11 Obscure Facts in Gen 1 Pokémon
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- Опубліковано 12 кві 2024
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Credits: Craig Livingstone (Production), Weebra (Editing)
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➤Music Tracks used:
Color Your Night (Instrumental Version) ~ Persona 3 Reload
Wild Pokemon Battle Theme ~ Pokemon Diamond & Pearl
Naked Glow (20th Anniversary Mix) ~ Ridge Racer Type 4
Garage Talk ~ Ridge Racer Type 4
Act on Instinct ~ Catherine
唖然呆然 (disc 2 track 5) ~ Yakuza 0
On Your Way ~ Ridge Racer Type 4
(speculated cut Giovanni Theme)
Report4 - Rescue! ~ Space Channel 5 Part 2
Mr. Top Player ~ Street Fighter 6
Map & Corresponding Index to Encounter Table: puu.sh/257S
Gen 1 Stat Calculator pycosites.com/pkmn/stat_gen1.php (note that all trainer poke have the following DVs: 9 attack, 8 defense, 8 speed and 8 special) - Ігри
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I'm actually surprised you didn't know Lance was from photo. With it being your fav region and everything. That and they are cousins.
What does Blue choose for a starter if you pick them all?
STOP BEING GREEDY
What if u do a rom hack of yellow but for gba like fire red and leaf green that would be so cool
Aw. Only 2 obscure facts before this video becomes unwatchable? Disappointing. UA-cam, do not recommend this channel.
Smith: did you know Lance is Clair's cousin
Everyone: Yes
Yeah no that took me out, he was dishing some good facts and then it's just genuinely funny that fact in particular blew his mind.
I think the unused Giovanni theme isn't for a battle theme but for his encounters in the overworld like we see with major characters in future gens
^^^ Came here to say it
Yea its small stuff like this that makes you know they just be putting out the same shit year in and year out
ding ding diiiiiing
100% agree
I mean.. in gen 1, Gary/blue has an encounter theme
In Gen 1, a move's secondary effect will not affect a Pokémon with the same type of that move. This was to prevent things like poison types being poisoned by moves, or fire type moves burning other fire types. However it also means electric type moves can't paralyze electric types with moves like Thunderbolt. And Body Slam can't paralyze Normal Types.
Boy and the crazy changes to competitive that came as a result of the competitive scene not being aware of this yet the speed running community did.
So can you poison a Poison type with Twineedle?
@@danieldutoit2187 Yes actually and you can paralyse an electric type with Body Slam. Gen 1 is fun like that.
@@Xyrusama I knew about that. You can also paralyze them with Stun Spore. If memory serves Electric Type's proper immunity to Paralysis only started in gen 5 or 6
You can poison steel types in Gen 2 with twin needle. I think you can poison poison types in Gen 1 like 99% sure but cannot confirm with bulbapedia.
should have put the sponsor after the part about getting pokeballs from prof oak. could have been all "speaking of balls"
LOL
💀💀💀💀💀💀💀
7:42 That unused party with the Marowak is a leftover of Red and Blue where, instead of Jessie and James, you fight a rocket guy with that exact team in Silph Co. right before Giovanni.
Was just about to say this
The fact, that a normal Pokemon can't be paralized by Body Slam is at least "documented". In the trainer school in Pokemon Stadium 2 there is actual dialog explaining this fact and that it's no longer present in Gen 2.
Fun fact on the unused theme: It was remastered for the X and Y Victory Road!
Claire even tells you that Lance is her cousin 😐
Gamers when they're presented with text to read:
Yeah, that felt like a really random section of the video. Not only is it kind of obvious, but it's Gen II information. I thought he was leading up to a secret piece of dialogue mentioning Jotho in Gen 1.
Forgot to mention, I can’t read
Yeah ok how many people knew that tho or even remembered it
@@mooganify Anyone who has played Gold, Silver, Crystal, their remakes, Fire Red of Leaf Green.
The hidden oak dialog is also a bit glitched and doesn't scroll properly, which means even the bug testers probably didnt know you could get pokeballs from oak
There were bug testers? The 1st gen games are so glitches, I assume if there really were bug testers they didn't even get as far as obtaining the starter Pokemon before calling it a day.
@@Grey_Warden_Invasion catching and battling was added late into development
@@Grey_Warden_InvasionOf course there were bug tester! Why else would Psychic types be afraid of Bug types? Lol
It is really weird how much unused code is in this game. They had to scratch a lot of stuff due to limited disc space but at the same time they have so much left over code lying around wasting that apparently super valuable disc space.
That's what I'm thinking, as music especially would have taken up a lot of space proportionally back then.
Back in the day, I'd imagine the tool chain was pretty primitive so finding code that wasn't used was pretty hard to do. And ensuring that removed code didn't break anything probably was a concern as well
@@chaoslordmissingnoBasically this, yeah. Even in the modern day, sometimes it can be difficult to say for sure whether a piece of data is important or not, and being the one responsible for needing to restore said code from a backup isn't super high on anyone's list of favorite things to do at work.
Unlike modern games, though, there's another issue - even if it is removed, what do you put in its place? It usually has to be similar to all the code around it. So if you remove text, you add text in its place, if you remove audio, you add audio in its place, etc. And it has to be of equal or smaller size from the thing that was removed, too, making it really awkward to use the space.
In theory, you could move all data so you could combine all spare data into a blob, or split it up accordingly, but if you do that, you also need to find and change anything that got shifted as a result (usually meaning index tables and/or pointers), and that can take forever. If you don't have anything concrete to add in the spot, it's a whole bunch of time freeing up space that might not even get used. So, it's simpler to just leave it unused instead of wasting even more resources trying to change that.
Really feels like that unused text for running away from a wild Pokemon was intended as an alternative to Professor Oak stopping you immediately when stepping into the first grass tile.
This or the ghost in lavender tower before acquiring the silph scope
About #6 it isn't only Body Slam, Thunderbolt and Thunder wouldn't paralyze an electric either and well, Twinneedle wouldn't poison non-poison bug types
There’s just only so much time we can use to explain every little tiny detail, so I didn’t bother mentioning that as it’s more commonly known
@@smithplayspokemon Fair enough, it's just that people assume it's only Body Slam, when it's more so that the secondary effect isn't applied if the move and the attacked Pokemon are the same type
In Pokémon Stadium 2, Earl said in one of his tutorials that this is a feature.
Twinneedle can poison bug types. Secondary poison uses a different check from other statuses that only looks for the defending Pokemon being poison type.
Poison is handled in the code separately from the other statuses, so poison chances on moves are actually correctly only blocked by poison types. So, have fun poisoning Caterpie with twineedle
The Mew glitch. You found an alternate way to activate the Mew glitch.
Omg thats why I randomly got 5 pokeballs from him once as a child?????????????? Now everything makes sense.
yea same
🤯
I knew I wasn't crazy when I remembered getting then w butcouldn't upon replaying the game ten years later lol
Yeah me too 😮
I would periodically try and get them but didn't know why I couldn't. Glad to see this.@@Ammut6
I vividly remember playing Pokemon yellow as a child and running into a wild exeggutor in viridian forest. I had never seen or heard of that pokemon before then. I remember trying for hours to find it again.
Crazy how you found it by total chance as a kid!!
Was that Lance fact something people didn't know? I feel like they were pretty heavy handed with that in gold and silver. Maybe I'm just corrupted by playing gold too much as a kid.
Right? I was kind of surprised at how surprised Smith sounded since I thought that was just common knowledge and conveyed pretty overtly in the games.
yeah, its not a hidden detail.
Agreed. Its like...directly stated in Gen 2 lmao
They literally tell you that. Like how do people not know that
@@ianfinrir8724 to be COMPLETELY fair, the word "cousin" is never used. the guard outside the dragon's den says the Master is Clair's grandfather, and one of the elder's in the dragons den says Lance looks so much like the Master did in his youth, AND that its in their blood. From this, them being related is very obvious.
BUT this just makes the fact them being related the secret such a shock, especially because later games like frlg and masters just flat out say "we are cousins". its not a hidden secret. a better secret is that is Bruno used to train with Brawly.
6:21 never use it in link battles, because that applies there too. It can cause the link battle to desync in RBY
Speaking of Psywave, did you know that if you use Psywave on a Pokemon that's either Lv.1 or Lv.171 the game crashes?!
Its simply due to game attempting to generate a random number that simply does NOT EXIST for these levels when rounded down.
As for that unused theme, its speculated that it was either meant to be used on "Hurry! Get Away!" unused sequence, or Victory Road/Badge Gates.
The fact that you can get 5 free pokeballs in gen 1.. i never saw this is Bulbapedia or any guide. Crazy what we never knew.
Another obscure thing about Gen 1, thanks to Scott's thoughts for showing us, if your Pokémon is paralyzed, its speed is quartered, THEN, if the AI's Pokémon used a stat-buffing move, your Pokémon's speed will be quartered again. Notably seen during the battle with the "(W)rapping Lass"
I hate that girl
Yet, if you use a Speed boosting move such as Agility...
It negates your Speed drop, and just gives you 2x Speed like normal 🤣
(It'll reset if they buff up though)
Oh wow, I always remembered getting Pokeballs from Oak in gen 1 as a kid, but then accepted that it was a later gen. So it was likely real? I think my smol kid brain just didn't catch any mon xD
I always forget about the early version of the long-range trainer glitch in Viridian Forest. I usually wait until Cerulean and use it to get a Mew or two.
In reality the Body Slam not being capable of paralizing is a Quirk/occult mechanic. Same type offensive moves secondary effect cannot affect the pokemon of the same type as that of the move. So Ice moves with posibility to freeze doesn't freeze ice type pokemon etc...
Yeah, is a strange mechanic
The general idea that a Fire-Pokemon can't be burned or an Ice-Pokemon not be frozen is technically very logical (aren't Firemons to this day immune to getting burned?). But as usual with Gen 1, they took a good idea and made it weird :D
A common thing people think the unused music is for for fact 8 is actually the 'Hurry, get away!' section, as it's missing in Red/Blue and only in Yellow. It makes way more sense than Giovanni's theme and the badge check too. All these facts have been around for the longest of times, but hopefully others learnt something new. I was honestly shocked that I knew all of these 😂
“You are bad at this!”
The thing about your rival defaulting to the charmander team is just because of if-else statements. It goes something like if picked_charmander, else if picked_squirtle, else. None of the three flags are set so it just picks the last one
On #9, that team is a Rocket that was in Red/Blue but got cut in Yellow. It's the one that you have to fight before you fight Giovanni in Silph. He got replaced with a Jessie/James fight.
That is probably why I was surprised when people started saying how bad Psywave was since I remembered it being decent in Gen 1
The Gengar (and Mew) glitches are just specific case uses of a very well documented glitch referred to as Trainer Fly. The important thing is triggering a trainer to notice you as you leave the area, be it via Fly, Dig, Teleport, or just whiting out. Theoretically, if you can find a Special stat to use for the final leg of the glitch, you can encounter any Pokémon you want. It's really cool to see in catch-em-all speedruns.
So basically that Viridian glitch is just Mew Glitch with extra steps.
On the note of body slam not causing paralysis to normal types, this is true for any secondary status effect on pokemon that are the same type as the move. Such as twineedle not poisoning bug types
0:52 includes not evolving your starter
Probably because evolving then adds another entry to your Pokedex, and the game isn't able to differentiate an entry from an evolved pokemon, to that of a newly caught pokemon. It'll be a fllag that checks whether you have more than one entry in your Pokedex.
@@LiamAnthony_ That's exactly why it happens. My comments just to remind people who are finding this out for the first time, so they don't let the starter evolve.
I think the unused theme is for a wild encounter when you don’t have Pokémon, so connect that with the “hurry get away” message and I feel like it fits
the unused theme sounds incomplete, like the rhythm section of high threat gen 1 dungeons without any of the other sections to give them personality
Apparently, the name of the theme was found and it's Giovanni japanese name.
Love the sponsor section. Could have easily dropped a “take care of your balls, you are a trainer after all”
It's not just Body Slam which doesn't paralyze normal types, any pokemon is immune to secondary effects of types the same as their own in Gen 1. So Electric Types cannot be paralyzed by electric type attacking moves but can be by body slam for example.
You should use that hidden theme for giovanni's gym or encounter theme
that would be really cool
Normal types not getting paralyzed by body slam is actually something that went unnoticed for years and Smogon/Showdown didn't have that until 2014
I like all of these obscure facts on Gen 1. I’m looking forward to Yellow Legacy.
This might explain how the first wild gen 1 pokemon I met was flareion somehow
Man finally this guy makes good content, this content and the Pokémon glitch video style videos, bawh, these videos are just, GOOD
I think I remember hearing about the "Hurry, get away" thing was also in Red and Blue, also for unknown reasons.
The multiple starter glitch can be abused to get up to 6 Pokémon of the starters. I did this on a n emulator using save states to get it done right. It was actually really fun to do that playthrough.
I did the Viridian glitch back in high school, a decade ago, on my Pokémon yellow cart, using the guide from missingnoXpert. But I don’t think they knew about all the possible encounters because that video said you could run into just Mew, Eggsecute, Nidoqueen, or Electrode i think. But one of the steps in that glitch always made the opposing Pokémon level 1, which isn’t supposed to happen in Gen 1. So once you catch it, you need to get it just the right amount of XP to freak out the code and make it dump MASSIVE amounts of XP which immediately levels them up to 99. So you could have a level 99 team immediately 😂
The Rocket grunt with Cubone, Drowsy, Marowak does exist in Pokémon Red and Blue. In Yellow, he was replaced by Jessie and James.
Ill never forget when I was a kid professor oak had just given me the master ball, I dropped my gameboy and the cartridge fell out, when I turned it back on I was still in front of prof oak and he gave me the master ball and when I checked my items I had 2 master balls
I probably played through this game a hundred times as a kid and never knew Professor Oak gave you PokeBalls lmao
Regarding the body slam fact, this is was intended as a same type attack as the enemy pokemon may not give the opponent a status effect. Fire pokemon can't get burned by a fire type move, normal pokemon can't be paralyzed by a normal type move
Kind of surprised Smith didn't mention the experience underflow glitch along with the lvl 1 Pokémon glitch.
Using the steps to acquire a lvl 1 pokémon as described in this video to get Gengar, try and win a battle with as little experience gain as possible (I think about 14 exp works?). Through some calculation the game performs, the experience value underflows and wraps around to the largest possible value and jumps you from lvl 1 to lvl 100.
Now, while this does mean you don't get /any/ level-up moves since you didn't progress through those levels, your stats will make every fight a cakewalk regardless. IIRC, the most powerful pokémon you could possible face is either Mewtwo or the Professor Oak fight who has pokémon levels ranging from 66-70.
That being said, I also think having a pokémon that strong kind of defeats all the fun of the game ;^^
1:29 wouldnt it be more likely that its tied to the ghost in lavender town?
This dude looks like the Nicholas Cage of Pokemon.
💀💀💀
I’m here to steal the declaration of independence
You've never seen him before?
4:02 Trainer Red %
I personally don't mind if they brought back #6 in new generations. Normals could use a slight buff.
It's also possible to fight Oak with the #11 trainer fly glitch.
One time, I swear to god, when I picked my starter the rival actually picked the type-disadvantaged one and the game text actually acknowledged that they did so. Have no idea how it happened and never got it to happen since, but it's wild.
If you use a game genie cheat code to walk through walls before the fight with the nerd at the fossils, you can pick both of them up. Iirc, this also works at the dojo as well.
To be fair, Bulbasaur was presented as the easy option, given that your starter in the original games was very heavily presented as sort of a pseudo difficulty selection based around the gym leaders, and difficulty of raising the particular Pokemon. So I feel like it makes sense for the game to default to that selection.
Yeah, “side effect” status ailments can’t affect pokemon either the same type as the move. Body Slam won’t ever paralyze Bornal types, Confusion won’t confuse Psychic types, Thundershock won’t paralyze Electric types, etc.
Attacks whose primary effect is the status will work on same types pokemon though. Thunder Wave will paralyze Electrics etc. Poison-types are the exception since they’re just completely immune to the poison status.
#1 can happen in red and blue? I thought it was a yellow exclusive event.
Do the glitch where you don't pick a starter and battle the rival at the end of the Elite 4, then go to Oaks lab and pick a Pokemon then go challenge the rival again.
So, the 3rd event on Oak's lab:
You can buy pokeballs before triggering the event, you cannot have any in your bag or caugh any pokemon either.
Buy, deposit, get 5 more, withdraw =)
infinite money glitch?
just tried it in red/blue & yellow. does it only work before and not after
I thought the unused music went with the “Hurry, run away” text
Run text might be for ghost encounter in tower.
But then they let you pokedoll so they took it out?
My shot in the dark there.
I had no idea you could trigger trainerfly by blacking out. That’s cool.
OH MY GOD !!! FINALLY !!I knew I wasn't crazy and that Oak gave me freebies in my 1rst playthrough when I was little but I could never find someone talk about it !
Body Slam can't paralyze a Normal type because Pokémon can't be status'd by the secondary effect of a move of their type.
5:15 Loved that comedy.
i didnt
I heard from a different vid, that unused music is from the "hurry get away" scene when you encounter mons without any mons of your own
Its more fitting.
Nice Vidéo As Usual i can't wait to play Yellow Legacy
Im so hyped for yellow legacy
It's fascinating to imagine what if pokemon yellow tried to do more anime stuff...
The first secret is so specific but funny thing was I knew about it by playing other games
I got your legacy hack on a cart with a rtc on etsy, I can finally finish
Regarding default Charmander, I'm just glad they initialized the variable. Nasty things could have happened, instead.
I forgot about the pokeballs. It's huge to get them free early
Here's hoping Prof Oak's battle will be in Yellow Legacy
Everytime I see these videos I'm so appreciative of the new back sprites, the old ones where soooooo bad.
There is a much easier way to do this, but you need to skip the Brock fight first. This exploit that messes with the 'You are in a Pokemon Battle" flag gets easier once you can catch an Abra and simply teleport instead of hoping for a random wild battle. That also opens up a whole bunch of pokemon you can use (from their special stat) to get different things. Beating Brock with a Mew is hilarious since it only knows pound at low levels.
3:00 Save corruption is what Nintendo showed us on the Nintendo Power magazine when cloning Pokémon. It auto saves when the traded Pokémon is received.
as a former testicular cancer patient (completely healed now) I appreciate your awareness message
Much love!! Manscaped is a cool company
Me, every time people mention Oak's free Pokeballs: "Wait, people don't know about that and use it every time they play to get the free Pokeballs? Silly."
That thing with Lance isnt a secret. Its literally core plot to Gen 2.
Never knew about the 1st fact, I always thought I just had to go to the pokemart to get them, but cool you get 5 free off the bat
Listening to this while falling asleep and zoned into you talking about testicular cancer and was like “this is obscure when the hell were they talking about that?”
I love those facts!
I'm actually surprised you didn't know Lance was from photo. With it being your fav region and everything. That and they are cousins.
You can skip the person who checks if you've beaten Brock, so you can actually get a Mew and many others as well before you get any badges
That was a lot of little information to get Gengar. It would probably just be easier to find the trainer in the wild who can spawn a Gengar from the mew glitch
That last exploit doesn't necessarily a wild pokemon or that specific trainer. There's also a trainer in viridian forest that walks towards you from off screen. If you press start right when you are on the tile where he spots you, but while you are still off-screen, you can teleport out of there with an escape rope/fly/dig or anything. The glitch then functions the same.
I think you're thinking about yellow
The reason body slam can't paralyze normal types is because in Gen1, you can't inflict status to a pokemon with a move of the same type
I don't know if anyone remembers the Mew glitch. There's a trainer on the way to Bill's house that has a Slowpoke. Skip him and get to a point where you can activate the Gengar glitch. For me, I always picked the Gambler in front of the door of the eastern end of the Underground Path on the Lavender side. You exit the door, walk down one tile, pause the game before he notices you, and either Teleport or Fly back to Cerulean. The fight bubble will pop over his head, but you're out of there before the fight begins. Fight that skipped trainer from earlier, Fly back to Lavender town, head west, unpause the game, and BLAM - Level 7 Mew. This is repeatable for basically as many trainers as you're willing to do it to. I think it works well with this particular NPC because he doesn't notice you until after he's on screen. That is to say the game doesn't know he's there until after the pause menu is opened.
I never knew about how changing Attack will change the level of the Pokemon that appears. Which makes it make sense that every Pokemon I caught this way was Level 7.
Honestly man, with everything you're learning about these games by doing these romhacks you should release a book on it. Like how all the big chef youtubers have their own cookbook, would love to see one on all the things we didnt know on Gens 1-3
In the final fact he didn't mention that you have to make sure that you have space on your party in order to get the LV1 Gengar since you can't withdraw pokemons that are lower than level 2 from your PC box.
Ok
Thoughts on making it so electric pokemon cant be paralyzed? Like how grass pokemon cant be put to sleep or how fire cant be burned?
From what I remember number 6 is the same for all moves with a secondary effect, the secondary effect will not trigger on a pokemon that is the same type as the move.
The bodyslam not paralyzing normal types fact is a quirk of how gen 1 and 2 was coded. That being that electric, fire, poison, and ice types were not immune to paralysis, poison/badly poisoned, burn, and freeze respectively at the time. Rather (to save on memory), the devs made it so that all pokemon were immune to any status effect given from a move of the same type as them. The only exceptions being made in the benefit of those 4 types (i.e. Twin needle not poisoning poison types even though it's a bug type move). This is one big reason why Gen 1 OU went from a meta in competative based around hyper offense and paralysis on glass canons to one with 3 near mandatory normal types on your team who are mostly defensive kings and queens
Lol the gengar glitch is just the mew glitch, but applied earlier
I think the last one is basically the Mew glitch, just with another method to execute though.
Lol all the speedrunners that relied on seismic toss or night shade
you couldn't have said "Ash barely got away from the Spearow attack....and speaking of close shaves...."?