Hey Nikita, I'm a 2D motion graphic designer/illustrator/graphic designer who's been trying to learn 3D modeling for the last few years and I really struggled to make what I wanted in Cinema 4D and blender (I'm used to processes like adobe illustrator so topology was always my biggest hurdle to truly understand in complex curvy elegant shapes) then I found plasticity and it felt like the best software there is for what I want to make but I couldn't quite find the right tutorials to accomplish what I want to learn. But then I found your channel! You are providing me exactly the right information I need and I can't wait to have some downtime to focus on your paid tutorials. Excited for the monthly subscription. I've had this idea for a 3D modeling project that would turn into real tangible art (3D printing/casting & molding) and the way you teach about how to make these curvy organic shapes with control is exactly what I needed. Thank you so much for what you're providing. What you're putting out is the final piece to help me realize my 3D art dreams. Keep on going man!
Amazing feedback, thanks!! Could you share a portfolio or your social media here so I can have a look at exactly what you are doing to further adjust my content to your needs? Thanks!
Glad that you are back, Nikita. Product modeling is my field and I would really appreciate it if you would make more videos about it. It doesn't have to be anything complicated: I find chips, packaging, cosmetics, chocolate, jewelry and so on interesting. That sounds banal at first, but Plasticity really lacks such tutorials. Moreover its not just about modelling to stuff, but making it usable in production. I think the $27 option is great. And if you then regularly release content, then you will hopefully also earn very good money (I wish you that). Please don't put any pressure on yourself and don't think that you always have to model the most complicated objects. You have a talent for modeling, but I believe that you could overwork yourself in the long term (it sounds easy to you, but these courses surely take a lot of energy). I know this from other areas of my life, so here's a little tip: if this program goes well, you could get someone on board who is just as talented and who can take some of the work off your hands. Then you increase the price (for example to $35) and you share some of the revenue. This way we have more courses and you have less work. In my opinion, it is important that your courses remain just as professional and that you continue to focus on product design content. For me, this is a way to earn more money, as I can complete modeling tasks faster thanks to you. Thanks to your techniques, I have already been able to deliver a few good pieces of work. Lets keep working.
Amazing, thanks for that feedback and I am glad it helps you in your production pipeline! Including other artists content on this channel/membership is something I have though of already, but there are some things that I have to do beforehand. Regarding your suggestions like chips and chocolate etc. Please post some links of references what you exactly mean and what you would like to see.
Absolutely agree! ❤ Please practical examples, which I can made with 3d printer, woodwork, cnc machine.. I have wrote similar comment on another video..
A few days ago I voted for the 9$ option, but now, I went back and changed my vote for the 27$ one. Absolut brilliante Sachen, die du produzierst Coach, hau rein, ich liebe deine Arbeit!
Hey Nikita, I really appreciate the information you have shared on UA-cam to date. I for one understand you need to make a living! My vote is for 27$ per month. I really hope your efforts pan out for you and having instruction for this outstanding software will only increase its adoption! As a product development professional (for 30 years now) I am glad to see the excitement around making beautiful products!
Nice tutorial. If Plasticity had a decent UI without to remember every single command linked to a keyboard shortcut…probably I would replace Rhinoceros. Probably in 2/3 years Plasticity will rock. And now let’s imagine this bottle made of parametric curves with constraints.
Need to study what a clean surface is in order to accurately replicate the design from the reference picture. Your surface highlights on the crosshairs are crooked, because you are not constructing the transition quite correctly. Try using basic simple shapes as the basis for the primary surfaces to get conical and eleptic curves at the intersection. Also transition curves, you can support at projected geometry of primary surfaces.
Why not have tiers? 5 bucks for only access to extra tutorials, 9 a month with discount and 27 a month for someone who wants to have access to everything. You could add voting for new tutorials for members paying 9 and up to make it more enticing.
Nikit, I want to create a pipe in Plasticity along a curve, so that one end has one cross-section and the other end has another. I know that such a function exists in MOI 3D, but I can't find it in Plasticity. I only know how to assign one profile to the entire pipe. Any ideas?
@@KoganeNoYubi not exactly true. Surface quality is better in Plasticity for sure, but producing designs for production and using freeform modeling Fusion does take the lead. I love plasticity and modeling stuff like Nikita is doing, but if that part was going to be made from molds and incorporate motion or critical features like interior ribs, Plasticity just isn't the tool for that.
@@buster5661 Compared to what? It cost me $8000 to buy Solidworks Pro for 2 years worth of updates or $4000/year if you buy into their cloud option. Fusion, since I am an early adopter, is $310/year, but they have a free/hobby version. Moi is $300 one time fee. Shapr3D is $25/mo($300/year). I would say Fusion, Shapr, Moi and Plasticity all have around the same initial investment compared to other options.
The best channel to learn Plasticity....if I have a problem with something in Plasticity, I always refer back to your channel.
Hey Nikita, I'm a 2D motion graphic designer/illustrator/graphic designer who's been trying to learn 3D modeling for the last few years and I really struggled to make what I wanted in Cinema 4D and blender (I'm used to processes like adobe illustrator so topology was always my biggest hurdle to truly understand in complex curvy elegant shapes) then I found plasticity and it felt like the best software there is for what I want to make but I couldn't quite find the right tutorials to accomplish what I want to learn.
But then I found your channel! You are providing me exactly the right information I need and I can't wait to have some downtime to focus on your paid tutorials. Excited for the monthly subscription. I've had this idea for a 3D modeling project that would turn into real tangible art (3D printing/casting & molding) and the way you teach about how to make these curvy organic shapes with control is exactly what I needed.
Thank you so much for what you're providing. What you're putting out is the final piece to help me realize my 3D art dreams. Keep on going man!
Amazing feedback, thanks!!
Could you share a portfolio or your social media here so I can have a look at exactly what you are doing to further adjust my content to your needs?
Thanks!
Glad that you are back, Nikita.
Product modeling is my field and I would really appreciate it if you would make more videos about it. It doesn't have to be anything complicated: I find chips, packaging, cosmetics, chocolate, jewelry and so on interesting. That sounds banal at first, but Plasticity really lacks such tutorials. Moreover its not just about modelling to stuff, but making it usable in production. I think the $27 option is great. And if you then regularly release content, then you will hopefully also earn very good money (I wish you that). Please don't put any pressure on yourself and don't think that you always have to model the most complicated objects. You have a talent for modeling, but I believe that you could overwork yourself in the long term (it sounds easy to you, but these courses surely take a lot of energy). I know this from other areas of my life, so here's a little tip: if this program goes well, you could get someone on board who is just as talented and who can take some of the work off your hands. Then you increase the price (for example to $35) and you share some of the revenue. This way we have more courses and you have less work. In my opinion, it is important that your courses remain just as professional and that you continue to focus on product design content. For me, this is a way to earn more money, as I can complete modeling tasks faster thanks to you. Thanks to your techniques, I have already been able to deliver a few good pieces of work. Lets keep working.
Amazing, thanks for that feedback and I am glad it helps you in your production pipeline!
Including other artists content on this channel/membership is something I have though of already, but there are some things that I have to do beforehand.
Regarding your suggestions like chips and chocolate etc.
Please post some links of references what you exactly mean and what you would like to see.
Absolutely agree! ❤ Please practical examples, which I can made with 3d printer, woodwork, cnc machine.. I have wrote similar comment on another video..
Nice tutorial! Having a lot of fun following your video.
A few days ago I voted for the 9$ option, but now, I went back and changed my vote for the 27$ one. Absolut brilliante Sachen, die du produzierst Coach, hau rein, ich liebe deine Arbeit!
Hey Nikita, I really appreciate the information you have shared on UA-cam to date. I for one understand you need to make a living! My vote is for 27$ per month. I really hope your efforts pan out for you and having instruction for this outstanding software will only increase its adoption! As a product development professional (for 30 years now) I am glad to see the excitement around making beautiful products!
Very nice!
Nice tutorial. If Plasticity had a decent UI without to remember every single command linked to a keyboard shortcut…probably I would replace Rhinoceros. Probably in 2/3 years Plasticity will rock. And now let’s imagine this bottle made of parametric curves with constraints.
Need to study what a clean surface is in order to accurately replicate the design from the reference picture. Your surface highlights on the crosshairs are crooked, because you are not constructing the transition quite correctly. Try using basic simple shapes as the basis for the primary surfaces to get conical and eleptic curves at the intersection. Also transition curves, you can support at projected geometry of primary surfaces.
Why u use loft over patch ? Could I achieve the same with patch and selecting 3-4 splines ? I didn’t try yet
Awesome tutorial! How would you make it into a solid to 3D print?
Solid -> Select bottom edges -> patch
Regarding 3D printing I don't have any experience
@@nikita.kapustin Thanks for the reply and you should get a 3D printer. So much fun seeing your designs in real life.
best tuto tks
Very good, thanks.
can this be used for jewelery?
Yes
Why not have tiers? 5 bucks for only access to extra tutorials, 9 a month with discount and 27 a month for someone who wants to have access to everything. You could add voting for new tutorials for members paying 9 and up to make it more enticing.
nice one! thanks!
Nikit, I want to create a pipe in Plasticity along a curve, so that one end has one cross-section and the other end has another. I know that such a function exists in MOI 3D, but I can't find it in Plasticity. I only know how to assign one profile to the entire pipe. Any ideas?
Maybe the Sweep function?
Vote cast!
i like the $27 tier
Thanks for your answer. Can you explain why?
@@nikita.kapustin there is a ton of info and besides i have bought some of your courses and like the idea of credit for a few months
хороший тутор, жаль результат с кривым шейдингом вышел
Do a Mech modelling tutorial please. Not many have done it and those who have made it time lapsed.
i am not sure i use fusion 360 or plasticity ...
Not trying to be too rude but fusion 360 usability is trash
@@KoganeNoYubi not exactly true. Surface quality is better in Plasticity for sure, but producing designs for production and using freeform modeling Fusion does take the lead. I love plasticity and modeling stuff like Nikita is doing, but if that part was going to be made from molds and incorporate motion or critical features like interior ribs, Plasticity just isn't the tool for that.
@@KoganeNoYubi i am using fusion now and its really trash but when you get hands on ui its get batter leaning curve its too long for fusion
@@buster5661 i am using free version.
@@buster5661 Compared to what? It cost me $8000 to buy Solidworks Pro for 2 years worth of updates or $4000/year if you buy into their cloud option. Fusion, since I am an early adopter, is $310/year, but they have a free/hobby version. Moi is $300 one time fee. Shapr3D is $25/mo($300/year). I would say Fusion, Shapr, Moi and Plasticity all have around the same initial investment compared to other options.
U should not use photoshop for layouting ur stuff. Use figma. It’s faster , very easy and resolution independent. Just a tip :-)
Cue Figma memes