Dear Dev Team. Please conside to improve the Mod Support further to what was possible with Civ 6. It would be great if Modders could build their own Total Conversions over the years. Mod support does not harm your earnings! Take a look at Skyrim, Terraria, Stardew Valley or other long living games due to its modding community!
@@lordjesus3503 I support this. They've proven to allow mod support before so I imagine they would do so here. The one place that most likely won't get mod support or at least easily will be the consoles.
@@lordjesus3503did you know there limit asset on civ 6, so basically if you have mod to add lots new texture let say new building it can lead the game crash or you can only play just only with that one mod without bring other new mod again that give new texture cause that can lead the game to crash, i just really hope mod support can be like civ 5, that how many mod you put not lead to crash cause game engine can support it
When the biggest complaints are "UI ugly" and "River don't run through city." in an alpha build, I think Firaxis killed it. This looks great and I can't wait til Feb.
@@BubuRuzu They'll fix the leader models before release. I remember in Civ VI when some leaders looked horrendous and come release, they look fine now.
It's not very cool to have a small river get filled in every time a city tile is built on top of it. Being able to see real rivers flowing through the city tiles you've built will make the city-building experience even more immersive.
3 місяці тому+54
I agree with you but london is literally above a bunch of smaller rivers. With only The Thames being left because it's a major one.
I see. That is certainly true. I am Japanese and grew up in Osaka. Japanese cities have many small rivers running through them, and seeing such scenery made me feel that way. Certainly, from a global perspective, your argument may be more common. My argument was immature.
However, when I watch this gameplay video, it looks like the cotton fields are floating on the river, and the river looks like it's broken into pieces inside the palace tiles. I think it's currently under development, but I hope they improve this.
3 місяці тому+8
@@sushi_nara_piekan Don't worry, I'm Dutch, hahahaha. So I am very used to rivers being in my cities and homes. I think this is just to allow structures to grow or be placed neatly. I remember in civ 6 if your city was on a river and next to a mountain there was barely any space for the little houses and buildings to spawn as your population grew.
Exactly this unless your looking at a specific map type a satellite view of most cities and towns you'd be hard pressed to find streams even minor rivers
A very small thing, but i noticed that the city center doesnt form around the river nicely when you found it on a non-navigable river, like it did in 6. Just a minor nitpick. Looks great tho
@@Crazyeyesick I agree, I know it’s a small thing but I love how in Civ V & VI if you found a city by a river it forms around it instead of covering it
Is there ANY possibility to make the borders not so geometric looking? The natural contours of borders from Civ V was soooo immersive and made map painting feel incredibly authentic
@@TheBritalianJob got to agree. It's an interesting art style, but it's really not organic. Feels like a tabletop, not a world. It's a shame, as otherwise it's graphically quite nice.
really> I hated that - if they be octagons, make them oct - or rather, have a setting to swtich between the two. I me personally - I want the exact shape that they are, not some smooth meander BS that pretends things are different even though the game rules are rather concrete and blah blah blah.
@@ariscol yes, thats a really cool change i was suprised by! It gives the player so much more control and it adds to the decisions that have to be made.
What are you talking about? These "cities" take the space of whole regions of supposed continents. If you place walls in some of these districts you end-up with what in Civ V was the wonder of The Great Wall, in every city, exactly because of the sprawl created by the districts of these so-called "cities."
@@daes9401I guess I don't see that as a problem? In civ 5, the great wall was funky. I think it stopped auto-expanding when it was made obsolete whereas in civ 7, it just doesn't auto-expand at all. Seems exactly like civ 6, except you get to choose which tile to add as your city grows its culture border. As far a how big cities get, they didn't really show us if that has changed from civ 6 or not, or did I miss someone?
@@daes9401Well, basically it sounds like you’re complaining about the map scale then But you’re not going to be able to get anything close to real-life scale
I don't hate it. It looks like a return to Civ V UI and overall aesthetic. I love Civ VI and its look in so many ways, but this style of UI is super clean.
@@davemeech I see the similarities, but Civ V's UI doesn't have nearly as much empty space and still had some color in or around it. Civ V feels like it *was* the intended art style. Civ VII honestly feels like an early placeholder for what we got in Civ V, if that makes sense. I also think that, in general, Civ V's UI fit with the overall art direction of the game while Civ VII's UI stands out in a bad way amongst the slightly caricatured leaders and the diorama aesthetic of the world map.
I don’t understand the choice of fonts and some windows looks like modded add-ons. Civ VI UI was strong and pleasant to the eye, CIV V UI was great and classy so they didn’t have to reinvent the wheel
@@dijikstra8 It's just giant empty dark boxes 😅 Compare it to Civ 6 in which the UI was designed to look like scrolls 📜. Even Civ 5's UI the boxes were tighter and the font/colors easier to read.
The first reveal was not great for me. This was so much better, and these people are very obviously intelligent and passionate. I feel like we as players are in good hands.
@@Bulgs_Alexiev yes, quite early in the video the one playing said that the granary would culture bomb adjacent tiles, he placed it down and it didn't haha
When you meet somebody in Civ 5, they have an entire animated and beautiful background, as well as a whole intro as they speak TO YOU. Now they don’t have a background, and they’re speaking to my AVATAR. I severely dislike this diplomacy screen, and miss how it looked in civ 5
Agreed, I beginned to play this series since Civ4, and for now only Civ 5 have a magnificent diplo screen and what I can expect is that Civ 7 would have the worst.
the playerbase is now too hard to please, it's too big to please everyone - many would dislike like the idea of an NPC talking TO YOU the player. Many online crapped all over Civ V at release for much of its overt "the players" decisions and dialogue.
42:40 In my opinion, the fact that you get the influence back when the other person refuses is not good. If two players are enemies, you can use this function to minimize the opponent's influence. Simply make suggestions, which of course he rejects. You yourself have no costs, but the other player always has to invest influence.
That's a valid concern - the tooltip did say that it prevents you from making requests for a certain number of turns, so, while it is an exploit, it's not totally spammable.
You have to have the influence in case they say yes, so that's the cost. Acting in isolation isn't ways does reduce your global clout. I personally love that you can politic in bad faith, makes for interesting gameplay and good simming of politics.
@@error5202 I believe this is because if I were trying to influence you by saying PB&J is better than Subway you would have to provide influence over my opinion to reject my position. Whereas If you agreed that PB&J is better it would cost you no effort ie. influence.
I really liked the idea that religions become a huge deal just in the exploration age. In fact, that's when "World Religions" really peak. However, I think that Ashoka and the Maurya should have some kind of bonus regarding it, in a way that is propelling this Antiquity civ into the Exploration Age. Buddhism is one of the Oldest world religion in the World, and Ashoka is famous for promoting it. This should be reflected in his unique abilities.
Only thing I hope is changed is the UI. I loved 6’s bright colorful UI, the dark minimalistic approach here just doesn’t work. Otherwise I am incredibly excited for 7 and can see myself sinking another few hundred hours into it.
I like the black and gold colour scheme, but I think they should make it less minimalistic. A white version that brings marble to mind could be good too.
I second that. I actually have trouble reading websites on dark mode, so the dark backgrounds with light text makes it difficult to read for me (especially with the thin letters). Even just having some options to change that up would be a big accessibility leg up for me.
Disagree. UI is one of the massive improvements in my opinion. Civ 6 felt overwhelmingly busy compared to Civ 5. I love the simplicity and clarity of the UI in 7.
@@LoFiSymphony Both Civ 4 and Civ 5 have amazingly beautiful and clean UI. But symbols only for buildings and units in the city screen? That looks horrible.
What is the problem with the UI? I don't see the issue and you aren't the first person to mention it. I'm much more concerned with the AI being good, unit balance, game pace (not too fast not too slow) and the game not being too dumbed down. UI is like the least of my concerns.
They said in an earlier stream that AI will always choose the most historical correct option for imersion reason. So its completely up to you if you personally choose to stick with the matching historical correct evolution of your initial civ or a personal route. Very good solution! The more we see from Civ7 the better it looks. Great work Dev Team!
@@lordjesus3503 what is the "historically correct" option? because they were pushing random african civs as being connected, said nothing about staying as the same civ
@@abear2874 if you been looking the past few weeks their going to make the changing civs more historically accurate so Egypt would go from that to Abbasid dynasty
The UI leaves something to be desired but this is still around half a year away so it will be interesting to see what improvement they make down the line.
UI is probably the easiest part of the game to change and will therefore always be one of the later things to be changed to fit the rest of the game. It will 100% be better. If the current UI is what we get with release that would be embarrassing
I really do not agree with the historians take on religion, implying that they weren't influential forces until later on. That thinking really only applies to Christianity and Islam. Judaism, Hinduism, Buddhism, Confucianism, Shinto, etc. were all around and played major roles on their respective cultures and societies. Pushing them back to the exploration age is not only historically dishonest, but doesn't really allow time for the religion to really feel like a part of your civilization. Which is an inherent issue with only having 3 ages. I really hope this gets changed. Just classify some religions as antiquity age and some as exploration; problem solved.
Aside from the religions you mentioned, which are relatively known and their effects... the problem is, other religions from all parts of the world is largely unknown. I think that's been the problem. Africa alone has a rich history of religion which is largely forgotten.. and if you were to include all the religions that has ever been... it would be impossible.
Yeah, there's no way it's going to get changed this late in development. But I'm really skeptical of the three ages as well. I'm trying to hold off any real judgement until I play it for myself and get a better sense of how it feels. Regardless, I'm still excited for Civ 7.
It's typical of Civ to have a very modern, western view of basically everything - its why some of their inclusive efforts feel either hollow or misplaced. ITs like the stereotype of liberal/centrist brainrot in video game form. Oh well, the gameplay rules and is extended for another thousand hours because of mods - a rarity in gaming unfortunately, so whatever, they get my money.
@@StealthyshiroeanHumbleReviews Just my 2 cents on the ages; I've come around a bit on this since the initial shock---actually, the hype/news for Civ 7 got me firing up some Civ 6 games, and my clear-eyed biggest criticism is when you've taken full control of the game in the fourth quarter and are on the path to certain victory, but now need to play it out. I confess, a bit of exhaustion from this last step was what was stopping me firing up another game immediately during my binge. If ages are their solution to this problem, I'm totally willing to a least give it a try.
@@keeleyhoek Completely agree! There are so many games that have felt like that for me. And part of the reason why I can't get my wife to play Civ with me lol.
I really like where you guys are going with this game. Your changes and inclusion of ages more closely reflect the progression and evolution of culture over time. I love the policies unique to each civilization mechanic, while still having general options open to all. 3 Ages feels like the right pacing, allowing the player to develop each new culture and then introducing a shift to a new culture and age possibly when the game was just starting to feel stale. You've addressed many of the issues with Civ 6 (I am 1,454 hours in). I appreciate the use of military commanders, which means we, as players, can focus on upgrading a few key guys instead of trying to track the specializations and promotions of dozens of units, which can be overwhelming. The city and town caps seem reasonable and not forced (you can still exceed them with a modest penalty). I love the idea of towns being able to specialize to produce different things. The idea of being able to march naval ships up a navigable river opens all sorts of possibilities and more closely integrates the naval and land game. Lastly, I love that you listen to the community and are addressing many of the concerns expressed last month. This is the refresh of the game I've desired, and I am really excited to continue playing Civ 7, for at least one more turn. ;)
Love hearing from everyone involved with this stream. Carlbarian is always a fantastic presence, and I am really digging the commentary from history Andrew.
@@davemeech History Andrew is such a good speaker, makes sense he is a professor. I saw him live at the PAX West dev panel and you could hear a pin drop when he was explaining with his dramatic hands lol
@@mariaanissimowa4626The quotes are even more garbage now than in Civ VI, and only God knows why they went with another narrator without any gravitas who's just "famous". Already looking forward to the inevitable mods that make quotes better
@@bishopbrennan3558 yes, the quotes are shit in 6, so nobody who is actually interested in history will read the clearly worse iteration in 7 (the way he said that sometimes the quotes are acutally related to the technology was appalling) i didn't care for sean bean as a narrator and i will certainly mute the voice in civ 7
Moving the production panel on the left means moving the mouse back and forth way too much across the screen, unless you add keyboard shortcuts - i feel that was lacking in Civ VI a lot
My ONE request as a Legally Blind player please have LARGE font sizes for all the menus! So many Devs talk about accessibility and then you still have tiny fonts for important info. That have at least some Civs be in every age so we have the option to stick with just one. Thanks.
Can I ask - Music is massively important in these games, how will the music work now that you are not tied to a specific nationality? will it change based on your era choice or will your starting civ music stay with you?
Alright, I am hyped now. I'm liking the changes so far, especially the changes to city tiles and urban districts. Also I am liking the extra historical flavor with the civics!
I love the interaction the dev team is having with the community for Civ VII. I just wish they would ask Andrew not to cast spells at us while the stream is going.
The Roman units look so damn good that I swore that if I only played the ancient era and never had to progress, then this would be ancient warfare simulator 2.0 total war
My criticisms so far: 1.) UI needs work. The government selection screen having no artwork at all feels like a huge step back from Civ 6. 2.) I hate the dual leader trade screen. It ruins the immersion of feeling like YOU are Augustus of Rome. They should be talking TO you.
I do love how the game and map looks. It's just gorgeous. Also very happy to see economic victory return! Cautious about the civilization changing over time into other things, but antiquity/classical was always my favorite era and it looks amazing in this demo.
oh wow. I remember pete murray from when they were starting to market XCOM:EU. I had no idea if he was still with firaxis or not. good to see him again.
All those are really ugly. I would give a two months notice the designer to fix it otherwise he should be fired. I wont buy such dark stuff. Leaders are also ugly.
This is a much better reveal than the first, even if I'm still iffy on the civ-changing mechanic. That said, refuse to touch the thing as long as Denuvo is involved. Let me know when that's gone, otherwise, will just watch and hold my money.
I really appreciate how everything is explained for a smooth-brain like myself. I can see they've made it feel pretty different which I approve. Looking forward to the release.
21:45 Interesting. I wonder if that means there's no benefits to building a district on any resource tiles at all. That would also mean that dead tiles, like flat desert or snow, would be perfect spots for urban districts.
Hello; This is great, i used to play Civilization IV; this was years ago; but i always enjoyed the franchise. I used to play on PC. All the very best, Shaun🦉 of NYC 🗽
I'm excited about Civ 7, I was very excited when it was announced. Lifelong Civ fan. But I'm going to have to wait for launch to buy. That way i can see if theres much value in the more expensive editions. Mostly based on 2Ks (Take-Twos) business practices. They have some of the sleeziest business practices in gaming. Just look at the state of NBA 2k. A good game ruined by microtransactions and an ever growing in-game grind that pushes them. Also look at the pricing options, $130 dollars to have all the leaders and civs in the game day 1 that are already available? Plus future dlc. Thats very expensive. Plus enduring Denuvo? This all reeks of 2k business pratice. I wouldnt be surprised if 2k forced another useless launcher on civ 7 too lol.
What if I wanted to do a one-city challenge, could it sustain itself without towns? It would be cool if it could support itself using imports from other civilizations and still manage to grow big.
"History is built in layers" is a massively better tagline for this game than "Build something you believe in". Seeing the gameplay is definitely settling a lot of the doubts I had with the early reveals - although so far I'm still thinking switching leaders would make more sense than switching civs. (Or... both?) But the mechanic of the switch looks way more polished than I expected. I'm now most worried about the "crisis" stuff - I'm worried that it's going to feel less connected to what I've done, not even just random like some of the Civ6 natural disasters, but more forced on you like Civ6's horrible World Congress mechanic. Also would be great if the menu UI got a little bit of the attention the rest of the graphics have.
Totally agree---my 2 cents on the leaders switching is that while it makes more sense, I think they're really concerned about the Humankind criticism "wait, these are the game guys right" that changing the avatar of your allies and enemies multiple times per game brings with it. Like I get how "you, Hatshepsut, face Augustus Caesar in a battle over all time" is more humanly relatable than "you, representing the cultural ideals of Egypt, face the cultural ideals of Rome in a battle over all time" (even if the latter logically makes more sense). After all the avatars have always been immortal anyway.
What's different with Civ6 World Congress to Civ5 World Congress? Other than votes coming from different sources, it's still the same "all vote for all" stuff
Interesting to see certain ideas from other games being integrated like the expanding cities instead of just boarders, terrain height obstructions and story options from ruins. It will be interesting to see the final product and how exactly it is implemented but so far it looks great.
4th Era: Futuristic (Unlocking planet Alpha Centauri after scientific victory) This will be a missed opportunity, not to edit in the game 👌🏽 speaking of one more turn!
37:24 That's wrong information. Ashoka had already converted to Buddhism before the massacre. It was just romanticized by later historians to make it look like a fable. There's been archeological proof about this.
@@kro235 Unfortunately it's not the same. The "old" approach was much better for me. Check the views that were available with CIV 3. Another case is Palace feature. Who cared to leave it as it was?
@@kro235 coloured hexagonal clumps of houses with coloured roofs doesn't look like a city at all. Unstacking cities was the worst change in the franchise
I think adding a sack or loot city option would be good just thinking of history Rome itself was sacked a couple of times but still stood on its own afterwards but lost a lot of its movable valuables.
1:18:10 Game looks great but PLEASE tell me the flat gray UI is placeholder, because it sure looks placeholder. We need an immersive beautiful UI that brings us into the age we are playing. Not a soulless flat UI devoid of anything. We need parchment, sandstone, marble, wood, fabric, ANYTHING. Good UI art? Age of Wonders 4, Crusader Kings 3, Civ6.
I so wish that this series would bring back the, oh so funny, advisors with live actors. The Elvis attitude and the military, drunk when at war is so cool. Their arguing is also so funny. I loved it.
I'm so excited about this game! Just a tiny little nitpick, can you please please please make the mini-map in the corner a bit more appealing, those squared colours just slabbed on the mini-map somehow just feels odd and out of place, on an otherwise breathtaking map.
Less chat questions, more gameplay please! I swear the gameplay had to stop several times to answer some dumb chat question that would get addressed in the gameplay 5 minutes later e.g. the city limits. It was very frustrating the city capture gameplay had to be skipped because of the time spent on things other than actually showing the game.
I really like graphic of the game. It is realistic. I hope you guys can continue bring more Asian civilizations into the game. I love your works. From Vietnam❤💛❤
Modding a new civ into the game would now require from modders not just to think of a civ itself and its leaders, but also about which civs can choose it after antiquity and which ones it can be evolved into in the next age. It would require them to create unique great people of that civ and choose unique wonders of it. So, compared to Civ5 or 6, here it looks like much more work needs to be done by a modder to add a single civ. It's not good or bad by itself, but that's what I'm thinking about right now as modders were always so great at expanding the previous Civ games. I'm also not sure how flexible the current evolution tree is going to be and how easy it will be to add new branches to it. Like, if I were to add a dozen new civs into the game, will the UI allow them to be added to the transition pages and all other places where it might be necessary in this case.
I am very excited for this edition of Civilization as it takes inspiration from other games (such as Humankind) and brings it into the civilization style of gameplay. The graphics look impressive, the condensed yet deep ages are wonderful changes, and the special trees relating to a particular Civ or leader will give plenty of replayability! The one concern I have is not being able to change leaders that match the culture/civilization of the next era. Having an antiquity leader that still looks like they are from an older time period when they are in a new one will throw me off a bit on roleplay, in my humble opinion. I am sure it won't matter that much, but passing on the torch of leadership or propping up a new cultural icon would be cool to see. At the end of the day I am just happy I get to play this day one on consoles and that the game has taken a deeper approach to storytelling, roleplay, history, and game art. Bravo!
I totally appreciate that firaxis are releasing it on console. Yes. First time I played a civilization game was on PS1. Civilization 2. Also played Command and conquer red alert on PS1 as well. My favorite strategy game is Civ 4 on my PC back in the day. I can't afford a gaming PC and a console. So I have a PS5. Its fun to play civ 6 on my PS5. Still. My civilization should stand the test of time. If I select Rome I finish as Rome.
Zigzag road? That's how roads looked back then. The roads were basically just trampled down areas that people wore down whilst going the fastest direct route from A to B. People often cut across from one area to another. Then they got surfaced over later. You still see roads like that in forests and parks today. I live in the UK and we have lots of roads laid out like that. Grid-like roads only really exist in countries that are relatively young like the US, because the cities were planned out in blocks, as opposed to developing naturally over hundreds or even a thousand years or more like the ancient cities in Europe.
If the UI can be elaborater on to have it feel like its a more signifivant part of the game, like in 6 and 5, that would be great. Also, I wish the rivers were on the edges of tiles for river borders and so that when you place down cities and towns they dont cover up the river, but instead have the river flow on the side of theough the middle, cutting the city in half. It would make the rivers seem more grand and impactful
I not been playing civ since civ 4 but something I really think they don’t need to waste time is the animation of the leaders and having them talk. Just some text and picture is perfectly enough
Dear Dev Team. Please conside to improve the Mod Support further to what was possible with Civ 6. It would be great if Modders could build their own Total Conversions over the years. Mod support does not harm your earnings! Take a look at Skyrim, Terraria, Stardew Valley or other long living games due to its modding community!
@@lordjesus3503 I support this. They've proven to allow mod support before so I imagine they would do so here. The one place that most likely won't get mod support or at least easily will be the consoles.
@@silvernug The mod support for Civ 6 was great, but it could be even better if they unlock the full potential!
@@lordjesus3503 no it was not... the dll was not even released!
Sukritact Ocean all the way
@@lordjesus3503did you know there limit asset on civ 6, so basically if you have mod to add lots new texture let say new building it can lead the game crash or you can only play just only with that one mod without bring other new mod again that give new texture cause that can lead the game to crash, i just really hope mod support can be like civ 5, that how many mod you put not lead to crash cause game engine can support it
When the biggest complaints are "UI ugly" and "River don't run through city." in an alpha build,
I think Firaxis killed it.
This looks great and I can't wait til Feb.
Except for the leader models. What the hell did they do to Augustus?
@@BubuRuzu They'll fix the leader models before release. I remember in Civ VI when some leaders looked horrendous and come release, they look fine now.
@Vanethen I see you've chosen to ignore the civ changes between ages.
You haven't played the game you don't know if Friaxis killed it
It's not very cool to have a small river get filled in every time a city tile is built on top of it.
Being able to see real rivers flowing through the city tiles you've built will make the city-building experience even more immersive.
I agree with you but london is literally above a bunch of smaller rivers. With only The Thames being left because it's a major one.
I see. That is certainly true.
I am Japanese and grew up in Osaka. Japanese cities have many small rivers running through them, and seeing such scenery made me feel that way.
Certainly, from a global perspective, your argument may be more common. My argument was immature.
However, when I watch this gameplay video, it looks like the cotton fields are floating on the river, and the river looks like it's broken into pieces inside the palace tiles. I think it's currently under development, but I hope they improve this.
@@sushi_nara_piekan Don't worry, I'm Dutch, hahahaha. So I am very used to rivers being in my cities and homes. I think this is just to allow structures to grow or be placed neatly. I remember in civ 6 if your city was on a river and next to a mountain there was barely any space for the little houses and buildings to spawn as your population grew.
Exactly this unless your looking at a specific map type a satellite view of most cities and towns you'd be hard pressed to find streams even minor rivers
A very small thing, but i noticed that the city center doesnt form around the river nicely when you found it on a non-navigable river, like it did in 6. Just a minor nitpick. Looks great tho
@@Crazyeyesick I agree, I know it’s a small thing but I love how in Civ V & VI if you found a city by a river it forms around it instead of covering it
Yes I hope they change that.
They'll probably fix that in the final release. This is probably an older playable build from several months ago
Civ III did that
oh yeah, just saw that. Humankind does it well. The river gets shaped geometrically.
Is there ANY possibility to make the borders not so geometric looking? The natural contours of borders from Civ V was soooo immersive and made map painting feel incredibly authentic
@@TheBritalianJob got to agree. It's an interesting art style, but it's really not organic. Feels like a tabletop, not a world. It's a shame, as otherwise it's graphically quite nice.
YES THIS!
really> I hated that - if they be octagons, make them oct - or rather, have a setting to swtich between the two. I me personally - I want the exact shape that they are, not some smooth meander BS that pretends things are different even though the game rules are rather concrete and blah blah blah.
@@ianmcsherry5254 The "tabletop" look is what they're going for. That might not be to your taste, but it's not a mistake.
I love the look, but multiple options would be cool
I really like the idea of manually growing cities! Was always frustrating in civ 6 when you disagree with the automatic border growth's choice.
@@ariscol yes, thats a really cool change i was suprised by! It gives the player so much more control and it adds to the decisions that have to be made.
What are you talking about? These "cities" take the space of whole regions of supposed continents. If you place walls in some of these districts you end-up with what in Civ V was the wonder of The Great Wall, in every city, exactly because of the sprawl created by the districts of these so-called "cities."
@@daes9401I guess I don't see that as a problem? In civ 5, the great wall was funky. I think it stopped auto-expanding when it was made obsolete whereas in civ 7, it just doesn't auto-expand at all. Seems exactly like civ 6, except you get to choose which tile to add as your city grows its culture border. As far a how big cities get, they didn't really show us if that has changed from civ 6 or not, or did I miss someone?
@@daes9401Well, basically it sounds like you’re complaining about the map scale then
But you’re not going to be able to get anything close to real-life scale
They stole that from a game called Endless Legend. Same for the commanders
Stream starts at 29:48
Edit: they edited out the dead air post-upload
Thanks
Tyyy
Thank you
Then just delete your comment haha
@@Magooch86 but he already got so many likes 😢
The UI definitely needs overhauled. The black and empty minimalist design makes it look like a early placeholder rather than an intended art style.
I don't hate it. It looks like a return to Civ V UI and overall aesthetic. I love Civ VI and its look in so many ways, but this style of UI is super clean.
@@davemeech I see the similarities, but Civ V's UI doesn't have nearly as much empty space and still had some color in or around it. Civ V feels like it *was* the intended art style. Civ VII honestly feels like an early placeholder for what we got in Civ V, if that makes sense.
I also think that, in general, Civ V's UI fit with the overall art direction of the game while Civ VII's UI stands out in a bad way amongst the slightly caricatured leaders and the diorama aesthetic of the world map.
I don’t understand the choice of fonts and some windows looks like modded add-ons. Civ VI UI was strong and pleasant to the eye, CIV V UI was great and classy so they didn’t have to reinvent the wheel
Looks like a Civ UI to me. Yeah maybe change the fonts but in general I don't see anything really wrong with it.
@@dijikstra8 It's just giant empty dark boxes 😅 Compare it to Civ 6 in which the UI was designed to look like scrolls 📜. Even Civ 5's UI the boxes were tighter and the font/colors easier to read.
Successful culture trading agreement should unlock cultural music. Meaning, you can actually choose the playlist based on the cultures available 👀
THIS
Nice idea 👍🏻
The first reveal was not great for me. This was so much better, and these people are very obviously intelligent and passionate. I feel like we as players are in good hands.
x'D
We as players are never ever going to be in good hands again since games became the biggest sector in the entertainment industry. Get real.
I couldn't disagree more, these people are clueless and the game will be terrible
@@Bulgs_Alexiev How? Are you a developer?
@@TheDevilbound Then don't buy the game if you can already tell you won't like it
@@Bulgs_Alexiev yes, quite early in the video the one playing said that the granary would culture bomb adjacent tiles, he placed it down and it didn't haha
When you meet somebody in Civ 5, they have an entire animated and beautiful background, as well as a whole intro as they speak TO YOU. Now they don’t have a background, and they’re speaking to my AVATAR. I severely dislike this diplomacy screen, and miss how it looked in civ 5
you're not alone
So true. This is boring
Agreed, I beginned to play this series since Civ4, and for now only Civ 5 have a magnificent diplo screen and what I can expect is that Civ 7 would have the worst.
the playerbase is now too hard to please, it's too big to please everyone - many would dislike like the idea of an NPC talking TO YOU the player. Many online crapped all over Civ V at release for much of its overt "the players" decisions and dialogue.
Go play civ 5 then
42:40 In my opinion, the fact that you get the influence back when the other person refuses is not good.
If two players are enemies, you can use this function to minimize the opponent's influence. Simply make suggestions, which of course he rejects. You yourself have no costs, but the other player always has to invest influence.
That's a valid concern - the tooltip did say that it prevents you from making requests for a certain number of turns, so, while it is an exploit, it's not totally spammable.
It should cost influence to accept not to reject
You have to have the influence in case they say yes, so that's the cost. Acting in isolation isn't ways does reduce your global clout. I personally love that you can politic in bad faith, makes for interesting gameplay and good simming of politics.
@@error5202 I believe this is because if I were trying to influence you by saying PB&J is better than Subway you would have to provide influence over my opinion to reject my position. Whereas If you agreed that PB&J is better it would cost you no effort ie. influence.
@@Jeezy_eezy or I could just shut the door on the weird guy coming to talk to me about sandwiches
So much better to hear the Firaxis experts than to hear commentators who have played the game for a few hours.
I really liked the idea that religions become a huge deal just in the exploration age. In fact, that's when "World Religions" really peak. However, I think that Ashoka and the Maurya should have some kind of bonus regarding it, in a way that is propelling this Antiquity civ into the Exploration Age. Buddhism is one of the Oldest world religion in the World, and Ashoka is famous for promoting it. This should be reflected in his unique abilities.
You can feel the beyond earth influence in this game, specially in the diplomacy. It's great to see those mechanics making it to the main series
Only thing I hope is changed is the UI. I loved 6’s bright colorful UI, the dark minimalistic approach here just doesn’t work. Otherwise I am incredibly excited for 7 and can see myself sinking another few hundred hours into it.
Yeah even Civ V had a more colorful UI lol
I like the black and gold colour scheme, but I think they should make it less minimalistic. A white version that brings marble to mind could be good too.
To each, their own, I suppose. I, for one, prefer the overall less cartoony interface we see here.
I second that. I actually have trouble reading websites on dark mode, so the dark backgrounds with light text makes it difficult to read for me (especially with the thin letters). Even just having some options to change that up would be a big accessibility leg up for me.
I like the gold but theres too much black.
I love the gameplay and how the game works but please work on the UI. It needs serious improvement.
Disagree. UI is one of the massive improvements in my opinion. Civ 6 felt overwhelmingly busy compared to Civ 5. I love the simplicity and clarity of the UI in 7.
@@LoFiSymphony Both Civ 4 and Civ 5 have amazingly beautiful and clean UI. But symbols only for buildings and units in the city screen? That looks horrible.
@@LoFiSymphony nah he's right, UI looks like it's from a mobile game it's horrible
Hard agree, it’s atrocious rn
I’m mixed on the UI right now. I like the direction of a more simple UI like Civ V, but it needs a little more personality
i really hope the ui gets updated
What is the problem with the UI? I don't see the issue and you aren't the first person to mention it. I'm much more concerned with the AI being good, unit balance, game pace (not too fast not too slow) and the game not being too dumbed down. UI is like the least of my concerns.
Ui is likely going to be changed towards the end of development nothing worth worrying about yet unless we see it very close to the full release
I doubt this is what we will see at launch.
@@Cruor34 this is civ and it demands a grand art style.
@@gaburrito07 AI, unit balance, general game balance, trade working, diplomacy, and game pace are all far more important. UI is like last on the list.
I hope we can lock leaders with their original country in the options.
I dont want this. I want to force dynamic games when the terrain, tech, opponents all vary I want to have to find a new route to victory.
They said in an earlier stream that AI will always choose the most historical correct option for imersion reason. So its completely up to you if you personally choose to stick with the matching historical correct evolution of your initial civ or a personal route. Very good solution! The more we see from Civ7 the better it looks. Great work Dev Team!
@@lordjesus3503 what is the "historically correct" option? because they were pushing random african civs as being connected, said nothing about staying as the same civ
@@abear2874 if you been looking the past few weeks their going to make the changing civs more historically accurate so Egypt would go from that to Abbasid dynasty
Not every civ may have a leader. or vice verca
The UI leaves something to be desired but this is still around half a year away so it will be interesting to see what improvement they make down the line.
UI is probably the easiest part of the game to change and will therefore always be one of the later things to be changed to fit the rest of the game. It will 100% be better. If the current UI is what we get with release that would be embarrassing
I really do not agree with the historians take on religion, implying that they weren't influential forces until later on. That thinking really only applies to Christianity and Islam. Judaism, Hinduism, Buddhism, Confucianism, Shinto, etc. were all around and played major roles on their respective cultures and societies. Pushing them back to the exploration age is not only historically dishonest, but doesn't really allow time for the religion to really feel like a part of your civilization. Which is an inherent issue with only having 3 ages. I really hope this gets changed. Just classify some religions as antiquity age and some as exploration; problem solved.
Aside from the religions you mentioned, which are relatively known and their effects... the problem is, other religions from all parts of the world is largely unknown. I think that's been the problem. Africa alone has a rich history of religion which is largely forgotten.. and if you were to include all the religions that has ever been... it would be impossible.
Yeah, there's no way it's going to get changed this late in development. But I'm really skeptical of the three ages as well. I'm trying to hold off any real judgement until I play it for myself and get a better sense of how it feels. Regardless, I'm still excited for Civ 7.
It's typical of Civ to have a very modern, western view of basically everything - its why some of their inclusive efforts feel either hollow or misplaced. ITs like the stereotype of liberal/centrist brainrot in video game form. Oh well, the gameplay rules and is extended for another thousand hours because of mods - a rarity in gaming unfortunately, so whatever, they get my money.
@@StealthyshiroeanHumbleReviews Just my 2 cents on the ages; I've come around a bit on this since the initial shock---actually, the hype/news for Civ 7 got me firing up some Civ 6 games, and my clear-eyed biggest criticism is when you've taken full control of the game in the fourth quarter and are on the path to certain victory, but now need to play it out. I confess, a bit of exhaustion from this last step was what was stopping me firing up another game immediately during my binge. If ages are their solution to this problem, I'm totally willing to a least give it a try.
@@keeleyhoek Completely agree! There are so many games that have felt like that for me. And part of the reason why I can't get my wife to play Civ with me lol.
I'm just here for the dog "embark" joke. 14:07
Hahaha that went completely over my head untill I saw how he stared into the camera 😂
This
Right! Noone else on the stream picked it up :D
@@Antero94 That look though xD
I wish they wouldnt have zoomed out the video. Its hard to read the text in the boxes.
They always seem to do that - I hate it because when I play I play zoomed in not zoomed out
Love the more serious-looking art style! Looking forward to this
Not counting Augustus...
Except for Augustus
I really like where you guys are going with this game. Your changes and inclusion of ages more closely reflect the progression and evolution of culture over time. I love the policies unique to each civilization mechanic, while still having general options open to all.
3 Ages feels like the right pacing, allowing the player to develop each new culture and then introducing a shift to a new culture and age possibly when the game was just starting to feel stale.
You've addressed many of the issues with Civ 6 (I am 1,454 hours in). I appreciate the use of military commanders, which means we, as players, can focus on upgrading a few key guys instead of trying to track the specializations and promotions of dozens of units, which can be overwhelming.
The city and town caps seem reasonable and not forced (you can still exceed them with a modest penalty). I love the idea of towns being able to specialize to produce different things.
The idea of being able to march naval ships up a navigable river opens all sorts of possibilities and more closely integrates the naval and land game.
Lastly, I love that you listen to the community and are addressing many of the concerns expressed last month. This is the refresh of the game I've desired, and I am really excited to continue playing Civ 7, for at least one more turn. ;)
I love how its looking so far. excited for something different tbh.
Love hearing from everyone involved with this stream. Carlbarian is always a fantastic presence, and I am really digging the commentary from history Andrew.
@@davemeech History Andrew is such a good speaker, makes sense he is a professor. I saw him live at the PAX West dev panel and you could hear a pin drop when he was explaining with his dramatic hands lol
i cringed every time, he opened his mouth for the irrelevant yapping about quotes nobody reads, dogs puns or hints to mechanics, they didn't show
@@mariaanissimowa4626The quotes are even more garbage now than in Civ VI, and only God knows why they went with another narrator without any gravitas who's just "famous". Already looking forward to the inevitable mods that make quotes better
@@bishopbrennan3558 yes, the quotes are shit in 6, so nobody who is actually interested in history will read the clearly worse iteration in 7 (the way he said that sometimes the quotes are acutally related to the technology was appalling)
i didn't care for sean bean as a narrator and i will certainly mute the voice in civ 7
The graphics look like a solid succesor to VI, but I SINCERELY hope this UI design is not final
Moving the production panel on the left means moving the mouse back and forth way too much across the screen, unless you add keyboard shortcuts - i feel that was lacking in Civ VI a lot
Keybinding the "Next Action" to 4th Mouse Button is a must on day 1 for me ;)
If minor and major rivers now flow through the center of hexes (instead of forming the boundary between hexes), how can you have a “river border” now?
Very good point!
You can't
I noticed that you could see iron right off the bat. Are resources now revealed by age and not tech?
My ONE request as a Legally Blind player please have LARGE font sizes for all the menus! So many Devs talk about accessibility and then you still have tiny fonts for important info. That have at least some Civs be in every age so we have the option to stick with just one. Thanks.
Can I ask - Music is massively important in these games, how will the music work now that you are not tied to a specific nationality? will it change based on your era choice or will your starting civ music stay with you?
Since every civ gets its own theme and you switch civs every age, I guess the music changes too
The music will be muted. No one listens to that for hours without going crazy.
@@BubuRuzu *said no one ever
@@EarlGreysEmpire It's bad bro. C'mon.
@@BubuRuzu so u never went full blast Scotland the brave or the Maui songs? I'm sorry for your loss.
visually, at least, it's a HUGE improvement over civ 6. The gameplay changes seem cool too.
the ui is worse + the 3d characters are worse + the 3d characters talk to each other not you
Still looks like a mobile game. I hate it.
@@asdfasdfuhfthose will almost definitely be improved before release
Tiles reveal is great, same with unit visual and graphic. 3D character however look iffy and should talk to the player direcly.
@@asdfasdfuhf I must be odd, since I've always wanted the talk to each other thing.
Alright, I am hyped now. I'm liking the changes so far, especially the changes to city tiles and urban districts. Also I am liking the extra historical flavor with the civics!
I love the interaction the dev team is having with the community for Civ VII. I just wish they would ask Andrew not to cast spells at us while the stream is going.
Would love to hear Gwendoline say “Beep… Beep… Beep…” as an homage to Nimoy.
The Roman units look so damn good that I swore that if I only played the ancient era and never had to progress, then this would be ancient warfare simulator 2.0 total war
you can play single eras I think I read somewhere.
i recommend some of the games from the "total war" series, if you're interested in an ancient warfare simulator
Old world is also much better than CIV at this.
My criticisms so far:
1.) UI needs work. The government selection screen having no artwork at all feels like a huge step back from Civ 6.
2.) I hate the dual leader trade screen. It ruins the immersion of feeling like YOU are Augustus of Rome. They should be talking TO you.
I kinda like the new leaders screen. I say allow it.
I do love how the game and map looks. It's just gorgeous. Also very happy to see economic victory return!
Cautious about the civilization changing over time into other things, but antiquity/classical was always my favorite era and it looks amazing in this demo.
are we still hating denuvo?
yes
Holy shit. RPG-like promotion trees for commanders! This is next level!🔥
No. It's been done in Endless Legend long time ago.
Man, the historian on this team gestures as if he's a magician or something
The terrain graphics are amazing, the rainforest looks totally stunning
PLEASE! The leaders should look at the player. Civ always been a First Person experience, don't change that
It's a fresh change. Let it be.
@@BubuRuzu looks like a poorly designed mobile game
oh wow. I remember pete murray from when they were starting to market XCOM:EU. I had no idea if he was still with firaxis or not. good to see him again.
Please make farms more important in the empire building process. Agriculture is needed to support cities… a lot of it, not just one or two little farm
Exactly. The first great civilizations grew where there were good conditions for growing crops (Egypt, the Fertile Crescent, China, India...)
tbh fonts, ui, icons and images of both tech and culture is bad. I hope they will change.
All those are really ugly. I would give a two months notice the designer to fix it otherwise he should be fired. I wont buy such dark stuff. Leaders are also ugly.
@@mikadorek1Not all leaders are ugly. But Augustus definitely is.
This is a much better reveal than the first, even if I'm still iffy on the civ-changing mechanic. That said, refuse to touch the thing as long as Denuvo is involved. Let me know when that's gone, otherwise, will just watch and hold my money.
See you in a 1000 years.
I really appreciate how everything is explained for a smooth-brain like myself. I can see they've made it feel pretty different which I approve. Looking forward to the release.
21:45
Interesting. I wonder if that means there's no benefits to building a district on any resource tiles at all. That would also mean that dead tiles, like flat desert or snow, would be perfect spots for urban districts.
Yeah I'm thinking the same.
Hello;
This is great, i used to play Civilization IV; this was years ago; but i always enjoyed the franchise. I used to play on PC.
All the very best,
Shaun🦉 of NYC 🗽
I'm excited about Civ 7, I was very excited when it was announced. Lifelong Civ fan. But I'm going to have to wait for launch to buy. That way i can see if theres much value in the more expensive editions. Mostly based on 2Ks (Take-Twos) business practices. They have some of the sleeziest business practices in gaming. Just look at the state of NBA 2k. A good game ruined by microtransactions and an ever growing in-game grind that pushes them. Also look at the pricing options, $130 dollars to have all the leaders and civs in the game day 1 that are already available? Plus future dlc. Thats very expensive. Plus enduring Denuvo? This all reeks of 2k business pratice. I wouldnt be surprised if 2k forced another useless launcher on civ 7 too lol.
They did say that there won't be a launcher in 7.
@@ericmm6822 well that's good at least
It's cool to hear the insights of the History consultant parallel to the game
What if I wanted to do a one-city challenge, could it sustain itself without towns? It would be cool if it could support itself using imports from other civilizations and still manage to grow big.
"History is built in layers" is a massively better tagline for this game than "Build something you believe in".
Seeing the gameplay is definitely settling a lot of the doubts I had with the early reveals - although so far I'm still thinking switching leaders would make more sense than switching civs. (Or... both?) But the mechanic of the switch looks way more polished than I expected.
I'm now most worried about the "crisis" stuff - I'm worried that it's going to feel less connected to what I've done, not even just random like some of the Civ6 natural disasters, but more forced on you like Civ6's horrible World Congress mechanic.
Also would be great if the menu UI got a little bit of the attention the rest of the graphics have.
switching civs vs leaders is basically a pallet swap - trust me, a mod will take care of that if it really matters to you.
Totally agree---my 2 cents on the leaders switching is that while it makes more sense, I think they're really concerned about the Humankind criticism "wait, these are the game guys right" that changing the avatar of your allies and enemies multiple times per game brings with it. Like I get how "you, Hatshepsut, face Augustus Caesar in a battle over all time" is more humanly relatable than "you, representing the cultural ideals of Egypt, face the cultural ideals of Rome in a battle over all time" (even if the latter logically makes more sense). After all the avatars have always been immortal anyway.
@@keeleyhoek Yeah it makes sense when you put it like that.
Both [taglines] work for different reasons, likely appeal to different people imo
What's different with Civ6 World Congress to Civ5 World Congress? Other than votes coming from different sources, it's still the same "all vote for all" stuff
Interesting to see certain ideas from other games being integrated like the expanding cities instead of just boarders, terrain height obstructions and story options from ruins.
It will be interesting to see the final product and how exactly it is implemented but so far it looks great.
There's a surprising amount of stuff taken from Civilization 4 with the random events and celebrations.
The gameplay looks sick, I can see that the team has learnt from all the other civ-likes that have come out. Can't wait.
I wonder if the devs have ever considered being able to move animal ressources to other tiles.
This game looks fucking amazing. You guys did such a wonderful job thank you for all your hard work!!!
4th Era: Futuristic (Unlocking planet Alpha Centauri after scientific victory) This will be a missed opportunity, not to edit in the game 👌🏽 speaking of one more turn!
Purchasable DLC no doubt!
I am so excited. This looks awesome
this new art style feels like it takes the best gameplay-board like elements of Civ VI with the gravitas of CIV V, a huge step up
looks like great changes. keen to play when the price gets reasonable :)
37:24 That's wrong information. Ashoka had already converted to Buddhism before the massacre. It was just romanticized by later historians to make it look like a fable. There's been archeological proof about this.
So Buddhism is that bad, huh?
I'm really digging that endeavor/sanction mechanic. Really hope they get this right
I still remember in Civ 1, 2, 3 when you were able to open the city view and just see your city. I'm missing it a lot.
I think the design now is that yoh see your city on the map already
@@kro235 Unfortunately it's not the same. The "old" approach was much better for me. Check the views that were available with CIV 3. Another case is Palace feature. Who cared
to leave it as it was?
@@kro235 coloured hexagonal clumps of houses with coloured roofs doesn't look like a city at all. Unstacking cities was the worst change in the franchise
@@mariaanissimowa4626 you see your city on the map in the stacked cities as well.
@@kro235 in older civs the city was just one tile, which looks far more realistic than all these different districts and wonders spread out
Quests and Decisions, Diplomatic Favor, Leaf Techs... you can't hide the concepts you tested in Beyond Earth from me, Firaxis! :)
Will we still get strategic view?
I think adding a sack or loot city option would be good just thinking of history Rome itself was sacked a couple of times but still stood on its own afterwards but lost a lot of its movable valuables.
Civ unique Civics Tree is brilliant! It makes different civs seem even more different which is super important!
I love the rule change ups, I love new look and feel. It all looks really fun. I can't wait to play it!
1:18:10 Game looks great but PLEASE tell me the flat gray UI is placeholder, because it sure looks placeholder.
We need an immersive beautiful UI that brings us into the age we are playing.
Not a soulless flat UI devoid of anything. We need parchment, sandstone, marble, wood, fabric, ANYTHING.
Good UI art? Age of Wonders 4, Crusader Kings 3, Civ6.
Extremely excited for this game
I'm liking what I see so far.
I so wish that this series would bring back the, oh so funny, advisors with live actors. The Elvis attitude and the military, drunk when at war is so cool. Their arguing is also so funny. I loved it.
I'm so excited about this game! Just a tiny little nitpick, can you please please please make the mini-map in the corner a bit more appealing, those squared colours just slabbed on the mini-map somehow just feels odd and out of place, on an otherwise breathtaking map.
@@gucika100 I’d imagine this gets changed. It’s so basic I’m sure it’s just a placeholder
@@brantcraft1091 yeah maybe, it looks so archaic, fingers crossed mate
It's interesting that the rivers now go through the center of the hex, instead of between/bordering them.
Less chat questions, more gameplay please! I swear the gameplay had to stop several times to answer some dumb chat question that would get addressed in the gameplay 5 minutes later e.g. the city limits. It was very frustrating the city capture gameplay had to be skipped because of the time spent on things other than actually showing the game.
Glad to see a lot of ideas showing up from Millennia. That game is fantastic.
Do you also get Ace Ventura vibes from this Andrew guy? 😂 absolute legend! We want more of him!
He’s clearly very passionate about this project which is great news for the players 🤘
His hand motions and enunciations make me feel like I’m watching a History Channel Documentary!
Love navigable rivers. This video has already made me hyped for this game, didn't think it'd be that different from Civ VI.
I really like graphic of the game. It is realistic. I hope you guys can continue bring more Asian civilizations into the game. I love your works. From Vietnam❤💛❤
Rewatching so I can binge all 3 now.
Modding a new civ into the game would now require from modders not just to think of a civ itself and its leaders, but also about which civs can choose it after antiquity and which ones it can be evolved into in the next age. It would require them to create unique great people of that civ and choose unique wonders of it. So, compared to Civ5 or 6, here it looks like much more work needs to be done by a modder to add a single civ. It's not good or bad by itself, but that's what I'm thinking about right now as modders were always so great at expanding the previous Civ games. I'm also not sure how flexible the current evolution tree is going to be and how easy it will be to add new branches to it. Like, if I were to add a dozen new civs into the game, will the UI allow them to be added to the transition pages and all other places where it might be necessary in this case.
Wow, 2 hours stream! Tnx devs!
I am very excited for this edition of Civilization as it takes inspiration from other games (such as Humankind) and brings it into the civilization style of gameplay. The graphics look impressive, the condensed yet deep ages are wonderful changes, and the special trees relating to a particular Civ or leader will give plenty of replayability! The one concern I have is not being able to change leaders that match the culture/civilization of the next era. Having an antiquity leader that still looks like they are from an older time period when they are in a new one will throw me off a bit on roleplay, in my humble opinion. I am sure it won't matter that much, but passing on the torch of leadership or propping up a new cultural icon would be cool to see.
At the end of the day I am just happy I get to play this day one on consoles and that the game has taken a deeper approach to storytelling, roleplay, history, and game art. Bravo!
Hey look, Firaxis remembered to switch accounts before posting their own talking points!
@@petemagyar1445 You're goofy.
Heavily influenced by Humankind. I remember playing and thinking it would be great to see some of this in Civ.
@@TheNoahDueck Ditto.
Okay bot
I love the historians comments
I totally appreciate that firaxis are releasing it on console. Yes. First time I played a civilization game was on PS1. Civilization 2. Also played Command and conquer red alert on PS1 as well. My favorite strategy game is Civ 4 on my PC back in the day. I can't afford a gaming PC and a console. So I have a PS5. Its fun to play civ 6 on my PS5.
Still. My civilization should stand the test of time. If I select Rome I finish as Rome.
I really hope they add mountain ranges. Seeing lone rock formations but no sprawling mountain chains or massifs
i little bit nitpicking, can we remove that zigzag road. it doesn’t looks organic and realistic. it’s always bothered me in civ vi 1:31:42
Zigzag road? That's how roads looked back then. The roads were basically just trampled down areas that people wore down whilst going the fastest direct route from A to B. People often cut across from one area to another. Then they got surfaced over later. You still see roads like that in forests and parks today. I live in the UK and we have lots of roads laid out like that. Grid-like roads only really exist in countries that are relatively young like the US, because the cities were planned out in blocks, as opposed to developing naturally over hundreds or even a thousand years or more like the ancient cities in Europe.
Yeah, very common road structure in the UK.
this new unique civ's civics tree thing is AWESOME. hope this game doesnt disappoint
I look forward to buying this in 5 years when all the features they leave out on day one are available as a DLC bundle for a reasonable price.
It looks awesome. I'm so in.
I’m so excited! Everything looks gorgeous and exciting so far!
Thank you Katie!
lol bots
lol where
If the UI can be elaborater on to have it feel like its a more signifivant part of the game, like in 6 and 5, that would be great. Also, I wish the rivers were on the edges of tiles for river borders and so that when you place down cities and towns they dont cover up the river, but instead have the river flow on the side of theough the middle, cutting the city in half. It would make the rivers seem more grand and impactful
Civ Humankind
Humankind is garbage
Awesome stream with great revealings
why doesnt the map get updated with the borders? It just looks like the cities are showing.
I not been playing civ since civ 4 but something I really think they don’t need to waste time is the animation of the leaders and having them talk. Just some text and picture is perfectly enough