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AtskaHeart
Приєднався 28 сер 2013
Low Poly Pixel Artist and Indie Game Developer. Art direction at KennySun, formerly Artist/Art Producer at Brainwash Gang.
Poring: Model + Pixel Texturing + Rigging + Animation
A very easy fast exercise making a poring.
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Відео
AtskaHeart DEMO REEL 2023
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Sharing my demo reel with my personal and professional projects, as well as some commissioned work I've made during the last year. Hope you enjoy it, and any help sharing, liking, subscribing, means a lot to me, as I'm searching for nice opportunities right now! Thanks a lot!
Making of: Forges of Damascus (Low Poly Pixel Art in Octopath Style)
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In this video I show you the proccess of creating this piece, following an Octopath Traveller style (with a higher resolution). Programs used: Blender, Photoshop and Aseprite. Time spent: 16 hours approximately (video is 50x speed) Background music: Desert City Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License creativecommons.org/licenses/by/3.0/ Music ...
FVF Demo Updates!
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Showing some new stuff to our upcoming game Friends Vs Friends. Demo is available for a few days on Steam: store.steampowered.com/app/1785150/Friends_vs_Friends/ PLEASE WISHLIST ON STEAM! ^-^
Low Poly Pixel Art: Strawberry plant making of
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In this video we can see the making of of a strawberry plant with different levels. Photoshop and blender3D used. Textures were made in pixel art.
Pixel Flower Pot - Making of
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As some people have asked me to publish a wip video of my models in the past, I planned on recording this one before starting. 80 mins approx, 6x speed.
How did you learn to draw textures like this? How can I learn this power? (I'm guessing not from a Jedi)
Magnificant!
i hope your next kiss is your biggest sloppiest loveliest one. thanks so much
A voice over. Music. A SOUND. I'm not asking for much. Half an hour in silence???
Lovely work. Any tips in UV'ing for something like this? From the way the time lapse makes it looks it seems as if Texel Density Checker does most of the work, is this at all accurate?
First of all, congratulations on your wonderful work. I think games with this approach are beautiful. Second, is it possible to create 3D characters with this technique as well? If so, what path could we follow?
The lack of audio makes me sad
hi! thank you for making this insightful time lapse. this kind of workflow is kinda here on youtube. i'm glad that i found your video! if you don't mind, i have several questions to ask you: - please cmiiw, but i saw that the texture is instantly updated on the mesh in blender as you draw in PS. Are you using some kind of add on/plugins? - how do you deal with angled/diagonal edges for the pixels? there were times where i wanted to make an outline that goes around something. but with pixels, you can't really get a soft diagonal lines, it's always looks like dotted lines. i'm curious to see how you tackle this issue. - this is a bit out of topic, but when dealing with more organic shape, let's say humanoid 3d model, where there's more curves. is it possible to avoid any possible warping in the pixel art texture? or is the texture warping bound to happen due to the curvy mesh? would love to hear your thoughts on these. thanks in advance!
Do you have any advice for planning your texture layout and how much you allocate to different portions of the piece?
love the style mate
Oh man! Just gorgeous!
This is amazing. Do you have any tutorials that explain the process in more detail, I would like to learn how to do this. I can make the 3D models but get stuck on how to do the texturing.
beautiful work. though i really wish we would stray slightly away from 19th century oriental tropes in depicting middle eastern cultures and more grounded in the diversity of motifs and styles throughout history. for some reason we allowed westerners to appropriate ancient greek civilization into the occidental world. but ancient greeks were a middle eastern and north african cultural group. less curvy swords and more maces and cleavers would be more accurate.
Thank you for your comment, will keep it in mind!! <3
@@atskaheart635 and of course continue to explore all the styles you are inspired by! your work is amazing and i will stay tuned
Hello! I love your work and I was wondering how you got your UV maps into PS? (The bright green rectangles u used) Thank you!
I'm learning :)
I love those brushes, any chance we could get a link to em? Fantastic work man. I'm jealous of your UV's. I LOVE the art in friends vs friends and would like to do something similar! It's really impressive how you have the pixels looking the same size on every surface!
Sure! brainwash-gang.itch.io/pixel-art-texturing-brushes-for-brainwashing Thank you for your kind words!
Awesome
I have seen this on sketchfab
Hey love the awesome work, i want to create 3d pixel art work like this myself do you teach?
Hi, I’m new to Blender, how did you import and use the texture planes created in Photoshop and add them to the 3D model in Blender? Thank you for answering!
In the Shading menu, in the node window, press shift+A and add an Image texture node. In the image texture load your pixel art image and set the filter mode to point instead of linear
Of course, link the image texture node to the Color output
Hey, this is an awesome video, I have a favor to ask you, if it is possible could you upload somewhere the full video without speedup, I would like to use it for my training
Have you found any other videos that describe this process? I'd like to learn how to do this as well.
Drawing on one layer is very convenient when you save and immediately see the result in Blender. But drawing on one layer also requires high professionalism. My respect to you!
How come this is low poly???? These are 100% high poly models
Low poly here is referring more to the aesthetics rather than actual technical limitation of polys. It usually isn't worth it from a production perspective to invest much time in model optimization. Especially when many details are, in fact, summarized as 2D planes.
I will even say that if optimization was an issue, one should rather focus on the alpha overdraw (which would mean that we should add even more polys to optimize 2D planes with big areas of transparent pixels).
Do u can use ai in painting?
Hello, how is the course coming along and whats your opinion on aseprite with blender. I'm currently looking into learning this low poly pixel art style but there are not many tutorials on this subject.
Still haven't had the time sadly, though tomorrow I plan on releasing on my twitter some resources on cool artists to study!
Do you have a discord by any chance @@atskaheart635
@@atskaheart635 where did you learn that.
Mostly studying art from games such as Octopath Traveller@@NaitoHalt
🤩🤩🤩
basic question but how do you get a square brush in photoshop? and what do you prefer to tackle in PS vs. Aseprite?
Keep the mouse click pressed on the Brush Icon, and that will allow you to choose Pencil, which is pixel perfect. PS and Aseprite can achieve similar results, but out of convenience with how layers and channels are managed in PS, I prefer to work in there instead of Aseprite.
Yeah i've used the pencil....maybe i just need to adjust my resolution so it's pixel perfect. sometimes i want to paint with a square that's four pixels large just cuz idk lol@@atskaheart635
wow you re crazy good . beautiful
Would have liked to see how you made those character models
Beautiful Work. Congratulations!
Inspiring! Thanks for sharing your art :)
Hi! I'm trying to study this style for a university assignment. Just a quick question: How do you determine the size of the pixels on objects that are smaller or higher scale? because not everything is pixel perfect. How do you determine this? Just eyeing and seeing if it looks good?
Good question. Your eye can help you, but it's always best to know the actual base resolution (you can later add or remove resolution if you consider it for artistic purposes). This is achieved by the Texel Density addon, you set up a resolution of # pixels per meter. That will be your base resolution you use as a reference. You can selectively increase the resolution of certain polys where you may want to add extra details (texts, for example).
@@atskaheart635 Thank you so much!
I love the art!, I am into arabic style games as a Game dev and I wanted to ask you if you do 3D Arabic characters models?
this is beautiful
Super cool, I will try somethings like this, look amazing, good job !!!
SKILLLLS bro this is so good
amazing work! i want to get to this level someday ;D
this art style SLAPS
❤
Wow, lovely work! :O
damn you are so inspiring. I wish i could watch more speed modeling of yours
The environments here 0:58 were filled to the brim with so many neat little details, love it!
just awesome
Drop ur behance!!!
I freakimg love ur art
Incredible work! Big fan of the piece at 1:26
Thanks a lot!
amazing stuff!
Looks like you can make an awesome indie game if you have the time and resources necessary for it. Awesome art and work 🎉❤.
Wow
I have to try this for myself, it looks amazing. I was going to model a castle using cel-shading, but this style is too beautiful and nostalgic to miss out.