Hope you enjoyed the video! Special thanks to Palm's Time for letting me use the map! Check out their channel here - www.youtube.com/@PalmsTime Want to see the save? It's available on Paradox mods - mods.paradoxplaza.com/mods/84973/Any
Do you still believe they will one day release on console? I know you mentioned it, but the just delayed it indefinitely and it feels like Paradox has been trimming a lot of fat from their portfolio lately
@@AeliusAnonymous I believe Paradox has said in the past that they are contractually required to release a console version, so it’s highly unlikely they won’t release one. That said, it could very well be released and abandoned 6 months later, with no bug fixes. Especially if Paradox decides to cut their loses and drop the franchise
You make this look so much easier than it actually is. You commented at one point that by laying out all the roads first you are developing the city backwards. I'd love to see you do a video where you try and build as close as possible to the way a normal city would develop naturally (Specifically focusing on how the road layout would organically develop rather than having the foundations already down).
If you want to see a city developed in that historical manner check out Akruas' Altengrad series. Extremely different from CPP since he plays heavily modded and basically ignores the simulation and game itself, but he goes in extreme depth on real historical city growth from the start of the 20th century to today.
Oh thank god this series is back after economy 2.0. All my successful cities at this point are played with all tiles unlocked so I can build industry early.
Even with 260 hours in the game I found this to be useful. I took a long break while they were fixing the game and this kind of got me back on track to push through builder's block.
With the base game incorporating a couple important mods from C:S1 and the modding community already going ham, I think the majority of concerns are handled. Now seems like a great time to get into the game with the Economy 2.0 patch done.
They need to work over that ridiculously high tile upkeep once more though. Challenging is one thing discouraging another and I feel that extreme upkeep to be the latter
@@saschaz.8243 The tile upkeep is a non issue for new city starts. If it is a issue then you spread beyond your means. Just check your income before you buy a tile, it's really that easy. You can make a sustainable city on the initial tiles and go from there
I’ve been following you for years and several other content creators, mainly for CS1. There is no one that comes even close to you in making tutorials. You have such pedagogical capabilities and you put them masterfully in these outstanding didactic guides. Thank a lot and congratulations
This isn't just a tutorial, it's a masterclass. You make city building seem so elegant and like works of art. The way the grids come together and the way you connect them all is just so seemless
I'd love if you had a road building masterclass video. How to determine what the street to call main street is, how to make couplets work; approprate highway links and spacing, and how to realistically transition between them. I think traffic is sometimes the hardest part to understand sometimes. Being able to create an effective road network would bring a lot of value to a lot of players.
I just got this game tonight and it is downloading now. I've never played it before. I did love playing Sim Copter and Sim City many, many years ago. I am probably showing my age at this point. Lol. I think that was well over 20 years ago. Thank you for making this video. I've watched a couple the past hour or so and this one is explaining the depth of a "good start" immediately it seems. This game is much more involved than I realized and that is amazing. Looking forward to playing it now and looking forward to binge watching your videos. You have a new sub.
My man. Thanks for the video. Just picked up Skylines 2 earlier this week and have a long weekend. Always enjoy your content, brother. Much love from NC.
Thank you so much, I put off the game a few months ago and just now I've been coming back and with your videos and other creator's like Infrastructurist and FewCandy I've managed to get a basic understanding again, along with mods. Hopefully this guide helps me after these new updates!
I had the same issue! I was already on a tight budget when I built the plant, the trash backed up and the efficiency halved, and when I built a landfill nearby the trucks seemed to refuse to visit it. Kinda killed my build.
@@CP3oh322 put a district around the power plant and assign the landfill only to that district so the trucks are forcee to go there first. Once the trash is collected you can unassign the landfill from the district
IRL we have an oil power plant in the outskirts of my city's region. It is less than 5 miles from the county landfill complex. And that's as it should be.
One suggestion for the next time we do lots of road building, if you could talk a bit more about how/why you angle the grids you do and slow that bit down that would help a ton! Maybe you could use the draw tool to mark the key orientation points along the map like you did with the industry/community areas? I was building along, but my second grid orientation was all off so I had to make some adjustments. Once I figured out why you oriented the way you did, it made sense, just got confused while following along ^^;.
I'd like to learn how to manage traffic in densely populated urban areas, especially for a few blocks. Traffic is easy to control at the start, but it quickly becomes a problem once there are many people around
You make great guides and I love your story based approach to simulating. You've inspired my multiple playthroughs. I haven't played economy 2.0 yet but i'm looking forward to it.
Every few minutes my mind was blown after seeing you use a mechanic I didn’t know existed/how it worked, and I have 200+ hours. Had to subscribe after this episode. Can’t wait for interchanges!
This is by far the best cities skylines 2 video I have seen. I always struggle especially at the start where I end up with the most ugly, boring and unrealistic grid possible.. Even though you started it as a grid, it's still not boring and it looks realistic. I love some of the little details you explained, so many things I didn't really think of that are going to make my new city I plan to start tonight after work look so much nicer. You really have inspired me to make my next (and first) masterpiece!
Bro you are the best! I've been watching the Magnolia series and others long before I started playing CS2. Now that I've started playing again and watching the new 2.0 series, provides a whole new perspective on the game for me! Thanks!
I just started my 2 week Cities Skylines addiction and found myself looking into getting CS2, so the release of this video is honestly peak timing. Looking forward to finding my way into CS2 through these videos :)!
I've learned so many things watching this video. Thank you CPP! Enjoyed these types of videos from Cities Sylines. Glad to see you've brought this back for CS2! 🎉
Love this series! Thank you! I really struggle with organic looking cities but you make it look so easy! I'm watching this video for the second time because I am very impressed with how you handle city layouts and I wanna make my cities pretty and successful 😅
the video i've been waiting for! as someone who is kind of overwhelmed with what mods introduce and functionally do as i'm still learning the basics, seeing what you can do with the vanilla toolset with these most recent patches versus the nightmares we were making at launch is pretty incredible
I’ve just started playing this for the first time and it’s a lot different from the first game which was a lot easier than this new one, hope you continue with this guide series for CS2
Love to see the return of this series post Eco 2.0. I like that you remind folks in this video that real cities have imperfect curves/lanes. A little imperfection adds to realism.
Since the Economy 2.0 update I was struggling to afford any service even at 50% budget. But going in following this guide has helped immensely, I have all my services at milestone 5 and haven't had to mess with the budget, and a decent positive revenue. I see now that actually planning out a city layout matters more than before and now its all making sense. Thank you for your work on this, it's greatly appreciated!
I like how you draw exactly where you want the road to go even if there will be a conflict, and then adjust the conflicting roads to accomidate the new road. This is really great for the over-all shape of the grid! I've always avoided the conflicting roads and wind around them, treating exiting roads as immutable and having an extra wonkjy grid. CS 2 road tools help a lot too, but thanks I learned something
Thanks for doing this series, was greatly needed as a lot of the older series approaches simply don't work nowadays since the economy update so it's nice to see things being approached from the ground-up rather than just resuming a already thriving old city that was founded on now impossible foundations and just tweaking it. :)
I didn't realize how nervous I was about going back to the game after the economy update untill I saw this and suddendly wasn't anymore! So helpful, thanks Phil :)
This is the most useful Cities Skylines 2 video out there. None can top it. Thank you for being extremely thorough, you've got a skill for teaching. I absolutely cannot wait to see this series come together!
So I built alongside you and a little beyond. I struggle with the way the residential zoning works, like the menu itself. I regularly got EU and US mixed up and at one point accidentally placed med density Apts instead of row housing. The icons just aren't distinct enough, the colors all bleed together and I can't quickly distinguish US from EU properties. It also took me a bit to get into the green but it was so rewarding when I finally did, especially after seeing people freak out about the econ update.
Nice to see the new start with the economy 2.0. Only thing I don't care for with your start, is that the loaded map seems to have way more area unlocked to start with. So, starting with a regular map doesn't allow for the industry boom you set up from the start.
Ive been watching skylines 2 content since it released, but held off on buying the game due to the "issues" at launch. Yesterday (after a lot of updates and fixes) i decided to finally buy the game and here you are with this beautiful video to help me along. Great timing man, thanks dude and gratz on 700k subs! 🥳
I've recently returned to Cities 2.. And I must say It looks incredible easy using the grid tool (I almost never use it) and since I like symetrical aesthetics this is making me feel good. Cuz even at curve intersections it keeps the near perfect symmetrical aesthetic!!
I decided to play along. Something I've wanted to do with a content producer's game series for a long time, but never committed to. This 1 hour video took me about 4 hours to watch, with many re-winds to figure out what I'd missed. For example, right when you said we're in the green, I was so close to running out of money and I was still deep in the red. I very narrowly avoided disaster by rewinding and finding the part where you adjusted the taxes. It didn't take me long to realize I was never going to match your angles and road placement exactly, so my city doesn't look quite like yours. Close, but not quite. Especially where the grids mesh together, there's a lot more jank in mine.
I really appreciated this video. I gave up on CS2 quite soon after the initial launch because I was struggling with the demand and economy. I feel like this video has given me some tools to use and it has motivated me to give it another go. Hope you continue this series!
Love your videos! I quit C:S2 shortly after its release since it was unpolished and was missing content but it seems in the past months things have changed for the better. I might take on the game again later this year, your work is so inspiring!
This video was AWESOME. It was entertaining and had so many helpful, highly applicable tips. Well thought out and thorough. Coming back for first time since launch. Thank you!!!
Hey, wanted to say a big thanks to you for making another ultimate beginners guide. You make the game so accessible with your knowledge and friendly videos. Easily the best Cities: Skylines content creator in my book. Keep up the great work! :)
So glad this series is back. Your videos always make me want to jump back in. Now that the game has relatively stabilized since lunch, what settings are you using to make everything look so good? I personally can't seem to get the game to look as good.
This is awesome! I have Cities 1 & 2, I've been trying to figure out how to import the map of my small town (IRL) and figure out how to "better build". We live a long a river, we flood every other year or so, this year was 100yr high.
Amazing video this should be posted on the steam page as an official game tutorial I learned many new things with 100 hrs already in the game thank you!
Must say that I prefer this editing over the other ones that I watched a few months back with the squeaky voices. Muchhhhhhhh better. Keep up the great work Phil👍
That is a great map choice, I enjoy building on this one too. I'm really looking forward to this series! 6:48 - While Ore deposits do not deplete, Oil wells will run dry. However, specialised industry areas function not only as extractors but also as processors. They will import resources once natural supplies have been exhausted.
Thank you for showing us the mechanics of the Economy 2.0 version of the game. This is super valuable to me; thanks! I have a suggestion for your farm planning, however. Sorry for this being TLDR... I really doubt that most farmers are going to try to maintain forests and tree-lines "all the way around" their farms. It's better to clear that land and keep it mowed or disc'd low to prevent brush fires from destroying the land and buildings, and from killing the livestock or crops. Also, trees will later impede getting around on the land with heavy equipment. If your backhoe blows an engine seal out on the back 40 acres and you need to tow it back to the maintenance shed, you don't want to be forced to drive your tow rig across your already-planted ground just to fetch the backhoe. And driving it across the freshly tilled soil will just crush it and make it harder to plant...or will get your tow rig stuck in the mud. So really, a farm should have access roads or paths to allow you to get to any part of your property without tearing up the crops or damaging the paddocks. And if you have trees, now they will need to be groomed and maintained, or they'll become diseased and stunted. Tree roots will also compete with the crops for water, compost, and fertilizer. And when trees get sick or old, or are struck by lightning or a tornado, they will fall down and crush the crops, or, if they are big enough, could end up blocking access for big machinery such as combines, or harvesters. And then rotting trees actually draw valuable nitrogen OUT of the soil for a long time before they become net-beneficial to the soil. No no, trees need to be removed, or planted only in places that are strategic and logical for what you're doing with that land. Fences with gates are a more realistic option. They will keep livestock in and (most) four-legged predators out. Fences with gates will also prevent poachers and thieves from coming onto the property with their own heavy equipment and stealing your equipment, crops, or livestock, while trees will hide and mask the activities of criminals and vandals. As mentioned above, you might grow a treeline at one end of the property for a windbreak, or maybe for a snowbreak, if you get snow. Or local or state law may require that you build and maintain a tree line along your property that fronts with a certain road or freeway. But I doubt any farmer would want to grow trees on all 4 sides of his property; especially not if he's already in competition with the mega-giant factory farms in the region. Efficiency is the name of the game for the successful farmer, ESPECIALLY if he's a small family farmer, or a member of a farming co-operative. Better to build a fence and treat it with an oil-based protectant (or old motor oil from his great grand daddy's 100 year old John Deere that he still uses every spring) to keep it that wood from rotting. Some of the oldest fences in the world are still "young" by any real measure because they are made of wood and they are preserved regularly with oil, and are maintained in working order by American farmers! It's not unusual to see farms with fences that are 120 years old or older. These fences might be an ugly and greasy black color, but they sure don't need to be replaced just because they got "worn out", no. They only need to be repaired or replaced if they're damaged by weather, vandalism, or an accident. Good series! Thanks for bringing it to us! 😀
I've always wanted to play like a planner and you obviously with your background. Watched you for years and always followed how you build. Thank you for this CPP
This is my favorite series you do! You do a great job explaining decisions to make and what to take into consideration before making them. Keep up the awesome work!
Being a fairly experienced C:S 1 and still having some hours in C:S2 but I hadn't played in a while and this helped my mind to get back on track for doing a decent and properly working city, ty
As always, a very complete guide with lots of information, tricks and tips. The only thing I would do differently is to instead find an already forested area to add the forestry industry to so not to spend so much money on trees at the beginning.
I’m so glad you are doing this series again! I’ve only played CS1 on console and I decided to make the jump to a PC so I could finally play CS2. Excited to follow along and learn how to play the game
Great guide. You clearly make the best videos. Maybe a good hint for new players: As soon as budgets are available raise electricity fee to 112% and water to 108%. They dont complain but Your wind turbines will soon bring money instead of costs. Also activate road side parking fees for districts as soon as possible.
I don't know if this is anything to do with you as a creator but I've literally never had more ads in a video than this one, it feels like every 30 seconds.
Hey! I was just trying to follow your last UBG playlist and ran into issues when you were saying: "let's just buy all these tiles". This is perfect! I did eventually figure out my own city after some trial and error with the sliders but it's still nice to follow along with a more experienced player while I get used to all the mechanics.
I can't play this game... so I will have to live vicariously through you. My computer is 8 years old and can barely run World of Warcraft Classic, the release from 2004
i stopped playing Cities 2 because it felt like there was no improvement on building the city over the first one. now i can see there have been some improvements. the surfaces alone look so satisfying to work with.
Hey there! Just watched your awesome video! Can't wait to see more guides for this game from you. Hoping your next video guide will cover budget systems. I've found a cool strategy to make lots of money early on by tweaking taxes and cutting back on services. Even before hitting level 3, I've been able to rake in up to 4k profit. Once at level 4, I've hit 20k+ through parking, parks, and mostly taxes. And guess what? City growth stays pretty steady at level 4 happiness, and honestly, maintaining level 5 happiness doesn't seem to make a huge difference in growth. Thanks for sharing the tips!
i have found that as soon as you unlock offices subsidising them 1 or 2 % for a while is really profitable. because the demand will be psuedo-constant, and high density offices generate huge amounts of money late game.
Thank You for a new How to Series with the new economy patch. I tried starting a new city after the economy patch released and struggled. This video helps a lot!
This is really helpful! I'll have to use this to design my next city as I couldn't figure out how to stay in the green with the new patch; however, I felt better that I wasn't the only one who experienced this. I'm still concerned that Colossal Order overcorrected a bit in their Economy 2.0 algorithm to be a tad too aggressive but will keep trying!
You realy should be a teacher. Your kids are lucky to have a father thats so educational. Oh I wish I had any teacher with this great ability. I been playing this for some months and Im learning every day. This first part just a great plattform to go on from. Thousand thanks it made my day. Then I watched your 4 hour live and My day is just top of the week.
Thank you so much for making a New beginners guide! I just picked up the game and all the other guides out there are not helping me as they all came out before the economy patch!
Just a easy tips here at 48:55 Build the row home on the corner of the street instead of filling the middle and coming back for the corner. Since you have demands its gonna build right away facing the street you want them to build and you'll be fine to just zone the whole street without having to come back later to fill up the remaining row home zoning on the street corner that you left. Hope that was well explained.
Hope you enjoyed the video! Special thanks to Palm's Time for letting me use the map! Check out their channel here - www.youtube.com/@PalmsTime
Want to see the save? It's available on Paradox mods - mods.paradoxplaza.com/mods/84973/Any
Do you still believe they will one day release on console? I know you mentioned it, but the just delayed it indefinitely and it feels like Paradox has been trimming a lot of fat from their portfolio lately
@@AeliusAnonymous I believe Paradox has said in the past that they are contractually required to release a console version, so it’s highly unlikely they won’t release one.
That said, it could very well be released and abandoned 6 months later, with no bug fixes. Especially if Paradox decides to cut their loses and drop the franchise
@@Tohru_Gaming They are not going to drop the franchise.
Loved this video hoping to see the next one drop soon! Great map!
Could you please post the map save but with only the grid?
You make this look so much easier than it actually is.
You commented at one point that by laying out all the roads first you are developing the city backwards. I'd love to see you do a video where you try and build as close as possible to the way a normal city would develop naturally (Specifically focusing on how the road layout would organically develop rather than having the foundations already down).
Would love to see that too.
Would love to see that too.
This is a brilliant idea!
@@NewoNZ I'd like to see this as well.
If you want to see a city developed in that historical manner check out Akruas' Altengrad series. Extremely different from CPP since he plays heavily modded and basically ignores the simulation and game itself, but he goes in extreme depth on real historical city growth from the start of the 20th century to today.
Oh thank god this series is back after economy 2.0. All my successful cities at this point are played with all tiles unlocked so I can build industry early.
Not sure if you already know this, but zoned industrial has minimal pollution. It doesn't need to be very far from resedential
Btw you can buy tiles far away from existing ones…they don’t have to be connected directly
@@optimistmatt yes, but you need to get services to those isolated tiles.
@@dealbreakerc true true
You can easily get a sustainable city going on the initial tiles. It got even easier with the detailing patch and the new service buildings.
"A little bit off, that's character." A phrase I will now use to describe my uncle.
Hmmm... I too have an uncle.
@@bert.hbuysse5569 - That's nothing. I AM an uncle. And I resemble that remark!
Lol. I use "Don't let perfect be the enemy of good" with my daughter CONSTANTLY now lol.
@@justaskin8523likewise.
Even with 260 hours in the game I found this to be useful. I took a long break while they were fixing the game and this kind of got me back on track to push through builder's block.
I'm partway through CPP's episode, and I'm in the same boat as you. This is good to get the city building brain muscles working again!
Is the game really that broken and full of bugs how people say?
I really think after more mods and updates happen over the next few months this game is gonna finally be what people have been waiting for.
With the base game incorporating a couple important mods from C:S1 and the modding community already going ham, I think the majority of concerns are handled. Now seems like a great time to get into the game with the Economy 2.0 patch done.
@@The_Bliz The amount of content is still definitely an issue. Replayability is very low because of it.
Unless they fix performance on top of that I don't think people are going to choose CS2 over CS1
They need to work over that ridiculously high tile upkeep once more though. Challenging is one thing discouraging another and I feel that extreme upkeep to be the latter
@@saschaz.8243 The tile upkeep is a non issue for new city starts. If it is a issue then you spread beyond your means. Just check your income before you buy a tile, it's really that easy. You can make a sustainable city on the initial tiles and go from there
I’ve been following you for years and several other content creators, mainly for CS1. There is no one that comes even close to you in making tutorials. You have such pedagogical capabilities and you put them masterfully in these outstanding didactic guides. Thank a lot and congratulations
agreed STONGLY!
Man you are SUCH an artist.
This right here is ART, I don't understand how you can be so talented, geniuenly amazing work.
This isn't just a tutorial, it's a masterclass.
You make city building seem so elegant and like works of art.
The way the grids come together and the way you connect them all is just so seemless
I'd love if you had a road building masterclass video. How to determine what the street to call main street is, how to make couplets work; approprate highway links and spacing, and how to realistically transition between them. I think traffic is sometimes the hardest part to understand sometimes. Being able to create an effective road network would bring a lot of value to a lot of players.
Dude your videos are so relaxing but engaging they’re my go-to comfort for bad trips. I don’t even play this game lmao
Woah.. what are the odds I legitamly just looked up newer beginner guides wishing you had one. Thank you for the great videos!
CPP: Road building is more of an art than science
Bifa while holding his lane mathematics book: *explodes*
-hearing Real Civil Engineer saying- "this is the difference between an architect and and engineer"
I just got this game tonight and it is downloading now. I've never played it before. I did love playing Sim Copter and Sim City many, many years ago. I am probably showing my age at this point. Lol. I think that was well over 20 years ago.
Thank you for making this video. I've watched a couple the past hour or so and this one is explaining the depth of a "good start" immediately it seems. This game is much more involved than I realized and that is amazing. Looking forward to playing it now and looking forward to binge watching your videos. You have a new sub.
My man. Thanks for the video. Just picked up Skylines 2 earlier this week and have a long weekend. Always enjoy your content, brother. Much love from NC.
NC too!
Thank you so much, I put off the game a few months ago and just now I've been coming back and with your videos and other creator's like Infrastructurist and FewCandy I've managed to get a basic understanding again, along with mods. Hopefully this guide helps me after these new updates!
42:55 did I hear the pain in your voice from learning that lesson about coal power plants needing garbage collected...
I had the same issue! I was already on a tight budget when I built the plant, the trash backed up and the efficiency halved, and when I built a landfill nearby the trucks seemed to refuse to visit it. Kinda killed my build.
Same here thats why I always save now before building large buildings/services 😂
@@CP3oh322 put a district around the power plant and assign the landfill only to that district so the trucks are forcee to go there first. Once the trash is collected you can unassign the landfill from the district
IRL we have an oil power plant in the outskirts of my city's region. It is less than 5 miles from the county landfill complex. And that's as it should be.
Heh, I noticed it too and remembered the lovely time he had on the stream city build of "Poplar". It was a lesson learned by many that day.
Each time you release a new vid, I know I'm in for a comfy 1h coffee-drinking, relaxing hour
i love that you’re not only teaching us about cities: skylines 2, but also some irl city planning !!
yea poor american city planing... :D
One suggestion for the next time we do lots of road building, if you could talk a bit more about how/why you angle the grids you do and slow that bit down that would help a ton! Maybe you could use the draw tool to mark the key orientation points along the map like you did with the industry/community areas?
I was building along, but my second grid orientation was all off so I had to make some adjustments. Once I figured out why you oriented the way you did, it made sense, just got confused while following along ^^;.
Im doing the same thing, building along is so much fun but I was a bit stressed with the road layout.
I came back to CS2 after Eco 2.0 and I'm loving it so far
Same. Between this and the "detailer's patch" it's a completely new game. Still very flawed, but so much better
Even after 250 hours, i learned so much more with this "Beginners Guide", especially about zoning and the perfect grid. Awesome. Thank you very much!
A beginner's guide is just what I want! So many of these videos assume you know how to do a decent interchange! Thx
I'd like to learn how to manage traffic in densely populated urban areas, especially for a few blocks. Traffic is easy to control at the start, but it quickly becomes a problem once there are many people around
This video is soo good. I didn’t even realize how badly I wanted this until I watched it. Phenomenal work here, Phil.
You make great guides and I love your story based approach to simulating. You've inspired my multiple playthroughs. I haven't played economy 2.0 yet but i'm looking forward to it.
Every few minutes my mind was blown after seeing you use a mechanic I didn’t know existed/how it worked, and I have 200+ hours.
Had to subscribe after this episode. Can’t wait for interchanges!
This is by far the best cities skylines 2 video I have seen. I always struggle especially at the start where I end up with the most ugly, boring and unrealistic grid possible.. Even though you started it as a grid, it's still not boring and it looks realistic. I love some of the little details you explained, so many things I didn't really think of that are going to make my new city I plan to start tonight after work look so much nicer. You really have inspired me to make my next (and first) masterpiece!
Bro you are the best! I've been watching the Magnolia series and others long before I started playing CS2. Now that I've started playing again and watching the new 2.0 series, provides a whole new perspective on the game for me! Thanks!
I just started my 2 week Cities Skylines addiction and found myself looking into getting CS2, so the release of this video is honestly peak timing. Looking forward to finding my way into CS2 through these videos :)!
I got so intimitated at the fact that you laid out SOOOOOO MANY streets in the beginning, i didnt think of laying down roads so far ahead
I've learned so many things watching this video. Thank you CPP! Enjoyed these types of videos from Cities Sylines. Glad to see you've brought this back for CS2! 🎉
I had NO IDEA you could delete trees like that. :slaps forehead: THANK YOU.
* Also: Respect. Your. Topography! 😆
Love this series! Thank you! I really struggle with organic looking cities but you make it look so easy! I'm watching this video for the second time because I am very impressed with how you handle city layouts and I wanna make my cities pretty and successful 😅
the video i've been waiting for!
as someone who is kind of overwhelmed with what mods introduce and functionally do as i'm still learning the basics, seeing what you can do with the vanilla toolset with these most recent patches versus the nightmares we were making at launch is pretty incredible
This is so much more difficult than you make it seem. But definitely helps you’re the goat
I’ve just started playing this for the first time and it’s a lot different from the first game which was a lot easier than this new one, hope you continue with this guide series for CS2
Love to see the return of this series post Eco 2.0. I like that you remind folks in this video that real cities have imperfect curves/lanes. A little imperfection adds to realism.
Since the Economy 2.0 update I was struggling to afford any service even at 50% budget. But going in following this guide has helped immensely, I have all my services at milestone 5 and haven't had to mess with the budget, and a decent positive revenue. I see now that actually planning out a city layout matters more than before and now its all making sense. Thank you for your work on this, it's greatly appreciated!
watching this knowing damn well my 1650 aint gonna run CS2
if you can lower your beauty standarts you can actually play it
Thanks to you I have my first city that hit 100k people. Great vid and keep up the good work!
1:15:29 Fire starts somewhere once again! Look at firefighters trucks at almost middle of screen. 😊
I want to thank you very much for updating the beginners guide to Cities Skyline 2, it's much appreciated. 😊
I like how you draw exactly where you want the road to go even if there will be a conflict, and then adjust the conflicting roads to accomidate the new road. This is really great for the over-all shape of the grid! I've always avoided the conflicting roads and wind around them, treating exiting roads as immutable and having an extra wonkjy grid. CS 2 road tools help a lot too, but thanks I learned something
Thanks for doing this series, was greatly needed as a lot of the older series approaches simply don't work nowadays since the economy update so it's nice to see things being approached from the ground-up rather than just resuming a already thriving old city that was founded on now impossible foundations and just tweaking it. :)
I didn't realize how nervous I was about going back to the game after the economy update untill I saw this and suddendly wasn't anymore! So helpful, thanks Phil :)
This is the most useful Cities Skylines 2 video out there. None can top it. Thank you for being extremely thorough, you've got a skill for teaching. I absolutely cannot wait to see this series come together!
So I built alongside you and a little beyond. I struggle with the way the residential zoning works, like the menu itself. I regularly got EU and US mixed up and at one point accidentally placed med density Apts instead of row housing. The icons just aren't distinct enough, the colors all bleed together and I can't quickly distinguish US from EU properties. It also took me a bit to get into the green but it was so rewarding when I finally did, especially after seeing people freak out about the econ update.
one of the best city tours from this channel in a while. You really get a feel and appreciation for the work done
Nice to see the new start with the economy 2.0. Only thing I don't care for with your start, is that the loaded map seems to have way more area unlocked to start with. So, starting with a regular map doesn't allow for the industry boom you set up from the start.
Apparently, I needed this... Just started playing again and realized I have no idea what I'm doing anymore lol
I have been smashing my head against 2.0 so glad you put this out!
Ive been watching skylines 2 content since it released, but held off on buying the game due to the "issues" at launch. Yesterday (after a lot of updates and fixes) i decided to finally buy the game and here you are with this beautiful video to help me along. Great timing man, thanks dude and gratz on 700k subs! 🥳
I've recently returned to Cities 2.. And I must say It looks incredible easy using the grid tool (I almost never use it) and since I like symetrical aesthetics this is making me feel good. Cuz even at curve intersections it keeps the near perfect symmetrical aesthetic!!
I decided to play along. Something I've wanted to do with a content producer's game series for a long time, but never committed to. This 1 hour video took me about 4 hours to watch, with many re-winds to figure out what I'd missed. For example, right when you said we're in the green, I was so close to running out of money and I was still deep in the red. I very narrowly avoided disaster by rewinding and finding the part where you adjusted the taxes.
It didn't take me long to realize I was never going to match your angles and road placement exactly, so my city doesn't look quite like yours. Close, but not quite. Especially where the grids mesh together, there's a lot more jank in mine.
I really appreciated this video. I gave up on CS2 quite soon after the initial launch because I was struggling with the demand and economy. I feel like this video has given me some tools to use and it has motivated me to give it another go.
Hope you continue this series!
OMG thanks for restarting this city. I haven't played CS2 in over a year, I went back in and immediately went bankrupt... 3 times in a row.
Love your videos! I quit C:S2 shortly after its release since it was unpolished and was missing content but it seems in the past months things have changed for the better. I might take on the game again later this year, your work is so inspiring!
This video was AWESOME. It was entertaining and had so many helpful, highly applicable tips. Well thought out and thorough. Coming back for first time since launch. Thank you!!!
Hey, wanted to say a big thanks to you for making another ultimate beginners guide. You make the game so accessible with your knowledge and friendly videos. Easily the best Cities: Skylines content creator in my book. Keep up the great work! :)
This video covers so much details I didn't know about. And I bet many other players also didn't.
So glad this series is back. Your videos always make me want to jump back in. Now that the game has relatively stabilized since lunch, what settings are you using to make everything look so good? I personally can't seem to get the game to look as good.
This is awesome! I have Cities 1 & 2, I've been trying to figure out how to import the map of my small town (IRL) and figure out how to "better build". We live a long a river, we flood every other year or so, this year was 100yr high.
Thank GOD for CPP. After the economy 2.0 update, all my cities were in the red. Thank you for the simple and easy to follow guide!
Amazing video this should be posted on the steam page as an official game tutorial I learned many new things with 100 hrs already in the game thank you!
I haven't even played Skylines 2 yet, and I'm still hyped for this series.
Must say that I prefer this editing over the other ones that I watched a few months back with the squeaky voices. Muchhhhhhhh better. Keep up the great work Phil👍
That is a great map choice, I enjoy building on this one too. I'm really looking forward to this series!
6:48 - While Ore deposits do not deplete, Oil wells will run dry. However, specialised industry areas function not only as extractors but also as processors. They will import resources once natural supplies have been exhausted.
Thank you for showing us the mechanics of the Economy 2.0 version of the game. This is super valuable to me; thanks!
I have a suggestion for your farm planning, however. Sorry for this being TLDR...
I really doubt that most farmers are going to try to maintain forests and tree-lines "all the way around" their farms. It's better to clear that land and keep it mowed or disc'd low to prevent brush fires from destroying the land and buildings, and from killing the livestock or crops. Also, trees will later impede getting around on the land with heavy equipment. If your backhoe blows an engine seal out on the back 40 acres and you need to tow it back to the maintenance shed, you don't want to be forced to drive your tow rig across your already-planted ground just to fetch the backhoe. And driving it across the freshly tilled soil will just crush it and make it harder to plant...or will get your tow rig stuck in the mud.
So really, a farm should have access roads or paths to allow you to get to any part of your property without tearing up the crops or damaging the paddocks.
And if you have trees, now they will need to be groomed and maintained, or they'll become diseased and stunted. Tree roots will also compete with the crops for water, compost, and fertilizer. And when trees get sick or old, or are struck by lightning or a tornado, they will fall down and crush the crops, or, if they are big enough, could end up blocking access for big machinery such as combines, or harvesters. And then rotting trees actually draw valuable nitrogen OUT of the soil for a long time before they become net-beneficial to the soil. No no, trees need to be removed, or planted only in places that are strategic and logical for what you're doing with that land.
Fences with gates are a more realistic option. They will keep livestock in and (most) four-legged predators out. Fences with gates will also prevent poachers and thieves from coming onto the property with their own heavy equipment and stealing your equipment, crops, or livestock, while trees will hide and mask the activities of criminals and vandals.
As mentioned above, you might grow a treeline at one end of the property for a windbreak, or maybe for a snowbreak, if you get snow. Or local or state law may require that you build and maintain a tree line along your property that fronts with a certain road or freeway. But I doubt any farmer would want to grow trees on all 4 sides of his property; especially not if he's already in competition with the mega-giant factory farms in the region. Efficiency is the name of the game for the successful farmer, ESPECIALLY if he's a small family farmer, or a member of a farming co-operative.
Better to build a fence and treat it with an oil-based protectant (or old motor oil from his great grand daddy's 100 year old John Deere that he still uses every spring) to keep it that wood from rotting. Some of the oldest fences in the world are still "young" by any real measure because they are made of wood and they are preserved regularly with oil, and are maintained in working order by American farmers! It's not unusual to see farms with fences that are 120 years old or older. These fences might be an ugly and greasy black color, but they sure don't need to be replaced just because they got "worn out", no. They only need to be repaired or replaced if they're damaged by weather, vandalism, or an accident.
Good series! Thanks for bringing it to us! 😀
I've always wanted to play like a planner and you obviously with your background. Watched you for years and always followed how you build. Thank you for this CPP
I'm not gonna lie, I'm playing CS1 on my Series X, and I start to get overwhelmed after a while. This video was great to watch.
This is my favorite series you do! You do a great job explaining decisions to make and what to take into consideration before making them. Keep up the awesome work!
Everytime I watch these videos I think! Damnn my 500 hour city started wrong let’s start again! 🎉
Great video ❤
Being a fairly experienced C:S 1 and still having some hours in C:S2 but I hadn't played in a while and this helped my mind to get back on track for doing a decent and properly working city, ty
Your CS1 guides are what got me into the game, glad to see there's a new one for the new game!
That was really aye-opening. Thanks a bunch and keep'em coming!
As always, a very complete guide with lots of information, tricks and tips. The only thing I would do differently is to instead find an already forested area to add the forestry industry to so not to spend so much money on trees at the beginning.
Just installed it on my laptop. Before i begin i need this video for the tutorial 🙌🏻
Phil, you are like the Bob Ross of City Skylines.
pls continue this i loved the old city tour in your ultimate beginner guide in city skylines 1
I’m so glad you are doing this series again! I’ve only played CS1 on console and I decided to make the jump to a PC so I could finally play CS2. Excited to follow along and learn how to play the game
Great guide. You clearly make the best videos. Maybe a good hint for new players:
As soon as budgets are available raise electricity fee to 112% and water to 108%. They dont complain but Your wind turbines will soon bring money instead of costs. Also activate road side parking fees for districts as soon as possible.
I don't know if this is anything to do with you as a creator but I've literally never had more ads in a video than this one, it feels like every 30 seconds.
Hey! I was just trying to follow your last UBG playlist and ran into issues when you were saying: "let's just buy all these tiles". This is perfect!
I did eventually figure out my own city after some trial and error with the sliders but it's still nice to follow along with a more experienced player while I get used to all the mechanics.
Love that you're using my hometown map for this!
I can't play this game... so I will have to live vicariously through you. My computer is 8 years old and can barely run World of Warcraft Classic, the release from 2004
i stopped playing Cities 2 because it felt like there was no improvement on building the city over the first one. now i can see there have been some improvements. the surfaces alone look so satisfying to work with.
Hey there! Just watched your awesome video! Can't wait to see more guides for this game from you. Hoping your next video guide will cover budget systems. I've found a cool strategy to make lots of money early on by tweaking taxes and cutting back on services. Even before hitting level 3, I've been able to rake in up to 4k profit. Once at level 4, I've hit 20k+ through parking, parks, and mostly taxes. And guess what? City growth stays pretty steady at level 4 happiness, and honestly, maintaining level 5 happiness doesn't seem to make a huge difference in growth. Thanks for sharing the tips!
i have found that as soon as you unlock offices subsidising them 1 or 2 % for a while is really profitable. because the demand will be psuedo-constant, and high density offices generate huge amounts of money late game.
The Economy 2.0 and the stealth asset drop have completely changed the game! Been loving the game the past couple of weeks.
Thank You for a new How to Series with the new economy patch. I tried starting a new city after the economy patch released and struggled. This video helps a lot!
This is really helpful! I'll have to use this to design my next city as I couldn't figure out how to stay in the green with the new patch; however, I felt better that I wasn't the only one who experienced this. I'm still concerned that Colossal Order overcorrected a bit in their Economy 2.0 algorithm to be a tad too aggressive but will keep trying!
Thanks to you, I just made my first successful city since the radical update! Sooooooo very nice!
You realy should be a teacher. Your kids are lucky to have a father thats so educational. Oh I wish I had any teacher with this great ability. I been playing this for some months and Im learning every day. This first part just a great plattform to go on from. Thousand thanks it made my day. Then I watched your 4 hour live and My day is just top of the week.
No clue if or when I'll get/play c:s2 but I'm here anyways just because CPP is such a great teacher!!!
Thank you for making this video! I loved the first game and really wanted to get into skylines 2 but I keep going bankrupt. Love your videos!
I'd like to add that when I saw the video upload notification I was ecstatic!
Thank you so much for making a New beginners guide! I just picked up the game and all the other guides out there are not helping me as they all came out before the economy patch!
I've been hoping a video like this would pop up. Things have changed so much since the original ones.
Hell yeah! Finally the game seems to become what I was hoping for from day one. Looking forward to follow you for every episode of this series!:)
I find it funny that both him and overcharged egg are using the same map for the CS2 cities lol
Just a easy tips here at 48:55
Build the row home on the corner of the street instead of filling the middle and coming back for the corner.
Since you have demands its gonna build right away facing the street you want them to build and you'll be fine to just zone the whole street without having to come back later to fill up the remaining row home zoning on the street corner that you left.
Hope that was well explained.