This is really amazing, I've been searching for ages for videos of people using this style in blender, I am glad I found someone who does, please keep making more of these videos, and maybe tutorials on your process as well!!
I use this style quite a bit, it's a fun past time, I really want to make a game out of it though, maybe I should make videos of me making the models in real time and make a dev log
@@floorpanel8749 You should do it. I'm about to do the same, I just need to finish this blender course I'm taking, should be done my the 25th, and then I start work on my first 3D game! I'm super excited!
There's one thing you gotta be aware he did wrong, at least if planning to use that asset on a Unity game.. Too much overdraw. Meaning the sprites are squares and there's too much transparency area, the engine recalls drawing those pixels each time it passes through the transparency. Imagine a forest where a lot of those overlap many times in the same pixel. Draw calls lag a lot. You should probably use more polygons and trim those shapes, make it fit the texture better. Even though more polygons also means more computing for the gpu (and more time to render each frame), it's nothing compared to alpha overdraw. Tested it myself on an android build. More polygons would drop something like 3-4 frames, overdraw would drop 25-30ish frames sometimes, when the player was really close to the object and the transparency would take up a lot of screen space. If the object is occupying very little screenspace, it's not much noticeable.
Dude, there's TOO MUCH overdraw, you need to trim those transparent areas off the mesh for performance reasons. Not sure how Unreal deals with transparency but for Unity URP I'm very certain you should add polygons to the foliage and make it closer to the actual sprite shapes. Sounds weird because adding polygons should increase lag, right? Well, it does but 10x less than overdraw. Alphaclip is dangerous, specially for mobile platforms. It's more work but necessary optimization. I'd do it from right from the beginning, it's good practice. A forest filled plants like that would drop the fps by two-digits! It's very beautiful as well I should say, you did a great job.. As a programmer responsible for making the game run at 30 fps on a shitty android phone though... I get anxious with that sort of thing, sorry. Couldn't NOT say something. xD
0:00 Preview 0:11 Photoshop: Making of pixel art texture (UV MAP) 13:33 Blender 3D: Making of surfaces, UV map placement and props I really loved this work
I really love your use of color, i could really almost taste the strawberry, feel the hairy leaves just by looking at those few pixels. Also BTW whenever you breaking that texture into small pieces at the beginning of modeling, you can just use the edge loop tool, or knife to cut around each piece how you want, then select the whole thing and run the Edge Split command, which will separate each face into it's own piece, then push "P>separate by loose parts" and then run "Origin to Geometry" to break it up a lot faster. Rather than edge sliding each one to cut the individual pieces out.
Incredible amounts of work that goes into making handcrafted pixel art. Interesting to see how the progress can look from scratch. I really like the low polygonal look aswell as pixelated art, so this art style is very appealing to me. Looked amazing if you ask me. Hope it becomes part of a game at some point.
That is a high poly approach to making something look low poly. Many of those polygons could be reduced to create something actually low poly without losing any detail.
How did you animate it (like the bounce effect) , how did you make it can we get a tutorial about it pleaseeee !!! And can you please make more content like this because I get a lot of inspiration from your contents I hope you read my comment , thank you ❤
i have question. i really like this video making 3d simple, feel want to tyr following your video but is any tutorial how to make flat 3d with transparent?
Definitely possible to optimize, but there's no real reason even for mobile with this many tris per model. Pretty much all modern hardware would have no issue rendering tons of these models.
I'm making a low poly survival game with a friend, and came here for inspiration. But this turned out so freaking cute that I just want to copy and paste it, and that wasn't the point, God damn it. xD
I really want to know why you did this and where you would usually use it? Love the designs tho, a really interesting process, i admire your dedication
Great video! I've been trying find out how you can combine pixal art and blender together for my new game. This video helped me see what is possible. Thank you.
Just for the sake of video quality, consider adding a little background music. There are plenty of royalty-free music sources out there. Don't get me wrong, still dig this, but it would improve the quality.
Feel free to follow me in Sketchfab sketchfab.com/atskaheart and Twitter twitter.com/AtskaHeart for more updates on my work
thenks I'll use it on a roblos game
This is really amazing, I've been searching for ages for videos of people using this style in blender, I am glad I found someone who does, please keep making more of these videos, and maybe tutorials on your process as well!!
I use this style quite a bit, it's a fun past time, I really want to make a game out of it though, maybe I should make videos of me making the models in real time and make a dev log
@@floorpanel8749 You should do it. I'm about to do the same, I just need to finish this blender course I'm taking, should be done my the 25th, and then I start work on my first 3D game! I'm super excited!
@@GemTappX I've been using blender for more than a year, a fun tool it is, but I have to brush up on my programming a bit
@@floorpanel8749Ok. What experience do you have in programming? Which engine are you using if any?
There's one thing you gotta be aware he did wrong, at least if planning to use that asset on a Unity game.. Too much overdraw. Meaning the sprites are squares and there's too much transparency area, the engine recalls drawing those pixels each time it passes through the transparency. Imagine a forest where a lot of those overlap many times in the same pixel. Draw calls lag a lot.
You should probably use more polygons and trim those shapes, make it fit the texture better. Even though more polygons also means more computing for the gpu (and more time to render each frame), it's nothing compared to alpha overdraw. Tested it myself on an android build. More polygons would drop something like 3-4 frames, overdraw would drop 25-30ish frames sometimes, when the player was really close to the object and the transparency would take up a lot of screen space. If the object is occupying very little screenspace, it's not much noticeable.
this art style SLAPS
Dude, there's TOO MUCH overdraw, you need to trim those transparent areas off the mesh for performance reasons. Not sure how Unreal deals with transparency but for Unity URP I'm very certain you should add polygons to the foliage and make it closer to the actual sprite shapes.
Sounds weird because adding polygons should increase lag, right? Well, it does but 10x less than overdraw. Alphaclip is dangerous, specially for mobile platforms.
It's more work but necessary optimization. I'd do it from right from the beginning, it's good practice. A forest filled plants like that would drop the fps by two-digits!
It's very beautiful as well I should say, you did a great job.. As a programmer responsible for making the game run at 30 fps on a shitty android phone though... I get anxious with that sort of thing, sorry. Couldn't NOT say something. xD
Thanks for writing such a detailed post. you should keep commenting it helps other. Always good to share experience.
@@elakstein thank YOU for the positive feedback, glad you found it helpful. :)
The funny part about you being right about this is that it is not even a good use of the transparency with how many triangles he is using.
oh wack, even in Sims 4 they do it the way the strawberries were made
Whats the name of your game? Are they on playstore?
0:00 Preview
0:11 Photoshop: Making of pixel art texture (UV MAP)
13:33 Blender 3D: Making of surfaces, UV map placement and props
I really loved this work
As a game dev this is amazing to see what you can achieve with something so little, amazing video 👍👍
Wat game you make "game dev"
@@hipjoeroflmto4764 It's a secret 🤣
Ah right forgot people can be anything they want hidden behind a computer , I'm batman afterall
@@hipjoeroflmto4764 some game devs can't say on what game they're working on tho
@@ev2828 I'm batman.
I really love your use of color, i could really almost taste the strawberry, feel the hairy leaves just by looking at those few pixels.
Also BTW whenever you breaking that texture into small pieces at the beginning of modeling, you can just use the edge loop tool, or knife to cut around each piece how you want, then select the whole thing and run the Edge Split command, which will separate each face into it's own piece, then push "P>separate by loose parts" and then run "Origin to Geometry" to break it up a lot faster.
Rather than edge sliding each one to cut the individual pieces out.
Thank you for your feedback!!
This is incredible. Hytale would LOVE to have you. You should apply to them!
Man, you will never believe me how i'm thankful to you)
THANKSSS
Whoa this is a goldmine. Please make more! That's an instant sub from me, I'm hyped to see what you'll post in the future.
Incredible amounts of work that goes into making handcrafted pixel art. Interesting to see how the progress can look from scratch. I really like the low polygonal look aswell as pixelated art, so this art style is very appealing to me. Looked amazing if you ask me. Hope it becomes part of a game at some point.
Ngl that looks pretty damn nice. Love the style
Horas de trabajo 2D, 3D y diseño en blender, gran trabajo
That is a high poly approach to making something look low poly. Many of those polygons could be reduced to create something actually low poly without losing any detail.
Is it really high poly?
It's not high poly
@@mk-ul5tvit's higher than it needs to be
WOOOOW! Y lo hiciste todo a mano!? Te quedo excelente! Que gran manera de mezclar el 3D con el pixel art!
Gracias!
Lo necesito hacer se ve muy lindo
How did you animate it (like the bounce effect) , how did you make it can we get a tutorial about it pleaseeee !!! And can you please make more content like this because I get a lot of inspiration from your contents I hope you read my comment , thank you ❤
5:16 the black outline..
how how how how how how how how how
My god this pixel art style is so top notch I thing I'm in love!!
Hermoso esperó que hayan mas personas con ese estilo y talento.
i have question. i really like this video making 3d simple, feel want to tyr following your video but is any tutorial how to make flat 3d with transparent?
This looks absolutely amazing!!!
This is so amazing, I like pixel art and low poly models 😍
SKILLLLS bro this is so good
A great source of inspiration!
this was so fun to watch! i hope you do more. how did you do the animation?
best tutorial for me! This style is so refreshing
how many tris in the end? this could be used and optimized for games? leaving the planes only with edges and vertexs needed
Definitely possible to optimize, but there's no real reason even for mobile with this many tris per model. Pretty much all modern hardware would have no issue rendering tons of these models.
@@evanlane1690 Incorrect. This is a fairly HIGH poly count asset in terms of game assets.
@@Dead_Goat do you need to spam everyone
THIS JOB IS SO BEAULTIFUL BRO
Really reminds me of the Game "Delver"
I'd play an entire game that looked like this
reminds me of hytale, *I love it*
Nice work !
This is so satisfying to watch omg!
Top tier, S rank, amazing.
I'm making a low poly survival game with a friend, and came here for inspiration. But this turned out so freaking cute that I just want to copy and paste it, and that wasn't the point, God damn it. xD
Do not use this in a low poly game. This is a high poly asset and will cause massive hits to performance.
@@Dead_Goat are you sure? this seems like not so many polygons. things can always be optimized but modern computers are very powerful.
@@Ivan-bk9xsthe thing is, it's not high poly, BUT it has wayy more polygons than it needs to, for no reason. This can be optimized a lot.
im curious what document pixel resolution are u using in photoshop?
i love the 3d pixelated style u re doing! :)
128x128 pixels. A bit large but he does have a ton of wasted space and excessive texture.
very cool process, love it !
Beautiful!. keep doing this videos please
You should make minecraft texture packs, id literally die if you made a whole texturepack that looks like this
Just got this in my recommended and it’s very inspiring! Thanks for making the video :) what dimensions are your PS document?
I'm not certain on the resolution but when working in 3D its best to use 1:1 aspect ratio, and to keep resolution in powers of 2.
@@justminibanana9128I know NOTHING about texturing but thankss
I really want to know why you did this and where you would usually use it?
Love the designs tho, a really interesting process, i admire your dedication
This is super cute!!
Omg wow I love this so much and it really want me to start working on a new type of farming sim game
Thank you for the amazing video! Hoping there will be more to come 🥰
I love low poly pixels
no sound?
excelent i loved that style !!!
Amazing work! Good job!
A voice over. Music. A SOUND. I'm not asking for much. Half an hour in silence???
you did just awesome xD.. i'll follow you to learn some more..
Great video! I've been trying find out how you can combine pixal art and blender together for my new game. This video helped me see what is possible. Thank you.
This looks so cute! Really well done 🥰
beautiful
Glad I found your video, I want to learn this
how did you added outline to those leaves?
This is incredibly inspiring
nice work!!
i love it, in my opinon the only issue is the lack of sound, maybe a comentery or song would make it better just putting it out there
Thanks! I'm going to develop some tuts for next week with commentaries and recorded shortcuts!
bro. i love you work
So satisfying to watch!!
Dannnnng I love this tutorial so much!! so cute
오 이런 퀄리티의 게임이 있다면 하고싶다
вау, очень интересно вышло, ты молодец
Just for the sake of video quality, consider adding a little background music. There are plenty of royalty-free music sources out there. Don't get me wrong, still dig this, but it would improve the quality.
very cool!!
I'd love to learn how to do things like this, how do I get started?
Whoua it's very interesting! Do you have a way to contact you. I need a pixel art artist like you for my project.
Love it so much! Nice style and definition! Love your work!
Thats fantastic!
thank you for sharing
epic blender tutorial
People Who Say It's Minecraft : 🤡
looks delicious
Are you using pen or mouse
Pen for the major part!
can this be used for making game asset?
gran trabajo, me encanto el estilo, por cierto y la musica de fondo.? song.?
Beautiful
Gorgeous!
This would a good NFT
super awesome !
u are amazing! i like it
y so many seeds planted?
This is awesome!!!
Nice video.
So awesome!
how can i contact you if im intrested in some commisioned work? thank you :) looks amazing
My mail is mbakir.khawam@gmail.com, feel free to write to me!
After seeing this work, im only thinking of minecraft
thanks for share! +1 respect!
Can you make a human character using this style?
You probably can, you just have to make the textures and then using lots of primitives to make it.
i love this style. i can't wait for your next videos.
Музыка отпад 👍🔥🔥🔥
it's like The hytale art :)
Cool!😍
It would be good if music in the background
I don't got blender no more but damn did this make me wanna come back! Beautiful style!
Wow beautiful work! I'd love to follow you on Twitter or IG to see more of your art but your about and description don't list them :(
do you have any video like this but 10 times slower with more explanation how to do it?
yay now i know how to make ps1 style graphics
so cool