Been telling people to use risks for days on the steam page an getting yelled at cause they do not know what I mean. Now I have a vid to post for them thank god!!!!!!! SIn I love ya!
Great tip, works perfectly for me in the midgame too. Even if my heart bleeds again and again when I have to ignore other loot. But hey, it's a great thing for target farming. Thank you and keep up the good work. ✌
Thank you for the awesome comment. It was breaking my brain leaving all that glorious loot as well. Ill do an updated video soon where I work out how we can get it all home. Might be with mules or drones :)
Stuff transported by drones is NOT affected by the RISK cards as they take a direct route, so if you're doing these runs you can use recovery drones on what materials and such you need as a side dish via drones, otherwise RISK cards only affect your "Recovery Day inventory" from my testing
This helped me SO much with the grind for making CWIS and Hellfires. Using drones to airlift materials and only putting what I want to get multiples of into storage for recovery day helped so much. :)
I believe the extra 3 was given by the Firepower Boost risk that combines the functionality of Random Reagent with granting 3 random stacks of Materials which follows the wording of Absolute Defense.
I do want to mention that there is a trick to get the other items recovered as well from the quick loots. If you return to base at all in order to branch down another path, you can move items from field storage into your backpack and then drone recover them before moving on. I really love to loot everything and it was really helpful for me to do that.
Thanks for the tip. I can confirm that if you send things back via drones they do not affect risk card rewards as I sent a red material back the first time I got one and then got the +1 to all materials purple and above and the red I sent back was not affected. I've had to put the game down since though as the city ruins recovery day is so unstable it has hard crashed my PC multiple times. Once to the point of forcing a restart and another that caused my graphics card to start fractal cascading. These devs are updating at an insane rate, but the game's stability seems to be on a roller coaster atm. For reference I'm running an i9900k with 64gigs of ram and a 3080TI on "normal" (the lowest setting.)
Heya ! Thanks for confirming that I'll add that not into next video on this. Yer the performance had been bad on those areas. Have you tried since the latest patch?
@@SiNKiLLeR_ I saw the optimization patch and reinstalled to give it a try. The recovery day mission that I loaded into went well. I then started another tour and the games started losing performance the longer I played leading to multiple huge frame rate drops in the recovery day mission. Bright news is that these would have crashed my game previously, so they are making progress on stability. Unfortunately this also means that they probably have a MASSIVE memory leak issue. My rig runs HD2 and Darktide for hours with no performance loss, so I know it's not on my end. Granted the different engines might be causing a problem since Unreal 5 is relatively new, but Satisfactory which uses it works fine for me as well.
@@maliticus7474 i don't have any performance issues on max graphics and I didn't noticed any leaks... but i have good PC, unless it's AMD related issue as i have all intel/nvidia. You can also try updating your drivers.
@@nilin-o2 I have a hard time believing this. I have seen many others, including streamers, have performance issues with the city ruins area which is where the most ridiculous performance hits occur. I can only assume that you aren't that far in the game yet. You mention that you have a "good pc" but list no specs. For reference, I literally posted mine in the first post and then mentioned that I can run helldivers 2 and Darktide on ultra with no performance loss for hours on end in a follow up... Both of which have larger hordes most of the time. I also check for ndivia driver updates daily, but I have yet to see a games ready driver even associated with this game. Another possibility is base size and complexity. I have honey combed my 5 level base like the Pillar of Autumn to the point that my base has over 5000 parts on it 200+ of which are turrets. There is never enough dakka. Edit: The games ready driver is from 4/4 and I do indeed have it.
I think the order in which you activate these matters, or there is an internal order. Simple test to pick EMI or Absolute Defense first and then random reagent should do the trick an tell how it works. Nontheless, with all 3 if they work with an internal order, you can make 24 out of 3 components you got. As it doubles 3, then adds +1 to each, and then another +1 to each for 24 total. Insane tip, thanks for that!
just as a heads up for anyone watching this before you recall your base to extract from the tour you can convert any remaining power to give you a random risks. its a 100 power to 1 random risk conversion
I have been having too much fun with the knight variants. eventually want 2 vanguards and 1 ranger for base defense, since the vanguards get 6k ammo they hold a side lane of city ruins by themselves. this is going to help so much thank you
i'm using this strat like 3-4 Days.. its also good to have a Material Assembler so you can destroy some unused legendarys for 600-800+ Resources. helps to better at the Recovery Day ;D
what you could also do if you rly wanna go for more reds is if you dont see any reds quit game and reload since the loot will be different everytime you do that unless im wrong and loot dosent change when you quit and restart gang
Hey this will probably be a stupid question but how are you scrolling down the tooltips on the risks etc? When I try it won't let me read the lower part of the text. Mouse wheel does nothing. I don't know what else to try.
My understanding is there isn’t one. It’s a mistranslation intended to say something along the lines of “this operative has completed the cataphract driving course giving them -50% damage when piloting” Could be wrong but that’s what I’ve heard.
@@Zuorsara I have heard that as well, but the secondary pilot grabbing ammo for you perk doesn't seem to work leading people to believe that there is a course to complete to activate the perks. The damage mitigation and damage raising perks seem to work without the driving course, but it can be hard to tell with how fast the mechs fire.
@maliticus7474 when you have the double damage perk its noticible and a massive improvement to the mech. Its applied as soon as the perk is unlocked. And the autoload is bugged for sure
What do you mean by golden? I can't see any difference. Also if you drone recovery during exploration it will still end up in field storage. Don't know how it works on recovery day or bringing back with backpack. Pretty hard to tell cause I can't actually scroll down and see what items got douped by my Risk incidents, suggestions?
When you look at the map there are golden looking POI or yellow if you will. Those are different and more likely to have better loot but not always. It wont count for backpack or drone from my understanding. I still need to do some testing to confirm. If you can use drone during tour and see if it counts. Ill address it in a video.
Does the item in the backpack also count or is it just the Ectration Items ? Edit: can you do a info video about Diferent gear and wat they do and you recomendation or weapon parts , wen it comes to the gears i always go for Dubbel jump boots and Scan gloves.
Backpack items dont count towards the risk incidents. Only the stuff you put in the exploration end day. I might try to make a video on this 2moz hopefully or at least look at it. So the best gear for touring kinda thing ?
i think this method is great but if possible you shouldn't pick any more gold for material or valuable. in exchange for enemy deal more damage. since you didn't farm a lot of overall value. it will only make your extract harder for no reason. also i think you can use drone while you are in exploration phase. so just chuck any good purple in there and spend some energy to get it home.
Your 100% correct, I didnt need those cards for that example. I would however take a ton more stuff back with me now that I understand it better. I could have taken many of the other things but thats okay. The example was the important part. Thanks for pointing that out. Didn't seem obvious when I was doing the video but now I see it wasn't the best choice. Thanks for droppping in.
@@SiNKiLLeR_ I guess it would be an exploit, but have you tried bringing heroic loot into the map, to extract with the ‘fresh’ loot? Does it count towards those bonus risk cards?
By the way at city 1 i nowhere as lucky as you. Very few heroics and my core output needs to be at 800-1k for ez runs Where did u find best balance for fast-easy heroics ? Lets exclude city 5 and say 2-3-4 ?
I would say 3 since 4 is basically just 3 with daily risk that can't be removed. If you want better advanced loot 5 is the way to go other wise it's 3, it's the best place to be.
In my experience 3 is the best so far. I get less the higher I go after that. Im finding very often the nano cores are in the lockers so they are not coming up on the scanner. I haven't had much luck either. The video was the best run I've had for them. Normally only get 1 every 3 tours but I wasn't checking the lockers.
Wish it wasn't purple but gold. Or even have a new heroic card. This makes perfect sense but I just want to pack rat and gather everything. Sucks when I do city5 runs I get cannons and soils.
Send it all back via drone, it does not affect the risk card rewards. So far the only thing that doesn't fit are the red quality canon barrels which you would want for the risk rewards anyway. It does cost a decent amount of energy though at 30 per 4x4 space.
Been telling people to use risks for days on the steam page an getting yelled at cause they do not know what I mean. Now I have a vid to post for them thank god!!!!!!! SIn I love ya!
Lov ya more ;) Hopefully it will help drive the point home. Makes a huge difference and more enjoyable as less grind for those bloody heroics.
Great tip, works perfectly for me in the midgame too. Even if my heart bleeds again and again when I have to ignore other loot. But hey, it's a great thing for target farming. Thank you and keep up the good work. ✌
Thank you for the awesome comment. It was breaking my brain leaving all that glorious loot as well. Ill do an updated video soon where I work out how we can get it all home. Might be with mules or drones :)
Stuff transported by drones is NOT affected by the RISK cards as they take a direct route,
so if you're doing these runs you can use recovery drones on what materials and such you need as a side dish via drones,
otherwise RISK cards only affect your "Recovery Day inventory" from my testing
Awesome thank you. Does that mean drones used at any point during the tour? or only on recovery day?
@@SiNKiLLeR_ doesnt matter what day :D
Thank you!
@@zepenance9571 yes, drones are a way to keep something and yet circumvent the loot multiplication system.
This helped me SO much with the grind for making CWIS and Hellfires. Using drones to airlift materials and only putting what I want to get multiples of into storage for recovery day helped so much. :)
So glad it helped :)
I believe the extra 3 was given by the Firepower Boost risk that combines the functionality of Random Reagent with granting 3 random stacks of Materials which follows the wording of Absolute Defense.
I wasn't sure as I picked a few things up during the Recovery day . Thanks for letting me know :)
I do want to mention that there is a trick to get the other items recovered as well from the quick loots. If you return to base at all in order to branch down another path, you can move items from field storage into your backpack and then drone recover them before moving on. I really love to loot everything and it was really helpful for me to do that.
Oh nice one I didn't think of that! great tip thank you.
@SiNKiLLeR_ the drone loots do not get the risk modifiers as they do not count being in storage.
This video changed the hole game for me. Thanks 🙂
Thats so good hear. Changed the game for me as well. Ive been doing it wrong haha.
Thanks for the tip. I can confirm that if you send things back via drones they do not affect risk card rewards as I sent a red material back the first time I got one and then got the +1 to all materials purple and above and the red I sent back was not affected.
I've had to put the game down since though as the city ruins recovery day is so unstable it has hard crashed my PC multiple times. Once to the point of forcing a restart and another that caused my graphics card to start fractal cascading. These devs are updating at an insane rate, but the game's stability seems to be on a roller coaster atm. For reference I'm running an i9900k with 64gigs of ram and a 3080TI on "normal" (the lowest setting.)
Heya ! Thanks for confirming that I'll add that not into next video on this.
Yer the performance had been bad on those areas. Have you tried since the latest patch?
@@SiNKiLLeR_ I saw the optimization patch and reinstalled to give it a try. The recovery day mission that I loaded into went well. I then started another tour and the games started losing performance the longer I played leading to multiple huge frame rate drops in the recovery day mission. Bright news is that these would have crashed my game previously, so they are making progress on stability. Unfortunately this also means that they probably have a MASSIVE memory leak issue. My rig runs HD2 and Darktide for hours with no performance loss, so I know it's not on my end. Granted the different engines might be causing a problem since Unreal 5 is relatively new, but Satisfactory which uses it works fine for me as well.
@@maliticus7474 i don't have any performance issues on max graphics and I didn't noticed any leaks... but i have good PC, unless it's AMD related issue as i have all intel/nvidia. You can also try updating your drivers.
@@nilin-o2 I have a hard time believing this. I have seen many others, including streamers, have performance issues with the city ruins area which is where the most ridiculous performance hits occur. I can only assume that you aren't that far in the game yet. You mention that you have a "good pc" but list no specs. For reference, I literally posted mine in the first post and then mentioned that I can run helldivers 2 and Darktide on ultra with no performance loss for hours on end in a follow up... Both of which have larger hordes most of the time. I also check for ndivia driver updates daily, but I have yet to see a games ready driver even associated with this game. Another possibility is base size and complexity. I have honey combed my 5 level base like the Pillar of Autumn to the point that my base has over 5000 parts on it 200+ of which are turrets. There is never enough dakka.
Edit: The games ready driver is from 4/4 and I do indeed have it.
I think the order in which you activate these matters, or there is an internal order. Simple test to pick EMI or Absolute Defense first and then random reagent should do the trick an tell how it works.
Nontheless, with all 3 if they work with an internal order, you can make 24 out of 3 components you got. As it doubles 3, then adds +1 to each, and then another +1 to each for 24 total.
Insane tip, thanks for that!
Yes, the order of cards decides the math behind it, so if you're lucky on the RNG you can get a ton of the needed materials in a run
Awesome thats really good to know. So I wanted what the very best order would be for max duplication. Ill have to have a think on it.
just as a heads up for anyone watching this before you recall your base to extract from the tour you can convert any remaining power to give you a random risks. its a 100 power to 1 random risk conversion
Such a good addition they made. Now its super easy to get all the risk incidents. To bad it came in just as I made this video.
I have been having too much fun with the knight variants. eventually want 2 vanguards and 1 ranger for base defense, since the vanguards get 6k ammo they hold a side lane of city ruins by themselves. this is going to help so much thank you
Heya thats a pretty cool idea. Ill have to try that out :) . Do you set them on patrol or leave them stationary?
@@SiNKiLLeR_ stationary flank guards with a mix of turret support. Added bonus the ranger mech can literally be airborne forever when piloted.
Any plans of doing video how to get heroics stuff ? Thanks again for all the content you provide for this game 🙏
Heya, do you mean gear like guns or component Regents?
Thank you for your support and comments :) means a great deal.
@@SiNKiLLeR_ yes guns, boot, glove etc.. :)
i'm using this strat like 3-4 Days.. its also good to have a Material Assembler so you can destroy some unused legendarys for 600-800+ Resources. helps to better at the Recovery Day ;D
Nice one! That's a great idea. Ill try that out.
what you could also do if you rly wanna go for more reds is if you dont see any reds quit game and reload since the loot will be different everytime you do that unless im wrong and loot dosent change when you quit and restart gang
Thats a good tip I forgot to mention that. Loot does generate randomly each time so you can get different spawns. Great tip thank you.
Спасибо бро. пойду пробовать)
Welcome bro :)
Will you do blueprints location tips?
I might i'll see but here is a very good guide on it. steamcommunity.com/sharedfiles/filedetails/?id=3225231245
GREAT VIDEO !
Thank you Streamroller you legend.
Hey this will probably be a stupid question but how are you scrolling down the tooltips on the risks etc?
When I try it won't let me read the lower part of the text. Mouse wheel does nothing. I don't know what else to try.
Unfortunately its a bug right now. They will fix it next patch. Definitely an annoying bug.
@@SiNKiLLeR_ Ahh. Thanks.
That, and the missile launcher Xen is broken.
So wanted to know where i can find the cataphract driving course?
Yo yo, Im not up to that yet but im also interested to know. If you find out let me know and I'll do the same :)
My understanding is there isn’t one. It’s a mistranslation intended to say something along the lines of “this operative has completed the cataphract driving course giving them -50% damage when piloting”
Could be wrong but that’s what I’ve heard.
@@Zuorsara I have heard that as well, but the secondary pilot grabbing ammo for you perk doesn't seem to work leading people to believe that there is a course to complete to activate the perks. The damage mitigation and damage raising perks seem to work without the driving course, but it can be hard to tell with how fast the mechs fire.
@maliticus7474 when you have the double damage perk its noticible and a massive improvement to the mech. Its applied as soon as the perk is unlocked. And the autoload is bugged for sure
Were are the bug enemys out the first few sec in the video`? never saw them in game :( i want them now ! xD
Unfortunately its old footage before they redesigned the enemies:(
What do you mean by golden? I can't see any difference.
Also if you drone recovery during exploration it will still end up in field storage. Don't know how it works on recovery day or bringing back with backpack. Pretty hard to tell cause I can't actually scroll down and see what items got douped by my Risk incidents, suggestions?
When you look at the map there are golden looking POI or yellow if you will. Those are different and more likely to have better loot but not always.
It wont count for backpack or drone from my understanding. I still need to do some testing to confirm. If you can use drone during tour and see if it counts. Ill address it in a video.
Does the item in the backpack also count or is it just the Ectration Items ? Edit: can you do a info video about Diferent gear and wat they do and you recomendation or weapon parts , wen it comes to the gears i always go for Dubbel jump boots and Scan gloves.
Backpack items dont count towards the risk incidents. Only the stuff you put in the exploration end day.
I might try to make a video on this 2moz hopefully or at least look at it. So the best gear for touring kinda thing ?
i think this method is great but if possible you shouldn't pick any more gold for material or valuable. in exchange for enemy deal more damage.
since you didn't farm a lot of overall value. it will only make your extract harder for no reason.
also i think you can use drone while you are in exploration phase. so just chuck any good purple in there and spend some energy to get it home.
Your 100% correct, I didnt need those cards for that example. I would however take a ton more stuff back with me now that I understand it better. I could have taken many of the other things but thats okay. The example was the important part. Thanks for pointing that out. Didn't seem obvious when I was doing the video but now I see it wasn't the best choice. Thanks for droppping in.
Does this also work if you bring heroics with you at the start of the tour?
Do you mean in your backpack? The mech beacon? Unfortunately it doesn't count.
@@SiNKiLLeR_ I guess it would be an exploit, but have you tried bringing heroic loot into the map, to extract with the ‘fresh’ loot? Does it count towards those bonus risk cards?
@@Jomanda76 you cant bring materials into a tour only gear ammo or stuff like grenades or scanners but no materials
looks great
Thanks legend!
By the way at city 1 i nowhere as lucky as you. Very few heroics and my core output needs to be at 800-1k for ez runs
Where did u find best balance for fast-easy heroics ?
Lets exclude city 5 and say 2-3-4 ?
I would say 3 since 4 is basically just 3 with daily risk that can't be removed. If you want better advanced loot 5 is the way to go other wise it's 3, it's the best place to be.
In my experience 3 is the best so far. I get less the higher I go after that. Im finding very often the nano cores are in the lockers so they are not coming up on the scanner. I haven't had much luck either. The video was the best run I've had for them. Normally only get 1 every 3 tours but I wasn't checking the lockers.
Clearly I have been playing wrong xD
My loot hoarding tendencies have clearly been screwing me over!
Me to dw but this might help and I'd like to do another vid on this to maximize the returns of all loot.
Now we have double reagent, it's like random reagent but better.
anybody tried bringing the reds in your backpack and stow them on explore day one and quick loot the only from there?
Yoyo, You can't bring red in your back pack . Only the red beacons but it won't duplicate as I tried it out.
Loot sent via Drone does not effect Recovery day difficulty i do it all the time.
Awesome so all drone loot during the tour doesn't or just on recovery day?
You need a good base for this else all the buffed enemies will over run your base
You can do this on level 1 difficulty . I like level 3 as it seems to have the best results so far.
Wish it wasn't purple but gold. Or even have a new heroic card. This makes perfect sense but I just want to pack rat and gather everything. Sucks when I do city5 runs I get cannons and soils.
I think there is a way to get it all back. Ill do an update video soon once I've tested it out.
Instead of putting it in the container put it in pack mules. Just make sure they don't die and herd them all into the plane at the end.
Send it all back via drone, it does not affect the risk card rewards. So far the only thing that doesn't fit are the red quality canon barrels which you would want for the risk rewards anyway. It does cost a decent amount of energy though at 30 per 4x4 space.
You have a discord sin?
Yo, I do but its dead at the moment. Ill add the link this week to the channel.
@@SiNKiLLeR_ 👍 Easier for community to share info with you about games in say a discord channel then a comment section.