I liked oneshot btw that description was just an admission of fact EDIT: i'm told my speedrun explanation describes low%, not any%. Really what i'm trying to mention is a speedrun that willingly breaks the game for time saves, while the amount completed is largely irrelevant.
Hanmer_space’s glitch mechanic kinda reminds me of a similar one in Anodyne. It’s super reminiscent of Link’s Awakening and I’m kinda surprised you didn’t touch upon it here. Not disappointed mind you, just surprised.
I doubt anyone would even mention it, but damn, I really love the way the word delay was delayed at 5:45. That little bit honestly just shows how much little detail you put into the videos you make.
and when he said "you know what they say, 'l'appel du vide', or as the french would put it, _'he's using that wrong'"_ how it's both misuse of the hammer _and_ miss use of the term "call of the void"
For those who did not know, the name of "The Magic Circle" does have meaning. The "magic circle" is a theory that applies to any sort of game, Physical or Digital, And can be most related to a contract with the game. It is the rules that it or you set out and your ability to follow them, often for the sake of enjoyment. For example: When you play Uno with your family and everyone agrees that you can stack similar cards, you and your family enter into a Magic Circle. Now with this information and the context of the game you can see how this name fits. "The Magic circle" is a game that has yet to be given rules, There is no Magic Circle, So you make your own by messing with the code and putting it together, All just to enjoy the game. If you want to learn more on The Magic Circle as a concept, I highly recommend "How Inscryption Toys With You" by Daryl Talks Games. He goes more in-depth on how it works by using the magic circle of the game "Inscryption" as an example. Thanks for coming to my TED Talk.
ohhh huh im kinda curious where the name comes from, since it kinda reminds me of the idea of a summoning circle something where a character would summon a demon and they're bound by a set of rules and/or a contract ...except instead of a demon, the game "summons" _you_
This is one of those vids where you have as much fun watching the main contents as you do searching for and pointing out all the little jokes and details. As a random side note, "too much self-awareness is exhausting, but too little of it could ruin your life" is quite the relatable quote.
@MageBurger Being ignorant means you cant imagine how others see you - if u act like an a-hole and don't think you do, you will never fix yourself because you don't know yourself.
same, one of my favourite games and he says he can't remember any of it? sad! its self awareness n all it entails are fantastic and I love it to pieces (especially solstice) and it's unfortunate he didn't touch on it even a little (if you're reading this and haven't played oneshot, you should give it a go! its story and characters are wonderful, it's on steam)
Love watching our lil ster clone evolve so much. Funkys reached dunkey teir as one of videogame youtubes i watch every upload of even though i domt really play games like i used to.
Kojima's 4th wall breaks don't always work for me but seeing Old Snake's psyche meter go up and down in cutscenes always makes me smile and Snake casually pointing at his bandana and saying 'infinite ammo' out of nowhere actually made me laugh out loud, it was so unexpected.
oh wow, suddenly something in this one OTHER game makes sense now in enter the gungeon, theres an item called "ancient hero's bandanna" that quadruples the max ammo capacity for all your guns (reserve ammo, not clip size) and the wiki page says its a metal gear solid reference, but i never really understood it until right now (sidenote, its 4x and technically not infinite, but due to the way gungeon's ammo works its still insanely strong and usually feels like you have infinite ammo anyway)
I am floored by this channel. FUNKe's script and delivery is so good that he doesn't need the animation. This channel is witty enough to succeed with a shitty still-image rantsona, yet FUNKe crafts us a whole cartoon's worth of visual flare with every upload. The passion of this man is inspiring. Also, the subjects of discussion are always unique and interesting as well. This man really does just pick apart with full genuineness random shit he finds interesting about so-and-so video games.
I literally cannot believe the amount of talent and effort you put into this video. Not only did you provide visual eye candy with your avatar and all the animation quirks it comes with but you managed to write a high quality and concise script that turned me onto some games I'm itching to try. Thanks Justin
2:02 “L’appel du vide” means “the call of the void”. You know when you’re walking near the edge of a cliff and you think about jumping off, so you get scared? That’s “l’appel du vide”. General consensus is that it’s there so we don’t randomly jump and off ourselves. You’re brain literally scares you out of it.
2:44 "Minimum required events" is actually low%. Any% is beating the game as fast as possible. You'd think they're the same but there's a lot of games where they aren't. For example: the Legend of Zelda: Twilight Princess has one animation that doesn't loop properly, so you can skip some otherwise required stuff by waiting several hours.
dude, you're on a roll. really feels like you're at home in this new style of content and you're just crushing it Love the style of presentation, both in how you move through the script and different topics, and the really cool animations you do for all these
Your animation style is just so.. oddly charming. Like stop motion, but scuffed in the best way possible? Either way, yet another wonderful video, and very well explained! Thanks, FUNKe.
It's a shame all this godlike animation takes forever to finish, I'd love to hear your thoughts on things more often. Welp, at least it keeps the videos in high demand.
One game that perfectly fits in this genre that deserves more recognition is Anodyne by Analgesic Productions. It's a bit spoilers to say, but the game largely plays like a normal Zelda-style action puzzle adventure until you get a literal "game breaking" item that's required to find all the secrets and complete the game proper by exploring outside the confines of the game's wall tiles. It's extremely cool and worth looking into.
I’d watch the hell out of a video covering your animation style. It’s so simple - just snap to keyframe poses and add secondary motion - but you execute it so cleanly.
Human Fall Flat also has a message. In the Mountain level, if you jump out of the house's far window and grab on to the tree, the narrator says "Just what do you think you're doing, laddy?"
The fact that the explosive (no pun intended) style of your character and the Flow of your animation feels the same even tho you are working on a totally new (and functional) software is just fantastic. Keep the good work. Loved the video
FUNKe might as well be one of the best UA-cam content creators there is to date. He has great humor, presentation, a unique art style, and covers great topics that I don't think many think about. Basically, it's genius and I approve of him and I wish him nothing but great success in the future.
I'm actually astounded that Cruelty squad didn't get mentioned, especially for the out of bounds bit. Or even the secret endings which require you do do something like change your resolution
This video was so good, I've been watching it since the second it came out to find out the optimal route. It turns out, all you have to do is progress through the intro as normal until 0:14 , at which point you press J, L, J, L then press 9, then L again and wait through the ending cutscene.
Jesus, you put way more effort into your videos than your sub/view count would suggest. You're doing really good man, keep it up. I hope to see you succeed at your goals. You deserve it based off the skills in animation, humor, AND writing coupled with your work ethic to produce these intricate videos. I'm sure you will achieve greatness in this venture, much greater than you've already achieved.
Or realizing that there is one corner of the area you're in that you can't reach where the protagonist is.
2 роки тому+161
Playing OneShot was such a refreshing experience. Having you, the player, be an integral character in the story distinct from the one you control was so novel to me. Also having your computer be part of the game world, although this could have been played on a bit more.
OneShot, Undertale/Deltarune, Va11halla, Portal, Steins Gate 0 and Va11halla are my absolute top favourite picks of all time, and it's sad that just because it's sad these games were narratively superior to rdr2 people got pissed off
8:04 I'm honestly more impressed than mad that you don't remember anything from Oneshot as that game is a beautiful masterpiece that leaves an emotional impact on you and is the best example of a meta-fictional work that I've seen. I've never heard of anyone who played Oneshot and DIDN'T remeber every single detail about the game before.
EXACTLY i saw that little note about oneshot and i was like :( because as far as self cognizant stories go, its definitely an intriguing one. especially post solstice. what a fantastic game, super excited for Margin of the Strange.
Is that supposed to be a good thing? When small indie game characters are obsessed over and seen as people’s pfps all the damn time it kinda repels me from those games, as stupid as it sounds. For instance, One Shot, A Hat in Time, Undertale, and Celeste are all games that I bet are good, I just don’t want to play them because the fans seem way too attached to it and make it their personality. Well, not all fans, but a big enough percentage that it makes me uncomfortable.
@@SmoothTurtle840 It is a good thing. It might be tempting to reject what is popular for the sole reason of it being popular, but you're really doing yourself a disservice by not at least trying them. Good things getting popular is a good thing. It means more money for the developer (meaning more/better games down the line, and potentially updates/DLC for the game), more fan content to enjoy, more people to discuss something you like, more people being inspired by it to make their own things, and the only two downsides are that there are weirdos you can ignore, and you can't think you're special for having played a niche game.
@@SmoothTurtle840 then don't. nobody will care about you making life choices based off of other people's life choices except yourself. you're only hurting yourself. if you want to change that, and do things that you want to do, then make a change. It's not the internet's job to tailor their lives to your comfort, kiddo.
Outer Wilds' "Echoes of the Eye" DLC used wall clipping and graphics failing to load as main mechanics for getting past a certain puzzle. There were clues that this is what you were supposed to do, but most people didn't realize that was what you were supposed to do, because it didn't occur to people that wall clipping could be an intended mechanic.
A good example of a game with an out of bounds easter egg is the game "Tower of Guns". One of the rooms in the game allow you to escape the bounds of the map. If you have a gun with enough knockback you can fly to the top of the tower and get a ton of powerups and bonuses. The game also just has a ton of secret areas with fake walls and hidden spots you have to platform to.
Probably the best "rantsona" to date with that stellar animation and your voice flows seamlessly from voicing a character moving around to a narrator of game footage. Subscribed.
whenever funke drops a new video, i remember why i picked computer science as my degree and i come up with new ideas for games to develop. lovin the new art style too, just amazing
congrats on escaping SFM! writing, animation, and editing were on point and the video was great as always :) i love wreden's work so i'll definitely have to go check out the magic circle if it's anything like that (and hammer_space too for that matter)
I think my personal favorite example of no-clipping through walls is hoiking from Terraria. It's undeniably a glitch, yet so many people liked and used it that Re-Logic basically adopted it as a permanent mechanic.
It might have only been shown at the very bottom of the screen for a split second, but the fact you "mentioned" Moonlighter brings me so much joy. It was my favourite game at one point, but when I searched for people to share my experiences with, nobody seemed to have even heard of it. :(
I was just about to comment that I can't wait for you to blow up because of how much of a meteoric rise in quality your content took. Then I saw you're damn near reaching a million! Good work funke, you deserve it
Hi, I'm just here to say that I really love the specific version of the funke study theme that's in the outro of this video. It just scratches some kind of deep musical itch in me
I have to seriously tell you how amazing your videos are. I find myself rewatching a lot of your videos, this one especially. The pace, the visuals, the storytelling its amazing!! If you see this keep up the good work and create more videos so I have more to rewatch😅
@@Chaospirex it's rarely brought up, but the few times characters 'heating up' is mentioned it's always very on-the-nose, one such example is a tournament fighter talking to the protaganist about a sparring match to help him get back in shape, he says "No flaming blue death moves!" in reference to the special cutscene attacks you can do in the series, as well as the fire aura that surrounds characters when they're in heat mode that only one protagonist has brought up, and the fanbase theorizes he has schizophrenia.
Outer Wilds has really cool game breaking mechanics. The only DLC to it literally uses glitches to jump out the map to complete objectives, but it's all justified by the games story so it doesn't "stand out". Pretty heckin cool!
In my old high school game design class we would always think about fun ways to use coding in a game and not have it be garbage. The Magic Circle seems like the perfect execution of those ideas, and now I really want to play it
Anodyne 1 and 2 has some interesting out of boundaries post game content. Anodyne 1 you get a device that lets you swap tiles and Anodyne 2 has collectables that require you to get out of bounds. Theres also a hidden Nitrorad that requires you to be out of bounds to find.
This has got to be the coolest informative video I've ever seen in my life. The writing, the animation, that gags and jokes, and especially the intro and outro. I always come back to watch this video for these reasons. Never change Funke, never change.
OneShot only got a side note, but without notes. I'm malding so hard. The entire game is literally about you, a separate being outside of the game leading Niko to his goal. Literally the whole hook of the game is in its use of 4th wall breaks. (I'm not actually malding funke, don't take these comments _too_ seriously)
Right?! There’s an entire video’s worth of things to say about it, there’s scarcely any other game that truly utilizes the fourth wall like it does, not for dumb gags but as puzzles and the entire story basing around it.
To be fair, when i played the game i was never really hooked that much on the characters outside of neko, all of them seem to barely care about the fact that their world is dieing without a sun and infact alot of them seem to be just carrying on with their dull lives, i never really grew attached to any of them other then neko cause he felt more three dimensional
I actually did a speedrun of hammer_space about a year ago and the speedruncom staff rejected it because they thought the game was still in alpha 😂
Psyop
you are LYING
Not only you had to speedrun it.
But the game has to have no glitches? Wtf-
Did you tell them that it was infact a fully finished game?
Meta
I liked oneshot btw that description was just an admission of fact
EDIT: i'm told my speedrun explanation describes low%, not any%. Really what i'm trying to mention is a speedrun that willingly breaks the game for time saves, while the amount completed is largely irrelevant.
oneshot is my favorite game
I miss us
I know but there's always google :(
It's strange but I also don't remember anything from that game despite enjoying it.
Hanmer_space’s glitch mechanic kinda reminds me of a similar one in Anodyne. It’s super reminiscent of Link’s Awakening and I’m kinda surprised you didn’t touch upon it here. Not disappointed mind you, just surprised.
This video was so self aware that it wanted to be watched twice
Morbius.
Is funkoing time funks every one
I'll oblige
Y
and Z
I doubt anyone would even mention it, but damn, I really love the way the word delay was delayed at 5:45. That little bit honestly just shows how much little detail you put into the videos you make.
I vaguely noticed it, but only after reading your comment did I realize why... awesome little visual gag lol
Development HFIL
Home
For
Infinite
Losers
and when he said "you know what they say, 'l'appel du vide', or as the french would put it, _'he's using that wrong'"_ how it's both misuse of the hammer _and_ miss use of the term "call of the void"
@@latesky5115 immediately after he said "or as the french would put it" my computer crashed, funniest shit ive ever seen
@@latesky5115 he's also saying the French would say an English phrase. Triple entendre
For those who did not know, the name of "The Magic Circle" does have meaning. The "magic circle" is a theory that applies to any sort of game, Physical or Digital, And can be most related to a contract with the game. It is the rules that it or you set out and your ability to follow them, often for the sake of enjoyment. For example: When you play Uno with your family and everyone agrees that you can stack similar cards, you and your family enter into a Magic Circle. Now with this information and the context of the game you can see how this name fits. "The Magic circle" is a game that has yet to be given rules, There is no Magic Circle, So you make your own by messing with the code and putting it together, All just to enjoy the game. If you want to learn more on The Magic Circle as a concept, I highly recommend "How Inscryption Toys With You" by Daryl Talks Games. He goes more in-depth on how it works by using the magic circle of the game "Inscryption" as an example. Thanks for coming to my TED Talk.
ohhh huh
im kinda curious where the name comes from, since it kinda reminds me of the idea of a summoning circle
something where a character would summon a demon and they're bound by a set of rules and/or a contract
...except instead of a demon, the game "summons" _you_
@@eden3669it comes from Johan Huizinga's homo ludens, its a book about nature of play in society from the 1930s.
hbomberguy has a video that mentions it too but i forget which one
fucking yappers
Ted Talk moment
Yes, Garfield kart is a true self aware masterpiece.
that's very true! it's probably one of the greatest games I've ever watched
Garfarting over those people on those scenes
I have read this comment without context (I haven't watched the vid yet)
I've gifted every one of my friends a copy of garfield kart
@MageBurger I found out (very disappointed)
Everyone’s talking about the animation and writing but damn, those well done harmonies
and that little falsetto note 😩
I just wanted to shout out the quick and sneaky Terminator reference at the very end
i mean yea its good i guess
This is one of those vids where you have as much fun watching the main contents as you do searching for and pointing out all the little jokes and details. As a random side note, "too much self-awareness is exhausting, but too little of it could ruin your life" is quite the relatable quote.
@MageBurger or lives of other
@MageBurger Being ignorant means you cant imagine how others see you - if u act like an a-hole and don't think you do, you will never fix yourself because you don't know yourself.
@MageBurger Ah, I understand now - and now that I see what you meant, I agree!
Also, the joke was funneh
I love how you speak into the bomb fuse like it's a mic at 2:40. such a cute detail
3:12 love that analogy
8:04 that oneshot comment caused me so much pain and grief i had to replay the game 16 times as a coping mechanism
true, I noticed that too
same, one of my favourite games and he says he can't remember any of it? sad! its self awareness n all it entails are fantastic and I love it to pieces (especially solstice) and it's unfortunate he didn't touch on it even a little (if you're reading this and haven't played oneshot, you should give it a go! its story and characters are wonderful, it's on steam)
Oneshot mentioned, im happy
looks like I'm adding another game to the wishlist. Every Funke upload there's at least 3 new additions lol.
I feel like I relate to this but I also don't really remember what happens either
I hope Craig gets added to your ever growing list of pets in your videos
Agreed, he's adorable
Craig must stay! FUNKe could use a flying friend-shaped platform
He’s a rockstar though
Goddamn your editing and animation has gotten so good man
Love watching our lil ster clone evolve so much. Funkys reached dunkey teir as one of videogame youtubes i watch every upload of even though i domt really play games like i used to.
Yeah it definitely had me smiling or being impressed throughout the vid.
sAUL GOODMAN?!?!?!?!?!
@@dominicmauro728 Who’s lil ster?
Kojima's 4th wall breaks don't always work for me but seeing Old Snake's psyche meter go up and down in cutscenes always makes me smile and Snake casually pointing at his bandana and saying 'infinite ammo' out of nowhere actually made me laugh out loud, it was so unexpected.
oh wow, suddenly something in this one OTHER game makes sense now
in enter the gungeon, theres an item called "ancient hero's bandanna" that quadruples the max ammo capacity for all your guns (reserve ammo, not clip size)
and the wiki page says its a metal gear solid reference, but i never really understood it until right now
(sidenote, its 4x and technically not infinite, but due to the way gungeon's ammo works its still insanely strong and usually feels like you have infinite ammo anyway)
@@eden3669 Yeah, the bandana is an unlockable item in most of the games that gives you infinite ammo if you wear it.
I am floored by this channel. FUNKe's script and delivery is so good that he doesn't need the animation. This channel is witty enough to succeed with a shitty still-image rantsona, yet FUNKe crafts us a whole cartoon's worth of visual flare with every upload. The passion of this man is inspiring. Also, the subjects of discussion are always unique and interesting as well. This man really does just pick apart with full genuineness random shit he finds interesting about so-and-so video games.
Craig is now an official part of FUNKe universe and I wanna see him more
Bruh I never got any notifications on this comment. I come back 2 months later and it blew up.
This really be a Craig moment
@@s_gren9981 you only get notification on reply to your comment
@@nerphorn5215 nah, I get plenty of "your comment got liked!" Notifs
@@breach4135 o idk why then cuz i got notification of your reply to my comment right now lol
Craig has returned in the newest video, with upgrades!
I literally cannot believe the amount of talent and effort you put into this video. Not only did you provide visual eye candy with your avatar and all the animation quirks it comes with but you managed to write a high quality and concise script that turned me onto some games I'm itching to try.
Thanks Justin
you spelt it wrong it's justyn with a y
Jystin
Cringe worthy
and music
8:07 I love how he does the thumbs up from Terminator 2 as he sinks through the floor. Such a nice touch!
I thought that i only noticed that so i scrolled thru the comments
2:02 “L’appel du vide” means “the call of the void”.
You know when you’re walking near the edge of a cliff and you think about jumping off, so you get scared? That’s “l’appel du vide”.
General consensus is that it’s there so we don’t randomly jump and off ourselves. You’re brain literally scares you out of it.
That's neat, but...
*Your
"The Void" is also the colloquial term for the space outside the map in the Hammer editor. Multi-layered joke right there
0:11 nah that's just evil
2:44 "Minimum required events" is actually low%. Any% is beating the game as fast as possible. You'd think they're the same but there's a lot of games where they aren't. For example: the Legend of Zelda: Twilight Princess has one animation that doesn't loop properly, so you can skip some otherwise required stuff by waiting several hours.
and dont even get me started with hollow knight low%
@@maple... props to Skurry for doing two low% runs
What the fuck does that meam
@@ludwigthedragon8645 You're gonna need to be more specific, because I said a lot of related but different things
@@wiselychosenname2867 Low% is fine, Low%: True Ending is what you are thinking of, and yes Skurry is insane for doing it more than once
dude, you're on a roll. really feels like you're at home in this new style of content and you're just crushing it
Love the style of presentation, both in how you move through the script and different topics, and the really cool animations you do for all these
if i had to describe his content, the perfect phrase would definitely be 'crushing it'
Rain World fan!
Your animation style is just so.. oddly charming. Like stop motion, but scuffed in the best way possible?
Either way, yet another wonderful video, and very well explained! Thanks, FUNKe.
the beauty of frame rates
I think FUNKe is the absolute perfect example of "Quality over quantity." So much work goes into these videos, it's astonishing.
"if a ligthing falls on the same place 100 times someone migth as well hold a bottle out to it" is such an unironically hard line.
He balances humor animation and gamer knowledge so F
Yes, and you are allowed to say F
His voice is also a great fit
Don’t forget the music
It's a shame all this godlike animation takes forever to finish, I'd love to hear your thoughts on things more often. Welp, at least it keeps the videos in high demand.
ur vids are next level
ily scout
Damn I've forgot about you, great edits dude
07:35
One game that perfectly fits in this genre that deserves more recognition is Anodyne by Analgesic Productions. It's a bit spoilers to say, but the game largely plays like a normal Zelda-style action puzzle adventure until you get a literal "game breaking" item that's required to find all the secrets and complete the game proper by exploring outside the confines of the game's wall tiles. It's extremely cool and worth looking into.
I’d watch the hell out of a video covering your animation style. It’s so simple - just snap to keyframe poses and add secondary motion - but you execute it so cleanly.
Bro does this man have a Spotify or whatever? His music is always so calming I wish he made a part-time career off it.
+1 to this
+1 to this
+1 to this
+rep
+1
Human Fall Flat also has a message. In the Mountain level, if you jump out of the house's far window and grab on to the tree, the narrator says "Just what do you think you're doing, laddy?"
The fact that the explosive (no pun intended) style of your character and the Flow of your animation feels the same even tho you are working on a totally new (and functional) software is just fantastic. Keep the good work. Loved the video
FUNKe might as well be one of the best UA-cam content creators there is to date. He has great humor, presentation, a unique art style, and covers great topics that I don't think many think about. Basically, it's genius and I approve of him and I wish him nothing but great success in the future.
Thank you so much FUNKe for labeling the start and end of the video. How else would i have known when it ended.
3:42 ayo, my favorite quote from Miyamoto. 🙏
8:04
"Also it's pronounced 'Reggie-ice.'"
FUNKe has never missed, not once.
I'm actually astounded that Cruelty squad didn't get mentioned, especially for the out of bounds bit. Or even the secret endings which require you do do something like change your resolution
Granted, there's not much to do out of bounds
You can do some sick grappendix acrobatics though
Your little musical outros make me so happy man :)
Bro this is art, pure art. Glad to see your style flourish in this way, really beautiful video and thought out script. And nice song at the end!!!
The animation quality gets better each episode and it’s great to see
This video was so good, I've been watching it since the second it came out to find out the optimal route.
It turns out, all you have to do is progress through the intro as normal until 0:14 , at which point you press J, L, J, L then press 9, then L again and wait through the ending cutscene.
5:38 I was all ready to write a comment about The Magic Circle in case you hadn't heard of it, I'm so glad you brought it up! Such a unique game
Hah, so nice to see you here, LB! 👋
I keep coming back to that outro... love those FMJ-esque vocal harmonies and the use of the bass's timbre.
Jesus, you put way more effort into your videos than your sub/view count would suggest. You're doing really good man, keep it up. I hope to see you succeed at your goals. You deserve it based off the skills in animation, humor, AND writing coupled with your work ethic to produce these intricate videos. I'm sure you will achieve greatness in this venture, much greater than you've already achieved.
i really love the use of chapters in this video, it truly helps with organising the key parts
Must be absolutely terrifying being a videogame end boss knowing your opponent can clip trough 3 dimensional space
@MageBurger don’t they call those horror games?
That's called 4th dimensional travel.
Or realizing that there is one corner of the area you're in that you can't reach where the protagonist is.
Playing OneShot was such a refreshing experience. Having you, the player, be an integral character in the story distinct from the one you control was so novel to me.
Also having your computer be part of the game world, although this could have been played on a bit more.
deltarune and one shot are some of the best indie games ever made imo
Oneshot is just walking simulator the game, as inspired by The Neverending Story. Oh and its mildly wholesome.
oh, I love opinions
@@mimszanadunstedt441 bruh you gotta actually play it
OneShot, Undertale/Deltarune, Va11halla, Portal, Steins Gate 0 and Va11halla are my absolute top favourite picks of all time, and it's sad that just because it's sad these games were narratively superior to rdr2 people got pissed off
8:04 I'm honestly more impressed than mad that you don't remember anything from Oneshot as that game is a beautiful masterpiece that leaves an emotional impact on you and is the best example of a meta-fictional work that I've seen. I've never heard of anyone who played Oneshot and DIDN'T remeber every single detail about the game before.
EXACTLY i saw that little note about oneshot and i was like :( because as far as self cognizant stories go, its definitely an intriguing one. especially post solstice. what a fantastic game, super excited for Margin of the Strange.
2:16 i have watched this clip more times than i can count
Glad one shot is on your list. Gem of a game that if it had a little more character quirkiness could have been Undertales lost nephew
Is that supposed to be a good thing?
When small indie game characters are obsessed over and seen as people’s pfps all the damn time it kinda repels me from those games, as stupid as it sounds. For instance, One Shot, A Hat in Time, Undertale, and Celeste are all games that I bet are good, I just don’t want to play them because the fans seem way too attached to it and make it their personality. Well, not all fans, but a big enough percentage that it makes me uncomfortable.
Literally everyone only knows Oneshot as Undertales nephew.
What you're saying sounds more applicable to Everhood.
@@SmoothTurtle840 It is a good thing. It might be tempting to reject what is popular for the sole reason of it being popular, but you're really doing yourself a disservice by not at least trying them. Good things getting popular is a good thing. It means more money for the developer (meaning more/better games down the line, and potentially updates/DLC for the game), more fan content to enjoy, more people to discuss something you like, more people being inspired by it to make their own things, and the only two downsides are that there are weirdos you can ignore, and you can't think you're special for having played a niche game.
@@SmoothTurtle840 then don't. nobody will care about you making life choices based off of other people's life choices except yourself. you're only hurting yourself. if you want to change that, and do things that you want to do, then make a change. It's not the internet's job to tailor their lives to your comfort, kiddo.
@@SmoothTurtle840 That's such a smooth-brain take i'm not even gonna lie
The editing on this video was so high quality and smooth, I don’t know how you do it but your content just keeps getting better Funke
Outer Wilds' "Echoes of the Eye" DLC used wall clipping and graphics failing to load as main mechanics for getting past a certain puzzle. There were clues that this is what you were supposed to do, but most people didn't realize that was what you were supposed to do, because it didn't occur to people that wall clipping could be an intended mechanic.
A good example of a game with an out of bounds easter egg is the game "Tower of Guns". One of the rooms in the game allow you to escape the bounds of the map. If you have a gun with enough knockback you can fly to the top of the tower and get a ton of powerups and bonuses. The game also just has a ton of secret areas with fake walls and hidden spots you have to platform to.
Probably the best "rantsona" to date with that stellar animation and your voice flows seamlessly from voicing a character moving around to a narrator of game footage. Subscribed.
whenever funke drops a new video, i remember why i picked computer science as my degree and i come up with new ideas for games to develop. lovin the new art style too, just amazing
Reupload of the century, the most meta thing this video could do
I am so glad you're bringing attention to The Magic Circle, thank you
Yes! The game is so unique!
I'm so fucking excited to see someone else mention the masterpiece that is The Magic Circle.
WOW MY VIDEO MADE IT TO THE BIG LEAGUES. Great video by the way! Very entertaining and informative 😎
I love cat video!
congrats on escaping SFM! writing, animation, and editing were on point and the video was great as always :) i love wreden's work so i'll definitely have to go check out the magic circle if it's anything like that (and hammer_space too for that matter)
I think my personal favorite example of no-clipping through walls is hoiking from Terraria. It's undeniably a glitch, yet so many people liked and used it that Re-Logic basically adopted it as a permanent mechanic.
1:40 there’s a few popular clips for speedrunning ULTRAKILL where Hakita(the dev) leaves little messages that pop up
It might have only been shown at the very bottom of the screen for a split second, but the fact you "mentioned" Moonlighter brings me so much joy. It was my favourite game at one point, but when I searched for people to share my experiences with, nobody seemed to have even heard of it. :(
7:55 MORE CRAIG PLEASE thank you
look at the junji ito video he made
I love the animation style. It’s nice
It’s even better the second time
I was just about to comment that I can't wait for you to blow up because of how much of a meteoric rise in quality your content took. Then I saw you're damn near reaching a million! Good work funke, you deserve it
You can't wait for him to blow up? Well, what are you waiting for?! Just light the fuse atop his head!
i love how much the animation is improving!! cant wait for you to learn even more blender stuff
Always a big fan of the outros. It’s just something I always look forward to in FUNKe videos.
I would love it if you made a sequel video going in-depth into the second scroll.
1:18 where ur cat goes when you leave the door open for 5 unattended seconds
5 unattended milliseconds*
@@Carbohydrate630 0.5 unattended miliseconds
5 nanoseconds
Big fan of the way the Outer Wilds DLC implements this as well
Hi, I'm just here to say that I really love the specific version of the funke study theme that's in the outro of this video. It just scratches some kind of deep musical itch in me
I have to seriously tell you how amazing your videos are. I find myself rewatching a lot of your videos, this one especially. The pace, the visuals, the storytelling its amazing!! If you see this keep up the good work and create more videos so I have more to rewatch😅
the heat mechanics in the Yakuza series has to be my favorite examples of this, along with the combat in general.
How so?
@@Chaospirex it's rarely brought up, but the few times characters 'heating up' is mentioned it's always very on-the-nose, one such example is a tournament fighter talking to the protaganist about a sparring match to help him get back in shape, he says "No flaming blue death moves!" in reference to the special cutscene attacks you can do in the series, as well as the fire aura that surrounds characters when they're in heat mode that only one protagonist has brought up, and the fanbase theorizes he has schizophrenia.
@@buns9022 Ichiban is actually seeing reality as it is and WE'RE the schizophrenics
@@magnopere dude i fuckin wish
God I love this animation style and humour so damn much
I love your videos, they're just filled with creativity. Your animation style is fantastic too!
with every new video i am more and more impressed by the editing and animation
as someone who always has trouble finding the beginning and end of videos the chapters really helped me out here, thanks man!
Literally going through game dev school right now and am trying to make teachers and students aware of how magic "The Magic Circle" truly is.
Outer Wilds has really cool game breaking mechanics. The only DLC to it literally uses glitches to jump out the map to complete objectives, but it's all justified by the games story so it doesn't "stand out". Pretty heckin cool!
In my old high school game design class we would always think about fun ways to use coding in a game and not have it be garbage. The Magic Circle seems like the perfect execution of those ideas, and now I really want to play it
"delay your game or i'll delay your breathing" miyamoto
Gotta love the coopmode clip right at the beginning. Such a great channel
8:11 The subtle Terminator 2 reference is acknowledged and appreciated
Think your the only other person who also saw the reference
@@Dallas_Payday_2 A man of culture I see
I never watched Terminator, but I still got that reference
you privated this video in the middle of me watching it and I actually thought it was a bit as part of the video. 11/10 4th wall break
Anodyne 1 and 2 has some interesting out of boundaries post game content. Anodyne 1 you get a device that lets you swap tiles and Anodyne 2 has collectables that require you to get out of bounds. Theres also a hidden Nitrorad that requires you to be out of bounds to find.
This has got to be the coolest informative video I've ever seen in my life. The writing, the animation, that gags and jokes, and especially the intro and outro.
I always come back to watch this video for these reasons. Never change Funke, never change.
Goddamn man you really flexing with the animation now. The fact you have that on top of your excellent, unique analysis videos is just *chefs kiss*
You're such a good animator dude HOLY good job dude
you sound like Leafy tho
Is this a rerun? I feel like I've seen this before.
Great video as always
1:24 that was a smooth transition tho
So I was chilling, listening to emp Lemon while playing Bloodborne, and then this video played and HOLY SHIT THEY CAN'T NOT BE THE SAME PERSON
I would like to see Craig become a recurring part of these videos because we all need a little bit of Craig time
8:01 Bro pulled up with the 4th Noble Truth of Buddhism. Common Justyn W.
OneShot only got a side note, but without notes. I'm malding so hard. The entire game is literally about you, a separate being outside of the game leading Niko to his goal. Literally the whole hook of the game is in its use of 4th wall breaks.
(I'm not actually malding funke, don't take these comments _too_ seriously)
this is the worst day of my life i just found out im gay 😢
Right?! There’s an entire video’s worth of things to say about it, there’s scarcely any other game that truly utilizes the fourth wall like it does, not for dumb gags but as puzzles and the entire story basing around it.
To be fair, when i played the game i was never really hooked that much on the characters outside of neko, all of them seem to barely care about the fact that their world is dieing without a sun and infact alot of them seem to be just carrying on with their dull lives, i never really grew attached to any of them other then neko cause he felt more three dimensional
@@Sleepy_Cabbage im pretty sure that the whole point of the game, only you and Niko are the "real" living people
@@nickylag3912 that doesn't really make for a interesting world for me, its probably the same reason funke forgot most of the game
I'm always amazed at how much your craft has evolved throughout the years, Wonderful stuff. Happy to see what you make next
you make video games seen not like entertainment media but incredibly advanced ideas inconceivable in idea yet possible
the fact that the beginning of the video is in a lower resolution on purpose... incredible