DCS: AH-64D | FCR Prioritization & Weapons Engagement

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  • Опубліковано 27 чер 2024
  • NOTE. As always, these videos provide a preview of an upcoming feature to assist you in understanding a new feature. Later, it is quite possible that the feature will change, and the feature functionality has changed. As much as I’d like to, I lack the time re-record these videos.
    Correction: Priority Scheme A: Stationary ground targets and airborne targets are prioritized above all others.
    AH-64D FCR Fire Zones: • DCS: AH-64D | Fire Zones
    In this DCS: AH-64D video, I’ll be going over how to configure the Fire Control Radar’s, or FCR, target prioritization and how to engage targets with our onboard weapons using FCR target data.
    If you have not already, I strongly suggest you review the earlier videos on creating zones and understanding FCR pages and controls. I’ve included cards and links in the video notes.
    Let’s first talk about target prioritization. In the previous video on FCR pages and controls, we discussed how to control where and when the FCR scans the battlefield. However, as mentioned in the FCR introduction video, the key aspect of the FCR is that it will automatically classify and prioritize all the targets it detects within its scan volume. So, before we initiate a scan, let’s go over the ways that we can set the target priorities for the next scan.
    There are two ways to do this. The first is by setting the Priority Scheme on the FCR Utility page to A, B, or C. As mentioned in the previous video, the selected scheme is noted on the HAD
    .
    • Priority Scheme A: Stationary ground targets and airborne targets are prioritized above all others.
    • Priority Scheme B: Stationary ground targets are prioritized above all others.
    • Priority Scheme C: Moving ground targets and airborne targets are prioritized above all others.
    What this means is that if there are many ground targets on the battlefield, with some moving and some stationary, stationary targets will be prioritized when selecting A or B schemes and moving targets will be prioritized when selecting the C scheme.
    The other way to adjust FCR priorities is by activating Fire Zones on the TSD Battle Area Management, or BAM, page. When these zones are activated, they will also appear on the FCR page when a scan is initiated.
    • Any targets that are detected within an activated Priority Fire Zone will out-prioritize targets outside the activated Priority Fire Zone.
    • Any targets that are detected within an activated No Fire Zone will not be prioritized and excluded from the shoot-list, even if they are within an overlapping PFZ that is also activated.
    What this means is that all the targets within an activated PFZ will be ranked using the selected Priority Scheme, A, B, or C. Once all targets within the activated PFZ have been ranked, then any remaining targets that are detected outside of the PFZ will be ranked using the selected Priority Scheme and added to the 16 target “shoot list” below those inside the PFZ.
    We’ll look at a practical example of activated PFZ prioritization in a bit.
    The bottom line is that there is no way to force the FCR to target a specific enemy vehicle on the battlefield, the system is not designed for that like in the F-16 or F/A-18 like a fixed target trackR; the crew can only configure how the FCR prioritizes the targets using the Priority Scheme or Fire Zones, or by narrowing the FCR scan size to a narrow sector of the battlefield using the FCR controls discussed in video #2.
    Engaging a target with the FCR as the selected sight is very straightforward. Whatever target is designated by the Next-To-Shoot (NTS) diamond is the target that will next be engaged. This NTS target Range Source is displayed as the slant range in kilometers from the ownship to the NTS target.
    • If missiles are actioned, that target will be handed off to the next AGM-114L radio frequency, or RF, missile.
    • If rockets are actioned, the pilot will receive rocket steering to align to that target.
    • If the gun is actioned, the gun will be given a computed firing solution to that target.
    When an RF missile is fired, the NTS designation diamond will automatically advance to the next target in the 16 target “shoot list”. In other words, the Alternate Next-To-Shoot target will then become the Next-To-Shoot target and the next target in priority will then become the Alternate Next-To-Shoot target, or ANTS, triangle.
    Selecting a target on the FCR page with the HOCAS MPD cursor will place that target at the top of the 16 target “shoot list”. However, if NTS (button L1) is pressed, this will advance the NTS designation through the 16 targets in a cyclic and repeating manner.
    If the MPD cursor is on the FCR page when an FCR scan is initiated, the MPD cursor will automatically be moved to the NTS button label, allowing the targets to be cycled by pressing Cursor-Enter as soon as the first scan is completed.
  • Ігри

КОМЕНТАРІ • 139

  • @MattWagner
    @MattWagner  6 місяців тому +18

    NOTE. As always, these videos provide a preview of an upcoming feature to assist you in understanding a new feature. Later, it is quite possible that the feature will change, and the feature functionality has changed. As much as I’d like to, I lack the time re-record these videos.
    Map Used: DCS: Normandy 2 Map. www.digitalcombatsimulator.com/en/shop/terrains/normandy_2.0_terrain/
    Correction: Priority Scheme A: Stationary ground targets and airborne targets are prioritized above all others.

    • @Av-vd3wk
      @Av-vd3wk 6 місяців тому +1

      Wags, not expecting an answer here but it’d be awesome to hear in some other form, but my question is:
      With all of your decades of experience in recreating realistic air combats sims, and the underlying SYSTEMS, such as the Apaches in this video. I’m curious if you have an opinion on where our current technology is, as in, do you think our ‘advanced weapon systems’ have outlived their namesake? - Moreso, if you were to do the opposite of what you do today, and create ultra modern combat systems from the SIM perspective first, with the idea that they would then make their way to actual military air combat systems; I’m curious if your ideas would still be pretty much inline with current systems today or if they’d be much more advanced than what is currently considered ‘the norm’
      Thanks!

    • @MrFreakyTv
      @MrFreakyTv 6 місяців тому

      once we get fcr to it will be possible to send targets to others ah64 ? (via datalink or fcr )

    • @MattWagner
      @MattWagner  6 місяців тому +2

      Yes

    • @MrFreakyTv
      @MrFreakyTv 6 місяців тому

      @@MattWagner Cool, there will be any tutorial on this ?

    • @MrFreakyTv
      @MrFreakyTv 6 місяців тому

      @@MattWagner I understand that this function already exists?

  • @Duvstep910
    @Duvstep910 6 місяців тому +27

    reminds me of the good ol days spent in Jane's Longbow bobbing up and down and raining down hellfires; keep it up Wags and the rest of the DCS team.

  • @mentalbladestall3640
    @mentalbladestall3640 6 місяців тому +25

    Nice video and explanation. Can't wait to try and compare. Now if we could have the "all seeing ai snipers and tanks" not put rounds in our face/engines while setting up outside of their effective range in total darkness or behind cover we'd be in business.

  • @JAR-STINGERS
    @JAR-STINGERS 6 місяців тому +14

    WAGS thank you so much for making these videos. This would be daunting without your introduction. DCS is so incredibly amazing and gets better everyday.

  • @keedxx
    @keedxx 6 місяців тому +9

    The helo kill at the end was good timing. 🤓

    • @MattWagner
      @MattWagner  6 місяців тому +25

      I don't need no stinking Stingers.

  • @broworm1
    @broworm1 6 місяців тому +1

    Man the longbow just has tons of smart features, which most importantly, all talk with eachother, awesome!

  • @GoldenGnu
    @GoldenGnu 6 місяців тому +12

    This is just so cool and great to see that ED keep pushing their modules forward

  • @grimreaper68600
    @grimreaper68600 6 місяців тому

    Thanks a lot for those very interesting videos! As I see there is a lot to learn on the FCR function.

  • @ernestwinslow7316
    @ernestwinslow7316 6 місяців тому +1

    This video is really about the fun part with FCR. Amazing work by ED I must say.

  • @imellor711
    @imellor711 6 місяців тому +1

    Thx Matt & ED, when you think that you couldn't make one of the best DCS modules even better......then you just have.😊

  • @caseysaunders2137
    @caseysaunders2137 6 місяців тому

    Wow ! Super cool. I hope I can come up with a viable bindings strategy once I get some practice. I put the Apache on the shelf a long while knowing the FCR functionality was coming. Will be almost like starting over, but look forward to it.

  • @slyderace
    @slyderace 6 місяців тому

    This was SO useful!! The AH-64D is going to become my primary DCS module again this...next year! :D

  • @nexus888
    @nexus888 6 місяців тому

    Awesome. I sooo hope that the FCR arrives for Christmas! :)

  • @matthiasvirtual8504
    @matthiasvirtual8504 6 місяців тому

    These are the moments I like the most - exploring new advanced features. I remember that I had Apache on trial and it was not enough time to understand its systems. I was hooked and bought the module. After half a year I am pretty confident with using it in advanced missions, but setting up HOTAS and training muscle memory to operate it was steep lerning curve. Now it looks exciting to get yet another complex system to master.

  • @sabatheus
    @sabatheus 6 місяців тому

    To say I'm excited for these FCR updates would be a vast understatement.

  • @JSpidey
    @JSpidey 6 місяців тому

    Can't wait for this. Thanks again Wags!

  • @Tepnox
    @Tepnox 6 місяців тому +11

    Ok, so the Fire Zones / No Fire Zones make totally sense now! Thx. Looking forward to the FCR soon. Any chance it happens this year?

    • @MattWagner
      @MattWagner  6 місяців тому +18

      Certainly a chance for this year.

  • @wilbuzllf5057
    @wilbuzllf5057 6 місяців тому

    Love it! This should add a whole other dimension to really "hide and seek" with the Apache, especially in very hostile environments with lots of anti air elements. Looks great!

  • @sedehpictures
    @sedehpictures 6 місяців тому

    Today i was testing ah64d againt most sam sites and aaa and tanks at the same time and man it just blows things up even without fcr

  • @duikaserver
    @duikaserver 6 місяців тому +1

    Awesome

  • @silentone11111111
    @silentone11111111 6 місяців тому

    oooooh. LIked that one :)

  • @Av-vd3wk
    @Av-vd3wk 6 місяців тому +1

    Wags, not expecting an answer here but it’d be awesome to hear in some other form, but my question is:
    With all of your decades of experience in recreating realistic air combats sims, and the underlying SYSTEMS, such as the Apaches in this video. I’m curious if you have an opinion on where our current technology is, as in, do you think our ‘advanced weapon systems’ have outlived their namesake? - Moreso, if you were to do the opposite of what you do today, and create ultra modern combat systems from the SIM perspective first, with the idea that they would then make their way to actual military air combat systems; I’m curious if your ideas would still be pretty much inline with current systems today or if they’d be much more advanced than what is currently considered ‘the norm’
    Thanks!

  • @DOGosaurus_rex
    @DOGosaurus_rex 6 місяців тому +1

    this is awesome!!!, but sadly at the end I have never had any luck killing helicopters with the current Limas , they always miss :( (multiplayer only) I don't know how it is in singleplayer, might be lag related issue

  • @hyperlynx256
    @hyperlynx256 6 місяців тому

    I just did some practice with this today. OMG this will make it so much easier. i still managed to get shot down as gorge dont avoid missiles to quickly,

  • @0BuLLeT01
    @0BuLLeT01 6 місяців тому

    This is where the Apache truly comes into being.

  • @macedk
    @macedk 6 місяців тому

    You just squeezed a video out before friday update ;)

  • @gabriel-bl4ckh4wk-6
    @gabriel-bl4ckh4wk-6 6 місяців тому

    Ending with a splash :)

  • @FuzzyKedama
    @FuzzyKedama 6 місяців тому

    > Longbow's true power has manifested.

  • @SackyX
    @SackyX 6 місяців тому +3

    First like. What's going on Matt? It's William C. Your A-10C instructor. 😅

  • @Sonicthegoat21
    @Sonicthegoat21 6 місяців тому +5

    Hey wags I've got a question Will we be able to add/remove the FCR when on the ground Via radio menu or any other way? or will it be strictly a Mission editor option. Great work guys keep it up

  • @ACDCROCKS135
    @ACDCROCKS135 6 місяців тому

    I am so excited for this! One question: Is the FCR capable of IFF, or is that what the Priority Fire/No Fire zones are for?

    • @MattWagner
      @MattWagner  6 місяців тому +1

      Nope, that is why you'll later have LINK with the TADS.

  • @Vortex31415
    @Vortex31415 6 місяців тому +3

    Awesome video, Wags! Can you use this with a LOAL style attack, either Low or High, to shoot over a hill from behind cover?

    • @sebkuip
      @sebkuip 6 місяців тому +3

      This is the entire idea behind the radar being mounted at the top of the mast. I can only assume that it will also be in DCS

    • @Tepnox
      @Tepnox 6 місяців тому +2

      Just watch the previous video of Wags for the FCR. In the beginning you see the upcoming mayhem behind a tree line. This is certainly going to be fun with 16 Lima Hellfires!

    • @MattWagner
      @MattWagner  6 місяців тому +4

      Just set your TRAJ as before.

    • @Vortex31415
      @Vortex31415 6 місяців тому +2

      @@MattWagner thanks, Wags! Our community is fortunate to have you.

  • @vladcojocaru8161
    @vladcojocaru8161 6 місяців тому

    can you see the selected target on the hmd ihadds as a box? so you can see where it is when looking

  • @indianajon7980
    @indianajon7980 6 місяців тому

    Thanks @mattwagner I am so excited about this update!

  • @CowArt554
    @CowArt554 6 місяців тому

    Awesome, this looks extremely powerful! (if this was any other game, we'd already have about 10k comments crying for FCR nerfs :))

  • @crazyhorse18
    @crazyhorse18 6 місяців тому

    Top👍👍

  • @robihobby9490
    @robihobby9490 6 місяців тому

    😎👍

  • @ascherlafayette8572
    @ascherlafayette8572 6 місяців тому +1

    Looks awesome! Do you know if we'll have access to it this weekend?

    • @MattWagner
      @MattWagner  6 місяців тому +4

      Not this weekend.

    • @jubuttib
      @jubuttib 6 місяців тому

      @@MattWagner Two Week(end)s™?

  • @curlyexcile
    @curlyexcile 6 місяців тому

    Can you guys try to do a complete how to video, broken up into shorts over the next week or two is a terrible way to learn.

  • @broworm1
    @broworm1 6 місяців тому +1

    In your previous video, you mentioned the range to stationary targets is about 6km, while moving vehicles can show up at 8. Would it help if your own ship was moving?

  • @sniperwolfpk5
    @sniperwolfpk5 6 місяців тому

    WAGS, I appreciate your excellent work. I have a question about Lima's functionality against moving targets. Toward the end, you successfully engaged a halo. I'm curious about how Lima tracks moving targets. Does it operate similarly to Fox-3 missiles, or is there a different mechanism at play?

    • @martwint6
      @martwint6 6 місяців тому +1

      If you have moving targets or targets within 2.5km, the radar seeker will be active immetiately from the rail.

    • @MattWagner
      @MattWagner  6 місяців тому +1

      It's onboard MMW seeker.

  • @JavierRollon
    @JavierRollon 6 місяців тому +2

    Any target selected in the FCR can be handoff automatically over the TADS vision display so we can make visual recognition of units? Thanks!

    • @MattWagner
      @MattWagner  6 місяців тому +5

      Yes, later with LINK.

  • @rhysgoodman7628
    @rhysgoodman7628 6 місяців тому +2

    Sorry if you said in the video, but will George be able to operate the FCR, with at least enough capacity to fire?

    • @MattWagner
      @MattWagner  6 місяців тому +6

      It is planned but the FCR must first be completed.

    • @rhysgoodman7628
      @rhysgoodman7628 6 місяців тому

      @@MattWagner fair enough! Thanks, Wags.

  • @Zarma4074
    @Zarma4074 6 місяців тому

    Amazing. Do you think the link function will be ready for the patch ?

    • @MattWagner
      @MattWagner  6 місяців тому +2

      No, as mentioned earlier, GTM at first.

  • @ziljanvega3879
    @ziljanvega3879 6 місяців тому

    Is this the new Kola map? Or have the trees on Caucus been redone a bit? Forest looks a bit more birchy than I remember. :D

    • @MattWagner
      @MattWagner  6 місяців тому +2

      See pinned comment.

    • @jubuttib
      @jubuttib 6 місяців тому

      And if you're bad at reading pinned comments, it's Normandy 2.0. =)

  • @entenmann3214
    @entenmann3214 6 місяців тому +2

    Will the TADS be slewable to the radar to use it with AGM-114K's? + Will there be new George commands?

  • @OzDeaDMeaT
    @OzDeaDMeaT 6 місяців тому +1

    Does the TADS slave to the target you are about to fire at for target validation, just thinking how you would utilize this with friendlies in the FCR arc at the same time.

  • @dfpoor
    @dfpoor 6 місяців тому

    If afv are parked next to buildings or trees can the fcr detect them?

  • @SsgtHolland
    @SsgtHolland 6 місяців тому

    Hi Wags, in the video it seemed that the left two ADU's were still on the shootlist, even though they were outside the PFZ, is that the case?
    Also, is there a way to reset the shootlist's original priorities if you have cycled the NTS/ANTS manually?

    • @MattWagner
      @MattWagner  6 місяців тому +1

      A PFZ just sets the priority, targets can be outside the PFZ (but not in an NFZ) and still be in the shoot list, just at the lower priority than PFZ targets.

    • @SsgtHolland
      @SsgtHolland 6 місяців тому

      @@MattWagner Crystal, thanks Wags. Looking forward to the FCR, you all have done an amazing job on the Apache this year.

  • @EagleEye1024
    @EagleEye1024 6 місяців тому +1

    Now I have to buy TEDAC grips.

    • @nomennisceo6495
      @nomennisceo6495 6 місяців тому +1

      I’m using a normal game controller with good effect

  • @NuclearFalcon146
    @NuclearFalcon146 6 місяців тому

    Considering it is an active radar seeker against an air target, would that last shot against that helicopter be a "fox 3" or a "rifle" call out? There is probably no right answer but this could be a fun debate.

  • @chonkymonkey6988
    @chonkymonkey6988 6 місяців тому

    Will Gorge be able to use this, or equally as cool can this be done in the back seat?

    • @jubuttib
      @jubuttib 6 місяців тому

      Should be no reason why you couldn't do this from the back seat, all the actions can be done on the MPDs and the pilot is able to select the FCR as a sight.

  • @ozanemredemir9392
    @ozanemredemir9392 6 місяців тому +2

    does this kind of engagement require an open line of sight? can you acquire and engage targets while hovering behind cover

    • @MattWagner
      @MattWagner  6 місяців тому +5

      FCR detection yes, engagement, no.

    • @jubuttib
      @jubuttib 6 місяців тому

      Pop the blob over the hill while keeping the rest of the heli behind it, scan, and drop back down. =)

  • @jontrout2010
    @jontrout2010 6 місяців тому

    Quick question - when I press (and release) the cursor on a FCR contact on the FCR page, it is not becoming the NTS as shown in this video. Am I missing something?

    • @MattWagner
      @MattWagner  6 місяців тому +1

      Without seeing a video of what you are doing, it's impossible to know. Please use our forum here with a video or track file. forum.dcs.world/forum/780-dcs-ah-64d/

  • @norman191000
    @norman191000 6 місяців тому

    Hey guys, what map is this? The trees and bushes seem more photoreal than in other maps available..? Looks like good for choppers anyway.

    • @norman191000
      @norman191000 6 місяців тому

      Replying to myself: Cahagnes is in France, so it is Normandy and you own this map, fool.

  • @Rlaxox
    @Rlaxox 6 місяців тому

    Does TADS slave to the radar target that is set to Prio 1?

    • @jubuttib
      @jubuttib 6 місяців тому

      Wags answered about TDAS slaving in another comment, this seems to be using the LINK functionality so would come later.

  • @dartheveloper5449
    @dartheveloper5449 6 місяців тому

    Can you do a continuous search and track?

    • @MattWagner
      @MattWagner  6 місяців тому

      ua-cam.com/video/TLRC7paCeVA/v-deo.htmlsi=sJGUMgJGnjwwjPsq&t=100

  • @Gunterlund583
    @Gunterlund583 6 місяців тому +1

    need to know how to distinguish friend from foe and dead targets

  • @Stratilizer
    @Stratilizer 6 місяців тому +1

    Will George be able to use the FCR? How will that work?

    • @MattWagner
      @MattWagner  6 місяців тому +1

      Yes, once the FCR is first complete.

  • @fede_dale
    @fede_dale 6 місяців тому

    😯

  • @lenn55
    @lenn55 6 місяців тому

    Can the radar tell if a target on the list is destroyed or will it just continue to show all the target and the pilots will have to visually tell what condition the target is in?

    • @MattWagner
      @MattWagner  6 місяців тому +2

      The latter.

    • @jubuttib
      @jubuttib 6 місяців тому

      @@MattWagner Oooh, this is an upgrade! So far most of the sensors in DCS have not had the capability to lock onto destroyed targets, a good way to distinguish between dead and alive targets with the Mavericks for example was trying to lock onto them. =)

  • @baardk2
    @baardk2 2 місяці тому

    How to get the radar ball over the rotor? I know how to do it before but everytime I finally learn something, they change it again.

    • @MattWagner
      @MattWagner  2 місяці тому +1

      Load it either in the Mission Editor or the Rearm-Refuel pop-up. Left-most slot (MMA).

    • @baardk2
      @baardk2 2 місяці тому

      @@MattWagner thank you very much

  • @briantoplessbar4685
    @briantoplessbar4685 6 місяців тому +3

    Does anybody know what differences in performance you get from getting FCR data to the missile instead of TADS data? Does it have the same limitations? Is it more accurate? (Hit a particular tank in a group)

    • @ascherlafayette8572
      @ascherlafayette8572 6 місяців тому +2

      I believe it's faster, more accurate, and passes target type data

    • @Tepnox
      @Tepnox 6 місяців тому +1

      I think the accuracy is the same. Remember: the FCR does not guide the missile to the impact (nor does the TADS). The missile gets only the target coordinates transmitted - terminal guidance depends on the optical seeker in the missile itself. The main advantage of the FCR is of course the automatic target classification and possibility to fire in quick succession up to 16 Lima Hellfires behind cover. That is a huge force multiplier!

    • @orlock20
      @orlock20 6 місяців тому +1

      Yes. There is at least one old article stating that gunners prefer TADS for identification of targets. There is ghosting problems with the real FCR, but ghosting might confuse DCS players. Ghosts are when the radar duplicates targets and sometimes even invents targets. This is where a lot of UFO stories come from. The ghosting effect is exploited in electronic warfare by creating a lot of false positives on the opponent's radar screen.
      The real world failure rate of the Hellfire in Operation Desert Storm was 20% and those were laser guided missiles. The three possible failures were failure to fire, failure to track and failure to explode. I don't know if DCS has a failure rate for weapons.

    • @Tepnox
      @Tepnox 6 місяців тому

      @@orlock20 I assume the failure rate of George is pretty high and intentional 😂

    • @orlock20
      @orlock20 6 місяців тому +1

      @@Tepnox It's possible that George could be modeled after a real person or a combination of people. There have been some Florida man style stories with Apache crew members while operating the Apache.

  • @TheSirBlackbird
    @TheSirBlackbird 6 місяців тому

    TOPMOUMOUTE ;)

  • @aplaceinthesky82
    @aplaceinthesky82 6 місяців тому

    Matt how to put automatic rudder? It's a pain for who doesn't have the pedals to pilot this thing

    • @MattWagner
      @MattWagner  6 місяців тому +1

      There is no auto rudder at this time. I do not use rudder pedals, just an axis hat.

    • @aplaceinthesky82
      @aplaceinthesky82 6 місяців тому

      @@MattWagner ok 👍🏻 nice idea I will try too

  • @nexus888
    @nexus888 6 місяців тому

    Any change the radar can pickup manpads?

  • @Nsane211
    @Nsane211 6 місяців тому

    Thanks for the great videos. I would love to see an APU crew and/or external power crew implement. Any chance that is in the works?

  • @netjens
    @netjens 6 місяців тому

    Just wait in multiplayer, I get shot down all the time by AA i never see...now we will see who will have the last laught!

  • @cjspcl3498
    @cjspcl3498 6 місяців тому

    FCR page says FCR NOT INSTALLED. ?

    • @MattWagner
      @MattWagner  6 місяців тому +1

      It needs to be installed from the Mission Editor. We will be adding the ability to mount/dismount the FCR via the ground crew rearm screen next month.

  • @doubleugly1594
    @doubleugly1594 6 місяців тому

    Which map is this??

  • @MajFAIP
    @MajFAIP 6 місяців тому

    Autopilot looks much better in your test build

    • @MattWagner
      @MattWagner  6 місяців тому +1

      No difference.

    • @papaznewbag
      @papaznewbag 6 місяців тому

      Seriously hoping for ATT hold fixes soon.

    • @MajFAIP
      @MajFAIP 6 місяців тому

      Haha great joke mate - you are such a jester@@MattWagner current beta build George flies like he is on meth and then jams up the RHG controller stick

  • @MrAngry-dj2nr
    @MrAngry-dj2nr 6 місяців тому +1

    First!

  • @stalhuth
    @stalhuth 6 місяців тому +1

    is this a new map?

    • @MattWagner
      @MattWagner  6 місяців тому +1

      Please see pinnned comment.

  • @spirosdelistavros2970
    @spirosdelistavros2970 6 місяців тому

    yeah with radar on he is massive, goodbye tanks

  • @Gunterlund583
    @Gunterlund583 6 місяців тому

    hah what map is that

  • @user-qh2fx5qr9t
    @user-qh2fx5qr9t 6 місяців тому +4

    Will we ever get realistic rearming? like people putting on the amraam's and what not

    • @rhysgoodman7628
      @rhysgoodman7628 6 місяців тому +1

      Lol do you want to sit there for 30min while they load everything?

    • @Tepnox
      @Tepnox 6 місяців тому +2

      Haha. Next thing is we get realistic maintenance service times. Sorry, you can't fly now - the maintenance is complete in 10 hours. Come on guys. Don't be silly. Join the Army to get the real thing.

    • @user-qh2fx5qr9t
      @user-qh2fx5qr9t 6 місяців тому

      doesnt have to be real timing. eeven a version where the ground crew are speed up would be cool#
      @@Tepnox