It would have been more useful if you actually included the approximate path the mouse needs to follow in order to perform each movement. Still it was a good video
It's in the video - the game cursor is visible - if definitely a bit hard to see or follow at times. But you can also slow down the video too to better see (at least some of) them; that seemed to help me better see the path/motion of the mouse (cursor).
I think this is a pretty interesting comment that can invoke some pretty interesting discussion about speedrunning this game. I definitely agree that the video would be better if I had included a mouse tracker that shows the path of the mouse as I perform the various techniques. We even have such a software that was specifically developed for this game and several others have used it. That's unfortunately something I didn't take into consideration when making this video. However, I wouldn't say a lack of mouse movement showcase makes it significantly harder to learn these techniques. Speaking from personal experience, I never consciously think of how I'm moving the mouse, since it's all muscle memory at this point. Even when I was learning new strategies, looking at someone's mouse movement and copying that directly has not been very beneficial for me personally. The reason for this is that successfully performing strategies and techniques is heavily dependent on how the character is positioned. This means that visual cues and pattern recognition becomes much more important since the movement in many areas can vary as a result. Also, due to how precisely the hammer is sometimes required to be moved, it wouldn't be practically possible to copy someone's mouse movement nor useful to approximately replicate it. Something else to consider as well is that most techniques are pretty much based on Swings, Simple Pogos and Simple Repositioning, meaning that the other ones are more or less a combination of those in different forms. Therefore, if you're capable of these easy techniques, then you can combine them into other techniques with muscle memory, without having to look at mouse trackers.
@@clappv Having played a bit more, I agree that the mouse tracker isn't that useful. But I still think it's useful for brand new players. I got pretty close to beating the game by moving (mostly) 'statically', i.e. slowly, deliberately, and stopping whenever possible between moves. I accidentally pogoed myself off the middle of the final tower (and fell, thru a spectacular cascade of mistaken flailing, all the way back to the very beginning). Afterwards, I decided to play around and practice 'dynamic' movement, i.e. continuous sequences of the basic moves, e.g. swings, pogos, and repositioning. The big obstacle seems to be the _precision_ that's required of each move so as to be successfully strung together into a long stretch of fluid movement thru the level. Maybe it'd be helpful for players trying to learn this to play other (modded) levels? Another thing I was practicing was 'repairing', i.e. 'fixing' mistakes. Something I've noticed that a lot of good/great players do is _recover_ from, e.g. a not-quite-right pogo somewhere. A big part of why this is hard is what you mentioned: "how the character is positioned". A specific aspect of this that I was practicing is something I think of as/like 'pogoing across Diogenes', e.g. if Diogenes is holding the hammer above-right, it's tricky to pull the hammer in, 'slide' it around the 'limiting circle' in the center of the character, and then down - and at the _right_ angle - to fluidly pogo at _just_ the right direction (and with the _right_ force/velocity). It's a very interesting hand/eye coordination puzzle!
So much care and attention went into the making of this video and was honestly a treat to watch 👍 Like you said in the description, there isn't many Getting Over It tutorials out there. Its honestly a shame because I think this game deserves the speedrunning attention seen by other games, but it all starts with tutorials like this trying to get new players into speedrunning, so keep it up man we need more people like you!
Thank you a great deal for the kind words, I appreciate it a lot. I definitely agree about the game deserving more attention, but at the same time that would be hard to accomplish because of the difficult to understand game mechanics. I mean the game is already hard for someone trying to complete it once, and here are speedrunners that do things they have never seen before or even begun thinking about. Hopefully this tutorial helps someone out and even inspires someone else to make similar videos
Great vid! My favorite are negative pulls, I used to be so amazed by them but now that I can do them consistently they are even more amazing. I suck at space though so I should learn those little hammer spins.
I truly thank you for this.. I've currently beaten getting over it 60 times and felt like I was ready to do more advanced things but didn't know what to do, that is until I found this video. It has really helped me do more things and I'm having so much fun playing this game. Thanks. Liked & Subscribed.
wow this is such a good tutorial. as an advanced player myself i think the moves you included in each difficulty are essential to that difficulty great for beginners trying to improve their strats.
I've been trying to beat this game without tutorials for years but the hardest thing is not knowing when ive done something right or wrong or even having a proper vocabulary for what im doing in the game. thanks for this video its super helpful in getting a better understanding of movement in this game!
its crazy how if you've been playing for long enough performing these moves comes to you as naturally as breathing... i haven't watched any video tutorials on speedrunning GOI... but i just picked these stuff up while playing and looking at other speedrunners...
From what I understand, I think that the force you get in every movement is based on how far the hammer moved before hitting the ground. If you pogo off the ground, your hammer moved from waist, to ground. If you pull pogo from a ledge, your hammer moved from above you to wait to ground. The roughly 2x distance the hammer moves gives you way more acceleration.
I have completed this game on my android for around more than 175 times and my best record is 9 minutes 27 seconds. This tutorial blew up my mind and I found out so many new tricks. Thank You ❤️
Don't call it "Pogo" or "Pull pogo", in one of Bennett's unused dialogues he said that pushing on the ground with the hammer is called a "Hop" and throwing yourself over and object while pushing with your hammer is called a "Fling"
I already learned something on the first tip… I would always get mad because my swings with the hammer were inconsistent when it came to how far it would swing. Didn’t know that moving my hammer slower helped with that.
Wtf broo, i was watching and thinking like, this guy has to have tens of thousands subscribers. Video is very good made and very good advices. U got like and sub by me.
Funny enough - this is the best video (or anything) I've found for _beginners_ too! (Just focus on the beginner moves! And use a slowish steady swing in 'dangerous' areas.)
Anyone can beat this game as long as you don't have any severe hand injuries/disabilities that cause problems. If you haven't beaten the game yet, the majority of this video is too advanced and not suitiable nor useful for you. However, I guarantee that if you do simple pogos, simple repositioning and swings correctly on the various places on the map, then those three techniques are enough to beat the game as many times as one could want. This game is inherently and deliberately discouraging, because that was one of Bennetts main ideas. This applies to speedrunners aswell. I've gone months without beating my previous record and it can even take one year for some unfortunate speedrunners. For a first timer, it can take up to 50 hours, though the average is probably like 10. My point is that it's natural to feel discouraged, so just be patient and try to enjoy the game and I promise you'll get over it.
@@KennyEvitt Blastbolt is like the only realistic current contender for sub 1. As much as I'd love to see a Summoning Salt video, it's not guaranteed since there haven't been any groundbreaking discoveries in the WR progression apart from slide skip. People have just gotten better at the game, so the video might be dull for a lot of people in that sense. Karl Jobst might make a video reporting about it though!
Nospins, which i mistakenly called half pulls, are not essential at 1:50. Maybe when you get close to sub 1:30 they're more important, but you might even do nospins before that without even thinking about it.
Think of it like this: A swing is performed by doing a circle with the mouse. A fast pogo is performed by having the hammer at a 45 degree angle and then moving the mouse either straight down or downwards diagonally depending on the circumstance. When the circle motion you use with your mouse is interrupted by moving it literally straight down or downwards diagonally, like in fast pogos, it becomes a pull pogo. One mistake people tend to do is emphasize the swing way too much. You only need to do a very tiny swinging motion, because the purpose of the swing part in pull pogos is to prevent the cauldron from colliding with the starting point. Although, the best way to learn is to invest the time to practice pull pogos until your muscle memory can automatically do them.
You gotta initate a swing but then cancel it by pulling downwards vertically or diagonally, depending on which direction you're aiming for. This will convert that swing into a pogo and thus resulting in a pull pogo which gives much height.
@@RammsteinLover294 Try keeping the hammer less extended during the pull, it's fine to do during the swing, but try keeping it closer to the cauldron when you pull down. This will bring the cauldron closer to the object which will generate more velocity and therefore height. You might also just be doing it too slowly, idk. If you send me a video of your pull pogos I can review them and pinpoint the subtle mistakes.
It just comes down to a lot of practice. It's also not the most essential technique. Pull pogos are, for example, more important. I think people only really start getting the hang of negative pulls when they get close to sub 2, so it's definitely hard.
enable trackpad tuning in settings, this will disable mouse acceleration. Then try to do the movements slower with an extended hammer, most people try to do it way too fast which doesn't work
Sensitivity is personal preference, but I think people in general find it easier to negative pull with a higher sensitivity. However, my opinion is that your sensitivity in particular is so low that it's hindering your potential. For comparison, 400dpi 50% ingame is seen as ridiculously low.
@@sebastiansharpstone901 Well in that case your sens is fine, it's still personal perference as I said so just go with what you like. I play with 650dpi 100% ingame
It would have been more useful if you actually included the approximate path the mouse needs to follow in order to perform each movement. Still it was a good video
It's in the video - the game cursor is visible - if definitely a bit hard to see or follow at times. But you can also slow down the video too to better see (at least some of) them; that seemed to help me better see the path/motion of the mouse (cursor).
I saw an example of 'mouse paths' and agree that they're pretty helpful; definitely easier to 'read' than the game cursor.
I think this is a pretty interesting comment that can invoke some pretty interesting discussion about speedrunning this game. I definitely agree that the video would be better if I had included a mouse tracker that shows the path of the mouse as I perform the various techniques. We even have such a software that was specifically developed for this game and several others have used it. That's unfortunately something I didn't take into consideration when making this video.
However, I wouldn't say a lack of mouse movement showcase makes it significantly harder to learn these techniques. Speaking from personal experience, I never consciously think of how I'm moving the mouse, since it's all muscle memory at this point. Even when I was learning new strategies, looking at someone's mouse movement and copying that directly has not been very beneficial for me personally. The reason for this is that successfully performing strategies and techniques is heavily dependent on how the character is positioned. This means that visual cues and pattern recognition becomes much more important since the movement in many areas can vary as a result.
Also, due to how precisely the hammer is sometimes required to be moved, it wouldn't be practically possible to copy someone's mouse movement nor useful to approximately replicate it. Something else to consider as well is that most techniques are pretty much based on Swings, Simple Pogos and Simple Repositioning, meaning that the other ones are more or less a combination of those in different forms. Therefore, if you're capable of these easy techniques, then you can combine them into other techniques with muscle memory, without having to look at mouse trackers.
@@clappv Having played a bit more, I agree that the mouse tracker isn't that useful. But I still think it's useful for brand new players. I got pretty close to beating the game by moving (mostly) 'statically', i.e. slowly, deliberately, and stopping whenever possible between moves. I accidentally pogoed myself off the middle of the final tower (and fell, thru a spectacular cascade of mistaken flailing, all the way back to the very beginning).
Afterwards, I decided to play around and practice 'dynamic' movement, i.e. continuous sequences of the basic moves, e.g. swings, pogos, and repositioning. The big obstacle seems to be the _precision_ that's required of each move so as to be successfully strung together into a long stretch of fluid movement thru the level. Maybe it'd be helpful for players trying to learn this to play other (modded) levels?
Another thing I was practicing was 'repairing', i.e. 'fixing' mistakes. Something I've noticed that a lot of good/great players do is _recover_ from, e.g. a not-quite-right pogo somewhere. A big part of why this is hard is what you mentioned: "how the character is positioned". A specific aspect of this that I was practicing is something I think of as/like 'pogoing across Diogenes', e.g. if Diogenes is holding the hammer above-right, it's tricky to pull the hammer in, 'slide' it around the 'limiting circle' in the center of the character, and then down - and at the _right_ angle - to fluidly pogo at _just_ the right direction (and with the _right_ force/velocity).
It's a very interesting hand/eye coordination puzzle!
So much care and attention went into the making of this video and was honestly a treat to watch 👍
Like you said in the description, there isn't many Getting Over It tutorials out there. Its honestly a shame because I think this game deserves the speedrunning attention seen by other games, but it all starts with tutorials like this trying to get new players into speedrunning, so keep it up man we need more people like you!
Thank you a great deal for the kind words, I appreciate it a lot. I definitely agree about the game deserving more attention, but at the same time that would be hard to accomplish because of the difficult to understand game mechanics. I mean the game is already hard for someone trying to complete it once, and here are speedrunners that do things they have never seen before or even begun thinking about. Hopefully this tutorial helps someone out and even inspires someone else to make similar videos
Great vid! My favorite are negative pulls, I used to be so amazed by them but now that I can do them consistently they are even more amazing. I suck at space though so I should learn those little hammer spins.
I've been playing for like a month without watching speedrunning techniques. Now that I see this, it is mindblowing esp. the shortcut bits. Great vid.
I truly thank you for this.. I've currently beaten getting over it 60 times and felt like I was ready to do more advanced things but didn't know what to do, that is until I found this video. It has really helped me do more things and I'm having so much fun playing this game. Thanks.
Liked & Subscribed.
The way the music syncs in the beginning is amazing
wow this is such a good tutorial. as an advanced player myself i think the moves you included in each difficulty are essential to that difficulty great for beginners trying to improve their strats.
Bro your an absolute god at this game
Thanks uncle
I've been trying to beat this game without tutorials for years but the hardest thing is not knowing when ive done something right or wrong or even having a proper vocabulary for what im doing in the game. thanks for this video its super helpful in getting a better understanding of movement in this game!
Now I can do all of them
i like how this simple game has so many techniques
running is my favorite one
Video Starts At 1:25 😊
This is a really great Video I did not know some of these techniques
man had no enemies at the end
I love how the BGM changes according to difficulty level. Nyc vid bro!
cool to see that you noticed that little detail, ty for viewing!
its crazy how if you've been playing for long enough performing these moves comes to you as naturally as breathing... i haven't watched any video tutorials on speedrunning GOI... but i just picked these stuff up while playing and looking at other speedrunners...
From what I understand, I think that the force you get in every movement is based on how far the hammer moved before hitting the ground. If you pogo off the ground, your hammer moved from waist, to ground. If you pull pogo from a ledge, your hammer moved from above you to wait to ground. The roughly 2x distance the hammer moves gives you way more acceleration.
That is absolutely true, good observation
Surprised this doesn't have more views
nice to hear nujabes
No 1 video for getting over it. Nyc explaination + gameplay toooo. Love from India.
Wow I'm glad I got this video recommended, very underrated video
Just a little tip if you're having problem in the chimney just move your hammer in rainbow shape and you'll easily get over it
Gonna try those fast pogos on hat and anvil now, thank you kind sir
Very cool, some of these i already use, but more on accident that on purpose. Gotta try using them deliberately this time.
I have completed this game on my android for around more than 175 times and my best record is 9 minutes 27 seconds. This tutorial blew up my mind and I found out so many new tricks. Thank You ❤️
this game is making me pull my hair out
I'm playing it for the first time right now and I'm livid
I just got in to getting over it and completed my 10th run recently, I'll start practicing these soon
Don't call it "Pogo" or "Pull pogo", in one of Bennett's unused dialogues he said that pushing on the ground with the hammer is called a "Hop" and throwing yourself over and object while pushing with your hammer is called a "Fling"
I complete this game 50 times , only because of you ❤️🙏🙏🙏
On mobile😉
Bro your underrated, you should be popular or something
Great video 😄
I already learned something on the first tip… I would always get mad because my swings with the hammer were inconsistent when it came to how far it would swing. Didn’t know that moving my hammer slower helped with that.
Damn dude amazing video!
Thanks bro 🤩
Fu** my english
Thanks for motivating me to start speedrunning.
Good video.
thankyou this helped me a lot
thank you for this video, this video make me become like a medium and a half or a pro and a half speedrunner
i play on mobile and its kinda hard but thanks man for showing us all the tips and tricks
everyone sue getting over it
Why
Someone raged.
Pin of shame
lol pin of shame
This video really needs chapters
Thanks!:)
very well made video, this is super helpful! nice work
The tunnel climbing is also known as "wall jumping".
I used tricks in my handphone negative pull so hard but it so help me to speedrun thanks bro
Thank you for sharing your knowledge with us! Will be referring to this video a lot. All the best in your future runs :)
Great job!
Getting over it is very easy u just need to know how the game works
thats nice
Wtf broo, i was watching and thinking like, this guy has to have tens of thousands subscribers. Video is very good made and very good advices. U got like and sub by me.
just beat getting over it myself yesterday and of course i want to get the golden pot because i love golden cheese statues. (dont question why)
i learned most of these in 2 days on accident
Hopefully this’ll help me get a sub 3 minute run as I’m looking this up for tips almost right after my sub 4 run
I was NOT expecting nujabes
Tack så mycket för den här video!
This is _exactly_ what I was hoping to find! Thanks!
Funny enough - this is the best video (or anything) I've found for _beginners_ too! (Just focus on the beginner moves! And use a slowish steady swing in 'dangerous' areas.)
damn im over here thinking im pretty good at the game after having finally beat it for the first time 😂
Horizontal pogo is so easy that I accidentally do it and fall down a ton alot
As everyone else said, this was a really good video and very entertaining to watch. At 8:36, don't a lot of people call that a nospin?
Yes they do. I realized that shortly after I made the video, when I saw people mentioning nospin on discord.
I thought it was the narrator sound almost throw my phone...... great video
i try everything sam and it just fling of somwhere in tokyo that i dont even know so that makes me angry and i just want to brake something !!!
When I try to do those things like running or half pulling my hammer just goes in a 360 and its so infuriating
Nospins are very difficult to successfully use, so you can get away with just swinging until like sub 1:30 probably.
@@clappv Well im at 20 wins and 8:11 so ive got a long way to go until then
Ohh tysm I've been looking for these things for soooo long! I need help with one more thing tho. How do you swing up at the roof at 11:49?
Thank you for the useful information.
I will use it to practice.
You're welcome. Thanks for watching
Great video homie!
This is really good, i learned something new from this video, Thank you so much
I have a feeling that I'll never get over it :( I am impressed that you (and many people here) have though... Congrats.... :P
Anyone can beat this game as long as you don't have any severe hand injuries/disabilities that cause problems. If you haven't beaten the game yet, the majority of this video is too advanced and not suitiable nor useful for you. However, I guarantee that if you do simple pogos, simple repositioning and swings correctly on the various places on the map, then those three techniques are enough to beat the game as many times as one could want.
This game is inherently and deliberately discouraging, because that was one of Bennetts main ideas. This applies to speedrunners aswell. I've gone months without beating my previous record and it can even take one year for some unfortunate speedrunners. For a first timer, it can take up to 50 hours, though the average is probably like 10. My point is that it's natural to feel discouraged, so just be patient and try to enjoy the game and I promise you'll get over it.
Great video it deserves more views
thanks it helped me lot.
Great video!
Informative 🔥
time to get a 3 minute run yay
(My PB is 4 minutes and 44 seconds)
edit: almost got a sub 3 but I failed at the snow boulders part
very sad :(
@@KeaneJ123 I almost got sub 3 but I failed in space :( :(
Nujabes 👍👍👍👍 and like
Sub 1:10 Speedrun - ua-cam.com/video/mOBFNWAFmjA/v-deo.html
Dang - sub 1:00 soonish? I can't wait to see the Summoning Salt video.
@@KennyEvitt Blastbolt is like the only realistic current contender for sub 1. As much as I'd love to see a Summoning Salt video, it's not guaranteed since there haven't been any groundbreaking discoveries in the WR progression apart from slide skip. People have just gotten better at the game, so the video might be dull for a lot of people in that sense. Karl Jobst might make a video reporting about it though!
Legend player
Hey bro my current pb is 1:50.
Can you tell me when should I start learning half pulls?
Nospins, which i mistakenly called half pulls, are not essential at 1:50. Maybe when you get close to sub 1:30 they're more important, but you might even do nospins before that without even thinking about it.
@@clappv okay, thanks :)
4:44 how do you get that height consistently?
Think of it like this: A swing is performed by doing a circle with the mouse. A fast pogo is performed by having the hammer at a 45 degree angle and then moving the mouse either straight down or downwards diagonally depending on the circumstance. When the circle motion you use with your mouse is interrupted by moving it literally straight down or downwards diagonally, like in fast pogos, it becomes a pull pogo. One mistake people tend to do is emphasize the swing way too much. You only need to do a very tiny swinging motion, because the purpose of the swing part in pull pogos is to prevent the cauldron from colliding with the starting point. Although, the best way to learn is to invest the time to practice pull pogos until your muscle memory can automatically do them.
@clappv thank you! (Late reply mb)
Good video, awesome Steamworld dig music
Did anyone notice how tunnel climbe had the same rithm as the song?
yeah
what sensitivity are you using?
650dpi 100% ingame
Ok 👍
tysm
مع اني محترف بهل لعبه بس الفديو يفيدني انو اطور من مستواي اكثر🙂
Thank you for this video
I am pro in this game but this video good for me🙂💙
I play on Android and my pb is 4min 58s
Nice!
I dont know how to run in GOI
Swinging/Windmilling is more than enough to get sub 2
Ok thanks
Im using a phone 👁👄👁
Me too
How do you get so much height on a pull pogo? On mobile I don’t go half as high with a pull pogo
You gotta initate a swing but then cancel it by pulling downwards vertically or diagonally, depending on which direction you're aiming for. This will convert that swing into a pogo and thus resulting in a pull pogo which gives much height.
@@clappv yeah that’s exactly what I do, but it rarely ends up going as high
@@RammsteinLover294 Try keeping the hammer less extended during the pull, it's fine to do during the swing, but try keeping it closer to the cauldron when you pull down. This will bring the cauldron closer to the object which will generate more velocity and therefore height. You might also just be doing it too slowly, idk. If you send me a video of your pull pogos I can review them and pinpoint the subtle mistakes.
@@clappv ok I can upload a video and send you a link
I won’t be able to provide a link until I get off work, so I’m like 2 hours
Im just too stupid for the little hammer swing on the fast pogos, i just dont get it its just random
uhhhh why i cant do both methods of faster pogo
bruh someone show me how to do the negative pull.ive tried to do it but i couldnt do it
It just comes down to a lot of practice. It's also not the most essential technique. Pull pogos are, for example, more important. I think people only really start getting the hang of negative pulls when they get close to sub 2, so it's definitely hard.
What are your mouse settings in the game and what’s your dpi?
max sens ig, 650 dpi, trackpad tuning on
Hey, i'm wondering if i need to learn the advanced techniques to get atleast a sub 3 run
Definitely not. U can even sub 2 with just swings, fast pogos and pull pogos.
is there a easy way to do tunnel climbing im fail every i do it
enable trackpad tuning in settings, this will disable mouse acceleration. Then try to do the movements slower with an extended hammer, most people try to do it way too fast which doesn't work
Can u help me in negative pull I can't do it
SCIENCE
do i need a higher DPI for the negative pulls? i play goi on 25% in game sensitivity and 110 DPI, would it be easier to adjust?
Sensitivity is personal preference, but I think people in general find it easier to negative pull with a higher sensitivity. However, my opinion is that your sensitivity in particular is so low that it's hindering your potential. For comparison, 400dpi 50% ingame is seen as ridiculously low.
@@clappv wait what?! i meant 1100 originally but thats the same as 650 and 50%, what do you use so i can get a stable idea
@@sebastiansharpstone901 Well in that case your sens is fine, it's still personal perference as I said so just go with what you like. I play with 650dpi 100% ingame
Bro HOW!!!
Super
0:33 how tf I just dont get it no matter what I do i cant do this one