Outpost: Infinity Siege: Testing A 3.5 Million Base On Infinite Mode

Поділитися
Вставка
  • Опубліковано 21 січ 2025

КОМЕНТАРІ • 48

  • @SRSpoony
    @SRSpoony 7 місяців тому +28

    this game really does need a buffer cache system to help with the lag, its insane sometimes how a MEGA high end PC lags out like its a Win 95 set up from the 90's

    • @SiNKiLLeR_
      @SiNKiLLeR_  7 місяців тому +4

      When it is fixed it will be such a win for the game.

    • @SRSpoony
      @SRSpoony 7 місяців тому +2

      @@SiNKiLLeR_ 100%, the game has such potential

    • @lukmaanpratomo6866
      @lukmaanpratomo6866 2 дні тому +1

      I think it is most likely due to the amount of "loose/umcombined meshes" that is coming from the tower/outpost/base design itself.
      You can tell just by looking at the sheer amount of "modular parts" from the tower design itself. It may not be a GPU bottleneck, but more likely a CPU bottleneck. Not only are those "modular parts" animated, they also have a "function" associated with it.
      Add those 2 factors up along how numerous they are in that base, then the CPU will hit a "processing ceiling" simply due to the huge number of data, information, and functions that it has to process - all in real-time.
      That's just my take.

    • @SRSpoony
      @SRSpoony 2 дні тому

      @@lukmaanpratomo6866 i can assure you its not a GPU or CPU bottleneck issue at all but a Cache system is as there is none at all
      the game is based on numbers for resources incoming and converted and then out going and the game can not keep up with it regardless of system config, the Devs even know this now thanks to player feedback.
      shit systems have the same issues as extreme high end systems,

  • @ghorlock1
    @ghorlock1 7 місяців тому +5

    This base is a beast! BTW you can hold shift when placing facilities in the field to place multiple

    • @SiNKiLLeR_
      @SiNKiLLeR_  7 місяців тому +2

      Bahah shit i don't think a knew that. Was that in since last major patch? I might have forgotten it existed.

  • @PhaxeNor
    @PhaxeNor 7 місяців тому +6

    I think the rockets not doing any damage is because the boss is actually already dead when it fires them off, which is why you don't see your hellfires fire at them too (if they are set up to fire at them)
    So just a visual sequence bug with the boss and it being killed too fast.
    I noticed it on my play when I first got the cannons and the boss died in one hit, but it still fired the rockets after the health bar was depleted.

    • @SiNKiLLeR_
      @SiNKiLLeR_  7 місяців тому +1

      I never thought of that. That makes perfect sense. Thanks for sharing that.

    • @PhaxeNor
      @PhaxeNor 7 місяців тому +1

      @@SiNKiLLeR_ couldn’t see the boss on this video when it fired the rockets, but this is my best guess as to why at least 😊

  • @Zeta368peep
    @Zeta368peep 7 місяців тому +3

    With the Titan spikes, what I've noticed is you don't need to make lines of em that tight it's better generall to do a checkerboard like pattern with them.
    Cause when you line em up like so your guns can't easily hit the smaller guys that inevitbly hide behind them and slowly beat the spike to destruction.

    • @SiNKiLLeR_
      @SiNKiLLeR_  7 місяців тому +1

      Heya good suggestions however I keep them in a line for one purpose only. To help keep out the bombs from the spiders :) . In order to protect the guardian's. Otherwise your method is by far a better pattern

  • @Einhandr
    @Einhandr 7 місяців тому +4

    what a monster build bro, and the ammo waterfall is just great, lol.

  • @boddy1232
    @boddy1232 5 місяців тому +1

    base misses some support structures when i spawn it in, the long stairs are also missing support, i cant tell why, do i have to move anything maybe?

    • @SiNKiLLeR_
      @SiNKiLLeR_  5 місяців тому

      You can try removing them and adding them back. Should fix those issue.

  • @lengyeladrian1
    @lengyeladrian1 7 місяців тому +1

    Finally a great video on Endless mode! Thx

  • @yonsisac264
    @yonsisac264 6 місяців тому +4

    I see this....look at my base....and notice how long of a journey this will be. I am struggling to get xinium viles for my CIWS, and my guy here is just using it as gas for his honda Civic 😂

    • @SiNKiLLeR_
      @SiNKiLLeR_  6 місяців тому +1

      it takes time but its still much faster then it was previously :)

  • @PerniD666A
    @PerniD666A 7 місяців тому +2

    Btw to power up your basen on start you could use some trash gold gear to her waaay more materials

    • @SiNKiLLeR_
      @SiNKiLLeR_  7 місяців тому

      Pretty sure you get less from legendary gear then fuel from memory. But i also tend to do that as well. But fuel is better :)

  • @aksu_101
    @aksu_101 5 місяців тому +2

    btw how does your instant cooldown do all 4 for me it does only 1?

    • @SiNKiLLeR_
      @SiNKiLLeR_  5 місяців тому

      I wish I could remember sorry.

  • @activated9798
    @activated9798 7 місяців тому +1

    The rest period between each round is less than 60 seconds, they will even be shortened if we do not destroy all the enemies before the time bar ends. Previously, with the destruction of Red Decoy, we had a maximum rest time of 300 seconds. Although that was too much to collect items around the map to create resources, it also gave us more time to recover. defense system and reloading mechs. I find this time limit unreasonable at all. Many people in the discord have also posted feedback as well as many suggestions but have not yet received a major answer from the development team. Hope they fix them soon

    • @SiNKiLLeR_
      @SiNKiLLeR_  7 місяців тому

      Certainly feels way to quick especially when playing solo and the game laggs during the waves.

    • @activated9798
      @activated9798 7 місяців тому

      @@SiNKiLLeR_ The fact that the game becomes extremely laggy as the waves increase comes from items being dropped, including items dropped from enemies or ammo boxes and shells generated from outposts. The original map is processed by the gpu, however these items are not processed by the gpu they are processed by the cpu. What's worse is that even if they disappear when consumed, the cpu still has to process them. This causes the CPU to become even more overloaded and often has to run at 100% while the GPU operates very gently. I don't know how everyone's PC is, but I encountered this situation not only on my laptop but also on my PC. When the game first came out, I submitted this feedback, but the problem still persists. That's why I can't get past wave 50 because I always get thrown out of the game when I get there

    • @Skalli10
      @Skalli10 7 місяців тому

      @@activated9798 I heard it's an engine-related problem. The game right now basically doesn't use multithreading effectively and the Unreal Engine used needs an upgrade. When I play endless solo, I shoot the bombs regularly, pick up gear to salvage it and that seems to better my frames.

    • @megdrim8637
      @megdrim8637 5 місяців тому

      @@activated9798 I had the same problem at same point around 62 wave because i used 52 hellfires and the game use to crash. I change my base layout . Now i had new one whit 4 double level and a generous roof where i manage to put 14 Electro cruisers and spear of dawn i reduced helfires to 40. I had 60 CIWS vertically to cover base of the wall and 50 twin Inside at every level i spread 65 MG for that blue things that use to spawn in your base. Cruisers its set to fire in anything above small. And outpost core its on the roof. PS weird think on my roof (outpost can be 10 level high) if i put a wall its ok if i put a tile on that wall its say - outside boundary- But if i put a Electomagnetic cruiser that its allot higher than a wall .....its ok More than that if i stack 3 levels of big material crates and i put the cannon on top its fine as well Forgot to say outpost core its on the roof 🤣🤣🤣

  • @vynguyen-bk7sp
    @vynguyen-bk7sp 7 місяців тому +1

    can u help me how can i get your base i realy don't know how to use

    • @SiNKiLLeR_
      @SiNKiLLeR_  7 місяців тому

      Have you imported my base ? I'd try to follow similar steps as show in this video. What are you having trouble with?

    • @vynguyen-bk7sp
      @vynguyen-bk7sp 7 місяців тому +1

      @@SiNKiLLeR_ i don't know how to get code

    • @SiNKiLLeR_
      @SiNKiLLeR_  7 місяців тому

      Code is found in my other video covering the base :)

  • @guyfawkes1199
    @guyfawkes1199 2 місяці тому

    is it just me or does the import code not work?

  • @DeviloftheHelll
    @DeviloftheHelll 7 місяців тому +1

    are those guardians new?

    • @SiNKiLLeR_
      @SiNKiLLeR_  7 місяців тому

      The ammo and healing one is a new guardian.

  • @OasisFinder
    @OasisFinder 3 місяці тому

    I used to play Ages of empire 2: the ages of king alot, after that didnt get chance to play game like that.
    I wanna ask: is this game same as Age of empire? like build army and make cities

    • @SiNKiLLeR_
      @SiNKiLLeR_  3 місяці тому +1

      No unfortunately not like AOE

    • @dividedperceptions6626
      @dividedperceptions6626 2 місяці тому +1

      Hey AOE brother!
      If you do find a game like that, could you please let me know🙏🙏

  • @eddiebernays514
    @eddiebernays514 6 місяців тому +1

    is performance always this terrible????

    • @SiNKiLLeR_
      @SiNKiLLeR_  6 місяців тому

      Until the next patch its going to be like that

  • @mobileplayers5008
    @mobileplayers5008 7 місяців тому +1

    Lagfest mode

  • @alanmeadows4056
    @alanmeadows4056 6 місяців тому +1

    that lag is so bad it is hard to watch.

    • @SiNKiLLeR_
      @SiNKiLLeR_  6 місяців тому +1

      Yep unfortunately that how it is but a new patch is coming soon.

  • @Jason-ov2ez
    @Jason-ov2ez 7 місяців тому +1

    Haha, wow. I just unlocked ATC 8!

    • @SiNKiLLeR_
      @SiNKiLLeR_  7 місяців тому

      Well done man thats way past half way on the ATC's