@@poirithe lethality of falls is arbitrary in TTP2. I threw myself of the main S2 structure, no damage. Jumping off into a lower part in S3 - a decidedly shorter fall - very lethal.
@@ScuuurbsTo me it seems that fall damage doesn’t exist- you simply die if you fall into an unintended area, one that your never supposed to go to. It’s more like a world boundary then fall damage, I think
@@BenBenRanger I want to thank you for all the work youve done and are doing, even if you dont see this! The amount of memes that have entered the channel from the editors has been hilarious. (ex "rook", the timer, every intro, tyler technical difficulties, "What else can I do?") Its made the puzzles not only fun to solve but fun not to solve because of the jokes in the middle of the puzzles!
ONE HOUR?! NICE. You sit at home. It's cold outside. You are waiting for supper to cook. Hot tea is already there. Aliensrock releases new TP2 video. Life's good
I like how puzzles that are the part of bigger puzzles usually imply it with their name. You break out a piece of a puzzle called "prison". You get a green laser from outside a puzzle called "escape" then continue its path in "pushing through". It's a nice touch.
Except that the conversations in the city DO involve you personally. Story wise you’re developing relationships with the people 1k will be spending the rest of his life with. Game wise the conversations you have affect your ability to choose how the city decides to progress. Tyler’s almost always been only about the puzzles though, so even the incidental story interactions he’s been choosing to engage with were a surprise/treat 😅
That’s still a story about 1k though, not about me personally. What I like about puzzle games is that solving a puzzle is a personal mental journey and the greater story arc is about my emotions and realizations upon solving more and more puzzles. I only get to “be” 1k while controlling him. Anything before and after, he and everyone else are basically dead.
@@Aliensrock I love that. Everything you just said about your interaction with puzzles is exactly how narratives work. Just like stories & characters, puzzles only exist while you solve them. It’s that mental connection you make, the emotions and realizations you get while experiencing them, that make them enjoyable, memorable, impactful.
@@AliensrockQuite different to my perspective. I have abandoned games before when I looked up spoilers when certain characters will die to ensure they won't suffer said final fate. I don't like characters I grew attached to dying.
@@runakovacs4759 by never playing the game again, you ended up killing them anyways for they are stuck in an eternal nothingness of a space stuck in time. A mission never completed, an existence devoid of all
btw when the game requires you to "remember" something to get a star, your character takes a photo of it and saves it to the log. so you don't actually have to remember
In this case, they don't look helpful. There are no ladders to get you to the Driller in that position. The Driller was placed too close to its hole, preventing him from placing a Teleporter back through on the Driller's side, which was the only way to access the Driller.
@@tachrayonic2982 In the video I'm seeing a ladder that goes into each of the cages. Going into the one with the driller he could've repositioned it. However I do acknowledge that I'm only seeing what's been onscreen while Tyler solves.
@@ThAlEdison Yeah, it can be hard to tell watching the video. There's only a pair of ladders on the second cage, not on the first (where the driller was stuck) or the third (the ending). There's a good point at 23:55 Where Tyler has a good look at the outside of the first and second cages to see this.
I understand tyler's view of game lore not mattering if its not happening to the player, but I think there is something important to consider. You are playing as an explorer, as a result, you finding out lore is "whats happening to the player character". Much like solving puzzles.
The chess pieces in one of the labs had me theorizing about the meta of what was happening for awhile. My first theory was that Miranda was suppose to represent the black queen, the 3 black pawns were Pandora, the sphinx, and Prometheus, and the white pawn in front of them representing Athena. The white pawn off in the corner I think represents 1K. That first theory went to the way side in S3 I believe.
In essence, what you’re saying is that theory crafting around a game’s story and lore is its own puzzle. And I can respect that. Because I adhere to that.
It's really too bad Tyler never interacts with the interface, seeing as 1k automatically takes pictures there of all the Sphinx statues they encounter :P
I should probably add - It's very easy to dunk on Tyler here, but he solved that Sphinx puzzle and I didn't. Not every player will know every tool available, and persistence is among the most powerful tools there is. And on the other hand, every player has different priorities in a game, and not all of them SHOULD necessarily see all the content there is. Tyler isn't focusing as much on the story, which is fair - He's a puzzle guy. The puzzles for me were a catalyst for the story, and that was a catalyst for the philosophy. I think Tyler has exactly the reverse relationship. All this to say - I'm speaking in jest, and respect Tyler's tenacity in the face of this admittedly needless difficulty.
Okay so now we get to wonder why 1k is the only one not to get stuck in overloads while Byron (and presumably any of the other companions) does get stuck Wait nvm they talked about a "user profile" so.. maybe that Megastructure terminal was not prepared for an "unauthorized user" to connect.. it's like "yo how did you get here?! we locked the door and you didn't even use the key, you just.. showed up"
The tab button is definitely your friend. I also took way to long to solve that sphinx puzzle because I could not mentally rotate the image to the stones to line it up right for like 10 to 20 min.
@@SilvrSavior I also recommend Photo Mode. Not only you can get closer photos of sphinx riddles (sometimes they are hard to see in UI), you can do aerial scouting of the area.
the characters in this game are interesting. They all seem to have a personality, but much like when im reading a book I cant quite put all of it together as to what that looks like. Like I know the blue guy is cautious, the green guy wants to find athena, and the lady is a tech wiz. But idk much other than that.
the green one, Yaqut is emotional and approaches most things with an emotional connection, often thinking of people and living creatures first as a priority. The gray one Alcatraz is cautious and approaches everything cautiously with concern for what could go wrong, this could be seen as a form of pessimism in my opinion. The yellow one, Melvil is very technologically focused wanting to build and improve on technology and help the whole world move forward because of it, and the red one Byron always assumes the best and tries to make the best of everything even to the point of naivety, and can be seen as a very optimistic person. This creates a sort of contrast between Byron and Alcatraz, one being optimistic and the other being pessimistic, and also creates a contrast between Melvil and Yaqut, one being technology focused and the other being life focused. It's a cast of theoretically opposite ideologies that all still get along despite their differences.
@@bluedrake1218 yeah. Ive been reading a book called "John Truby's Anatomy of story" and it outlines this concept in that too. Basically, you have a moral issue, which this game is pretty obviously, how do you run a society? and then you have many characters with a different approach to that moral question, each having a distinct way of thinking about it. Truby calls it "four corner opposition" Really neat stuff.
Okay the editing on the conversations with Alcatraz was really smooth, the way it just barely cuts past selecting dialogue options while Tyler reads it aloud so it feels like a natural conversation
The editing around 25:00 and things like it where you save time by combining 2 low focus but don't want to lose entirely moments is why I love this channel and its editors
That would Require a Clean line Of site Between the Jammer of A puzzle Really far Away, and The final Door. I'm not Sure how Many puzzles That realistically Possible, especially Since all The puzzles Have tall Walls that Prevent the Jammer from Working. So it's Really a Lot easier Said, than Done.
My theory is that Byron got corrupted because the link was meant to be opened by 1k. Since all the other times were done by 1k and they didn't set off any alarm. That's perhaps why the goal for 1000 people in new Jeruzalem was set that way. The 1000th new human (1k) is the only one capable of unlocking the mega structure.
8:43 I wanna talk for a minute about this frame here. On the right, there's a drillable wall; the second in the puzzle. When I was playing the game, I straight up didn't see the wall. Whether it was because I was tired from a long play session or due to me having all the graphics on low to ensure my pc could run the game, I thought the puzzle was impossible due to there being no blue laser. So, I looked around. I looked for a blue laser in the distance that I could snipe, ignoring that it wouldn't even help due to only having one connector for two colors. I looked around for a green laser, ignoring that I'd need both the driller and the connector to connect it to the receptacle. Then... I looked up and down. I noticed that I was standing on an antigravity surface, and that the puzzle was on a roof. While Tyler doesn't do it (at least up till this point) in the video, when you jump on an anti-gravity surface, the jump respects whichever gravity you're using, but a little pop-up shows up saying "Double jump to disengage with the surface". So, with connector in hand, I connected the green laser and receiver, and jumped. I fell to a structural beam above, had sightline to both pieces, placed the connector, and parkoured back to the main path with the puzzle solved. It wasn't until I was in photo mode trying to get a good screenshot of this genius puzzle that I noticed the inverter, and subsequently realized that it was _not_ the intended solution and I just cheesed it lmao
Can't believe this series is slowly dying... It's such a good series, chilling watching Tyler solve puzzles and watch him interact with the philosophy of the game which has great philosophy. It's so strange how people become so shallow when it retains to longer series, in any form of media. I don't get how people can love part 2 but dislike part 3 and so on if it's in the same direction that made them love the first couple episodes.
It maybe Tyler's shallow interest in trying to interact with the wider gameplay questions. Like talking to the other people of NJ, the people on his expedition until the last couple of episodes, the little mini quest things that can help bring life to the video. What also doesn't help is that the puzzles are fairly simple when compared to the ones in the first game since I think the devs were hoping to bring in a broader audience and toned down a lot of the puzzles difficulty from 1.
@@SilvrSavior well I wasn't just talking about this game longer forms of media in general. A series could be super popular have tons of people who show love to it and yet thousands of people look at the same piece of entertainment and say it's not for them is their thinking so much of a hive mind that further episodes just keep losing viewers . If so how do thousands of people think the same and decide at the same point to drop it. And yet thousands of other people say it's good so are the people who randomly dropped it just being fickle or do they actually have a point? That's what is strange to me. How do multiple thousands of people just drop something at the same time. It's not random it's calculated in a way that you'd know more episodes would just lose more viewers even the people that say they like it.
@@SilvrSavior talking about the gameplay being simple, people were also interested in the story did the story just take a nose dive and people hate it now? The other thing if likes were down that would mean the episode was bad but if it retains to views there isn't much reason for this many people to not even watch the episode. It's the same with backpack hero last episode got 3k likes and the episode before that got 9k so what happened to the 6k that liked it? It's too much of a weird coincidence to not question.
@@monstergaming4467 As a Series goes On, it Takes more Time investment. Some people Are also Being inspired To buy The game, And play It for Themselves, and Decide to Stop watching Because spoilers.
The protesters sound like a fictional version of Extinction Rebellion. These teleporter puzzles are pretty clever, and the fact that some of the puzzles require you to breakout of the puzzle itself is pretty insane, the fact that they can account for things like that, reminds me of the secret meta puzzles from The Witness, and The Turing Test.
So uh... does the edit when Tyler finds the pillars and doesn't remember the picture mean that he went back to the statue again? If so - the man is so against reading extra stuff that he didn't notice he gets a screenshot of those automatically in the log.
I also softlocked myself multiple times in South 1. Glad to see you only did it once. I got too hot-headed and forgot that warping is a one directional thing XD
Not here to start another heated gamer debate again, but I feel like the Outer Wilds is an example of an amazing game (that we both enjoy) where most of the story is about people and events pretty far removed from the player. Of course, all of the nomai's stories have direct implications for how you the player understands and explores the world, but you don't actually have any part to play in their story for the most part. I definitely agree that most implementations of non-player related story just feel like tacked on lore though, I just think it can have merit in some games.
45:40 - but if he thinks like this should you also be corrupting yourself everytime you learn something new? learning something changes you and therefore makes you little by little not the same as you were before.
I'm really enjoying this (even if I wish Tyler was at least posting pics of the lore/messages/files so I could pause and read them haha) I'm fascinated by where this is going!
I guess Tyler sees that the viewership for this game is low but he doesn't want to turn it into stream, so he just puts more into a single episode so there would be fewer episodes total. I'm totally happy with that!
Am I crazy? It looked like in that puzzle around 22:00, Tyler starts with one telporter outside and one in the second room, then goes into the 2nd room just so that he can bring that teleporter outside while leaving the first behind. Isn't that completely pointless?
when the game tries to teach you about anti-gravity walls and you just decide to throw yourself off a cliff and think that's intended design.
Tbf, if they didn’t want people throwing themselves off of that cliff they should’ve made doing so lethal.
@@poirithe lethality of falls is arbitrary in TTP2. I threw myself of the main S2 structure, no damage. Jumping off into a lower part in S3 - a decidedly shorter fall - very lethal.
@@ScuuurbsTo me it seems that fall damage doesn’t exist- you simply die if you fall into an unintended area, one that your never supposed to go to. It’s more like a world boundary then fall damage, I think
@@coolandonrs3680very true. The screen glitches for long falls, but there's no 'fall damage,' only kill planes💀
Just one more normal day in the life of a designer... that's why i'm a programmer 😂
The Talos Principle thumbnails are genuinely some of the coolest I’ve seen on youtube. Props to the editors!
thank you! ❤
@@BenBenRangeroh dang it’s the man himself
@@BenBenRanger I want to thank you for all the work youve done and are doing, even if you dont see this! The amount of memes that have entered the channel from the editors has been hilarious. (ex "rook", the timer, every intro, tyler technical difficulties, "What else can I do?") Its made the puzzles not only fun to solve but fun not to solve because of the jokes in the middle of the puzzles!
19:50 I loved this moment. it was like:
Tyler: "that's extremely overpowered"
Puzzles: "That means we can now ask for a lot >:)"
ONE HOUR?! NICE.
You sit at home. It's cold outside. You are waiting for supper to cook. Hot tea is already there. Aliensrock releases new TP2 video. Life's good
Life’s amazing!
Life's incredibly incredible
I like how puzzles that are the part of bigger puzzles usually imply it with their name. You break out a piece of a puzzle called "prison". You get a green laser from outside a puzzle called "escape" then continue its path in "pushing through". It's a nice touch.
Except that the conversations in the city DO involve you personally. Story wise you’re developing relationships with the people 1k will be spending the rest of his life with. Game wise the conversations you have affect your ability to choose how the city decides to progress.
Tyler’s almost always been only about the puzzles though, so even the incidental story interactions he’s been choosing to engage with were a surprise/treat 😅
That’s still a story about 1k though, not about me personally. What I like about puzzle games is that solving a puzzle is a personal mental journey and the greater story arc is about my emotions and realizations upon solving more and more puzzles. I only get to “be” 1k while controlling him. Anything before and after, he and everyone else are basically dead.
It's an interesting perspective on game narratives! And I think I understand where you're coming from, with puzzle games being your focus.
@@Aliensrock I love that. Everything you just said about your interaction with puzzles is exactly how narratives work.
Just like stories & characters, puzzles only exist while you solve them. It’s that mental connection you make, the emotions and realizations you get while experiencing them, that make them enjoyable, memorable, impactful.
@@AliensrockQuite different to my perspective. I have abandoned games before when I looked up spoilers when certain characters will die to ensure they won't suffer said final fate. I don't like characters I grew attached to dying.
@@runakovacs4759 by never playing the game again, you ended up killing them anyways for they are stuck in an eternal nothingness of a space stuck in time. A mission never completed, an existence devoid of all
This game's lore/story parts being a weird mix of greek mythology and philosophy is definitely something that makes it appealing to me
You don't get to see too much of it in his videos, but the story is phenomenal and can leave you thinking even more than the puzzles do.
btw when the game requires you to "remember" something to get a star, your character takes a photo of it and saves it to the log. so you don't actually have to remember
23:40 *giggle* Tyler missing the anti-softlock ladders
In this case, they don't look helpful. There are no ladders to get you to the Driller in that position.
The Driller was placed too close to its hole, preventing him from placing a Teleporter back through on the Driller's side, which was the only way to access the Driller.
@@tachrayonic2982 In the video I'm seeing a ladder that goes into each of the cages. Going into the one with the driller he could've repositioned it.
However I do acknowledge that I'm only seeing what's been onscreen while Tyler solves.
@@ThAlEdison Yeah, it can be hard to tell watching the video. There's only a pair of ladders on the second cage, not on the first (where the driller was stuck) or the third (the ending).
There's a good point at 23:55 Where Tyler has a good look at the outside of the first and second cages to see this.
1 hour of Talos Principle 2 = day made
agreed
tried to bold it but it didn't work
@@nevorotem6819*agreed*
*You need to put it in asterisks*
**Like this**
@@nevorotem6819 Put two asterisks at the front and back, * like this *, but without the space
*like this*
@@swordzanderson5352 it didn't work
27:43 "I just need the right angle, right? Or maybe an acute one." Omg, the mathematician in me laughed so much from that silly joke!
36:53 hit me harder than i could’ve imagined.
So excited/10
Byron is like an old man always speaking sensible gibberish we cant understand
RIP Byron tho
@@JustAnotherCommenter RIP indeeed well actually he's not ded
he's dead
@@muktakanodia1495 He's dead in our hearts.
I don't want anymore "ermm akshwually 🤓🤓🤓" replies to my replies, ok?
@@JustAnotherCommenterok…
15:40 That transition was so smooth i coulda been fooled it was the game. Praise the editors!
The little edit that put melville in a corner with her dialouge while you walked to the puzzle was very clean. Good job with that
I understand tyler's view of game lore not mattering if its not happening to the player, but I think there is something important to consider. You are playing as an explorer, as a result, you finding out lore is "whats happening to the player character". Much like solving puzzles.
The chess pieces in one of the labs had me theorizing about the meta of what was happening for awhile. My first theory was that Miranda was suppose to represent the black queen, the 3 black pawns were Pandora, the sphinx, and Prometheus, and the white pawn in front of them representing Athena. The white pawn off in the corner I think represents 1K.
That first theory went to the way side in S3 I believe.
In essence, what you’re saying is that theory crafting around a game’s story and lore is its own puzzle.
And I can respect that. Because I adhere to that.
It's really too bad Tyler never interacts with the interface, seeing as 1k automatically takes pictures there of all the Sphinx statues they encounter :P
Came down here to comment on this exact thing.
I should probably add - It's very easy to dunk on Tyler here, but he solved that Sphinx puzzle and I didn't.
Not every player will know every tool available, and persistence is among the most powerful tools there is.
And on the other hand, every player has different priorities in a game, and not all of them SHOULD necessarily see all the content there is. Tyler isn't focusing as much on the story, which is fair - He's a puzzle guy. The puzzles for me were a catalyst for the story, and that was a catalyst for the philosophy. I think Tyler has exactly the reverse relationship.
All this to say - I'm speaking in jest, and respect Tyler's tenacity in the face of this admittedly needless difficulty.
Always a good day when there's more talos principle!!
love that every episode of this game keeps getting longer
47:25 Love the editing on this. Keeps the action going during the dialogue
Okay so now we get to wonder why 1k is the only one not to get stuck in overloads while Byron (and presumably any of the other companions) does get stuck
Wait nvm they talked about a "user profile" so.. maybe that Megastructure terminal was not prepared for an "unauthorized user" to connect.. it's like "yo how did you get here?! we locked the door and you didn't even use the key, you just.. showed up"
I really love how you show the dialog while continuing to complete puzzles, best of both worlds
54 minutes, now this is going to be interesting!
i was 18 minutes in and then i realized this upload is an HOUR long. i love this game, and i love your commentary even more. thanks tyler
More People Really needs to see this series, it’s to good and I don’t want it to be a livestream
1K takes a photo of sphinx puzzles for reference. In fact the [6] is the number of unread logs and messages.
The tab button is definitely your friend. I also took way to long to solve that sphinx puzzle because I could not mentally rotate the image to the stones to line it up right for like 10 to 20 min.
@@SilvrSavior I also recommend Photo Mode. Not only you can get closer photos of sphinx riddles (sometimes they are hard to see in UI), you can do aerial scouting of the area.
@@SilvrSavior bro you just stand on a different side lol
16:43 "I don't feel like participating in society right now" resonates a lot with me lol
I'm starting to get the feeling that Pandora is Miranda, Prometheus is Cornelius, and The Sphinx is Athena, at least in some manner.
24:40
What you did different that softlocked you was you teleported through the hole rather than grabbing the drill and teleporting outside the cell.
18:38 biblically accurate megastructure.
the characters in this game are interesting. They all seem to have a personality, but much like when im reading a book I cant quite put all of it together as to what that looks like. Like I know the blue guy is cautious, the green guy wants to find athena, and the lady is a tech wiz. But idk much other than that.
the green one, Yaqut is emotional and approaches most things with an emotional connection, often thinking of people and living creatures first as a priority. The gray one Alcatraz is cautious and approaches everything cautiously with concern for what could go wrong, this could be seen as a form of pessimism in my opinion. The yellow one, Melvil is very technologically focused wanting to build and improve on technology and help the whole world move forward because of it, and the red one Byron always assumes the best and tries to make the best of everything even to the point of naivety, and can be seen as a very optimistic person. This creates a sort of contrast between Byron and Alcatraz, one being optimistic and the other being pessimistic, and also creates a contrast between Melvil and Yaqut, one being technology focused and the other being life focused. It's a cast of theoretically opposite ideologies that all still get along despite their differences.
@@bluedrake1218 yeah. Ive been reading a book called "John Truby's Anatomy of story" and it outlines this concept in that too. Basically, you have a moral issue, which this game is pretty obviously, how do you run a society? and then you have many characters with a different approach to that moral question, each having a distinct way of thinking about it. Truby calls it "four corner opposition"
Really neat stuff.
The podcast style of convos is absolutely amazing, keeps the video length "normal" and treats us to something apart from philosophy
18:41 TORONTO MENTIONED 🍁🍁🍁🍁🍁🍁🍁🍁
This series needs more love. Favorite series in a while
Okay the editing on the conversations with Alcatraz was really smooth, the way it just barely cuts past selecting dialogue options while Tyler reads it aloud so it feels like a natural conversation
The editing around 25:00 and things like it where you save time by combining 2 low focus but don't want to lose entirely moments is why I love this channel and its editors
i honestly love how the editor randomly has small snip-its of text. it makes it feel much better. nice to know they look at the smaller details.
This is officially my favorite series so far.
We might be looking at a new 10/10 that might end up on the end card
Probably will show up on the end card but maybe not a 10/10, let’s just see how Tyler likes the endgame
Honestly just watching tyler talk to robots and discus phylosophy is about as much fun as watching him solve puzzles
Hmm yeah teleporting is OP, but jammer is extra OP if you manage to aim it from one puzzle directly into the final door of another puzzle
That would Require a Clean line Of site Between the Jammer of A puzzle Really far Away, and The final Door.
I'm not Sure how Many puzzles That realistically Possible, especially Since all The puzzles Have tall Walls that Prevent the Jammer from Working.
So it's Really a Lot easier Said, than Done.
@dr.blockcraft6633 not a ton I've seen but I did it in one of them in the desert, and a bunch in the snow biome
My theory is that Byron got corrupted because the link was meant to be opened by 1k. Since all the other times were done by 1k and they didn't set off any alarm. That's perhaps why the goal for 1000 people in new Jeruzalem was set that way. The 1000th new human (1k) is the only one capable of unlocking the mega structure.
50:15 “if humankind had no more cause for war, it would make war for sport instead.”
Anyone else thinking splatoon and turf wars?
Airsoft or most FPS shooters
8:43 I wanna talk for a minute about this frame here. On the right, there's a drillable wall; the second in the puzzle. When I was playing the game, I straight up didn't see the wall. Whether it was because I was tired from a long play session or due to me having all the graphics on low to ensure my pc could run the game, I thought the puzzle was impossible due to there being no blue laser. So, I looked around. I looked for a blue laser in the distance that I could snipe, ignoring that it wouldn't even help due to only having one connector for two colors. I looked around for a green laser, ignoring that I'd need both the driller and the connector to connect it to the receptacle. Then... I looked up and down. I noticed that I was standing on an antigravity surface, and that the puzzle was on a roof. While Tyler doesn't do it (at least up till this point) in the video, when you jump on an anti-gravity surface, the jump respects whichever gravity you're using, but a little pop-up shows up saying "Double jump to disengage with the surface". So, with connector in hand, I connected the green laser and receiver, and jumped. I fell to a structural beam above, had sightline to both pieces, placed the connector, and parkoured back to the main path with the puzzle solved. It wasn't until I was in photo mode trying to get a good screenshot of this genius puzzle that I noticed the inverter, and subsequently realized that it was _not_ the intended solution and I just cheesed it lmao
absolute BANGER of a video. Loved it Aliensrock!
I LOVE Talos videos. Keep it going Puzzle man 👍
What happened to Byron was SO obviously foreshadowed lol
I love some of the 'jokes' a lot of puzzles have. The first triangle in this video is such a good troll
42:18 Hearing the voicecracks' very delightful, it makes me realize how human this "Tyler" or 1k, the puzzle-solving machine trully is.
can't believe we got the pyramid AND another area all in the same episode. you spoil us
5:04 [tyler solves like 50 puzzles]
Byron: good job 1k
[Byron solves 1 single puzzle]
Tyler: he probably did something wrong
What an ego lol
I'm waiting for Tyler to realise that in the emnu it saves all of the sphinx puzzle clues.
One hour of Talos Principle 2? Lets fucking go.
Can't believe this series is slowly dying... It's such a good series, chilling watching Tyler solve puzzles and watch him interact with the philosophy of the game which has great philosophy. It's so strange how people become so shallow when it retains to longer series, in any form of media. I don't get how people can love part 2 but dislike part 3 and so on if it's in the same direction that made them love the first couple episodes.
It maybe Tyler's shallow interest in trying to interact with the wider gameplay questions. Like talking to the other people of NJ, the people on his expedition until the last couple of episodes, the little mini quest things that can help bring life to the video.
What also doesn't help is that the puzzles are fairly simple when compared to the ones in the first game since I think the devs were hoping to bring in a broader audience and toned down a lot of the puzzles difficulty from 1.
@@SilvrSavior well I wasn't just talking about this game longer forms of media in general. A series could be super popular have tons of people who show love to it and yet thousands of people look at the same piece of entertainment and say it's not for them is their thinking so much of a hive mind that further episodes just keep losing viewers . If so how do thousands of people think the same and decide at the same point to drop it. And yet thousands of other people say it's good so are the people who randomly dropped it just being fickle or do they actually have a point? That's what is strange to me. How do multiple thousands of people just drop something at the same time. It's not random it's calculated in a way that you'd know more episodes would just lose more viewers even the people that say they like it.
@@SilvrSavior talking about the gameplay being simple, people were also interested in the story did the story just take a nose dive and people hate it now? The other thing if likes were down that would mean the episode was bad but if it retains to views there isn't much reason for this many people to not even watch the episode. It's the same with backpack hero last episode got 3k likes and the episode before that got 9k so what happened to the 6k that liked it? It's too much of a weird coincidence to not question.
@@monstergaming4467 As a Series goes On, it Takes more Time investment.
Some people Are also Being inspired To buy The game, And play It for Themselves, and Decide to Stop watching Because spoilers.
The protesters sound like a fictional version of Extinction Rebellion. These teleporter puzzles are pretty clever, and the fact that some of the puzzles require you to breakout of the puzzle itself is pretty insane, the fact that they can account for things like that, reminds me of the secret meta puzzles from The Witness, and The Turing Test.
So uh... does the edit when Tyler finds the pillars and doesn't remember the picture mean that he went back to the statue again? If so - the man is so against reading extra stuff that he didn't notice he gets a screenshot of those automatically in the log.
..Actually has difficulty on a level: "took longer than it should have" -- Runs around the zone trying to find a green laser: "OH MY GOD"
This game is super reminiscent of Ishmael. If you like the philosophy here I'd highly recommend the book!
All the sphynx puzzles are being kept in your menu log. You can just press tab and see them. No need to run back.
15:45 thanks editor
Brilliant editing as usual. 👏
Tyler misses so many stairs in this game. Same in that level where he thought he softlocked, there is usually a screw up stairs.
can’t believe 2:44 foreshadowed 5:21
Just ate a full 10 inch chocolate cake, my stomach is pure pain
Who asked?
Shame the videos aren't doing that well. Maybe it's the thumbnails? TTP2 has some impressive sights, might draw some people in.
please keep this series up even tho the views might not be there yet
the montage at 24:55 is so cool!
Love the editing when talking to melville in the desert area!
1 hour of Talos Principle 2? Hell yeah!!
I also softlocked myself multiple times in South 1. Glad to see you only did it once. I got too hot-headed and forgot that warping is a one directional thing XD
18:38 the Milwaukee Art Museum says hi
Tyler saying the teleporters are op when the duplicates are even more powerful is funny to me
Not sure why tyler is so obsessed with the teleporter. Having a clone is a much more powerful mechanics
Not here to start another heated gamer debate again, but I feel like the Outer Wilds is an example of an amazing game (that we both enjoy) where most of the story is about people and events pretty far removed from the player. Of course, all of the nomai's stories have direct implications for how you the player understands and explores the world, but you don't actually have any part to play in their story for the most part. I definitely agree that most implementations of non-player related story just feel like tacked on lore though, I just think it can have merit in some games.
The Adam Levine joke was great editor haha
When you softlocked yourself in level 2 there was a ladder to escape that I believe made it not a softlock
What a pleasantly massive episode.
The cinematics are so amazaing,it feels like i watch a movie
Seeing a video of one hour of this game is just amazing
45:40 - but if he thinks like this should you also be corrupting yourself everytime you learn something new?
learning something changes you and therefore makes you little by little not the same as you were before.
Even at this late date Tyler seeks green beam casserole leftovers.
Got the front seat, lessgo
1minute gang
Damn. As an antinatalist I feel called out with the bashing of voluntary extinction movement. XD
An hour? You're spoiling us Tyler!
I'm really enjoying this (even if I wish Tyler was at least posting pics of the lore/messages/files so I could pause and read them haha) I'm fascinated by where this is going!
The way I’m using LTE to watch and buffering EVERY time he teleports cause of the bitrate spike with the static
Good to see Tyler's having the same experience as me where I was having so much fun with the game I made it harder by sleep deprivation
I absolutely love this!
I guess Tyler sees that the viewership for this game is low but he doesn't want to turn it into stream, so he just puts more into a single episode so there would be fewer episodes total. I'm totally happy with that!
Am I crazy? It looked like in that puzzle around 22:00, Tyler starts with one telporter outside and one in the second room, then goes into the 2nd room just so that he can bring that teleporter outside while leaving the first behind. Isn't that completely pointless?
wait at 37:19 could he of just put the teleporter on the ledge there, wonder if that was a shortcut
Yay! More crash test dummy game!
I liked the part where Tyler was foreplaying... I mean fourshadowing, oop I mean foreshadowing.
I think that the puzzle Byron solved was the one you skipped by taking a leap of faith.
I love this series, ironically the dialogue makes me want to buy the game. Not sure if I'd like the puzzles.
Reminds me of planets that were taken over by vex in destiny
I love this series
The first thing that came to my mind was also outer wilds when i saw that wall
im extremely sad that there were no bikes this time around
right at 50:00 we can see a purple blob moving in the distance!!