The disbanding issue could be solved like this: If a party has a negative influence then, when you press disband, there is a chance that the general will refuse to disband his army (like real life Caesar did) and then you would have 2 options: to go along with it or to declare that party "enemies of the state" and start a secession manually.
Good idea. Was literally just going to comment something like that. Similarly, your own armies can be integrated into the rebellion system. Generals can refuse to obey orders if they aren't loyal enough, and that would alleviate the problem of suicide charging a general as opposed to assassinating. Also it would be cool if an army had a level of loyalty to its general, and could mutiny if they are asked to much, or if you replace the general they liked with someone else.
Started my first Total war Rome 2 game ever. Start off a Rome (duh, whole reason I bought the game). Started trying to figure out the diplomacy on my own. Misread a different familys' name as my own (both started with a T, close enough). Processed to make that family own 92% of the seats, slowly realizing my own family has 2%. 92% of the empire then rebelled and I had no clue why (Family didn't like war, declared war on everyone). Thanks for showing me the errors of my ways. Next time will go much smoother I swear!
So pissed off I had to scrap my Rome play-through because of a civil war. They made it so all succeeding armies get the BEST units of Rome, even if those units have never been unlocked by the player. Freaking full Praetorian stacks against my Princepes. This is bullshit!
Agree. You spend wayyy to much time fixing politics, worrying about civil war etc, takes away some of the fun. Rome 2 is my favorite tw game, but jeeze it is so fucking frustrating to worry about civil wars 24/7
@@HighAnders just spread your family and dont use guys from other families as generals. If you see that chance of civil war is big,just make full legion near their cities and start destroying them as soon as they rebel.
yo wtf. exactly.... literally was having a decent run finally. Then my best 20/20 with my best general becomes enemy out of nowhere ............................... UMMM GAM?E!
@@cvijetinglisic8368 I would literally just pick a random general/admiral or w/e. I dont even understand why there's options. And why some are free and some are not. And what's a dictator vs politician vs general? so lost.. the systems so unintuitive.
I know this will never happen but i still just want a family tree in this game. That’s the sole reason i still play Rome 1, it creates endless fun and role playing situations, i love it and miss it.
@@BrianJ. I don't have any add on's and it did play for me. However, it's been a couple years since i've last played, the game has had new DLC since then. Only speculation I have then is maybe they changed their music choice for campaign? in which case that sucks :(. I am certain it did play, and it also appeared in Rome 1.
Perhaps a better solution than spawning armies. When the loyalty of a faction is lower than 0, you can no longer disband soldiers or switch generals where they are present. You should be able to control and recruit into those armies as is usual.
I totally agree with this - would be a great way to do it. To add to this, you should also be prevented from swapping units with a disloyal army; the exploit will still be present if you swap units of a disloyal army to a practically empty loyal army.
yes, you can send your whole army into a suicide mission. But then you'll be an army short, but just a general short. So, it kind of solves itself doesn't it? However, we still have the problem of putting a party leader into a one unit army and then suiciding them against a city. The best solution would be a disinsentive. Now this should only be relevant for party leaders, not all generals since that would make the game unplayable. If a party leader is lost in battle, then a large debuff will be applied to that party's loyalty. I think it seems kind of logical, their leader just died and people are abit apprehensive toward you. Like, was this death jsut random or of some larger design? This death shouldn't be applied if he was murdered because it could have been anybody who ordered the murder. Thus, it will be more beneficial to the player to assassinate party-leaders instead of sendign them on suicide missions.
I really like your idea. I would it make a bit more complicated with the following formula: If your stock is empty with just one general, you get the negatives you described above. But for every unit in the army, the negatives get a bit reduced. The idead is, if you have a good army and get overrun by the enemy, there shouldn't be a negative. You could even have different negative reductions for units between levy and elite troops. It's like this general should have stand his ground with this great army. Maybe even a positive effect with a full stack elite army (if it gets killed) so the parties get closer togheter because of the enemy. I hope you get my point, because my english is not perfect.
I dont know if I'm just plain stupid but in my roman campaign the ai did spawn armies with praetorians and stuff - eventhough I didnt even finish the technology for recruiting legionaries...which was kinda weird
End game when u have high imperium is fighting civil wars rinse repeat with new party ldrs. Takes alot of fun out of game constantly in politic screen positioning for the eminent next civil war imo.
First time playing and just went through a civil war aaaaand literally HALF my armies swapped when I had my most elite units already upgraded and full 20 stacks across the empire…it was tough lol gonna go again and actually mess with the politics this time nice upload 🤙
Prior to swapping my Rome Campaign Government to Empire I rigged the system like you pointed out. Essentially I was having difficulty with one of my parties they were a constant -10 influence, preventing my transition to Empire. So I did the following 1) I didn’t actually dissolve my armies because I didn’t want to loose good units and was lucky enough to have only 10 out of 14 armies raised so actually I raised new generals loyal to me 2) I then transferred all my elite troops from the party I wanted to provoke to these men 3) I then marched these new Generals next to each of the regions I knew would fall to civil war 4) I then Bribed one of their vital party members to my office 5) And then provoked them into a civil war 6) Effectively wiping them out with no fight 7) Became an Empire during this period. All up I felt quite scheming for hatching a scheme like this.
Nice video. I think it's great how they went back and fixed all the things they did, shows they are committed and want to right the wrongs they did with Rome 2. They could have just as easily left it as is, but they put in the effort.
Despite some features received minor changes (like a the family tree and "political actions tree") those game mechanics are still the same, and this is the video I found where it's best explained and detailed, thx!!
I like the new systems tbh, but hopefully CA is taking this beta test seriously and implementing fixes. There needs to be a full building browser, a better civil war system, and in general more helpful UI to keep the flow of the game going. You never play Total War games for the internal politics, so while these aspects are nice and add some depth, you don't want to spend more time in submenus than moving armies and killing millions of poor pixel soldiers.
They did try to make a better civil war system with this update - it's now tied in with the internal politics system. Each political party now gets an assigned amount of territory by region which you can view on the top-down, 2D version of the campaign map. They also have a loyalty meter - if you piss off a single political party off too much, they will try to secede from your faction themselves, and their party will be removed from your faction forever (to be replaced by a different, randomly generated party later). It's much better than the previous, random civil war system where if you just got too much power, there would be a higher civil war risk - now you can see exactly what may cause a civil war and try to prevent it by performing certain actions that will appease that political party (promoting their characters, marrying them, securing loyalty, sending them on successful missions which will grant them gravitas, abiding by their party's goals / beliefs etc). However, it's still too obvious to see when a civil war will occur and then just completely delete an army before it rebels (as Darren showed at 11:12), and I completely agree with him that there ought to be a way to stop that.
I'm just replying to the part of your comment that said that they need to make a "better civil war system"... well, haven't they with this update? I mean, it's not perfect, but isn't it a lot better than what it used to be? I assumed you hadn't fully watched the video / played the beta yet since you said that.
One of the problems with the new patch is how civil wars work. You can game them, easily. My comment starts with: "I like the new systems tbh, but hopefully CA is taking this beta test seriously and implementing fixes." This was explicitly in response to Darren's critique of civil wars, which I agreed with. So by "better," I meant in relation to how it is in the patch, which yes, is better than it used to be, but that's not saying much. We have a month to test this out, so I was expressing hope that the final product would be more complete based on user feedback. Then again, I'm still pinning most of my hopes on Divide et Impera improving the system.
ED is a serious condition and should not be ignored. Over 90% of men experience ED their first experience with sexual activity and should consult someone they trust for reassurance.
I was playing with the iceni (british confederation by then) and i was fighting rome and syracuse at the same time, and they were destroying me in the desert of africa. They were double marching passing my tropes and taking my cities from the back line. It was rough catching their armies. But in the middle of all of this, some clan decided to rebel and took all of greece that i had conquered lol. I though that was the end, but luckily i dint have much army there, and could menage to retake everything back quickly.
Why there is no mention of this in the tutorial, I do not know. Just started playing this year and a Roman family rebelled on me with no idea of how and why. This video is awesome for understanding one of the key mechanics for the campaign play. Thank you for doing it so well!
on very hard difficulty playing as rome. parties constantly defect, honestly its a bit annoying. you have to cater how you play to make them happy. you can't increase taxes, you can't be friends with greeks, you can't trade with celts. basically anything will make them unhappy. also the thing about suiciding a general or deleting armies, its a single player game. if you want to cheat your self youre just detracting from your own experience i dont see why you would do that
Memorable Name how are you habdling politics for Rome? I have recently started a new Roman campaign after the politics update on Hard/Hard and i have almost conquered the whole map (think of the Roman Empire at its peak) but i still have a problem declaring myself an Empire. No matter what i do i can't reach that 65% of the senators mark. I tried bribes, spreading rumors, promoting/sending my guys on missions, winning battles with my houses generals, all my edicts are for loyalty in regions controled by my house. So my question would be, what am i missing? What am i doing wrong and how can i get over 65% so i can become an empire?(i know it is kinda useless at this point but i wana finish as an emperor).
I have not played my campaign in over a month, but i think I created an empire by forcing a civil war. by doing this you can completely remove the other parties, and get really high influence.
It's actually easy to fix those aforementioned problems: 1. Generals with low loyalty might defect if you send him on suicide missions. 2. Disbanding units belonging to factions with low loyalty might cause them to defect and immediately start a civil war. The real problem is CA. Their games after Shogun 2 have no identity at all.
it's a free beta you can opt in by going to properties, then beta tab when you right click on Rome II in Steam. If you use mods forget about it. They won't work
Very informative video, many thanks. Sounds like a big improvement, hope they address the issues you mentioned. Personally even with this update and the upcoming expansion, I'm very much undecided to give Rome 2 another go, as there are still many other issues with this game . I was also hoping for improvements/overhaul in sea battles but I think that was a bit unrealistic. Will keep a eye out on future reviews
It would be interesting if you would lose control of cities or armies that are controlled by politicians/generals with low loyalty. So you shouldn't be able to decide what buildings to build in those regions, don't be able to dispend any units in their armies and during battle the general battle could be controlled by the AI but in a very defensive way, so won't be able to kill the man during the fight and you would be forced to assinate him. You should still be able move the army on the campaign map and all the other regular units during the fight.
If you suicide a general in a battle, the owning political party takes a massive hit to loyalty. I tried taking the easy way out and it backfired badly.
If you're a faction that starts as a Kingdom you need more influence to get the bonuses, which is fine because you're up against only one party. When you convert to Empire however, you're stuck with the worst of both.
Would be awesome if we can have a "player" mode where we can only control one army throughout his career and other generals are controlled by the ai. You can save your empire or take a piece of the pie for yourself.
It is incredibly sad that only the player's faction is able to split up into their own and the secessionists, since it would be amazing to provoke a civil war among an AI faction, possibly even supporting the secessionists into taking control.. How amazing would it be if they could create an entirely new faction with new traits, a new title (for example secessionists win from Rome, it turns into the Roman Empire/Republic/Kingdom/Latin League) and new political and diplomatic views.
Imagine one of the political parties revolting and having the ability to switch faction mid-game in order to play as that newly formed faction and rise up against your former empire. It would have so much roleplay potential.
The first time I played Rome 2, I forsaw the civil war so when I was all powerful I launched a litteral purge: I assassinated every character that wouldn't join my family. Then, I stationned an army near Rome. Once the war broke out, there were some spawned enemy's armies, but not enough to cause a worry. The civil war lasted 4 turns.
Looks like it could be an interesting system but I really hope they address some of the flaws (disbanding prospective secessionist armies, etc.). Other than that I'm just happy grain and poison got nerfed.
Nice job on that encyclopedia sidegrade, CA. As for the changes to politics... meh. It does seem like an improvement, but it's also very clear that it will mean spending more time flipping through screens and less time on the campign/battle maps. I'm gonna try it out obviously, I'm just concerned it will feel like tedious busywork like so much else in Rome 2. Time will tell.
The political game should work like you have to keep rewarding your followers to secure their loyalty. If one character misses out on promotion or favours he might rebel with his soldiers seeing as how Roman soldiers owed more loyalty to their commander than to a distant emperor. Praetorian prefects should be especially dangerous. Anyway maybe that's how it does work. Barbarian invasions should also strain loyalty meaning that if the emperor doesn't react quickly enough, the local governor might form a breakaway faction in order to take decisive action against the invaders. That may how he persuades his men to follow him. He will reward them even more if he wins the civil war and becomes emperor himself. It would be good if you got a message that, say, the legions of Britannia or the Rhine legions had proclaimed their general or governor emperor. Then they strip the frontier of units to form an army to march on Rome. Then the barbarians break through the weakened frontier units. This sounds a bit more third century crisis. The Emperor should react by keeping the best and largest army under his direct command and not trust his distant generals with too many troops.
Did they solve the marriage problem? because the generals of your own faction do not receive proposals from other factions or you can not arrange a bride for them. But the system is much better than the old one, we will see the full version with the dlc if it will be worth buying.
How do you adopt? I’ve played 45 hours of Rome 2 Emperor Edition as the Romans and not once have I had the option to adopt a political member. I only have the option to “bribe”
Nice video man. I love this game, and the political system. How can i take back the political party from a citie? Just go with my armie and get insade and wait? Im talking about tatical map and not at Civil War
You can’t as far as I know. If you have 50% and they have 50% half your empire will be theirs and half will be yours. Their regions dont seperate they stay grouped so you cant manipulate it much bu placing your own armies in those regions.
4:22 Not true. I think it might be different from faction to faction, because I've definitely seen cases where the highest two levels of influence also incurred negative effects
Anyway to get postive court nobles. seems like everything i do loses them. feels like 100% is impossible to hold as well. I was only able to do an empire because I put down a civil war.
Great video but i have a question. I have recently started a new Roman campaign after the politics update on Hard/Hard and i have almost conquered the whole map (think of the Roman Empire at its peak) but i still have a problem declaring myself an Empire. No matter what i do i can't reach that 65% of the senators mark. I tried bribes, spreading rumors, promoting/sending my guys on missions, winning battles with my houses generals, all my edicts are for loyalty in regions controled by my house. So my question would be, what am i missing? What am i doing wrong and how can i get over 65% so i can become an empire?(i know it is kinda useless at this point but i wana finish as an emperor). Thank you for taking the time to read this and have a nice day.
Great vid, but I guess it is out of date now. Seen another YTer build upon and explain the more complex system now and quote this vid as a source for making the vid.
Slightly confused about all of this still..... in my Pontus campaign, the Royal Court party would secede with 4 regions if they rebelled yet they have 0% influence. The Hellenic party however has roughly 30% influence but if they rebelled they wouldn't go with any regions. Whats this all about? It should be the other way around ?
remember back then we have to maintain the political system to an optimal 60-40 influence between yours and other parties, if you push too high the others will treat you like a threat and they will riot against you, I kinda like the old way better and it is more reallistic
for some reason (im more than likely doing something wrong) but no matter what political party i play as on any faction, there is never the option for me to view my party of choice, I can see and manage the other partys but i get no option to even recruit generals or politicians of my party, theyre just not there, so i always have to balance the other political partys because i cannot increase my influence no matter what?
Having the whole senate side with you voluntarily is great. Having 50% of them aligned against you is not. Imperium is the overall power though, once that gets high, other political parties lose favour with you. So I think it makes sense.
Literally every general/statesman I gain in my own party as 1 ambition. Other families? 2 or 3. Literally the smallest action will cause me to loose virtually all of my influence. This is why it took me FOREVER to change my government to Empire. Simply because I couldn’t gain ANY influence because my people sucked. I can’t perform action without my influence and/or other party loyalties tanking.
I like the idea of playing politics. It gives a feeling of roleplaying. But it is too much micromanagement especially in the grand campaign where people grow old and die fast. They should design a political system that does not require this level of micromanagement.
The disbanding issue could be solved like this: If a party has a negative influence then, when you press disband, there is a chance that the general will refuse to disband his army (like real life Caesar did) and then you would have 2 options: to go along with it or to declare that party "enemies of the state" and start a secession manually.
Awesome idea
I like this idea!
Good idea. Was literally just going to comment something like that. Similarly, your own armies can be integrated into the rebellion system. Generals can refuse to obey orders if they aren't loyal enough, and that would alleviate the problem of suicide charging a general as opposed to assassinating. Also it would be cool if an army had a level of loyalty to its general, and could mutiny if they are asked to much, or if you replace the general they liked with someone else.
Or just simply have the disbanded armies reaper when session starts.
van der Lark Ikr? I'm surprised noone at CA has though of this. It's exactly how Julius Caesar seceded and started the civil war
Started my first Total war Rome 2 game ever. Start off a Rome (duh, whole reason I bought the game). Started trying to figure out the diplomacy on my own. Misread a different familys' name as my own (both started with a T, close enough). Processed to make that family own 92% of the seats, slowly realizing my own family has 2%. 92% of the empire then rebelled and I had no clue why (Family didn't like war, declared war on everyone).
Thanks for showing me the errors of my ways. Next time will go much smoother I swear!
Yikes haha i'd rage quit at that point
So pissed off I had to scrap my Rome play-through because of a civil war. They made it so all succeeding armies get the BEST units of Rome, even if those units have never been unlocked by the player. Freaking full Praetorian stacks against my Princepes. This is bullshit!
relatable :))
Agree. You spend wayyy to much time fixing politics, worrying about civil war etc, takes away some of the fun. Rome 2 is my favorite tw game, but jeeze it is so fucking frustrating to worry about civil wars 24/7
@@HighAnders just spread your family and dont use guys from other families as generals. If you see that chance of civil war is big,just make full legion near their cities and start destroying them as soon as they rebel.
yo wtf. exactly.... literally was having a decent run finally. Then my best 20/20 with my best general becomes enemy out of nowhere ............................... UMMM GAM?E!
@@cvijetinglisic8368 I would literally just pick a random general/admiral or w/e. I dont even understand why there's options. And why some are free and some are not. And what's a dictator vs politician vs general? so lost.. the systems so unintuitive.
I know this will never happen but i still just want a family tree in this game. That’s the sole reason i still play Rome 1, it creates endless fun and role playing situations, i love it and miss it.
Total War Attila has it
They're adding it.
They added family tree
Phalanx men goo prrrrrrrrrrrrrrrrrrrr the entire single faction by one unit
It happened.
That rome 1 music tho
what's the name of that rome 1 song? I have it in my head still after all these years!
Divinitus, it only plays if your playing a Roman faction ^.^
I didnt ask for these feels
@@Liveonpeeps I have never heard this in Rome 2. Is this only with an add on? I currently have only the Emperor Edition.
@@BrianJ. I don't have any add on's and it did play for me. However, it's been a couple years since i've last played, the game has had new DLC since then. Only speculation I have then is maybe they changed their music choice for campaign? in which case that sucks :(. I am certain it did play, and it also appeared in Rome 1.
12:05 "I used to be an adventurer, until I took a spear TO THE HEAD.
Perhaps a better solution than spawning armies. When the loyalty of a faction is lower than 0, you can no longer disband soldiers or switch generals where they are present. You should be able to control and recruit into those armies as is usual.
I totally agree with this - would be a great way to do it. To add to this, you should also be prevented from swapping units with a disloyal army; the exploit will still be present if you swap units of a disloyal army to a practically empty loyal army.
Yeah someone mentioned that to me on my stream today, a great solution I think
But what keeps you from suiciding these armies in battle?
yes, you can send your whole army into a suicide mission. But then you'll be an army short, but just a general short. So, it kind of solves itself doesn't it?
However, we still have the problem of putting a party leader into a one unit army and then suiciding them against a city. The best solution would be a disinsentive. Now this should only be relevant for party leaders, not all generals since that would make the game unplayable. If a party leader is lost in battle, then a large debuff will be applied to that party's loyalty. I think it seems kind of logical, their leader just died and people are abit apprehensive toward you. Like, was this death jsut random or of some larger design? This death shouldn't be applied if he was murdered because it could have been anybody who ordered the murder. Thus, it will be more beneficial to the player to assassinate party-leaders instead of sendign them on suicide missions.
I really like your idea. I would it make a bit more complicated with the following formula: If your stock is empty with just one general, you get the negatives you described above. But for every unit in the army, the negatives get a bit reduced. The idead is, if you have a good army and get overrun by the enemy, there shouldn't be a negative. You could even have different negative reductions for units between levy and elite troops. It's like this general should have stand his ground with this great army. Maybe even a positive effect with a full stack elite army (if it gets killed) so the parties get closer togheter because of the enemy. I hope you get my point, because my english is not perfect.
the changes really look awesome. I wish this was how Rome 2 was in the first place!
Great video, Darren! Thanks for the effort you put in, it definitely shows.
I dont know if I'm just plain stupid but in my roman campaign the ai did spawn armies with praetorians and stuff - eventhough I didnt even finish the technology for recruiting legionaries...which was kinda weird
End game when u have high imperium is fighting civil wars rinse repeat with new party ldrs. Takes alot of fun out of game constantly in politic screen positioning for the eminent next civil war imo.
First time playing and just went through a civil war aaaaand literally HALF my armies swapped when I had my most elite units already upgraded and full 20 stacks across the empire…it was tough lol gonna go again and actually mess with the politics this time nice upload 🤙
I love it almost as much as the Rome 1 music in the background 😉
Prior to swapping my Rome Campaign Government to Empire I rigged the system like you pointed out. Essentially I was having difficulty with one of my parties they were a constant -10 influence, preventing my transition to Empire. So I did the following 1) I didn’t actually dissolve my armies because I didn’t want to loose good units and was lucky enough to have only 10 out of 14 armies raised so actually I raised new generals loyal to me 2) I then transferred all my elite troops from the party I wanted to provoke to these men 3) I then marched these new Generals next to each of the regions I knew would fall to civil war 4) I then Bribed one of their vital party members to my office 5) And then provoked them into a civil war 6) Effectively wiping them out with no fight 7) Became an Empire during this period. All up I felt quite scheming for hatching a scheme like this.
Nice video. I think it's great how they went back and fixed all the things they did, shows they are committed and want to right the wrongs they did with
Rome 2. They could have just as easily left it as is, but they put in the effort.
Thank you, I've played like 100hrs and all this information is priceless!
Thanks for explaining this so well. I've largely ignored the political system however this adds so much more depth to the game.
Wish I watched this before I lost half my empire.
Lol me too
Lol i stoped playing after i lose it 😜
I had a huge uprisimg too, I wiped them out fast, fucking bastards
550 hrs on rome 2 and still this was useful somehow, thanks!
Thanks man hqvent played R2 for a number of years and a number of things had changed.... Thanks man
Despite some features received minor changes (like a the family tree and "political actions tree") those game mechanics are still the same, and this is the video I found where it's best explained and detailed, thx!!
1:40 Two steppes forward, one step back should be CA's slogan by now
Two steps forward, two steps back, honestly.
Robert Williams
This
Hear hear.
more like one step forward 2 steps back
I was really hoping for more gameplay and game systems/mechanics bug fixes. But, I'll take this for what it is. Thanks for the video Darren!
I like the new systems tbh, but hopefully CA is taking this beta test seriously and implementing fixes. There needs to be a full building browser, a better civil war system, and in general more helpful UI to keep the flow of the game going. You never play Total War games for the internal politics, so while these aspects are nice and add some depth, you don't want to spend more time in submenus than moving armies and killing millions of poor pixel soldiers.
They did try to make a better civil war system with this update - it's now tied in with the internal politics system. Each political party now gets an assigned amount of territory by region which you can view on the top-down, 2D version of the campaign map. They also have a loyalty meter - if you piss off a single political party off too much, they will try to secede from your faction themselves, and their party will be removed from your faction forever (to be replaced by a different, randomly generated party later). It's much better than the previous, random civil war system where if you just got too much power, there would be a higher civil war risk - now you can see exactly what may cause a civil war and try to prevent it by performing certain actions that will appease that political party (promoting their characters, marrying them, securing loyalty, sending them on successful missions which will grant them gravitas, abiding by their party's goals / beliefs etc).
However, it's still too obvious to see when a civil war will occur and then just completely delete an army before it rebels (as Darren showed at 11:12), and I completely agree with him that there ought to be a way to stop that.
Benjin I know, I watched the video. And I'm playing the beta patch right now. That's exactly what I was talking about. But thanks, I guess?
I'm just replying to the part of your comment that said that they need to make a "better civil war system"... well, haven't they with this update? I mean, it's not perfect, but isn't it a lot better than what it used to be? I assumed you hadn't fully watched the video / played the beta yet since you said that.
One of the problems with the new patch is how civil wars work. You can game them, easily. My comment starts with: "I like the new systems tbh, but hopefully CA is taking this beta test seriously and implementing fixes." This was explicitly in response to Darren's critique of civil wars, which I agreed with. So by "better," I meant in relation to how it is in the patch, which yes, is better than it used to be, but that's not saying much. We have a month to test this out, so I was expressing hope that the final product would be more complete based on user feedback. Then again, I'm still pinning most of my hopes on Divide et Impera improving the system.
Ah, that makes sense - I totally agree with your points. Sorry for the misunderstanding.
I hope Rome 2 gets additional support after ED
ED is a serious condition and should not be ignored. Over 90% of men experience ED their first experience with sexual activity and should consult someone they trust for reassurance.
I like the way that empires total war did their whole information panels
Thank you! Very good video and great to see someone explain it in depth and as simple as possible
Thanks! This helped a lot. Just spammed my Gravitas up with my ruling
I needed this video so much, I've had two civil wars since I began playing
That way to provoke a revolution would be awesome in a Victorian setting, as uprisings were plentiful back then!
Thank you for the video. It was very explanatory. I also hope these technics translate to Attila too.
I'll wait this out until it's properly moded but you did an excellent job explaining it
Thank you :)
I was playing with the iceni (british confederation by then) and i was fighting rome and syracuse at the same time, and they were destroying me in the desert of africa. They were double marching passing my tropes and taking my cities from the back line. It was rough catching their armies. But in the middle of all of this, some clan decided to rebel and took all of greece that i had conquered lol. I though that was the end, but luckily i dint have much army there, and could menage to retake everything back quickly.
Why there is no mention of this in the tutorial, I do not know. Just started playing this year and a Roman family rebelled on me with no idea of how and why.
This video is awesome for understanding one of the key mechanics for the campaign play. Thank you for doing it so well!
Politics was added to the game 4trs after it was out, so I guess they didnt update the tutorial :/
Playing Rome 1 : Squalor...
Playing Rome 2 : Politics..............................................
I enjoyed this video. :) Answered all of my questions. My thanks.
thank you, for this very detailed mod. it makes me want to play the game again.
Great video! Good to see more politics in Rome 2!
nice guide i finnaly understand politics lol you saved me a civil war at a time i really didnt want it
thanks alot
on very hard difficulty playing as rome. parties constantly defect, honestly its a bit annoying. you have to cater how you play to make them happy. you can't increase taxes, you can't be friends with greeks, you can't trade with celts. basically anything will make them unhappy.
also the thing about suiciding a general or deleting armies, its a single player game. if you want to cheat your self youre just detracting from your own experience i dont see why you would do that
Memorable Name how are you habdling politics for Rome? I have recently started a new Roman campaign after the politics update on Hard/Hard and i have almost conquered the whole map (think of the Roman Empire at its peak) but i still have a problem declaring myself an Empire. No matter what i do i can't reach that 65% of the senators mark. I tried bribes, spreading rumors, promoting/sending my guys on missions, winning battles with my houses generals, all my edicts are for loyalty in regions controled by my house. So my question would be, what am i missing? What am i doing wrong and how can i get over 65% so i can become an empire?(i know it is kinda useless at this point but i wana finish as an emperor).
I have not played my campaign in over a month, but i think I created an empire by forcing a civil war. by doing this you can completely remove the other parties, and get really high influence.
I don't agree with your last argument. Is it logical/right or not, doesn't matter. This is what people do. We also save and load games.
@@gudrathasanli3329 Also it's like taking power alway from problematic regions and killing political adversaries, so to be it adds to the roleplay
Very very VERY helpful thanks man !!
Very helpful video still in 2019. Thank you.
It's actually easy to fix those aforementioned problems:
1. Generals with low loyalty might defect if you send him on suicide missions.
2. Disbanding units belonging to factions with low loyalty might cause them to defect and immediately start a civil war.
The real problem is CA. Their games after Shogun 2 have no identity at all.
Really good explanations! Really like your vids
Informative and entertaining video. Appreciate it.
Thank you bro....much needed
Well explained! Thank you!
this was a sweet guide thanks
This looks a lot nicer than my Rome 2. Is it graphic settings, mods or part of the Empire divided DLC?
it's a free beta you can opt in by going to properties, then beta tab when you right click on Rome II in Steam. If you use mods forget about it. They won't work
He's asking if there's a graphics update.
Yeah, im using the Power & politics but my generals still look like potatoes on the max settings
whats your resolution?
The video is using Ultra settings, no mods.
Very informative video, many thanks.
Sounds like a big improvement, hope they address the issues you mentioned.
Personally even with this update and the upcoming expansion, I'm very much undecided to give Rome 2 another go, as there are still many other issues with this game .
I was also hoping for improvements/overhaul in sea battles but I think that was a bit unrealistic.
Will keep a eye out on future reviews
It would be interesting if you would lose control of cities or armies that are controlled by politicians/generals with low loyalty. So you shouldn't be able to decide what buildings to build in those regions, don't be able to dispend any units in their armies and during battle the general battle could be controlled by the AI but in a very defensive way, so won't be able to kill the man during the fight and you would be forced to assinate him. You should still be able move the army on the campaign map and all the other regular units during the fight.
SchnitzelVeteran this is exactly how it works when there is a civil war. Did you watch the video?
This video saved my campaign
Great video so far !!!
If you suicide a general in a battle, the owning political party takes a massive hit to loyalty. I tried taking the easy way out and it backfired badly.
If you're a faction that starts as a Kingdom you need more influence to get the bonuses, which is fine because you're up against only one party. When you convert to Empire however, you're stuck with the worst of both.
Finally someone that plays this game with an accent i can understand
Would be awesome if we can have a "player" mode where we can only control one army throughout his career and other generals are controlled by the ai. You can save your empire or take a piece of the pie for yourself.
Bit late, but what youre looking for is basically Mount and Blade
@@Regret696 mount and blade sucks it’s unfinished tho. Only thing good about it is the battles
@@Jake-dh9qk Sadly all very true.
It is incredibly sad that only the player's faction is able to split up into their own and the secessionists, since it would be amazing to provoke a civil war among an AI faction, possibly even supporting the secessionists into taking control.. How amazing would it be if they could create an entirely new faction with new traits, a new title (for example secessionists win from Rome, it turns into the Roman Empire/Republic/Kingdom/Latin League) and new political and diplomatic views.
Thanks for this guide.
Imagine one of the political parties revolting and having the ability to switch faction mid-game in order to play as that newly formed faction and rise up against your former empire. It would have so much roleplay potential.
The first time I played Rome 2, I forsaw the civil war so when I was all powerful I launched a litteral purge: I assassinated every character that wouldn't join my family. Then, I stationned an army near Rome. Once the war broke out, there were some spawned enemy's armies, but not enough to cause a worry. The civil war lasted 4 turns.
4:20 exactly what i wanted to know, i remember before P+P patch too much influence was bad i think? havent played in a while
Good video thanks. I'm dealing with civil war atm. Politics is a total mess, rival faction is dictator as well. Oy!
Really great video,you must do a tips tricks one
Thanks. Well explained.
Oooh boy. That was gooood.
Looks like it could be an interesting system but I really hope they address some of the flaws (disbanding prospective secessionist armies, etc.). Other than that I'm just happy grain and poison got nerfed.
I like how all characters still wear wigs.
Nice job on that encyclopedia sidegrade, CA. As for the changes to politics... meh. It does seem like an improvement, but it's also very clear that it will mean spending more time flipping through screens and less time on the campign/battle maps. I'm gonna try it out obviously, I'm just concerned it will feel like tedious busywork like so much else in Rome 2. Time will tell.
Well Julius Caesar spent more time in politics than warfare. That is why he wasn't killed when he was young
That, and and also because he couldn't afford a decent computer until later in his life.
The political game should work like you have to keep rewarding your followers to secure their loyalty. If one character misses out on promotion or favours he might rebel with his soldiers seeing as how Roman soldiers owed more loyalty to their commander than to a distant emperor. Praetorian prefects should be especially dangerous. Anyway maybe that's how it does work. Barbarian invasions should also strain loyalty meaning that if the emperor doesn't react quickly enough, the local governor might form a breakaway faction in order to take decisive action against the invaders. That may how he persuades his men to follow him. He will reward them even more if he wins the civil war and becomes emperor himself. It would be good if you got a message that, say, the legions of Britannia or the Rhine legions had proclaimed their general or governor emperor. Then they strip the frontier of units to form an army to march on Rome. Then the barbarians break through the weakened frontier units. This sounds a bit more third century crisis. The Emperor should react by keeping the best and largest army under his direct command and not trust his distant generals with too many troops.
I wish they did this for attila
great !!!thanks a lot!!!
Did they solve the marriage problem? because the generals of your own faction do not receive proposals from other factions or you can not arrange a bride for them. But the system is much better than the old one, we will see the full version with the dlc if it will be worth buying.
How do you adopt? I’ve played 45 hours of Rome 2 Emperor Edition as the Romans and not once have I had the option to adopt a political member. I only have the option to “bribe”
Bribing is adopting.
I know your comment is a year old but usually you can adopt via your faction leader or heir.
What is the latest version of Rome 2?
Nice video man. I love this game, and the political system. How can i take back the political party from a citie? Just go with my armie and get insade and wait? Im talking about tatical map and not at Civil War
You can’t as far as I know. If you have 50% and they have 50% half your empire will be theirs and half will be yours. Their regions dont seperate they stay grouped so you cant manipulate it much bu placing your own armies in those regions.
4:22 Not true. I think it might be different from faction to faction, because I've definitely seen cases where the highest two levels of influence also incurred negative effects
Anyway to get postive court nobles. seems like everything i do loses them. feels like 100% is impossible to hold as well. I was only able to do an empire because I put down a civil war.
"Im not brave enough for politics"
-Obi-Wan Kenobi- 19BBY
Slums appear only when u dont build on a "buildable " slot
ahah i was trying to figure out all that stuff u were saying?? how come i cant see all teh buildings i can build??? its crazy
Great video but i have a question. I have recently started a new Roman campaign after the politics update on Hard/Hard and i have almost conquered the whole map (think of the Roman Empire at its peak) but i still have a problem declaring myself an Empire. No matter what i do i can't reach that 65% of the senators mark. I tried bribes, spreading rumors, promoting/sending my guys on missions, winning battles with my houses generals, all my edicts are for loyalty in regions controled by my house. So my question would be, what am i missing? What am i doing wrong and how can i get over 65% so i can become an empire?(i know it is kinda useless at this point but i wana finish as an emperor).
Thank you for taking the time to read this and have a nice day.
What happens if your influence goes to low? Never had that happen.
Great video. So if i play rome julia, and if i do not have an army in my enemies party land and they start civil war, i keep my legions/army?
is there any way to make peace with the separists? id like a divided roman empire like it was at RTW 1, i hate micromanaging a large empire
Great vid, but I guess it is out of date now.
Seen another YTer build upon and explain the more complex system now and quote this vid as a source for making the vid.
Slightly confused about all of this still..... in my Pontus campaign, the Royal Court party would secede with 4 regions if they rebelled yet they have 0% influence. The Hellenic party however has roughly 30% influence but if they rebelled they wouldn't go with any regions. Whats this all about? It should be the other way around ?
remember back then we have to maintain the political system to an optimal 60-40 influence between yours and other parties, if you push too high the others will treat you like a threat and they will riot against you, I kinda like the old way better and it is more reallistic
for some reason (im more than likely doing something wrong) but no matter what political party i play as on any faction, there is never the option for me to view my party of choice, I can see and manage the other partys but i get no option to even recruit generals or politicians of my party, theyre just not there, so i always have to balance the other political partys because i cannot increase my influence no matter what?
Any news if they fixed the "parking slots" of ships on the battle map?
No downside to having a higher political power? I thought civil wars started partially because of that?
Having the whole senate side with you voluntarily is great. Having 50% of them aligned against you is not.
Imperium is the overall power though, once that gets high, other political parties lose favour with you. So I think it makes sense.
In my game the generals have no bodies and sometimes no faces either
Is it possible to only have one party?
Yes, by having civil wars with the other ones in quick succession.
or just letting one guy live on a broken boat near Britannia :V
Literally every general/statesman I gain in my own party as 1 ambition. Other families? 2 or 3. Literally the smallest action will cause me to loose virtually all of my influence. This is why it took me FOREVER to change my government to Empire. Simply because I couldn’t gain ANY influence because my people sucked. I can’t perform action without my influence and/or other party loyalties tanking.
Can you get other factions into a civil war with your agents ?
I like the idea of playing politics. It gives a feeling of roleplaying. But it is too much micromanagement especially in the grand campaign where people grow old and die fast. They should design a political system that does not require this level of micromanagement.
Is this video the main game or the DLC? The Seleucids weren’t around anymore, right?
Sounds great but why should I not kill any character belonging to other factions asap?
Good idea about disbanding the armies. This civil war shit pisses me off no end.
Can i earn the "Status Quo" achievement in this new Political system? And how?