EveryDayMaya:020 dynamicRope intro tip

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 16

  • @mrfum9624
    @mrfum9624 4 роки тому +3

    You can lock length on curves.
    Or even easier... simply draw your curve as you want it and then rebuild it.

    • @smann3d399
      @smann3d399  4 роки тому

      yup.. I would probably never build it in position. but for this demo I just kicked it out quick

  • @user-bf5fz6zm8l
    @user-bf5fz6zm8l 5 місяців тому +1

    save my life in final week,thanks!😭

  • @YuriShubenin
    @YuriShubenin 2 роки тому

    Awesome Tutorial!

  • @Lars_Ekstrom
    @Lars_Ekstrom 3 роки тому +1

    When you say you connect the curve to the front of the boat, what are you doing exactly? parenting? and i also wonder about the rope profile what is that?

    • @smann3d399
      @smann3d399  3 роки тому +1

      ok, so at this mark: ua-cam.com/video/K2KZChE8xMY/v-deo.html I'm letting Maya create a follicle to attach to the shape of the boat. it creates a follicle. which holds the hair curve to it .. the rope_profile is just a nurbs circle. that I extrude along the hair curve to make a shape to render and see

  • @nourghafarji
    @nourghafarji 5 місяців тому

    is there a way to make the rope drag the mesh for example? for example a balloon flying and the string is dragging an object on the other end

    • @smann3d399
      @smann3d399  5 місяців тому +1

      short answer is yes.. You can make the balloon into a nCloth object. and connect it to the string using an nConstraint. like component to component *(if I get time, I'll see if I can make a video for that )

    • @nourghafarji
      @nourghafarji 5 місяців тому

      @@smann3d399 Great Thanks! You mean i can connect it using n-constrain then how will i be able to lift the object from the ground?

    • @nourghafarji
      @nourghafarji 5 місяців тому

      There will be 3 objects: 1- balloon 2- String, 3- a mesh on the ground that will get lifted up with the help of the floating balloon i know how to make the balloon fly, and know how to connect the string, the only issue is l.ifting up the mesh from the ground

    • @smann3d399
      @smann3d399  5 місяців тому

      @@nourghafarji , you should be able to make the ground piece into a nCloth object as well. and connect the string to that with an nConstraint ( component to component) as well

  • @Yagizino
    @Yagizino 2 роки тому +2

    where do you find that rope-profile

    • @smann3d399
      @smann3d399  2 роки тому +1

      oh that is just a nurbs circle curve. I renamed it to rope_profile

  • @jackdotfbx3019
    @jackdotfbx3019 3 роки тому

    Amazing tutorial, just what I was looking for! One question though, say the object your rope is attached to is animated using baked ncloth simulations (say a balloon inflating and then rising), would it still stay attached to the same vertex or would it only follow the keyframed animations? Once again, really nice tutorial! :)

    • @smann3d399
      @smann3d399  3 роки тому

      For something like that I would use a uv pin or follicle to attach the rope. however, if you want them to affect each other , you'd want to use a dynamic nConstraint like a point to surface constraint.