless of how high your health is. Wouldn't it have made more sense to just level damage stats from the get go instead?
Loretta's mastery actually has more range than anything else. its the only spell/incantation that can reach the chicken in the mohgwyn palace farming spot
Im guessing that the absorption effects are grouped into types, and are additive within groups but multiplicative between groups. I know something similar happened in ds3 at least. So probably your consumable and spell buffs are multiplicative, but are multiplied by the sum of the talismans
I'm always glad to hear people sing the praises of Fountains of Wayne, since they're my favorite band. I want more Water or Ice themed Invocations in the Shadow of the Erdtree DLC, so maybe they can be from the Fountain school of Invocations, and we get the prayerbook from a guy named Wayne. I know that's not going to happen, but I just wanted to voice my desire for Water invocations as a fellow believer that Water is underappreciated in RPGs as an element, and also voice my appreciation for YOUR appreciation for Fountains of Wayne.
1:27 60 is the vigor softcap not hardcap. In case you didn't misspeak, the difference is: When you reach a softcap, then more investment does still help, but at an incredibly low amount (60 is the vigor softcap) When you reach a hardcap, more investment does absolutely nothing/you cannot invest anymore (99 is the vigor hardcap)
You call 'stance pressure' a status effect pretty often, but as I understand it it's more akin to a second health bar. Every attack has a set amount of poise damage (and yes, enemy stance breaks and your own personal poise run off the same calculations, just applied much differently), which ticks _down_ from the enemy's default, and immediately resets if you don't deal damage for a certain amount of time (the more poise the enemy has the longer you can wait). I'm pretty status effect build-up is the opposite, it's filling out a meter instead of depleting one. I believe the game straight up keeps double phase bosses as two separate entities it swaps out during the cutscene, with phase 2 inheriting any HP damage done to it in most cases. Sorta like the Four Kings in DS1 I'd wager, there's actually a secret fifth king who doesn't ever attack or even appear on screen, but is actually the health bar you deplete throughout the fight. So (if I'm right) you're always damaging Horrah Loux, he's just programmed to take damage when Godfrey does too. I don't know how this works with Rykard and any others I might be forgetting who get a second health bar, and especially Malenia whose phase 2 is just straight up weird and nothing like anything else the game does. My own, personal, mostly uneducated conjecture is therefore that status build-up isn't carried over because the phase 2 entities *aren't* inheriting status buildup so you don't get double procs. There might be other reasons for it or no reason at all, but it sounds likely enough that *if* FromSoft can't prevent the phase 1 entitiy from building statuses, they don't want two phase bosses to take double bleed, frostbite, or similar damage. Or maybe they straight up can't make the second one inherit status build up. But poise damage _is_ carried over because it's programmed like a health bar instead of a status resistance. Although again, completely unsure if this even does apply to Rykard who made me go on this rant to begin with.
"give us full power radahn"
Are you happy now
Yes. Yes I am
"Give us full power Radahn in Shadow of The Erdtree please" YOU RUINED IT ALL!!!! YOU CURSED US ALL MAN!!
I was thinking the exact same thing lol
Still getting my ass whooped its been 2 weeks😭
CURSEEEE YOUUUU TULOKKKKK
@@kieranlackeyI, HEREBY WOV! YOU WILL RUE THIS DAY!!!
I came to the comment section for this comment exactly.
"Give us full power Radahn in the DLC" you just had to fucking ask lol
“Give us full power radhann in the dlc” from soft listened
I do really like that one Rya ending. It's bittersweet. You'll never see her again but she's going out into the world with confidence and a purpose thanks to your kindness.
Yeah, it's one of the few quests that ends with the player feeling like they made the world a little better for someone.
i love her so much i am happy she is happy
@@tulokthebarbrarian2033 let's be real here, some intern probably forgot to place her corpse somewhere in the overworld for you to find after finishing the quest line.
@@windhelmguard5295 maybe it’ll be in the dlc
@@ipsnip5828 that would be peak fromsoft game design.
"give us full powered Radahn in shadow of the Erdtree please" MONKEY PAW CURLS
Assassins approach doesn’t make you invisible, just much harder to detect as well as silencing your actions, so if you’re close an enemy can still detect you.
Yeah, figured out I was thinking of assassins gambit
Part of the reason the final damage absorption numbers could be weird is that the bloodboil aromatic doesn't stack with howl of shabriri as they're both body buffs and overwrite each other
Honestly finding this out I'm just most upset that I went to farm the Bloodboil aromatic ingredients
@@tulokthebarbrarian2033 and also howl of shabriri buffs all damage as the blood boil only buffs physical
I thought that howl of shabriri only buffed physical damage for so long
2:30 genuinely so happy to hear someone actually talk about this. It is so annoying trying to make characters that actually resemble me because kd this
Packwatch
If you ever wanna skip Sellia to get to Millicent there's a spirit spring by the Fort Faroth grace that takes you straight to the Curch of the Plague.
But you need the needle to give to Millicent
@@tulokthebarbrarian2033 yeah I meant skip Sellia lol
Wait you mean that isn't the intended way to get to the church of the plague?
Oh my god they're called *Spirit Springs?* I love that
You got your full power Radahn like you wanted
Awesome run!
A few tips to avoid annoying obstacles in challenge runs.
1. Rykard. Serpent Hunter in left hand, Lance in right, use Strength Knot if needed. Then spam crouching L1s. You will need to dodge a few swipes, but otherwise this will stunlock him out of his longer animations.
2. Hero's Grave. If you can reach the part halfway, where the two chariots are passing overhead, use Margit's Shackle. It'll activate the pillars, and destroy the chariots without having to make your wwy through the whole thing.
3. You can skip the puzzle to get to the Haligtree, and not fight the archers and black knives. Jump on the last spike on the right going up the stairs. Face diagonally so that you would go around the wall, and summon Torrent. Jump forward, then double jump back towards the stairway, and you can bypass the barrier to reach the teleporter. Still works in 1.08.
OH definitely gonna try and learn the liturgical town skip, I straight up hate it there
@@tulokthebarbrarian2033 Frfr, same here, it’s deadass 90% of the reason I’ll avoid going to haligtree at this point 😭
@@tulokthebarbrarian2033 The worst parts for me are the archers. The Black Knives can be seen with a Sentry's Torch from the Leyndell Outskirts merchant, and you just fight them with your weapon in your main hand.
For the archer gauntlet, I just run up the stairs toward the barrier (while inside the gaol), then turn around and shoot the archer on the roof near the ladder up to the candle. She'll turn around, and all you need to do is sneak back around the other side, and you can make that run with only one archer volley shooting at you, which is WAAAAYY easier.
Another thing for the ER DLC, I wanna see Rya again. I'm okay with she leaving and staying friends, but I need to see the end of her spiritual journey, I want to see her fully happy.
Here's my pitch: full God-Devouring-Serpent-Sized Rya can help you in a fight against Godwyn and Gransax. If you've completed her quest, you just have to fight Godwyn ("just" being fighting the strongest fighter in the Elden Ring Universe) while a Kaiju fight happens in the background.
There's no happiness in FromSoft games. If we see her again, she either dies or goes mad. So I hope we don't.
I'll throw in my pitch: You know who else wanders off to an uncertain future when you kill Rykard? Patches. Sure, it looks like he dies in the shaded castle, but we don't actually SEE him die, and he's a slippery character. So my pitch is Rya and uncle Patches, wandering the lands between, pulling petty grifts, selling essential items, and squatting like a pair of horrid little gremlins. Admittedly, a big part of this is just wanting to see Rya squatting like Patches in her snake form.
@@michaelchirgwin5516 Two days late but Patches shows back up in Murkwater Cave after he gets "hurt" at the shaded castle. You can go do his boss fight a second time and get some fun dialogue out of it.
12:45 You can also just use a Shackle near the Chariots since the Shackle's activation has a huge hitbox which triggers the pillar that makes the Chariots destroy themselves.
Due to having this huge activation hitbox, they can also be used for discovering hidden walls.
Hotbox? Blaze it up?
The absolute best thing for the albuneric archers in liturgical town is a greatbow. Just use any greatbow and great arrows and they fly off the rooftops, it’s hilarious
This build has glass bones and paper skin but how hard will its legs shatter when it hits the swag jump first try?
Never cube, I could never miss the swag jump
Post-DLC drop:
"Give us Full power Radahn please."
-Tulok having a vision of the bloody future
10:52 mans really asked and Fromsoft really pulled up and just said BET.......
10:53 (Monkey's paw curls.)
Apollo gave this guy the power of prophecy. 10:53
10:52 oh boy oh boy
a build based on "the boys" would be fun, grab a greatshield, and throw pots
Oh god, I do kinda wanna try it...
Legit Great shield Soldiers carried through my RL1 run. Buff them with Golden Vow and Blessings Boon and they become incredibly tanky.
This one goes out to the Soldier of God, Rick.
Edit: actually it goes out to JoCat who is raising money for Gendered Intelligence, a trans rights charity in the UK. Follow him on Twitch and watch him do impossible raids in FFXIV
This is amazing coz
Based
So based
I’m angry that he got chased of the internet for making silly little animations
If you use MARGITS SHACKLE in any type of catacomb you'll drop the imp statues without being near to it. It's very convenient addition to the shackle but if you use it where the frog guys are who use the death blight you'll hit the imp statue and it will active to teleport the chariot in the right spot. Mohg shackle works as well but I heard it got smaller reach so I just depend on Margits shackle.
The word you are looking for is basilisks - also they are clearly lizzards.
Also those are NOT their eyes. Look it up, it´s creepy as hell :D
@@murphieslaw6932 mvp. ❤️
I think "Assassins Approach" is the only ash of war I use consistenly in every run. Just makes everything so much more manageable.
"She's got scoliosis, she's regularly stolen from, she has poor situational awareness, and still lives with her parents." Damn, why you gotta do Zorayas like that?
9:10 In my experience the God-Devouring Serpent will only use that move if you keep your distance. Stay just before the Lava and it will never use it. Also, I've seen someone dodge that move by jumping on a nearby corpse pile and then jumping again. And though I haven't seen it done, I've heard that you can run to the side and jump to dodge it.
He only does it at the start of the fight as his first or second attack. Just use the great sepent hunt to stun him and he won't do it
Rya is a sweetie, and her snake form is derpy-cute. She deserves a mention in waifu wars
15:05 Dudes be like "mimic tear sucks". My brother in christ, you equipped the gear.
I imagine the Soldier of Godrick beating your ass while tearing up "Aww... You shouldn't have... Aw you're so sweet" like a coworker who just got a cake from their other coworkers on their birthday.
this man willed into being the hardest boss in fromsoft history
10:53 they did
Something to note: Leveling up does not increase the percentage resistances. All it does is increase the numerical ones on the left. If I remember correctly, every hit is subtracted by the left before being multiplied by the right, that's not exactly how it works but I don't understand it as well as the wiki does.
I expected this to be like a new low, an F- if you would. Truly impressed and amazed to be totally wrong
I'm shocked. Ice Spear hard carries.
You can actually reduce your lightning negation even further. Stand in water when it's raining and after the debuff routine, use ironjar aromatic or dragonbolt blessing
Dragonbolt blessing increases resistance, vykes Dragonbolt is the one that reduces.
"give us full power Redahn" - that didn't age well, I guess...
10:52. YOU!!! YOU SHOULDNT HAVE ASKED!!!
you can kill the chariots in that one grave faster if you use margit's shackle just after the basilisk area. the shackle projects a _massive_ hitbox that does no damage but activates those trap pillars and reveals illusory walls. basically it's like you dodgerolled into _everything_ within like 30 meters of you, regardless of line-of-sight
10:53 *that aged terribly*
10:50 oh no...
15:26 "sorry Nox, maybe you should have invested in your twinks." lmfao that really got me
Full power radahn correctly guessed Tulok = Vaatii confirmed
Miquella's ring of light can reach the archers in the liturgical town. Just gotta find the right angle since it often hits the roof in front of the archers.
Also a great bow will knock them off the roof!!
Exactly, just use a greatbow to knock the off, never stop laughing !
Also, use the arrow talismans to increase accuracy and damage while you´re at it - makes sniping easy.
Still offended by ERs lack of spell/incant sniping. Not everybody can manually aim bombs or fireballs like ChaseTheBro does.
Give that to us FromSoft, I beg you ! At least we can snipe with crossbows now, I guess...
Or just use a bow
@@murphieslaw6932 Frenzied Burst exists, at least. That’s my go-to snipe. Loretta’s Greatbow isn’t a bad option, either.
Ain’t no way he predicted the final boss of the dlc😂
This man is the reason we have P.C.R
That point about character creation thing is so tru. I'm happy more creators are pointing this out. I kinda just cant make a character who looks like me so I just make the most rancid alien lookin mfs.
Give us full power radahn in shadow of erdtree please?
Fromsoft: WRITE THAT DOWN, WRITE THAT DOWN!
I’m glad we have you to do the difficult runs that we don’t have the courage to do
10:45 HA! Be careful what you wish for!
"give us full power Redahn" CURSE YOUUUUUUUU
10:53 lol
was not expecting the jocat shoutout hell yeah
20:01 - I am disappointed that you edited out the dance that you did with your cat after beating Loretta with the boys. Quinn's dance deserved recognition in the video.
Gotta save something for the people who follow on twitch :)
@@tulokthebarbrarian2033 Did somebody at least clip it? I fucking died when it happened.
The reason stance breaking carries over to second phases and status buildup does not is because ALL bosses which second phase transition happens during a cutscene in this game are in reality separate entities as far as the game is concerned, they just share a health and a stagger bar, and I guess From Soft forgot (or decided) to not share the status buildups for both.
Also, don't roll the big Radagon slams, just jump them. In fact, you should jump most if not all grounded AOEs in this game, it's a lot safer and easier.
Spoilers for Shadow of the Erdtree below
From Software listened to you!!! They gave us the Radahn fight you wanted!!!
10:53 WHY HAVE YOU FORSAKEN US TULOK WHYYYYYYYYYYYY
10:53 Famous last words
So this is what it feels like to be a mage with 9 Vigor...
12:40 you can just use the shackle (either one but Margit’s is 40 meters longer range (140 vs 180) overall) to activate that pillar and kill the chariots from upstairs, basically it works as soon as the pillar loads in so as soon as you see the chariots that meet on the ramps you can use it and they die after about 10 seconds.
10:52 what did he just say?
The trick to dealing with the God devouring serpent's earthquake is actually pretty simple, stay near it.
The Serpent really struggles to deal with spellcasters and archers since it's only other options are the poison spit which is super easy to just walk away from, or slowly crawl towards you, so anyone who tries to keep it at a distance would basically perfectly counter it. That's why it has the earthquake, a punishment attack that is nearly impossible to deal with unless you can simply block the damage with a shield, so that you can't keep your distance and are instead forced to get up close where it can start using melee attacks.
I've always thought of it like a priority tree, though I dunno if it's how it actually works. If you are far away, the boss can only do 3 things. Move towards you, spit poison, or do the earthquake. But if you are up close, it can do way more things, and if it CAN use a melee attack, it will try to do so over any other move. The longer that it is stuck with only those 3 options at range though, the more likely it is to do an earthquake, so the best way to deal with the earthquake is to make sure that it never decides to use it, which means sticking close enough to the boss so that it will always decide it's "better" to move up for a melee rather than try to do the poison spit or earthquake.
I really like your channel. Your constant puns are cheesy but funny and you do interesting challenges. Keep up the good work! ❤
The reason it took multiple hits was because you fought the Soldier of Godrick, not the Soldier of God, Rick
Yo! I appreciate the character creation call out!
Seeing as you did a Toph and Katara run, could you also try doing Sokka?
His equipment would be preceptor robes (altternate), bandit manchettes/warrior gauntlets and prisoner trousers
Weapons he can wield would be the club (wretch starting class) until you meet the requirements to wield the Meteoric ore blade
Not sure how interesting it would be tho
I think he should be able to use a boomerang as well and the discus of light could work for that.
@@donovanfaust3227 yeah true
give me full power Radahn in the shadow of the erdtree, he says! btw, only just found your channel and love these videos!
UPDATE Tested on v1.06
Inescapable Frienzy now seems to be completely independent of all factors other than: Specifically the upgrade level (not Incant Scaling) of the seal being used to cast the incantation, equipable items that directly and unconditionally buff damage output (Ritual Sword Talisman, both Canvas Talismans, and Fire Scorpion Charm were used successfully), as well as consumable items like the Flame-Shrouding Cracked Tear. Is no longer dependent on the weapon held in hand.
Frenzy hasn't used weapons for awhile.
Here's a tip for the Azurias Hero's Grave. The shackles for Morgot and Mohg will trigger fire pillars if you are close enough. That means if you drop down into the basilisk pit use a shackle near the ramp exit you will destroy all of the chariots with ease.
They also break all illusory walls.
I don't know why but my brain autocorrected basilisk to ballsack and I spent a solid 15 seconds staring at your comment wondering what i just read
Authentic true glass build no glass canon just glass
I wanna thank you for introducing me to Sink to the Bottom, as someone who's lived in New Jersey, it really hits home
Fun fact, you don’t have to kill Godrick for the grape, the room the grape is in isn’t blocked if Godrick is alive
Like you just run past him? Or go all the way around from liurnia?
@@Shmethan just head in the door you normally go out of, you can go all the way up to the throne room
@@Shmethan You can take the path to the right of the castle by the broken bridge to get behind Stormveil and into Liurnia without fighting Godrick.
FYI you don't have to defeat Godrick to get to the Grape in Stormveil Castle, you can reach it from the first grace in Liurnia of the Lakes.
Wish i had some Cap'n crunch oops all berries to eat while i watch its become some sort of a ritual for me
Dang, with low damage resistance Captain Crunch would one-shot the roof of your mouth
Not 3 days ago I was looking for videos showing how low negative negation could get and I couldn’t find any, and thanks to this video now I know lmao
I love the Fountains of Wayne shoutout. Underrated af
This is the build every host uses in multiplayer
For those flowers on the way to the Dung Eater's cell, you can just run past the rats, then hide in the corner until the poison spray is almost gone, and run right past the flowers. It's so easy I use that location to farm a little for Somber 7s from the hands: just run past everything, take cover in the Dung Eater's Cell, and Rot Breath outside it.
2:31 thank you for speaking on this topic if even for a moment.
Fun trivia about Fountains of Wayne. The name comes from an actual fountain store in Wayne, NJ that you see driving into NYC on the NJ Turnpike.
0:46 i loved that killers reference
In theory if you were to stand next to the huge dragon in dragonbarrow he would also give you a defense debuff just like the incantation he drops
10:53 look what you’ve done
Now we have Full Power Radahn. Thanks a lot, Phil.
Fun fact about Old Knight Istvan: István is a real name! It's the Hungarian version of Stephen and the ist is usually pronounced "isht". István was the name of a famous Saint, Saint Stephen I. He was the first king of Hungary that converted to Christianity
Yooo, the storing Runes through smithing stones idea is real smart, great run tulok!!
10:51 you just had to say it
Two minutes thirty seconds in and I'm already subscribed. The run is cool enough to deserve it anyway, but I'd never even considered racial bias in character creation tools because I've simply never tried to make a black character before. This video has already taught me something important
10:53 erm what the sigma
Hey! The finally added...2...black hairstyles
And of course, it's the two hair styles (besides the buzzcut) that manga artists fall back on when creating black male characters.
This man has the best music taste of anyone I’ve ever seen
Excuse me, Rick, Soldier of God IS strong
He solos the verse
In that hero's grave, its not the tower being raised on its own that makes the chariots crash, its that the third chariot spawns down there to follow you, gets hit by the light that makes it vulnerable, and when you go back up it spawns in the middle of the two other chariots, causing them to crash.
I have only one question. Why level to 60 Vigor? It seems like a waste given that everything one shots you regardless of how high your health is. Wouldn't it have made more sense to just level damage stats from the get go instead?
There is still the full bloom chestplate for more dmg taken
Loretta's mastery actually has more range than anything else. its the only spell/incantation that can reach the chicken in the mohgwyn palace farming spot
Rock sling reaches it pretty easily, actually
Im guessing that the absorption effects are grouped into types, and are additive within groups but multiplicative between groups. I know something similar happened in ds3 at least. So probably your consumable and spell buffs are multiplicative, but are multiplied by the sum of the talismans
I'm always glad to hear people sing the praises of Fountains of Wayne, since they're my favorite band. I want more Water or Ice themed Invocations in the Shadow of the Erdtree DLC, so maybe they can be from the Fountain school of Invocations, and we get the prayerbook from a guy named Wayne.
I know that's not going to happen, but I just wanted to voice my desire for Water invocations as a fellow believer that Water is underappreciated in RPGs as an element, and also voice my appreciation for YOUR appreciation for Fountains of Wayne.
1:27 60 is the vigor softcap not hardcap. In case you didn't misspeak, the difference is:
When you reach a softcap, then more investment does still help, but at an incredibly low amount (60 is the vigor softcap)
When you reach a hardcap, more investment does absolutely nothing/you cannot invest anymore (99 is the vigor hardcap)
You call 'stance pressure' a status effect pretty often, but as I understand it it's more akin to a second health bar. Every attack has a set amount of poise damage (and yes, enemy stance breaks and your own personal poise run off the same calculations, just applied much differently), which ticks _down_ from the enemy's default, and immediately resets if you don't deal damage for a certain amount of time (the more poise the enemy has the longer you can wait). I'm pretty status effect build-up is the opposite, it's filling out a meter instead of depleting one.
I believe the game straight up keeps double phase bosses as two separate entities it swaps out during the cutscene, with phase 2 inheriting any HP damage done to it in most cases. Sorta like the Four Kings in DS1 I'd wager, there's actually a secret fifth king who doesn't ever attack or even appear on screen, but is actually the health bar you deplete throughout the fight. So (if I'm right) you're always damaging Horrah Loux, he's just programmed to take damage when Godfrey does too. I don't know how this works with Rykard and any others I might be forgetting who get a second health bar, and especially Malenia whose phase 2 is just straight up weird and nothing like anything else the game does.
My own, personal, mostly uneducated conjecture is therefore that status build-up isn't carried over because the phase 2 entities *aren't* inheriting status buildup so you don't get double procs. There might be other reasons for it or no reason at all, but it sounds likely enough that *if* FromSoft can't prevent the phase 1 entitiy from building statuses, they don't want two phase bosses to take double bleed, frostbite, or similar damage. Or maybe they straight up can't make the second one inherit status build up. But poise damage _is_ carried over because it's programmed like a health bar instead of a status resistance. Although again, completely unsure if this even does apply to Rykard who made me go on this rant to begin with.
10:53 well it happened lmao