Unreal Engine 5.4 - Import 4k Heightmaps Tutorial Part 4 (Free Heightmaps)

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  • Опубліковано 10 лис 2024

КОМЕНТАРІ • 4

  • @FrankDawsonTV
    @FrankDawsonTV 24 дні тому

    Thank you for these tutorials. I'm very new to Unreal and learning a lot from your videos.

  • @touristhawk
    @touristhawk 10 днів тому

    its crazy its still the same in 5.5

  • @KiwiHawk-downunder-nz
    @KiwiHawk-downunder-nz Місяць тому

    Your still using half the world partition value of the number of components, 32 components means you need 32 up in the world partition region size as I understand it

    • @mootzartdev
      @mootzartdev  Місяць тому +1

      Hey, thanks for the message. Sadly this does not work.
      My landscape is made up of 32 components in this example you are correct. However the World Partition Region Size setting is how many components go into each of the individual regions. Setting it to 32 creates no regions at all as that is the entire landscapes 'makeup'. I'm almost certain that it is a bug and I am setting it up perfectly correct.. as lower scale examples work perfectly with the formula I use. And in fact these versions also work technically. However the bug is where it positions them on maps above 2k.
      I have tested nearly all setups.