One thing I forgot to mention here. GGG Leaked Rage on Hit will be coming back on a tincture. That alone is a 30% More Attack Damage buff pushing the 25% dps tincture I showcased to ~50% increased DPS in my build. For all we know +2 Proj could also be back and if thats the case, getting +4 with enough Effect is easy to do. If thats the case, LS will have GIGA clear and we can push Molten Strike Warden to over 500 Million DPS easily. This also doesnt include the new Unique Tincture(s) that we know are coming with 3.25 that might also just be super powerful.
It's also been confirmed by GGG by now, that the Mastery works as people were speculating that when manaburn starts at the 7th it'll start with 1% mana burn
Lolcohol has a completely opposite approach to tincture: With the Warden Ascendancy Enduring Suffusion, we gain 0.5 seconds of "free Tincture uptime" for every stack of Manaburn we had when the Tincture was deactivated For this reason, we need to try to build up Mana Burn stacks AS QUICKLY as possible, not as slowly as possible, so we can reach those 12 stacks, because when we do, we get those 6 seconds of free Tincture uptime. | With the Tincture Mastery "Your Tinctures deactivate when you have 12 or more Mana Burn", our Tinctures will automatically turn off when we hit 12 stacks of Mana Burn With the second Tincture Mastery "The First 6 Mana Burn applied to you have no effect", we will only start burning mana on the 7th stack until the 11th stack, before the Tincture turns off at 12 stacks This 7th stack of Mana Burn will only burn 1% Mana, not 7% (this has been confirmed by GGG) So by accelerating how quickly we get Mana Burn stacks, we get through the Mana Burn phase of 7-11 stacks more quickly, meaning we spend LESS time burning mana. This is why we want to INCREASE OUR MANA BURN RATE (the rate at which we gain additional stacks of Mana Burn), and not DECREASE IT. because when we reach 12 stacks we get 6 Free Seconds of Tincutre This is why adding a second Tincture is so good - it doubles the amount of Mana Burn stacks we acquire, helping us to reach 12 more quickly. There is a great modifier on Tinctures "35% increased effect, 65% increased Mana Burn rate" - we want this on all of our Tinctures. What do you think?
I dont agree with this as it requires more button pressing. Most people already dont want to use tinctures, so asking someone to press it more often, especially when combined with 2 at the same time isint going to fly for most people. Mana Leech alone will completly take care of the mana burn meaning it really doesnt matter that its draining your mana esp with how strong mana leech + instant leech is. No matter what you still need 6% of your mana unreserved, so going to 10% & pressing the tincture less sounds a lot better to me. I personally dont think it will be needed at all and its just adding more complexity to a build that will already be bullshit broken by just excisting. I see it as the same thing as running melle totems. You could, its a big dps increase, but most people wount or dont want to because its unfun. It is a cute way to play tinctures, but its not something id be interested in. To add to this, with Natures Concoction, youd ideally put 1 on slot 2 and slot 4 meaning youd either need to go and re-keybind your flask slots or press 2 awk keys constantly which sounds even worse.
1-4 or 2-5 also works because GGG confirmed there's no benefit to being sandwiched, though those are probably even more awkward to press. Rebinding the slots seems like the way to go here. The rest is more of a judgement call as to whether you're more worried about buttons per hour vs damage and going OOM if a boss goes immune at the wrong time.
I think you took the problem wrong. You are thinking in terms of manaburn stack and talks about time. But, if you can sustain your manaburn until 12, then why do you want it to go faster ? It will ONLY means that you press buttons more often. For exemple : if going to 12 stack of manaburn takes me 20 sec, then 6 sec of "free" tincture, then I have to press tinctures again. result : 26 sec of tinctures, buttons pressed twice (1st activation + 2nd, I dont count the 2nd duration as I just want to demonstrate how often you need to refresh it). if going to 12 stack of manaburn takes me 10 sec, then 6 sec of "free tincture, then I have to press tinctures again. result : 16 sec of tinctures, buttons pressed twice. If you sustain your mana NP till 12 manaburn, then you want to apply those stack as slow as possible, cause it will means less button pressing for the same result. If I can sustain 30% of my main with every sec, then I wont notice those burns anyway, I just need enough mana to use the spell in between burining tics, and thats all. No need for them to be as fast as possible. The 6 free seconds of tincture you'll have anyway, I understand that it looks "better" to have those for free ASAP, but if it doesnt affect your gameplay, you might as well makes it so the stack are applied slowly so you press buttons way less. And I'm pretty sure the "increased Mana Burn rate" both makes the number of stacker faster, but your mana burns faster too, the tic being repeated more often then if you had not this notable. But I might be wrong here. TLDR : If you can sustain your 12 stacks anyway, having those stacks quicker only means you'll press buttons more, but wont have more uptime than if you get them slower, since you'll sustain those stacks anyway. The only reason I see that you want stacks quicker, is if you cant sustain the 12 stacks, and that the rate which your mana will be affected by those stacks is not being affected by "increased Mana Burn rate' which would be surprising TBH.
What mechanics is this build going to excel at? This is my second league and I'd love to run harbingers and harvest, especially with how powerful fracturing orbs will be for recombinators.
You can pick any mapping strat and it will do just fine. Id recommend waiting on Legion for a bit of gear first and ideally a vaal lightning strike, but given its strong ability to clear the whole screen or have high burst dps with avatar of the wilds if you can time it for a mechanic will make it great at everything. Harbis and Harvest shouldnt be an issue if thats what youd like to do.
I'm looking into incorporating Bloodsoaked Blade Keystone which makes Tinctures apply basically life burn. As a Duelist or even a Ranger with careful pathing, that keystone might make it much more viable.
Ive thought about it too, there might be something here where we can easily deal with the degen allowing us to keep the tincture going for a very long time
I hope you are right Allie as the build looks great. I'm still going to start LS Deadeye as i generally make a rule of avoiding brand new ascendancies for league starts due to limited time to play and not wanting to risk a poor start. However i've got my eye on this, you've never let me down and if it's good i'll farm gear on the deadeye and consider switching over . Thanks for the content and i hope you have an awesome league :)
Very informative and all. but... the only question i have is, what is the budget of the build being showcased here? looks really cool and I wanna try it but don't wanna be paywalled by gear. thanks!
This was somewhere ~a 5-10 div setup. It had about the same max hits as the PoB while it having A LOT less DPS. The starting pob has ~2.7m dps while the B-Roll build had 350k dps. I tried my best with the gear I had in Standard to put together a comparable showcase of what this would look like but, it would be hard to nail something exactly right, especially given the dps buffs in 3.25.
Maybe I am just not looking at this correctly but I am not understanding how it is taking 36sec to reach 12 mana burn stacks. Just for simplicity's sake I am going to pretend the example tincture has "Inflicts Mana Burn every .5 Seconds" instead of .38sec. Wouldn't this mean you are receiving 2 mana burn per second and would only take 6 seconds to reach 12 stacks? At .38/sec it would be even less time.
Oh no, you are completly correct and I got baited by pob. I interpreted Mana Burn Inflicted Every Second: 0.3 as 1/3 of a stack per second for example. PoB was also bugged and the patch today fixed it where mana burn rates were incorrect. In my example, id gain 1 every 0.96 seconds meaning it would take 11.5 seconds to get to 12. Assuming it then falls off at exactly 12, you have to use your tincture every 17 seconds not every 40. Its a bit unfortunate but, we could always take Perfected Formula to make it a mana burn stack evey 1.23 seconds. A bit unfortunate we cant get 40 seconds of duration but, given how good tinctures will be, 1 press every 17 seconds isint the end of the world.
@@Alliee I still think they will be OP and it's not a big deal having to click once in a while. We used to have to piano key flasks so this is still much better than that.
Im not sold unless the better tinctures are way better than what is shown. There's a very substantial opportunity cost that comes with an ascendancy point, flask slots which more or less have full uptime while mapping, and a bunch of points on the tree. 25% more damage for an ascendancy point, 5 to 10 points on the tree and a flask slot is meh. Even at 50% more damage I am wondering how competitive it will be.
Well, it would run into the same exact issue all non Wardens have as Scion Warden doesnt get Enduring Suffusion. You'd still get only a few seconds of your tuncture before you run out of mana and your uptime would be poor. I feel like Scion Warden really needs Suffusion to be playable.
Love the video. Just wondering, if you spec that heavily in tincture effectiveness in the passive tree. Why aren't you grabbing the second tincture ascendancy. 2 Tinctures seem like a nobrainer since it will be easier to get the "free" tincture proc and the dmg would be insane. Thanks
Mostly due to just how unfun that will be. Most people already are on the fence about having to press jsut 1 every 20 seconds as it is. I personally wouldnt in a million years want to use 2 unless they can be fully automated so I wount be supporting it in this build. Allie builds will always try to stay as button-free as possible with as little apm as possible. I have horrible wrists and I design builds that I can enjoy to play for weeks without being in horrendous pain.
Not really as we will still want to run progenesis in the future. Natures Concoction allows us near 100% uptime on progen with a few flask nodes and it would be worth running only a 3 flask mageblood for that. Ive played around with both tides of time and mageblood and, due to us being able to hit 90% fire res through a ruby flask for our ultimatum shield setup eventually, it drastically wins against any other belt.
Yeah, im not a fan of mana burn. Seems very very rough on attack builds that cant do what warden does and its kinda sad. Add a new global item only to make it good on 1 ascendancy. Hopefully the unique ones are better
Magnificent build, I'm going to go with it for my league start! a league where we give melee a chance does me a lot of good! I don't think I will do several characters in this league although it is the most promising there is, do you have any medium-long term plans for the build? medium high budgets? incorporating cluster jewel may be relatively rare items!! knowing that the build is not predetermined for bossing (it's not my cup of tea anyway) and loving mapping I'm completely thinking of moving towards this build!! a little break on LE before the league start is necessary!! a huge thank you for the work and of course for the pob notes!!
Pretty much every allie leaguestart build will always be the same. Its going to be a 3-5 video series over the next 1-2 weeks where im going to handhold everyone through every minor change all the way from leaguestart to a multi hundred div endgame setup. In a few days from now ill release the midgame guide once ive had a chance to play it myself and validate everything and that will push this build substantually further.
I will not be adding in multiple tinctures as that is unfun gameplay. I will never support playstyles that are annoying and, given people are already on the fence about pressing 1 tincture every 20 seconds, adding in a 2nd one is deifnetly not part of the plan.
No, I dont plan to add 2 tincutres in as it goes a bit too close to what id consider "unfun gameplay." A lot of people are already not happy with having to press 1 every 20 seconds so adding in 2, while having to change your keybinds to make them comfy is out of the question in my guide at least. You are free to drop Oath of Summer for a 2nd one if you wish to run 2 and it would be a bit stronger but, it just feels like too much of a hassle for me.
Why won't we just use Warden passive for 2 Scorches -60% res instead of Tincture stuff? This gives lots of DPS as well without any more passive points on tree
We are going to be taking both in my version of LS Warden. People are vastly vastly overhyping Oath of Winter as you get ~50-60% of its effect for free just form your base cold damage. It is 100% not worth it and in my opinion a waste of an ascendancy point.
@@Alliee I thought that 2 sec freeze is quite difficult to achieve even if we don't count new Hoarfrost stacks, which can give us insane freeze duration, or it's not a point?
I reallyy really want to at some point as while the build is great, the guide definetly isint up to my standard anymore. Ive been meaning to for like 3 seasons now and I think ill try to fit it in for 3.26. For now, the old guide is just fine, just keep in mind that doule curse preseverence excists so you can get one as an upgrade later on. Otherwise, everything else hasnt changed.
Yeah, since Death's Oath does 25% more damage now, its even more of a reason to focus on defences than before and those 2 are the best way to stay tanky in this build while mapping.
Hi, what do you think about Splitting Steel Trickster? New bases and a large effectiveness buff, this is a huge increase in damage. In my PoB the damage increased by 60-70% in the mid setup without Adorned
SS overall gained a pretty nice dps buff. Ill have an update video on it tomorrow. It did some some phys max hit and its endgame isint as extreme without adorned but, it will be a very solid setup. Some of my pobs, went from ~60m dps to 100m dps from the SS buff alone which is crazy.
TRUE, luckily they are craftable so, even if the super good mods are low weight, as long as you are ok clicking thousands of Alterations, youd be able to make a BIS tincture guaranteed.
It sure can! Im still working on what an endgame setup would look like but, ive been able to push it to ~12m clearing dps which is ~60m boss dps. This assumes no returning proj claw enchant which, if it can be crafted on claws will be 120m dps. You can also gem swap to MS and do ~200m boss dps with the same setup. As for EHP, my current endgame setup is ~180k ele and 250k chaos max hit which is enough to even do valdos pretty comfortably while having 190% ms. The scaling to this should be very smooth and while it will have a few steps in terms of big upgrades, there will still be a lot of small upgrades you can make. I prefer to play 1 build for the majority of a season myself and like to put several hundred div into it rather than playing multiple builds and I wouldnt pick this if I didnt think it could do that.
It depends if you can get your hands on ~15 div quickly or not. I wouldnt recommend going in there without Ultimatum shield & lethal pride. Even then, because LS is a ground projectile, it might feel bad with lower gear / without vaal LS of arcing. It should do well in Sims with a midgame setup, i just cant tell what Sim prices are going to be due to how popular its going to be as a week 1 strat this season. This might mean that you may or may not get enough profit out of them as LS to justify it. If LS projectiles didnt get stopped by all the terrain in Sims, it woud be great. We can also always potentially just put on Venom Gyre once we have an Omni and it should have enough DPS to do Sims really well. VG is one of the best sim skills and I think we could turn this build into a sim farmer with maybe ~50-70 div worth of gear if VG damage looks decent. Overall, if you are deadset on early sim farming, id recommend a different build as there is no guarantee this one would feel comfy in there in the first few days.
@@Alliee damn thanks for the really detailed reply, i almost want to scrap the whole idea of sim farming and lock in with your build instead. what currency strat would you go for w this and just out of curiosity, do you know any good guides out thr for farming sims early post-dd nerf?
Im planning to do expedition + harvest -> boxes for fun -> deli mirror farming to sell shovels to all the sim farmers. As for any sim build guides, unfort i do not
We hope so but we dont know. I know a lot of CC are just throwing meatsacks into their build expecting it to work as it did in Affliction without us knowing the tooltip yet. If it is just like how they were in Allifciton, we would replace the cod-portal setup with it yeah. We have pretty much nothing else to do with those slots and an extra aura would be amazing
LS, the best melee clear skill in the game, is Bait COPIUM Warden wount be a good ascendancy and cant kill bosses in .000001 seconds COPIUM Molten Strike Warden wount push 200-300m+ damage COPIUM It will be squishy COPIUM
One thing I forgot to mention here. GGG Leaked Rage on Hit will be coming back on a tincture. That alone is a 30% More Attack Damage buff pushing the 25% dps tincture I showcased to ~50% increased DPS in my build. For all we know +2 Proj could also be back and if thats the case, getting +4 with enough Effect is easy to do. If thats the case, LS will have GIGA clear and we can push Molten Strike Warden to over 500 Million DPS easily. This also doesnt include the new Unique Tincture(s) that we know are coming with 3.25 that might also just be super powerful.
For boss you would change to molten strike ? Not sure I follow
It's also been confirmed by GGG by now, that the Mastery works as people were speculating that when manaburn starts at the 7th it'll start with 1% mana burn
Welp, there you go. The only possible unknown here that coudve made these bad is going to work as expected, thank you for informing me!
@@Alliee In the "Recently Answered Questions" they also say that we can Quality them with Glassblowers for 1% more effect per 1% quality, up to 20 :D
Yeah, I had someone mention that earlier. Its going to be crazy how good they are going to be holy fuck
Lolcohol has a completely opposite approach to tincture:
With the Warden Ascendancy Enduring Suffusion, we gain 0.5 seconds of "free Tincture uptime" for every stack of Manaburn we had when the Tincture was deactivated
For this reason, we need to try to build up Mana Burn stacks AS QUICKLY as possible, not as slowly as possible, so we can reach those 12 stacks, because when we do, we get those 6 seconds of free Tincture uptime. |
With the Tincture Mastery "Your Tinctures deactivate when you have 12 or more Mana Burn", our Tinctures will automatically turn off when we hit 12 stacks of Mana Burn
With the second Tincture Mastery "The First 6 Mana Burn applied to you have no effect", we will only start burning mana on the 7th stack until the 11th stack, before the Tincture turns off at 12 stacks
This 7th stack of Mana Burn will only burn 1% Mana, not 7% (this has been confirmed by GGG)
So by accelerating how quickly we get Mana Burn stacks, we get through the Mana Burn phase of 7-11 stacks more quickly, meaning we spend LESS time burning mana.
This is why we want to INCREASE OUR MANA BURN RATE (the rate at which we gain additional stacks of Mana Burn), and not DECREASE IT.
because when we reach 12 stacks we get 6 Free Seconds of Tincutre
This is why adding a second Tincture is so good - it doubles the amount of Mana Burn stacks we acquire, helping us to reach 12 more quickly.
There is a great modifier on Tinctures "35% increased effect, 65% increased Mana Burn rate" - we want this on all of our Tinctures.
What do you think?
I dont agree with this as it requires more button pressing. Most people already dont want to use tinctures, so asking someone to press it more often, especially when combined with 2 at the same time isint going to fly for most people. Mana Leech alone will completly take care of the mana burn meaning it really doesnt matter that its draining your mana esp with how strong mana leech + instant leech is. No matter what you still need 6% of your mana unreserved, so going to 10% & pressing the tincture less sounds a lot better to me.
I personally dont think it will be needed at all and its just adding more complexity to a build that will already be bullshit broken by just excisting. I see it as the same thing as running melle totems. You could, its a big dps increase, but most people wount or dont want to because its unfun. It is a cute way to play tinctures, but its not something id be interested in.
To add to this, with Natures Concoction, youd ideally put 1 on slot 2 and slot 4 meaning youd either need to go and re-keybind your flask slots or press 2 awk keys constantly which sounds even worse.
1-4 or 2-5 also works because GGG confirmed there's no benefit to being sandwiched, though those are probably even more awkward to press. Rebinding the slots seems like the way to go here. The rest is more of a judgement call as to whether you're more worried about buttons per hour vs damage and going OOM if a boss goes immune at the wrong time.
I think you took the problem wrong. You are thinking in terms of manaburn stack and talks about time. But, if you can sustain your manaburn until 12, then why do you want it to go faster ? It will ONLY means that you press buttons more often.
For exemple :
if going to 12 stack of manaburn takes me 20 sec, then 6 sec of "free" tincture, then I have to press tinctures again. result : 26 sec of tinctures, buttons pressed twice (1st activation + 2nd, I dont count the 2nd duration as I just want to demonstrate how often you need to refresh it).
if going to 12 stack of manaburn takes me 10 sec, then 6 sec of "free tincture, then I have to press tinctures again. result : 16 sec of tinctures, buttons pressed twice.
If you sustain your mana NP till 12 manaburn, then you want to apply those stack as slow as possible, cause it will means less button pressing for the same result.
If I can sustain 30% of my main with every sec, then I wont notice those burns anyway, I just need enough mana to use the spell in between burining tics, and thats all. No need for them to be as fast as possible.
The 6 free seconds of tincture you'll have anyway, I understand that it looks "better" to have those for free ASAP, but if it doesnt affect your gameplay, you might as well makes it so the stack are applied slowly so you press buttons way less.
And I'm pretty sure the "increased Mana Burn rate" both makes the number of stacker faster, but your mana burns faster too, the tic being repeated more often then if you had not this notable. But I might be wrong here.
TLDR : If you can sustain your 12 stacks anyway, having those stacks quicker only means you'll press buttons more, but wont have more uptime than if you get them slower, since you'll sustain those stacks anyway. The only reason I see that you want stacks quicker, is if you cant sustain the 12 stacks, and that the rate which your mana will be affected by those stacks is not being affected by "increased Mana Burn rate' which would be surprising TBH.
What mechanics is this build going to excel at? This is my second league and I'd love to run harbingers and harvest, especially with how powerful fracturing orbs will be for recombinators.
You can pick any mapping strat and it will do just fine. Id recommend waiting on Legion for a bit of gear first and ideally a vaal lightning strike, but given its strong ability to clear the whole screen or have high burst dps with avatar of the wilds if you can time it for a mechanic will make it great at everything. Harbis and Harvest shouldnt be an issue if thats what youd like to do.
I'm looking into incorporating Bloodsoaked Blade Keystone which makes Tinctures apply basically life burn. As a Duelist or even a Ranger with careful pathing, that keystone might make it much more viable.
Ive thought about it too, there might be something here where we can easily deal with the degen allowing us to keep the tincture going for a very long time
@@Alliee My plan is to basically go the Blood Magic route and try to combine it with Vaal Pact or Slayer Overleech to compensate for the life degen.
I hope you are right Allie as the build looks great. I'm still going to start LS Deadeye as i generally make a rule of avoiding brand new ascendancies for league starts due to limited time to play and not wanting to risk a poor start. However i've got my eye on this, you've never let me down and if it's good i'll farm gear on the deadeye and consider switching over . Thanks for the content and i hope you have an awesome league :)
Very informative and all. but...
the only question i have is, what is the budget of the build being showcased here? looks really cool and I wanna try it but don't wanna be paywalled by gear. thanks!
This was somewhere ~a 5-10 div setup. It had about the same max hits as the PoB while it having A LOT less DPS. The starting pob has ~2.7m dps while the B-Roll build had 350k dps. I tried my best with the gear I had in Standard to put together a comparable showcase of what this would look like but, it would be hard to nail something exactly right, especially given the dps buffs in 3.25.
@@Allieeawesome! Thank you so much for your reply! I will try this build as league starter in 3.25 ^^
Maybe I am just not looking at this correctly but I am not understanding how it is taking 36sec to reach 12 mana burn stacks. Just for simplicity's sake I am going to pretend the example tincture has "Inflicts Mana Burn every .5 Seconds" instead of .38sec. Wouldn't this mean you are receiving 2 mana burn per second and would only take 6 seconds to reach 12 stacks? At .38/sec it would be even less time.
Oh no, you are completly correct and I got baited by pob. I interpreted Mana Burn Inflicted Every Second: 0.3 as 1/3 of a stack per second for example. PoB was also bugged and the patch today fixed it where mana burn rates were incorrect. In my example, id gain 1 every 0.96 seconds meaning it would take 11.5 seconds to get to 12. Assuming it then falls off at exactly 12, you have to use your tincture every 17 seconds not every 40. Its a bit unfortunate but, we could always take Perfected Formula to make it a mana burn stack evey 1.23 seconds. A bit unfortunate we cant get 40 seconds of duration but, given how good tinctures will be, 1 press every 17 seconds isint the end of the world.
@@Alliee I still think they will be OP and it's not a big deal having to click once in a while. We used to have to piano key flasks so this is still much
better than that.
Man, now I just want 6 ascendancy points on Warden. Great vid that is making sit back down and reevaluate how I plan to use these.
do tinctures have any minons attributes? was thinking of going Necro/Warden Scion
Unfort no, they are based on your wepaon attacks only.
Nice video Allie, iam very excited to play this build. I expected to build just 2 characters, so i hope everything is going to be ok
Im not sold unless the better tinctures are way better than what is shown. There's a very substantial opportunity cost that comes with an ascendancy point, flask slots which more or less have full uptime while mapping, and a bunch of points on the tree. 25% more damage for an ascendancy point, 5 to 10 points on the tree and a flask slot is meh. Even at 50% more damage I am wondering how competitive it will be.
Wait until people realise you can combine tinctures with gladiator "more damage in presence of boss & shield/DW block" on the Scion.
Well, it would run into the same exact issue all non Wardens have as Scion Warden doesnt get Enduring Suffusion. You'd still get only a few seconds of your tuncture before you run out of mana and your uptime would be poor. I feel like Scion Warden really needs Suffusion to be playable.
Love the video. Just wondering, if you spec that heavily in tincture effectiveness in the passive tree. Why aren't you grabbing the second tincture ascendancy. 2 Tinctures seem like a nobrainer since it will be easier to get the "free" tincture proc and the dmg would be insane. Thanks
Mostly due to just how unfun that will be. Most people already are on the fence about having to press jsut 1 every 20 seconds as it is. I personally wouldnt in a million years want to use 2 unless they can be fully automated so I wount be supporting it in this build. Allie builds will always try to stay as button-free as possible with as little apm as possible. I have horrible wrists and I design builds that I can enjoy to play for weeks without being in horrendous pain.
Doesn’t running a mageblood weaken this build then?
Not really as we will still want to run progenesis in the future. Natures Concoction allows us near 100% uptime on progen with a few flask nodes and it would be worth running only a 3 flask mageblood for that. Ive played around with both tides of time and mageblood and, due to us being able to hit 90% fire res through a ruby flask for our ultimatum shield setup eventually, it drastically wins against any other belt.
@@Alliee Okey thank you for the answer, keep up the good work🙂👍
That's a lot of investment for what was just a flask slot. They also killed a bunch of the fun mods. I've already cut it out of my *non-Warden* build.
Yeah, im not a fan of mana burn. Seems very very rough on attack builds that cant do what warden does and its kinda sad. Add a new global item only to make it good on 1 ascendancy. Hopefully the unique ones are better
Magnificent build, I'm going to go with it for my league start! a league where we give melee a chance does me a lot of good! I don't think I will do several characters in this league although it is the most promising there is, do you have any medium-long term plans for the build? medium high budgets? incorporating cluster jewel may be relatively rare items!! knowing that the build is not predetermined for bossing (it's not my cup of tea anyway) and loving mapping I'm completely thinking of moving towards this build!! a little break on LE before the league start is necessary!! a huge thank you for the work and of course for the pob notes!!
Pretty much every allie leaguestart build will always be the same. Its going to be a 3-5 video series over the next 1-2 weeks where im going to handhold everyone through every minor change all the way from leaguestart to a multi hundred div endgame setup. In a few days from now ill release the midgame guide once ive had a chance to play it myself and validate everything and that will push this build substantually further.
@Alliee Can you please make a LS pob that goes full tincture? I'm convinced dual tinctures will be nuts!
I will not be adding in multiple tinctures as that is unfun gameplay. I will never support playstyles that are annoying and, given people are already on the fence about pressing 1 tincture every 20 seconds, adding in a 2nd one is deifnetly not part of the plan.
That's what my warden is going to be. I'm going double tincture double barkskin and not even touching the elemental damage stuff
Will the pob change the assend to have two tincture if you already invest so much into tincture?
No, I dont plan to add 2 tincutres in as it goes a bit too close to what id consider "unfun gameplay." A lot of people are already not happy with having to press 1 every 20 seconds so adding in 2, while having to change your keybinds to make them comfy is out of the question in my guide at least. You are free to drop Oath of Summer for a 2nd one if you wish to run 2 and it would be a bit stronger but, it just feels like too much of a hassle for me.
Why won't we just use Warden passive for 2 Scorches -60% res instead of Tincture stuff? This gives lots of DPS as well without any more passive points on tree
We are going to be taking both in my version of LS Warden. People are vastly vastly overhyping Oath of Winter as you get ~50-60% of its effect for free just form your base cold damage. It is 100% not worth it and in my opinion a waste of an ascendancy point.
@@Alliee I thought that 2 sec freeze is quite difficult to achieve even if we don't count new Hoarfrost stacks, which can give us insane freeze duration, or it's not a point?
Will you be making a revised guide for Deaths Oath Occultist?
I reallyy really want to at some point as while the build is great, the guide definetly isint up to my standard anymore. Ive been meaning to for like 3 seasons now and I think ill try to fit it in for 3.26. For now, the old guide is just fine, just keep in mind that doule curse preseverence excists so you can get one as an upgrade later on. Otherwise, everything else hasnt changed.
@@Alliee is it still worth running deter and grace after the nerfs on it? Also really appreciate the reply
Yeah, since Death's Oath does 25% more damage now, its even more of a reason to focus on defences than before and those 2 are the best way to stay tanky in this build while mapping.
Hi, what do you think about Splitting Steel Trickster? New bases and a large effectiveness buff, this is a huge increase in damage. In my PoB the damage increased by 60-70% in the mid setup without Adorned
SS overall gained a pretty nice dps buff. Ill have an update video on it tomorrow. It did some some phys max hit and its endgame isint as extreme without adorned but, it will be a very solid setup. Some of my pobs, went from ~60m dps to 100m dps from the SS buff alone which is crazy.
Looking forward to the guide. Played it in a ssf run for a month last league and had a blast.
TLDR + dmg -es pool
Just let them think they are bad, I want them cheap
TRUE, luckily they are craftable so, even if the super good mods are low weight, as long as you are ok clicking thousands of Alterations, youd be able to make a BIS tincture guaranteed.
40 seconds is long time, no way something can last that long xdd
Maybe we'll be able to enchant them no ?
We cannot as they ar enot flasks, jsut items that can go in the flask slot. They wount be instilling orbable sadly.
how far can you scale the build? can this be my one and only build for the league?
It sure can! Im still working on what an endgame setup would look like but, ive been able to push it to ~12m clearing dps which is ~60m boss dps. This assumes no returning proj claw enchant which, if it can be crafted on claws will be 120m dps. You can also gem swap to MS and do ~200m boss dps with the same setup. As for EHP, my current endgame setup is ~180k ele and 250k chaos max hit which is enough to even do valdos pretty comfortably while having 190% ms. The scaling to this should be very smooth and while it will have a few steps in terms of big upgrades, there will still be a lot of small upgrades you can make.
I prefer to play 1 build for the majority of a season myself and like to put several hundred div into it rather than playing multiple builds and I wouldnt pick this if I didnt think it could do that.
Molten strike was already good, with all the buffs it surely is worth it.
will this build be good enough for some early simu farming or would you recommend something else
It depends if you can get your hands on ~15 div quickly or not. I wouldnt recommend going in there without Ultimatum shield & lethal pride. Even then, because LS is a ground projectile, it might feel bad with lower gear / without vaal LS of arcing. It should do well in Sims with a midgame setup, i just cant tell what Sim prices are going to be due to how popular its going to be as a week 1 strat this season. This might mean that you may or may not get enough profit out of them as LS to justify it. If LS projectiles didnt get stopped by all the terrain in Sims, it woud be great. We can also always potentially just put on Venom Gyre once we have an Omni and it should have enough DPS to do Sims really well. VG is one of the best sim skills and I think we could turn this build into a sim farmer with maybe ~50-70 div worth of gear if VG damage looks decent.
Overall, if you are deadset on early sim farming, id recommend a different build as there is no guarantee this one would feel comfy in there in the first few days.
@@Alliee damn thanks for the really detailed reply, i almost want to scrap the whole idea of sim farming and lock in with your build instead. what currency strat would you go for w this and just out of curiosity, do you know any good guides out thr for farming sims early post-dd nerf?
Im planning to do expedition + harvest -> boxes for fun -> deli mirror farming to sell shovels to all the sim farmers. As for any sim build guides, unfort i do not
@@Allieewhat is Thatcher shield good at anything u wann for the build.?
sorry I'm wrong, my bad.
How dare you >:(
sua alienigena!
Is Guardian's Blessing Support->Raise Spectre->Aura a thing this league? Since we have 3 link open anyway.
We hope so but we dont know. I know a lot of CC are just throwing meatsacks into their build expecting it to work as it did in Affliction without us knowing the tooltip yet. If it is just like how they were in Allifciton, we would replace the cod-portal setup with it yeah. We have pretty much nothing else to do with those slots and an extra aura would be amazing
Why dont you disable your dislike button
Honestly, Its probably not a bad idea given how many hatewatches I have that come up out of the woodworks anytime I make a popular video
Yeah it will help the mental!
Inb4 Allie bait comments 😂😂😂
LS, the best melee clear skill in the game, is Bait COPIUM Warden wount be a good ascendancy and cant kill bosses in .000001 seconds COPIUM Molten Strike Warden wount push 200-300m+ damage COPIUM It will be squishy COPIUM
@Alliee Haha I love your vids, but people always have something to complain about 🤣
UwU
First!