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@@solo-pro I'm building in the middle of the lake near the mountains and the pillar way proved easier and faster to install. Which saved me partially drowning so thumbs up.
@@davfree9732 that's great to hear ! I'm building on a pillar near an island east of freyas hovel... im starting a major redesign now that everything has been reworked
I love these kinds of build videos, mainly because I am SO bad at building. I have a blast in early game with just some basic shelter, then mid to late game I need to move and build a more solidified base. I find the best location, trek my materials over, then spend the next several hours failing. I end up getting irritated and just stick with a square box. Then I usually quit the game for a month or so. I really benefit from these "fundamentals" videos. Thanks!
It's an interesting way to do things. When I build water bases (looking at Savage Wilds here), I do something similar, though it's usually a combination of pillar and foundation. When I'm on dry land though...planning? Never heard of it. I tend to build into mountain sides and it invariably turns into a gigantic Jackson Pollack inspired pile of stonework whose only pattern is driven by whatever I think looks cool at the moment. Revisions are frequent!
I appreciate the Jackson Pollock reference 😂 yeah planning on rough terrain is difficult at the best of times, though I do find this approach still works really well for those terrains, if a bit fiddly at times
The only reason I use foundations is because of purge spawns. If the purge is off pillar away if not you are forced to use foundations to stop the purge from popping up in your walls.
I found out use stairs along the foundation! It is only the top step there make a nice edge around the buildings, rest is under ground, it just look so good, like a rain water guther…. Try it! 😀
Funny this method has always been my preferred building because of your exact analysis exactly; love to se you promote it and thanks for all the inspirational build ideas
I started using pillars/fence foundations after I've heard from some server admins that large amount of foundations is a major cause of server lag and fps drops (second to large amounts of thralls), I haven't found any info on this, but I don't have problems loading my bases, while I massively drop frames near bases built by other players (especially those with foundations as external "compound" walls, even medium size)
I've heard from a few reliable modders that the "foundations take extra resources" is a myth from a long time ago when a bug did cause them to take extra resources. They haven't done so for a long time, as far as I know, though it still persists. My main reasons for not using foundations are aesthetic and practicality, I always find P&C is much better
Ha. I've been doing this for three years. However, I still add foundations buried in the building to establish ownership and to block large stones and trees from respawning since the pillar/tile combo doesn't always do it.
I'm kind of weird.... I often have random foundations throughout the build. I started building with the pillar method when I bought the Nemidian DLC and I hated the wood foundations for what's essentially a stone building. I love your work and am inspired by the beauty f your builds.
Ummm . . . . . . Yes! Absolutely love Ceiling/Pillar builds. I was watching another UA-cam channel where he ( @AngaarUK ) decided to try the Ceiling /Pillar method purely on the basis that he was doing Siptah and there was more wood available than stone so he built has base out of Flotsam. Worked a treat and I believe it was purge proof because the purge didn't used to attack bases with no foundations - not sure what the situation is now though but it seems a lot better Aesthetically.
I’m definitely going to switch to this. Foundations still serve a purpose, but this looks considerably easier than my approach to trickier builds in the past.
I have been using a combination of solid foundation blocks and pillar and ceiling platforms. I use solid foundation blocks mainly for massive flying buttresses on very tall structures.
Overall it's a great video and I love it thanks ^^ I still use foundations a fair lot, but it's more because on a lot of RP servers, you have build tile limits. Most of the time... ceiling+pillar eats 2 tiles, while foundation only eats 1 :(
It all depends on the build, what style are you after. Also you can always cover up the side of the foundation with a wall piece of your choosing keeping the floor of the foundation. Some ceiling pieces might not fit good as a floor.
i've been using this method exclusively for a few years. yes, aesthetics rank pretty high, but the most important reason is to disqualify my main dwelling from the purge. i can then build a foundation based bait structure somewhere else to lure a specific purge of my choosing.
@@The_Establishment_Is_Satanic yes. the first piece should always be a pillar. be aware that putting a foundation or fence foundation first, then removing it, will not work. the purge will still arrive.
just started using pillars on my water/land base Im on the isle of siptah and so my goal is to basically interconnect thru each point of the island that Im on which is the desert that way I can send my thralls or myself in many directions more easily vs having to swim constantly which can be a drag.
I have a design I have been perfecting. I will try this in my next build. having the pillars locations know from the start. You can build open plan on the 4 spans. What I like is I can put chest in the basement give me more options for the spaces.
I really wish that they had the White Stone walls that match the Yamatai Foundations. I also really despise the Foundation/Wall gap but love the nice white Stone of those foundations or the Yamatai ramps used in Conjuction with the Nemedian, Stable or Khitan walls when not using the Yamatai walls for my builds. I would really love to get the same look without having the Bamboo Tatami mat floor surface since without mods you can not place ceiling tiles directly on top of the foundations. Heck I would even be happy to see them add a version of the Yamatai foundation that just has a stone top as well similar to the Sandy and no sand foundations of the Arena foundations and ceilings.
Same here, I even got told to change my yamatai into reinforced stone brick to match with wedge gap . . . destroying the point of theme of my build lol
I use foundations and turn stability off, as I only play single player. I do admit though that with my experience in Ark has taught me, using pillars and celling tiles for floors does mean you don't have to worry about having a flat surface as much. I will give it a try in the Highlands for sure.
I've been doing this for most of my base layouts for 2-3 years, just the fact that you can use wall pieces attached at the bottom of a ceiling instead of having to always rely on fence foundations made it a no brainer to me :) Personally I think they should just turn all fence foundations into walls and give walls the same properties as a fence foundation, this just makes creative buildings so much easier and better looking... Btw thanks for the video on this subject, hopefully Funcom notice these things and consider them when making changes to the building system :)
I converted very quickly to this method in Ark SE when i was playing on an elder scrolls rp server and trying to build a city. It was a game changer. Ive always liked conans foundations, especially the stackability of them. But ill play around and see if it opens some new opportunities to me.
I fully agree with the flexibility in build. Not necessarily design because that can be accomplished just as easily with foundations in my opinion. The only "real" problem with building with ceiling and pillars is the cost of construction when not in creative mode. Also server stability due to the amount of extra building tiles you utilize with ceiling and pillars. Just for a flat wall you triple your tile count by using that vs foundations. If you are not an admin and must grind for materials that is a major factor in building.
I'm a recent convert to pillar & ceiling base plates and would not go back to foundation blocks. The versatility alone is worth the price of the short learning period.
I’ve actually been using the pillar/ceiling method from the get go because I love building Venice type water bases. But for the uneven wall on top of the foundation issue, I also hate it and found putting a wall down first then adding the foundation to it helps. I’ve seen people be able to just add walls to their foundations, I’m assuming this is either a mod or earlier version of the game because I can’t do that. Console player. :P
I despise that nasty wall/foundation gap. Also the pillar trick was the bane of my existence before building like this. I’m currently redoing my whole village in this building style since I saw it in some previous videos of yours. It’s so much easier like this, thanks for the video as always!
I still find myself using foundations, depending what build I am building lmao! Still, there are some simple builds that can make use of the pillar and wall method, good video! 👍
I agree with you. But as Age of Sorcery entered, the first bug was to make pillars enter demolish state. My overwater base, supported by pillars, was discovered by a passer by, and completely demolished, while offline.
I'll try your recommendation I just find it a tad easier to delete foundations and also 1-click copy-paste them. They're also faster to build 1/8th steps with the help of a fence foundation, but I guess the same could be done with a floor and a wall next to a newly placed foundation piece. Just in reverse, bringing the floor level up 1/8th instead of lowering it. (edits) That gap on the outside with the Arena foundation & wall can be easily covered up with an attached wall on the foundation. You know it =D
It is definitely a little faster to build with foundations, and the stepping trick does require them, though you can use a foundation to get the snap points, place ceilings and then a pillar beneath them. Also I'm pretty sure you can't attach a wall to a foundation without the LBPR mod, I learnt that the hard way a long time ago 😂
I will live and have to give this a try. I haven't tried it yet the one thing. I haven't mastered yet and can always have a hard time figuring out. Is the corner pillar trick and I may have to have a video to show me How again I think you made one
I believe that to be the case a long time ago bc of a glitch, but I've heard from a few reputable modders that there is no functional difference between P&C and foundations in terms of server load
had this vid popup in my recommended...... thanks for ruining my day!!!! now i have to go back and rebuild my bases from crappy foundations to ceiling/pillar config.....!!! :) awesome looking builds by the way......look £$%^ing amazing
This is the best way to build we have been useing it for years allready. thanks for the upload maybe now myy eyes wont hurt so much anymore if other people start to build like this :p
I just started playing Conan Exiles when it became available on PS Plus Extra and I've had more fun building stuff than actually playing the game. Still not entirely what the actual aim of the game is but building houses and forts right next to hostile settlements and just going on raids is great fun! Btw, can you explain why at some of my building locations I can build vertical elevators of any height yet at others I can only build them if I have walls that are at least 8 blocks high?
@@Angelovizk Not sure if anything changed about this recently, but it used to be that a purge identifies your base by the first foundation you put down. If you start with a pillar and *never* place a foundation, you don't get a purge at all, because they essentially "don't know your base exists".
@@Angelovizk no I mean prevent, the purge reacts to numbers tied to foundations, walls. tiles etc, but the pillar does not have a number tied to it, and the purged reacts to the first piece placed, rendering the purge no existent for that base.
I've been doing it with pillars for a while now also, I like raising the pillars high enough so that I can walk under my build, creating good space for a basement should I want it.
on my singleplayer worlds, i always have it set to have unlimited stability. this way, i never have to worry about builds having limitations due to not enough stability
Sir you are forgetting the most important thing when you do a pillar ceiling tile style build because the purge is only triggered by bases that have a crap ton of foundations so if you use pillars and ceiling tiles and keep track of the numbers that you're using you can actually make a base that will be purged proof
These tips are more geared towards RP builds. However it was recorded before the Age of War was announced, so with the changes coming to the purge in Chapter 2, it seems like spawning might be made more consistent and thus pillar bases won't matter as much
Once upon a time I heard regular foundations caused a greater impact on server lag or something. The more foundations the harder the server had to work. So ceiling and pillar builds were encouraged. Is this true or has it changed?
my bigest question is how did you get a fence on the middle of ur walls to stop people from climbing,ive tried to do that before but once i build a fence it doesnt let me build on top of it
Just glad this wasn't another "foundations are pure evil for foundations, but building triple the amount of buildings and increasing your database and server hit is somehow better" type video. Good arguments otherwise :P
I use foundations, plus a wall for consistent texture, for the outward facing sections of my base. This gives me significant HP against purges. Then I use pillars and ceiling tiles for interior section of my base. It's also one of the reasons I dislike the vanilla building pieces, excluding insulated wood. The vanilla foundation top textures don't match the ceiling textures.
@@stupedcraig I avoid fence foundations if that's what you mean. Primarily because they generally have a yet another texture. Secondly I've never had luck stacking fence foundations on top of one another. I usually receive an error that it needs to be connected to the ground.
I built my first pillar and ceiling base a few days ago. I also hate the exterior look of foundations they do not match the walls drives me crazy. But the grass clips through the floor and creatures were spawning inside my base. Is there a fix for this or is it just how it is?
That's just how it is. However, with pillars and ceilings you should always build a little higher up from the ground anyway; otherwise stairs and covering walls will just look weird. And you don't need a pillar under EVERY ceiling, so if you have a bit of space underneath left, you can sink a foundation into the ground, despawning grass and animals ;-)
You have a couple of options there. The first is to build a little higher to block out the grass and such. The second is to place a foundation or peaceable beneath problem areas to despawn the grass
>But the grass clips through the floor This bug gave me idea, to test it, if I can make this way trees, rocka and hedges spawn closer to my structures.
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I'm going to give it a go!
i still use foundations because it's the best way I've found to freehand align pieces with offset heights
@@solo-pro I'm building in the middle of the lake near the mountains and the pillar way proved easier and faster to install. Which saved me partially drowning so thumbs up.
@@davfree9732 that's great to hear ! I'm building on a pillar near an island east of freyas hovel... im starting a major redesign now that everything has been reworked
I love these kinds of build videos, mainly because I am SO bad at building. I have a blast in early game with just some basic shelter, then mid to late game I need to move and build a more solidified base. I find the best location, trek my materials over, then spend the next several hours failing. I end up getting irritated and just stick with a square box. Then I usually quit the game for a month or so. I really benefit from these "fundamentals" videos. Thanks!
It's an interesting way to do things. When I build water bases (looking at Savage Wilds here), I do something similar, though it's usually a combination of pillar and foundation. When I'm on dry land though...planning? Never heard of it. I tend to build into mountain sides and it invariably turns into a gigantic Jackson Pollack inspired pile of stonework whose only pattern is driven by whatever I think looks cool at the moment. Revisions are frequent!
I appreciate the Jackson Pollock reference 😂 yeah planning on rough terrain is difficult at the best of times, though I do find this approach still works really well for those terrains, if a bit fiddly at times
@@Eradicati0nnAs long as it doesn't end up a Hundertwasser build... =P
I was forced to use this method after squaring off the top of a pillar but still wanting to build circle towers on top. Worked like a charm.
The only reason I use foundations is because of purge spawns. If the purge is off pillar away if not you are forced to use foundations to stop the purge from popping up in your walls.
That should hopefully be changing in Chapter 2 with the purge revamp, sounds like purges should spawn a bit more reliably
@@Eradicati0nnspeaking of, I hope they'll give us a purge trigger building for the Exiled Lands, kinda like they have for IoS.
Its strange I've played this game for several years and only experienced maybe two or three purges I don't understand
Finally some words about DEFENSE building
the CE reddit sent me directly to you. 30 seconds in and i am so glad they did, omg.
I found out use stairs along the foundation! It is only the top step there make a nice edge around the buildings, rest is under ground, it just look so good, like a rain water guther…. Try it! 😀
Funny this method has always been my preferred building because of your exact analysis exactly; love to se you promote it and thanks for all the inspirational build ideas
An answer to a question I didn’t know I needed. Thanks for the video!
You're welcome, glad you enjoyed it!
I started using pillars/fence foundations after I've heard from some server admins that large amount of foundations is a major cause of server lag and fps drops (second to large amounts of thralls), I haven't found any info on this, but I don't have problems loading my bases, while I massively drop frames near bases built by other players (especially those with foundations as external "compound" walls, even medium size)
I've heard from a few reliable modders that the "foundations take extra resources" is a myth from a long time ago when a bug did cause them to take extra resources. They haven't done so for a long time, as far as I know, though it still persists.
My main reasons for not using foundations are aesthetic and practicality, I always find P&C is much better
Ha. I've been doing this for three years.
However, I still add foundations buried in the building to establish ownership and to block large stones and trees from respawning since the pillar/tile combo doesn't always do it.
That's actually quite useful exploit if you want to keep some trees, rocks and hedges inside your gated settlement.
I'm kind of weird.... I often have random foundations throughout the build. I started building with the pillar method when I bought the Nemidian DLC and I hated the wood foundations for what's essentially a stone building. I love your work and am inspired by the beauty f your builds.
Ummm . . . . . . Yes! Absolutely love Ceiling/Pillar builds. I was watching another UA-cam channel where he ( @AngaarUK ) decided to try the Ceiling /Pillar method purely on the basis that he was doing Siptah and there was more wood available than stone so he built has base out of Flotsam. Worked a treat and I believe it was purge proof because the purge didn't used to attack bases with no foundations - not sure what the situation is now though but it seems a lot better Aesthetically.
I’m definitely going to switch to this. Foundations still serve a purpose, but this looks considerably easier than my approach to trickier builds in the past.
Thanks so much for this! Very informative. I'm now going to attempt a massive build using what I've learned here.
I’ve been doing this for awhile, even modifying some of your old build designs to utilize this method.
I have been using a combination of solid foundation blocks and pillar and ceiling platforms. I use solid foundation blocks mainly for massive flying buttresses on very tall structures.
Valid tbh, I do like using foundations for buttresses sometimes. The little textural variations make the world of difference
The gap is fine. Fence foundations are fine. Pillar and ceiling is fine too. I just use whatever seems to work better at the time.
Overall it's a great video and I love it thanks ^^
I still use foundations a fair lot, but it's more because on a lot of RP servers, you have build tile limits. Most of the time... ceiling+pillar eats 2 tiles, while foundation only eats 1 :(
Very useful! Conan players need to build this way.
Great video!. I know a certain Cat gild Vampire that will love this approach to her attempts to build better and better boxes.
There needs to be a money slap on table gif. This is a gamechanger!
My first time seeing your content and you blew me away. It's hard to find good conan builders on yt for some reason. Subbed.
It all depends on the build, what style are you after. Also you can always cover up the side of the foundation with a wall piece of your choosing keeping the floor of the foundation. Some ceiling pieces might not fit good as a floor.
i've been using this method exclusively for a few years. yes, aesthetics rank pretty high, but the most important reason is to disqualify my main dwelling from the purge. i can then build a foundation based bait structure somewhere else to lure a specific purge of my choosing.
@ricojes So if structures are built on pillars as this video, the purge monsters wont attack it at all??
@@The_Establishment_Is_Satanic yes. the first piece should always be a pillar. be aware that putting a foundation or fence foundation first, then removing it, will not work. the purge will still arrive.
just started using pillars on my water/land base Im on the isle of siptah and so my goal is to basically interconnect thru each point of the island that Im on which is the desert that way I can send my thralls or myself in many directions more easily vs having to swim constantly which can be a drag.
Thank you, after 1600 hours in CE this never occurred to me
I have a design I have been perfecting. I will try this in my next build. having the pillars locations know from the start. You can build open plan on the 4 spans.
What I like is I can put chest in the basement give me more options for the spaces.
I really wish that they had the White Stone walls that match the Yamatai Foundations. I also really despise the Foundation/Wall gap but love the nice white Stone of those foundations or the Yamatai ramps used in Conjuction with the Nemedian, Stable or Khitan walls when not using the Yamatai walls for my builds. I would really love to get the same look without having the Bamboo Tatami mat floor surface since without mods you can not place ceiling tiles directly on top of the foundations.
Heck I would even be happy to see them add a version of the Yamatai foundation that just has a stone top as well similar to the Sandy and no sand foundations of the Arena foundations and ceilings.
Same here, I even got told to change my yamatai into reinforced stone brick to match with wedge gap . . . destroying the point of theme of my build lol
I use foundations and turn stability off, as I only play single player. I do admit though that with my experience in Ark has taught me, using pillars and celling tiles for floors does mean you don't have to worry about having a flat surface as much. I will give it a try in the Highlands for sure.
I've been doing this for most of my base layouts for 2-3 years, just the fact that you can use wall pieces attached at the bottom of a ceiling instead of having to always rely on fence foundations made it a no brainer to me :)
Personally I think they should just turn all fence foundations into walls and give walls the same properties as a fence foundation, this just makes creative buildings so much easier and better looking... Btw thanks for the video on this subject, hopefully Funcom notice these things and consider them when making changes to the building system :)
Even if they just made it so you could snap walls unto the sides of foundations would be nice.
But you can combinate ceilings with foundations with other materials which can look VERY cool! ^^
I converted very quickly to this method in Ark SE when i was playing on an elder scrolls rp server and trying to build a city. It was a game changer. Ive always liked conans foundations, especially the stackability of them. But ill play around and see if it opens some new opportunities to me.
I use Foundations in the middle and I use the ceiling on the edges of building and wall it .
Some modded servers don't let you do any foundations at all. And you need to do this apparently.
That is quite sad, rip yamatai towers and walls.
I fully agree with the flexibility in build. Not necessarily design because that can be accomplished just as easily with foundations in my opinion. The only "real" problem with building with ceiling and pillars is the cost of construction when not in creative mode. Also server stability due to the amount of extra building tiles you utilize with ceiling and pillars. Just for a flat wall you triple your tile count by using that vs foundations. If you are not an admin and must grind for materials that is a major factor in building.
I love seeing creators using methods I've used for years. I can't believe it took so long for so many to catch on.
Stairs are great.
Thank you , great video, cheers. And yes will do the pillars for sure,
I'm a recent convert to pillar & ceiling base plates and would not go back to foundation blocks. The versatility alone is worth the price of the short learning period.
Yes I have converted and I do think it's better!
I have been on servers that demand that you use this method. It's super easy to build with this method.
I’ve actually been using the pillar/ceiling method from the get go because I love building Venice type water bases. But for the uneven wall on top of the foundation issue, I also hate it and found putting a wall down first then adding the foundation to it helps. I’ve seen people be able to just add walls to their foundations, I’m assuming this is either a mod or earlier version of the game because I can’t do that. Console player. :P
I despise that nasty wall/foundation gap. Also the pillar trick was the bane of my existence before building like this. I’m currently redoing my whole village in this building style since I saw it in some previous videos of yours. It’s so much easier like this, thanks for the video as always!
I’m clearly an idiot because I didn’t understand why using foundations was less optimal? You can snap walls to the sides of those?
Yes, somes don't have brick floors or walls like yamatai foundations and it's slops.
I still find myself using foundations, depending what build I am building lmao!
Still, there are some simple builds that can make use of the pillar and wall method, good video!
👍
Still going to use foundations for some building pieces like japanese tower for example.
Thank you! This is the video I've been wanting.
I agree with you. But as Age of Sorcery entered, the first bug was to make pillars enter demolish state. My overwater base, supported by pillars, was discovered by a passer by, and completely demolished, while offline.
Bro speak fucking English I almost got an Aneurysm trying to read that shit
I am signing up to the Pillar & Ceiling crew for all those reasons :)
1:30 love what you did there 😂
I'll try your recommendation
I just find it a tad easier to delete foundations and also 1-click copy-paste them.
They're also faster to build 1/8th steps with the help of a fence foundation, but I guess the same could be done with a floor and a wall next to a newly placed foundation piece.
Just in reverse, bringing the floor level up 1/8th instead of lowering it.
(edits)
That gap on the outside with the Arena foundation & wall can be easily covered up with an attached wall on the foundation.
You know it =D
It is definitely a little faster to build with foundations, and the stepping trick does require them, though you can use a foundation to get the snap points, place ceilings and then a pillar beneath them. Also I'm pretty sure you can't attach a wall to a foundation without the LBPR mod, I learnt that the hard way a long time ago 😂
Yes, I tend to forget about some features when "not" using LBPR LOL, thanks for the reply and heads-up
Thank you. This made getting started much easier :)
Glad it helped! I've got a lot of other videos that should hopefully help with getting into the building mechanics
I will live and have to give this a try. I haven't tried it yet the one thing. I haven't mastered yet and can always have a hard time figuring out. Is the corner pillar trick and I may have to have a video to show me How again I think you made one
Thx for good advice Mate.
Foundations also require more effort to render than the pillar and ceilings.
I believe that to be the case a long time ago bc of a glitch, but I've heard from a few reputable modders that there is no functional difference between P&C and foundations in terms of server load
think these designs are pretty cool😎👍 i'll try them TY Eradic
had this vid popup in my recommended......
thanks for ruining my day!!!!
now i have to go back and rebuild my bases from crappy foundations to ceiling/pillar config.....!!!
:) awesome looking builds by the way......look £$%^ing amazing
I would like to build something like these buildings I just don't have the artistic ability to do it.
Extremely useful. Thanks!
I LOVE this tip. THANK YOU!!!
This is great also how do you build like your floating around
That looks way more realistic! Definitely doing this from now on, not fussed about stability in a PvE server.
I used to use fence foundations exclusively, but for the last year or so I switched over to pillars and ceiling tiles and haven't looked back.
Man makes hexagon. Man happy.
This is the best way to build we have been useing it for years allready. thanks for the upload maybe now myy eyes wont hurt so much anymore if other people start to build like this :p
good tip. thanks.
Glad you enjoyed it Pyro!
I just started playing Conan Exiles when it became available on PS Plus Extra and I've had more fun building stuff than actually playing the game. Still not entirely what the actual aim of the game is but building houses and forts right next to hostile settlements and just going on raids is great fun! Btw, can you explain why at some of my building locations I can build vertical elevators of any height yet at others I can only build them if I have walls that are at least 8 blocks high?
I wanted to say thank you for uploading this method. This is gonna make building so much easier. \[T]/
1:29 I laughed more than I should
Keep in mind starting off on a pillar and tile it will prevent the purge.
by prevent you mean make them spawn inside your base? cos as long as you have a door in your house or w.e, you cant really prevent a purge.
@@Angelovizk Not sure if anything changed about this recently, but it used to be that a purge identifies your base by the first foundation you put down. If you start with a pillar and *never* place a foundation, you don't get a purge at all, because they essentially "don't know your base exists".
@@Angelovizk no I mean prevent, the purge reacts to numbers tied to foundations, walls. tiles etc, but the pillar does not have a number tied to it, and the purged reacts to the first piece placed, rendering the purge no existent for that base.
@@Tippi-Toppi l see thats good to know. Gonna try that next time l start a new game
Thank you so much for this crash course, great video!
You just made me realize Mickey's logo upside down is one giant nutsack. Can't unsee, thanks.
this is great for PVE builds, but if you do this on a PVP server, you may as well just blow up your own base.
I've been doing it with pillars for a while now also, I like raising the pillars high enough so that I can walk under my build, creating good space for a basement should I want it.
on my singleplayer worlds, i always have it set to have unlimited stability. this way, i never have to worry about builds having limitations due to not enough stability
I try to avoid it just because it makes build videos less accessible, but it is a very nice QOL option
Sir you are forgetting the most important thing when you do a pillar ceiling tile style build because the purge is only triggered by bases that have a crap ton of foundations so if you use pillars and ceiling tiles and keep track of the numbers that you're using you can actually make a base that will be purged proof
These tips are more geared towards RP builds. However it was recorded before the Age of War was announced, so with the changes coming to the purge in Chapter 2, it seems like spawning might be made more consistent and thus pillar bases won't matter as much
Once upon a time I heard regular foundations caused a greater impact on server lag or something. The more foundations the harder the server had to work. So ceiling and pillar builds were encouraged. Is this true or has it changed?
could you make fortress build that look like the new age of war artwork?
my bigest question is how did you get a fence on the middle of ur walls to stop people from climbing,ive tried to do that before but once i build a fence it doesnt let me build on top of it
3:05 my favorite part of the video B=D
Just glad this wasn't another "foundations are pure evil for foundations, but building triple the amount of buildings and increasing your database and server hit is somehow better" type video.
Good arguments otherwise :P
So what about for PvP? You kinda need the foundations there for layering and Hp..
I mainly use foundations because of their HP. They take a lot longer to destroy.
I use foundations, plus a wall for consistent texture, for the outward facing sections of my base. This gives me significant HP against purges. Then I use pillars and ceiling tiles for interior section of my base. It's also one of the reasons I dislike the vanilla building pieces, excluding insulated wood. The vanilla foundation top textures don't match the ceiling textures.
@@Ciero9 Do you like the look of fences on top of the foundation. You can do a wall of foundations and fences all the way up. Looks consistent ish
@@stupedcraig I avoid fence foundations if that's what you mean. Primarily because they generally have a yet another texture. Secondly I've never had luck stacking fence foundations on top of one another. I usually receive an error that it needs to be connected to the ground.
I already build this way
Been doing this for years 😂
Wish I was recommended your channel sooner... I'm gonna re-foundate my work shop
How does this affect decay time?
But do these remove the grass and such from the ground when you place them like foundations do? If not, that's a hard pass chief.
They don't, but you can either build a little higher to avoid it, or throw a placeable or interior foundation down to remove problematic patches
PAEF? Are you wearing a fedora and trenchcoat and work for a certain company calles Styg-Tec?
what about for building for PVP?
But you can do all of these with regular foundations. And you don't have to deal with stability and pillar bs.
Same here.
I built my first pillar and ceiling base a few days ago. I also hate the exterior look of foundations they do not match the walls drives me crazy. But the grass clips through the floor and creatures were spawning inside my base. Is there a fix for this or is it just how it is?
That's just how it is. However, with pillars and ceilings you should always build a little higher up from the ground anyway; otherwise stairs and covering walls will just look weird. And you don't need a pillar under EVERY ceiling, so if you have a bit of space underneath left, you can sink a foundation into the ground, despawning grass and animals ;-)
You have a couple of options there. The first is to build a little higher to block out the grass and such. The second is to place a foundation or peaceable beneath problem areas to despawn the grass
>But the grass clips through the floor
This bug gave me idea, to test it, if I can make this way trees, rocka and hedges spawn closer to my structures.
The DEVS really need to fix this! This is so dumb how many steps you have to do to get this
Very true.
hmmmm, interesting idea. I'm not much of a builder, so I'll share this and just some other opinions.
How does it affect lag?
ähm and how about PvP? I mean it looks much nicer, but what if you just bomb the pillars? Won't the rest of the building just collapse?
Yeah, in PvP your base is essentially paper-thin if you use only pillars and ceilings. But for creative building it's the way to go ;-)
I've been doing this from the start thanks to RP servers. Feels weird if I do it any other way at this point.
I use a combination of methods to do my builds. I cannot and will not say one method is better than the other.
I also hate the gap
I'm sold. Nice video