O'Keefe should be higher imo, in my case he actually beat me once. Your fight must've actually been bugged because in mine he abused his flight and I was never able to get close enough to deal real damage with my reverse-jointed AC, but when I changed to a tetrapod build he was fine
Rokumonsen, "SHINOBI" AC, he is probably two ranks higher, simply due to his agility if you miss the scripted charge attack or he dashes through it and halves the damage. It took me a lot of tries to kill him, but swinburne is just about a gimmick fight. As for the Ice Worm, I didn't know you could reach it during the second phase emergence to knock it down, and didn't know about the surge laser opening, then again afte that caught me twice I always backpedeled heavily to avoid instakill laser lightning aoe...
The Ice Worm fight was my favorite purely because you get to do it with the other characters you encounter through your play through. It’s kinda like the Radahn fight in Elden Ring, both have this sense of camaraderie with you and your allies charging at this massive threat
You can bypass this by dropping tp the chasm below near. He was able to go down there and fight me. Still hovers up, but he occasionally goes down to recharge his energy, which i whooped his ass.
I think O'Keffe's ai actually did broke in his playthrough, in mine and many others, he hovers above the chasm and constantly stays out of reach of shotguns.
He is extra annoying if you are on tank leg. The AC boss ranking is hard because of the rock paper scissor nature. I try to finish each run with a different build and each time, I have trouble at different part of the game. Like Rusty is really annoying if you use tracking weapon as he can outrun the missile.
just gonna put it out there, diffuculty in this game is completely different for each player as different builds play so differently, great vid but dual zimmies really gonna change a few encounters
I think building is what determines your difficulty that’s why you build , test , arena , and even replay some bosses your AC should have the tools to come out on top
@@blastmole299 Welp that's kinda of the issue with his difficulty ranking, he tends to pretty much systematically find the most OP build available that will melt most bosses in any game, so not always the most fascinating thing to see
Every boss is easy if you use dual Zimmermans... I committed to playing NG+ and NG++ without touching a Zimmerman, Songbird, or the stun needle launcher. I wanted to get more of a sense of the difficulty curve that the developers intended. Facerolling everything with broken weapons was fun the first time through, but I actually wanted to get good on subsequent play-throughs.
Im doing NG++ with the Raven build. You get a single songbird but the pile bunker is your main source of damage. Its def harder than 2 Zimms and a pile bunker but still hella fun. Which is the important thing.
Whenever I see someone talking about how "easy" a boss is only to see them using dual Zimmermans it makes me cringe. Luckily the last patch fixed them.
My brother try to fight ayre with his load 1 zimmerman,1 laser cannon, pile bunker and laser lance He's main strategy was to chrage with LL than deal heavy dmg with PB The problem was, he's really bad at timming his LL and PB combowhere he tend to do it too early and too late especially when the boss is staggered where he somehow always miss his full charge PB Also he build his AC base on Drip Looking part which make him a complete glass cannon As for me, I'm just unga bunga my way by tanking dmg with tank legs and use Quad gatling ti shread everything I manage beat ayre first time during my first playthrough while my brother took 1 hr to beat her
Also whenever you assassinate Swinburne, if you accept his proposal to let him live and then immediately attack him, you can one shot him with literally any attack. You will also get some unique dialog from Ayre if you do this.
I keep repeating this with different weapons and to be honest kicking him is the best. Wish i could do the same to V.II snail or as i like to call him Squidward.
I discovered this by thinking I was thrusting away to take on the optional boss-and instead pushing down on both joysticks, setting off my assault armor. All things considered it seemed fitting.
Ice Worm was by far the most epic boss battle, even if it wasn't the hardest. So much characterization for so many other pilots you will encounter numerous times.
I feel like difficulty is entirely subjective based on what build you're using, and once you're going in with 2 Zimmermans and 2 cannons of any kind, you've trivialized the fight so much that you can't really determine if a fight is difficult at all
it always feels rather weird when people say that game is a breeze while using the most busted equipment there is. I mean, to each their own I guess, it's just ironic.
It's not bugging or breaking the game, it's an active feature, so it needs to be accounted for. If that makes the game easy, then the game is easy. I found the game difficult, but that's because of the equipment I used.@@Mozgodrobil
@@Mozgodrobil I mean, sometimes people are not even aware of how broken their weapons in games are, they just pick it, like it and then learn that it's the fucking meta and it's going to be nerfed next update lol
yeah, even just one zimmerman makes a huge difference due to how much punishment it can dish out in one shot like the okefee fight, if you let it drag out it can be annoying because he can just shoot you from the edge of the map
@@jessicaberry5596 But nobody here argued that this was bug abuse or anything else of this kind. The point is that you can't really make an objective argument about difficulty, while 99% of what you use is a busted up build, which the man did. I've watched Videogamedunkey video as well, were he called the game brainmush easy, for this exact reason, he found a pretty busted build and went through the game without much trouble. Now this wasn't my experience what so ever, nor my friend's. You definitely can say that game's balancing is lacking.
It's interesting to see just how much alternate builds (and playstyles) completely change how difficult a boss battle is. In my case Nepenthes was super easy, just stick to one of the 4 elevator pillars and work your way down between volleys. The alternate mission "Protect the Strider" just completely tore apart my dual wielding boost build. It just didn't even come close to cutting it. So I switched to a quadruped build and just hovered in the air with heavy artillery. They didn't stand a chance
The fact that you can get Roku's fight on your first playthrough is pretty wild. I found him to be rather difficult fighting him then as opposed to later on.
Fun fact about Swinburne: if you accept his offer and hit him while he's thanking you, he'll instantly die (while cursing you with his final breath). It doesn't matter WHAT hits him either, so you can just punch him to insta kill him as well. Also don't think I didn't hear that song used for the smart cleaner, Furi boss ranking soon?
my favorite part of the ice worm fight is when rusty channels all of the city's power for that last shot an you can hear static on the radio due to the sheer amount of power generated. it was such a clever sound design and it gives me chills every time
Out of all the Fromsoft mechanic style bosses, the Ice Worm might just be my new favorite. Like the best Zelda bosses, it's not about understanding the "gimmick" of the fight, but how you execute it! From the Dragon God and Bed of Chaos, to Rykard and the Ice Worm. Fromsoft has come a long way.
Best part about the Ice Worm is the stun launcher is technically optional. You can sortie without it equipped and your allies will comment on your ability to mess things up. The fight will be overall harder because of it, but still possible
@@Suksass Other weapons can still chip away at the shield and bring it down, it's just for that mission the stun launcher is programmed to hard counter the shield. For cases where you either outright forget to equip it or want to try a challenge
Correction, most AC bosses - including G2 Nile - do have repair kits; it is however possible to deny their use to them if you can stagger and stun them hard enough. 2: The Street Cleaner has a secondary weakpoint right on top of it, if you can shoot into its smokestack; this takes a lot of the risk of engaging it out of the equation.
I may be wrong, but I‘m sure that most AC bosses up until Chapter 2 can’t use repair kits at all. At least, those that you can fight in a new game. The tester, Sulla, Ziyi, the dude from the Attack the Dam Complex mission, Rummy and even Nosaac never used one during my first playthrough. And I highly doubt that I somehow managed to disable them, or that I beat them too fast (aside from Rummy, because he was literally meant to be a joke encounter)
@@blastmole299 oh, I vividly remember him using multiple repair kits during my first playthrough. But he’s a Chapter 2 boss. Iirc, the only Chapter 2 AC that doesn’t use one at all is Rummy. And every AC after has multiple repair kits by default (though the number depends on the chapter an on wether or not you’re on NG+[+])
i loved v.III O Keeffe fight. because for me he was gliding in the air above the pit. and there was a lot of platform jumping. and energy management not to fall down, pretty unique and epic
It wasn't that hard since I was using a high energy Coral generator and a lightweight build, so I could easily close the gap, hit him and then go back to solid ground.
The worm's challenge comes with assembly, interestingly enough. If you don't bring enough burst firepower, it will recover before you can kill it for good, which leads to a failed mission and retry.
I think the ice worm has taken the trophy from the divine dragon for best cinematic boss fight. That first shot from the ORC with the music crescendo and Rusty dropping "I won't miss" at it's peak is just auditory bliss. Edit: the butthurt going round about Zimmermans is hilarious. People act like they can't be hard countered like every weapon in the game. I can only assume you got wrecked in pvp and still havent got over it... that's a you problem cheif.
This isn't a video about pvp. And Ice Worm isn't the cool part, Rusty is. Ice Worm itself is bland gameplay wise. It's all presentation. Rykard and Divind Dragon at least have you engage with the mechanics like an actual boss.
O' Keefe acted very differently for me. He kept hovering away from the platform so I couldn't effectively deal with him using my CQC build at the time. That being said, he was a great opportunity to try out my missiles only build 🤣
Haven't fought the guy at the story yet (in NG+ right now), but in the arena he did the same thing you mentioned and I was so annoyed by it I switched into a reverse joint legs and using 2 machine guns
I'm about to finish Ng++ and holy smokes, this game completely surpassed my expectations! Easily one of the best games 2023. Also enjoyed almost each of the boss fights so far!
The fun thing about the Cleaner boss fight is that it takes drastically increased stagger damage if you fire shots directly into the opening on its back while flying over it.
It's a bit strange to realize that my experience with this giant mech action game changed quite drastically once I discovered the raw power of kicking and fisting.
Maeterlinck and Li Long are on the same side, Li Long switched sides. If you kill all the mobs they'll tag team you. Usually you end up killing one before the other kills everything so it often end up a 1v1 anyway. Just a correction on allegiance.
The MT's can be cheesed during the first warship encounter. All you have to do is either hide behind the large fuel takes near the edge of the cliff or get access to the top of the one ledge near the jump pad and simply wait for the warship to arrive, and it will insta-kill all the MT's on the ground, leaving only the LC's for you to combat against before the main fight with the warship, and if you get to the warship fast enough, you can actually kill it before it has time to launch its drones, thus taking out the drones along with the warship itself.
swinburne can be insta killed and ayre basically says "ayo, what has Walter been teaching you?" Cataphract can be insta killed with a dual stun needle and lazer lance-pile driver combo (for me that was one of the easiest missions yet) max out songbirds maul the jugg big time also you can do the ice worm fight without the stun needle launcher and Michigan will ream you for it
Fun fact, when you`re fighting the eye on the strider, the deck right in front of it circles around it completely. Meaning if you have at least a decently quick build, you can strafe around it faster than it can turn. I found that out my first playthrough when i didn`t have enough damage to stunlock it and didn`t want to peek around the corner 10 times to kill it.
@@joewas2225The difficulty in this game is extremely dependent on what you bring to the fight. I had a hard time until I realized I needed to use pulse weapons to take his shield down. Then I discovered double shotguns and every boss was easy lol
Nepenthes can be quite a joke when you know the timings and just drop down long distances because if you stand still while falling you move MUCH faster
Finished the last ending yesterday. Incredible game, with so much packed in for you to experience and experiment. Glad Demod also gave it a go, he always has some great insight to patterns i didn't see
The Rusty and Middle Flatwell fight being this low is such cap. If you fought them with anything other than the Dad Dick Combo then you'd know this fight was PRESSURE
Funny you mention that. My younger brother played the two ZoE games on PS2 and I remember looking over his shoulder and being intrigued, but I never really played myself. Looking back, this is my first experience with any kind of mech game (it's not a genre I'm into- AC6 is my first!). How is ZoE different? I mean, I know they are generations apart, but in terms of the broad idea of 'one mech shoots and/or slashes another' is it similar?
@@senecauk8363no builds, just straight action. Plenty of tools, fast paced linear story, but it somehow doesn't feel jumbled. AWSOME SET PIECES I CAN NOT STRESS ENOUGH. *BANGIN SOUNDTRACK I CANNOT STRESS ENOUGH* . Gameplay is slower than AC6, but still fast, infinite boosting and doging, lots more melee with an actual combo string. Most boss fights are puzzles in that a boss does something with the established mechanics and you have to use them to win. My favorite is a the penultimate fight where it's just the basics, a pure skill check. Second favorite is Simon Says. No that last part is not a joke.
@@senecauk8363 oh, I forgot to mention, play ZOE 2. Only play ZOE 1if you're just curious about what the first game was like. It's not very good. The second game is in my top 10.
yeah it's right to the point, 0 bullshit, 0 mindless tutorials during the campaign, 0 boring walking thru the map. It's just lore, combat, garage, shop, rinse and repeat, try new things, new builds, new strategies, continue the story and It nevers gets old, feels like sekiro in that way
@@bardockshinyjust the fact that Fromsoft had the balls to throw both the helicopter AND Balteus at you before you even beat Chapter 1 is incredible. And even though a lot of the encounters were incredibly difficult (especially Ibis and the final bosses), it never felt remotely unfair. It never felt like the game was wronging me. It always felt like it was me who had to improve, not the game that had to change. Coupled that with the fact that you can pretty much completely change your AC whenever you want, made playing through AC6 some of the most fun I‘ve had in a while
My favorite thing about the ice worm is what happens when you go to the fight without the anti worm cannon, Michigan just chews you out and Ayre realizes she's stuck with an idiot. XD
I honestly do have to say. I think Nepenthes should have been WAAAAAAAAAAAY lower. I was on my second playthrough when I discovered that you can essentially freefall down the interior platforms and be completely safe from the lasers in both phases and only seldomly needing to dodge the missiles before just gutting Nepenthes at the bottom. I honestly enjoyed the climb down my first time through but after discovering the freefall method, it's hard for me to even call Nepenthes a "boss"
Came here for this. If you just fall directly adjacent to the inner rail platform and strafe so the rail is at your back between platforms the whole level is like 30 seconds with any build and almost no damage.
For nepenthes you just equip tanky mech parts, drop straight down the edge and cheese the checkpoint reloads, As for the strider alternate mission, lemme give you guys a hint. Dual songbirds and bad cooks. S rank will be easy With the smart cleaner. Shoot down into the chimney. Massive weak point
>split them up and pick them off Me, who just absolutely fucked the guy that charges in right at the start then turning to kill the other guy thats been poking me Hardest fights for me were ibis by far, then balteus til i figured out how generators and boosters work (i slapped the biggest gen possible and lowest recharge QB and played like it was ac4 and the game became way easier), and i guess allmind, as far as standard acs go it was funnily enough iguazu
My god the Zimmermanns used to be busted. I only started playing the game a few weeks ago and even now i consider them to be among the best weapons. But pre-nerf Zimmers must have been a whole different thing based on this gameplay footage...
By that you means the 1st play through right? The next two have so many changes in them and the play through is short enough that I’d say 3 playthroughs are part of their main campaign and not just extra content
@@Kmaaq i finished NG+ and all was easy as hell with my build, shure i got into new bosses that kinda took me with my guard down because it was the first encounter but at diference of my first play through never needed more than 2 tries to beat them all. Ayra was a bit less easier than walter but still beat her on my first try. Rignt now im in NG++ to get the real ending and soo far i have only died once. That was againts the tank boss and its two AC companions and only because i changed to a weaker build, and after switching to my op build i finished all 3 of them in just 2 minutes.
@@bobbiemiles-foremaniii8747 Did he finish the game? See some credits? Gain access to a NG+ feature? Then he beat the game, get this weird ass pedantic crap out of here.
My favorite boss is a tough one between Balteus and Ayre. Balteus was a surprise encounter with the missile machine gun monster that left me wanting to absolutely conquer the intense fight. From wombo vertical missile barrages that incentivize me to dodge in to long range volleys that push me to zig zag mobility only to close in just for Ayre to tell me that I can only do meaningful damage when it’s pulse shields are low (yes shizo voice, I KNOW). Then phase two hits and this mech is spewing out more fire than the Abyss Watchers or Fire Giant that absolutely FRIED me the first go around! And I can’t forget that absolute banger of a track, Contact With You, playing in the background adding a chef’s kiss! After a total of five tries I managed to conquer Balteus and on subsequent play through a or mission replays, I still cherish the fight to the fullest even if I basically steamroll him! And then there’s Ayre. I honestly have no idea where to begin with this fight. I LOVE Ayre’s fight just as much as Balteus. From the story build up of having her trust only to break, renaming the tragedy to Fires of Raven. The fight begins with her walking slowly firing a volley of coral beams and switching between a balanced melee and ranged play style as if she learned that from you, the player, to firing the same sword-coral style waves that CEL-240 fires and swooping in with a melee dive, which if perfectly timed with her dialogue adds so much weight to the fight. Of course, to even damage her you have to retrace BACK to the Balteus fight of: Break through the Pulse Shields to deal meaningful damage. In this case coral. Phase two hits and-did I mention how HARD Cries of Coral goes in the background?! That shit is amazing! Anyways, phase two starts and now it’s an all or nothing fight to the end of Rubicon as Ayre starts throwing everything she has and has learned, from firing Coral Lasers, constant Coral Waves focusing more on bum rushing you instead of keeping her distance and flying space high to hit you with a surprise until you finally take her down! She took me roughly half an hour and I will forever cherish choosing to fight her first in my first play through! I would rank her as the second hardest boss in the game.
Doubt you’ll read this Dmod. But I’m glad to see you’re uploading again semi-consistently. I’ve always really liked your content and always enjoy your boss rankings. Personally I’d like to see more essay vids or even the old boss breakdown series come back but anything from you is a joy to see.
I firmly believe Fromsoft needed a break from souls games after Elden Ring, and Armored Core 6 was the best method to do so. Feels great to do more in a boss fight again than just roll I-Framing for an entire fight
Alot of these bosses are harder because the guy in the video didn't switch to high impact,high damage kinetic and explosive weapons to spam enemy stun locks. For instance the heavy pca warship I just one tapped everything, including the warship.
For nepenthes i found that you can just descend from any of the center-most platforms in between his burst firing (making sure to do so while not in QB mode to fall a lot faster). This made it almost impossible to die and super quick to beat
After doing all 3 playthroughs i still believe the tutorial helicopter, ibis, and balteus are the hardest fights on a first encounter. Every fight in the game i did in 3 runs or less except these 3
For me, while I had a good amount of fun with AC6, the bosses... generally weren't the highlight, simply because more often than not, I had absolutely no clue what was happening on my screen. C-Ibis was pretty much the tipping point, FAR and away the hardest boss that, even now that I have gotten all three endings, I just can't understand how it moves and attacks. I only ever kill it by going unga-bunga, mouth frothing aggressive and don't even try to think about its attacks or how to dodge them. Most AC fights, Ayre, and ALLMIND fall into this category to varying degrees, with special shoutout to the Enforcer with my vote for by FAR the worst boss in the game. It is so fast, so resilient, stunlocks me to death, escapes my melee attacks so effectively, and its bubble blower is pretty much a death sentence if I'm at low HP. Every victory against the Enforcer has been by the skin of my teeth, and not in a good way. (For context, my build was a Quad-leg with a machine gun, a missile launcher, the laser sword with the massive spinning attack, and the basic laser sword. I would later change to a Biped with a Laser Drone, Bazooka, Stun Cannon, and handheld missile launcher, but that was in NG+) On the other hand, Strider, Nepenthes, Juggernaut, Smart Cleaner, Ice Worm, and even Balteus and Sea Spider are bosses that are so much better for being comprehensible in their attacks and movement. And as for the best boss for me, it is hands down Arquebus Balteus. Its attacks are well defined and telegraphed, it is well within the bounds of a simple Biped to evade and outmaneuver its attacks. Its Super Attack is also probably the most simple super move to grasp of anything in the latter half of the game, and the satisfaction of putting whiny little Snail to bed and the catharsis of hearing his pathetic last scream alone makes this the best boss for me. But the normal missions, THOSE were all, to put it mildly, excellent. It is so reassuring to see that From still knows how to make satisfying normal levels, something that was sorely lacking in Elden Ring. My biggest hope for Shadow of the Erdtree is for From to improve their legacy and side dungeon design, making dungeons that aren't "80% of the content is optional" but instead actually make a dungeon that can hold its own with the best linear levels lf their past games.
i love the boss but wow, i just realized the weaponized strider is logistically the dumbest thing in this game. think of how many of the in-game nukes you could buy for the price of weaponizing a 5km long machine. only the main cannon was shielded too, so a single nuke could have finished it off (or 2 random dudes). on top of that, i bet the strider maxes out at like 15mph so it isnt avoiding anything
Man I'm always in love with the songs you choose as background to your videos. Idk if it's you or an editor you have but when the Digimon Cybersleuth music kicked in hell yeah
one of my favorite things about AC6 is to watch other people play and compare it to my own style. A feeling i dont get from Souls. Its just fun to see...... as long as its not the Gatling wheelchair of doom XD
This will be pretty hard to rank since the difficulty depends so much on the build you are using. A clueless player will have trouble with a good few of the AC fights that are at the bottom here.
I think play style really determines how hard bosses are. I ran mostly melee in my build. I never gave up the pulse blade in my runs, beat the game with it. Like the strider boss was really easy for me, all AC fights (except Rummy) are harder than it, and the AC fights are really simple with melee builds, including the final fights. Even the Ice Worm didn’t feel hard the first time I fought it.
Surprising amount of love in the comments for the ice worm for no reason. He was cool enough on the first playthrough but just a chore after that. For being so intimidatingly large he poses absolutely no threat to the player. I would rather fight any boss in the game two times over before subjecting myself to another second of ice worm boredom.
I disagree with quite a few ranking, every PCA fight except one is bottom tier, they die in seconds, all of them, except the dreaded Warrant Officer, though, hilariously enough he punishes melee but is weak to melee. The strider above Rusty/flatwell fight is also weird, the Strider is insanely easy, and quick, you can finish without the laser hitting you once or killing any other enemies in I'd say sub 3 minutes, easy S rank. Depth 1 can be made easy, basically you can drop without the lasers hitting you by following the pillar and platforms which the elevator moves on, you constantly have an angle where the lasers won't hit you or rarely hit you. Easy S rank mission. I wouldn't put the Juggernaut above the smart cleaner, ever. Cataphract is harder than the ICe worm. But i would have honestly placed them around this area as well. They aren't challenging like others.
Huh, Cleaner was an easy boss for me. If you can just hover above it you can shoot into the exhaust on the top for fast and effective kills, without the need to try and contend with it head on. Even on my first play through I was able to down it without too much hassle.
Nepenthes becomes stupidly easy if you just hover over the bridge platforms near the middle, just line it up so the larger platform part of the next part is between you and nepenthes and fall straight down
Fun fact, if Swinburne begs for you to let him go, you can accept it and shoot him instantly after to instantly kill him, no matter what up he has left (machine guns might need a couple shots, but he won't fight back.) He ended up being my money farm for how quick I could reliably do that mission with 0 cost.
You did this backwards from me. Found dual shotties first playthrough and they carried hard but after learning the game i rarely touch them in subsequent playthroughs.
Yeah, but are you going to do the entire Armored Core series? Some bosses are harder on the level of Ayre like nineball seraph from master of arena, zinada from last raven and white glint from armored core for answer
Amoung my issues with this list i have to talk about the smart cleaner, the smokestack when you fire from above is also a weak point, and the escort the strider mission is defanged by using missles, the units boost away in a single direction making it very easy to take down everything with missles
Strider is way easier than you make it out to be it isn't able to attack you around 3 of the 4 generators and it gives plenty of downtime between attacks for you to get to the last one. When you do destroy all generators it gets staggered for awhile giving you time to get right in its face where you can easily chain staggers or circle around it to avoid its attacks. The only hard part to it it is getting the timing down to dodge its long range beam attack but after that it is a cake walk. The AC fights are harder than strider. The Cleaner fight is also easier than you make it out to be because it has a second weak point directly above it that if you take advantage the Cleaner shouldn't be able to hit you.
Surely the AI was broken if you think O'Keefe is 49th. When i fought him, he infinitely hovered far away and chipped me to death until I decided to bait him all the way to the bottom of the level. It was a frustrating fight. Not difficult, but absolutely not 49th
I know everyone says "bring the right weapon for the job." However, I eventually ended up with dual Burst Handguns, and a Laser Dagger. Rest of the AC built for absolute max boost speed. Think it was right around 400. That build, while playing hyper-aggressive, carried me through NG+ and ++ far easier than I would've expected. The few times I didn't clear something on my first attempt, it just felt like it was me, not the build that caused it.
Part 2 coming Wednesday. I hope you've been enjoying your playthroughs! May Balteus have mercy on our souls
O'Keefe should be higher imo, in my case he actually beat me once. Your fight must've actually been bugged because in mine he abused his flight and I was never able to get close enough to deal real damage with my reverse-jointed AC, but when I changed to a tetrapod build he was fine
Any updates on your remnant 2 rankings? I’ve been waiting for those and I swear I saw it the other day but then it disappeared.
O'Keefe was a bit more mobile in my NG++ but he didn't pose much of a challenge regardless.
Rokumonsen, "SHINOBI" AC, he is probably two ranks higher, simply due to his agility if you miss the scripted charge attack or he dashes through it and halves the damage. It took me a lot of tries to kill him, but swinburne is just about a gimmick fight. As for the Ice Worm, I didn't know you could reach it during the second phase emergence to knock it down, and didn't know about the surge laser opening, then again afte that caught me twice I always backpedeled heavily to avoid instakill laser lightning aoe...
Um…G2 does have repair kits. You can’t use them while staggered, so you literally just killed him before he could get them off.
The Ice Worm fight was my favorite purely because you get to do it with the other characters you encounter through your play through. It’s kinda like the Radahn fight in Elden Ring, both have this sense of camaraderie with you and your allies charging at this massive threat
"I won't miss"
@@stormtalksgames"It's all or nothing"
Rusty my boy ;-;
@@cowmath77 i just saw this a few days ago and ive never been more pleased
Armored flop 6 my god what was from thinking releasing this trash🤣🤣 it’s already dead
Damn you got pretty lucky against O’keefe, normally he just floats around the whole map just outside of reach
Strongly seconding this. That fight was terribly annoying
You can bypass this by dropping tp the chasm below near. He was able to go down there and fight me. Still hovers up, but he occasionally goes down to recharge his energy, which i whooped his ass.
I just used cinder carlas loadout. Makes it stupidly easy.
I think O'Keffe's ai actually did broke in his playthrough, in mine and many others, he hovers above the chasm and constantly stays out of reach of shotguns.
He is extra annoying if you are on tank leg. The AC boss ranking is hard because of the rock paper scissor nature. I try to finish each run with a different build and each time, I have trouble at different part of the game. Like Rusty is really annoying if you use tracking weapon as he can outrun the missile.
just gonna put it out there, diffuculty in this game is completely different for each player as different builds play so differently, great vid but dual zimmies really gonna change a few encounters
I chuckled when he implied he won the fight against Pater due to being "Battle Hardened"
I think building is what determines your difficulty that’s why you build , test , arena , and even replay some bosses your AC should have the tools to come out on top
Since most of the vid consists of him using dual Zim where he wasted so many enemies quickly, compared to my lightweight burst rifle build, yes
@@blastmole299 Welp that's kinda of the issue with his difficulty ranking, he tends to pretty much systematically find the most OP build available that will melt most bosses in any game, so not always the most fascinating thing to see
Every boss is easy if you use dual Zimmermans... I committed to playing NG+ and NG++ without touching a Zimmerman, Songbird, or the stun needle launcher. I wanted to get more of a sense of the difficulty curve that the developers intended. Facerolling everything with broken weapons was fun the first time through, but I actually wanted to get good on subsequent play-throughs.
Im doing NG++ with the Raven build. You get a single songbird but the pile bunker is your main source of damage. Its def harder than 2 Zimms and a pile bunker but still hella fun. Which is the important thing.
Whenever I see someone talking about how "easy" a boss is only to see them using dual Zimmermans it makes me cringe. Luckily the last patch fixed them.
👍🏻🍉
This comment didn't age well.
My brother try to fight ayre with his load 1 zimmerman,1 laser cannon, pile bunker and laser lance
He's main strategy was to chrage with LL than deal heavy dmg with PB
The problem was, he's really bad at timming his LL and PB combowhere he tend to do it too early and too late especially when the boss is staggered where he somehow always miss his full charge PB
Also he build his AC base on Drip Looking part which make him a complete glass cannon
As for me, I'm just unga bunga my way by tanking dmg with tank legs and use Quad gatling ti shread everything
I manage beat ayre first time during my first playthrough while my brother took 1 hr to beat her
Also whenever you assassinate Swinburne, if you accept his proposal to let him live and then immediately attack him, you can one shot him with literally any attack. You will also get some unique dialog from Ayre if you do this.
I did this accidentally and it ended up being one of my favorite moments of the entire game lol
I keep repeating this with different weapons and to be honest kicking him is the best. Wish i could do the same to V.II snail or as i like to call him Squidward.
I discovered this by thinking I was thrusting away to take on the optional boss-and instead pushing down on both joysticks, setting off my assault armor. All things considered it seemed fitting.
Maidenless behavior in ac6😅
Ice Worm was by far the most epic boss battle, even if it wasn't the hardest. So much characterization for so many other pilots you will encounter numerous times.
I feel like difficulty is entirely subjective based on what build you're using, and once you're going in with 2 Zimmermans and 2 cannons of any kind, you've trivialized the fight so much that you can't really determine if a fight is difficult at all
it always feels rather weird when people say that game is a breeze while using the most busted equipment there is. I mean, to each their own I guess, it's just ironic.
It's not bugging or breaking the game, it's an active feature, so it needs to be accounted for. If that makes the game easy, then the game is easy. I found the game difficult, but that's because of the equipment I used.@@Mozgodrobil
@@Mozgodrobil I mean, sometimes people are not even aware of how broken their weapons in games are, they just pick it, like it and then learn that it's the fucking meta and it's going to be nerfed next update lol
yeah, even just one zimmerman makes a huge difference due to how much punishment it can dish out in one shot
like the okefee fight, if you let it drag out it can be annoying because he can just shoot you from the edge of the map
@@jessicaberry5596 But nobody here argued that this was bug abuse or anything else of this kind. The point is that you can't really make an objective argument about difficulty, while 99% of what you use is a busted up build, which the man did. I've watched Videogamedunkey video as well, were he called the game brainmush easy, for this exact reason, he found a pretty busted build and went through the game without much trouble. Now this wasn't my experience what so ever, nor my friend's. You definitely can say that game's balancing is lacking.
It's interesting to see just how much alternate builds (and playstyles) completely change how difficult a boss battle is. In my case Nepenthes was super easy, just stick to one of the 4 elevator pillars and work your way down between volleys.
The alternate mission "Protect the Strider" just completely tore apart my dual wielding boost build. It just didn't even come close to cutting it. So I switched to a quadruped build and just hovered in the air with heavy artillery. They didn't stand a chance
Agree
The fact that you can get Roku's fight on your first playthrough is pretty wild. I found him to be rather difficult fighting him then as opposed to later on.
Roku holds his melee charge very often which has the side effect of letting him negate 30% of incoming damage.
Fun fact about Swinburne: if you accept his offer and hit him while he's thanking you, he'll instantly die (while cursing you with his final breath). It doesn't matter WHAT hits him either, so you can just punch him to insta kill him as well.
Also don't think I didn't hear that song used for the smart cleaner, Furi boss ranking soon?
I thought it was fun how both pilots in that mission call you a cur when you kill them
So fun fact, i rebound my controls so a was shoot right shoulder
So accepting i instantly shot and killed him
Just saw a video where the player drops his rifle during the negotiation, only to punch him in the face, instantly killing him lol.
@dxcSOUL **Discombobulate**.
my favorite part of the ice worm fight is when rusty channels all of the city's power for that last shot an you can hear static on the radio due to the sheer amount of power generated. it was such a clever sound design and it gives me chills every time
It's almost like the ramiel fight from Evangelion. They used a big rail gun powered by the city too
Out of all the Fromsoft mechanic style bosses, the Ice Worm might just be my new favorite. Like the best Zelda bosses, it's not about understanding the "gimmick" of the fight, but how you execute it!
From the Dragon God and Bed of Chaos, to Rykard and the Ice Worm. Fromsoft has come a long way.
Don't forget the Divine Dragon from Sekiro!
Best part about the Ice Worm is the stun launcher is technically optional. You can sortie without it equipped and your allies will comment on your ability to mess things up. The fight will be overall harder because of it, but still possible
How? I was under impression that it was needed to bring down shields.
@@Suksass Other weapons can still chip away at the shield and bring it down, it's just for that mission the stun launcher is programmed to hard counter the shield. For cases where you either outright forget to equip it or want to try a challenge
@@Sbart117 this is cool mission design.
Correction, most AC bosses - including G2 Nile - do have repair kits; it is however possible to deny their use to them if you can stagger and stun them hard enough.
2: The Street Cleaner has a secondary weakpoint right on top of it, if you can shoot into its smokestack; this takes a lot of the risk of engaging it out of the equation.
Laser slicer 2 part melee is great for keeping them from repairing.
I may be wrong, but I‘m sure that most AC bosses up until Chapter 2 can’t use repair kits at all. At least, those that you can fight in a new game. The tester, Sulla, Ziyi, the dude from the Attack the Dam Complex mission, Rummy and even Nosaac never used one during my first playthrough. And I highly doubt that I somehow managed to disable them, or that I beat them too fast (aside from Rummy, because he was literally meant to be a joke encounter)
Sulla has repair kits, the rest dont@@KeDe1606
@@KeDe1606Swinburne will use one, but he's also very easy to kill so it doesn't matter
@@blastmole299 oh, I vividly remember him using multiple repair kits during my first playthrough. But he’s a Chapter 2 boss. Iirc, the only Chapter 2 AC that doesn’t use one at all is Rummy. And every AC after has multiple repair kits by default (though the number depends on the chapter an on wether or not you’re on NG+[+])
i loved v.III O Keeffe fight. because for me he was gliding in the air above the pit. and there was a lot of platform jumping. and energy management not to fall down, pretty unique and epic
It wasn't that hard since I was using a high energy Coral generator and a lightweight build, so I could easily close the gap, hit him and then go back to solid ground.
The worm's challenge comes with assembly, interestingly enough. If you don't bring enough burst firepower, it will recover before you can kill it for good, which leads to a failed mission and retry.
I think the ice worm has taken the trophy from the divine dragon for best cinematic boss fight. That first shot from the ORC with the music crescendo and Rusty dropping "I won't miss" at it's peak is just auditory bliss.
Edit: the butthurt going round about Zimmermans is hilarious. People act like they can't be hard countered like every weapon in the game. I can only assume you got wrecked in pvp and still havent got over it... that's a you problem cheif.
This isn't a video about pvp. And Ice Worm isn't the cool part, Rusty is. Ice Worm itself is bland gameplay wise. It's all presentation. Rykard and Divind Dragon at least have you engage with the mechanics like an actual boss.
O' Keefe acted very differently for me. He kept hovering away from the platform so I couldn't effectively deal with him using my CQC build at the time. That being said, he was a great opportunity to try out my missiles only build 🤣
Same for me. He won't full hover mode on my ass and kept his distance.
Haven't fought the guy at the story yet (in NG+ right now), but in the arena he did the same thing you mentioned and I was so annoyed by it I switched into a reverse joint legs and using 2 machine guns
12:57 Equip the heavy shield & stare down as you fall. You're Welcome
I'm about to finish Ng++ and holy smokes, this game completely surpassed my expectations!
Easily one of the best games 2023.
Also enjoyed almost each of the boss fights so far!
The fun thing about the Cleaner boss fight is that it takes drastically increased stagger damage if you fire shots directly into the opening on its back while flying over it.
It's a bit strange to realize that my experience with this giant mech action game changed quite drastically once I discovered the raw power of kicking and fisting.
I cast fist
i like how almost everything he calls easy hes also using zimmermans on lol
Exactly. Even after the nerf they're absolutely insane. I can't take this list too seriously when he's using Zimmys lol
Maeterlinck and Li Long are on the same side, Li Long switched sides. If you kill all the mobs they'll tag team you. Usually you end up killing one before the other kills everything so it often end up a 1v1 anyway. Just a correction on allegiance.
The MT's can be cheesed during the first warship encounter. All you have to do is either hide behind the large fuel takes near the edge of the cliff or get access to the top of the one ledge near the jump pad and simply wait for the warship to arrive, and it will insta-kill all the MT's on the ground, leaving only the LC's for you to combat against before the main fight with the warship, and if you get to the warship fast enough, you can actually kill it before it has time to launch its drones, thus taking out the drones along with the warship itself.
swinburne can be insta killed and ayre basically says "ayo, what has Walter been teaching you?"
Cataphract can be insta killed with a dual stun needle and lazer lance-pile driver combo (for me that was one of the easiest missions yet)
max out songbirds maul the jugg big time
also you can do the ice worm fight without the stun needle launcher and Michigan will ream you for it
G13! YOUR ABILITY TO RUIN MY FIELDTRIPS IS UNCANNY!!!!!
Fun fact, when you`re fighting the eye on the strider, the deck right in front of it circles around it completely. Meaning if you have at least a decently quick build, you can strafe around it faster than it can turn. I found that out my first playthrough when i didn`t have enough damage to stunlock it and didn`t want to peek around the corner 10 times to kill it.
I just played peekaboo.
My favorite boss will always be Balteus, for the pain.
So much pain.
Core and Balteus Torture
Pain? Only took 6 tries. He's a joke.
i loved balteus theme
@@joewas2225The difficulty in this game is extremely dependent on what you bring to the fight. I had a hard time until I realized I needed to use pulse weapons to take his shield down. Then I discovered double shotguns and every boss was easy lol
Saturday afternoon? Check
Leftover chinese takeout for lunch? Check
New D-Mod vid? Check
Vibes? Immaculate
“You might as well give up. I’m…!”
- Invincible Rummy
I wish I had your encounter with O'Keeffe because, for me, he spent most of the fight hovering aimlessly over the cliff.
Nepenthes can be quite a joke when you know the timings and just drop down long distances because if you stand still while falling you move MUCH faster
Finished the last ending yesterday. Incredible game, with so much packed in for you to experience and experiment. Glad Demod also gave it a go, he always has some great insight to patterns i didn't see
So much music from Digimon games in the background,nice
The Rusty and Middle Flatwell fight being this low is such cap. If you fought them with anything other than the Dad Dick Combo then you'd know this fight was PRESSURE
O’keefe was definitely bugging out on you, because he normally is 5 million miles away pelting from a distance.
Its been too long since a great boss ranking!
The first boss is really difficult because you have to fight it with a peashooter.
prefect example of bringing the right AC for each mission
This makes me wanna revisit Zone of The Enders. Thanks, Demod.
Funny you mention that. My younger brother played the two ZoE games on PS2 and I remember looking over his shoulder and being intrigued, but I never really played myself. Looking back, this is my first experience with any kind of mech game (it's not a genre I'm into- AC6 is my first!). How is ZoE different? I mean, I know they are generations apart, but in terms of the broad idea of 'one mech shoots and/or slashes another' is it similar?
@senecauk8363 not much difference other than the difficulty. It's definitely worth playing.
@@senecauk8363no builds, just straight action. Plenty of tools, fast paced linear story, but it somehow doesn't feel jumbled. AWSOME SET PIECES I CAN NOT STRESS ENOUGH. *BANGIN SOUNDTRACK I CANNOT STRESS ENOUGH* . Gameplay is slower than AC6, but still fast, infinite boosting and doging, lots more melee with an actual combo string. Most boss fights are puzzles in that a boss does something with the established mechanics and you have to use them to win. My favorite is a the penultimate fight where it's just the basics, a pure skill check. Second favorite is Simon Says. No that last part is not a joke.
@@alastor8091 what a nice enthusiastic summary! Thanks mate :)
@@senecauk8363 oh, I forgot to mention, play ZOE 2. Only play ZOE 1if you're just curious about what the first game was like. It's not very good. The second game is in my top 10.
I absolutely Adore that this game feels like a boss rush at times. It is genuinely some of the most fun I've had in gaming!
yeah it's right to the point, 0 bullshit, 0 mindless tutorials during the campaign, 0 boring walking thru the map. It's just lore, combat, garage, shop, rinse and repeat, try new things, new builds, new strategies, continue the story and It nevers gets old, feels like sekiro in that way
@@bardockshinyjust the fact that Fromsoft had the balls to throw both the helicopter AND Balteus at you before you even beat Chapter 1 is incredible. And even though a lot of the encounters were incredibly difficult (especially Ibis and the final bosses), it never felt remotely unfair. It never felt like the game was wronging me. It always felt like it was me who had to improve, not the game that had to change. Coupled that with the fact that you can pretty much completely change your AC whenever you want, made playing through AC6 some of the most fun I‘ve had in a while
So glad I completed all three endings before you made this.
My favorite thing about the ice worm is what happens when you go to the fight without the anti worm cannon, Michigan just chews you out and Ayre realizes she's stuck with an idiot. XD
So happy to see AC content on UA-cam. A couole years ago, I never would have seen this day coming. AC VI was fantastic.
Great vudeo, Buddy.
I honestly do have to say. I think Nepenthes should have been WAAAAAAAAAAAY lower. I was on my second playthrough when I discovered that you can essentially freefall down the interior platforms and be completely safe from the lasers in both phases and only seldomly needing to dodge the missiles before just gutting Nepenthes at the bottom. I honestly enjoyed the climb down my first time through but after discovering the freefall method, it's hard for me to even call Nepenthes a "boss"
Came here for this. If you just fall directly adjacent to the inner rail platform and strafe so the rail is at your back between platforms the whole level is like 30 seconds with any build and almost no damage.
Rusty has an extra dialog line if you managed to kill juggernaut before his scripted leave of the fight.
It was only a matter of time. I'm just glad to see more high-quality Armored Core 6 content on UA-cam.
For nepenthes you just equip tanky mech parts, drop straight down the edge and cheese the checkpoint reloads,
As for the strider alternate mission, lemme give you guys a hint. Dual songbirds and bad cooks. S rank will be easy
With the smart cleaner. Shoot down into the chimney. Massive weak point
I'm crawling my way through the old games first. Seeing this while playing the first game shows me how much ill have to look forward too
>split them up and pick them off
Me, who just absolutely fucked the guy that charges in right at the start then turning to kill the other guy thats been poking me
Hardest fights for me were ibis by far, then balteus til i figured out how generators and boosters work (i slapped the biggest gen possible and lowest recharge QB and played like it was ac4 and the game became way easier), and i guess allmind, as far as standard acs go it was funnily enough iguazu
My god the Zimmermanns used to be busted. I only started playing the game a few weeks ago and even now i consider them to be among the best weapons. But pre-nerf Zimmers must have been a whole different thing based on this gameplay footage...
I like that you factored in a players experience and equipment level when encountering the bosses.
My first time fighting Swinburne I killed him so fast that he didn't even have a chance to use repair kits, so I genuinely didn't know he had them.
Completed this game in 22 hours and have no idea that I missed so many boss attacks. (I have got all three endings)
By that you means the 1st play through right? The next two have so many changes in them and the play through is short enough that I’d say 3 playthroughs are part of their main campaign and not just extra content
@@Kmaaq i finished NG+ and all was easy as hell with my build, shure i got into new bosses that kinda took me with my guard down because it was the first encounter but at diference of my first play through never needed more than 2 tries to beat them all. Ayra was a bit less easier than walter but still beat her on my first try. Rignt now im in NG++ to get the real ending and soo far i have only died once. That was againts the tank boss and its two AC companions and only because i changed to a weaker build, and after switching to my op build i finished all 3 of them in just 2 minutes.
@@ShadrackMedusonwhat is your build?
Playing through this game once is not what I would call beating the game
@@bobbiemiles-foremaniii8747 Did he finish the game? See some credits? Gain access to a NG+ feature? Then he beat the game, get this weird ass pedantic crap out of here.
My favorite boss is a tough one between Balteus and Ayre. Balteus was a surprise encounter with the missile machine gun monster that left me wanting to absolutely conquer the intense fight. From wombo vertical missile barrages that incentivize me to dodge in to long range volleys that push me to zig zag mobility only to close in just for Ayre to tell me that I can only do meaningful damage when it’s pulse shields are low (yes shizo voice, I KNOW). Then phase two hits and this mech is spewing out more fire than the Abyss Watchers or Fire Giant that absolutely FRIED me the first go around! And I can’t forget that absolute banger of a track, Contact With You, playing in the background adding a chef’s kiss! After a total of five tries I managed to conquer Balteus and on subsequent play through a or mission replays, I still cherish the fight to the fullest even if I basically steamroll him!
And then there’s Ayre. I honestly have no idea where to begin with this fight. I LOVE Ayre’s fight just as much as Balteus. From the story build up of having her trust only to break, renaming the tragedy to Fires of Raven. The fight begins with her walking slowly firing a volley of coral beams and switching between a balanced melee and ranged play style as if she learned that from you, the player, to firing the same sword-coral style waves that CEL-240 fires and swooping in with a melee dive, which if perfectly timed with her dialogue adds so much weight to the fight. Of course, to even damage her you have to retrace BACK to the Balteus fight of: Break through the Pulse Shields to deal meaningful damage. In this case coral. Phase two hits and-did I mention how HARD Cries of Coral goes in the background?! That shit is amazing! Anyways, phase two starts and now it’s an all or nothing fight to the end of Rubicon as Ayre starts throwing everything she has and has learned, from firing Coral Lasers, constant Coral Waves focusing more on bum rushing you instead of keeping her distance and flying space high to hit you with a surprise until you finally take her down! She took me roughly half an hour and I will forever cherish choosing to fight her first in my first play through! I would rank her as the second hardest boss in the game.
idk why but juggernaut was a push over for me. i think mostly cuz i had a light bipedal build which let me jump over its charges
Love that your mech matches your souls bourne character skin colour
Doubt you’ll read this Dmod. But I’m glad to see you’re uploading again semi-consistently. I’ve always really liked your content and always enjoy your boss rankings. Personally I’d like to see more essay vids or even the old boss breakdown series come back but anything from you is a joy to see.
I was in his Twitch stream and he was talking about doing less boss rankings and more variety vids.
@@soulsmasterxw7373 I was subbed to him awhile ago. But I guess it’s expired by now. Glad to hear that.
I firmly believe Fromsoft needed a break from souls games after Elden Ring, and Armored Core 6 was the best method to do so.
Feels great to do more in a boss fight again than just roll I-Framing for an entire fight
Once you get so good that you can survive with just one build, most of the bosses will be easy. Ayre and Allmind imo are still the hardest
Alot of these bosses are harder because the guy in the video didn't switch to high impact,high damage kinetic and explosive weapons to spam enemy stun locks. For instance the heavy pca warship I just one tapped everything, including the warship.
For nepenthes i found that you can just descend from any of the center-most platforms in between his burst firing (making sure to do so while not in QB mode to fall a lot faster). This made it almost impossible to die and super quick to beat
After doing all 3 playthroughs i still believe the tutorial helicopter, ibis, and balteus are the hardest fights on a first encounter. Every fight in the game i did in 3 runs or less except these 3
Sea Spider and Ayre for me. Hell, Smart Cleaner took me double the tries of Balteus
For me, while I had a good amount of fun with AC6, the bosses... generally weren't the highlight, simply because more often than not, I had absolutely no clue what was happening on my screen. C-Ibis was pretty much the tipping point, FAR and away the hardest boss that, even now that I have gotten all three endings, I just can't understand how it moves and attacks. I only ever kill it by going unga-bunga, mouth frothing aggressive and don't even try to think about its attacks or how to dodge them. Most AC fights, Ayre, and ALLMIND fall into this category to varying degrees, with special shoutout to the Enforcer with my vote for by FAR the worst boss in the game. It is so fast, so resilient, stunlocks me to death, escapes my melee attacks so effectively, and its bubble blower is pretty much a death sentence if I'm at low HP. Every victory against the Enforcer has been by the skin of my teeth, and not in a good way. (For context, my build was a Quad-leg with a machine gun, a missile launcher, the laser sword with the massive spinning attack, and the basic laser sword. I would later change to a Biped with a Laser Drone, Bazooka, Stun Cannon, and handheld missile launcher, but that was in NG+)
On the other hand, Strider, Nepenthes, Juggernaut, Smart Cleaner, Ice Worm, and even Balteus and Sea Spider are bosses that are so much better for being comprehensible in their attacks and movement. And as for the best boss for me, it is hands down Arquebus Balteus. Its attacks are well defined and telegraphed, it is well within the bounds of a simple Biped to evade and outmaneuver its attacks. Its Super Attack is also probably the most simple super move to grasp of anything in the latter half of the game, and the satisfaction of putting whiny little Snail to bed and the catharsis of hearing his pathetic last scream alone makes this the best boss for me.
But the normal missions, THOSE were all, to put it mildly, excellent. It is so reassuring to see that From still knows how to make satisfying normal levels, something that was sorely lacking in Elden Ring. My biggest hope for Shadow of the Erdtree is for From to improve their legacy and side dungeon design, making dungeons that aren't "80% of the content is optional" but instead actually make a dungeon that can hold its own with the best linear levels lf their past games.
Hype for part 2!
Turns out plenty of bosses are easy when you bullshit them with shotguns.
i love the boss but wow, i just realized the weaponized strider is logistically the dumbest thing in this game. think of how many of the in-game nukes you could buy for the price of weaponizing a 5km long machine. only the main cannon was shielded too, so a single nuke could have finished it off (or 2 random dudes). on top of that, i bet the strider maxes out at like 15mph so it isnt avoiding anything
I mean yeah ngl it's dumb but for me at least it always felt more like a mobile base than anything.
Been waiting for this list. Bravo
IVE BEEN WAITING!!!!! THANK YOU!!!!!!
Man I'm always in love with the songs you choose as background to your videos. Idk if it's you or an editor you have but when the Digimon Cybersleuth music kicked in hell yeah
With the strider, if you’re close enough to the Eye you can pivot around it faster than it can rotate.
one of my favorite things about AC6 is to watch other people play and compare it to my own style. A feeling i dont get from Souls. Its just fun to see...... as long as its not the Gatling wheelchair of doom XD
Quick question, do you fight bosses multiple times to judge your rankings, or do you judge them on a one-and-done fight?
He did say he went to ng++ and I’m sure he S ranked every level so he probably did fight every or almost everyone a couple times
This will be pretty hard to rank since the difficulty depends so much on the build you are using. A clueless player will have trouble with a good few of the AC fights that are at the bottom here.
Don't think I don't hear that shovel knight ost in the background. Good shit.
I basically forgot the Juggernaut and kinda surprised that he rank quite high tho. I used to use him as a money farming tho
I think play style really determines how hard bosses are. I ran mostly melee in my build. I never gave up the pulse blade in my runs, beat the game with it.
Like the strider boss was really easy for me, all AC fights (except Rummy) are harder than it, and the AC fights are really simple with melee builds, including the final fights. Even the Ice Worm didn’t feel hard the first time I fought it.
“Inserting your ballistics into its exhaust port” Is the funniest quote to start my morning hearing
Surprising amount of love in the comments for the ice worm for no reason. He was cool enough on the first playthrough but just a chore after that. For being so intimidatingly large he poses absolutely no threat to the player.
I would rather fight any boss in the game two times over before subjecting myself to another second of ice worm boredom.
I disagree with quite a few ranking, every PCA fight except one is bottom tier, they die in seconds, all of them, except the dreaded Warrant Officer, though, hilariously enough he punishes melee but is weak to melee.
The strider above Rusty/flatwell fight is also weird, the Strider is insanely easy, and quick, you can finish without the laser hitting you once or killing any other enemies in I'd say sub 3 minutes, easy S rank.
Depth 1 can be made easy, basically you can drop without the lasers hitting you by following the pillar and platforms which the elevator moves on, you constantly have an angle where the lasers won't hit you or rarely hit you. Easy S rank mission.
I wouldn't put the Juggernaut above the smart cleaner, ever.
Cataphract is harder than the ICe worm.
But i would have honestly placed them around this area as well. They aren't challenging like others.
Rustys lines during the ice worm fight were such a big part of making it an awesome fight.
still the best line of that fight will forever be "G13 YOUR ABILITY TO RUIN MY FIELDTRIPS IS UNCANNY"
Ice Worm fight is goated for „I Wont Miss“
Rusty, my beloved
1:25 I once beat Mad Stomp in six seconds in the arena.
I knew you will ranked this game as well.
Can you rank Bayonetta 3 next in case if you played that game
Huh, Cleaner was an easy boss for me. If you can just hover above it you can shoot into the exhaust on the top for fast and effective kills, without the need to try and contend with it head on. Even on my first play through I was able to down it without too much hassle.
Nepenthes becomes stupidly easy if you just hover over the bridge platforms near the middle, just line it up so the larger platform part of the next part is between you and nepenthes and fall straight down
Fun fact, if Swinburne begs for you to let him go, you can accept it and shoot him instantly after to instantly kill him, no matter what up he has left (machine guns might need a couple shots, but he won't fight back.) He ended up being my money farm for how quick I could reliably do that mission with 0 cost.
Its good to see you back man
Shout out for that original tenchu soundtrack for mad dancing onikage lol dope
You did this backwards from me. Found dual shotties first playthrough and they carried hard but after learning the game i rarely touch them in subsequent playthroughs.
Yeah, but are you going to do the entire Armored Core series? Some bosses are harder on the level of Ayre like nineball seraph from master of arena, zinada from last raven and white glint from armored core for answer
Amoung my issues with this list i have to talk about the smart cleaner, the smokestack when you fire from above is also a weak point, and the escort the strider mission is defanged by using missles, the units boost away in a single direction making it very easy to take down everything with missles
Strider is way easier than you make it out to be it isn't able to attack you around 3 of the 4 generators and it gives plenty of downtime between attacks for you to get to the last one. When you do destroy all generators it gets staggered for awhile giving you time to get right in its face where you can easily chain staggers or circle around it to avoid its attacks. The only hard part to it it is getting the timing down to dodge its long range beam attack but after that it is a cake walk.
The AC fights are harder than strider.
The Cleaner fight is also easier than you make it out to be because it has a second weak point directly above it that if you take advantage the Cleaner shouldn't be able to hit you.
That cat made that croc’s life flash before it’s eyes when it shook its little paw at it.
Good to see you back buddy
And when the world needed him most. HE RETURNED
Surely the AI was broken if you think O'Keefe is 49th. When i fought him, he infinitely hovered far away and chipped me to death until I decided to bait him all the way to the bottom of the level. It was a frustrating fight. Not difficult, but absolutely not 49th
You can meet the worm’s gaze at the beginning from the ice worm missions anywhere on the map :) the first phase of wurm is basically free
I know everyone says "bring the right weapon for the job." However, I eventually ended up with dual Burst Handguns, and a Laser Dagger. Rest of the AC built for absolute max boost speed. Think it was right around 400. That build, while playing hyper-aggressive, carried me through NG+ and ++ far easier than I would've expected. The few times I didn't clear something on my first attempt, it just felt like it was me, not the build that caused it.