This was really fun to watch. For whatever reason, my best friend and I both had and were obsessed with this CD-ROM game back in high school. We were quite terrible at it but we played it for hours. I was able to watch your video and contemplate the time in my life wasted on this game without having to put myself through the misery of actually playing it. Thanks for this!
That's how I play all pinball games. I just hit the balls and hope to make points. Basically just enjoy hitting things with the balls and listening to the music and sound effects. I've never in my life been able to complete any pinball table.
LoL. These comments are a couple years old but Yeah . Unfortunately A lot of Table designers don't do a Good job of Indicating TableGoals . light Indicators are suppose to point to Successive Shots to make to complete a Mission . That's where the Real challenge comes in . Cheap poor design in my Opinion is just Slapping the ball around with no Table Goals
One thing that I kinda despise from this port is the fact that the devs converted the tracked musics into redbook CD audio, as opposed to developing a tracker music player, making use of PS1's 24 channel SPU. Even with the source PSM modules, which are obfuscated S3M modules, uses 8 channel at most. Thus, the music in this port loses the interactivity found in the PC version, which Gravis Ultrasound and Soundblaster SPUs had no problem with tracked musics. Though I can't really blame them, almost all of the western made PS1 games at the time uses redbook CD audio for the music until games like Final Fantasy VII actually using the SPU to generate music.
It’s pretty clear that the devs didn’t really know how to take full advantage of the hardware. I don’t even think it’s Redbook audio, for instance - I think I looked at it, and they literally stream Windows-format .WAV files from the disc rather than CD audio. (No idea why they’d do that - it seems wildly inefficient.) They also downscaled all the graphics, crushing them down to 240p instead of using the PS1’s native high-res interlaced modes. And somehow, despite very little motion on-screen, the game’s frame rate is still terrible, being incredibly choppy basically all the time.
Wow. They weren't kidding when they said the NTSC version was light years ahead of the PAL version. PAL versions were often at a mild disadvantage compared to the NTSC versions, but this was another league entirely.
Amiga pinball games were the first serious pinball simulations that started the genre. There were pinball video games before but they were very pimitive. Pinball Dreams was the first game that had some action going on like on the real table. The best 2D pinball game to this day is Slam Tilt. To me Slam Tilt is more fun than those modern 3D simulations including Zaccaria, Arcade Pinball, Pinball FX, Visual Pinball etc. If you like pinball games, you have to try Slam Tilt. You can run it on Amiga FS-UAE emulator or try out the Windows version you can download on abandonware sites.
@@mattx5499 Pinball games quickly moved from Amiga to PC DOS. The odd thing is that PC VGA had superb hardware support for pinball games. Single plane hardware scrolling + split-screen for status bar was everything pinball games needed. Dreams, Fantasies etc. were ported to PC running at higher resolution like 320x400 with doubled vertical resolution over Amiga. Games designed for PC like Epic Pinball, Mania or Silverball also used 256 color palette, while Amiga pinball games could only use 32 colors. Pinball and Point&Click adventure were the biggest genres that abandoned Amiga in favor of MS-DOS PCs in the 90's, but since Commodore bankruptcy everyone was leaving Amiga behind.
Jacob rayn uncle thomas aunty loh angelina clyde geralyn mummy ainnie kungkung ronald emmanuel dominic cole lola justin papa audrey uncle marcel hasqfash bobby ahpak gregg sulkin dylan aunty pinky cody austin north aunty aku ann clare bill kakak janet kakak jennifer ahmankohkoh lucy
Always loved the PSX Opening scene on bootup.
This was really fun to watch. For whatever reason, my best friend and I both had and were obsessed with this CD-ROM game back in high school. We were quite terrible at it but we played it for hours. I was able to watch your video and contemplate the time in my life wasted on this game without having to put myself through the misery of actually playing it. Thanks for this!
Thank you for this! the music is so nostalgic lmao and medieval knight was my favorite
The only thing more extreme than the pinball was the loading times
back in 96, I had only the demo with the heavy metal table! LOVED IT !played it so much ! loved ! brings up good memories! playing now pinbal FX3 !
The monkey mayhem one use to give me nightmares for some reason lmaoo
Very underrated , great pinball game , also on PSN
This was one of the first games I ever played for the PlayStation. This was really neat.
Awesome, thank u for this!
great video :)
Was one of my favorite games.. :)
That's how I play all pinball games. I just hit the balls and hope to make points. Basically just enjoy hitting things with the balls and listening to the music and sound effects. I've never in my life been able to complete any pinball table.
Lol are you me xD
What do you mean "complete", you can do that?
LoL. These comments are a couple years old but Yeah .
Unfortunately A lot of Table designers don't do a Good job of
Indicating TableGoals . light Indicators are suppose to point to Successive Shots to make to complete a Mission . That's where the Real challenge comes in .
Cheap poor design in my Opinion is just Slapping the ball around with no Table Goals
One thing that I kinda despise from this port is the fact that the devs converted the tracked musics into redbook CD audio, as opposed to developing a tracker music player, making use of PS1's 24 channel SPU. Even with the source PSM modules, which are obfuscated S3M modules, uses 8 channel at most. Thus, the music in this port loses the interactivity found in the PC version, which Gravis Ultrasound and Soundblaster SPUs had no problem with tracked musics.
Though I can't really blame them, almost all of the western made PS1 games at the time uses redbook CD audio for the music until games like Final Fantasy VII actually using the SPU to generate music.
It’s pretty clear that the devs didn’t really know how to take full advantage of the hardware. I don’t even think it’s Redbook audio, for instance - I think I looked at it, and they literally stream Windows-format .WAV files from the disc rather than CD audio. (No idea why they’d do that - it seems wildly inefficient.)
They also downscaled all the graphics, crushing them down to 240p instead of using the PS1’s native high-res interlaced modes. And somehow, despite very little motion on-screen, the game’s frame rate is still terrible, being incredibly choppy basically all the time.
Que saudade!!!o pimball nota 10
The sounds of these music tracks scream Super Nintendo.
I have for the game extreme pinball. For some reason it jumps pop up it says loading in the startup.
Wow. They weren't kidding when they said the NTSC version was light years ahead of the PAL version. PAL versions were often at a mild disadvantage compared to the NTSC versions, but this was another league entirely.
The same company that co-developed this made Gears of War and Fortnite, it’s crazy now that you realize that
This music used to creep me tf out 😂
Pc vercion best
I had this and all the pro pinball games
This Game is awesome. I played a lot at the PC (My english Skills are not so good)
ADEMAS LAS MUSICAS EMIesan diferentes tiempos
for me extreme pinball very hard
This looks like the Pinball Dreams/Fantasies/Illusions games on the Amiga
Epic Pinball (the game this is a sequel to) was heavily inspired by Pinball dreams, that's why. :P
Amiga pinball games were the first serious pinball simulations that started the genre. There were pinball video games before but they were very pimitive. Pinball Dreams was the first game that had some action going on like on the real table. The best 2D pinball game to this day is Slam Tilt. To me Slam Tilt is more fun than those modern 3D simulations including Zaccaria, Arcade Pinball, Pinball FX, Visual Pinball etc. If you like pinball games, you have to try Slam Tilt. You can run it on Amiga FS-UAE emulator or try out the Windows version you can download on abandonware sites.
@@mattx5499 Pinball games quickly moved from Amiga to PC DOS. The odd thing is that PC VGA had superb hardware support for pinball games. Single plane hardware scrolling + split-screen for status bar was everything pinball games needed.
Dreams, Fantasies etc. were ported to PC running at higher resolution like 320x400 with doubled vertical resolution over Amiga. Games designed for PC like Epic Pinball, Mania or Silverball also used 256 color palette, while Amiga pinball games could only use 32 colors.
Pinball and Point&Click adventure were the biggest genres that abandoned Amiga in favor of MS-DOS PCs in the 90's, but since Commodore bankruptcy everyone was leaving Amiga behind.
>Digital Extremes
Wait, THIS is where the progenitors of Warframe started?
"Medievil" *facepalm*
hey is not PSX is PSone pls edit
+Tristan Flores Actually it was the same thing.
But few folks said that PSX is the 'pre-PS1'
no psx is PSone
Not the same thing dude... PSX is/was a multimedia console based on PS2
Jacob rayn uncle thomas aunty loh angelina clyde geralyn mummy ainnie kungkung ronald emmanuel dominic cole lola justin papa audrey uncle marcel hasqfash bobby ahpak gregg sulkin dylan aunty pinky cody austin north aunty aku ann clare bill kakak janet kakak jennifer ahmankohkoh lucy
Why do video games today suck and so freaking complicated?
Graphics suck. I don't get why all the ps1 pinball games look like they were made on super nintendo
Same graphics tool probably (Deluxe Paint)... this one looks better on PC, on PSX it's at half resolution.