this game really does need a buffer cache system to help with the lag, its insane sometimes how a MEGA high end PC lags out like its a Win 95 set up from the 90's
I think it is most likely due to the amount of "loose/umcombined meshes" that is coming from the tower/outpost/base design itself. You can tell just by looking at the sheer amount of "modular parts" from the tower design itself. It may not be a GPU bottleneck, but more likely a CPU bottleneck. Not only are those "modular parts" animated, they also have a "function" associated with it. Add those 2 factors up along how numerous they are in that base, then the CPU will hit a "processing ceiling" simply due to the huge number of data, information, and functions that it has to process - all in real-time. That's just my take.
@@lukmaanpratomo6866 i can assure you its not a GPU or CPU bottleneck issue at all but a Cache system is as there is none at all the game is based on numbers for resources incoming and converted and then out going and the game can not keep up with it regardless of system config, the Devs even know this now thanks to player feedback. shit systems have the same issues as extreme high end systems,
I think the rockets not doing any damage is because the boss is actually already dead when it fires them off, which is why you don't see your hellfires fire at them too (if they are set up to fire at them) So just a visual sequence bug with the boss and it being killed too fast. I noticed it on my play when I first got the cannons and the boss died in one hit, but it still fired the rockets after the health bar was depleted.
With the Titan spikes, what I've noticed is you don't need to make lines of em that tight it's better generall to do a checkerboard like pattern with them. Cause when you line em up like so your guns can't easily hit the smaller guys that inevitbly hide behind them and slowly beat the spike to destruction.
Heya good suggestions however I keep them in a line for one purpose only. To help keep out the bombs from the spiders :) . In order to protect the guardian's. Otherwise your method is by far a better pattern
I see this....look at my base....and notice how long of a journey this will be. I am struggling to get xinium viles for my CIWS, and my guy here is just using it as gas for his honda Civic 😂
The rest period between each round is less than 60 seconds, they will even be shortened if we do not destroy all the enemies before the time bar ends. Previously, with the destruction of Red Decoy, we had a maximum rest time of 300 seconds. Although that was too much to collect items around the map to create resources, it also gave us more time to recover. defense system and reloading mechs. I find this time limit unreasonable at all. Many people in the discord have also posted feedback as well as many suggestions but have not yet received a major answer from the development team. Hope they fix them soon
@@SiNKiLLeR_ The fact that the game becomes extremely laggy as the waves increase comes from items being dropped, including items dropped from enemies or ammo boxes and shells generated from outposts. The original map is processed by the gpu, however these items are not processed by the gpu they are processed by the cpu. What's worse is that even if they disappear when consumed, the cpu still has to process them. This causes the CPU to become even more overloaded and often has to run at 100% while the GPU operates very gently. I don't know how everyone's PC is, but I encountered this situation not only on my laptop but also on my PC. When the game first came out, I submitted this feedback, but the problem still persists. That's why I can't get past wave 50 because I always get thrown out of the game when I get there
@@activated9798 I heard it's an engine-related problem. The game right now basically doesn't use multithreading effectively and the Unreal Engine used needs an upgrade. When I play endless solo, I shoot the bombs regularly, pick up gear to salvage it and that seems to better my frames.
@@activated9798 I had the same problem at same point around 62 wave because i used 52 hellfires and the game use to crash. I change my base layout . Now i had new one whit 4 double level and a generous roof where i manage to put 14 Electro cruisers and spear of dawn i reduced helfires to 40. I had 60 CIWS vertically to cover base of the wall and 50 twin Inside at every level i spread 65 MG for that blue things that use to spawn in your base. Cruisers its set to fire in anything above small. And outpost core its on the roof. PS weird think on my roof (outpost can be 10 level high) if i put a wall its ok if i put a tile on that wall its say - outside boundary- But if i put a Electomagnetic cruiser that its allot higher than a wall .....its ok More than that if i stack 3 levels of big material crates and i put the cannon on top its fine as well Forgot to say outpost core its on the roof 🤣🤣🤣
I used to play Ages of empire 2: the ages of king alot, after that didnt get chance to play game like that. I wanna ask: is this game same as Age of empire? like build army and make cities
this game really does need a buffer cache system to help with the lag, its insane sometimes how a MEGA high end PC lags out like its a Win 95 set up from the 90's
When it is fixed it will be such a win for the game.
@@SiNKiLLeR_ 100%, the game has such potential
I think it is most likely due to the amount of "loose/umcombined meshes" that is coming from the tower/outpost/base design itself.
You can tell just by looking at the sheer amount of "modular parts" from the tower design itself. It may not be a GPU bottleneck, but more likely a CPU bottleneck. Not only are those "modular parts" animated, they also have a "function" associated with it.
Add those 2 factors up along how numerous they are in that base, then the CPU will hit a "processing ceiling" simply due to the huge number of data, information, and functions that it has to process - all in real-time.
That's just my take.
@@lukmaanpratomo6866 i can assure you its not a GPU or CPU bottleneck issue at all but a Cache system is as there is none at all
the game is based on numbers for resources incoming and converted and then out going and the game can not keep up with it regardless of system config, the Devs even know this now thanks to player feedback.
shit systems have the same issues as extreme high end systems,
This base is a beast! BTW you can hold shift when placing facilities in the field to place multiple
Bahah shit i don't think a knew that. Was that in since last major patch? I might have forgotten it existed.
I think the rockets not doing any damage is because the boss is actually already dead when it fires them off, which is why you don't see your hellfires fire at them too (if they are set up to fire at them)
So just a visual sequence bug with the boss and it being killed too fast.
I noticed it on my play when I first got the cannons and the boss died in one hit, but it still fired the rockets after the health bar was depleted.
I never thought of that. That makes perfect sense. Thanks for sharing that.
@@SiNKiLLeR_ couldn’t see the boss on this video when it fired the rockets, but this is my best guess as to why at least 😊
With the Titan spikes, what I've noticed is you don't need to make lines of em that tight it's better generall to do a checkerboard like pattern with them.
Cause when you line em up like so your guns can't easily hit the smaller guys that inevitbly hide behind them and slowly beat the spike to destruction.
Heya good suggestions however I keep them in a line for one purpose only. To help keep out the bombs from the spiders :) . In order to protect the guardian's. Otherwise your method is by far a better pattern
what a monster build bro, and the ammo waterfall is just great, lol.
Thanks so much man
base misses some support structures when i spawn it in, the long stairs are also missing support, i cant tell why, do i have to move anything maybe?
You can try removing them and adding them back. Should fix those issue.
Finally a great video on Endless mode! Thx
Very welcome :)
I see this....look at my base....and notice how long of a journey this will be. I am struggling to get xinium viles for my CIWS, and my guy here is just using it as gas for his honda Civic 😂
it takes time but its still much faster then it was previously :)
Btw to power up your basen on start you could use some trash gold gear to her waaay more materials
Pretty sure you get less from legendary gear then fuel from memory. But i also tend to do that as well. But fuel is better :)
btw how does your instant cooldown do all 4 for me it does only 1?
I wish I could remember sorry.
The rest period between each round is less than 60 seconds, they will even be shortened if we do not destroy all the enemies before the time bar ends. Previously, with the destruction of Red Decoy, we had a maximum rest time of 300 seconds. Although that was too much to collect items around the map to create resources, it also gave us more time to recover. defense system and reloading mechs. I find this time limit unreasonable at all. Many people in the discord have also posted feedback as well as many suggestions but have not yet received a major answer from the development team. Hope they fix them soon
Certainly feels way to quick especially when playing solo and the game laggs during the waves.
@@SiNKiLLeR_ The fact that the game becomes extremely laggy as the waves increase comes from items being dropped, including items dropped from enemies or ammo boxes and shells generated from outposts. The original map is processed by the gpu, however these items are not processed by the gpu they are processed by the cpu. What's worse is that even if they disappear when consumed, the cpu still has to process them. This causes the CPU to become even more overloaded and often has to run at 100% while the GPU operates very gently. I don't know how everyone's PC is, but I encountered this situation not only on my laptop but also on my PC. When the game first came out, I submitted this feedback, but the problem still persists. That's why I can't get past wave 50 because I always get thrown out of the game when I get there
@@activated9798 I heard it's an engine-related problem. The game right now basically doesn't use multithreading effectively and the Unreal Engine used needs an upgrade. When I play endless solo, I shoot the bombs regularly, pick up gear to salvage it and that seems to better my frames.
@@activated9798 I had the same problem at same point around 62 wave because i used 52 hellfires and the game use to crash. I change my base layout . Now i had new one whit 4 double level and a generous roof where i manage to put 14 Electro cruisers and spear of dawn i reduced helfires to 40. I had 60 CIWS vertically to cover base of the wall and 50 twin Inside at every level i spread 65 MG for that blue things that use to spawn in your base. Cruisers its set to fire in anything above small. And outpost core its on the roof. PS weird think on my roof (outpost can be 10 level high) if i put a wall its ok if i put a tile on that wall its say - outside boundary- But if i put a Electomagnetic cruiser that its allot higher than a wall .....its ok More than that if i stack 3 levels of big material crates and i put the cannon on top its fine as well Forgot to say outpost core its on the roof 🤣🤣🤣
can u help me how can i get your base i realy don't know how to use
Have you imported my base ? I'd try to follow similar steps as show in this video. What are you having trouble with?
@@SiNKiLLeR_ i don't know how to get code
Code is found in my other video covering the base :)
is it just me or does the import code not work?
are those guardians new?
The ammo and healing one is a new guardian.
I used to play Ages of empire 2: the ages of king alot, after that didnt get chance to play game like that.
I wanna ask: is this game same as Age of empire? like build army and make cities
No unfortunately not like AOE
Hey AOE brother!
If you do find a game like that, could you please let me know🙏🙏
is performance always this terrible????
Until the next patch its going to be like that
Lagfest mode
Haha sure is
that lag is so bad it is hard to watch.
Yep unfortunately that how it is but a new patch is coming soon.
Haha, wow. I just unlocked ATC 8!
Well done man thats way past half way on the ATC's