Honestly I love that fact you guys are streaming the inners of MDI practice and mdi itself even knowing that all that stuff usually kept under wraps for strats and what not, its sick too watch absolute cinema
I say this with love. But thinking the general community is just getting their weekly 10s done is hilarious. Most of my friends unfortunately are struggling to get their portals. Pugs and premades. I think the % of players who are just logging on and getting 8/8 10 vaults is probably minimal. But idk, maybe I just am hanging around non bueno players
Last I looked the top 10% cutoff was around 2400. 2500 is all timed 10s. That means less than 10% of the playerbase has portals. If I had to guess I’d say around 5%
I can't even get into 10 pugs, like last expac I'd atleast get into one every week but I'm getting denied at 8 & 9 pugs all day this season is ROUGH man
There's less complaining about m+ because people have already quit. All my friends that tried it already gave up this season and im pugging by myself for now but will probably quit soon
@@kickin123 probably, yeah. And apparently people that arent very good doesnt deserve to play, right? Only the chosen ones, the worthy, the top 1%, the best of the best deserves to play the game. But honestly, Im just tired of trying to pug by myself
@@phmaia1502 As someone who doesn't do any m+ at all, may I ask why your friends don't just keep doing the levels that they can do until they get better? Like you wouldn't start playing league of legends or some other game and then quit after a month because you're not the highest rank. The "getting better" is the fun part.
Growl's guild problem with people soaking 4 orbs at once on silken is something my guild had to review and correct. It can either be : - red side didnt move between poison and web pop. - 2 players cliped each other with poison - someone stayed in the area of the web during the trigger, this one is tricky you'll not be linked with the web but still take damage and trigger an orb so if you are overlaping 2 webs you have to really be mindful of your position. - some dumbo moved on an already existing orb and pop another one on top I hope it'll help some of you!
As a player who tried doing a triple ranged comp with my friends while playing shadow priest, I can confirm that not having crazy amounts of cc/melee kicks makes these dungeons infinitely more frustrating. It's hard to find a group of friends that not only is down to push keys but also down to reroll classes that are good at m+ when they may have already committed to playing a class for their raid
Gilded crest 8 to 9 sounds like a small change but felt very impactful. Since many people play to get 2.5k, m+ basically starts at +5-+7 and ends at +10, considering that range the buff was highly impactful!
The reason you aren't hearing anyone complaining about M+ anymore is because its falling on deaf ears and we are quitting. Its not the challenge of M+, its the inability to play M+. Unless you got a regular group to play with, its damn near impossible to PUG groups. PUGs only accept metas, and thats boring as hell.
They should add the renown/battle pass style timeline for mythic+ rewards. Just something for every 100 score after 2500 or whatever it might be. I think that style of progression is just easy to digest and push for. Titles and cosmetics are fine, but also imagine stuff like your flask timer does not deplete while in an active key, extra gold from completion.
blizzard are definitely too worried about the highest key pushers. just design this to be reasonable for a normal persons cognitive load, and then let the best players push the limits to the moon.
The average American is at a 4th-5th grade reading level bruh. The new "normal" cognitive load is essentially LFR/normal raid, delves and maybe mythic 0s. Open your eyes :)
"in 10 ilvl you will feel differently" good grief, if i imagine the grind i just want to uninstall as a non mythic raider. the solution is to keep portals on 10 and make mythtrack vault 8 again.
@@wiskeeamazingdancer4964 I think thats fair, have gilded's drop from 7's since doing all 7's gets you KSM and if they want higher gear track drip fed weekly from vaults do an 8's, thats a good solution. Doing 7's and depleting cus of peril only to get 5 runed crests is lame.
Don´t defend them nerfing poison cleansing totem pls Growl. It´s not limiting design space. THey just should not make specific debuffs tuned to a level that forces you to bring not only one, but 3 dispells of a certain kind to a dungeon. Decurse, Antipoision and co should be nice to have, nothing more. Just half all the poison dmg and curses and hardtop their scaling at 10. (and you do care a lot about that even on a 5 if 5 is a progress key for you and you do not have a clean run like whatever you imagine, good grief get out of that bubble. it still ticks for 30%++ evenb in low keys).
@@earthwormhimmy it was not deserved for priest then, and they just repeat the mistake. It´s their lazy design making abilities existing in the game since years before all of a sudden overpowered.
For keystone hero idea, dear tettles. What if you took some average Joe players. You coached one team and growl coached another team. N by say week 3 or 4 have them push a 10 in time. Or first to complete a 10 in time wins. If they both do it, then go to who did it the fastest ! Just an idea
The problem with groups isn't that getting group is impossible, it's that less people rolled tank this tier because of nerfs. So less groups are being formed making dps role wayyy more competitive. And if you played with a good frost dk, you'll know that they make your key just that much more easier. It's insane.
@@ghgfjfgkghdfh I came into this tier with 3 tanks and 3 healers. Yes I did have a guild group but I have no issues getting into groups but damn it’s sad seeing undergeared dps trying to push through keys. Maybe this past week you should have seen the ilvls of people trying to do the mythic weekly quest with m0 those dps just wanted to get carried to get their mythic 2 key to try to get pushed along.
It might only sound like 1 key level, but gilded crests dropping on 8's doubles the range of keys which you can acquire gear from before hitting the big 10 barrier. That is pretty huge for people who 8's are relevant content to.
@@Ugoofy1and asking anyone to help with interrupts/dispells gets you a swift version of "stfu noob" or "look at my dps, i dont need to interrupt" Mentally ill people lol
8 Keys giving Gilded Crests was huge. You guys only run +10s but for a lot of players on the cusp and just needing a nudge. The 8s helped a lot. The big thing is getting Gilded crafted gear (Weapons) and maxing out Mythic track items.
Regarding dispels: why not give every healer spec the talent to dispel all schools. You’ve got 3 schools that you can dispel on your usual cooldown and the other 2 incline a longer cd?! That’s makes it less punishing and stills advises people to take for example a healer that can dispel poisons on the regular cd in ara-kara over a healer that cannot
50:47 the issue with both curse dispels this season is for some unholy reason they are fat heal absorbs that ALSO do a lot of ticking damage so you are just wittling down and just die to something else (like the AoE slam in Stonevault or whatever). ALL heal absorbs should just work like Curse of Doom. If you don't get rid of the debuff either by dispelling or actually healing it off you get blasted at the end if it times out. You'll still basically die from not dealing with it, but you won't be sitting at half health for any other stray damage coming your way that just finishes you off.
You guys are cracked if you think the change to 8's wasnt huge. I do 11's and 12's in PUG but guildies could barely time a 9, 8's are farmable for them. Guild ilvl has gone up 10ilvl in 1 week.
As a 2200 io bad healer it would be nice if the big gem guy in stonevault had 1 less mechanic my party had to keep track of. Just seems like there is so much going on in that boss. Like i know its simple on paper, but adds that have to be staggered out, with huge damage, then the purple orbs that need to be absorbed, and swirlies that need to be dodged as a damage check boss is overwhelming the moment you add a pug
48:30 the issue is compounded the higher you go as well. In a pisslow key the big idiot in CoT is probably only getting one cast off so it doesn't matter if it goes off. Not only is it not super lethal, but without PCT everyone just hits a defensive no big deal. When you get higher up not only is the DoT absolutely lethal, but he's going to live long enough to see probably a THIRD cast. What is easier? Perfectly rotating who gets dispelled and can save their defensives while the others have to use one on each set (also good luck healing on the move as some specs since there's a ton of swirlies as well for some reason) or hitting the funny green stick button and completely removing the mechanic?
All healers should be able to dispel all types and you can add a second non-healer class like shaman/druid/mage etc to have a niche dispel to make it easier
All I want to do is relax and do some dungeons to upgrade gear for my character after work day and having spent time with my family, and its rarely possible with guildies so mostly I have to use LFG, but this season it feels like a real chore. I don't have 12h+ time to play wow everyday as I am in my 30ies with job and family and sometimes it takes 30-60min to just get into a group or to form a group from already limited time I have, not even mentioning the concentration needed just to do a +9. This is just not fun and mentally exhausting and I am unfortunately unsubbing.
The fact that there are no more chill keys hits hard. You have to be totally focused for the whole key. It takes longer to get in a key too so you need to maximize your opportunities.
@@Bobington11 To add on to that, lower keys are AWFUL because nobody has a clue what to do, what their class does, how to press their interrupt button etc The squish has been an unmitigated disaster honestly, I hate it so much.
@@WelsyCZ Most guilds advertise M+ but end up not doing shit. I've joined many guilds that say, yeah we key all the time, then you can't get anyone to do anything.
Bench guys, request you discuss the multitude of bugs and QA issues that are plaguing this game right now. It's been an issue this whole expansion, but has recently become unplayable due to the recent patch 11.0.5. The bug forum is exploding right now with issues, the raid is becoming unplayable due to low FPS, the anniversary event is a mess, all due to bug and QA problems. Would be a fun watch, and maybe wake Blizzard up to the fact they need to put more effort into the fundamentals of the game first.
43:40 Dratnos proposed the best idea i've heard of yet! make all afflictions include magic-type. so healers can remove any non-physical debuff but non-healers are limited to non-magic, specific dispel types.
To answer about M+ I played did some tens (even two chested a couple) and realize that the chance of one piece of mythic loot if I'm lucky on a Tues is not worth the effort. 10's used to be the end season goal for each dungeon and than when I felt like it I would push past that with the dungeons I love but now its just a massive grind and I'm already burnt out doing more +10's than I would normally do in a season just to fill a vault. When I can play with friends which is about an hour a week its fun. But pugging still sucks and I have better things to do with my time than roll the dice. So my main is already done for the season and I'm leveling alts and doing stupid shit that doesn't stress me out.
@premiumfruits3528 lol they are far from done, they have the same damage profile as before and I think you don't understand how far ahead they were in top players situations
M+ below 10s could work like this: Have an NPC inside that you can select if you want a timer or not. If no time is selected key won't deplete or advance to next level. If a timer is selected and you fail then you get a lower lvl key. If you time then you get an upgraded key.
1:43:25 even aside from Stonevault I also don't seem to have issues in Seige. That dungeon DOES have problems don't get me wrong, but I have never been domed for a majority of my health for missing a single Brackish Bolt cast or whatever it is called.
For best affix I think Awakened essily takes the cake. Being able to move around a bunch of ways in the dungeon through the obelisks was so good for routing and also solved a lot of skips requiring rogue or warlock or whatever. Also, you didn't "have" to do the affix and COULD pull some of them with the last boss which also added more routing options.
@@amethonys2798 I legit have no idea what your talking about . When you say obelisiks. Crocodiles come into my head . And when u say mini bosses . Shadowlands season 2 come up in my head . Gonna check out awakened right now
As a fury warrior main (maybe changing cause somehow frost keeps getting buffed while we keep getting nerfed) gilded crests dropping from 8’s is a huge change because while I do have almost every dungeon timed on a 10 with my friends when I go over to the lfg system instead of it taking 45 mins to get into a crest farming key it now takes 30 minutes to get into one because it’s 1 key level lower. Big pog.
50:00 While we're at it, can we have a few more way to dispell bleeds other than evokers? A lot of hybrid can help with poison-curse-deseases... but bleed are still limited to evoker - dwarf - Ppal bubble.
Making content so difficult people who play WoW for a living complain about it. No wonder Mythic raid numbers have been a joke for years now. Even worse, M raiding indirectly makes the rest of content worse by forcing dumb gearing systems because M raiding (which barely anyone does) has to give the strongest rewards.
Couldn’t agree more. My friends list and guild is a ghost town. People would rather play an arcade golf game and hang out than play wow on the 5th week. The experience of wow this patch was a huge miss.
They wanted m+ equal to M difficulty, they didn't realize that they bit the hand that helped them progress and make off-meta specs/clases way fucking hard.
@@zhspartan9993 Its wild how hard blizzard wants an esport they are willing to cannibalize the player base just to make an esport centric game. It makes no sense otherwise how hard they are making the game.
U only need the best gear if ur doing the hardest content. It's not a dumb gearing system if good gear actually has weight. I think a dumber loot system is the welfare epics most people want. Keep in mind high lvl keys are also unpopular. The truth is, this season has made people realize they never liked m+, they liked getting free loot.
@@Uko980 Ive said the same thing. They want wow to be an RPG and Esport but you can't have both. This was ultimately one of the biggest issues that plagued Shadow Lands with the faction systems. This isn't like LoL (which I haven't played for a very very long time) where I just level up my runes and I can easily swap roles on the fly and plug meta champion in. If you don't have a meta class you have to start over. Yes its easier but its still time consuming and could take weeks to get back up to the same level where your current main is. In that time they could just nerf the meta class, its too risky IMO.
My work schedule puts me in a situation where I can’t reliably play when most people play. Never had an issue with pugging before, even current raid I got farther as a pug without communication than any other season but not the mythic plus season. After getting above 2k it kinda falls off
My take on the poison cleanse thing is that different dispel types and dps dispelling and any special utility talents of that sort should be useful and noticeably impactful but the reward shouldnt be unlocking the ability to even clear your +10 key as an average player but instead you think "if i bring this, my healer can focus more on damage and this one dispel global will result in more dps in the long run." I dont like healing feeling so punishing and comp restrictive. I simply cannot outheal the curse in stonevault btw...
Dispels aren't fun They've never been fun They aren't particularly hard either it's just a global/knowledge tax I can count on one hand the number of bosses since vanilla where ive had fun dispelling
What’s insane to me is that they do reworks of hero talents for frost DK and it gains damage with no downside, meanwhile ww got a quality of life Change for shadopan and also got it nerfed by 8% to even it out more instead of just letting it be stronger since WW definitely needs the power gain more than the DK or arcane mages do lol.
the stop situation is unbearable - it would've been fine like 5 years ago, but not in DF and especially not now where every pack has 6000 casts and MDI groups with addon support can barely coordinate the kicks, let alone the sheer impossibility of physically trying to target the correct mob in the NAMEPLATE SALAD whgen shit is constantly moving, you have to be moving while trying to dps down the actually important targets
IMO these changes are a clear indication of changing talent design without much regard for tuning. I expect the tuning to come within the next couple of weeks
I think the reason that you can't open the doors in combat in Mists is because every pug would have a caster get targeted by Expel from the Defenders and get sent through the wrong door, teleporting the whole group backwards.
My biggest gripe with the dispells is blizz really wants to have several different dispells but every debuff ends up doing the same thing, big damage to the afflicted guy over time. They want different type of debuffs but won't even get creative with what those do, so everything becomes a healer mechanic
As someone who only plays one hour before going to work I can relate to a lot of the things you guys criticized about the caster mobs, I hope they change that.
When it comes to the tier transmogs I would like to see getting a token when you achieve the ranking/achievement and be able to choose the color. If you rank in all content you get enough to get all the colors.
The lack of complaining comes from apathy. Blizzard does a good job at making people feel apathetic towards their games. People cry out that things need changed and then blizzard doesn't so they move on from the game, and might come back once things get changed, but probably won't till a big patch comes out.
I love Warlocks being sub-par and not played in high keys, and still getting AoE nerf, apparently because Blizz wants to prevent using AoE skills in ST. You know, a thing that isn't happening and that literally not a single person did since the beta nerfs. If Warlocks need a nerf, so do most other classes in the game.
Group Coaching: You theme it like survivor. You find a close enough bunch of people and you have them do challenges against each other. Both teams are going to compete in a +7 siege of Boralus. They will be graded and given points on speed, deaths, major boss mechanics, but also things such as Line of sighting hook or shout, stops, etc. They can lose points for immature communication, excess trash and body pulls, failing to interrupt. You then have the losing team discuss what went wrong in discord, as they try and plead their case as to why it wasn't their fault. You have a coaching session where you talk about things that could improve, or things they did that were just plain wtf man. They then do a 10 Siege in an elimination challenge where they will assess the outcome of the run and anonymously vote to eliminate one person from the group. Then you take candle and they get eaten by Dorki. Cinema. The Bench Presents: The First Great Pug
The best part about these class tuning changes is that they are basically locked in with this being the huge anniversary patch. Hope all the non dk/shamans like getting declined from groups for hours on end.
@@Valvad0ss have you even tried signing up for keys cause it’s exactly this, if your not meta you’re getting curved every time. This day an age of how much “meta” is shoved down people throats to the point where they believe if they don’t have this class they won’t time a key. 3872 signed up lets this past week 1864 declined and inv to 53 of them. I’m 2.7 IO 628 ilvl Sin Rogue. Shit needs to stop being surger coated, there is an issue stop ignoring it.
Grow: If you love playing with your friends and you love your class, M+ is great. No shit lmao the problem is most people's non-meta fav classes are getting shit on. Growl is so out of touch.
Growl so out of touch. Obviously m+ is fun. We all love it. But it clearly needs changes to be less frustrating/more fun for the majority of people. Just bc ur having fun playing as one of the best players in the world playing with the best players in the world… doesn’t mean changes don’t need to happen. Changes that need to happen: Don’t make all dungeons require a shaman bc of poisons curses. Buff other healers apart from rsham. Make CoT spies static and remove RP. Rework siege entirely. Move away from one shots and go towards steady, albeit heavy damage. Remove any mechanics that make tanks kite to drop stacks of something. Make tanks less susceptible to one shots, and move towards steady, reactable damage Make mobs get locked out longer when kicked. Revert death penalty change to go back to 5 seconds per death.
I would add remove the level squish. Not even about getting easy loot. More about allowing a wider range of players be able to enjoy M+ and work their way up to a comfortable level. It didn't get rid of harder difficulties. It just made it +10 higher. I think that contributed largely to why M+ in DF was so fun. People were able to start low and get to their challenge zone then keep pushing til they got better.
“Who even goes for portals anymore?” Yikes. I love the podcast but Growl really missed the mark here. As someone who’s on 11’s, I personally like the suggestion of portals at 12s, but the vast majority of players do not have all 10s timed yet (most barely have any) and the portals are their “endgame” in keys.
The oblivion affix has been hit or miss depending on the boss, like 3rd boss in siege where the wave comes and orbs feels really bad when the boss gets 30% damage increase and wipes you when it does the unavoidable aoe :(
In the end they were talking about a non timed hard m+ dungeon that dropped heroic ilvl loot, wasn't the dragonflight mega dungeon on hardmode like that is season 4.
Specific set color, or even a weapon illusion like the 2100 pvp rating reward, have it be a different color, or just a different design entirely would be cool to have.
regarding casters that spam: i think it´s fine for the mob archetype, they really just have to tune down the scaling and hardcap it at a 10 at most, so you can actually heal through not everything being kicked. It´s nice for mob variance, it´s just really terribly thoughtless in implementation. and yea, i was so shocked when the volley got off in my group yesterday and i did not have to really heal anything. great animation, good cast time and it just does nothing. So weird.
i wish they would've just kept it the way it was before 6 or hell make it 7s for aspect crests if you want to force people to suffer challenger's peril and keep myth at 8s or even 9s so people can farm myth track without having to basically finish their goal (for me and my friends our goal was always portals and then farm gear) it very much ruined my motivation so much so that i did my KSM and ever since didn't step into a single key anymore because i don't have fun anymore with 15 sec death timer (i want to note i play with anywhere between 1-3 friends so the rest is pugs, if i had a full group or if that one friend of mine was actually better at the game maybe i would still have a lot more fun but they also tricked me into some random keys that we had no chance of timing because their old tank friend hasn't played his character in 8 years and we take him into an 8 grim batol at 600)
I'll never touch mythic court but man, growl's rant, specially the 2nd part was fucking hilarious. No matter at what level you raid everyone can relate to that.
Stone boss in stone vault needs another nerf, and the duo boss in stone vault needs to cast half as often because not every group is running dk sham for ranged mele kicks
For NW, now I'm not in turbo high keys (11-12), but I feel like now the move is to just pull 2 gatekeepers and skip Narzuda. You get to keep your orbs (granted you can't necessarily grab the second one easily without a priest) and holy hell that pack is even more ass. Blowing your load on a second gatekeeper and praying is far more managable than "oops we missed a single cast on the 4 caster pack and someone died".
As a general Heroic Raider (as in I generally only log on to raid) I would only do M+ to try and get the seasonal mount. Pushing keys is not a priority and I hear that you only need to time 5-6 keys to get it. Am still struggling to get into a 5+ any pug, but when I do get in I always carry.
I had super fun the few times I got to play with people on my Fury Warrior. Sadly I don't get to play with people. I never thought the difficulties was to high compared to other seasons but I just don't get to play the game. That is not fun and I play other games instead and might try again later.
I'd love to see the affix be changed from a heal absorb-like which you just dispel, to include a reward incentive of +5% damage if you dispel or a large amount of +% healing if you heal it off instead. Incentivises dps to use their utility to dispel, but also means that healers that don't have any immediate answer and need to heal can then catch back up and be rewarded.
Doing a coaching session for people who are stuck at +11 is like coaching a playoff team into the super bowl. while far more people are stuck at 6-9 and have an injured quarterback and a concussed dps. Coach the people who need it lol
Why are you guys talking so much about the affixes you do not even have to play? i actually prefer sanguine over orbs buffing a boss with no way of stopping it without divine shield.
As someone who only does m+ premades and sometimes heroic raid, season has been feeling good (except for pre nerf 12s challenger's peril). I don't get the people who say "im stuck 61X ilvl", just grind your gilded crests and you have full 626 delve/m+ gear + crafted 636s? By then 10s should be way more doable. Some of my more spastic friends were like 623 week 2 with no mythic raid, idk
Why not have the same exact m+ system, no timer but the time is still recorded. You complete the key by finishing the dungeon. Full rewards are awarded. This smoothes skill gap and leavers. And the competitive players still go for time. Win win
the kiss curse affixes just aren't created equal and that is why the orb one feels bad. the curse for the orbs applying damage done to enemies is horrible because sometimes there just isn't counterplay at all and it causes huge chain reactions to the entire group, particularly boss encounters. whereas, simply giving enemies haste is something where either the tank is the one getting hit harder or you use some aoe stops. one of these the boss one shots you, the other the boss requires CD planning by tank/healer.
I haven't done any 12s yet, but as I've been doing my 11s bolts do way too much damage on basically every key, like missing a bolt cast can just kill me as a shadow priest.
Maybe you can see a npc and twice a week you could do a mythic +8 with no timer that rewards all rewards. Coz when you do a +8 in pug atm and the timer is ganna be deplete people just leave your key gets downgraded and your back to doing a 7. At least this way you can get some gilded guaranteed. Could be good for some people.
I'm more and more convinced. This version is great for what mythic plus is supposed to be. Hardcore pseudo speedrunning content. But if they thought delves were going to replace "middle" tier content they were sorely mistaken.
"If you play with friends it´s fun" - yea, sure. But much more fun if you actually progress. Being in the grinder of keys you can absolutely time, but you tank leaves when you have zero wipes because your random ret pala made a single misstep and died to a oneshot and it´s a deplete. Or orbs spawn on the 2nd boss in ara kara when he does his insectswarm dance phase and suddenly the swarm ticks you for 1,4mio dmg per 0,5 sec through a defensive. The power of friendship has limits. The more i think about it the more i am for taking away the timer in gearing keys, give people more room to actually learn. Add the timer at 11 when it´s not about gear, but about the fun of the challenge only (and take away the +10%guile instead to keep a smoother progression curve).
Timer or lives. Like 15 lives. 3 wipes or 1 wipe and 10 people dying randomly but not a complete wipe. That would be one way to do it. Choose a timer or choose do it by lives, similar to delves.
Honestly I love that fact you guys are streaming the inners of MDI practice and mdi itself even knowing that all that stuff usually kept under wraps for strats and what not, its sick too watch absolute cinema
i love it that Growl has a new image of himself every episode
the reason you're hearing way less complaining is because the people that this season left behind have already moved on
See you later less bricked keys
I say this with love. But thinking the general community is just getting their weekly 10s done is hilarious. Most of my friends unfortunately are struggling to get their portals. Pugs and premades. I think the % of players who are just logging on and getting 8/8 10 vaults is probably minimal. But idk, maybe I just am hanging around non bueno players
Last I looked the top 10% cutoff was around 2400. 2500 is all timed 10s. That means less than 10% of the playerbase has portals. If I had to guess I’d say around 5%
Just checked again, and yeah only 5.4% of the playerbase has all timed 10s. This season is very very hard for most players
90% of my friends list quit playing including me. This season is so bad.
I have all 11s timed but I can't get invited into 12s so I quit.
I can't even get into 10 pugs, like last expac I'd atleast get into one every week but I'm getting denied at 8 & 9 pugs all day this season is ROUGH man
There's less complaining about m+ because people have already quit. All my friends that tried it already gave up this season and im pugging by myself for now but will probably quit soon
Don't let the door hit ya, where the good Lord split ya. GG
Jesus Christ. I'm a doc, want me to put you and your friends on TRT? WoW players are the biggest whiners holy shit
bad at the game?
@@kickin123 probably, yeah. And apparently people that arent very good doesnt deserve to play, right? Only the chosen ones, the worthy, the top 1%, the best of the best deserves to play the game.
But honestly, Im just tired of trying to pug by myself
@@phmaia1502 As someone who doesn't do any m+ at all, may I ask why your friends don't just keep doing the levels that they can do until they get better? Like you wouldn't start playing league of legends or some other game and then quit after a month because you're not the highest rank. The "getting better" is the fun part.
Growl's guild problem with people soaking 4 orbs at once on silken is something my guild had to review and correct. It can either be :
- red side didnt move between poison and web pop.
- 2 players cliped each other with poison
- someone stayed in the area of the web during the trigger, this one is tricky you'll not be linked with the web but still take damage and trigger an orb so if you are overlaping 2 webs you have to really be mindful of your position.
- some dumbo moved on an already existing orb and pop another one on top
I hope it'll help some of you!
As a player who tried doing a triple ranged comp with my friends while playing shadow priest, I can confirm that not having crazy amounts of cc/melee kicks makes these dungeons infinitely more frustrating. It's hard to find a group of friends that not only is down to push keys but also down to reroll classes that are good at m+ when they may have already committed to playing a class for their raid
Would be easier if blizzard just rolls back the alt gearing nerfs and make alting actually accessible like in DF
Imagine doing class rework that results in DPS loss...
Gilded crest 8 to 9 sounds like a small change but felt very impactful. Since many people play to get 2.5k, m+ basically starts at +5-+7 and ends at +10, considering that range the buff was highly impactful!
The reason you aren't hearing anyone complaining about M+ anymore is because its falling on deaf ears and we are quitting. Its not the challenge of M+, its the inability to play M+. Unless you got a regular group to play with, its damn near impossible to PUG groups. PUGs only accept metas, and thats boring as hell.
They should add the renown/battle pass style timeline for mythic+ rewards. Just something for every 100 score after 2500 or whatever it might be. I think that style of progression is just easy to digest and push for. Titles and cosmetics are fine, but also imagine stuff like your flask timer does not deplete while in an active key, extra gold from completion.
blizzard are definitely too worried about the highest key pushers. just design this to be reasonable for a normal persons cognitive load, and then let the best players push the limits to the moon.
The average American is at a 4th-5th grade reading level bruh. The new "normal" cognitive load is essentially LFR/normal raid, delves and maybe mythic 0s. Open your eyes :)
Lets go this is going to be absolute cinema with the patch notes for today
"in 10 ilvl you will feel differently"
good grief, if i imagine the grind i just want to uninstall as a non mythic raider. the solution is to keep portals on 10 and make mythtrack vault 8 again.
I agree, portals are my goal for all seasons. Having myth gear only come from same key level as the goal is a bit meh
@@wiskeeamazingdancer4964 I think thats fair, have gilded's drop from 7's since doing all 7's gets you KSM and if they want higher gear track drip fed weekly from vaults do an 8's, thats a good solution. Doing 7's and depleting cus of peril only to get 5 runed crests is lame.
Nah just get gud
@@omkardhami2687have you timed all 15s yet? If not mind your own business
@@prithwishroy1984 like 5 people have done that lol not really a good gauge
Don´t defend them nerfing poison cleansing totem pls Growl. It´s not limiting design space.
THey just should not make specific debuffs tuned to a level that forces you to bring not only one, but 3 dispells of a certain kind to a dungeon. Decurse, Antipoision and co should be nice to have, nothing more. Just half all the poison dmg and curses and hardtop their scaling at 10. (and you do care a lot about that even on a 5 if 5 is a progress key for you and you do not have a clean run like whatever you imagine, good grief get out of that bubble. it still ticks for 30%++ evenb in low keys).
Growl is about as sharp as a marble
if priest had MD nerfed to 2 mins then PCT is appropriately nerfed to 2 mins. simple as
@@earthwormhimmy based and spite-pilled
@@earthwormhimmy it was not deserved for priest then, and they just repeat the mistake. It´s their lazy design making abilities existing in the game since years before all of a sudden overpowered.
You have no idea how much i miss just having the simple Dispel without a cooldown, oddly i am less bothered by the Mass Dispel.
For keystone hero idea, dear tettles. What if you took some average Joe players. You coached one team and growl coached another team. N by say week 3 or 4 have them push a 10 in time. Or first to complete a 10 in time wins. If they both do it, then go to who did it the fastest ! Just an idea
The problem with groups isn't that getting group is impossible, it's that less people rolled tank this tier because of nerfs. So less groups are being formed making dps role wayyy more competitive. And if you played with a good frost dk, you'll know that they make your key just that much more easier. It's insane.
Fewer*
Don’t blame it on tanks not being rolled.
Do you have any proof of this whatsoever? Haven't tanks ALWAYS been scarce?
@@ghgfjfgkghdfh I came into this tier with 3 tanks and 3 healers. Yes I did have a guild group but I have no issues getting into groups but damn it’s sad seeing undergeared dps trying to push through keys. Maybe this past week you should have seen the ilvls of people trying to do the mythic weekly quest with m0 those dps just wanted to get carried to get their mythic 2 key to try to get pushed along.
the problem is people making unsubstantiated claims based on their personal experience. you might be right, but we'd never know
It might only sound like 1 key level, but gilded crests dropping on 8's doubles the range of keys which you can acquire gear from before hitting the big 10 barrier. That is pretty huge for people who 8's are relevant content to.
@@Ugoofy1 I'm surprised you're anti DEI since you're such a drama queen. Push higher keys if your fragile ego needs to flex on others lmao.
@@Ugoofy1and asking anyone to help with interrupts/dispells gets you a swift version of "stfu noob" or "look at my dps, i dont need to interrupt" Mentally ill people lol
@@Ugoofy1ur cringe lmao
@@Ugoofy1 cringe
@@Ugoofy1 Who decides who "deserves" anything ? You sound like an elitist moron
8 Keys giving Gilded Crests was huge. You guys only run +10s but for a lot of players on the cusp and just needing a nudge.
The 8s helped a lot. The big thing is getting Gilded crafted gear (Weapons) and maxing out Mythic track items.
Regarding dispels: why not give every healer spec the talent to dispel all schools. You’ve got 3 schools that you can dispel on your usual cooldown and the other 2 incline a longer cd?!
That’s makes it less punishing and stills advises people to take for example a healer that can dispel poisons on the regular cd in ara-kara over a healer that cannot
Because blizzard is lazy. Its the same with br and bl.
It forces you to use class xy and that what they want
And they dared talk about "bring the player not the class" which is clearly not the case
50:47 the issue with both curse dispels this season is for some unholy reason they are fat heal absorbs that ALSO do a lot of ticking damage so you are just wittling down and just die to something else (like the AoE slam in Stonevault or whatever).
ALL heal absorbs should just work like Curse of Doom. If you don't get rid of the debuff either by dispelling or actually healing it off you get blasted at the end if it times out. You'll still basically die from not dealing with it, but you won't be sitting at half health for any other stray damage coming your way that just finishes you off.
Liquid members attacking Growl over Mythic Silken Court is weird af.
Casually saying
1 button to cleanse 40M AoE damage was "just" a bone thrown at Shamans
The guy is totally disconnected from reality
Imagine quaking on last boss of Grim Batol. That shit would be horrendous
Good affixes: awakened, encrypted, shrouded. Glad that necrotic, explosive orbs, and bursting are gone.
You guys are cracked if you think the change to 8's wasnt huge.
I do 11's and 12's in PUG but guildies could barely time a 9, 8's are farmable for them.
Guild ilvl has gone up 10ilvl in 1 week.
As a 2200 io bad healer it would be nice if the big gem guy in stonevault had 1 less mechanic my party had to keep track of. Just seems like there is so much going on in that boss. Like i know its simple on paper, but adds that have to be staggered out, with huge damage, then the purple orbs that need to be absorbed, and swirlies that need to be dodged as a damage check boss is overwhelming the moment you add a pug
48:30 the issue is compounded the higher you go as well. In a pisslow key the big idiot in CoT is probably only getting one cast off so it doesn't matter if it goes off. Not only is it not super lethal, but without PCT everyone just hits a defensive no big deal.
When you get higher up not only is the DoT absolutely lethal, but he's going to live long enough to see probably a THIRD cast. What is easier? Perfectly rotating who gets dispelled and can save their defensives while the others have to use one on each set (also good luck healing on the move as some specs since there's a ton of swirlies as well for some reason) or hitting the funny green stick button and completely removing the mechanic?
All healers should be able to dispel all types and you can add a second non-healer class like shaman/druid/mage etc to have a niche dispel to make it easier
All I want to do is relax and do some dungeons to upgrade gear for my character after work day and having spent time with my family, and its rarely possible with guildies so mostly I have to use LFG, but this season it feels like a real chore. I don't have 12h+ time to play wow everyday as I am in my 30ies with job and family and sometimes it takes 30-60min to just get into a group or to form a group from already limited time I have, not even mentioning the concentration needed just to do a +9. This is just not fun and mentally exhausting and I am unfortunately unsubbing.
Play resto shaman INSTA invites , you can even pick best groups
The fact that there are no more chill keys hits hard. You have to be totally focused for the whole key. It takes longer to get in a key too so you need to maximize your opportunities.
@@Bobington11 To add on to that, lower keys are AWFUL because nobody has a clue what to do, what their class does, how to press their interrupt button etc
The squish has been an unmitigated disaster honestly, I hate it so much.
Sorry, why is it not possible with guildies? Whats the point of your guild if you cannot play with them?
@@WelsyCZ Most guilds advertise M+ but end up not doing shit. I've joined many guilds that say, yeah we key all the time, then you can't get anyone to do anything.
Bench guys, request you discuss the multitude of bugs and QA issues that are plaguing this game right now. It's been an issue this whole expansion, but has recently become unplayable due to the recent patch 11.0.5. The bug forum is exploding right now with issues, the raid is becoming unplayable due to low FPS, the anniversary event is a mess, all due to bug and QA problems. Would be a fun watch, and maybe wake Blizzard up to the fact they need to put more effort into the fundamentals of the game first.
43:40 Dratnos proposed the best idea i've heard of yet! make all afflictions include magic-type. so healers can remove any non-physical debuff but non-healers are limited to non-magic, specific dispel types.
Growl: Solo pugs are struggling to do +9s.
Also Growl: It would be cool if the portals were at +12.
To answer about M+ I played did some tens (even two chested a couple) and realize that the chance of one piece of mythic loot if I'm lucky on a Tues is not worth the effort. 10's used to be the end season goal for each dungeon and than when I felt like it I would push past that with the dungeons I love but now its just a massive grind and I'm already burnt out doing more +10's than I would normally do in a season just to fill a vault.
When I can play with friends which is about an hour a week its fun. But pugging still sucks and I have better things to do with my time than roll the dice.
So my main is already done for the season and I'm leveling alts and doing stupid shit that doesn't stress me out.
All the DKs was just hoping the nerf was not too hard in the patch, and them they got hit with almost 10% buff lol
Last minute changes, look at the patch notes, frost got fucking shredded, they're done.
Its barely a nerf lol@@premiumfruits3528
@@premiumfruits3528a big fat 3%!!
@premiumfruits3528 lol they are far from done, they have the same damage profile as before and I think you don't understand how far ahead they were in top players situations
@@premiumfruits3528 people are so dramatic
M+ below 10s could work like this:
Have an NPC inside that you can select if you want a timer or not.
If no time is selected key won't deplete or advance to next level.
If a timer is selected and you fail then you get a lower lvl key. If you time then you get an upgraded key.
1:43:25 even aside from Stonevault I also don't seem to have issues in Seige. That dungeon DOES have problems don't get me wrong, but I have never been domed for a majority of my health for missing a single Brackish Bolt cast or whatever it is called.
For best affix I think Awakened essily takes the cake. Being able to move around a bunch of ways in the dungeon through the obelisks was so good for routing and also solved a lot of skips requiring rogue or warlock or whatever.
Also, you didn't "have" to do the affix and COULD pull some of them with the last boss which also added more routing options.
What was the awakened affix even ?😂 I played season 4 m+ on a very high level and I can’t even remember
@@Thrall966 the one with the obelisks and minibosses.
@@amethonys2798 I legit have no idea what your talking about . When you say obelisiks. Crocodiles come into my head . And when u say mini bosses . Shadowlands season 2 come up in my head . Gonna check out awakened right now
@@amethonys2798 oh you’re on about the BFA affix and not dragonflight season 4 awakened . Makes sense why I know nothing about it since I skipped BFA
We just need a subset of pings that are: "I kick next cast", "Needs kick next cast", "Do not interrupt this cast"
As a fury warrior main (maybe changing cause somehow frost keeps getting buffed while we keep getting nerfed) gilded crests dropping from 8’s is a huge change because while I do have almost every dungeon timed on a 10 with my friends when I go over to the lfg system instead of it taking 45 mins to get into a crest farming key it now takes 30 minutes to get into one because it’s 1 key level lower. Big pog.
50:00
While we're at it, can we have a few more way to dispell bleeds other than evokers?
A lot of hybrid can help with poison-curse-deseases... but bleed are still limited to evoker - dwarf - Ppal bubble.
Making content so difficult people who play WoW for a living complain about it. No wonder Mythic raid numbers have been a joke for years now. Even worse, M raiding indirectly makes the rest of content worse by forcing dumb gearing systems because M raiding (which barely anyone does) has to give the strongest rewards.
Couldn’t agree more. My friends list and guild is a ghost town. People would rather play an arcade golf game and hang out than play wow on the 5th week.
The experience of wow this patch was a huge miss.
They wanted m+ equal to M difficulty, they didn't realize that they bit the hand that helped them progress and make off-meta specs/clases way fucking hard.
@@zhspartan9993 Its wild how hard blizzard wants an esport they are willing to cannibalize the player base just to make an esport centric game. It makes no sense otherwise how hard they are making the game.
U only need the best gear if ur doing the hardest content. It's not a dumb gearing system if good gear actually has weight. I think a dumber loot system is the welfare epics most people want. Keep in mind high lvl keys are also unpopular. The truth is, this season has made people realize they never liked m+, they liked getting free loot.
@@Uko980 Ive said the same thing. They want wow to be an RPG and Esport but you can't have both. This was ultimately one of the biggest issues that plagued Shadow Lands with the faction systems. This isn't like LoL (which I haven't played for a very very long time) where I just level up my runes and I can easily swap roles on the fly and plug meta champion in. If you don't have a meta class you have to start over. Yes its easier but its still time consuming and could take weeks to get back up to the same level where your current main is. In that time they could just nerf the meta class, its too risky IMO.
My work schedule puts me in a situation where I can’t reliably play when most people play. Never had an issue with pugging before, even current raid I got farther as a pug without communication than any other season but not the mythic plus season. After getting above 2k it kinda falls off
This episode needs to be 4+ hours longer!
28:11
Blizzard has gone on record saying that if you pull the boss as intended and it breaks, giving you a kill. Its legitimate, thats on Blizz.
My take on the poison cleanse thing is that different dispel types and dps dispelling and any special utility talents of that sort should be useful and noticeably impactful but the reward shouldnt be unlocking the ability to even clear your +10 key as an average player but instead you think "if i bring this, my healer can focus more on damage and this one dispel global will result in more dps in the long run." I dont like healing feeling so punishing and comp restrictive. I simply cannot outheal the curse in stonevault btw...
Dispels aren't fun
They've never been fun
They aren't particularly hard either it's just a global/knowledge tax
I can count on one hand the number of bosses since vanilla where ive had fun dispelling
What’s insane to me is that they do reworks of hero talents for frost DK and it gains damage with no downside, meanwhile ww got a quality of life Change for shadopan and also got it nerfed by 8% to even it out more instead of just letting it be stronger since WW definitely needs the power gain more than the DK or arcane mages do lol.
Silken court is bad, it's bad on heroic, it's bad on normal. It's a bad boss
You guys are so funny together lmao this shits so good
the stop situation is unbearable - it would've been fine like 5 years ago, but not in DF and especially not now where every pack has 6000 casts and MDI groups with addon support can barely coordinate the kicks, let alone the sheer impossibility of physically trying to target the correct mob in the NAMEPLATE SALAD whgen shit is constantly moving, you have to be moving while trying to dps down the actually important targets
IMO these changes are a clear indication of changing talent design without much regard for tuning. I expect the tuning to come within the next couple of weeks
the problem right there, couple of weeks. They take way to much adjusting.
@@termintot4645 Turns out it only took a couple of hours. Arcane and Frost DK nerfed already
I think the reason that you can't open the doors in combat in Mists is because every pug would have a caster get targeted by Expel from the Defenders and get sent through the wrong door, teleporting the whole group backwards.
My biggest gripe with the dispells is blizz really wants to have several different dispells but every debuff ends up doing the same thing, big damage to the afflicted guy over time. They want different type of debuffs but won't even get creative with what those do, so everything becomes a healer mechanic
I miss the adventures of jangbi
Bring back the Jang
As someone who only plays one hour before going to work I can relate to a lot of the things you guys criticized about the caster mobs, I hope they change that.
When it comes to the tier transmogs I would like to see getting a token when you achieve the ranking/achievement and be able to choose the color. If you rank in all content you get enough to get all the colors.
The lack of complaining comes from apathy. Blizzard does a good job at making people feel apathetic towards their games. People cry out that things need changed and then blizzard doesn't so they move on from the game, and might come back once things get changed, but probably won't till a big patch comes out.
I love Warlocks being sub-par and not played in high keys, and still getting AoE nerf, apparently because Blizz wants to prevent using AoE skills in ST.
You know, a thing that isn't happening and that literally not a single person did since the beta nerfs. If Warlocks need a nerf, so do most other classes in the game.
Group Coaching: You theme it like survivor. You find a close enough bunch of people and you have them do challenges against each other.
Both teams are going to compete in a +7 siege of Boralus. They will be graded and given points on speed, deaths, major boss mechanics, but also things such as Line of sighting hook or shout, stops, etc. They can lose points for immature communication, excess trash and body pulls, failing to interrupt. You then have the losing team discuss what went wrong in discord, as they try and plead their case as to why it wasn't their fault. You have a coaching session where you talk about things that could improve, or things they did that were just plain wtf man. They then do a 10 Siege in an elimination challenge where they will assess the outcome of the run and anonymously vote to eliminate one person from the group. Then you take candle and they get eaten by Dorki. Cinema.
The Bench Presents: The First Great Pug
The best part about these class tuning changes is that they are basically locked in with this being the huge anniversary patch. Hope all the non dk/shamans like getting declined from groups for hours on end.
Lmao Yall are so hyperbolic. Its not even like that; chill
@@Valvad0ss have you even tried signing up for keys cause it’s exactly this, if your not meta you’re getting curved every time. This day an age of how much “meta” is shoved down people throats to the point where they believe if they don’t have this class they won’t time a key. 3872 signed up lets this past week 1864 declined and inv to 53 of them. I’m 2.7 IO 628 ilvl Sin Rogue. Shit needs to stop being surger coated, there is an issue stop ignoring it.
@@shampayne3914 you're acting like this hasn't been WoW since Legion lol
@@YunaxEU wouldn’t know, started at the beginning of dragonflight. Is this the experience you’d like to have as your second expansion?
@@shampayne3914 Probably not but it will always be an issue. You either play meta specs or push your own key, that's just how it's always been
Grow: If you love playing with your friends and you love your class, M+ is great.
No shit lmao the problem is most people's non-meta fav classes are getting shit on. Growl is so out of touch.
....that's what he was saying, right? most people pug. and so - m+ is often Not Great.
Growl so out of touch. Obviously m+ is fun. We all love it. But it clearly needs changes to be less frustrating/more fun for the majority of people. Just bc ur having fun playing as one of the best players in the world playing with the best players in the world… doesn’t mean changes don’t need to happen.
Changes that need to happen:
Don’t make all dungeons require a shaman bc of poisons curses.
Buff other healers apart from rsham.
Make CoT spies static and remove RP.
Rework siege entirely.
Move away from one shots and go towards steady, albeit heavy damage.
Remove any mechanics that make tanks kite to drop stacks of something.
Make tanks less susceptible to one shots, and move towards steady, reactable damage
Make mobs get locked out longer when kicked.
Revert death penalty change to go back to 5 seconds per death.
I would add remove the level squish. Not even about getting easy loot. More about allowing a wider range of players be able to enjoy M+ and work their way up to a comfortable level. It didn't get rid of harder difficulties. It just made it +10 higher. I think that contributed largely to why M+ in DF was so fun. People were able to start low and get to their challenge zone then keep pushing til they got better.
“Who even goes for portals anymore?”
Yikes.
I love the podcast but Growl really missed the mark here. As someone who’s on 11’s, I personally like the suggestion of portals at 12s, but the vast majority of players do not have all 10s timed yet (most barely have any) and the portals are their “endgame” in keys.
Ppl with dedicated MDI groups bullish weird right??
Extremely.
10-15 is shit for heroic level guilds
It’s the gearing that’s an issue, not the affixes or difficulty. Having to raid sucks as a m+’er. Has made me skip this season.
The oblivion affix has been hit or miss depending on the boss, like 3rd boss in siege where the wave comes and orbs feels really bad when the boss gets 30% damage increase and wipes you when it does the unavoidable aoe :(
In the end they were talking about a non timed hard m+ dungeon that dropped heroic ilvl loot, wasn't the dragonflight mega dungeon on hardmode like that is season 4.
Specific set color, or even a weapon illusion like the 2100 pvp rating reward, have it be a different color, or just a different design entirely would be cool to have.
Thanks for filling my 6 hour maintenance time!
regarding casters that spam: i think it´s fine for the mob archetype, they really just have to tune down the scaling and hardcap it at a 10 at most, so you can actually heal through not everything being kicked. It´s nice for mob variance, it´s just really terribly thoughtless in implementation.
and yea, i was so shocked when the volley got off in my group yesterday and i did not have to really heal anything. great animation, good cast time and it just does nothing. So weird.
i wish they would've just kept it the way it was before 6 or hell make it 7s for aspect crests if you want to force people to suffer challenger's peril and keep myth at 8s or even 9s so people can farm myth track without having to basically finish their goal (for me and my friends our goal was always portals and then farm gear)
it very much ruined my motivation so much so that i did my KSM and ever since didn't step into a single key anymore because i don't have fun anymore with 15 sec death timer (i want to note i play with anywhere between 1-3 friends so the rest is pugs, if i had a full group or if that one friend of mine was actually better at the game maybe i would still have a lot more fun but they also tricked me into some random keys that we had no chance of timing because their old tank friend hasn't played his character in 8 years and we take him into an 8 grim batol at 600)
I'll never touch mythic court but man, growl's rant, specially the 2nd part was fucking hilarious. No matter at what level you raid everyone can relate to that.
Stone boss in stone vault needs another nerf, and the duo boss in stone vault needs to cast half as often because not every group is running dk sham for ranged mele kicks
For NW, now I'm not in turbo high keys (11-12), but I feel like now the move is to just pull 2 gatekeepers and skip Narzuda. You get to keep your orbs (granted you can't necessarily grab the second one easily without a priest) and holy hell that pack is even more ass.
Blowing your load on a second gatekeeper and praying is far more managable than "oops we missed a single cast on the 4 caster pack and someone died".
Just saw tettle‘s video and instantly searched for that, luckily it’s already up let’s go
Delve participation weekly chart would be interesting
As a general Heroic Raider (as in I generally only log on to raid) I would only do M+ to try and get the seasonal mount. Pushing keys is not a priority and I hear that you only need to time 5-6 keys to get it. Am still struggling to get into a 5+ any pug, but when I do get in I always carry.
I had super fun the few times I got to play with people on my Fury Warrior. Sadly I don't get to play with people. I never thought the difficulties was to high compared to other seasons but I just don't get to play the game. That is not fun and I play other games instead and might try again later.
I'd love to see the affix be changed from a heal absorb-like which you just dispel, to include a reward incentive of +5% damage if you dispel or a large amount of +% healing if you heal it off instead. Incentivises dps to use their utility to dispel, but also means that healers that don't have any immediate answer and need to heal can then catch back up and be rewarded.
2:00:10 YES! Please, please, please. Key level 8 difficulty (no timer) mega dungeon that drops guilded crests. That's all I want!
"Are people satisfied with M0?" fvck no! they're a joke.
Doing a coaching session for people who are stuck at +11 is like coaching a playoff team into the super bowl. while far more people are stuck at 6-9 and have an injured quarterback and a concussed dps. Coach the people who need it lol
Why are you guys talking so much about the affixes you do not even have to play?
i actually prefer sanguine over orbs buffing a boss with no way of stopping it without divine shield.
As someone who only does m+ premades and sometimes heroic raid, season has been feeling good (except for pre nerf 12s challenger's peril). I don't get the people who say "im stuck 61X ilvl", just grind your gilded crests and you have full 626 delve/m+ gear + crafted 636s? By then 10s should be way more doable. Some of my more spastic friends were like 623 week 2 with no mythic raid, idk
You each should pick one team and whoever's team gets the most progress in a season gets to be King Goblin for a season.
Why not have the same exact m+ system, no timer but the time is still recorded. You complete the key by finishing the dungeon. Full rewards are awarded. This smoothes skill gap and leavers. And the competitive players still go for time. Win win
Yup remove depletions been calling for it for years.
Reads patchnotes ; cries in Fury.
the kiss curse affixes just aren't created equal and that is why the orb one feels bad.
the curse for the orbs applying damage done to enemies is horrible because sometimes there just isn't counterplay at all and it causes huge chain reactions to the entire group, particularly boss encounters.
whereas, simply giving enemies haste is something where either the tank is the one getting hit harder or you use some aoe stops.
one of these the boss one shots you, the other the boss requires CD planning by tank/healer.
Growl is nuts - 12s having portals is completely ridiculous. Currently, only 5% of M+ players have timed all 10s.
I haven't done any 12s yet, but as I've been doing my 11s bolts do way too much damage on basically every key, like missing a bolt cast can just kill me as a shadow priest.
Really needed this Bench to be 8 hours long but OK I'll settle for 2
"mass dispel for poisons" you know I think we need mass curse dispel now too good point Tettles
Mass Dispel should do like Poison Totem no targeting needed
Wow is an unbalanced mess, full of metas. Ruins the game and the players experience if they like a class that isn't meta.
I play maybe two or three days a week and I've been clearing 9s and slowly pushing higher keys. I think this expansion is great so far.
Maybe you can see a npc and twice a week you could do a mythic +8 with no timer that rewards all rewards. Coz when you do a +8 in pug atm and the timer is ganna be deplete people just leave your key gets downgraded and your back to doing a 7. At least this way you can get some gilded guaranteed. Could be good for some people.
if people were so 'intelligent' as growl wanted, they likely wouldn't need the help
These two slap your girls ass you just let them take her? ROFL
I'm more and more convinced. This version is great for what mythic plus is supposed to be. Hardcore pseudo speedrunning content. But if they thought delves were going to replace "middle" tier content they were sorely mistaken.
1:03:24 Yes they all quit can confirm im the last of my friend group doing keys
"If you play with friends it´s fun" - yea, sure. But much more fun if you actually progress. Being in the grinder of keys you can absolutely time, but you tank leaves when you have zero wipes because your random ret pala made a single misstep and died to a oneshot and it´s a deplete. Or orbs spawn on the 2nd boss in ara kara when he does his insectswarm dance phase and suddenly the swarm ticks you for 1,4mio dmg per 0,5 sec through a defensive.
The power of friendship has limits.
The more i think about it the more i am for taking away the timer in gearing keys, give people more room to actually learn. Add the timer at 11 when it´s not about gear, but about the fun of the challenge only (and take away the +10%guile instead to keep a smoother progression curve).
Timer or lives. Like 15 lives. 3 wipes or 1 wipe and 10 people dying randomly but not a complete wipe. That would be one way to do it. Choose a timer or choose do it by lives, similar to delves.