I also switched from the VRS Base to the Simucube a few months ago and I'm absolutely happy with the decision as far as iRacing is concerned! Now I understand when people always say: Everyone ends up with Simucube at some point ;)
I have a Simucube 2 Pro and a VRS Direct Force Pro, they are both good. I wouldn't say one is any better then the other, but the VRS is the better buy price wise. The VRS uses the same motor the Simucube 1 used with one of their motors (20nm) MiGE 130ST-M10010. I dont use the quick release that came with Simucube 2 Pro, so I could use the same quick release for both bases.
Nils I want to thank you for making the best content out there for simracing, especially ACC, now for SC2 too (can finally use "trustworthy" settings lol). I hope you keep growing and more companies like SC sponsor you, because you deserve all of it. GL and keep doing what you do, you rock!
Awesome video! Also thank you for bringing uo how many pro drivers do use the slew rate high instead of the mis conception they dont. Some dont but many do. Yall want the information as direct and fast as possible for corrections. Especially realt drivers they are used to all of the information in the car itself since we feel it through the wheel itself it makes sense to get everything you can out of it to make up for feelings we dont get. Def want to get as much information as fast as possible when being at that level. People downplay slew rate but it really is felt and noticable. Its why ill run the invicta at 9nm/ms especially for what I drive. I feel asetek and simucube are the two highest level dd wheelbases on the market. Best performance. Even jardier is loving the difference with getting the invicta over his last wheelbase. Hes truely at that level where it matters and hes been more consistent and evenr faster overall hitting a good amount of pb's. I loved this video man, thanks.
Super, typisch analytischer Vergleich von dir! Würde mir wünschen dass du künftig genau solche Vergleiche mit anderen Wheelbases machen würdest! Vor allem Simagic würde mich persönlich sehr interessieren. Aber natürlich auch Klassiker wie Moza etc.
Danke. Ich habe leider nicht vor ständig das Rig umzubauen und Platz für ein zweites für solche Zwecke habe ich auch nicht. Dazu zerlege ich mir ja auch für jedes Spiel die Control Settings. Das stünde dem kompetitiven Fahren einfach entgegen. Nicht ohne Grund gibt es von den meisten Simracing Profis kaum oder gar keinen Content. Denke das wird bis auf Weiteres eher nichts :)
@SimracingPopometer das kann ich vollkommen nachvollziehen, aber Wünsche darf man ja äußern. Und ich bin mir sicher dass das für Viele (wie mich) sehr hilfreich wäre. Vor allem wenn man den nächsten Schritt beim Equipment machen will. Könnte mir auch vorstellen, dass jemand wie der simraceshop bei sowas an einer Kooperation interessiert wäre. Gerade weil du da so analytisch ran gehst. Der hat genug Rigs stehen die dafür herhalten könnten. Whatever, wollte es mal gesagt haben, dass das sehr interessant wäre.
Ultra Low Latency mode is some kind of prediction that can also lead to oscillations in my experience. The reconstruction filter I love, because there is something inherently wrong about how physics engines and input devices work together. That grainy noisy feel and sound you get without the filter are most likely, less realistic than using the filter. I also found it doesn't really add any latency, they seem to have developed a smart system there. The Paddock software I don't like much, bit convoluted, but it works. The software is lacking features I would like to see. Why is there not input vs output curve possible? For rotation, making your own non linear curve in case you like it or to simulate cars with non linear steering racks. Also there is no input / output curve for forces. This I would like as you can then decide how much downforce cars for example add to the FFB as you go faster. Maybe you want to reduce the relative output of higher force requests. Still, it works much better than the Bodnar wheel I had from 2011 to 2020, which had a little bit of cogging and fewer software options.
also i was gonna mention the software when talking about the active pedal. 2 softwares for products of the some manufacturer is odd. but both having different structure is odder
@@SimracingPopometerthey are unifying the both software apps as Simucube Tuner. One app for both wheelbase and pedals. So TrueDrive will become obsolete.
Nice video, I have had this base for a few years now and really like it, you do need to play with the settings sometimes to get the feeling you want and I prefer to keep the filtering as low as possible 360hz on iRacing was interesting and felt good since it released but it introduced bad oscillations in my case with some cars, I had to use more friction and the ULL to 20 while switching back to 60hz fixed the oscillation, allowed me to reduce the filters and disable ULL as the steering feel even more direct with it disable (you might need to up a bit the recon filter with 60hz) Can't wait to try all the updates coming in the next few weeks in the different sims also
I would say that the FFB effects a sim racer want is not the Newton Meters but the other details that you can derive from real race cars. Despite what has been said DD wheels add the features that make Sim Racing experience immersion a rewarding day. Been with Logitech like forever and can't wait to jump up to 11Nm or better.
NM can matter tho. For immersion and when using heavy wheel rims or big wheel rims. Like the GSI wheels would probably be a bit too heavy for an 8nm base. And a 16 inch round steering wheel for the vintage fans would probably have too much leverage for an 8nm base
The way to compare iRacing 60hz and 360hz is simply to close the Truedrive app. If the app is open then you'll get 360hz from iRacing, if you close the app then you'll be back to the 60hz iRacing FFB. Truth is you don't actually need Truedrive open for the wheelbase to function perfectly for most sims, and iRacing is the exception.
Nils, does heavy engine braking cause engine damage in ACC in endurance races? I raced a 3 hour at Red Bull ring a couple days ago in the 720 EVO with a teammate, and managed to get the engine light to red after 2-45 min stints. I’ve never got the engine light to yellow before that race.
no thats perfectly fine. i still have some fear left in me that one game will eventually send a full force command that i rather not experience, so im keeping the base in reasonable territory :D
das VRS liegt so bei 900 und das SC2 pro bei 1300 wenn ich das richtig sehe. also doppelt so viel ist es nicht. mit 25nm hat man auch nochmal etwas mehr Luft - wobei man das wohl eher selten ausschöpft. es ist eine der wenigen bases mit Wireless wheel Option + 3rd party Kompatibilität. notaus ist immer mit dabei, was bei anderen addon ist. vom Gefühl am Ende ist es in den meisten Games marginal. in iracing finde ich es deutlicher
Simagic has more first party rim options sure. But you can't really compare ecosystems when one is quite literally infinite in terms of compatibility. The Simagic is the same in that regard with the NRG style QR. Unless you positively have to have a 1st party rim one isn't necessarily better than the other.
@@geologik7500 Wheels / Handbrakes / Shifters / Pedals with integrated Haptic ports. Third party wheels require cables or need to be charged. I absolutely hated it.
@@geologik7500 Not to mention you can buy Simagic's Highest end Wheelbase / Wheel / Pedals for the same cost as Simucubes lowest end Wheelbase and rim combo.. No pedals included.
I think when it was introduced in 2019 games still had more glitches with FFB. Today I think all games have implemented fallbacks in case ffb fails to prevent spikes and full force madness. I didnt have to use it and didnt desire one in the past luckily. But should the motor, for whatever reason, especially with early access games for example, run wild, having that button doesn't hurt
@SimracingPopometer I've had mine for just about exactly a year and yeah, certainly at the top of the mountain, I feel. I'm not all the way through the vid yet but are you planning on publishing a profile for their app? Would like to try something else aside from Dan Suzuki's that I've always used.
It seems iRacing seem to prioritize Simucube when it comes to updates and their own development. Probably why the feel the need to have this base for iRacing...
depends what you play i'd say. switching between different DD's is usually not necessary unless other factors come into the equation. e.g. you want to play iracing competitively, then probably. or you want to have compatibility with certain rims, or you are scared fanatec will cease to exist and your warranty becomes irrelevant and resale value drops. but let's say you are playing ACC, you probably wont get faster by switching to any other wheelbase
@@SimracingPopometer Disagree. Some Coke Drivers used logitech g29s for years coming up and made the series. Wheels have absolutely no bearing on getting to the pinnacle of sim racing. Pedals do that. So no, you dont need a simucube to be competitive. The highest irating driver, for years, used a laptop and logitech g27. He still has the highest irating in iracing. Ty Majeski.
With most sims especially with ACC I prefer the main filter to be just at 1 low setting. Base gives you so many tiny details, when I was nerdy about setups I was able to feel the difference in feedback for almost any click in the car setup.
Let me start by saying good video and enjoy your content, so thanks for that. It appears that you are not even using the wheel / base to it's potential, I'm not sure there are many sims out there that you really want to utilize 25nm of strength, that is crazy....so to purchase this at it's extremely high price tag for 25nm makes zero sense in my opinion, especially if you are only noticing minor details in the data showing improvement. Moza has a 21nm wheel base that is about $600+ cheaper and is top notch for whatever is thrown at it for racing sims.
yeah it depends on the usecase really. i havent driven the r21, so hard to compare. but other factors like ecosystem, the game you actually play, how you play it (competitively or casual) will have an impact on the decision. side note: i checked the r21 pricing and its 1100€ normally, while the sc2 is available at 1350 from distributors, so the price gap isn't quite as large
@@SimracingPopometer at a quick glance I'm seeing the SC2 at $1379 US and on Moza website I'm seeing the R21 being $899 so not $600 but close enough haha.
@@SimracingPopometer Telemetry FFB is much nicer than the usual direct input, makes 60hz iracing better than 360hz, so when VNM and suchlike add 360hz it should be far better....in ACC I have never felt FFB like the VNM gives, new level (for me at least) Even if these new bases coming out from seemingly everyone are only on par with sc2, the pricing of sc2 is obscene, Can get a VNM for a 3rd of the price and better FFB in ACC etc ...no brainer (boosted did a review recently where he agrees it is the best ffb he has experienced, racebeyond said same as well)
@@CHRISBOGGETT simucube devs has been talking about adding telemetry based ffb for years now, maybe VNM releasing their base pushes to finally doing it, having only accuforce with that weird hybrid stepped motor as the only base with that feature before, they didn't have any real pressure.
@@f3rny_66 They just need to reduce price by 65% then they will be in the equation again 1000 is much better than 3500 just not a consideration for many as is and now its less so
thats just a very iracing specific problem. all FFB is telemetry based, it just depends what game developers decide to use of that and what to feed into the ffb. iracing ffb is sub par for a variety of reasons. one is the 60hz still many bases are forced to use, second is that they only put certain information into the ffb, third is that the tire itself is weird and therefor the tire communicates weird information. as long as the tire is not working properly iracing ffb will feel in line with that tire. ffb will automatically be better i assume once the tire is better. its wild that basically a lot of simracing hardware development is trying to deal with the fact that iracing has bad ffb
I also switched from the VRS Base to the Simucube a few months ago and I'm absolutely happy with the decision as far as iRacing is concerned!
Now I understand when people always say: Everyone ends up with Simucube at some point ;)
I have been running the SC2 with the ascher wireless box for a long time. Absolutely love the combination. Glad you enjoy it!
I have a Simucube 2 Pro and a VRS Direct Force Pro, they are both good. I wouldn't say one is any better then the other, but the VRS is the better buy price wise. The VRS uses the same motor the Simucube 1 used with one of their motors (20nm) MiGE 130ST-M10010. I dont use the quick release that came with Simucube 2 Pro, so I could use the same quick release for both bases.
Nils I want to thank you for making the best content out there for simracing, especially ACC, now for SC2 too (can finally use "trustworthy" settings lol). I hope you keep growing and more companies like SC sponsor you, because you deserve all of it. GL and keep doing what you do, you rock!
many thanks mate!
Awesome video! Also thank you for bringing uo how many pro drivers do use the slew rate high instead of the mis conception they dont. Some dont but many do. Yall want the information as direct and fast as possible for corrections. Especially realt drivers they are used to all of the information in the car itself since we feel it through the wheel itself it makes sense to get everything you can out of it to make up for feelings we dont get. Def want to get as much information as fast as possible when being at that level. People downplay slew rate but it really is felt and noticable. Its why ill run the invicta at 9nm/ms especially for what I drive.
I feel asetek and simucube are the two highest level dd wheelbases on the market. Best performance. Even jardier is loving the difference with getting the invicta over his last wheelbase. Hes truely at that level where it matters and hes been more consistent and evenr faster overall hitting a good amount of pb's.
I loved this video man, thanks.
thank you. glad it added value
Lower slew rate also makes it harder for the wheel to be where the sim wants it to, and you can get oscillations when it is set too low.
Passed the doggo inspection, that's the most important part!
Super, typisch analytischer Vergleich von dir! Würde mir wünschen dass du künftig genau solche Vergleiche mit anderen Wheelbases machen würdest! Vor allem Simagic würde mich persönlich sehr interessieren. Aber natürlich auch Klassiker wie Moza etc.
Danke. Ich habe leider nicht vor ständig das Rig umzubauen und Platz für ein zweites für solche Zwecke habe ich auch nicht. Dazu zerlege ich mir ja auch für jedes Spiel die Control Settings. Das stünde dem kompetitiven Fahren einfach entgegen. Nicht ohne Grund gibt es von den meisten Simracing Profis kaum oder gar keinen Content. Denke das wird bis auf Weiteres eher nichts :)
@SimracingPopometer das kann ich vollkommen nachvollziehen, aber Wünsche darf man ja äußern. Und ich bin mir sicher dass das für Viele (wie mich) sehr hilfreich wäre. Vor allem wenn man den nächsten Schritt beim Equipment machen will. Könnte mir auch vorstellen, dass jemand wie der simraceshop bei sowas an einer Kooperation interessiert wäre. Gerade weil du da so analytisch ran gehst. Der hat genug Rigs stehen die dafür herhalten könnten. Whatever, wollte es mal gesagt haben, dass das sehr interessant wäre.
ja, danke. vielleicht laufe ich den kollegen vom shop mal über den weg :)
15:20 "You will the difference" -- perfectly timed with your sponsor.
awesome, as always
Ultra Low Latency mode is some kind of prediction that can also lead to oscillations in my experience. The reconstruction filter I love, because there is something inherently wrong about how physics engines and input devices work together. That grainy noisy feel and sound you get without the filter are most likely, less realistic than using the filter. I also found it doesn't really add any latency, they seem to have developed a smart system there. The Paddock software I don't like much, bit convoluted, but it works. The software is lacking features I would like to see. Why is there not input vs output curve possible? For rotation, making your own non linear curve in case you like it or to simulate cars with non linear steering racks. Also there is no input / output curve for forces. This I would like as you can then decide how much downforce cars for example add to the FFB as you go faster. Maybe you want to reduce the relative output of higher force requests. Still, it works much better than the Bodnar wheel I had from 2011 to 2020, which had a little bit of cogging and fewer software options.
OT: you have too much time time to watch content these days :D
also i was gonna mention the software when talking about the active pedal. 2 softwares for products of the some manufacturer is odd. but both having different structure is odder
@@SimracingPopometerthey are unifying the both software apps as Simucube Tuner. One app for both wheelbase and pedals. So TrueDrive will become obsolete.
@ajayster that'll come in handy for that next video :)
Interesting to see your settings.
Nice video, I have had this base for a few years now and really like it, you do need to play with the settings sometimes to get the feeling you want and I prefer to keep the filtering as low as possible
360hz on iRacing was interesting and felt good since it released but it introduced bad oscillations in my case with some cars, I had to use more friction and the ULL to 20
while switching back to 60hz fixed the oscillation, allowed me to reduce the filters and disable ULL as the steering feel even more direct with it disable (you might need to up a bit the recon filter with 60hz)
Can't wait to try all the updates coming in the next few weeks in the different sims also
I put the emergency switch on the floor or mount it next to my knee. No use trying to push it when you have broken hands..
Got my SC2 pro a year ago and initially set it up for ACC and I've never had to touch the settings since.
I would say that the FFB effects a sim racer want is not the Newton Meters but the other details that you can derive from real race cars. Despite what has been said DD wheels add the features that make Sim Racing experience immersion a rewarding day. Been with Logitech like forever and can't wait to jump up to 11Nm or better.
NM can matter tho. For immersion and when using heavy wheel rims or big wheel rims.
Like the GSI wheels would probably be a bit too heavy for an 8nm base. And a 16 inch round steering wheel for the vintage fans would probably have too much leverage for an 8nm base
@TheInsaiyan certainly. Coming from irl rally those details will help. Not saying we can't be fast with 3Nm but we want that detail.
Thanks for sharing your thoughts. Btw, you can disable the 360hz mode in iRacing through ini file.
ini file is not a UI :D
but thanks, might try
The way to compare iRacing 60hz and 360hz is simply to close the Truedrive app. If the app is open then you'll get 360hz from iRacing, if you close the app then you'll be back to the 60hz iRacing FFB.
Truth is you don't actually need Truedrive open for the wheelbase to function perfectly for most sims, and iRacing is the exception.
oh great info
If you don’t launch the Simucube application before iRacingSim (not the ui) it will be in 60hz.
The VRS wheelbase is apparently getting the 360Hz in December. It would be interesting to see how that compares.
Where do you get that information?
Still the GOAT
Viel Spaß damit :)
you can turn off and on the 360hz on iracing and simucube. some youtubers like boosted media mentioned it and has videos how it is done.
Nils, does heavy engine braking cause engine damage in ACC in endurance races?
I raced a 3 hour at Red Bull ring a couple days ago in the 720 EVO with a teammate, and managed to get the engine light to red after 2-45 min stints. I’ve never got the engine light to yellow before that race.
you are shifting down too fast, overrevving the engine.
@ thanks mate
Please try Porsche Cup in iRacing. My main car there. Would be interesting to hear your insights on how the car feels and settings.
once it drives like a car again :P
but maybe im feeling lucky some day.
Hey Nils, ich nehme an du hast einen 49 Zoll Monitor? Würdest du deine Sichteinstellungen hier schreiben? FOV, Distance, Pitch etc.
41°, der Rest je nach Auto
Fyi, sc 360 ffb can be turned off in app ini file i believe if you want to try 60 hz vs 360
yes, thanks, others mentioned it as well already. I shall have a look!
why adjust the force via base vs in sim?
I keep my base at 100% and set a hot key to change gain in game.
Wrong way?
no thats perfectly fine. i still have some fear left in me that one game will eventually send a full force command that i rather not experience, so im keeping the base in reasonable territory :D
Was mir hier fehlt ist das P/L Verhältnis. Ist ein doppelt so hoher Preis auch doppelt so gut?
das VRS liegt so bei 900 und das SC2 pro bei 1300 wenn ich das richtig sehe. also doppelt so viel ist es nicht. mit 25nm hat man auch nochmal etwas mehr Luft - wobei man das wohl eher selten ausschöpft. es ist eine der wenigen bases mit Wireless wheel Option + 3rd party Kompatibilität. notaus ist immer mit dabei, was bei anderen addon ist. vom Gefühl am Ende ist es in den meisten Games marginal. in iracing finde ich es deutlicher
Loved the SC2 but the simagic ecosystem is so much better. I’m not keen enough to tell the difference between the SC2 and AlphaU.
Simagic has more first party rim options sure. But you can't really compare ecosystems when one is quite literally infinite in terms of compatibility. The Simagic is the same in that regard with the NRG style QR. Unless you positively have to have a 1st party rim one isn't necessarily better than the other.
@@geologik7500 Wheels / Handbrakes / Shifters / Pedals with integrated Haptic ports. Third party wheels require cables or need to be charged. I absolutely hated it.
@@geologik7500 Not to mention you can buy Simagic's Highest end Wheelbase / Wheel / Pedals for the same cost as Simucubes lowest end Wheelbase and rim combo.. No pedals included.
Do people ever use the emergency stop button? Or is that just for the show?
I think when it was introduced in 2019 games still had more glitches with FFB. Today I think all games have implemented fallbacks in case ffb fails to prevent spikes and full force madness. I didnt have to use it and didnt desire one in the past luckily. But should the motor, for whatever reason, especially with early access games for example, run wild, having that button doesn't hurt
Preparing for more iRenting? I think I recall you saying that you "have to have" Simucube for that game, at the high end at least.
just going towards the end of the hardware journey. i cannot upgrade anymore :D
@SimracingPopometer I've had mine for just about exactly a year and yeah, certainly at the top of the mountain, I feel. I'm not all the way through the vid yet but are you planning on publishing a profile for their app? Would like to try something else aside from Dan Suzuki's that I've always used.
@pri1ime880 just search for naujoks :)
should find it
It seems iRacing seem to prioritize Simucube when it comes to updates and their own development. Probably why the feel the need to have this base for iRacing...
Finally.
Is it worth switching to one from a DD1?
depends what you play i'd say. switching between different DD's is usually not necessary unless other factors come into the equation.
e.g. you want to play iracing competitively, then probably. or you want to have compatibility with certain rims, or you are scared fanatec will cease to exist and your warranty becomes irrelevant and resale value drops.
but let's say you are playing ACC, you probably wont get faster by switching to any other wheelbase
@@SimracingPopometer Disagree. Some Coke Drivers used logitech g29s for years coming up and made the series. Wheels have absolutely no bearing on getting to the pinnacle of sim racing. Pedals do that. So no, you dont need a simucube to be competitive. The highest irating driver, for years, used a laptop and logitech g27. He still has the highest irating in iracing. Ty Majeski.
With most sims especially with ACC I prefer the main filter to be just at 1 low setting. Base gives you so many tiny details, when I was nerdy about setups I was able to feel the difference in feedback for almost any click in the car setup.
Hey Nils, are you selling your vrs base?
yeah i dont think there's a point keeping it
49” or 57” monitor? 😊
49
Weird.. my QR had threaded holes. Half was threaded, the other not.
interesting to say the least :D
Try ULLM at 10-15. 15 maybe default.
there's very little info about what ULLM does and what the scale from 0-20 means
What seat are you running on your rig?
thats a "RCC Seat" from Lusomotors. We redistribute in Germany/Europe (not UK), if you are interested. Just message me on Discord!
@SimracingPopometer What about US?
@@rkwjunior2298 you probably want to reach out directly, they are in portugal: lusomotors.com/
Thank you for promoting a wheelbase i might sell soon. The price just went up!
Let me start by saying good video and enjoy your content, so thanks for that. It appears that you are not even using the wheel / base to it's potential, I'm not sure there are many sims out there that you really want to utilize 25nm of strength, that is crazy....so to purchase this at it's extremely high price tag for 25nm makes zero sense in my opinion, especially if you are only noticing minor details in the data showing improvement. Moza has a 21nm wheel base that is about $600+ cheaper and is top notch for whatever is thrown at it for racing sims.
yeah it depends on the usecase really. i havent driven the r21, so hard to compare. but other factors like ecosystem, the game you actually play, how you play it (competitively or casual) will have an impact on the decision.
side note: i checked the r21 pricing and its 1100€ normally, while the sc2 is available at 1350 from distributors, so the price gap isn't quite as large
@@SimracingPopometer at a quick glance I'm seeing the SC2 at $1379 US and on Moza website I'm seeing the R21 being $899 so not $600 but close enough haha.
better grab it before black week is over then :D
Wow , Recon 9. Try lower and try lower Slew.
Ok, you have tried off course. Interesting to follow your analytical approach.
Hecke müsste mal wieder in Form gebracht werden.
immerhin hast du bis zum Ende geschaut :D
aber ja, wurde gemacht. elend monströses ding
sc2 are about to fall behind to be fair, about time
what makes you think that?
@@SimracingPopometer Telemetry FFB is much nicer than the usual direct input, makes 60hz iracing better than 360hz, so when VNM and suchlike add 360hz it should be far better....in ACC I have never felt FFB like the VNM gives, new level (for me at least) Even if these new bases coming out from seemingly everyone are only on par with sc2, the pricing of sc2 is obscene, Can get a VNM for a 3rd of the price and better FFB in ACC etc ...no brainer (boosted did a review recently where he agrees it is the best ffb he has experienced, racebeyond said same as well)
@@CHRISBOGGETT simucube devs has been talking about adding telemetry based ffb for years now, maybe VNM releasing their base pushes to finally doing it, having only accuforce with that weird hybrid stepped motor as the only base with that feature before, they didn't have any real pressure.
@@f3rny_66 They just need to reduce price by 65% then they will be in the equation again 1000 is much better than 3500 just not a consideration for many as is and now its less so
thats just a very iracing specific problem. all FFB is telemetry based, it just depends what game developers decide to use of that and what to feed into the ffb. iracing ffb is sub par for a variety of reasons. one is the 60hz still many bases are forced to use, second is that they only put certain information into the ffb, third is that the tire itself is weird and therefor the tire communicates weird information. as long as the tire is not working properly iracing ffb will feel in line with that tire. ffb will automatically be better i assume once the tire is better.
its wild that basically a lot of simracing hardware development is trying to deal with the fact that iracing has bad ffb