@4:25 You are correct Quill. Nearly all the ancient cities were settled near major rivers and ocean coasts. Lands near a river are usually fertile and makes it easier to build irrigation system. Meanwhile, coastal cities can take advantage of fishing and heavy trading. However, it should be noted that most ancient cities were also settled on or near high grounds for defensive purpose.
+Benedict T. Hopefully they just made them into a city-state temporarily until they reveal it later. As much as I like Brazil I admit that it would dumb to make them into a Civ before Portugal.
I never head of quill18 b4 but this dude is very good. He really went deeeeeep into the materia and the fact that he can stuff his whole lp with intresting information means both: That he is doing an awesome job and that this game is going to be full of new things. I gotta admit that the more I watch videos like those the more i get hyped. This even might be a worthy alternative to Civ V + Addons right on the start.
The problem with settlement suggestions in previous games was partly that it was based on proximity to the settler itself, not necessarily your own empire, or so it seemed, when you get a settler from ruins and it suggests settling halfway across the world from the rest of your cities.
If by "most," you mean a tiny minority of vocal complainers, yes. I'm confident that MOST Civ players are adults, and have put aside childish things like the fear of being childish and the desire to seem very grown up. Alas, there are enough who haven't to spam youtube comment sections with what they perceive as complaints rather than descriptors. (That's not to say everyone who dislikes Civ VI's art design is being childish, just that those who call it "immature and childish" betray only their own immaturity.)
It's not about the artistic preference first and foremost; it's about complaining hard about the graphics, those are two different things. If you have nothing better to complain about than the graphics, then maybe you're not such a big fan of the game as a whole anyway, i.e. settler difficulty.
So does the new roads/trade system mean that by late game nearly all cities will be connected? I always wanted trade routes to play a greater importance, maybe have a silk road wonder like the great wall over several tiles connecting different civs, or in the CPP mod where villages on tiles which trade routes go through earn a lot of extra gold. What is the appeal mechanic? spots by the river/coast have a greater appeal?
Would not that level of efficiency create Infinite energy if applied on a generator. Fucking Give that man a noble prize because he just fixed all world problem
I did calculate it, but I was already pretty sure that it would be less than 200. I do know that there are 72 hours in three days (thanks to Majora's Mask) so 200 in 7 just felt off.
It's kind of predictable to be honest. Portugal wasn't added as a civ until the last DLC in civ 5 so the fact they're skipping it this time isn't too shocking.
Promoting ends turns in Civ V too. You apparently can promote outside of your borders now though, which I think is what's making you think differently.
you can promote outside outside of your borders in civ v, what you couldnt do outside of your borders was upgrading your unit (from warrior to swordsman)
***** he said that promoting units also ended turns in civ v and that in civ v you couldnt promote outside borders which you can, what you cant do outside your borders is upgrading
The settler lens show where you have more housing, mostly based on access to fresh water, so I guess building on a river give you more housing than if you build merely with a river at range. However, you can build an aqueduct district later to bring fresh water to the city, so it might be okay to build a tile far from the river, though the aqueduct will occupy a tile.
The city center is considered a district, so you get a minor bonus if you build your campus adjacent to the city (I guess it's 0,5 and it don't show up in the UI).
Oh cool, I like that a city doesn't have to be on the coast to necessarily be coastal. I found that many times, coastal spots were less than desirable, but I needed a coastal city so I just dealt with it.
It makes sense to me at about 4:30 that not locating near rivers would historically be good for floods. So one tile for the city center away makes sense to me. Hopefully they have sea level rises from global pollution like in Civ III (IIRC).
I miss the city windows of old. When you can see at a glance everything that city has and what it was producing. When you could see numbers of shields being produced in a visual way like in 2-4, but when they went to numbers in 5 they almost become meaningless and uninspiring.
They should make a dynamic where if you're trading with a city state, you don't lose influence over them. Maybe additionally, while you are trading with them it increases influence with them to a cap.
It's called England since Civ I, this won't change anytime soon. Also, it represent England as a civilization throughout history, which include everything that it is or was part of, it's not limited to the country.
Britain wasn't a part of England, England was a part of Britain. It's like having a Greek civ and then giving them jannisaries because Greece ended up as part of the Ottoman Empire at one point or giving Morocco Conquistadores. Saying "But it was like that in the old games!" is stupid because they change game to game, Civ 4 wasn't hex based and Civ V had a leader and unique unit more culturally associated with England (Elizabeth and the longbowman.)Leandro Montanari Braz
I'd like to understand the reason for adding the "promoting a unit ends its turn" mechanic. I assume there's a reason Firaxis added this mechanism, but I don't see it and it seems arbitrary and present for change's sake alone. The idea that you might turn down a promotion to keep your turn in particular seems, well, dumb. Lose your turn for an upgrade - sure. But I'm planning to mod this mechanic out of the game ASAP.
It's to balance healing with the upgrade, which is designed to prevent wasting upgrade potential. Also, it makes since in reality that an upgrade would take a little time.
Indeed, the hype is very real. Can't freakin wait. One thing i'm wondering and haven't seen yet is whether there's a limiter for city spamming. With local vs gloabal happy they must've put in some other "thing" to keep REX within reason.
I have never in my life wanted a man to build a granary so much it was painful. London was at housing cap for so long because he didnt have one and it physically hurt.
I find it weird that the early game research buildings are only useful with mountains or rainforests. That seems random to me and not based on anything that I can think of.
Since to build ships/etc you just need a docks district, is it a good idea to actually ever build the city directly next to the coast anymore? I'd imagine it's only if there is a world wonder in the ocean or luxery resource...
Ain't that something? You're in a barb-infested spawning site with no iron anywhere within reach, a hostile civ who looks like she's about to size you up for an ass-kicking, and your best units are going to be spearmen and archers.
Thanks for you videos on this game, looking forward to getting it and playing it. Thanks for your ideas on the Improved-Non Improved Resource Filter, that is something I could use as well. One small question, what is going on with the "Charming" tag on your military unit? I find it unusual and interesting, Thanks.
"Harvest" the resource, is this one of the solution to take bonus from a resource that pop up below a district? since, you know.. it is so much waste if you have to destroy an entire district to build a mine/well on top of oil, aluminum, or uranium
I was actually sitting here thinking the same thing. the leaders look REALLY cartoony to me, especially if you think about how realistic they looked in Civ 5 (the Tsarina, Catherine comes to mind)
To be honest, I would rather have solid gameplay with meh graphics than the opposite. Specially in a civ game, right? I also find them weird, but in a game or two I assume I will not even notice. The same thing happened to me with Age of Wonders III. The art style felt super, super weird to me, but after 3 or 4 hundred hours... you don't even see the -code- graphics, all you see is -blonde, brunete, redhead- gameplay. :p
That's the one thing I hope they change the most, not being able to build wonders in higher difficulty levels. Make the AI smart, don't make it cheat ^^
I like the simplified graphics. Everyone is whining about it being "cartoony", but what you do spend more time doing? Playing the game and wanting to see, easily, at a glance, what's going on? Or taking screenshots?
Sorry one more question, Are they retooling the way that Luxury Resources work and or Bonus Resources also work. There are a ton of crab resources around London, think I count about 7. Might be a comment on Queen Victoria's personality. Sorry, England.
Hi, I've got a question, if someone could help me with that...? If you can still make a harbour, without being next to the sea, what are the bonus you can get from it?
Does the Campus get an additional science bonus on top of a base amount if its adjacent to a mountain or rainforest, or doesit literally provide nothing at all if its not adjacent?
If you're me and playing Civ what happens is you end up not having Iron, coal, OR oil...I've had numerous games where I've had to go and found a new city just to get oil to fuel my battlewagons. (yeah yeah I know planes are probably a better use for them...what can I say, I love battleships!)
Oh no, they've brought back the actual numerical modifiers to diplomatic relations?!?! That's the one thing I hated about Civ4 but preferred about Civ5. I hope that gets changed before the final build!
so... i guess we wont be having Portuguese civilization in launch version of civ 6(because there is city-state named lisbon), but isn´t that kind of weird. we have its former colony(Brazil) as playable civ but not its original country who colonized it.
is the clock in the top right a real life timer? seems like a strange inclusion but i suppose it will prevent me from not noticing hours go by in what seems like minutes.
Please please please beg them to add a user interface with larger text&icons for small screens! Those buttons and that text is so tinyyyy no way I'd be able to play on my Surface Pro :(
A question: What tiles does your city use? I can´t seems to notice any indication on the cityscreen of what tiles your populous are working on. Do you as a player choose to put it on automatic? Or is it just automatic? Can you as a player choose what tiles to use? BR Loffas
I had the aesthetics in mind. It looks like something that would pop up as a commercial in one of my freeware programs. And yes, except for the leaders, the game way worse than civ 5.
Also it would be awesome if you could reproduce more domesticated plants and animals in other tiles. Like, once you've farmed wheat, your builder unit gains the ability to build a wheat farm.
Wel, yeah, true. Now that I think about it, the game had to limit what kinds of terrain offered science bonuses; whilst irl there are a lot of places good for science.
mountains are pretty rich in science. The ecology changes with height and cardinal direction. you can play with ores and such. determine hydrologic data it goes on and on and the same is true about jungles. plains and deserts are not that great for discoveries.
Hmm... The promotions are very interesting, I guess they won't force you to promote units once they are able to do it, so I could save the promotions for the meet shield siege units. which was cheating in civ5,,, seems rather overpowered tbh.. especially if im allowed to save multiple promotions on a unit? you know if this is the case?
i have no problem at all with Civ VI. the graphics look great and mechanics seem solid. but the angle that the camera is pointing down in simply gives me a headache. it's a minor problem but really the only one i feel like bringing up.
"the graphics look great"....... HAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH..... No. But to each his own I suppose
@4:25 You are correct Quill. Nearly all the ancient cities were settled near major rivers and ocean coasts. Lands near a river are usually fertile and makes it easier to build irrigation system. Meanwhile, coastal cities can take advantage of fishing and heavy trading. However, it should be noted that most ancient cities were also settled on or near high grounds for defensive purpose.
Awesome. I'm very much looking forward to playing. Thanks for giving us a players perspective.
Poor Portugal... They got demoted to city state status while their colony is still a civ. XD
Lisbon was a city state in Civ 5 before Portugal was added in BNW.
civilization.wikia.com/wiki/Lisbon
just sub Certainly a very powerful force in world history. Hopefully they'll be added in as a civilization later like they were in Civ V.
>by far the most powerful country in the world
Oh comone you can't believe that's true
Luxanna Crownguard For the time period Spain certainly out did them. But they were a great power for much of the 1500s-1700s.
+Benedict T. Hopefully they just made them into a city-state temporarily until they reveal it later. As much as I like Brazil I admit that it would dumb to make them into a Civ before Portugal.
I never head of quill18 b4 but this dude is very good. He really went deeeeeep into the materia and the fact that he can stuff his whole lp with intresting information means both: That he is doing an awesome job and that this game is going to be full of new things. I gotta admit that the more I watch videos like those the more i get hyped. This even might be a worthy alternative to Civ V + Addons right on the start.
The problem with settlement suggestions in previous games was partly that it was based on proximity to the settler itself, not necessarily your own empire, or so it seemed, when you get a settler from ruins and it suggests settling halfway across the world from the rest of your cities.
Portugal is a city state? SHOTTS FIREDDDDDDDDD
Has been the same in civ 5 until BNW
Exactly, they retracted that.
DLC
I hoped Portugal could have been a trade bonus empire rather than a city state
Am I the only one that likes the new look?
no i like it too
It's really just a matter of opinion. Unfortunately most people consider a cartoony look to be immature and childish.
If by "most," you mean a tiny minority of vocal complainers, yes. I'm confident that MOST Civ players are adults, and have put aside childish things like the fear of being childish and the desire to seem very grown up. Alas, there are enough who haven't to spam youtube comment sections with what they perceive as complaints rather than descriptors.
(That's not to say everyone who dislikes Civ VI's art design is being childish, just that those who call it "immature and childish" betray only their own immaturity.)
I like it
I think it looks great as well, I love the 'old map' look and how it reveals newly explored territory
Next one already? You're spoiling us Quill!
Ppl complaining hard about the graphics are probably the same people who have 500+ hours and are still on settler difficulty
thats 10 year old logic.
No, seriously, how does a game experience to skill ratio relate to artistic preference?
nothing of course. but that's expected behavior of apologists
It's not about the artistic preference first and foremost; it's about complaining hard about the graphics, those are two different things. If you have nothing better to complain about than the graphics, then maybe you're not such a big fan of the game as a whole anyway, i.e. settler difficulty.
Linus Eriksson no true scotsman fallacy
¯\_(ツ)_/¯ No, it's not, nice try.
literally just finished watching part 1
So does the new roads/trade system mean that by late game nearly all cities will be connected? I always wanted trade routes to play a greater importance, maybe have a silk road wonder like the great wall over several tiles connecting different civs, or in the CPP mod where villages on tiles which trade routes go through earn a lot of extra gold. What is the appeal mechanic? spots by the river/coast have a greater appeal?
Love this comment
because of modding im sure this will be added. Heck, idk how skilled you are but if it really is easy you may be able to make this mod. :)
Ah yes, 200 out of 168 hours. Very efficient.
Now that's efficiency!
Would not that level of efficiency create Infinite energy if applied on a generator.
Fucking Give that man a noble prize because he just fixed all world problem
I want to like this, but for that to happen, you have to answer one question: Did you know those 168 hours by heart or did you have to calculate it?
I did calculate it, but I was already pretty sure that it would be less than 200. I do know that there are 72 hours in three days (thanks to Majora's Mask) so 200 in 7 just felt off.
That's an efficiency worthy of a true socialist!
So if Lisbon is a city-state, will Portugal not be a civ?
that would seem to be the case
in all civ games lisbon was a City state
It's kind of predictable to be honest. Portugal wasn't added as a civ until the last DLC in civ 5 so the fact they're skipping it this time isn't too shocking.
Wait did they say that all the civs would be in base-game?!
Cameron Ricketts No.
Promoting ends turns in Civ V too. You apparently can promote outside of your borders now though, which I think is what's making you think differently.
you can promote outside outside of your borders in civ v, what you couldnt do outside of your borders was upgrading your unit (from warrior to swordsman)
***** he said that promoting units also ended turns in civ v and that in civ v you couldnt promote outside borders which you can, what you cant do outside your borders is upgrading
Well, I was wrong. Cheers.
Derp421 its all right
The settler lens show where you have more housing, mostly based on access to fresh water, so I guess building on a river give you more housing than if you build merely with a river at range. However, you can build an aqueduct district later to bring fresh water to the city, so it might be okay to build a tile far from the river, though the aqueduct will occupy a tile.
Oh yeah, Cleopatra really *sucks* up to the *big* guys.
Lol I would actually destroy her for that.
Cleopatra: oh, you so stronk, ohhhhh.Me: ...declares war....
Ask Julius Caesar and Mark Anthony. No wonder
Octavian finally decided to whack the latter in the
end.
The city center is considered a district, so you get a minor bonus if you build your campus adjacent to the city (I guess it's 0,5 and it don't show up in the UI).
Already on the Civ 6 hype train :D
As much as i want to keep watching these i also want to go into the game as blind as possible :( stop being so good lol
Oh cool, I like that a city doesn't have to be on the coast to necessarily be coastal. I found that many times, coastal spots were less than desirable, but I needed a coastal city so I just dealt with it.
It makes sense to me at about 4:30 that not locating near rivers would historically be good for floods. So one tile for the city center away makes sense to me. Hopefully they have sea level rises from global pollution like in Civ III (IIRC).
Can you harvest resources outside of your area of influence? Because then it'd be a denial method.
I miss the city windows of old. When you can see at a glance everything that city has and what it was producing. When you could see numbers of shields being produced in a visual way like in 2-4, but when they went to numbers in 5 they almost become meaningless and uninspiring.
I see already a Mod, where you can't generate science and Eureka moments give 100% of the technology. I'd totally play this mod.
They should make a dynamic where if you're trading with a city state, you don't lose influence over them. Maybe additionally, while you are trading with them it increases influence with them to a cap.
I like the "Declare Surprise War" button on the Diplomacy screen. I wanna see that happen.
I really like how this game looks !
Pretty weird England's leader, unique unit and ability are all more associated with the United Kingdom than England itself.
Her unique abilities and units just scream Great Britain.
England = UK = GB for most people. no offence.
Ar B
They should have made it Great Britain then.
It's called England since Civ I, this won't change anytime soon. Also, it represent England as a civilization throughout history, which include everything that it is or was part of, it's not limited to the country.
Britain wasn't a part of England, England was a part of Britain. It's like having a Greek civ and then giving them jannisaries because Greece ended up as part of the Ottoman Empire at one point or giving Morocco Conquistadores. Saying "But it was like that in the old games!" is stupid because they change game to game, Civ 4 wasn't hex based and Civ V had a leader and unique unit more culturally associated with England (Elizabeth and the longbowman.)Leandro Montanari Braz
super hyped for this game have over 3000 hours in Civ games
When will this game be out for android?
Anyone else concerned already just from watching two or three playthroughs of 150 turns that Brazil are going to be God tier OP?
still 2 months till its done so it still can change
no numbers are final so it can easily be changed
The graphics are fine as long as the turn times stay low in the late game.
I'd like to understand the reason for adding the "promoting a unit ends its turn" mechanic. I assume there's a reason Firaxis added this mechanism, but I don't see it and it seems arbitrary and present for change's sake alone. The idea that you might turn down a promotion to keep your turn in particular seems, well, dumb. Lose your turn for an upgrade - sure. But I'm planning to mod this mechanic out of the game ASAP.
It's to balance healing with the upgrade, which is designed to prevent wasting upgrade potential. Also, it makes since in reality that an upgrade would take a little time.
Because "healing a unit" really means reinforcing the unit with new recruits which doesnt happen instantly.
it is so you no longer spam insta heal basically
I keep glancing to the bottom right corner for the minimap only for it not to be there. I feel like that is really gonna throw me off.
Indeed, the hype is very real. Can't freakin wait.
One thing i'm wondering and haven't seen yet is whether there's a limiter for city spamming. With local vs gloabal happy they must've put in some other "thing" to keep REX within reason.
I think it comes from cities needing more space, and settler prices increasing exponentially.
I have never in my life wanted a man to build a granary so much it was painful. London was at housing cap for so long because he didnt have one and it physically hurt.
23:09 168 hours in a week (unless of course you have a time machine).
I find it weird that the early game research buildings are only useful with mountains or rainforests. That seems random to me and not based on anything that I can think of.
Since to build ships/etc you just need a docks district, is it a good idea to actually ever build the city directly next to the coast anymore? I'd imagine it's only if there is a world wonder in the ocean or luxery resource...
hey,nice to seee you sdtill dig it good ut why didn't u do a third or 4th quick citiy sout and west london ?
Ain't that something? You're in a barb-infested spawning site
with no iron anywhere within reach, a hostile civ who looks like
she's about to size you up for an ass-kicking, and your best
units are going to be spearmen and archers.
Can't London build a port 3 hexes to the east and be in the ocean there? Thought that on the first vid, when you were scouting over there.
Thanks for you videos on this game, looking forward to getting it and playing it. Thanks for your ideas on the Improved-Non Improved Resource Filter, that is something I could use as well. One small question, what is going on with the "Charming" tag on your military unit? I find it unusual and interesting, Thanks.
Oh my god I want some of that social policy and government mechanics right now> It looks so interesting
"Harvest" the resource, is this one of the solution to take bonus from a resource that pop up below a district?
since, you know.. it is so much waste if you have to destroy an entire district to build a mine/well on top of oil, aluminum, or uranium
I like the game, however, I will have to get used to the graphics.
Hope so, for now I keep discovering more and more silly visual stuff I hate!
Like the archers all being explosive arrows shooting Rambos.
Yeah me too.. It's too Cartoony
I was actually sitting here thinking the same thing. the leaders look REALLY cartoony to me, especially if you think about how realistic they looked in Civ 5 (the Tsarina, Catherine comes to mind)
To be honest, I would rather have solid gameplay with meh graphics than the opposite.
Specially in a civ game, right?
I also find them weird, but in a game or two I assume I will not even notice.
The same thing happened to me with Age of Wonders III. The art style felt super, super weird to me, but after 3 or 4 hundred hours... you don't even see the -code- graphics, all you see is -blonde, brunete, redhead- gameplay. :p
that I can agree with of course
That's the one thing I hope they change the most, not being able to build wonders in higher difficulty levels. Make the AI smart, don't make it cheat ^^
Bristol needs to be titled Adelaide, if you are on Australia (continent)
How hard can it be to do animations of the leaders speaking? It's BE all over again.
I miss the organic flow of the city borders, thats what really got me intk civilization.
5:20 wouldn't Cleopatra "suck up" to stronger ;) ? Heyoo
200 hours are 8.33333333(3) days... So no, you can't lose that much time in a week. :P
You can always engage in life shortening fun.
I still hate you can't build ships on rivers at least near the coast.
I like the simplified graphics. Everyone is whining about it being "cartoony", but what you do spend more time doing? Playing the game and wanting to see, easily, at a glance, what's going on? Or taking screenshots?
Sorry one more question, Are they retooling the way that Luxury Resources work and or Bonus Resources also work. There are a ton of crab resources around London, think I count about 7. Might be a comment on Queen Victoria's personality. Sorry, England.
ermagurd the hype is real!
Hi, I've got a question, if someone could help me with that...? If you can still make a harbour, without being next to the sea, what are the bonus you can get from it?
Quill calling ruins goodie huts XD.
why didnt you build the oracle when u settled? you have monument to the gods and everything :P
i'm curious. If there is no more global hapiness, what bonuses do the luxury ressources offer instead?
Looks as if the game is played in syrup. Both units and popups. Maybe a *slow* machine?
Does the Campus get an additional science bonus on top of a base amount if its adjacent to a mountain or rainforest, or doesit literally provide nothing at all if its not adjacent?
If you're me and playing Civ what happens is you end up not having Iron, coal, OR oil...I've had numerous games where I've had to go and found a new city just to get oil to fuel my battlewagons. (yeah yeah I know planes are probably a better use for them...what can I say, I love battleships!)
Strategic balance solves all those problems.
Hey see those crabs? Now Victoria can give me crabs!
Oh no, they've brought back the actual numerical modifiers to diplomatic relations?!?! That's the one thing I hated about Civ4 but preferred about Civ5. I hope that gets changed before the final build!
Being a londener definitely makes the viewing experience a lot different ...
so... i guess we wont be having Portuguese civilization in launch version of civ 6(because there is city-state named lisbon), but isn´t that kind of weird. we have its former colony(Brazil) as playable civ but not its original country who colonized it.
is the clock in the top right a real life timer? seems like a strange inclusion but i suppose it will prevent me from not noticing hours go by in what seems like minutes.
Please please please beg them to add a user interface with larger text&icons for small screens! Those buttons and that text is so tinyyyy no way I'd be able to play on my Surface Pro :(
So are cities not able to shoot at enemies anymore?
not yet probably
By default no, but you can use encampments to do that. Maybe even multiple!
I believe a certain tech is needed
Only with a certain district
They need to build ancient walls before they can bombard & The Encampment district also give you a additional bombardment generated from it.
just finished the first part :)
Can anyone tell me if the harbor district is built on a coastal tile or ocean tile
Can you manually direct the trading thing that places roads?
Can you play as Australia in Civ 6 or will I have to download another mod?
Has there been any word about gameplay time? Will games still go for as long as before when playing quick speed?
A question: What tiles does your city use?
I can´t seems to notice any indication on the cityscreen of what tiles your populous are working on.
Do you as a player choose to put it on automatic? Or is it just automatic?
Can you as a player choose what tiles to use?
BR Loffas
Not sure if you mentioned it already, but do rivers provide trade routes between cities?
I hope you remembered to bring your XBOX 360 controller to play it Quill....oh I guess they provided them for you?
This looks like a fucking browser game if I have to be blunt.
so you can find this much content from a browser game hook me up
I had the aesthetics in mind. It looks like something that would pop up as a commercial in one of my freeware programs. And yes, except for the leaders, the game way worse than civ 5.
200 hours on a game in just one week? Challenge accepted.
Is the world map STILL FLAT instead of a sphere?
So cities can't attack by themselves? Only Defend? It's the barracks site thingy that can attack, right?
the encampment can attack
is scotland in this because it says England when it is Great Britain
is there still this big tradition/liberty divide?
I'm curious as to why mountains and jungles give a science bonus. Why is that so?
Also it would be awesome if you could reproduce more domesticated plants and animals in other tiles.
Like, once you've farmed wheat, your builder unit gains the ability to build a wheat farm.
Mountains are needed to build an observatory and jungle has the highest bio-diversity on earth.
Wel, yeah, true. Now that I think about it, the game had to limit what kinds of terrain offered science bonuses; whilst irl there are a lot of places good for science.
mountains are pretty rich in science. The ecology changes with height and cardinal direction. you can play with ores and such. determine hydrologic data it goes on and on and the same is true about jungles. plains and deserts are not that great for discoveries.
Hmm... The promotions are very interesting, I guess they won't force you to promote units once they are able to do it, so I could save the promotions for the meet shield siege units. which was cheating in civ5,,, seems rather overpowered tbh.. especially if im allowed to save multiple promotions on a unit? you know if this is the case?
4:46 worse than Brutus and Cassius combined...harsh
What's the "agendas" info in the leader screen?
why no haninging gardens ?
Anyone know if map trading is a thing in civ 6?
Wow, I never thought Bristol would be the second city or are the city names randomised?
After the first, they are randomized, to make cities less predictable and mix things up to keep it fresh.
+Bombom1300 OK, cuz i assumed they wouldn't be randomised as Civ 5 wasn't and I hadn't heard that they had changed it.
Little_Aaroneus They talked about it in the dev livestream. It's on Civilizations youtube channel.
He said that in the video..
They'll be riots in York
23:08 There's only 168 hours in a week, so no, that is not possible.
is there a button to ignore the AI? they get annoying sometimes
i have no problem at all with Civ VI. the graphics look great and mechanics seem solid. but the angle that the camera is pointing down in simply gives me a headache. it's a minor problem but really the only one i feel like bringing up.
"the graphics look great".......
HAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH..... No. But to each his own I suppose
why didn't he kill the Egyptian scout ? and why if they at war can they pass through quills archers ?
they were not at war, cleopatra just denounce him
ahh my bad, thought she'd declared.
Denouncing is still in the game!!!.....What about happiness. Is it global again? Or back to city-by-city (As it should be?)
City by city...I think? Don't quote me on that though.
It's city by city.
Thank goodness, that was one of my most hated beefs about Civ5. I played lots of Civ2-4, but gave up on Civ5 years ago
Haha! So salty over Arumba's jungle start with Brazil :P
"Let's play" "Pre-release"
damn, thought they moved the release date forward :D
we now know that there is not going to be a Portugal
I find funny the fact that Brazil is a civilization in the game and Portugal isn't. (since Lisbon is a city state.)