BeamNG - Map Tutorial

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  • Опубліковано 7 лис 2024

КОМЕНТАРІ • 39

  • @elferrito6068
    @elferrito6068  2 роки тому +4

    I should add as an edit that you can skip the whole Gimp section because l3dt will output alphas. Can't remember the menu options, but it basically provides those black and white templates for each texture type. Saves a bit of faffing.

    • @szymex2222
      @szymex2222 Рік тому

      How to make it?

    • @elferrito6068
      @elferrito6068  Рік тому

      @@szymex2222 how to make what? The alphas? You can export these from L3DT. There is an option when creating the heightmap etc.

    • @szymex2222
      @szymex2222 Рік тому

      @@elferrito6068 I got some black and white pictures and now what?

    • @elferrito6068
      @elferrito6068  Рік тому

      @@szymex2222 you use those in the import wizard. I think it's in the video. They are used to paint textures on the map. So when you import, you also load those and select which texture to go with each.

    • @DontRunSean
      @DontRunSean 9 місяців тому

      grate but like how do i pack it to give to others. got a gta map i nead to pack and i cant do it with this video. thanks tho.@@elferrito6068

  • @tankman.offcial3735
    @tankman.offcial3735 22 дні тому +1

    Thanks even though its 2 years now it's really helpful thanks!

  • @pix3lmonkey
    @pix3lmonkey 2 роки тому +8

    Best beam map tutorial I've seen so far.

  • @upbgenoob5488
    @upbgenoob5488 3 місяці тому

    Very nice!Just to ask something.In the import terrain wizard you set the meters per pixel value.Do you know if this affects the quality of manual painting the terrain?Meaning that,does lower distance per pixel makes manual painting the terrain more accurate?I have some problem with painting the terrain,it gives me some pixelate result.

  • @Maxgamers425
    @Maxgamers425 Місяць тому +1

    Pls give me the download link (The link to the template map) I searched up high def template map in the repostory and there is no results

  • @opshredderytp
    @opshredderytp 2 роки тому +1

    Thanks for the advice

  • @kolty99
    @kolty99 3 роки тому +1

    thank you. Helped me a lot.

  • @alx__1290
    @alx__1290 3 роки тому

    Very cool tutorial, however I'm curious about what noise strength and noise shape is, what does it exactly do?

    • @elferrito6068
      @elferrito6068  3 роки тому

      Thanks. I haven't used them to be fair. I tend to use LiDAR data. But I think the noise here is the small bumps. Rolling being more like moguls and fractal being sharp pyramid like bumps. The noise strength would be how many/big the bumps would be. I would probably keep them fairly low to middle and towards rolling for a smoother map. But have a play around, who knows, it might be fun either way.

  • @szymex2222
    @szymex2222 Рік тому

    I can't find the map images when i have them in map folder and as a png.

    • @elferrito6068
      @elferrito6068  Рік тому

      It'll probably be a resolution issue. They will need to be the same resolution as your terrain heightmap.

    • @elferrito6068
      @elferrito6068  Рік тому

      Or... it'll be an issue with the file type. BeamNG gets a bit funny with different compressions and types. Check they are greyscale, etc.

    • @szymex2222
      @szymex2222 Рік тому

      @@elferrito6068 I mean when i want select files to import they doesn't appear.

    • @szymex2222
      @szymex2222 Рік тому

      @@elferrito6068 What is greyscale? And they are in png.

    • @elferrito6068
      @elferrito6068  Рік тому

      @@szymex2222 do you mean in the terrian importer? I need more info to help...
      But assuming so, if they aren't the correct resolution, they won't show up.

  • @mr.springlock3934
    @mr.springlock3934 2 роки тому

    How do you use google maps to make a realistic geographical map?

    • @elferrito6068
      @elferrito6068  2 роки тому

      I use Lidar data from the DEFRA site (England and Wales only), then import into QGIS). From there you can export a heightmap and corresponding Google map to use as the terrain and texture.

  • @rainbowoof
    @rainbowoof Рік тому

    Does this still work? Because for me nothing happens when i press import

    • @elferrito6068
      @elferrito6068  Рік тому

      I haven't tried since the 0.27 update, but I would guess it does.

  • @DielonYT
    @DielonYT 2 місяці тому

    All my textures are black

    • @elferrito6068
      @elferrito6068  2 місяці тому

      It'll most likely be the image file resolution Vs the expected resolution for the map. Check the resolutions in the texture settings Vs the files. should be a multiple of 1024 x 1024.

  • @Jordan-hg1hg
    @Jordan-hg1hg Місяць тому

    does not work anymore :( spend 45 min now for that bs

    • @elferrito6068
      @elferrito6068  Місяць тому

      Well, if you were polite about it, I'd offer to help. But you're not, so deal with it yourself.

  • @KALCORR5
    @KALCORR5 3 роки тому

    ты русский?

    • @elferrito6068
      @elferrito6068  3 роки тому

      (in my strongest russian accent, and apologies, I don't have a Russian keyboard)
      Eezvenetye pazsholsta, ya jevoo vuh anglee. Ya nye govaroo ochen mnorga roosky yazhik.
      Sorry. Best I could do.

    • @KALCORR5
      @KALCORR5 3 роки тому

      @@elferrito6068 I would like you to teach me how to make maps too. It's hard for me to understand your video

    • @elferrito6068
      @elferrito6068  3 роки тому

      @@KALCORR5 I might do a slower tutorial with more info one day. For now if say take a look at the HighDef Davidinark tutorial series. Also get the template map mod.
      I leaned just through those and a lot of trial and error. Try watching this video back on slow mode. I also included details in the description.
      Hope that helps.