A tip for if you're worried about resource efficiency is to take a reference image of a full stalk of grass, then cut out the background, then attach the image to two different planes rotated 90 degreeson the z axis fromone another; it ends up looking about half as good while using a small fraction of the hardware resources.
@@AnecProductions possibly more on the material side but you're using like 10% of the mesh geometry you would use otherwise for the same level of grass density which more than makes up for it especially when you factor in gpu instanced materials which really reduce material overhead in cases like this.
@@wonderflouniumin terms of efficiency if you use two planes like that it’ll create a TON of overdraw which isn’t that good, regardless gpus are big dumb machines that love to output triangles.
@@dakijols all I know is that in my unity project I tried both the method as depicted here, and the method as described in my comment; the method I described uses less than a tenth of the resources for comparative grass density.
@@wonderflounium It actually works fine for far away stuff. While I primarily work with close up product animations, I used this technique a few times and Eevee and Cycles both render WAY faster this way
Fun fact: You could also just download an image with transparent background and make an image block then copy, rotate 45°, repeat But this is the laziest way
This is honestly so cool! I never would have guessed this was so easy! And you can use this process to make it super low poly if you need to! I'm so glad youtube on pc lets me save shorts
You can skip a step by importing the image as a polygon plane and cutting out the grass instead of having to model the grass, uv project it, and reposition the UV points
This is an unoptimized method. The proper technique is to make grass into a transparent PNG texture, and map that into a plane (called a 'card'). Then you can just place a bunch of those planes in the same method. Way less verts and looks the same.
This is actually often slower in modern 3D software. Through extensive testing it was determined that more verts render faster than many alpha planes. (to an extend) and will always look better due to better shading on the geometry.
or you can uv unwrap a plane and copy it and arrange them in the shape of a plant. games have done it for ages and most look better too and add an alpha mask to the grass blade. take pictures same as he did.
Instead of doing all that you could just add a grass texture , add a hair system , check the advanced box and go into physics then raise the brownian value to .3
This takes the meaning of "Touch Grass" to all new other level
Grammar*
@@RandomDrawinglol pneumonoultramicroscopicsilicovolcanoconiosis*
But he didn't touch grass tho😂
I will not ruin 69 likes.
A tip for if you're worried about resource efficiency is to take a reference image of a full stalk of grass, then cut out the background, then attach the image to two different planes rotated 90 degreeson the z axis fromone another; it ends up looking about half as good while using a small fraction of the hardware resources.
Wouldn't that require using alpha transparency? In game engines that uses more resources.
@@AnecProductions possibly more on the material side but you're using like 10% of the mesh geometry you would use otherwise for the same level of grass density which more than makes up for it especially when you factor in gpu instanced materials which really reduce material overhead in cases like this.
@@wonderflouniumin terms of efficiency if you use two planes like that it’ll create a TON of overdraw which isn’t that good, regardless gpus are big dumb machines that love to output triangles.
@@dakijols all I know is that in my unity project I tried both the method as depicted here, and the method as described in my comment; the method I described uses less than a tenth of the resources for comparative grass density.
@@wonderflounium It actually works fine for far away stuff. While I primarily work with close up product animations, I used this technique a few times and Eevee and Cycles both render WAY faster this way
*Me who still needs to learn the basics of Blender:*
You can do blender guru "donut" it's a full tutorial about basic in blender
Same
Manually modeling grass has never been so easy
I love that you advertise your product, but you also explain a free alternative for people who want free 🖤🖤🖤
This is SO HELPFUL
I WOULD HAVE JUST USED HAIR!
Thanks!
Fun fact:
You could also just download an image with transparent background and make an image block then copy, rotate 45°, repeat
But this is the laziest way
This is honestly so cool! I never would have guessed this was so easy! And you can use this process to make it super low poly if you need to! I'm so glad youtube on pc lets me save shorts
You can save on your phone too! Top left 3 dots
You can skip a step by importing the image as a polygon plane and cutting out the grass instead of having to model the grass, uv project it, and reposition the UV points
finally someone pointed it out.
I liked this video
I liked this comment
@@CGGeek i liked this reply
@@lixvinity I am liking this reply
This is very HELPFUL 😊
I can definitely do it under a minute 😊
Thanks❤
How am I supposed to do it in under a minute😑?
Use image as plane, and knife tool to cut the shape of grass, then you don't need to worry about the UV's because it is already done.
Thanks very helpful
This is an unoptimized method. The proper technique is to make grass into a transparent PNG texture, and map that into a plane (called a 'card'). Then you can just place a bunch of those planes in the same method. Way less verts and looks the same.
This is actually often slower in modern 3D software. Through extensive testing it was determined that more verts render faster than many alpha planes. (to an extend) and will always look better due to better shading on the geometry.
Now I can definitely touch the grass indefinitely
Nice!
Cool stuff!
Wait! You can use particle system and set up rotation and reference object so if you enable dynamic hair you will be able to touch grass realistically
that works, but its so hacky for me, a billion things I have to do, it almost never works no matter how exactly I follow the tutorial or try myself
Thanks for the info
Esse é o estado da arte na capacidade de síntese.
Parabéns.
cg please when are you going to make a video and list all the equipment you use in your animation studio
Waiting for your response sir
Looks top quality! Awesome work
just use "image as planes" so you don't need to unwrap, align the UV map, and texturing.
Soooooo easy!
I LIVE IN THE DESEART
FUN! 😅
Exactly what i needed
impressive
Thank you
Thank you so much now I know how to add image references
Good!
Millions must grass, thanks dude
"Head to your backyard"
My "Backyard"(its just the front, there's no backyard): Drier than a desert
guys it took me 57 secs , he is kinda right 👍🏻
11 polygons on 1 blade of grass. Nice!
I can finally touch grass. Living in a desert is hard.
This is a good ad
Steve I thought you said " in under a minute " :p
There is an easier route, use particles to create a similar effect and play with the brownian value around
or you can uv unwrap a plane and copy it and arrange them in the shape of a plant. games have done it for ages and most look better too and add an alpha mask to the grass blade. take pictures same as he did.
Failed to complete tutorial, I can’t touch grass
Cool video :D
cool sauce
Yes videos vabhav bhai ke pass jani chagiye
How to make a porter Robinson music video
thats what i wanna know
My pc said no with the translucent shader
Now I see...
This is why my potato laptop can't run today games...
In what world did any of those steps take under a minute? Nice results though.
Sir make video like proffecer of how ❤️
grass under minute....... yes
is that rendering every single blade of grass as a 3d object rather than 2 planes?
NOOO I'D HAVE TO TOUCH GRASS😭
Easy ways to make grass
Step 1: go outside
*clicks off video*
Yeah my plane shows up invisible
As someone who understand very little… I’m curious if this method is better than using geometry nodes, or is it just a personal choice?
imma 3d print grass
❤❤❤
How to make a character in blender
❤ u from BD
why are you missing the Images as planes? hmm
i wish tarkov did this, instead they re use the same grass like 20 times in a single spot
Or did what Minecraft did, pictures stacked on top of each other
Botaniq:
can you show how to touch grass?
Instead of doing all that you could just add a grass texture , add a hair system , check the advanced box and go into physics then raise the brownian value to .3
Bro how to edit like Zack d flim
What's the name of the music.
I have a problem! The grass is not appearing when I implement it into the plane I choose as ground, any help?
Ok, now do that in UE5
Does this add-on still works on 4.2 ?
Take pictures of grass💀💀💀
How to make a man falling
When you tell someone to touch grass:
wait so why couldnt you just use the grass in that pack if you were going to use that anyway
cuz I showed you how to make the grass assets first
bro how to use blander?
Can you animate it?
Why can't i just take a picture n ai makes it a blender image
now you can touch grass in game and real life
How to make 3d in blender look like 2d?
How does that take a minute or less
Bro saying to us to go touch grass
Is there a geometry node way to make it?
"Seedy grass"
You mean tree or bush?
1:00
is this easy on game engines? like open world
Is it available for unity?
if its an fbx file or something it would work, but after unity changing pricing stuff if its not too late you should switch to godot or UE
0:01
g scatter doesnt even work plus people just use geonodes now
0:00
Can confirm that it took way more than one minute. Liar.
did you say, touch grass?????
❤😂😅
Touch grass...VR grass that is 😂
what is grass
Bold of you to assume i have a garden 😆😁😃😀😲🤔🫤😕☹️😢😓😵
Why touch grass when you could make it in blender??
To make some grass you need to touch some grass
everyone thinks this is under a min.
13K L
69C
What’s grass?
A hamburger