Learning Plasticity 3d with Ease ((Step by Step Guide to the Second Shape Study)) Dive Part 6
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- Опубліковано 15 вер 2024
- In this video, we'll be exploring the fundamental concepts of plasticity 3D. We'll show you how to create more intricate shapes, but don't worry, we'll make it super easy to follow along!
Let's get started!
Link to the image:
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George Yoo
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There are not many videos on UA-cam that fundamentally explain the modeling of such organic, industrial forms.
For me, as well as I think for many users of Plasticity, these forms cause the biggest problems.
So I think you'll get more views if you preview the model you're modeling, because that's exactly what I'm looking for.
I'll give it a try.
more and more interesting topics...
just a note time 6:40 you can use tool trim.
It's more convenient.
Oh sure, thanks!
Excellent tutorial, thanks. I think what you described here about tangency and continuity is one of the most fundamental and important procedures. Subscribed!
You're very welcome!
Awesome, keep up the good work
Thank you, I will!!!
Most excellent - Hope your Subscriber rate soon reflects your value. Just a further hint: in the sketch you can see, that George is letting the pencil strokes of the long lines overshoot / over-draw the more circular bend lines. This is exactly where you are using the extend curve function ( or straight line tool ) to achieve the tangency between curves. In Theory it is called: Build to Theoretical Edges ( sharp intersection between primary surfaces ). I always felt that it is worth meditating the play of high and low dynamics in shapes and structures of Nature. Wind | Water | Gravity
Wow, thank you! This theory is really fascinating.
At approximately 2:00 you say you can construct the top curve with only 4 points, but then immediately appear to sub-divide the curve to give you 5 controls points without mentioning it. If true, this could lead to confusion if someone does not realise that you have done this. They might wonder why their curves do not look or react like yours. Just an observation. Thanks for the video series.
You're right, I didn't realize that I subdivided the curve by pressing a shortcut and forgot to mention it. Anyway, having 4 points is good. Thanks for pointing that out to me.
This was extremely helpful. I'm trying to make my Profile Pic as an object and it's actually very similar in shape to this object. I swear 50% of the time my lofts and patches error out. Had no idea tangency might be the issue. The Error messages on Plasticity are cryptic and disappear after about 3 seconds.
In 99.99% of cases the errors are due to the lack of tangency.
This video, shows the importance of tangency between two points and lets you understand when and why it is necessary.
Excellent training video!
More to come! Thanks!!
My dude!! I’ve been looking for a decent course on this
Hi, have you found it?
@@Stuff-3D-creations I did I did. Thankful Reddit guy says thanks again
@@Firebadbob thank you very much guys, really appreciated.
Really cool , thank’s !
No problem!!
Good approach
Thanks!!
Thank you for the tutorial. But how would you fillet the sharp edges? It seems like that would be a problem.
You can use the pipe tool, select the hard edges, press P to create a pipe, subtract the pipes, then try to fillet it, use the iso param tool, to pair the edges, it's not easy, but doable.
Just a comment to support the channel.
I am waiting for new videos about tangency and fundamental processes
Will upload soon, thanks, appreciated!
I am dissapointed with Plasticity output files, also some tools don't work correctly. Basically, after exporting as a OBJ file to any polygonal software there are lots of mistakes I geometry, cleaning it up, is almost impossible, and when you render it the surface is full of bad relections.
It seems like Plasticity's output files are trying out for a role in a horror movie with all those bad reflections! Let’s hope they get a script rewrite soon!
Sharp👍
Oh thanks appreciated!!!
But is it open source like Blender?
Your options are: 30 days trial, indie license $149 or studio license $299, and get 10% off at check out with this code, POLYPAUL.
what link ??
I am not quite understanding, sorry, what link?
I think they're referring to the reference image download link you mentioned in the video. I looked for it in the description and couldn't find it either? Great video btw!
Oh got it, sorry here is the link:
drive.google.com/file/d/1A20ZFQHiwUyoVheLazulieke_2nEp3OG/view?usp=sharing
Thanks, I can't wait to try it this morning. I was struggling with "lofting fails" and this helps a lot!
@@2danshepherd No worries, I wonder if a video just about tangency, would still be helpful.
@@Stuff-3D-creations I can't speak for everyone but I'd like it. Also, have you messed around with xNurbs? I'd love your take on when to use it over lofting.
Step 1: Pirate the software.
Why is that?
@@Stuff-3D-creations I paid for it, he (Nick Kallen) changed the terms of the purchase after the fact (omitted features) I posted proof (screenshots) of the website changes, and he deleted all my and other peoples comments regarding the issue. I was one of the earliest paid supporters and he ripped me off.