Easy Grass Animation in 3ds Max with Forest Pack

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  • Опубліковано 15 чер 2022
  • In this tutorial we’re going to look at a very simple technique that you can use to create the effect of grass blowing in the wind, even when you don’t have source models that include any animation.
    Written Version: bit.ly/FPAnimatedGrass
    This tutorial can be done with the free Lite version of Forest Pack, The lite versions of our plugins are available that never expire, can be used commercially and include nearly all of the powerful features found in the Pro version! Find out more by following the links below
    Forest Pack: bit.ly/2UZF11m
    RailClone: bit.ly/2S43Wij
  • Наука та технологія

КОМЕНТАРІ • 31

  • @sr1488
    @sr1488 2 роки тому +1

    this is freaky... i was just trying to find videos for this yesterday and today this comes out :D
    thank you!

    • @john_zi
      @john_zi 2 роки тому +1

      haha same!

    • @digitalesthetics
      @digitalesthetics 2 роки тому +1

      same here. I've been trying to animate a scene with bend modifier. and with a map. but never got it to work properly. so this is the second best.

  • @intiazrahim
    @intiazrahim 2 роки тому +1

    Such an underrated channel. Another useful tutorial. Keep them coming!

  • @WaseemOnlines
    @WaseemOnlines 2 роки тому

    You are amazing!

  • @piergiacomomacri492
    @piergiacomomacri492 2 роки тому

    very nice

  • @yuriybobak
    @yuriybobak Рік тому +1

    Thanks.

  • @imflaviopires
    @imflaviopires 2 роки тому +1

    I loved the tutorial!!! If you wanted to bake the animation into the timeline, how would you do it?

    • @itoosoft
      @itoosoft  2 роки тому +1

      Unfortunately, I can't think of a way that you could do that using this technique at the moment.

  • @yanke8154
    @yanke8154 Рік тому

    good

  • @johnline
    @johnline 2 роки тому

    thanks for the tutorial.
    i know it's the wrong place but my work holds all the license keys.
    itoo fp and rc has persisting annoying bugs with the 3dsmax ui that need ironing out.
    they force their icons onto the top toolbar every fresh session of max, and when you try to move them to another place on the toolbar arrangement, the next session they're back at the bottom, creating an entire line of unused grey ui space where your viewports could be. can it just behave like other plugins and scripts and not have such invasive ui implementation?

    • @itoosoft
      @itoosoft  2 роки тому

      HI, Sorry to hear your facing those issues. You can email us at helpdesk@itoosoft.com, we'll reply there ASAP. Thanks

  • @3D_Technic
    @3D_Technic 7 місяців тому

    how to use vantage version?

  • @digitalesthetics
    @digitalesthetics 2 роки тому

    But I wonder where you get those models they use. I cant find anything on the website. Very confusing

    • @itoosoft
      @itoosoft  2 роки тому +1

      Hello Leonard, the models used in this tutorial were from this collection: www.itoosoft.com/the3dgarden/fieldplantsgrassescollectionvol1
      But you should be able to use any single plant models. Thanks!

    • @digitalesthetics
      @digitalesthetics 2 роки тому

      @@itoosoft oh great! Thank you!
      And also! Please put out more tutorials like this. But even more in depth. Settings etc. And problem solving

  • @SushilAgrawal007
    @SushilAgrawal007 6 місяців тому

    Is tree animation possible in Forest Pack 8? If not, then which is the best tool for tree animation that supports the forest pack?

    • @itoosoft
      @itoosoft  6 місяців тому

      Hi, I'm afraid Forest Pack cannot currently add animation to a static tree, but it can randomise the playback of existing animations.
      To animate an existing static tree, you might find the tips in this video of interest - ua-cam.com/video/V9_s3l-5peQ/v-deo.html

  • @marcusgideon
    @marcusgideon Рік тому

    May I know how long did the process rendering took to finish all 400 frames? Thanks

    • @itoosoft
      @itoosoft  Рік тому +1

      I'm afraid we can't remember now how long each frame took, and as always scene complexity, resolution, lighting, hardware etc play an important role in determining that figure. I don't think it was too long though.

    • @marcusgideon
      @marcusgideon Рік тому

      @@itoosoft That's alright... will use this technique in one of my works soon. Cheers!

  • @seanbyrnedesign
    @seanbyrnedesign Рік тому

    I'm not sure why but whenever I have anything animated in Forest Pack, I get awful flickering - basically random grass clumps appearing and disappearing on random frames for example. Even tested with just a single mesh and the same thing happens! While it could just be an Octane render bug, I can't understand why static elements will render just fine, but keyframing the rotation causes this glitch, it's plagued me for years so I have to keep nature elements in my scenes static )':

    • @itoosoft
      @itoosoft  Рік тому +1

      It might be worth contacting the Octane developers. They use our API to add support so I'm afraid we have very little control over that integration.

    • @seanbyrnedesign
      @seanbyrnedesign Рік тому

      @@itoosoft Alright thanks for the fast response anyways! I'll see what I can find out!

  • @mohamedabdelkader9291
    @mohamedabdelkader9291 2 роки тому

    can i take this to UE5 ?

    • @guimcast1
      @guimcast1 2 роки тому

      i believe you would have to bake the animation which is not ideal. But i suggest you'd do the wind inside unreal. Search for DVIZ plants pack(i think thats the name. He does it exactly what im saying here.

    • @valentinneagu2951
      @valentinneagu2951 2 роки тому

      you can with datasmith export

  • @tinko8903
    @tinko8903 11 місяців тому

    How to animate forest tree

  • @samippudke
    @samippudke 9 місяців тому

    this looks still fake bcoz whole plant moveing rather top . we cant do this with tree

    • @itoosoft
      @itoosoft  9 місяців тому

      Of course, for trees this technique wouldn't work at all. It's only suitable for grasses. For a more accurate animation you could animate grass with Bend modifiers and control the playback using Forest Pack's animation options in a similar way to this video. For trees you'd really need a custom tool to create the animation like GrowFX or SpeedTree.