Light Gun Reviews 237: DIY 20 USD VR gun
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- Опубліковано 29 сер 2024
- In this video I show you how I have built a VR gun which has a solenoid driven force feedback for just under 20 USD.
You can download the firmware here:
www.boojakasch...
(respect the copyright)
If at least 80% of people sharing their talents would be this detailed, the world would be a more productive place. ;-)
a very kind thing to say, thank you :D
@@Boojakaschahello, i am stuck at the
step 2:46, it that i have to put putty in, and then expoxy, paste where, also the jar lid and chipwood and then milliput ? I still not understand this please re explain please
@@Boojakaschaplus why there is three holes in the chipwood ? Also is that i have to cut the red part of the gun out only and it would result in the shape of that at 2:28 ?
@@Boojakaschaalso what is the plunger stop socket crooked, is that in the soleroid ? 5:33
@@Boojakaschaalso i dont understand the part 5:43 to 5:57
Very inspiring video. I will certainly try to make something like this with a old airsoft gun. Thanks a lot for this video
@@yannwymann8796 Thank you, I am very glad that you liked it =)
I wish there was a website for hiring someone to build DIY stuff like this at a middle price between the cost of a 1st party product and the cost of the materials.
There is! It's called Fiverr! Very popular in fact =)
Wait until this guy gets a 3D printer.
And as an Alps guy, I would probably get the switches (whatever the size) for keyboard projects, but regardless, they're great.
Thank you =)
There are arcade button housings which accept real keyboard Alps SKCM switches as the inner part :D I will cover them in an upcoming episode^^
Looks good! You need to start including links to the parts you use in these videos. Lots of people would enjoy them. 😉
Thanks a lot! =)
I know what you mean, but as ironically as it sounds in face of the current video title, I don't want to endorse shops like Aliexpress. Those shops are anti-consumer and I am sure they don't threat all people in the value chain as they deserve to be treated^^
Woopdidoo buddy. Newsflash: the clothes you are wearing right now were made in, by western standards, inhuman conditions just like the resources that were mined for the device you use to read this comment.
You literally bought everything on ALI but LARP as FairTradeMan
@@baronvonshekel7323 My Fred Perry shirt was made in Portugal and my Gardeur trouser in Tunesia under exemplary working conditions. Do you have any questions?
I have been working on a vr gun project on and off for a couple of years now, I used an old airsoft gun as a platform, that runs on co2 cannisters in the magazine, making that part easily rechargable (just needs a new mag, and i had lot of therm around from actually playing), and provides a much stronger kick. The issues I have run into were twofold, first, wiring the trigger in ended up feeling wrong, as the "kick" would come after the gun would fire in game, i ended up using a contact on the slide that closed when it went back, not elegant, but worked. The second issue that I have yet to fully overcome, is that the recoil causes the IMU to think the gun is moving quickly up and toward you, until the next positional update, I have tried dampening on the tracker mount, which helped a little, but ideally I need to find a way to temporarily suspend the imu for a few milliseconds each time you fire.
Do you also rely on Vive Trackers or do you use another VR eco system?
@@Boojakascha Yes I also use a vive tracker, though mine is mounted above the slide on a Z Rail (like a scope) as I couldnt fit it on the underbarrel position that you have used.
I see. I was wondering about tracking issues while shooting, but I thought it was due to the gyro sensor going bananas rather than the IR sensors. You see, Beswin and StrikerVR also have solenoid driven Vive Tracker products, so the idea that a solenoid was too strong for a tracker never occurred to me.
@@Boojakascha I imagine it's a lot less pronounced on a solenoid driven plastic gun (though dampening would certainly help, even if it is just a camera plate style with rubber washers), the majority of the majority of the recoil should be in a straight line back toward your wrist. I'm using an all metal sig 226 x5 so its throwing half a pound of metal back every time which probably takes just long enough that the IMU doesnt discount it as noise, but just short enough that it doesnt pick up the next "keyframe" position update from the laser sensors.
What a shame :(
btw did you see episode 218? You can use your CO2 guns for generic cursor shifting shooting games =)
Danke..
you are very welcome!
I'm thinking to put an Air-Mouse on a gun like this. To play regular games like Brutal Doom. I already tested it with Ipega 9057 (have no gyro, but keyboard and mouse inputs). Just duct taped 6-axis 2,4ghz 14€ air mouse on it, and it works like a charm.
My only complaint was it is too heavy to hold with one hand. (But reloading is fun).
That's an awesome idea, Sergey. I am afraid however that the blunt force of the solenoid would side track the cursor movement of the gyro mouse too much. Often gyro controllers don't take strong sudden movement well :(
@@Boojakascha Oh, this is new for me. Seems like bad idea to go for a >PP Gun Mini>FragChuck>ArkadeBlaster
Your idea is cool and certainly doable, but performance will depend on the strength of the force feedback. Think of the Aidus gun attachment, which I have shown in episode 218. It worked very well on the PP Gun mini and also is of on the airsoft gun I used it on. In this video here I use a mule of a solenoid though. Each kick is 2 kg of force (about 20 Newtons). I expect that to change the position offset at each shot. But if you went for a smaller solenoid, it sounds like an awesome project =)
@@Boojakascha Yeah, right now i have to practice with Ipega 9057. My priority Nr.1 is handling with gyro. It matters where you attach air-mouse: under barrel, over barrel and the angle of it. This is a unique experience for me, to hold a gun with both hands and to reload it at the same time. Right now i'm at max. horizontal sensitivity in all games. It's fast and accurate aiming like nothing else. This could be a dream weapon with real recoil and this reload-grip. With attached smartphone it's kinda already is. Streaming over Moonlight. If that smartphone holder were more stable and bigger to fit SteamDeck it would be perfect. Hopefully i can build something myself to support that heavy SteamDeck.
sounds awesome!
Good sir, this is revolutionary. I wrote an Email to You from Your website about it`s revolutionary potential. I am too stupid to pull that kind of magic, I wish I could.
You Unistock is very cool :)
I see difficulties though using Oculus Touch for games that need them to be removed and re-inserted into the stock. As the Touch as no Pogo pins you would have to add contacts, a TS socket, a wire or something similar yourself. When used in this removal requited fashion the only thing I can think of is using really big metal contact pads on both, the stock *and* the controller.
@@Boojakascha This would be possible from the point of the stock.I can create some connection with the cups, and I could do something about the connection cups\controllers. Would it require opening a controller? how about the "false" trigger that would trigger the mechanism? This would be the caveman method, so its seems ok to me :)
@@UFJoy Exactly, you would open the Touch and solder two wires: one to Gnd and one to the signal line of the trigger.
Oh, nice built Ben! Glad to see you using D4184, I have them in all my guns now instead of the MOSFET setup. Hope they hold up in the long run ❤️
I just know them thanks to you, my friend! =)
I feel I will still use SSRs in guns that fit them, but those optically decoupled MOSFET boards are unbeatable when it comes to price^^ Do you also connect them *after* the load, as opposed to how I suggest connecting SSRs?
@@Boojakascha yeah, the size of those isn't for all shells 😅 I have just hooked them up as where the MOSFET pcb would sit, as in the jaybee diagram
I see! cool :D
@@Boojakascha hope they hold up as optical swiching should be more secure I guess. Still using galvanic USB isolators aswell though 🤓
It's just like a condom: never go without :D
Could you do a step by step? I'm pretty new to electrics and that would really help to replicate it and use that knowledge for further projects I plan to do right now.
Which is the step you are struggling the most with?
@@Boojakascha I'm a bit lost, just noticed there's a wiring plan 😂
If I need help with something I'll come back to you!
@@Boojakascha Could a larger solenoid, with more force, could be used too? The casing would obviously be changed.
@@knochi956 There is no restriction to size =) If you look at my gun, you can see that the solenoid is partially outside already anyways. So the changes would just be very minor.
@@Boojakascha Alright, thanks for the help! Could the solenoid also be triggered by a keyboard input wirelessly? I plan to use an arduino nano. Sorry for the many questions, I'm still new to all of this ._.
I wish someone would produce this commercially, maybe the protube vr guys so that we can have more realistic triggers instead of the terrible ones on vr controllers.
well, those are pricy too! The switch is between 1-10 USD. There is no reason to charge hundreds of dollars
Fantastic project, I really wish you had detailed the actual physical wiring and filmed which wire connected where. Without that I fear I cannot build this gun :o( Great project/video though.
Thank you very much! I encourage people to lose their fear of schematic diagrams :P In the end they are just drawings^^
Great video. Which are your favorite light gun games in VR?
Thank you very much =)
My favourite is Pistol Whip
but I also like Space Pirate Trainer and Crime VRigade 1 very much :)
The games I like the least, are the ones that don't run well, like "The American Dream"
Nice work man, does the recoil stop when you run out of bullets ingame or adjust to the rate of fire with the gun your using ingame, single shot and full auto?
Thank you =)
No, right now the gun solely pays attention to the trigger switch and moves the slide whenever you press the trigger. You can change between full auto fire and single shot using a selector switch, though.
@@Boojakascha Cool, sounds like alot of fun. Even though its tempting I dont want to pay $500 + for recoil when that components are so cheap. Hopefully its not too long before someone figures out how to catch the recoil data for us DIY types. Need something like mamehooker for VR games to get recoil out of them. BTW i have an americas Army cab with USB2GUN board running crt emudriver at native resolutions and found your upload on the board very informative and interesting, nothing like some old school arcade light gun games like operation wolf and point blank. Looking forward to more videos in the future.
@@not1iota229 That would be awesome! I guess the software portion is a major contribution to the ProVolver's price, as those guys put in the compatebility work themselves. Thank you very much for your kind words =)
Great video fascinating work
Thank you very much, Dylan =)
What VR Gun software did you use to make placement ? Do they vary greatly or is hand placement somewhat standard across games?
It's called OpenVR InputEmulator. No, placement varies among games. You would use profiles on a per game basis :D
Очень хорошо 👍
Большое спасибо =)
beat it straight... dang the issue with holding the gun diff position the solenoid act diff, same as tc5 :(
Well it's just basic gravity =)
In space both controllers work charmingly :P
@@Boojakascha 👾
@@wallmachine8780 Also your TC5 now gets back up, no matter the orientation, since you use the Flipflop circuit, right?
@@Boojakascha yes, but if holding like gangsta or on certain angles you can feel it trying harder and it slows down a bit, not the complete stop like before
@@wallmachine8780 I see =)
This is honestly amazing. I use Oculus so I don't believe I would be able to make something like this without the base stations. What games would this be compatible with?
There are gun cradles for both the Oculus Touch and Touch 2 controllers. You could mount a fat solenoid to one of those and cut a bit material away from the "barrel".
Just few games natively support the Vive Tracker, but you can re-flash the Tracker to identify as a Vive "Wand". If you do, you can use OpenVR InputEmulator to adjust any offset, which is very handy =) If you do, "all" games support this gun :P
@@Boojakascha Not sure Im familiar with this type of gun cradle. Can you link? Tanx
I'm currently working on a Gun stock project for Quest 2 controllers. Something that can be a riffel with a pullback rack, convert into a hand gun, W/ recoil. If I succeed, will post detailed video.
@Wilson Bradley
yes, something like those:
www.amazon.com/MASiKEN-Controllers-Controller-Compatible-Experience/dp/B08R8NHWL6
There are files on Thingivers too, if you want it 3D printed :D
Your project sounds like lots of fun!
@@WilsonBradleyTheOfficialsorry to resurrect an old comment... but did this ever come to fruition? That sounds amazing
Looking to see if this would be practical for Quest 2 somehow.
Dear Wilson, do you use gun cradles for your Oculus Touch controllers? You could mount a fat solenoid to one of those and cut a bit material away from the "barrel". Then you would get a very similar experience to what I show here :D
@@Boojakascha Ich habe dir ein email geshigt.
Are you sure you did not mistype? I haven't received anything
Nice. Does this work on oculus quest?
The Oculus Touch controllers don't have pins accessible from the outside, right? You would have to open it and attach a TS socket, or something similar, to loop out the trigger signal, but yes, you could do that very well :D
@@Boojakascha would you ever consider making one for viewer for a fee? I have oculus quest 2 and would be very interested in Glock version with haptic feedback!
It's like Lego, halve the gun is building it yourself :D
I feel very flattered, but I would rather put my time in making more goofy videos instead ツ
@@Boojakascha i enjoy the videos, so I understand. If you are ever willing to reconsider, please let me know.
I will, thank you =)
can this work on pc? i cant find cheap light gun, so im planning to build diy light gun for pc
do you mean the tracking or the force feedback?
hi , i think my previous comment ask about buidling a lightgun for pc is lost, i cant find it anywhere, i kinda come back to read it again to make the gun since i have freetime now but the comments is lost. so would you mind if i ask again ? i want to play time crisis with lightgun but a lightgun isnt sold here in my country, and if there is, it really expensive which is out of my reach. so your guide is my only hope to build the lightgun
so first can you write a detail guide about diy a lightgun but for pc instead of vr like the link on this youtube please. , i know there is the different in firmware between those too , i can wait for your reply
I suggesting starting with Lichtknarre (episode 243; ua-cam.com/video/9UhUdQtSlk8/v-deo.html ) and to look further from there, once you made it working.
@@Boojakascha okay
@@Boojakascha hi again, today i come back to the watch the video of 243 , it dont have the recoil like the ep 237, and i kind of dont know what to do because this is the first time i try to do the electronic so i dont know the basic electronic work here and there, so although i understand english, when you talk about electronic, i kinda dont know what part is needed what is not , where this need to connect to , can you provide me straightforward guide diy how to make a pc lightgun with recoil (and all the firmware that needed, please please, thank you so much. oh can you write to me back at soon at posible because today is 6/6 and it a mega sale day so i plan to buy those firmware with more cheap price on online shopping .
Because it's your first project, I recommend to do it step by step. Set up the Wii Remote as a light gun, use it and then add force feedback at a later date.
So with that 18650, were planning to use a boost converter board?
Do you mean a voltage step up converter?
@@Boojakascha Yes. If so, what board is recommendable?
@@OMNI_INFINITY You would match the voltage and and current demands of your solenoid. Other than that there are no concerns.
@@Boojakascha Ah, thanks.
Really cool! I'm going to be doing something very similar for a diy gun4ir build.
Gun4IR has native force feedback capabilities, which will make the work more straight forward :)
@@Boojakascha I decided to 3D print the ODCON1 from thingiverse. If the Guncon1 had a moving slide I would've probably bought one of them to modify.
@@mrburns366 great choice! I love Odwalla's work!