The Ashlanders and the Reachmen are the true inheritors of Lorkhan's legacy. Mundus was created by Lorkhan to use suffering and limitations to help spirits grow. After Lorkhan's death, Boethiah taught these lessons to the elves, while Hircine taught these lessons to men.
@@BaalFridge Not really. It is more like success should be earned and not simply inherited. Without mortality, there isn't any obstacles to overcome to improve yourself. Think of it as a person who builds a business from the ground up vs one who simply inherits it from their family. The one who goes through the hardships of building the business tends to be the better businessman compared to the one given success through nepotism. This is against Altmer belief where they believe they deserve privilege due to an inherited, noble lineage.
@@BaalFridge That's what in saying. The Anuic races don't want to be in Mundus, so why should they be forced too? They were lied too and now they're the ones who are being "unreasonable"? It's some Bullshit
@@badluck5647 I mean, the Anuic races, mostly Mer and some Men, like the Redguard, don't want to be in Mundus. I mean, why should they be forced to live in a Realm they don't want too? The Ehlnofey born in early Creation of the Dawn liked it there, and when many of them were cast down, they tried to hold onto their last peace of home. If I locked you up against your will, and you found a way to escape, and I said "see, you're a better person for it now", would you agree, or would you punch me in the face, rightfully, for taking your freedom and keeping you locked in a Realm you want no part in. The Mer want to go home, I don't see how they're the bad guys here. Lorkhan knows the Old Ehlnofey want to go back, he betrayed his own brother, Auriel, and was responsible for many of the Et'Ada to "vanish completely". Magnus was lucky to escape with many of his people, but not all were so lucky. The Dunmer are living in a hell that's been lasting centuries with no foreseeable way out, and the Reachmen barely hold a mountain range, one that's been raided and raised away by the Nords and Bretons for centuries now. They're not doing too good, and you'll be looking real stupid when the Reachmen are wiped away in the future. The Elves want all their people to return home, and for their Elves Et'Ada to be free from their comatose in being trapped in Mundus. It's not a matter of the Altmer or other Anuic races believing that they "deserve privilege due to an inherited, noble lineage", these guys just wanna leave mate, so whats the deal? As a matter of fact, since you love Lorkhan's test of suffering and cruelty, then you should be in line with the Thalmor now, right? They're gonna show Lorkhan just how cruel Mundus can really be, as it has been to them and their Elven cousins. Its all fun and games till the Merethic Era comes back and the humans are suffering. Then you'll be singing a different tune of "now they're being cruel and messed up, someone needs to take them down a notch", whereas Lorkhan has been doing the same to Auriel, his allies, as well as his people. Sick of this Pro-Lorkhan BS, so many hate Auriel for absolutely no reason, despite Auriel being the one that's lost everything. And now that the Altmer are basically taking Lorkhan's challenge and saying "OK, so you want to overcome obstacles and go through suffering? Fine then, take the power of the Aldmeri Dominion up the ass" Tiber Septim assaulted the Summerset Isles unprovoked with the Numidium, after HE sent peace delegates to them and was in the middle of negotiations, ones that he abruptly ending and forced the Altmer to submit through unconventional means. Now that the Thalmor have had enough, and the Dominion has banded together to tear down the Empire of Man in a war that they gave the Imperials a chance to get out of, suddenly the Altmer are the bad guys? Humans have committed Genocide upon the Elven races time and time again, not seeking any innocent people they were harming, even the Ayleids who aided Allesia in her Rebellion were betrayed a century later, the Snow Elves that weren't at Saarthal and had been kind to the local Nedes and Nords beforehand were also enslaved and later slaughtered. Not once had a race of Mer wiped out a race of Man through a widespread, Racial genocide. The Altmer would've had every reason to do so in Cyrodil for revenge upon Talos and his Empire, but they didn't. Screw Lorkhan, all my homies hate Lorkhan
I just wanna say thank you for everything you do. I've had a really rough couple of days and seeing this posted when i get up really helped get up on the right side of the bed. Thank you Drew. Thank you Scott. Thank you Michael. I hope you all have a wonderful day.
I might be able to shed some light on why the dunmer simply haven't rebuilt their empire in any significant capacity. You see, I was raised in a very religiously zealous community, within the confines of an extremely high-demand religion that venerates its leader as a nearly god-like figure. And I really believed the religion was true for a long time. When I lost that faith and realized it wasn't real, I simply lost all motivation to do anything, or even live. It took years for me to build myself back up to a normal human being, and so I wouldn't be one but surprised if a similar thing happened to the dark elves, especially since they could literally talk to their gods and see them do miracles, rather than just faking it. They have been going through an extensive identity shift
@MomPickMeUpImScared As you yourself admitted, your understanding is quite surface level. You don’t quite know which is what, and though a deep dive would indeed have to account for the sources and their bias, that does not mean any of them can be immediately dismissed, the question is in how to interpret all of it. In my own interpretation, I would first address the godhead. I do not believe it is literal. It does not make sense for an external entity to dream the way the world works, taking into account both the metaphysical, the grand, and the details. Rather, I believe the dreamer is a hypothetical, and a metaphorical explanation. This is supported, because so many other things in the same lore-sphere also use sleep related language. Vivec explaining mortal godhood like being awake and asleep for example. What the idea of the dreamer is likely to represent, is just the fluidity of reality, as will be discussed in the final paragraph. Next I will explain my interpretation of the primary pre-creation story, since that will inform everything going forward. I believe the elven version, of one everything splitting into possibilities and limitations, and that the interplay created every unique concept. A certain soul or a certain rock, both are combinations of the two. These concepts are free in theory but can interact, and as such, a concept with much possibility, that is to say power, could, and eventually did cause other smaller concepts to be tied together, and thus their limitations bound the collective more closely. This entanglement is the web. Nirn is the center. In the outer edges lay obscure daedric realms of ever increasing possibility. The ones we know best are only the ones most closely tied to Nirn, and also the most limited. Outside of it, barely if at all connected is every other concept, possible or impossible, and somewhere in that void are other entanglements. Some of them, like Lyg, quite similar to Nirn, adjacent even, connected to many of the same daedric realms. As mentioned, this entanglement is what I perceive as the web. So when Mephala manipulates the web, she is basically just pushing one soul or object, (one concept) knowing how the rest will follow. It is very concrete in that way. She can also bind one person's fate to someone else’s with whom they had nothing to do, thus she weaves. I do not really believe that the world is a song, in anything more than a purely poetic sense. Tonal architecture is not the manipulation of said non-existent song, but rather the art of finding the resonance for the webs strings. The wheel, quite boringly, is just another way of looking at the web, but this one from a much more simple perspective. It merely takes into account the main forces affecting Nirn, and nothing of other forces, the connection between those forces, nor the different forces within Nirn itself, or within those external powers. It is like we in the real world think of a galaxy only as arms and a core, when in fact everything is a bundle of entangled quantum stuff, and the cosmic web stretches infinitely to every other galaxy out there. Finally then, a concrete explanation of web-mechanics. Simply put, mortals believe and remember, which constantly reinforces concepts, and also binds the mortal to the concepts they believe in. This may mean that a believer of a certain god may be more likely to have their prayers heard, but it also means there is a lot of power to gain from believing in nothing. This is CHIM, and the purpose of the godhead metaphor. By realizing the fluidity of reality, one can gain some control over it. Beings that are halfway outside, like the daedra, also have innate power. Normal mortals can gain power either by magic, which is a possibility, not limited like the rest of the world, since it comes from outside the web, or by prophecy, the idea that either some god, or a large group of people have decided that it will happen, and eventually it does because the event is reinforced by the belief. In turn these gods use their power to control the world. The past too can be manipulated, but it is more difficult since memory exists. Mortals are more sure about the past than the future. Similarly, the world then impacts the mortals which impacts the world and the gods which impacts the world and mortals again...Thus the truth is never static. Going back to the creation, this is still just a whirl of limitations and possibility. That never changed. I’ll be impressed if you read all this, but it really was the shortest explanation that actually answers the most essential questions.
As a diehard Dunmerphile, especially when it comes to the Ashlanders, I absolutely live for this kind of content. Fudgemuppet! You guys are THE BEST ES lore channel, hands down. I’ve made so many Ashlander builds for my skyrim characters, and I wish that Bethesda would release some more CC content that allows for Ashlander builds, just like how Ghosts of the Tribunal allowed for some awesome Almsivi builds. I SO BADLY want to deck out my Ashlander, Sargon Asher-Dan in beautifully woven robes with lots of beads, braids, and pieces of Chitin and Bonemold armor. Maybe with a nice volcanic glass scimitar!
Can I just say I love the depth of these discussion, not just from a lore perspective, but in general. You guys take discussions on fictional cultures to a completely different level in such an intellegent and respectful way: I have to respect that!
@@badluck5647 I can’t see to remember one so if they didn’t do one they definitely need too they have covered some stuff before that I felt wasn’t as interesting as the 6th house overall. Hopefully they do it
What would you like to know? *sits corprus cured, mountainous mythopeoc enchantment imbued self on a big dwemeri chair carried in by multiple fabricants* I can answer a good deal, but I'll not give Spoilers.
Maybe it has taken the Dunmer so long to rebuild because they became too reliant on slave labor to get anything done, and now don't have access to that...?
If you haven’t seen Skywind’s casting VO’s you should check them out. Ryan Cooper does an amazing job recreating the grizzly sound of an Ashlander, as well as your typical Dunmer.
You guys are awesome. Bringing life to a game that's been out for over a decade. I love watching your videos. I've played through so many of your builds and they never fail to bring weeks or months of fun to a game that I've played and played and played. I think it would be super cool if you guys made a build about a follower of sheogorath. Hes my favorite daedric prince and I think the new anniversary edition quests and armor give him some more options. Thank you guys!!!
Podcast suggestion: Ranking best oblivion quests or side quests. I'd love to see where you have certain quests like the Shadow Over Hackdirt, and as someone who started with Morrowind I would love to see what your impressions were with the quests having had no previous bias. Thank you for all you do Scott, Michael and Drew. You all make my day with the podcast.
Thank you! Been waiting on Fudgemuppet’s take on Ashlanders. You guys fleshed out Morrowind’s lore so much but I always felt like the ashlanders were just glanced over
Here's a topic you could discuss: How half races work and why they are so rare. Example: half orc or mom is Redguard but father is imperial, what does the child come out as? Normally it would be the mother's race right? BUT there's some characters in lore where that's not the case.
That would be interesting. Bretons seem to have predominantly inherited physical traits from their Nede ancestors while also inheriting enhanced magical capabilities from their Ayleid ancestors. IIRC the offspring usually inherits all of their physical traits from one parent, but that could just be due to gameplay mechanics (they'd have to create a whole other race class to realistically portray someone of mixed lineage which probably didn't seem realistic in scope to the devs).
I know you guys don't do requests or anything, but it would be so awesome if you did a podcast on Magnus and the Magna Ge, it's always seemed so cool to me but I know next to nothing about them 😱😱😱
Regarding how long it’s taking for Morrowind to be rebuilt, how 200 years after Dunmer came to Windhelm everyone still acts like they just moved in yesterday, etc, I’d have to say both Elder Scrolls and Fallout suffer from what I call the x10 problem. For just two examples, in Skyrim the Dragon Priest Ruins and the Draugr themselves look way too well preserved to be 5,000 years old, but instead like maybe they’re more like 500 years old, and in many Fallout games like Fallout 3, New Vegas, or especially Fallout 4, it looks like from the devastation, lack of recovery by nature and humans, and how relatively well preserved many buildings and other objects are, it looks like the nuclear war took place 15 to 20 years ago rather than 150 to 200 years ago (that’s why I use a mod to add extra greenery to the scenery in Fallout 4 - I feel after 200 years it would look more like the green, forested Chernobyl area than the Nevada desert in vanilla F4 Boston). Oddly, I’ll take the hot take and say only Fallout 76 avoids the x10 issue.
The material conditions of the current moment dictate a large amount of culture. Material conditions typically get better over time but phenomena happen that can drastically sway it in either direction. This could be in a good way in the case of technological boons or in a negative way such as war, disease, famine, drought and other mass disasters such as the eruption of a volcano.
*"Ah, the Ashlanders. My Dunmer cousins have truly fallen from Auriel's grace, now look at them? Splintered Factions, devastated province... A sad fall from grace, it shows that Trinimac's teachings really were important to true Elven civilization."*
"They will survive young cousin, I have kept watchful eyes and long ears upon them and aided where necessary. Besides, they will be better off in the times to come." *steps from thin air walking sideways, my bulk casting a shadow across the inn, my gilden dwemer eyes gazing down at you, I settle onto an appeared dwemeri throne* "The time nears young Altmer, warn your kin. The Braz Wak will come again. The Prime Gestalt in capable hands. The one foretold will return to these lands. The final piece for the Brass Tower. As I have long secured its heart's truist power." *after a few moments of intensity I chuckle heartily* "Oh ho, apologies cousin, but I think it best I be atleast a little cryptic, no Spoilers."
I think a fun podcast topic would be going over the dumbest and most outlandishly ridiculous dwemer theories. Not just ones about what happened to them, but also just theories about them in general. So the time-traveling aliens theory would be a perfect fit.
Maybe the eruption just messed things up SO much that it took like 200 years for Mournhold's air to get clean enough to become inhabitable again and whatnot - that's what I always assumed (( other than, well, bad writing ))
Even though this is one of the shorter and less focused podcasts, I think its one of the best. Elder Scrolls lore is so great because it is so much like our own history with various interpretation and change throughout time. The talk on the "hard" life of the Ashlanders and how it relates to Mephala's overcoming of adversity was something I never considered and are questions that I'd imagine are still asked today. If it is good to live a life of overcoming adversity, when do you overcome that adversity and at which point does adversity stop? If the life the Ashlander's life is true adversity than what about the urban Dunmer? Do they not have adversities of their own on par with the Ashlanders and if not why and should they consider reverting back to a life to live more in this vision of overcoming adversity? Also I think your talk on religion and Christianity specifically is good and how these all tie in with stories. As a Catholic, I have to grapple with these serious concepts about how environment, culture, and time has changed the Church; there are, however, also many ways it could be argued that the Church has remained very similar throughout time. I think that the most human thing are stories. They give us a playground to figure out what we believe is right or wrong or point out the grey areas of our own morality. They give us ways to critically think about people and how we live in different societies that affect us in different ways. All of this, from one simple topic on the Elder Scrolls. That's why its the best. Thanks for the video, you guys are awesome.
Off topic, another thing I'd want for TESVI is more interactivity within the world. I want things like shopkeepers providing services outside of buy this item. For example, if Armor and Weapon degradation made a comeback, I could see smiths actually offering services to repair them. This could also provide a way for a character to improve/repair their weaponry without having to invest in the Smithing/Armorer skill. It could also have visible effects, where you'd actually see your weapon/armor take damage after a period of time. Maybe not have it to where it outright breaks, but has notable wear similar to RDR2. I could also see the player placing an order for the smith to make the player some armor/weaponry, provided the player brings the right ingredients for the smith to forge it. I'd also want Healing services be an actual thing. Instead of heading over to a divine shrine, you could instead head over to the healer/priest and have them cure your ills, or heal you. For a fee of course. Could also be an interesting mechanic for followers that are of the Healer class, via actually allowing them to heal or attempt to heal you during/after a fight. Alchemists could have similar services, with them being able to make you potions. Should you not want to invest in the Alchemical skillset. Having the ingredients beforehand and paying an alchemist to brew them would cost less than outright purchasing that potion from them. Mages that actually enchant weapons and armor for you at a price (like they used to). So you again do not have to invest in a skill that you arent primarily concerned it. A good way to avoid wasting skillpoints on skills you arent really focusing on. They could balance it by capping the potential potency of the items crafted through shopkeepers. You'd only be able to make the truly powerful stuff by actually investing in that skill. For example, your average smith wouldn't be able to make you a set of Ebony or Daedric armor/weapons. You'd have to invest in that skill to make them yourself or find said equipment out in the world. I'd also add that Daedric shouldn't degrade either, since its literally otherworldly.
For those who wouldn't want weapon degradation, or super deadly diseases. I'd say tie it to difficulty. Instead of just having the elder scrolls equivalent of bullet sponges, the gameplay mechanics and the rpg elements get more severe as you raise the difficulty. So at Novice difficulty you'd have a very casual friendly Skyrim esq experience. However at Master difficulty, you'd have gameplay mechanics akin to survival, with super deadly diseases, weapon/armor degradation to the point of even breaking, hunger and thirst management, sleep, perhaps a crippled limb system from fallout, no health regeneration and other things. If its Highrock/Hammerfell they could add a Heat/Cool mechanic where if you're too hot or cold it messes with you fatigue and health.
Been listening to these for probably over a year now and I have to say I absolutely loved this one, your discussions on religion and culture towards the end were incredibly interesting. The comparisons to genes transforming over time in relation to environmental stimuli, like they’re taking on a life of their own in our own minds as they are experienced in the context of our lives, is what made me wanna write this out haha I know you have to watch out for going too far off topic, but I really feel these podcasts are at their best (for me at least) when you use elder scrolls as a contextual tool to inform parts of our own lives and culture. Love the tangents, cheers for all your work on these :)
One thing to conisder about skyrim era dunmer is their lifespan (about 300 years on average unassisted) combined with red mountain exploding and the argonian invasion and the inherant rivalries that have been a big part of dunmer culture is it really that surprising that it took so long to even begin getting their shit together on several levels.
One thing that hasnt been discussed until the 20min mark is the possibility, that "primal" Ashlander lifestyle has been justified ideologically after their exile for rejecting the Tribunal. Obviously the Temple could not allow them to prosper and expand. Thus it is the Great House Dunmer keeping them back and of course the Ashlanders would justify their lifestyle philosophically and ideologically, but given an opportunity would most certainly found a new civilization.
I sort of always figured it was more of that they were forced into that situation of living, not really out of a we were doing this on purpose in the first place. And ya, like you said, over time they would justify that way of living.
I really wonder if the Ashlanders are really looked up to now or if it's just ampty words, because sure, there was conflict on religious terms between the hosue Dunmer and the Ashlanders during the reign of the Tribunal. But furthermore the House Dunmer also behaved like European settlers when they came to the US or how Canadians still very very brutally mistreat the native population there to this day by taking away Ashlander land and restricting their terretory more and more and destroying Ashlander holy sights, like when House Redoran took over Ald'Ruhn, one of the most culturally most important Ashlander places on all of Vvardenfell so much so that they anually met up there and it kinda served like a shared capital for all tribes. So I wonder now, especially since very little of Morrowind, especially Vvardenfell is even able to be settled if this bs is still going on or if the Temple punishes hostile expansion efforts in Ashlander territory. I really wish we had some insight into that specifically because I doubt that House Reddoran would ever give back Ald'Rhun if it wasn't for it probably being destroyed and uninhabitable by now, or House Telvanni giving back some of the eastern holdings they have in the once grassland region of the island.
It does seem like the Dunmer are reeeeally slow builders, too... at least in ESO; they're *still* trying to finish those last 4 cantons in Vivec City! I swear, they haven't made ANY visible progress whatsoever in the last 5 years! Maybe because the Ebonheart Pact outlawed slavery? LOL p.s. much prefer Scott without the mustache XD
Would love a fallout discussion one-off podcast about the society and all this sort of stuff, if this already exists could somebody give me the video name??
Any Dune fans here who think there are alot of similarities between Morrowind and the Nereverine, and Arrakis and Paul Atredies? The ashlanders have huge Fremen vibes to me, and the way Morrowind is kind of feudal with the incredibly powerful central authority but independently operating and political subversive houses and other political faction. Tell me House Telvanni isn't very similar to the Bene Gesserit? What do you all think?
I believe the idea that all Ashlanders maintained the worship of the Good Daedra through the reign of the Tribunal is a myth perpetuated by the New Temple to validate their ascension to power. In TES3 there is no indication that the worship of the Good Daedra is common among the Ashlanders. Instead it is stated in Zainsubani's Notes that all Ashlander's belong to the Ancestor cult of their clan, and even the Nerevarine cult (who most likely venerate Azura at least) is very small. If worship of the Good Daedra was ever common among the Ashlanders, it certainly had become a rarity by the Third Era, and the Ashlander worship was focused on their own ancestors. Only individuals and small cults such as the Nerevarine cult venerated the Daedra. It makes sense for the New Temple to exaggerate this tenuous link to the ancient Velothi practices of Daedra worship to create an illusion of continuity and justify their own doctrine.
I wish you would expand on the connections between the anticipations to the tribunal and the realworld inspiration or comparison of Hinduism - seekism. The connections and contrasts are so obvious, but deep once you start researching. CLEARLY, indian cultures in time have been drawn on when Morrowinds lore was getting fleshed out.
Best episode in a while. I tried morrowind and got probably 20 hours in about a year or 2 ago and loved the lore and culture but life got in the way. I definitely need to try playing it again
Love it, guys. RE: monks, consider the ethos “the journey is the reward” or the Zen adage “Before enlightenment-chop wood, carry water. After enlightenment-chop wood, carry water.” RE: next topics, you know our hearts all go aflutter when you guys talk Dunmer. 😉 Flora and fauna of Morrowind, perhaps?
So the be fair to the dark elves re: Mournhold, look at the number of ancient great cities even in morrowind (the game and province) that have effectively been abandoned over the years, Ald Sotha being the most obvious.
Just a note that "Tribal" cultures are living "prosperously" do not conflate industrialization or "progress" with the ability to live "comfortably" and "prosper".
I mean in todays society it might take a few years to rebuild, but it took Rome 1800 years for its population to recover to it's height of over a million people (100 AD - 1930 AD). From the year 476 AD until the 1300s Rome was a city of just a few tens of thousands of people when it had once had one million.
Where have all the videos gone! 4 in the last month! I thought this was like your full time job? Love you guys though, and dont meant to be mean. Just felt like i havnt seen anything come out in a while and wondered whats up. I think one of you had a kid recently or something so i guess its understandable but still sad.
Just a thought on the dunmer rebuilding after red mountain exploding and the argonians. I assume as elves are long lived they have lower birthrates (otherwise elves would out compete everyone else) So to us the idea of 200 years with little to no rebuilding seems strange but to elves it may be that progress is slow as the population is small (also meaning there is less need to rebuild). After the world wars Europe could rebuild within generations but for elves 200 years might still be considered one generation.
The Ashlanders shouldn't have been cursed by Azura, it would have been cool to see these Ashlanders beeing spared because of there true worship of the good daedra
The curse is implied to have happened incredibly soon after the murder of Nerevar, probably before the tribunals ascension. Everyone were following the good daedra, the entire race was cursed just to punish 3 people.
@@ltloxa1159 yeah I know but what if they would have been cured from it after the Nerevar prophecy happened. I think it would just be something very intresting to spice the whole Dunmer culture up a bit with these Ashlanders who became the Chimer again and every dunmer would see that. These Ashlanders would have much more respect in the whole Dunmer culture.
I don't think that is something they'd want. Eras have passed and the coultural identity has changed. Golden skin would probably just remind them of Altmer. Imagine the second comming of Christ just happened, and god made all the most conservative and traditional christians look jewish.
The Ashlanders and the Reachmen are the true inheritors of Lorkhan's legacy. Mundus was created by Lorkhan to use suffering and limitations to help spirits grow. After Lorkhan's death, Boethiah taught these lessons to the elves, while Hircine taught these lessons to men.
so Lorkhanism could be summed up by ''if your life sucks that means you're improving'' and that's somehow equally depressing and motivating.
@@BaalFridge Not really. It is more like success should be earned and not simply inherited. Without mortality, there isn't any obstacles to overcome to improve yourself.
Think of it as a person who builds a business from the ground up vs one who simply inherits it from their family. The one who goes through the hardships of building the business tends to be the better businessman compared to the one given success through nepotism.
This is against Altmer belief where they believe they deserve privilege due to an inherited, noble lineage.
@@badluck5647 but what if i dont want to start a business?
@@BaalFridge
That's what in saying. The Anuic races don't want to be in Mundus, so why should they be forced too? They were lied too and now they're the ones who are being "unreasonable"? It's some Bullshit
@@badluck5647
I mean, the Anuic races, mostly Mer and some Men, like the Redguard, don't want to be in Mundus. I mean, why should they be forced to live in a Realm they don't want too? The Ehlnofey born in early Creation of the Dawn liked it there, and when many of them were cast down, they tried to hold onto their last peace of home.
If I locked you up against your will, and you found a way to escape, and I said "see, you're a better person for it now", would you agree, or would you punch me in the face, rightfully, for taking your freedom and keeping you locked in a Realm you want no part in.
The Mer want to go home, I don't see how they're the bad guys here. Lorkhan knows the Old Ehlnofey want to go back, he betrayed his own brother, Auriel, and was responsible for many of the Et'Ada to "vanish completely". Magnus was lucky to escape with many of his people, but not all were so lucky.
The Dunmer are living in a hell that's been lasting centuries with no foreseeable way out, and the Reachmen barely hold a mountain range, one that's been raided and raised away by the Nords and Bretons for centuries now. They're not doing too good, and you'll be looking real stupid when the Reachmen are wiped away in the future.
The Elves want all their people to return home, and for their Elves Et'Ada to be free from their comatose in being trapped in Mundus.
It's not a matter of the Altmer or other Anuic races believing that they "deserve privilege due to an inherited, noble lineage", these guys just wanna leave mate, so whats the deal?
As a matter of fact, since you love Lorkhan's test of suffering and cruelty, then you should be in line with the Thalmor now, right? They're gonna show Lorkhan just how cruel Mundus can really be, as it has been to them and their Elven cousins. Its all fun and games till the Merethic Era comes back and the humans are suffering. Then you'll be singing a different tune of "now they're being cruel and messed up, someone needs to take them down a notch", whereas Lorkhan has been doing the same to Auriel, his allies, as well as his people.
Sick of this Pro-Lorkhan BS, so many hate Auriel for absolutely no reason, despite Auriel being the one that's lost everything. And now that the Altmer are basically taking Lorkhan's challenge and saying "OK, so you want to overcome obstacles and go through suffering? Fine then, take the power of the Aldmeri Dominion up the ass"
Tiber Septim assaulted the Summerset Isles unprovoked with the Numidium, after HE sent peace delegates to them and was in the middle of negotiations, ones that he abruptly ending and forced the Altmer to submit through unconventional means. Now that the Thalmor have had enough, and the Dominion has banded together to tear down the Empire of Man in a war that they gave the Imperials a chance to get out of, suddenly the Altmer are the bad guys?
Humans have committed Genocide upon the Elven races time and time again, not seeking any innocent people they were harming, even the Ayleids who aided Allesia in her Rebellion were betrayed a century later, the Snow Elves that weren't at Saarthal and had been kind to the local Nedes and Nords beforehand were also enslaved and later slaughtered.
Not once had a race of Mer wiped out a race of Man through a widespread, Racial genocide. The Altmer would've had every reason to do so in Cyrodil for revenge upon Talos and his Empire, but they didn't.
Screw Lorkhan, all my homies hate Lorkhan
The sweet feeling of 90's-boyband-nostalgia that Scott's hairstyle gives me will never go away. I love it. Also great episode, as always!
Fudgemuppet becoming an Australian boy band is something I'd pay to see
My head canon is that his mom has the same haircut
Backstreet's back, alright!
He’s got that Leo DiCaprio hair and he even kind of looks like him and if Matt Damon had a child lol
I just wanna say thank you for everything you do. I've had a really rough couple of days and seeing this posted when i get up really helped get up on the right side of the bed.
Thank you Drew. Thank you Scott. Thank you Michael. I hope you all have a wonderful day.
I agree, seeing these videos is a great pick-me-up.
I hope you see peace in the near future Mr BaalFridge. All the best!
@@adamhicks24 thank you, stranger on the internet, I wish you well too.
I feel the same, fellow Lance main stranger from the internet. These chaps cheer me up.
@@Kraschenkov that's how we lance mains do it, no matter how much crap life throws at us, we have the best shield in the game.
Next Podcast: Mudcrabs
Somehow turn into a 30 minute tangent about European culinary history
They have like a 10 or 15 minute long video on them already, so an episode for the podcast wouldnt surprise me.
Spoiler warning
I might be able to shed some light on why the dunmer simply haven't rebuilt their empire in any significant capacity. You see, I was raised in a very religiously zealous community, within the confines of an extremely high-demand religion that venerates its leader as a nearly god-like figure. And I really believed the religion was true for a long time. When I lost that faith and realized it wasn't real, I simply lost all motivation to do anything, or even live. It took years for me to build myself back up to a normal human being, and so I wouldn't be one but surprised if a similar thing happened to the dark elves, especially since they could literally talk to their gods and see them do miracles, rather than just faking it. They have been going through an extensive identity shift
Insightful! I’m sorry to hear that and I hope you are doing better! I’m glad you got out!
The ashlanders are so fantastic, I loved diving into the lore of them when designing their weapon set in Skywind
I remeber really enjoying the Nerevarine Quests that involed becoming The Nerevarine among the Ashlanders, rather than Hortator among the houses.
You are the man!
You could discuss the methaphysical models, such as the dream, the song, the web, the wheel...
And try to make them fit together.
@MomPickMeUpImScared
As you yourself admitted, your understanding is quite surface level. You don’t quite know which is what, and though a deep dive would indeed have to account for the sources and their bias, that does not mean any of them can be immediately dismissed, the question is in how to interpret all of it.
In my own interpretation, I would first address the godhead. I do not believe it is literal. It does not make sense for an external entity to dream the way the world works, taking into account both the metaphysical, the grand, and the details. Rather, I believe the dreamer is a hypothetical, and a metaphorical explanation. This is supported, because so many other things in the same lore-sphere also use sleep related language. Vivec explaining mortal godhood like being awake and asleep for example. What the idea of the dreamer is likely to represent, is just the fluidity of reality, as will be discussed in the final paragraph.
Next I will explain my interpretation of the primary pre-creation story, since that will inform everything going forward. I believe the elven version, of one everything splitting into possibilities and limitations, and that the interplay created every unique concept. A certain soul or a certain rock, both are combinations of the two. These concepts are free in theory but can interact, and as such, a concept with much possibility, that is to say power, could, and eventually did cause other smaller concepts to be tied together, and thus their limitations bound the collective more closely. This entanglement is the web. Nirn is the center. In the outer edges lay obscure daedric realms of ever increasing possibility. The ones we know best are only the ones most closely tied to Nirn, and also the most limited. Outside of it, barely if at all connected is every other concept, possible or impossible, and somewhere in that void are other entanglements. Some of them, like Lyg, quite similar to Nirn, adjacent even, connected to many of the same daedric realms.
As mentioned, this entanglement is what I perceive as the web. So when Mephala manipulates the web, she is basically just pushing one soul or object, (one concept) knowing how the rest will follow. It is very concrete in that way. She can also bind one person's fate to someone else’s with whom they had nothing to do, thus she weaves.
I do not really believe that the world is a song, in anything more than a purely poetic sense. Tonal architecture is not the manipulation of said non-existent song, but rather the art of finding the resonance for the webs strings.
The wheel, quite boringly, is just another way of looking at the web, but this one from a much more simple perspective. It merely takes into account the main forces affecting Nirn, and nothing of other forces, the connection between those forces, nor the different forces within Nirn itself, or within those external powers. It is like we in the real world think of a galaxy only as arms and a core, when in fact everything is a bundle of entangled quantum stuff, and the cosmic web stretches infinitely to every other galaxy out there.
Finally then, a concrete explanation of web-mechanics. Simply put, mortals believe and remember, which constantly reinforces concepts, and also binds the mortal to the concepts they believe in. This may mean that a believer of a certain god may be more likely to have their prayers heard, but it also means there is a lot of power to gain from believing in nothing. This is CHIM, and the purpose of the godhead metaphor. By realizing the fluidity of reality, one can gain some control over it. Beings that are halfway outside, like the daedra, also have innate power. Normal mortals can gain power either by magic, which is a possibility, not limited like the rest of the world, since it comes from outside the web, or by prophecy, the idea that either some god, or a large group of people have decided that it will happen, and eventually it does because the event is reinforced by the belief. In turn these gods use their power to control the world. The past too can be manipulated, but it is more difficult since memory exists. Mortals are more sure about the past than the future. Similarly, the world then impacts the mortals which impacts the world and the gods which impacts the world and mortals again...Thus the truth is never static. Going back to the creation, this is still just a whirl of limitations and possibility. That never changed.
I’ll be impressed if you read all this, but it really was the shortest explanation that actually answers the most essential questions.
This is kinda crazy because I met these guys for the first time this morning while playing eso and now this was uploaded.
As a diehard Dunmerphile, especially when it comes to the Ashlanders, I absolutely live for this kind of content. Fudgemuppet! You guys are THE BEST ES lore channel, hands down.
I’ve made so many Ashlander builds for my skyrim characters, and I wish that Bethesda would release some more CC content that allows for Ashlander builds, just like how Ghosts of the Tribunal allowed for some awesome Almsivi builds.
I SO BADLY want to deck out my Ashlander, Sargon Asher-Dan in beautifully woven robes with lots of beads, braids, and pieces of Chitin and Bonemold armor. Maybe with a nice volcanic glass scimitar!
Can I just say I love the depth of these discussion, not just from a lore perspective, but in general. You guys take discussions on fictional cultures to a completely different level in such an intellegent and respectful way: I have to respect that!
Was there ever a podcast on the 6th house ? If not please do it !
I assumed there was a podcast on Dagoth Ur, but I can't find one.
Seems overdue.
@@badluck5647 I can’t see to remember one so if they didn’t do one they definitely need too they have covered some stuff before that I felt wasn’t as interesting as the 6th house overall. Hopefully they do it
I'm pretty sure they did. If not, they definitely covered it in their Great Houses podcast.
Check their playlist.
What would you like to know?
*sits corprus cured, mountainous mythopeoc enchantment imbued self on a big dwemeri chair carried in by multiple fabricants*
I can answer a good deal, but I'll not give Spoilers.
Is there enough Barenziah lore for an episode, perhaps?
Enough Barenziah stones perhaps
Maybe it has taken the Dunmer so long to rebuild because they became too reliant on slave labor to get anything done, and now don't have access to that...?
Podcast idea: Dagoth Ur
Think this would be an interesting one to listen to you guys discuss.
Thanks for the awesome content!
If you haven’t seen Skywind’s casting VO’s you should check them out. Ryan Cooper does an amazing job recreating the grizzly sound of an Ashlander, as well as your typical Dunmer.
The Psijic endeavour is like inner Jihad. Struggle and overcome.
FUDGEMUPPET: Please do a Podcast on all The Joke/Comedy/Meme Characters of The Elder Scrolls Series.
You guys are awesome. Bringing life to a game that's been out for over a decade. I love watching your videos. I've played through so many of your builds and they never fail to bring weeks or months of fun to a game that I've played and played and played. I think it would be super cool if you guys made a build about a follower of sheogorath. Hes my favorite daedric prince and I think the new anniversary edition quests and armor give him some more options. Thank you guys!!!
I think the third empire would be a great topic. Like u did with the Alessian and Reman, and discuss what you think will happen in the future with it.
video idea: what if sotha sil killed almalexia and finished mechanical heart of lorkhan
Soul gems, uses of soul gems, and various gem-related stuff could be a good one. There's been a lot of magic involving them over time.
Podcast suggestion: Ranking best oblivion quests or side quests. I'd love to see where you have certain quests like the Shadow Over Hackdirt, and as someone who started with Morrowind I would love to see what your impressions were with the quests having had no previous bias. Thank you for all you do Scott, Michael and Drew. You all make my day with the podcast.
They compared Oblivion main/side/dlc quests to Skyrim’s in a podcast, if you’re looking for something like that
@@somecityorc Nope, I specifically want a ranking of the Oblivion quests themselves. Which one is better than which in Oblivion and why
Ashlanders have their wind chimes, House Dagoth has their flutes, what do the other Houses have for their instruments?
Thank you! Been waiting on Fudgemuppet’s take on Ashlanders. You guys fleshed out Morrowind’s lore so much but I always felt like the ashlanders were just glanced over
The nostalgia of Morrowind song is unbeatable to me, simpler the best!
Always love the Skyrim Atmospheres in the background. Really sets the mood for the podcast and the lore discussed
Next Podcast: Morag Tong !!!
Here's a topic you could discuss:
How half races work and why they are so rare. Example: half orc or mom is Redguard but father is imperial, what does the child come out as? Normally it would be the mother's race right? BUT there's some characters in lore where that's not the case.
That would be interesting. Bretons seem to have predominantly inherited physical traits from their Nede ancestors while also inheriting enhanced magical capabilities from their Ayleid ancestors. IIRC the offspring usually inherits all of their physical traits from one parent, but that could just be due to gameplay mechanics (they'd have to create a whole other race class to realistically portray someone of mixed lineage which probably didn't seem realistic in scope to the devs).
I know you guys don't do requests or anything, but it would be so awesome if you did a podcast on Magnus and the Magna Ge, it's always seemed so cool to me but I know next to nothing about them 😱😱😱
Regarding how long it’s taking for Morrowind to be rebuilt, how 200 years after Dunmer came to Windhelm everyone still acts like they just moved in yesterday, etc, I’d have to say both Elder Scrolls and Fallout suffer from what I call the x10 problem. For just two examples, in Skyrim the Dragon Priest Ruins and the Draugr themselves look way too well preserved to be 5,000 years old, but instead like maybe they’re more like 500 years old, and in many Fallout games like Fallout 3, New Vegas, or especially Fallout 4, it looks like from the devastation, lack of recovery by nature and humans, and how relatively well preserved many buildings and other objects are, it looks like the nuclear war took place 15 to 20 years ago rather than 150 to 200 years ago (that’s why I use a mod to add extra greenery to the scenery in Fallout 4 - I feel after 200 years it would look more like the green, forested Chernobyl area than the Nevada desert in vanilla F4 Boston). Oddly, I’ll take the hot take and say only Fallout 76 avoids the x10 issue.
You are very right. That has always bothered me too. It seems Bethesda struggles to understand how fast things tend to change.
The material conditions of the current moment dictate a large amount of culture. Material conditions typically get better over time but phenomena happen that can drastically sway it in either direction. This could be in a good way in the case of technological boons or in a negative way such as war, disease, famine, drought and other mass disasters such as the eruption of a volcano.
17:00
Hard times make strong orc. Strong orc makes hard times. Hard times make strong orc. Strong orc make hard times...
Everyone loves some Dunmer lore
Once we figured out how to make inside who wants to go back to only outside.
Next Podcast: Creation Club & Mod Projects
Yes this needs to happen.
#The Nervarine is an Argonian 🦎.
*"Ah, the Ashlanders. My Dunmer cousins have truly fallen from Auriel's grace, now look at them? Splintered Factions, devastated province... A sad fall from grace, it shows that Trinimac's teachings really were important to true Elven civilization."*
The Altmer whine about a stolen legacy, while the Dunmer embrace the Psijic Endeavor where they overcome obstacles to earn their divinity.
Please stop sending justicar hit squads after me i'm getting sick of the taste of altmer blood.
-800 year old Nord Vampire
"They will survive young cousin, I have kept watchful eyes and long ears upon them and aided where necessary. Besides, they will be better off in the times to come."
*steps from thin air walking sideways, my bulk casting a shadow across the inn, my gilden dwemer eyes gazing down at you, I settle onto an appeared dwemeri throne*
"The time nears young Altmer, warn your kin. The Braz Wak will come again. The Prime Gestalt in capable hands. The one foretold will return to these lands. The final piece for the Brass Tower. As I have long secured its heart's truist power."
*after a few moments of intensity I chuckle heartily*
"Oh ho, apologies cousin, but I think it best I be atleast a little cryptic, no Spoilers."
@@YagrumBagarn69 What did dwemer blood taste like?, Asking for a friend.
I think a fun podcast topic would be going over the dumbest and most outlandishly ridiculous dwemer theories.
Not just ones about what happened to them, but also just theories about them in general. So the time-traveling aliens theory would be a perfect fit.
I hate Dwemer theories, but I would enjoy them taking a dump on them.
the podcasts being every 2 weeks really makes me appreciate these pods much more. absence makes the heart grow fonder 😂
Maybe the eruption just messed things up SO much that it took like 200 years for Mournhold's air to get clean enough to become inhabitable again and whatnot - that's what I always assumed (( other than, well, bad writing ))
An episode on Pelinal would be awesome
I don't remember hearing much about the ashlanders, so I needed this podcast
BRING US SHIELD MAGES IN ELDER SCROLLS 6.
Seriously want to cast a spell from a hand with a shield. Who's with me?
ua-cam.com/video/QmmC3UsrGGE/v-deo.html
A pleasure to see FudgeMuppet video notification
I hope you guys'll discuss Umbriel in the future.
Even though this is one of the shorter and less focused podcasts, I think its one of the best. Elder Scrolls lore is so great because it is so much like our own history with various interpretation and change throughout time. The talk on the "hard" life of the Ashlanders and how it relates to Mephala's overcoming of adversity was something I never considered and are questions that I'd imagine are still asked today. If it is good to live a life of overcoming adversity, when do you overcome that adversity and at which point does adversity stop? If the life the Ashlander's life is true adversity than what about the urban Dunmer? Do they not have adversities of their own on par with the Ashlanders and if not why and should they consider reverting back to a life to live more in this vision of overcoming adversity?
Also I think your talk on religion and Christianity specifically is good and how these all tie in with stories. As a Catholic, I have to grapple with these serious concepts about how environment, culture, and time has changed the Church; there are, however, also many ways it could be argued that the Church has remained very similar throughout time. I think that the most human thing are stories. They give us a playground to figure out what we believe is right or wrong or point out the grey areas of our own morality. They give us ways to critically think about people and how we live in different societies that affect us in different ways.
All of this, from one simple topic on the Elder Scrolls. That's why its the best. Thanks for the video, you guys are awesome.
Off topic, another thing I'd want for TESVI is more interactivity within the world. I want things like shopkeepers providing services outside of buy this item.
For example, if Armor and Weapon degradation made a comeback, I could see smiths actually offering services to repair them. This could also provide a way for a character to improve/repair their weaponry without having to invest in the Smithing/Armorer skill. It could also have visible effects, where you'd actually see your weapon/armor take damage after a period of time. Maybe not have it to where it outright breaks, but has notable wear similar to RDR2. I could also see the player placing an order for the smith to make the player some armor/weaponry, provided the player brings the right ingredients for the smith to forge it. I'd also want Healing services be an actual thing. Instead of heading over to a divine shrine, you could instead head over to the healer/priest and have them cure your ills, or heal you. For a fee of course. Could also be an interesting mechanic for followers that are of the Healer class, via actually allowing them to heal or attempt to heal you during/after a fight. Alchemists could have similar services, with them being able to make you potions. Should you not want to invest in the Alchemical skillset. Having the ingredients beforehand and paying an alchemist to brew them would cost less than outright purchasing that potion from them. Mages that actually enchant weapons and armor for you at a price (like they used to). So you again do not have to invest in a skill that you arent primarily concerned it.
A good way to avoid wasting skillpoints on skills you arent really focusing on. They could balance it by capping the potential potency of the items crafted through shopkeepers. You'd only be able to make the truly powerful stuff by actually investing in that skill. For example, your average smith wouldn't be able to make you a set of Ebony or Daedric armor/weapons. You'd have to invest in that skill to make them yourself or find said equipment out in the world. I'd also add that Daedric shouldn't degrade either, since its literally otherworldly.
For those who wouldn't want weapon degradation, or super deadly diseases. I'd say tie it to difficulty. Instead of just having the elder scrolls equivalent of bullet sponges, the gameplay mechanics and the rpg elements get more severe as you raise the difficulty. So at Novice difficulty you'd have a very casual friendly Skyrim esq experience. However at Master difficulty, you'd have gameplay mechanics akin to survival, with super deadly diseases, weapon/armor degradation to the point of even breaking, hunger and thirst management, sleep, perhaps a crippled limb system from fallout, no health regeneration and other things.
If its Highrock/Hammerfell they could add a Heat/Cool mechanic where if you're too hot or cold it messes with you fatigue and health.
nice podcast to listen after big legday
Thank you for another great podcast.
🙃☕❤❤❤❤
Always had a lot of respect for Ashlanders, the strongest wills among their kind.
I don’t follow any of these guys on social media but are they on vacation or just working on something big?
I believe Drew left? That may have had something to do with it?
@@biblemansings yeah that was the case
Been listening to these for probably over a year now and I have to say I absolutely loved this one, your discussions on religion and culture towards the end were incredibly interesting. The comparisons to genes transforming over time in relation to environmental stimuli, like they’re taking on a life of their own in our own minds as they are experienced in the context of our lives, is what made me wanna write this out haha
I know you have to watch out for going too far off topic, but I really feel these podcasts are at their best (for me at least) when you use elder scrolls as a contextual tool to inform parts of our own lives and culture.
Love the tangents, cheers for all your work on these :)
Opens yourself up to demonic warp taint.
“morrowind had a big stan culture” fair enough!
I would 100% listen to you guys talk about the Fallout universe.
One thing to conisder about skyrim era dunmer is their lifespan (about 300 years on average unassisted) combined with red mountain exploding and the argonian invasion and the inherant rivalries that have been a big part of dunmer culture is it really that surprising that it took so long to even begin getting their shit together on several levels.
The podcasts will always be my favorite
One thing that hasnt been discussed until the 20min mark is the possibility, that "primal" Ashlander lifestyle has been justified ideologically after their exile for rejecting the Tribunal. Obviously the Temple could not allow them to prosper and expand. Thus it is the Great House Dunmer keeping them back and of course the Ashlanders would justify their lifestyle philosophically and ideologically, but given an opportunity would most certainly found a new civilization.
I sort of always figured it was more of that they were forced into that situation of living, not really out of a we were doing this on purpose in the first place. And ya, like you said, over time they would justify that way of living.
And the Odin magic mod
I really wonder if the Ashlanders are really looked up to now or if it's just ampty words, because sure, there was conflict on religious terms between the hosue Dunmer and the Ashlanders during the reign of the Tribunal. But furthermore the House Dunmer also behaved like European settlers when they came to the US or how Canadians still very very brutally mistreat the native population there to this day by taking away Ashlander land and restricting their terretory more and more and destroying Ashlander holy sights, like when House Redoran took over Ald'Ruhn, one of the most culturally most important Ashlander places on all of Vvardenfell so much so that they anually met up there and it kinda served like a shared capital for all tribes. So I wonder now, especially since very little of Morrowind, especially Vvardenfell is even able to be settled if this bs is still going on or if the Temple punishes hostile expansion efforts in Ashlander territory. I really wish we had some insight into that specifically because I doubt that House Reddoran would ever give back Ald'Rhun if it wasn't for it probably being destroyed and uninhabitable by now, or House Telvanni giving back some of the eastern holdings they have in the once grassland region of the island.
I watched this twice, because why not. All 3 of you should get cameos in tes6. Morrowind is the greatest es, prove me wrong.
Fudgemuppet has been kidnapped
Drew was filmed on an ash yam.
Ashlanders: Scourge of Lotion.
It does seem like the Dunmer are reeeeally slow builders, too... at least in ESO; they're *still* trying to finish those last 4 cantons in Vivec City!
I swear, they haven't made ANY visible progress whatsoever in the last 5 years! Maybe because the Ebonheart Pact outlawed slavery? LOL
p.s. much prefer Scott without the mustache XD
Would love a fallout discussion one-off podcast about the society and all this sort of stuff, if this already exists could somebody give me the video name??
Love it love it love it
Any Dune fans here who think there are alot of similarities between Morrowind and the Nereverine, and Arrakis and Paul Atredies? The ashlanders have huge Fremen vibes to me, and the way Morrowind is kind of feudal with the incredibly powerful central authority but independently operating and political subversive houses and other political faction. Tell me House Telvanni isn't very similar to the Bene Gesserit? What do you all think?
13:30 what the Bene Gesserit did to prepare the Frement on Arrakis for Paul, similar themes abound.
27:30 exactly what happened to the Fremen after they reclaimed Arrakis, more writing parallels
I believe the idea that all Ashlanders maintained the worship of the Good Daedra through the reign of the Tribunal is a myth perpetuated by the New Temple to validate their ascension to power. In TES3 there is no indication that the worship of the Good Daedra is common among the Ashlanders. Instead it is stated in Zainsubani's Notes that all Ashlander's belong to the Ancestor cult of their clan, and even the Nerevarine cult (who most likely venerate Azura at least) is very small.
If worship of the Good Daedra was ever common among the Ashlanders, it certainly had become a rarity by the Third Era, and the Ashlander worship was focused on their own ancestors. Only individuals and small cults such as the Nerevarine cult venerated the Daedra. It makes sense for the New Temple to exaggerate this tenuous link to the ancient Velothi practices of Daedra worship to create an illusion of continuity and justify their own doctrine.
I wish you would expand on the connections between the anticipations to the tribunal and the realworld inspiration or comparison of Hinduism - seekism.
The connections and contrasts are so obvious, but deep once you start researching.
CLEARLY, indian cultures in time have been drawn on when Morrowinds lore was getting fleshed out.
Scott, you getting into some philosophy texts lately? Talking about language being the art of miscommunication, someone is getting in Wintgenstein lol
More Morrowind Pods please!
10:15 noisy nirnroot in the background
Loved loved this episode
Getting me hyped for skywind!!!
Pleeeeeeeease do a new necromancy build now that we finally have some nicer robes and the staff of worms👀
The absence of Fudgemuppet just makes the heart grow fonder of them.
Best episode in a while. I tried morrowind and got probably 20 hours in about a year or 2 ago and loved the lore and culture but life got in the way. I definitely need to try playing it again
N'wah!
Love it, guys.
RE: monks, consider the ethos “the journey is the reward” or the Zen adage “Before enlightenment-chop wood, carry water. After enlightenment-chop wood, carry water.”
RE: next topics, you know our hearts all go aflutter when you guys talk Dunmer. 😉 Flora and fauna of Morrowind, perhaps?
Outsider Explorer: I'm unarmed.. no worries.
Ashlander: Here's a sword!
Outsider Explorer: [ *Shocked Pikachu Face* ]
So the be fair to the dark elves re: Mournhold, look at the number of ancient great cities even in morrowind (the game and province) that have effectively been abandoned over the years, Ald Sotha being the most obvious.
LOVE IT
Just a note that "Tribal" cultures are living "prosperously" do not conflate industrialization or "progress" with the ability to live "comfortably" and "prosper".
Cofre and weed again on sunday morning, yesss.
Ah yes can't wait to listen to the latest edition of how can we relate existential dread to the elder scrolls
I kind of wish they had more lore. If you think about it, the scale of population in the elder scrolls is tiny.
Hopefully TES6 fixes this! Relative to the size of maps, yes there are very few "people" running around Cyrodil in TES3-5
💚💚💚💚
Yay
Yes!!! Morrowind lore! There's sooo much to talk about that game, it will be great if you can make more content about TES 3
I mean in todays society it might take a few years to rebuild, but it took Rome 1800 years for its population to recover to it's height of over a million people (100 AD - 1930 AD). From the year 476 AD until the 1300s Rome was a city of just a few tens of thousands of people when it had once had one million.
Would love to see more khajiit stuff!
Where have all the videos gone! 4 in the last month! I thought this was like your full time job? Love you guys though, and dont meant to be mean. Just felt like i havnt seen anything come out in a while and wondered whats up. I think one of you had a kid recently or something so i guess its understandable but still sad.
Just a thought on the dunmer rebuilding after red mountain exploding and the argonians. I assume as elves are long lived they have lower birthrates (otherwise elves would out compete everyone else) So to us the idea of 200 years with little to no rebuilding seems strange but to elves it may be that progress is slow as the population is small (also meaning there is less need to rebuild). After the world wars Europe could rebuild within generations but for elves 200 years might still be considered one generation.
The Ashlanders shouldn't have been cursed by Azura, it would have been cool to see these Ashlanders beeing spared because of there true worship of the good daedra
The curse is implied to have happened incredibly soon after the murder of Nerevar, probably before the tribunals ascension.
Everyone were following the good daedra, the entire race was cursed just to punish 3 people.
@@ltloxa1159 yeah I know but what if they would have been cured from it after the Nerevar prophecy happened. I think it would just be something very intresting to spice the whole Dunmer culture up a bit with these Ashlanders who became the Chimer again and every dunmer would see that. These Ashlanders would have much more respect in the whole Dunmer culture.
I don't think that is something they'd want. Eras have passed and the coultural identity has changed.
Golden skin would probably just remind them of Altmer.
Imagine the second comming of Christ just happened, and god made all the most conservative and traditional christians look jewish.
Did they ever talked about the two books (Infernal City, Lord of Souls) ? Are they worth the read ?
Yes it sets up a lot like why the empire was so weak dering the great war
4th Era Morrowind is literally just Fallout meets Elder Scrolls. Baar Dau = Nukes, Ash Storms = Radiation, Argonians = Raiders.
Yee Yee 😎
Can you make a Moses dragon priest build with the Konahrik’s accoutrements and privilege
At this point just talk about non elder scrolls shit bruh i just need something to listen to at work