I should add as an edit that you can skip the whole Gimp section because l3dt will output alphas. Can't remember the menu options, but it basically provides those black and white templates for each texture type. Saves a bit of faffing.
@@szymex2222 you use those in the import wizard. I think it's in the video. They are used to paint textures on the map. So when you import, you also load those and select which texture to go with each.
Very nice!Just to ask something.In the import terrain wizard you set the meters per pixel value.Do you know if this affects the quality of manual painting the terrain?Meaning that,does lower distance per pixel makes manual painting the terrain more accurate?I have some problem with painting the terrain,it gives me some pixelate result.
Thanks. I haven't used them to be fair. I tend to use LiDAR data. But I think the noise here is the small bumps. Rolling being more like moguls and fractal being sharp pyramid like bumps. The noise strength would be how many/big the bumps would be. I would probably keep them fairly low to middle and towards rolling for a smoother map. But have a play around, who knows, it might be fun either way.
@@szymex2222 do you mean in the terrian importer? I need more info to help... But assuming so, if they aren't the correct resolution, they won't show up.
I use Lidar data from the DEFRA site (England and Wales only), then import into QGIS). From there you can export a heightmap and corresponding Google map to use as the terrain and texture.
It'll most likely be the image file resolution Vs the expected resolution for the map. Check the resolutions in the texture settings Vs the files. should be a multiple of 1024 x 1024.
(in my strongest russian accent, and apologies, I don't have a Russian keyboard) Eezvenetye pazsholsta, ya jevoo vuh anglee. Ya nye govaroo ochen mnorga roosky yazhik. Sorry. Best I could do.
@@KALCORR5 I might do a slower tutorial with more info one day. For now if say take a look at the HighDef Davidinark tutorial series. Also get the template map mod. I leaned just through those and a lot of trial and error. Try watching this video back on slow mode. I also included details in the description. Hope that helps.
I should add as an edit that you can skip the whole Gimp section because l3dt will output alphas. Can't remember the menu options, but it basically provides those black and white templates for each texture type. Saves a bit of faffing.
How to make it?
@@szymex2222 how to make what? The alphas? You can export these from L3DT. There is an option when creating the heightmap etc.
@@elferrito6068 I got some black and white pictures and now what?
@@szymex2222 you use those in the import wizard. I think it's in the video. They are used to paint textures on the map. So when you import, you also load those and select which texture to go with each.
grate but like how do i pack it to give to others. got a gta map i nead to pack and i cant do it with this video. thanks tho.@@elferrito6068
Thanks even though its 2 years now it's really helpful thanks!
Best beam map tutorial I've seen so far.
Thanks!
Very nice!Just to ask something.In the import terrain wizard you set the meters per pixel value.Do you know if this affects the quality of manual painting the terrain?Meaning that,does lower distance per pixel makes manual painting the terrain more accurate?I have some problem with painting the terrain,it gives me some pixelate result.
Pls give me the download link (The link to the template map) I searched up high def template map in the repostory and there is no results
Thanks for the advice
No worries. Glad to help.
thank you. Helped me a lot.
Cheers. No worries.
Very cool tutorial, however I'm curious about what noise strength and noise shape is, what does it exactly do?
Thanks. I haven't used them to be fair. I tend to use LiDAR data. But I think the noise here is the small bumps. Rolling being more like moguls and fractal being sharp pyramid like bumps. The noise strength would be how many/big the bumps would be. I would probably keep them fairly low to middle and towards rolling for a smoother map. But have a play around, who knows, it might be fun either way.
I can't find the map images when i have them in map folder and as a png.
It'll probably be a resolution issue. They will need to be the same resolution as your terrain heightmap.
Or... it'll be an issue with the file type. BeamNG gets a bit funny with different compressions and types. Check they are greyscale, etc.
@@elferrito6068 I mean when i want select files to import they doesn't appear.
@@elferrito6068 What is greyscale? And they are in png.
@@szymex2222 do you mean in the terrian importer? I need more info to help...
But assuming so, if they aren't the correct resolution, they won't show up.
How do you use google maps to make a realistic geographical map?
I use Lidar data from the DEFRA site (England and Wales only), then import into QGIS). From there you can export a heightmap and corresponding Google map to use as the terrain and texture.
Does this still work? Because for me nothing happens when i press import
I haven't tried since the 0.27 update, but I would guess it does.
All my textures are black
It'll most likely be the image file resolution Vs the expected resolution for the map. Check the resolutions in the texture settings Vs the files. should be a multiple of 1024 x 1024.
does not work anymore :( spend 45 min now for that bs
Well, if you were polite about it, I'd offer to help. But you're not, so deal with it yourself.
ты русский?
(in my strongest russian accent, and apologies, I don't have a Russian keyboard)
Eezvenetye pazsholsta, ya jevoo vuh anglee. Ya nye govaroo ochen mnorga roosky yazhik.
Sorry. Best I could do.
@@elferrito6068 I would like you to teach me how to make maps too. It's hard for me to understand your video
@@KALCORR5 I might do a slower tutorial with more info one day. For now if say take a look at the HighDef Davidinark tutorial series. Also get the template map mod.
I leaned just through those and a lot of trial and error. Try watching this video back on slow mode. I also included details in the description.
Hope that helps.