The collection for this mini-series can be found here - steamcommunity.com/sharedfiles/filedetails/?id=2985784591 Part II can be found here - ua-cam.com/video/jCMG38o4xrY/v-deo.html (after 6/17)
Hi @City Planner Plays. At first i wanna thank you for providing this very useful video. I got a question for the second (or maybe third ?) part. Could you please also mention some aspects of safety of modding? I wanted to start modding at the epic games version with Mods from the Steam Workshop, but there are many people who say that you need to be careful because of update, save game coruption and similar stuff. Could you also make a kind of a safety guide for these mods? Thanks for reading ; )
Man this almost bring tears in my eyes to see how much the mods have evolved. I'm the original author of many of these mods. Move it, Find It, most of what's now in Network Anarchy (those fire Chirps were a blast to make, pun intended), AVO, Cinematic Camera Ex and more. Thanks for making this video, took me down the nostalgia lane.
Holy cow! Thank you so much for all that you did for the game! Though many of the mods have evolved, your base is still there! And I know that as a content creator, Cinematic Camera is STILL my #1 mod for recording. Thank you so much for all that you've done for the community!
@@CityPlannerPlays I'm really surprised that nobody took over that mod. More surprising is that it still works without any updates, last update was 5 years ago.
When you place a water source, any size can be used to suck out the water, not just 0. Place a full sized water source and adjust the height to below where the current water is and it will still suck out the excess water. Drop the height to the minimum level and the effect is somewhat dramatic. I'll do land reclamation just by drawing the outline and putting a water source dropped to the minimum height in the middle and the water inside the outline is gone really quickly without the tsunami that you usually get when displacing a lot of water. It is also useful like this to tame rivers that tend to flood, particularly at the outflow of a dam. You can have a massive 1600MW dam empty into a small pond without any flooding using the water source correctly.
Highly recommend Skyve too! Really helpful for a player like me who has various cities with various styles and assets and instead of downloading and redownloading things, separate profiles allow for easy switching between my map editor loadout, my vanilla load-outs etc, but great video!
Yeah, this for sure. Compatibility Report and the Load Order Mod got merged together and became Skyve, and the tool is all kinds of useful for checking mods for problems. @City Planner Plays I hope you'll see this and give it a shot (and include it as a recommended mod!).
Skyvve is my go to. I can change setups without going through so many hoops or having 9 different Steam accounts. The new additions made it great for sharing setups. Lastly, the integration with Compatibility Report has been great. I can troubleshoot, remove, and sub mods at will without breaking a sweat. In my opinion, this mod is about as essential as having Harmony.
You're not wrong about this being the ultimate mods guide - this was phenomenally useful. I was a bit sad when I saw this because I was looking forward to settling into my Sunday morning city build watch, saw it was about mods, and went "oh poop" - but you taught me about fifty things I didn't know as someone who has had all of these mods installed for ages.
You just blew my mind with the Mirror function in Move It!! When I don’t feel like plopping every building I’ll copy blocks and spin them around. This will make that so much easier!!
I was really intrigued what mods you use. So I searched for it on UA-cam. Must be my lucky day that after a few years you decided to post a Beginners Guide where you would showcase all the mods. 1 hour before I decided to search for it. Thank you kind sir
I've used Move It! for years and use only a few things. Your tutorial on this mod opened a lot more possibilites that will make my play so MUCH easier. Thanks
I would put precision engineering above move it. Having a standard measurement is absolutely crucial and I can't believe it's not part of the standard game.
Wonderful timing! I'm just now starting to get back into gameplay after my husband passed away a little over a year ago. I really need to get reacquainted with the game so that when Cities Skylines 2 gets here I at least feel comfortable playing the game again. Thank you so much for all of your videos because I really enjoy them!
I just recently bought a computer so I could play with mods instead of playing on my PS5. This video was perfect timing for me since mods are completely new to me and I need all the help I can get. Great stuff! regardless I watch all of your content anyways
You are so useful for me as I'm a starter in cities skylines and I have wondering how people make their roads look nice and stuff like that. And no one goes into detail except for you as you make 40 minute videos, but every minute is worth it. I give you my appreciation for working so hard on these videos!
I've ALWAYS wanted to know what mod you had that rotated the trees! Fantastic work as usual! I can't wait to delve back into the game and use the plentiful knowledge you've bestowed to make a really visually stunning city!
My personal “can’t live without mod” is Lifecycle Rebalance Revisited by algernon. It might be on your part 2, who knows. It always baffled me that you start your city with citizens who have never even graduated elementary school but are somehow capable of running a coal power plant. Lifecycle Rebalance provides more variety in age and education level of immigrant cims. Hospitals and medical centers become less useless because cims can randomly get sick. That mod really helps fix some of the un-realism in the game. Another good one to pair with Lifecycle Rebalance is You’re Fired by Delta 5-1, which enables industry and commercial to free up space for more educated cims to take up space in the workforce.
I just finished watching your 2 year old tips for begginers video, and i'm amazed at how much your voice (or mic) has improved over the years. It feels like 2 completely different persons
Love your content, but never played the game I was more interested in this video than I thought I'd be. Now I have a better understanding about how you play.
I don't typically use browser bookmarks. I've bookmarked this video. As early indications suggest that CS2 will be Windows only (I have a Mac), my only options to enjoy CS will be to plod along at home with CS1 for as long as it is supported and to get my CS2 fixes from you, Biffa, Joy, and others. On the CS1 front, this mod list will become my new baseline. Thank you for taking the time to assemble it.
So looking forward to this bc watching you is so inspiring but OVERWHELMING, just thinking about the mods and how to use them. I love that you made this video
These mods, and I'm sure others you'll include in part 2, have been such an essential part of my game since I've started diving in and enjoying Cities:Skylines vs being intimidated by it that I forget they are mods. They are core to my understanding of how to play this game.
I'm not even five minutes in and this is already so helpful. I've always used MoveIt even when I'm otherwise playing "vanilla" and never really dug that far into it. Mostly I just use it because I absolutely can not bear wonky roads. Learning stuff like "duplicate in place" and line up objects, etc will help so much!
I was literally just thinking: "I think it's finally time to try mods, let's see if City Planner Plays has any recs". Lo and Behold a brand new video on just the topic lol
I'm not sure how people play without it? The day I downloaded CS for the first time 5 years ago I went ahead and picked up move it before even jumping into my first play. It might as well be part of the base game.
@@jake12.48bruh yea, i use it so much it might aswell be in the base game, it's such a core feature of the gameplay loop that i cannot understand how people play without it
@@jake12.48hey please help me i have cracked version and i downloaded the mod and paste it but it's shows error i can't use mod please help me😢 how to use it.
Finally a new episode of my favoutite youtuber i have watched all of the episodes of clearwater VB and Nicolet. Sadly this isnt a useful episode for me as i play on console😢
I was how old when I learned that "X" does this...yep, after using many of these mods for a while, you still showed tools/features that I had no clue about!! Thanks, CPP!!! You may be covering it in part 2 but Skyve definitely needs to be on the list. It saved my bacon after the previous DLC janked a few older mods. Studying the incompatibility spreadsheet turned my eyeballs into pained puddles of ocular vitreous! Also, a decent options to City Vitals is Watch It! Revisited which has a cleaner (IMHO) interface.
Great list. I only started playing last year. I was on Vanilla for 6 months, then i got some expansions, during a sale, played with those then got a few more at the next sale. I recently got Campus. I still got to get Airports, Hotels and Retreats, Plazas and Promenades, Sunset Harbor, Natural Disasters and Snowfall, are my last. Anyway just want to say some of these are really helpful. Undo It is a godsend. Move It, I love what I see and i've only done a few basics. Surface Painter is one I like and felt was needed cause when I got Parklife I was really disappointed when it came to pavements. There's that generic stone pavement for city parks but parks are known to have dirt and gravel too, even cement, so to have those surfaces is really handy. Extra Landscaping Tool is another good one, i knew about this for a while, and was one of my first mods i used, but I seem to not fully understand how it works cause it is always building these massive hills or canyons. So maybe my brush strength is too strong. The Network Multi Tool is really handy. I've recently made a few Cul De Sacs. They look really nice on some of my blocks. City Vitals very handy. Also like ACME. That extra Camera. Play It is cool. Controlling Day and Night. Yeah, so had lots of fun in my play through today.
This video came in perfect timing for me!!! I just completed my first gaming pc build. I been a console player since the OG Atari. It was because I found this game on GamePass hence how I found this channel. Built the pc so I could properly play this game. Well mostly this game but I will definitely enjoy all the other games I grew up playing
This is going to be so helpful. I started out on console years ago and have been too hesitant to learn mods and how they can all work together. Thanks CPP!
You left out a great use for BOB, adding new props to buildings. I mainly use that feature to make grand firework shows by adding multiple firework launchers to the Parklife park entrances, and they all trigger at the same time. Also one weakness to Surface Painter is that it only paints in a non-rotatable square, so diagonals are never straight.
Thank you, thank you, thank you. I am relatively new to the game and have been searching these passed 2 weeks on what mods to use. There are many videos and ideas out there but they are old and some of the mods no longer work, so to have an up to date list is great. Between you, Biffa and Overcharged Egg you've all helped me so much to get to grips with this game and am loving it as much as i used to love sim city.
LISTEN WELL, Paradox & CO! This is your benchmark for CS2! Thanks for making this video. I assume it's one the most satisfying and hardest ever. Thanks to all the modders who make C:S so great, e.g. to Algernon, BloodyPenguin, Quboid; thanks for their support, especially to ChameleonTBN. Just guessing content of part 2: NC, NMT, TMPE, RenderIt, PlayIt, LSM, Skyve, ABLC. The list will never be complete
Thanks for making a new series of mod videos, this is really helpful for those of us just starting out in Cities and looking to add a bit more to the game!
81 tiles2 mod is a huge memory hog and slows down the game very much even without unlocking any tiles. I have removed it and now am using 25 tiles unlock mod.
Great video! I tried most of these mods, if not all of them 😂. Been watching your channel for awhile and I recently tried something in my game that I would love to see you try: A golf course, clubhouse and community... I found it very challenging and would like to see the way you would plan it out.
Thank you for this great video, cnnot wait for part 2 🏭 Side note: The starting money on Game Anarchy affects your game each time you load your save. I was busy on a map and each time I play it the money I built up was set back to the start money value. So it is good for a boost to start a new map, but remember to switch it off before saving and exiting the game. If you are not saving money to do major changes then you can keep it on if you like.
hey Phil, great vid as ever! recently Skyve (aka new Compatibility Report mod) recommended for me, who use both BOB and Hide It!, that I use BOB's hide ruining & disable it on Hide It!, as apparently it's better for stability and prevent some bugs!
Hello, i just got these mods and currently in my game it says the Network Anarchy and the 81 tiles dont work in my version, any subtitutes? i really wanted to use the 81 tiles
I'm always looking to use only the nice mods, this list reduces them a lot and yes, they are the ones I always use, but I think I have more that are not needed, as I have like 80 mods enabled... I am waiting for the second list or maybe the third! thanks for all the work!!!
this was so amazing, there were some features i never knew existed it answered all questions that you could possibly have and i would suggest adding the mod "pollution solution" its kinda cheating but it makes cities more realistic
Thanks for the video, I've been looking for a one-stop list that isnt over a year old so this is perfect. Gotta back the bass down a smidge in your mic settings though, wrecking my ears D:
I was getting a bit of deja vu from this video, and then it hit me-Moddington is built on the same map as Orchid Bay. It was the put-airport-here island that made it clear to me. There were some mods I don’t use in here, that I will have to check out. Also some ones that look like newer versions of ones I have used before. (And of course a bunch that I use all the time like Move It-how can people actually make decent networks without that one). Things I suspect will be in part 2: TMPE, network multitool, node controller, IMT- all mods I use a lot.
I honestly get a bit overwhelmed playing city builder games. in the past they relaxed me but now it just seems overwhelming, idk if its my adhd or what. but i just constantly get distracted by different projects. so your focus and smooth transitions of projects is relaxing and satisfying to me. true i dont play as much but im grateful your videos allow me to still enjoy a piece of my childhood. true i grew up on sims but skylines is what simcity should have gone too
I used node spacing a lot when I was making realistic powerlines. I used realistic spacing for different voltage lines. It looks really cool when different voltage a parallels With the large map in cs2 I might even use 345 or 500 kv, whereas cs1 I found that much more than 138 kv wasn't necessary.
I started playing Cities Skylines about a month ago with my son, and since then we have been totally obsessed with it. We aren't doing any mods yet, but maybe one day. Your videos have provided hours of entertainment to us, and really made the gameplay more enjoyable. Thanks for this!
There are several mods in your list that cause problems with the game or doesn't show everything, because it's been years since it was updated... One such example is City vitals watch. It still works, that's true but it can cause problems and isn't feature complete because it hasn't seen an update in years...
I wish there was an option to exclude some roads from the 81 tile water and electricity option, as dirt roads, where normally you wouldn't think they buried the cables and pipes under those...
Very nice list. I think I only differ in using "Watch it" instead of "City Vitals Watch". Was a bit surprised to see you not using "Precision Engineering". In part 2 you show "Ultimate Level of Detail". You can switch that against "Visibility Control" - offers the same functionality plus more. Maybe you can do a different list for vanilla fixes. There is still some "bugs" in the final version of CS. I use "Post Truck Fix", "Better Train Boarding", "Public Transport Unstucker", "Airplane Fix" and "Call again". Though technically not fixes, I also use "You're Fired" and "Check Road Access for Growables", wich is very useful if you have service vehicles despawn all the time to find out where the problem comes from.
I think that Watch It! Revisted is a better mod than City Vitals Watch as it also shows the limits as well as the problems in your city. I think it should be on this list instead of City Vitals Watch
new to the game. been watching a ton of your stuff. i would love an in-depth on setting up bus networks. i have watched so many videos and the best I ever seem to get is about 50% usage. Never enough though to actually make a profit, or to see the car trips replaced change from 0% to anything. So yeah, can't wait for the next mod list video, but would really love an in-depth on what makes a functional, profitable bus line.
Thank you for this beginners guide to the mods and hotkeys. As I prep for *_Cities Skylines 2,_* this will be helpful as I'm sure some, if not most, of the hotkeys and shortcut buttons will be the same 👍🔥🔥🔥🔥🔥🔥
Personally, I love building an electrical transmission and distribution network. It just is not realistic if there are not transmission lines along the highway.
I have 2 questions: 1- I added a bunch of props & vehicles from the workshop in the last month, and the game keeps bugging me that I have an outdated/incompatible mod. My only 2 mods are ACME and Move It. Do workshop creations also trigger this warning, or is one of my 2 mods wrecking things? 2- If I have a McDonald's in my game that came from the workshop, and it becomes abandoned, can I bring it back to life by clicking Reset Object with Move It?
Unfortunately with the upkeep cost of all the unique buildings, fudging the tax through game anarchy, especially in early city development, has become essential
Thanks for the vid. I had a mod that would show network issues. Say someone died, you could click on it, and it would bring you right to the house where they died. It was almost like a search bar on the top, but you can't search anything, just click on the icon that shows up, and it brings you right to it so you don't have to go searching everywhere for an issue. Or you have a one way street, but you put another section the wrong way. It would show it on the top. Do you know what that mod was called? TIA
The collection for this mini-series can be found here - steamcommunity.com/sharedfiles/filedetails/?id=2985784591
Part II can be found here - ua-cam.com/video/jCMG38o4xrY/v-deo.html (after 6/17)
Looking forward to part 2
Got any options for people that own the game but not through steam? (Like epic game launcher for instance?)
Hi @City Planner Plays. At first i wanna thank you for providing this very useful video. I got a question for the second (or maybe third ?) part. Could you please also mention some aspects of safety of modding? I wanted to start modding at the epic games version with Mods from the Steam Workshop, but there are many people who say that you need to be careful because of update, save game coruption and similar stuff. Could you also make a kind of a safety guide for these mods? Thanks for reading ; )
Just checked that link to part two...says it's private, mate...
Please pin this comment!
Man this almost bring tears in my eyes to see how much the mods have evolved.
I'm the original author of many of these mods. Move it, Find It, most of what's now in Network Anarchy (those fire Chirps were a blast to make, pun intended), AVO, Cinematic Camera Ex and more.
Thanks for making this video, took me down the nostalgia lane.
Holy cow! Thank you so much for all that you did for the game! Though many of the mods have evolved, your base is still there! And I know that as a content creator, Cinematic Camera is STILL my #1 mod for recording. Thank you so much for all that you've done for the community!
@@CityPlannerPlays I'm really surprised that nobody took over that mod. More surprising is that it still works without any updates, last update was 5 years ago.
@@SamsamTS that always did surprise me, too, on all accounts!
And just when the world needed most, he comes to save the day!! Thanks for another awesome guide, mate 👊🏻!
U just made him feel a way better 😊
this bullshit broke my game....
Just getting back into cities and all my old mods were broken. I'd nearly given up but this was a great refresher to get the essentials thank you!
The list on its own is great, but the how to use them part makes it wonderful. Thanks so much for putting this together.
When you place a water source, any size can be used to suck out the water, not just 0. Place a full sized water source and adjust the height to below where the current water is and it will still suck out the excess water. Drop the height to the minimum level and the effect is somewhat dramatic. I'll do land reclamation just by drawing the outline and putting a water source dropped to the minimum height in the middle and the water inside the outline is gone really quickly without the tsunami that you usually get when displacing a lot of water. It is also useful like this to tame rivers that tend to flood, particularly at the outflow of a dam. You can have a massive 1600MW dam empty into a small pond without any flooding using the water source correctly.
Highly recommend Skyve too! Really helpful for a player like me who has various cities with various styles and assets and instead of downloading and redownloading things, separate profiles allow for easy switching between my map editor loadout, my vanilla load-outs etc, but great video!
Skyvve is awesome, agree!
I've never been so impressed with a mod / asset manager. Fantastic work done to make Skyve function for us all!
Yeah, this for sure. Compatibility Report and the Load Order Mod got merged together and became Skyve, and the tool is all kinds of useful for checking mods for problems. @City Planner Plays I hope you'll see this and give it a shot (and include it as a recommended mod!).
Skyvve is my go to. I can change setups without going through so many hoops or having 9 different Steam accounts. The new additions made it great for sharing setups. Lastly, the integration with Compatibility Report has been great. I can troubleshoot, remove, and sub mods at will without breaking a sweat. In my opinion, this mod is about as essential as having Harmony.
You're not wrong about this being the ultimate mods guide - this was phenomenally useful.
I was a bit sad when I saw this because I was looking forward to settling into my Sunday morning city build watch, saw it was about mods, and went "oh poop" - but you taught me about fifty things I didn't know as someone who has had all of these mods installed for ages.
You just blew my mind with the Mirror function in Move It!! When I don’t feel like plopping every building I’ll copy blocks and spin them around. This will make that so much easier!!
I was really intrigued what mods you use. So I searched for it on UA-cam. Must be my lucky day that after a few years you decided to post a Beginners Guide where you would showcase all the mods. 1 hour before I decided to search for it. Thank you kind sir
I've used Move It! for years and use only a few things. Your tutorial on this mod opened a lot more possibilites that will make my play so MUCH easier. Thanks
I would put precision engineering above move it. Having a standard measurement is absolutely crucial and I can't believe it's not part of the standard game.
Your Midwest really stands out when you start talking about custom "Tegs"
I'd say 81 Tiles 2 is second most important mode behind Loading Screen Mod tbh.
Wonderful timing! I'm just now starting to get back into gameplay after my husband passed away a little over a year ago. I really need to get reacquainted with the game so that when Cities Skylines 2 gets here I at least feel comfortable playing the game again. Thank you so much for all of your videos because I really enjoy them!
I just recently bought a computer so I could play with mods instead of playing on my PS5. This video was perfect timing for me since mods are completely new to me and I need all the help I can get. Great stuff! regardless I watch all of your content anyways
You are so useful for me as I'm a starter in cities skylines and I have wondering how people make their roads look nice and stuff like that. And no one goes into detail except for you as you make 40 minute videos, but every minute is worth it. I give you my appreciation for working so hard on these videos!
I've ALWAYS wanted to know what mod you had that rotated the trees!
Fantastic work as usual! I can't wait to delve back into the game and use the plentiful knowledge you've bestowed to make a really visually stunning city!
My personal “can’t live without mod” is Lifecycle Rebalance Revisited by algernon. It might be on your part 2, who knows. It always baffled me that you start your city with citizens who have never even graduated elementary school but are somehow capable of running a coal power plant. Lifecycle Rebalance provides more variety in age and education level of immigrant cims. Hospitals and medical centers become less useless because cims can randomly get sick. That mod really helps fix some of the un-realism in the game. Another good one to pair with Lifecycle Rebalance is You’re Fired by Delta 5-1, which enables industry and commercial to free up space for more educated cims to take up space in the workforce.
I just finished watching your 2 year old tips for begginers video, and i'm amazed at how much your voice (or mic) has improved over the years. It feels like 2 completely different persons
Love your content, but never played the game I was more interested in this video than I thought I'd be. Now I have a better understanding about how you play.
I don't typically use browser bookmarks. I've bookmarked this video.
As early indications suggest that CS2 will be Windows only (I have a Mac), my only options to enjoy CS will be to plod along at home with CS1 for as long as it is supported and to get my CS2 fixes from you, Biffa, Joy, and others.
On the CS1 front, this mod list will become my new baseline. Thank you for taking the time to assemble it.
So looking forward to this bc watching you is so inspiring but OVERWHELMING, just thinking about the mods and how to use them. I love that you made this video
NO WAY you posted this video two days after i started playing this game. you are a psychic genius thank you so much
Thanks Phil! Your dedication to Cities is admirable. I know this took some time. Enjoy all your videos
These mods, and I'm sure others you'll include in part 2, have been such an essential part of my game since I've started diving in and enjoying Cities:Skylines vs being intimidated by it that I forget they are mods. They are core to my understanding of how to play this game.
I'm not even five minutes in and this is already so helpful. I've always used MoveIt even when I'm otherwise playing "vanilla" and never really dug that far into it. Mostly I just use it because I absolutely can not bear wonky roads. Learning stuff like "duplicate in place" and line up objects, etc will help so much!
I was literally just thinking: "I think it's finally time to try mods, let's see if City Planner Plays has any recs". Lo and Behold a brand new video on just the topic lol
Move it is most important
I'm not sure how people play without it? The day I downloaded CS for the first time 5 years ago I went ahead and picked up move it before even jumping into my first play. It might as well be part of the base game.
@@jake12.48bruh yea, i use it so much it might aswell be in the base game, it's such a core feature of the gameplay loop that i cannot understand how people play without it
Free Palestine i want palestine mod for cities skylines❤❤😢
@@mygetawayarthey can you tell me please help i want to play with mod but it's shows error how to over come if you know please help me 😭🙏
@@jake12.48hey please help me i have cracked version and i downloaded the mod and paste it but it's shows error i can't use mod please help me😢 how to use it.
Just bought all my dlc once again as I did two years ago and went to see if you had a new video and here it is lol. What a coincidence.
I used to play with mods, but I haven't played CS for a while now. So, this video really helped me to get up to date on what to get.
Finally a new episode of my favoutite youtuber i have watched all of the episodes of clearwater VB and Nicolet. Sadly this isnt a useful episode for me as i play on console😢
I was how old when I learned that "X" does this...yep, after using many of these mods for a while, you still showed tools/features that I had no clue about!! Thanks, CPP!!!
You may be covering it in part 2 but Skyve definitely needs to be on the list. It saved my bacon after the previous DLC janked a few older mods. Studying the incompatibility spreadsheet turned my eyeballs into pained puddles of ocular vitreous! Also, a decent options to City Vitals is Watch It! Revisited which has a cleaner (IMHO) interface.
Great list. I only started playing last year. I was on Vanilla for 6 months, then i got some expansions, during a sale, played with those then got a few more at the next sale. I recently got Campus. I still got to get Airports, Hotels and Retreats, Plazas and Promenades, Sunset Harbor, Natural Disasters and Snowfall, are my last.
Anyway just want to say some of these are really helpful. Undo It is a godsend. Move It, I love what I see and i've only done a few basics. Surface Painter is one I like and felt was needed cause when I got Parklife I was really disappointed when it came to pavements. There's that generic stone pavement for city parks but parks are known to have dirt and gravel too, even cement, so to have those surfaces is really handy.
Extra Landscaping Tool is another good one, i knew about this for a while, and was one of my first mods i used, but I seem to not fully understand how it works cause it is always building these massive hills or canyons. So maybe my brush strength is too strong.
The Network Multi Tool is really handy. I've recently made a few Cul De Sacs. They look really nice on some of my blocks.
City Vitals very handy. Also like ACME. That extra Camera. Play It is cool. Controlling Day and Night.
Yeah, so had lots of fun in my play through today.
I feel like road multitool should definitely be in top 15 and TMPE probably too!!
thank god. i found most the ones i have wanted. great job!
This video came in perfect timing for me!!! I just completed my first gaming pc build. I been a console player since the OG Atari. It was because I found this game on GamePass hence how I found this channel. Built the pc so I could properly play this game. Well mostly this game but I will definitely enjoy all the other games I grew up playing
This is going to be so helpful. I started out on console years ago and have been too hesitant to learn mods and how they can all work together. Thanks CPP!
You left out a great use for BOB, adding new props to buildings. I mainly use that feature to make grand firework shows by adding multiple firework launchers to the Parklife park entrances, and they all trigger at the same time. Also one weakness to Surface Painter is that it only paints in a non-rotatable square, so diagonals are never straight.
Thank you, thank you, thank you. I am relatively new to the game and have been searching these passed 2 weeks on what mods to use. There are many videos and ideas out there but they are old and some of the mods no longer work, so to have an up to date list is great. Between you, Biffa and Overcharged Egg you've all helped me so much to get to grips with this game and am loving it as much as i used to love sim city.
Thanks for this! Coming back this really helped.
One mod that I cant play without anymore is Real Time, it makes the game so much more realistic
I have been waiting for this video all my Cities-Skylines-in-PC life! Thank you so so much.
THIS. WAS. SO. NEEDED !!!!!!!!!!
Ive been trying to work out how yo mirror for months and gave up.... You just made my morning 😂 simple things for me 😂😂
Just picked up this game for my PC and it is a lot of fun. Enjoyed it on the console but way better on PC.
LISTEN WELL, Paradox & CO! This is your benchmark for CS2!
Thanks for making this video. I assume it's one the most satisfying and hardest ever.
Thanks to all the modders who make C:S so great, e.g. to Algernon, BloodyPenguin, Quboid; thanks for their support, especially to ChameleonTBN.
Just guessing content of part 2: NC, NMT, TMPE, RenderIt, PlayIt, LSM, Skyve, ABLC. The list will never be complete
dear god, mods changed so much since the last time I touched the game
Thank you! This is the video I have been looking for since I started playing Cities Skylines and saw what others could create on UA-cam.
Thanks for making a new series of mod videos, this is really helpful for those of us just starting out in Cities and looking to add a bit more to the game!
Watching this 28 minutes after upload. At random I had the urge to UA-cam cities skylines guide
81 tiles2 mod is a huge memory hog and slows down the game very much even without unlocking any tiles. I have removed it and now am using 25 tiles unlock mod.
Great video! I tried most of these mods, if not all of them 😂. Been watching your channel for awhile and I recently tried something in my game that I would love to see you try:
A golf course, clubhouse and community... I found it very challenging and would like to see the way you would plan it out.
Thank you for this great video, cnnot wait for part 2 🏭
Side note: The starting money on Game Anarchy affects your game each time you load your save. I was busy on a map and each time I play it the money I built up was set back to the start money value. So it is good for a boost to start a new map, but remember to switch it off before saving and exiting the game. If you are not saving money to do major changes then you can keep it on if you like.
8:18 I would recommend upgrading to Watch It! Revisted from City Vitals watch 😊
Been watching your videos all afternoon as I just started playing city skylines today! Thank you so much for your videos!!
so useful! a refresher course for some mods, but also some new tidbits that i didn't know or realize :)
Network Anarchy makes those skinny little pedestrian paths SO much easier to place.
Where we're going (Oct 24), we don't need - mods.
haha j/k, these mod summary videos have been a great help to me, thank you :)
hey Phil, great vid as ever! recently Skyve (aka new Compatibility Report mod) recommended for me, who use both BOB and Hide It!, that I use BOB's hide ruining & disable it on Hide It!, as apparently it's better for stability and prevent some bugs!
wow you been doing this very well for a long time. Glad to have you in the community.
Thanks for this, I've had some trouble figuring out which mods to get, especially since my computer is slow lol
I love this video. It's the video I was waiting for. I wanted to mod my game but didn't know where to start so thank you!.
Hello, i just got these mods and currently in my game it says the Network Anarchy and the 81 tiles dont work in my version, any subtitutes? i really wanted to use the 81 tiles
I'm always looking to use only the nice mods, this list reduces them a lot and yes, they are the ones I always use, but I think I have more that are not needed, as I have like 80 mods enabled... I am waiting for the second list or maybe the third! thanks for all the work!!!
this was so amazing, there were some features i never knew existed
it answered all questions that you could possibly have and i would suggest adding the mod "pollution solution" its kinda cheating but it makes cities more realistic
Thanks for the video, I've been looking for a one-stop list that isnt over a year old so this is perfect. Gotta back the bass down a smidge in your mic settings though, wrecking my ears D:
I have most of these but, I still learned alot about them from this video .. 🙏🏻 Thank You . I been doing some things the wrong way lol 😂
Thanks. This will come in handy next time I unsubscribe all my mods and then try to get the game functional again.
I was getting a bit of deja vu from this video, and then it hit me-Moddington is built on the same map as Orchid Bay. It was the put-airport-here island that made it clear to me.
There were some mods I don’t use in here, that I will have to check out. Also some ones that look like newer versions of ones I have used before. (And of course a bunch that I use all the time like Move It-how can people actually make decent networks without that one).
Things I suspect will be in part 2: TMPE, network multitool, node controller, IMT- all mods I use a lot.
Best Mod video ever! (Especially since the new updates) I was looking for this map...missing it somewhere. Which one is it?
I honestly get a bit overwhelmed playing city builder games. in the past they relaxed me but now it just seems overwhelming, idk if its my adhd or what. but i just constantly get distracted by different projects. so your focus and smooth transitions of projects is relaxing and satisfying to me. true i dont play as much but im grateful your videos allow me to still enjoy a piece of my childhood. true i grew up on sims but skylines is what simcity should have gone too
I used node spacing a lot when I was making realistic powerlines. I used realistic spacing for different voltage lines. It looks really cool when different voltage a parallels With the large map in cs2 I might even use 345 or 500 kv, whereas cs1 I found that much more than 138 kv wasn't necessary.
Thanks for the guide, hopefully Skylines 2 is a great update from this, taking a lot of the ideas from mods community.
Absolutely love the content, but TMPE not being in this first segment is criminal! I think it would be in my top 5 personally
Those building taygs are pretty cool.
I started playing Cities Skylines about a month ago with my son, and since then we have been totally obsessed with it. We aren't doing any mods yet, but maybe one day. Your videos have provided hours of entertainment to us, and really made the gameplay more enjoyable. Thanks for this!
Get some of the staples, at least, they make the game far easier to play.
"remember this list is subjective and responsible people could disagree"
As an unreasonable person, I do not disagree. 😂
I've been needing something like this, thanks for doing it
Thanks Phil!
Now I can send this to my friends who are starting out 😅
There are several mods in your list that cause problems with the game or doesn't show everything, because it's been years since it was updated...
One such example is City vitals watch. It still works, that's true but it can cause problems and isn't feature complete because it hasn't seen an update in years...
6:44 "Beautiful mesa" ok, RT 😂😂
4:30 pm, kinda late lol! Great as always, Phil!
So I’ve just got the first game. While I wait for the second to be released. But some mods don’t support my version. Network anarchy for one.
Much needed video with the game wrapping up. Thank you!!
I wish there was an option to exclude some roads from the 81 tile water and electricity option, as dirt roads, where normally you wouldn't think they buried the cables and pipes under those...
Very nice list. I think I only differ in using "Watch it" instead of "City Vitals Watch". Was a bit surprised to see you not using "Precision Engineering". In part 2 you show "Ultimate Level of Detail". You can switch that against "Visibility Control" - offers the same functionality plus more.
Maybe you can do a different list for vanilla fixes. There is still some "bugs" in the final version of CS. I use "Post Truck Fix", "Better Train Boarding", "Public Transport Unstucker", "Airplane Fix" and "Call again". Though technically not fixes, I also use "You're Fired" and "Check Road Access for Growables", wich is very useful if you have service vehicles despawn all the time to find out where the problem comes from.
I think that Watch It! Revisted is a better mod than City Vitals Watch as it also shows the limits as well as the problems in your city. I think it should be on this list instead of City Vitals Watch
new to the game. been watching a ton of your stuff. i would love an in-depth on setting up bus networks. i have watched so many videos and the best I ever seem to get is about 50% usage. Never enough though to actually make a profit, or to see the car trips replaced change from 0% to anything. So yeah, can't wait for the next mod list video, but would really love an in-depth on what makes a functional, profitable bus line.
I've never seen BOB do one thing in any LP I've watched. US center road lines (any lines that separate directions) need to be yellow, not white.
Thank you for this beginners guide to the mods and hotkeys. As I prep for *_Cities Skylines 2,_* this will be helpful as I'm sure some, if not most, of the hotkeys and shortcut buttons will be the same 👍🔥🔥🔥🔥🔥🔥
Personally, I love building an electrical transmission and distribution network. It just is not realistic if there are not transmission lines along the highway.
I have 2 questions:
1- I added a bunch of props & vehicles from the workshop in the last month, and the game keeps bugging me that I have an outdated/incompatible mod. My only 2 mods are ACME and Move It. Do workshop creations also trigger this warning, or is one of my 2 mods wrecking things?
2- If I have a McDonald's in my game that came from the workshop, and it becomes abandoned, can I bring it back to life by clicking Reset Object with Move It?
Thank you so much! This is exactly what I've been looking for!
This is going to be good
Unfortunately with the upkeep cost of all the unique buildings, fudging the tax through game anarchy, especially in early city development, has become essential
Thank you!! Long time player and supporter 🎉🎉🎉
I used this list to update my mods, thanks!
Phil, no time stamps for each Mod on the video? Naughty City Planner!
Thanks for the vid. I had a mod that would show network issues. Say someone died, you could click on it, and it would bring you right to the house where they died. It was almost like a search bar on the top, but you can't search anything, just click on the icon that shows up, and it brings you right to it so you don't have to go searching everywhere for an issue. Or you have a one way street, but you put another section the wrong way. It would show it on the top. Do you know what that mod was called? TIA
This is great guide and very detailed.
It's surprising that after all this time there's still a feature of MoveIt that I don't know 😅