Yea, with the damage falloff i feel like the answer is to move in close before ult, But i think your idea would be a more satisfying and fun playstyle Awesome video and production quality!
That ult wouldn't fit LW's personality. He seems to be the type that doesn't like violence so having his tree attack people is just not it. And if you're talking about his thorns, it's for self-defense.
You’re presentation is really good but a disagree on the crux. If Juno can’t effectively use her ultimate, she’s positioning poorly. Juno isn’t supposed to position super far from her team like that. She wants to position only a little behind her team where everyone can be in her hyper ring and torpedo range as well as being able to get her whole team with her ult including herself.
@jerromynolting1139 I also damn well know that 99% of the player base won’t hit 100% of their shots but that doesn’t mean everyone should have aimbot. For lack of a better term, get good.
@@i_have_insomnia8586 saying get good is the same as saying you should not play video games cause you suck. That's a good way to kill a game out right. its ow2 nod a souls game.
@@jerromynolting1139 It’s a competitive shooter. There is skill. That’s the whole point of the game. As you practice and learn about the game, you get better, you rank up, and you stop making as many mistakes. If you can’t position now, you can learn. But if you change abilities to take skill out of them, the character becomes less interesting all around because you take away the skill expression that makes them fun to improve with.
@@i_have_insomnia8586 yea but 90% of players are not playing ow2 as a competitive shooter anymore. ow 1 was a competitive shooter. ow2 was made to draw in casuals to get easy money an hopefully make a quick buck. the days of ow being a competitive shooter died a long time ago. you need to get with the times. Those were the old days before f2p. If you can't understand that then i'm sorry the game won't survive tho as i see it the game has not been doing as well for the last 4-5 years anyways cause the old player base won't adapt to the way ow2 has change to a cotcha game with cosmetics. tho it still is fun to play driving away the little paypigs who don't play competitively won't do you any good. the casuals own ow2 the days of competitive ended a long time ago.
she needs to put herself out of position to do that, Hanzo on top one taps her or pressures her to focus on her own survival, detracting from the healing output, and we are back at square one. Also burning through your cooldowns for such a risky play is not advisable.
what having not mechanical skill does to a mf , ignore this video , the only good part is that could be nice if you manually place the ult , but having absolute control or it its stupid
@@hegpxlshe can literally move fast enough using her abilities to kite, not to mention THE REIN HAS HIS SHIELD UP FOR A GOOD MAJORITY OF THE CLIP literally hide behind your tank, like you're supposed to?
Lol I wholeheartedly DISAGREE with this plan!! Junos are tiny flying heroes already pretty hard to hit! The least they can do is put themselves in harms way and run to their Rein before blasting their ults! It still would be way easier than zen ult for example! Zen has to walk slowly to a Rein or activate it early and risk placing himself in danger after!
Yeah as a game designer myself i'm pretty sure that this is an intentional game design choice by team 4. This video is pretty high quality but they are ignoring the fact that this is not a problem to solve or unintentional. They would have gone through serveral iterations of the ult already internally before finding the right balance of strength and weaknesses. It's intentionally designed this way as a weakness to the ult so that they can make the effects itself within the ult stronger. Not to mention the ult is already amazing so from a balance perspective as well, it's not a needed change but it's a fun idea for a video.
Dammmmn, this was pretty impressive, i loved the editing style and the concept is pretty cool too. My only concern with the idea is, that you would have to change direction multiple times for it to go left, which in the heat of battle can pretty easy turn into the ult going away from the team instead
If youre the person who did the editing for this, I applaud you, i love the style, i can easily tell this is unique, the sounds, the transitions, the graphics, im an editor for my own stuff and i still have a lot to learn, but this, is beautiful
Editing is so insanely good and your suggestions are so level headed/well thought out! If you keep up the videos there's no way your channel doesn't grow from the 4.81K it is at now.
Your effort on this videos really shows, you are insanely underrated The 3d animations, the editing, the quality is out of this world (Juno could confirm that)
I think you dont even need to complicate it that much direction wise, its a pretty big beam, just allow us to recast ult to make the beam stop or continue moving if its currently in the static mode
one thing i liked from heroes of the storm is that some abilities and ults have you input a directed line segment rather than a point or target. so the first click would define one endpoint, and the second click would define the direction, from which a second point is placed, based on the intended length of the ability. i'd imagine an implementation of this for juno would ignore the y-coordinate, cuz clearly the orbital ray just does whatever it wants in terms of height, depending on terrain
I must say I didn't mind too much how Juno's ult works now but I love your line of thinking and wouldn't mind the changes being implemented. Being able to set the direction of Juno's ultimate for retreating or going sideways is really what sold me on your suggestion! Would add to the smooth flow of her gameplay. I wonder if the lock-on during start part might be a little strong but if they did implement it this would be the best way possible.
@BradlySmith-1932 But it also improves her flow of gameplay smoothness just nice quality of life for funness change! There's nothing wrong with how her ultimate is now, but everything I said in my comment before along with being able to place cast it is nice. Maybe being able to place it a little away would take a bit away from her positioning skillset and simplicity but it is still an interesting concept
@willwunsche6940 i think having selection menus makes for a less smooth experience you have to spend time out of the fight to do all of these inputs and place it, which takes your mind off I also don't see a use for retreating; it's a waste of orbital ray. it's so powerful that it can instantly turn the tide of teamfights with its huge hps
Really cool video and informative! One thing id like to point out is that the pointer to choose the direction for juno's ult feels a bit missable for me. Though it may be more work, I would say adding the direction of where her ultimate goes on her circular digital pad would make it clearer along with youe change
Awesome video!!! I personally think that while this idea is super fun and would definitely make playing Juno much more enjoyable, it's already giving a ton of utility to an already utility-packed ultimate. Nanoboost: - Single target damage boost (+50%) - Damage reduction (-50%) Valkyrie: - Damage boost (+30%) OR healing within range - Fairly low healing (65 HP/S) Transcendence: - High healing (300 HP/S) Tree of Life: - AoE high healing (90 HP/S) - Unmoving (stationary) Orbital Ray: - AoE damage boost (+35%) - High healing (85 HP/S) - Moving (horizontal plane) Orbital Ray does it all and manages to strike a balance between all of them, by providing enough healing to outheal plenty of primary fires (damage "reduction" and healing), while also providing a decent amount of damage boost to make nearly any primary fire a significant threat to a tank (in a vacuum). Its main weakness was that it was extremely inflexible, meaning that if anyone wanted max value of the ability, they'd have to follow the orbital ray all the way down its path, as well as sticking with Juno when the ability was first cast. The situation with Reinhardt presented in this video was the exact downside this ultimate needed to be "balanced": Upping the risk of engagement with enemies, to help protect the team and initiate a push. With this video's changes in place, orbital ray has little to no weakness; distance is no longer an issue, and it is no longer AS inflexible as its in-game iteration. So, Orbital Ray would have to be nerfed *somehow*, to compensate for the extreme buff in ease of use. I'd propose something like a duration nerf or a healing/damage boost nerf, but basic number changes are *booooring*. I think that Orbital Ray's radius should have a fall-off, meaning that while the inner radius of the beam deals the max 85 HP/s and +35% DMG-B, the outer radius should deal a minimum of 45 HP/s and +10% DMG-B. It keeps the same reliance on following the path of the ray, while still keeping the QoL from this video. In addition, it could ramp up, starting at 60 HP/S and +25% and increasing to the max, so that it isn't just instant value like most ults. Since it does so much, it shouldn't be able to do even more than Kitsune Rush, and that thing does *a lot*. Is this idea balanced? Probably not. But the idea is to reign in something to make Juno less OP with the changes from the video.
very nice comment! succinctly explained my own thoughts these changes would make her even more powerful than she already is, and would make her ult incredibly clunky to use
I think it’d be an interesting for fun change to try to make it to where orbital ray just tuned off the gravity of everyone inside of it while also providing healing to your allies instead of being a damage boost
I like the directional change and it looks great, but I think in game it would be clunky, especially with confirming on teammates. For instance, Ana and Echo have the option of putting confirmation on players, but Blizzard gave players that decision, since it slows down their gameplay, and isn't always necessary. Current Juno's a hyper mobility character and I think you'd have to rework her to put in these changes. The point of Juno's ult is it only gets value with perfect positioning. Juno is able to launch herself towards her teammates which is why she has to be so squishy. Also, Juno's ult is her only reliable form of self-heal. In order to get that same value, you'd have to aim down, risking your life and your ult.
The editing is so good, you couldve spend the whole vídeo trying to convince that she doesn't need an ultimate and I will still watch because the graphics go so hard
I just want to say, your editing quality is head and shoulders above the rest of the Overwatch content creators. For that alone, you deserve every subscriber and like coming your way. On top of that, your ideas have a lot of depth to them, are very well thought out, and propose genuine solutions to issues/concepts that would benefit Overwatch 2 greatly if implemented (albeit, some are a little *too* creative). I applaud you. Keep up the good work. P.S. I'd love to see a Reaper ult rework because, as it is right now, it might as well just be a self-ender button.
If I were to make changes to Juno, I'll just make it work like Bastion or Doomfist's ultimate, but cancellable. With a range up to 35m away from herself, pick a position, hold the left mouse button and swipe towards the position you want the orbital ray to go. Yes, Vector targeting, just like in Dota 2.
Her ultimate could use a sliding movement to define its direction, similar as some skills in other games like Viktor's E or Rumble's Ultimate in League of Legends
Lovely video! The only suggestion I could think of is having the direction of the ult be shown through a large arrow during gameplay, like you have in some of the grid-based footage. It might be to visually distracting, but at the same time, it's closer to the clarity that Bap and Sym's ultimate has.
This might just be me, but I feel like with these changes, the ultimate should try and utilize the “switch weapon” bind to help fit the ultamite to the player’s needs or convenience. There’s only a select few heroes in Overwatch that actually have a use for it and maybe with adding a key ins for the ultimate, there’s less cause for an accidental activation
i feel like this gives her a lot more util, so it'd probably lead to a nerf to this ult's numbers. On the off chance this was added as is, it'd probably make ana's nano boost feel obsolete
The direction change is brilliant but I'm less sure about spawning it on a distance. Makes it feel to similar to Lifeweaver imo. The different direction and making it go a little faster is good enough for me.
Another way she could chose the direction the ray can travel is by picking a start position and an end position. Kind of like how bastion can pick where his ult lands. So you just pick two points and the ult will travel in a line between those two points
I think if they change it to be targeted, have it target a teammate and try to follow them with a toggle to have it reverse to Juno. With this rework I'd say have Juno's movement input set its path or have it travel the direction the target is facing when cast, something about toggling between more than 2 options feels slow/clunky.
I understand this but the whole point of Junos ulstimate is to push the enemy team. So it starting at your position and it moving slowly allows you to push with your team, rather than it focusing on one person like in your demonstrations
I actually really like the tactical nuke idea, but I'd change it up a bit. you could call in some NPC like a talon sniper that deals a high amount of damage, but has low health (I'm thinking 350, so it doesn't get immediately shredded) to compensate. think of it like BOB, but placed either in your teams backline or in the enemy flank to take out poorly positioned or unaware players. you could place them on walls to get a better view, so you don't have to rely on weird map geometry to get value.
Isn't fighting too far from both teams not so ideal because of the damage falloff of her damage along with the limited range of her hyper ring. She would definitely still need to be played close to her team, but having more control over the direction and placement of her ult would be nice
I dont think her ult needs a rework. The ult rewards good positioning to be able to use her ult to its potential. Ana ult is easier to use becuz how unmobile she is. Nano boosting someone afar is a better idea than upclose. She isnt as mobile as Juno. I think the dev doesnt want her ult to be another nano boost. Instead they wanted her ult to spawn close to her so she have to take risk with her ult usage. Her ult is pretty strong, affects multiple people and Juno is pretty mobile as well. Thats probably a tradeoff why the ult spawn upclose to her.
Amazing rework, nice job and I want this ultimate for Juno ! Very clean and interessting video, I hope you will have more viewers and suscribers in the future 😃
placing the orbital ray. Press Q to standby, left click to place to travel forward from your pov OR click and hold and pull it the direction you want it to travel. With holograms to display
honestly i like the idea of choosing where to spawn the orbital ray up to a limited distance, like up to 10 meters away from juno, instead of a fixed distance from your viewpoint. but i think rotating the ray left and right is way too convenient. say, hypothetically, on that hanamura last point as attacker juno. she can have herself be flanking alone from the right side high ground or left side room mega with no penalty from the side room while the team pushes in from main. this eliminates the risk of juno requiring to be present and in the same line around the teammates while activating her ult. front and back is fine since she's still within the same visibility range, and she can still use ray from behind cover regardless. its a very well made concept and video ngl!
Great video and the rework is so well done, although I think if juno's ult worked this way it would take some of the cordination around it and the consequences it have. I think having to cast it on spot is neccesary as it is such a strong ultimate
I would make it so it is set the starting point of the ray where you are first aiming and then you choose the direction by moving the mouse where you want it to go in a 360 ° range, confirming with left click
3:13 technically is worth noting that Anna and Echo have options which allow for "Hero confirmation" to ensure they don't copy or nano the wrong target
Alternative. If anyone has played guilty gear strive, and in specific goldlewis dickinson they know where i’m going. What of instead of a slow boost beam we just give her an orbital strike that kills people. Might not fit the whole support role thing but then again t would be more fun.
A suggestion to her ultimate indicator and aiming: 1 - Press Q to bring up the STANDBY and 'aim' the ultimate indicator on the ground. 2 - Press and hold Q to aim the direction of the ultimate. (This would be a radial indicator on the ground and HUD that can be aimed in full 360 with the mouse) 3 - Release Q to confirm. BTW, I love this style of video.
Wasn’t expecting this topic tbh, excited to see your take. I like the idea of rework ‘because I want to’ rather than ‘because I don’t like it/it’s necessary’. Seeing the outro, would LOVE to see your take on an updated Mauga kit. Personally feel like his kit is way too simple compared to other tanks and yet he can get the same or more value than others by just holding both triggers. Anyway, solid video as usual! Loved every second 🎉❤
I like the concept, if it were for me tho, i would show the rotation setting for orbital ray on her wrist other than the ultimate button since its more visible, and maybe for a different type of rework: to make the ray be placed on the desired place, make it a bigger radius but for it to not move. But thats just me :p
Shoutout to Blizzard for nerfing Juno's healing numbers while I was making this video, can we get 2 likes?
Yea, with the damage falloff i feel like the answer is to move in close before ult, But i think your idea would be a more satisfying and fun playstyle
Awesome video and production quality!
this is the best idea I ever heard about juno
Laaame. I say we make it a beam that not only instakills any enemies in it, but also leaves a permanent crater in the map.
Nah. Make Juno one shot Orisa and there you go! Have fun!
i feel the direction could also be shown on the hologram.
YESSSS
And on the arm thingy where's the arrow is pointing when on standby
I made Lifeweavers ult more fun
*tree now attacks enemies and slaps them with giant vines and follows lifeweaver like a pet
Not so fun.
Make it so that when the leaves fall, they explode and damage the enemies
I was thinking maybe the tree grants zero gravity for allies near it (like Echo's shift)
That ult wouldn't fit LW's personality. He seems to be the type that doesn't like violence so having his tree attack people is just not it. And if you're talking about his thorns, it's for self-defense.
pls fix lifeweaver
Or Venture. You barely do any damage if the enemy team is full health + has healers ._.
@@ludomaster3416 awful take
sincerely, venture main
@@psycless In all my experiences, it sucks, sincerely, venture main
@@ludomaster3416 get better
sincerely, venture main
@@ludomaster3416 Most dps ults are like that if the enemy healers are healing well.
Amazing video, this edit style is insane
Hope it pop off views in the next hours, keep up the good work!
You’re presentation is really good but a disagree on the crux. If Juno can’t effectively use her ultimate, she’s positioning poorly. Juno isn’t supposed to position super far from her team like that. She wants to position only a little behind her team where everyone can be in her hyper ring and torpedo range as well as being able to get her whole team with her ult including herself.
yet you dam well know thats not what 99% of the playerbase will do.
@jerromynolting1139 I also damn well know that 99% of the player base won’t hit 100% of their shots but that doesn’t mean everyone should have aimbot. For lack of a better term, get good.
@@i_have_insomnia8586 saying get good is the same as saying you should not play video games cause you suck. That's a good way to kill a game out right. its ow2 nod a souls game.
@@jerromynolting1139 It’s a competitive shooter. There is skill. That’s the whole point of the game. As you practice and learn about the game, you get better, you rank up, and you stop making as many mistakes. If you can’t position now, you can learn. But if you change abilities to take skill out of them, the character becomes less interesting all around because you take away the skill expression that makes them fun to improve with.
@@i_have_insomnia8586 yea but 90% of players are not playing ow2 as a competitive shooter anymore. ow 1 was a competitive shooter. ow2 was made to draw in casuals to get easy money an hopefully make a quick buck. the days of ow being a competitive shooter died a long time ago. you need to get with the times. Those were the old days before f2p. If you can't understand that then i'm sorry the game won't survive tho as i see it the game has not been doing as well for the last 4-5 years anyways cause the old player base won't adapt to the way ow2 has change to a cotcha game with cosmetics. tho it still is fun to play driving away the little paypigs who don't play competitively won't do you any good. the casuals own ow2 the days of competitive ended a long time ago.
2:08 good thing she has TWO movement abilities to close the gap,, like what is the problem 😭
she needs to put herself out of position to do that, Hanzo on top one taps her or pressures her to focus on her own survival, detracting from the healing output, and we are back at square one. Also burning through your cooldowns for such a risky play is not advisable.
@@hegpxl or rein can back up and juno can send out torpedoes to keep him up more? theres also 2 supports not only juno
@@hegpxl when you orbital ray, you usally want to commit all of your cooldowns to get as much value as possible
what having not mechanical skill does to a mf , ignore this video , the only good part is that could be nice if you manually place the ult , but having absolute control or it its stupid
@@hegpxlshe can literally move fast enough using her abilities to kite, not to mention THE REIN HAS HIS SHIELD UP FOR A GOOD MAJORITY OF THE CLIP
literally hide behind your tank, like you're supposed to?
YOUR CHANNEL NEEDS MORE SUBS!
loved the 3d editing style in this one, you're killing it man!! and the juno animation for first person was clean, good shit man!
Thank you! :D
OMG your editing style is phenomenal!!
Also, your concepts are always fantastic! :3
I love all the graphics you make for these videos
Lol I wholeheartedly DISAGREE with this plan!!
Junos are tiny flying heroes already pretty hard to hit! The least they can do is put themselves in harms way and run to their Rein before blasting their ults! It still would be way easier than zen ult for example! Zen has to walk slowly to a Rein or activate it early and risk placing himself in danger after!
The bronze said:
@@otsu3011 yes what did u say? can't wait
Yeah as a game designer myself i'm pretty sure that this is an intentional game design choice by team 4. This video is pretty high quality but they are ignoring the fact that this is not a problem to solve or unintentional. They would have gone through serveral iterations of the ult already internally before finding the right balance of strength and weaknesses.
It's intentionally designed this way as a weakness to the ult so that they can make the effects itself within the ult stronger. Not to mention the ult is already amazing so from a balance perspective as well, it's not a needed change but it's a fun idea for a video.
Dammmmn, this was pretty impressive, i loved the editing style and the concept is pretty cool too. My only concern with the idea is, that you would have to change direction multiple times for it to go left, which in the heat of battle can pretty easy turn into the ult going away from the team instead
If youre the person who did the editing for this, I applaud you, i love the style, i can easily tell this is unique, the sounds, the transitions, the graphics, im an editor for my own stuff and i still have a lot to learn, but this, is beautiful
Editing is so insanely good and your suggestions are so level headed/well thought out! If you keep up the videos there's no way your channel doesn't grow from the 4.81K it is at now.
Ah yes, I love playing with the engineer in Overwatch 2. Amazing video btw, the quality level is insane.
Editing quality is out of this world. You could become one of the best youtuber man I swear.
0:41 engineer gaming
tick tok
he shows up again at the end
@@nilpyc307 no, that's torbjorn
Engineer gaming
I'M ENGINEERING MY FUCKIN LIMIT
I‘d honestly like it more if you did a video editing guide than another ow hero. real good video!
Your effort on this videos really shows, you are insanely underrated
The 3d animations, the editing, the quality is out of this world (Juno could confirm that)
I think you dont even need to complicate it that much direction wise, its a pretty big beam, just allow us to recast ult to make the beam stop or continue moving if its currently in the static mode
the editing, storytelling, flow and general feel of this video is so good. first video I've seen of you but I will gladly tune into the month uploads.
one thing i liked from heroes of the storm is that some abilities and ults have you input a directed line segment rather than a point or target. so the first click would define one endpoint, and the second click would define the direction, from which a second point is placed, based on the intended length of the ability. i'd imagine an implementation of this for juno would ignore the y-coordinate, cuz clearly the orbital ray just does whatever it wants in terms of height, depending on terrain
1:10 “Medic!” Detected
only 5k subs is CRIMINAL. You deserve WAYYYYYYYYYY more
My teammates always run away from my ults
even if I could save them
I must say I didn't mind too much how Juno's ult works now but I love your line of thinking and wouldn't mind the changes being implemented. Being able to set the direction of Juno's ultimate for retreating or going sideways is really what sold me on your suggestion! Would add to the smooth flow of her gameplay. I wonder if the lock-on during start part might be a little strong but if they did implement it this would be the best way possible.
You already can use in in any direction by just looking around
@BradlySmith-1932 But it also improves her flow of gameplay smoothness just nice quality of life for funness change! There's nothing wrong with how her ultimate is now, but everything I said in my comment before along with being able to place cast it is nice. Maybe being able to place it a little away would take a bit away from her positioning skillset and simplicity but it is still an interesting concept
@willwunsche6940 i think having selection menus makes for a less smooth experience
you have to spend time out of the fight to do all of these inputs and place it, which takes your mind off
I also don't see a use for retreating; it's a waste of orbital ray.
it's so powerful that it can instantly turn the tide of teamfights with its huge hps
Really cool video and informative! One thing id like to point out is that the pointer to choose the direction for juno's ult feels a bit missable for me. Though it may be more work, I would say adding the direction of where her ultimate goes on her circular digital pad would make it clearer along with youe change
0:42 boy that sure is a strange torbjorn skin
Awesome video!!!
I personally think that while this idea is super fun and would definitely make playing Juno much more enjoyable, it's already giving a ton of utility to an already utility-packed ultimate.
Nanoboost:
- Single target damage boost (+50%)
- Damage reduction (-50%)
Valkyrie:
- Damage boost (+30%) OR healing within range
- Fairly low healing (65 HP/S)
Transcendence:
- High healing (300 HP/S)
Tree of Life:
- AoE high healing (90 HP/S)
- Unmoving (stationary)
Orbital Ray:
- AoE damage boost (+35%)
- High healing (85 HP/S)
- Moving (horizontal plane)
Orbital Ray does it all and manages to strike a balance between all of them, by providing enough healing to outheal plenty of primary fires (damage "reduction" and healing), while also providing a decent amount of damage boost to make nearly any primary fire a significant threat to a tank (in a vacuum).
Its main weakness was that it was extremely inflexible, meaning that if anyone wanted max value of the ability, they'd have to follow the orbital ray all the way down its path, as well as sticking with Juno when the ability was first cast. The situation with Reinhardt presented in this video was the exact downside this ultimate needed to be "balanced": Upping the risk of engagement with enemies, to help protect the team and initiate a push.
With this video's changes in place, orbital ray has little to no weakness; distance is no longer an issue, and it is no longer AS inflexible as its in-game iteration. So, Orbital Ray would have to be nerfed *somehow*, to compensate for the extreme buff in ease of use.
I'd propose something like a duration nerf or a healing/damage boost nerf, but basic number changes are *booooring*.
I think that Orbital Ray's radius should have a fall-off, meaning that while the inner radius of the beam deals the max 85 HP/s and +35% DMG-B, the outer radius should deal a minimum of 45 HP/s and +10% DMG-B. It keeps the same reliance on following the path of the ray, while still keeping the QoL from this video.
In addition, it could ramp up, starting at 60 HP/S and +25% and increasing to the max, so that it isn't just instant value like most ults. Since it does so much, it shouldn't be able to do even more than Kitsune Rush, and that thing does *a lot*.
Is this idea balanced? Probably not. But the idea is to reign in something to make Juno less OP with the changes from the video.
very nice comment! succinctly explained my own thoughts
these changes would make her even more powerful than she already is, and would make her ult incredibly clunky to use
wow didn't think of that, and LW's ult needs changes, it can't compete with this mock-up.
Really cool video concept! Love it!!!
The presentation is so beautiful
I honestly love these overwatch workshop channels cuz the videos are always just insanely high quality and creative
this editing style had me edging the whole way through keep it up!!
Love the 2008 toyota corolla music
I think it’d be an interesting for fun change to try to make it to where orbital ray just tuned off the gravity of everyone inside of it while also providing healing to your allies instead of being a damage boost
I like the directional change and it looks great, but I think in game it would be clunky, especially with confirming on teammates. For instance, Ana and Echo have the option of putting confirmation on players, but Blizzard gave players that decision, since it slows down their gameplay, and isn't always necessary.
Current Juno's a hyper mobility character and I think you'd have to rework her to put in these changes. The point of Juno's ult is it only gets value with perfect positioning. Juno is able to launch herself towards her teammates which is why she has to be so squishy. Also, Juno's ult is her only reliable form of self-heal. In order to get that same value, you'd have to aim down, risking your life and your ult.
Who ever did the editing on this vid, props to you. Amazing work!!!!!
I edit everything :)
your production quality is stunning
The editing is so good, you couldve spend the whole vídeo trying to convince that she doesn't need an ultimate and I will still watch because the graphics go so hard
Curious about ur pfp did u make it? It looks neat
These animations are top tier. You are secretly a Overwatch Character animator arent you?
I wish :D
I just want to say, your editing quality is head and shoulders above the rest of the Overwatch content creators. For that alone, you deserve every subscriber and like coming your way. On top of that, your ideas have a lot of depth to them, are very well thought out, and propose genuine solutions to issues/concepts that would benefit Overwatch 2 greatly if implemented (albeit, some are a little *too* creative).
I applaud you. Keep up the good work.
P.S. I'd love to see a Reaper ult rework because, as it is right now, it might as well just be a self-ender button.
not to mention it doesn't take much thinking.
If I were to make changes to Juno, I'll just make it work like Bastion or Doomfist's ultimate, but cancellable. With a range up to 35m away from herself, pick a position, hold the left mouse button and swipe towards the position you want the orbital ray to go. Yes, Vector targeting, just like in Dota 2.
Blizzard, please hear this man, such great ideas he have
engineer tf2 has to be my favorite overwatch character
This type of editing is literal eye candy to me. Amazing work
New unique editing on youtube. Love it❤
Her ultimate could use a sliding movement to define its direction, similar as some skills in other games like Viktor's E or Rumble's Ultimate in League of Legends
I usually don't play that character but I like this idea
Lovely video! The only suggestion I could think of is having the direction of the ult be shown through a large arrow during gameplay, like you have in some of the grid-based footage. It might be to visually distracting, but at the same time, it's closer to the clarity that Bap and Sym's ultimate has.
holy shit man the quality gets better every upload, keep it up
Damn, the editing is crazy. I wish i could do stuff like that, well done!
Thank you
5:21 tactical nuke
I LOVE YOUR EDITING STYLE IS SO YUMMYMYYYYY
This might just be me, but I feel like with these changes, the ultimate should try and utilize the “switch weapon” bind to help fit the ultamite to the player’s needs or convenience. There’s only a select few heroes in Overwatch that actually have a use for it and maybe with adding a key ins for the ultimate, there’s less cause for an accidental activation
I’d assume they don’t want to complicate it for controller players
this editing is so clean, keep it up man
these visuals are making me want an Overwatch tactics game
during the testing my one thing was that i wished her ultimate was placeable
i feel like this gives her a lot more util, so it'd probably lead to a nerf to this ult's numbers. On the off chance this was added as is, it'd probably make ana's nano boost feel obsolete
The direction change is brilliant but I'm less sure about spawning it on a distance. Makes it feel to similar to Lifeweaver imo. The different direction and making it go a little faster is good enough for me.
0:39 thats a neat torb skin. Where'd you get it?
It's orange box exclusive
Really well made video, keep it up!
Another way she could chose the direction the ray can travel is by picking a start position and an end position. Kind of like how bastion can pick where his ult lands. So you just pick two points and the ult will travel in a line between those two points
I think if they change it to be targeted, have it target a teammate and try to follow them with a toggle to have it reverse to Juno. With this rework I'd say have Juno's movement input set its path or have it travel the direction the target is facing when cast, something about toggling between more than 2 options feels slow/clunky.
I understand this but the whole point of Junos ulstimate is to push the enemy team. So it starting at your position and it moving slowly allows you to push with your team, rather than it focusing on one person like in your demonstrations
Love it, giving me Sym Wall vibes. It feels great to see your your ult taking effect while you're walking back from spawn.
Absolutely insane production man, good work
"or you could also help that Reinhardt who likes to charge into the enemy backline." Nah, he made his bed, he can lie in it.
Awesome job!
Bro editing is crazy ! I subscribe !
I actually really like the tactical nuke idea, but I'd change it up a bit. you could call in some NPC like a talon sniper that deals a high amount of damage, but has low health (I'm thinking 350, so it doesn't get immediately shredded) to compensate. think of it like BOB, but placed either in your teams backline or in the enemy flank to take out poorly positioned or unaware players. you could place them on walls to get a better view, so you don't have to rely on weird map geometry to get value.
Isn't fighting too far from both teams not so ideal because of the damage falloff of her damage along with the limited range of her hyper ring. She would definitely still need to be played close to her team, but having more control over the direction and placement of her ult would be nice
You can use her ring to help you heal crazy fast
I think the best for Junos ult would be, that it follows her everywhere, similar to like lucios speed and heal
I think she should have a like digital drawing board that she can draw the path her ultimate takes to a certain amount of meters
that could be possible like Bastion's ult or when u spawn something in call of duty but, I think that would take too long in a fast game like OW
I NEED THIS ON THE GAME !!!
I think genjis blade interaction with modern overwatch should be covered, modeled differently
I dont think her ult needs a rework. The ult rewards good positioning to be able to use her ult to its potential. Ana ult is easier to use becuz how unmobile she is. Nano boosting someone afar is a better idea than upclose. She isnt as mobile as Juno.
I think the dev doesnt want her ult to be another nano boost. Instead they wanted her ult to spawn close to her so she have to take risk with her ult usage. Her ult is pretty strong, affects multiple people and Juno is pretty mobile as well. Thats probably a tradeoff why the ult spawn upclose to her.
As a Juno main, I approve these changes. Good work
Its very hard to calculate the moving rotation at fast phase game. It would be good to choose the hero, stick to it and move with hero
Stop with these awesome editions, you make me feel jealous
Amazing rework, nice job and I want this ultimate for Juno !
Very clean and interessting video, I hope you will have more viewers and suscribers in the future 😃
placing the orbital ray. Press Q to standby, left click to place to travel forward from your pov OR click and hold and pull it the direction you want it to travel. With holograms to display
Amazing video!
1:52 isn’t that good? Cant you just go closer or position it correctly
It's an orbital laser!
It should work like Meteor Strike or Bastion Ultimate.
These videos are so entertaining to watch, thank you for producing them ❤
honestly i like the idea of choosing where to spawn the orbital ray up to a limited distance, like up to 10 meters away from juno, instead of a fixed distance from your viewpoint.
but i think rotating the ray left and right is way too convenient. say, hypothetically, on that hanamura last point as attacker juno. she can have herself be flanking alone from the right side high ground or left side room mega with no penalty from the side room while the team pushes in from main. this eliminates the risk of juno requiring to be present and in the same line around the teammates while activating her ult. front and back is fine since she's still within the same visibility range, and she can still use ray from behind cover regardless.
its a very well made concept and video ngl!
Great video and the rework is so well done, although I think if juno's ult worked this way it would take some of the cordination around it and the consequences it have. I think having to cast it on spot is neccesary as it is such a strong ultimate
If you give her Q so much flexibility, it must be severely stat nerfed to the point where it doesn't feel impactful and fun anymore (
I love the editing style, is that after effects?
After Effects + Blender :)
I would make it so it is set the starting point of the ray where you are first aiming and then you choose the direction by moving the mouse where you want it to go in a 360 ° range, confirming with left click
3:13 technically is worth noting that Anna and Echo have options which allow for "Hero confirmation" to ensure they don't copy or nano the wrong target
Great video and great visuals
add this new feature next: skins for venture
Alternative. If anyone has played guilty gear strive, and in specific goldlewis dickinson they know where i’m going. What of instead of a slow boost beam we just give her an orbital strike that kills people. Might not fit the whole support role thing but then again t would be more fun.
Like the death ray in Cod AW 😮
0:40
A red engineer in the base
A suggestion to her ultimate indicator and aiming:
1 - Press Q to bring up the STANDBY and 'aim' the ultimate indicator on the ground.
2 - Press and hold Q to aim the direction of the ultimate. (This would be a radial indicator on the ground and HUD that can be aimed in full 360 with the mouse)
3 - Release Q to confirm.
BTW, I love this style of video.
I think this is worse cause it's nice to be able to cancel the ultimate in case of a misclick, or a team retreat just like bap's and sym's ults
@ You would still be able to cancel while holding Q + RMB.
Wasn’t expecting this topic tbh, excited to see your take. I like the idea of rework ‘because I want to’ rather than ‘because I don’t like it/it’s necessary’.
Seeing the outro, would LOVE to see your take on an updated Mauga kit. Personally feel like his kit is way too simple compared to other tanks and yet he can get the same or more value than others by just holding both triggers.
Anyway, solid video as usual! Loved every second 🎉❤
I like the concept, if it were for me tho, i would show the rotation setting for orbital ray on her wrist other than the ultimate button since its more visible, and maybe for a different type of rework: to make the ray be placed on the desired place, make it a bigger radius but for it to not move. But thats just me :p