I'm a solo indie dev like you...and I can totally imagine how hard it is to make everything work as you intended. Don't worry about bugs, for some reasons players will always find more than you!😂 It seems like players never play like you did during your play test sessions... that's why external play testers are really helpful! I wish you the best with your game!
@Klexber You are doing great and your game is pretty unique, so you deserve it! I hope to find my spark as you and make my game dev journey really start!
@@Klexber Alright, here comes a huge text of feedback, I'm a fellow game dev myself and senior 3D artist. My main interest being Action platformers, so I hope you understand how excited I am about Wheelborn. It's a really Novel concept with a ton of potential. I've followed your youtube journey since the beginning and I'm really impressed with what you have managed to achieve. World Building The story and Intro cinematic was fantastic! Great work there. Really interesting characters as well, love the duality and potential depth in the whole story as well with the whole Wheel,-egg-power dynamic. Character Art The graphics for the characters are really well done. My only small nitpick would be the Players backpack looks a little bit like a football right now, which I assume is not intentional. Environment Art The environment feels a little bit bland and "default Unity terrain-y" at the moment. Readability is not the best either, though I like the overall idea of the different "mountain like" points of interest you have at the moment: the Shaman, mother, boss etc. I'd look at games like Journey or breath of the wild and try to analyze how they approach composition and colors a bit more if possible. Driving Gameplay. This feels really smooth and well done, though I'd wish the boost would last a little bit longer. I understand this is probably going to be upgradable later on, but right now it's a bit short even for a "no upgrade" version. In my opinion, It's more of a frustrating feeling when it ends, rather than a wish for more as it stands now. Combat overall combat feels fine. The attack animations are great, but I think the camera and aiming could use a bit more work. I think a slight "auto-aim" for the player's attacks would help a lot, and if you already have it, it might need to be increased quite a bit. Right now attacking often pushes the enemy outside of the player's view and to the side. auto-Aiming the camera slightly towards your target while fighting could be a good solution here to make combat feel smoother, or adding a lock on feature. Controls. The keyboard and mouse controls feel pretty good, but playing on a controller is quite uncomfortable at the moment. First of the tutorial is hard coded to mouse and keyboard, so the controller hotkeys are pretty much guesswork at the moment. This might be for my controller specifically, but I needed to have the camera aim sensitivity at pretty much max for anything to work on the controller, which led to the mouse to basically just spin out of control if I touched it, maybe these could be better equalized? controller hotkeys: Having standard attack on the left button, and heavy attack on the right button also felt a bit strange. I would suggest the top button for the heavy attack, which is a lot more common for this style of game, and having the interact on the right button instead. I think you have something truly unique and fantastic here! With a little more work and polish, Wheelborn could be a true gem in the genre!
@@AlexLusthoh man you feedback is a gem 🫶such a shame I didn’t got all this earlier in the process of making the game. Some of these things I probably won’t be able to fix and playtest so close to release, but my goal is to work on the controller controls in the near future, so it really helps. Thank you so much for actually taking your time and writing me in such detail. I’ll be really happy to hear your feedback on my next project when the time comes
I can really see this concept go places. Well done and please keep creating!
this is VERY underrated i wish the best for your project and will make sure to play it when time comes please dont give up on your dreams
It looks very neatly done! I will totaly try it once it comes out:) Good job on coming up with this unique idea
Yessss looks great!
The REAL 3D Sonic
So happy to have a release date for this, can't wait to play it!!
Wow this looks like so much fun!
I'm a solo indie dev like you...and I can totally imagine how hard it is to make everything work as you intended.
Don't worry about bugs, for some reasons players will always find more than you!😂
It seems like players never play like you did during your play test sessions... that's why external play testers are really helpful!
I wish you the best with your game!
@@eloctopusmakesgames Thank you for that comment 🫶🙏
@Klexber You are doing great and your game is pretty unique, so you deserve it! I hope to find my spark as you and make my game dev journey really start!
LAST THREE SECONDS DIDNT HAVE TO BE SO CREEPY OMG
@@Alixdkari Surely these seconds had to be like that lol
demo was quite fun, lots of potential! are you looking for feedback? if so, where is the best place to post it?
@@AlexLusth Hi Alex, if it’s a feedback about the demo write it to me - here, in facebook, twitter, in the steam page - any feedback can help :)
@@Klexber Alright, here comes a huge text of feedback, I'm a fellow game dev myself and senior 3D artist. My main interest being Action platformers, so I hope you understand how excited I am about Wheelborn. It's a really Novel concept with a ton of potential.
I've followed your youtube journey since the beginning and I'm really impressed with what you have managed to achieve.
World Building
The story and Intro cinematic was fantastic! Great work there. Really interesting characters as well, love the duality and potential depth in the whole story as well with the whole Wheel,-egg-power dynamic.
Character Art
The graphics for the characters are really well done. My only small nitpick would be the Players backpack looks a little bit like a football right now, which I assume is not intentional.
Environment Art
The environment feels a little bit bland and "default Unity terrain-y" at the moment. Readability is not the best either, though I like the overall idea of the different "mountain like" points of interest you have at the moment: the Shaman, mother, boss etc.
I'd look at games like Journey or breath of the wild and try to analyze how they approach composition and colors a bit more if possible.
Driving Gameplay.
This feels really smooth and well done, though I'd wish the boost would last a little bit longer. I understand this is probably going to be upgradable later on, but right now it's a bit short even for a "no upgrade" version. In my opinion, It's more of a frustrating feeling when it ends, rather than a wish for more as it stands now.
Combat
overall combat feels fine. The attack animations are great, but I think the camera and aiming could use a bit more work. I think a slight "auto-aim" for the player's attacks would help a lot, and if you already have it, it might need to be increased quite a bit.
Right now attacking often pushes the enemy outside of the player's view and to the side. auto-Aiming the camera slightly towards your target while fighting could be a good solution here to make combat feel smoother, or adding a lock on feature.
Controls.
The keyboard and mouse controls feel pretty good, but playing on a controller is quite uncomfortable at the moment. First of the tutorial is hard coded to mouse and keyboard, so the controller hotkeys are pretty much guesswork at the moment.
This might be for my controller specifically, but I needed to have the camera aim sensitivity at pretty much max for anything to work on the controller, which led to the mouse to basically just spin out of control if I touched it, maybe these could be better equalized?
controller hotkeys: Having standard attack on the left button, and heavy attack on the right button also felt a bit strange. I would suggest the top button for the heavy attack, which is a lot more common for this style of game, and having the interact on the right button instead.
I think you have something truly unique and fantastic here! With a little more work and polish, Wheelborn could be a true gem in the genre!
@@AlexLusthoh man you feedback is a gem 🫶such a shame I didn’t got all this earlier in the process of making the game. Some of these things I probably won’t be able to fix and playtest so close to release, but my goal is to work on the controller controls in the near future, so it really helps. Thank you so much for actually taking your time and writing me in such detail. I’ll be really happy to hear your feedback on my next project when the time comes