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I remember when I used to own Ubisoft games, it was so long ago that they deleted my account and old games. Now, when I see a game is made by them, I immediately lose interest. Plus, anything Star Wars is trash now that Disney owns it.
The fact that hurts even more is that MGS5 was released exactly 9 years ago. Outlaws doesn't even do 1/20 of what MGS5 does 9 years later, it's baffling.
@@mistermetokurarchivesnot unfinished it had a conclusive story and a mess?! The gameplay was fking Polished no bugs, glitches etc you clearly didn’t plau
@@thetrashcanman7537 Your Kojima bias is showing MGSV was a mess sure I enjoyed it but only a Kojima stan would say it wasn't fundamentally flawed Konami rushed it out of the door
If the gameplay is great, everything else does not matter@@toallin5146 MGS4 was "finished" doesnt mean it's a better game than MGSV, despite of my fondness for it.
This is wrong. 1313 was being made by LucasArts, and Ubisoft had nothing to do with it. 1313 died when Disney closed the studio, not because they wanted to make Outlaws.
@@MarkJackson-w1f The "woke" thing comes later as convenient mechanism scapegoat for companies, many of those fencesitters that hates anti-SJWs are wrong about "woke" things not happening at anytime, yet the anti-SJWs of today are also as dumb to not notice the root of all started initially at monopoly gives bigger companies to do power-tripping and abuses their powers as often as they desires Too much governments' powers is as bad as too much big private companies' powers, they don't allow for markets to healthily building and compete with way more diversifying ideas, anything must be either polarized, uniformed, being blandest inoffensive milquetoast, or being safe-edgy yet fake revolutionaries Blandest inoffensive milquetoast is what Star Wars outlaws currently are, it's not as horrible as Star Wars sequels movies yet it's just badly programmed by developers that wished they make something better, though they shouldn't make XDefiant either tbh
@@MarkJackson-w1f Honestly what does it even mean anymore? People have called all kinds of crap woke. Guys liking pink, woke. Simply existing as a gay person or any other minority, woke. People of color, woke. People of color in media, woke. Minorities being represented in media for once, woke. Women who aren't abusable fuckmeat, woke. Men having emotions other than rage and being vulnerable, woke. Can't y'all just, like, go outside for a bit? Touch some grass, breathe that air, get a life?
Soooooo your opinion is the only opinion? How old are you? Personally I think the game is just blah, but if people enjoy it then good. I'm happy for them.
@@Over-torture but you have stated your opinion if you think people describing it as mediocre is some kind of gotcha defensive maneuver. Mediocre is exactly what it is. It's not great, not horrible, it's just blah.
@digthathole5521 you're completely missing the point. People are cheering about something being mediocre and I thought it was amusing. I'm not saying it's mediocre or bad, it's an observation of the discourse.
Honestly, there are a couple of companies like Ubisoft, EA, Activision-Blizzard in whose games I'm not interested at all. I've only ever bought 1 EA game (Alice: Madness Returns), 0 Ubisoft and 0 AB games. So, just hearing a game is made by them is a major source of scepticism for me. And it's not like I hate these companies, but they aren't making games that would appeal to me. At least, not anymore.
Im really sick of this argument of "just turn off your brain." There are numerous games/movies/books that are astounding without having to turn off your brain so why would I want to just to enjoy slop?
Because sometimes the turn off your brain slop is what hits the spot. Far Cry used to be that way for me. Just stupid fun. Everything doesn't need to be Dark Souls.
@@KenseiRaptor exactly, it shouldn't be an argument. You shouldn't disparage those that enjoy an occasional brain dead game just like others shouldn't disparage hard games. People enjoy what they enjoy.
@@digthathole5521 that's fine. You can roll around in the slop with the pigs if you want, but now you have no right to be upset and reply to youtube comments because people want to point and laugh at you. Enjoy Concord bro.
Can I just say how dumb it looks when your character smacks a trooper with a HARD PROTECTIVE HELMET over the head for a stealth takedown? She would probably break her hand.
Not dumb. How protective is their helmet even? Because it doesn't seem to protect against anything. All the guns in the movie blast right through it with one shot. Their "armor" is just a uniform and it could easily be made of plastic. Like their helmet could be made of the same material as bicycle helmets. And no one is going to break their hand by punching that LMAO And just because you have a helmet doesn't mean you can't get knocked out from a punch. Your brain is still getting rattled with the sudden movement.
@@NoReply28 lol try punching a bycicle helmet hard enough to knock out somebody and tell me how it goes for your hand. Even if the helmet breaks your hand will hit the skull which is hard and it will hurt you. Also let's ignore how a bunch of other enemies with a helmet, sometimes clearly made of metal is also knocked out by a gentle pat from a small frame woman. But for some special enemies like say the Zar Beck goons sent to capture you after mid point of the game you can't punch them at all, so the game clearly has the ability to have enemies immune to takedowns and melee
@@NoReply28 btw if the logic is "the guns blast through" then any helmet and most armor worn by modern militaries is also "just an uniform". The last time armor actually stopped hits from primary weapons was back in the middle ages. Anything after that is mostly for glancing hits and shrapnel, or small arms. Try punching a modern kevlar helmet too and tell me how well it goes.
I had an argument with a friend about how it doesn't seem any of these companies retain their expertise/ethos/process from previous games, and the Splinter Cell/Outlaws example was the exact one I used. He thought it was sensible that basically games are fully rebuilt from the ground up, whereas I thought that was insanity - to me it shows there is a serious corporate problem, not just in Ubisoft, where they don't have systems in place to retain expertise/learnings from the things they've done before, or treat their development staff so poorly, by pay or otherwise, that they can't keep them from moving on. One company I can think of bucking that trend is Hello Games, and what they're doing with taking progress on their new Light No Fire, and reapplying that back to No Man's Sky (not an exact 1:1, but that sort of self-improvement is along what I think is needed).
The churn and burn of these developers is insane. Most of the studios I can think of that buck this trend are Japanese. FromSoft, Capcom, Larian, and perhaps Nintendo. They can actually keep some institutional knowledge and iterate and improve one game to the next. Without that process there is no way we would get an Elden Ring, a Monster Hunter World, or a Baldur's Gate 3.
Retaining the experts is a must, but the tools not so much. At least not for a company like Ubislop, because they make different kinds of games. Everything has its pros and cons, but rebuilding from the ground up is a must when the engine you've built before isn't optimized for the next project. Not building from the ground up also has its advantages, of course. You iterate on the existing engine and improve it over time as you build each game with it. But then all the games you make will have to be very much in the same vein. For example, Bethesda games are fundamentally all the same kind of thing. Rockstar games as well, id software, etc. All of their games are made within the scope of their existing engines. And that's fine... as long as you don't try to make a game for which the engine wasn't optimized for, because that's how you get Starefield, riddled with loading screens and stuff. In those cases you should build a new engine from the ground up.
rebuilding from the ground up is fine if you make a pixel art platformer or a Nintendo whatever game on the Switch. If you are making a large project with high def graphics it's not fine
@@digthathole5521 the old jedi knight games had dismemberment, you just had to enable it in the console. the lightsaber instantly cauterizes the wounds so there's no blood, just limbs flying around.
As a stealth fan, it's sad to know this game tries to be stealth and it looks so mediocre and sloppy. We can't catch a break, the recent Hitman "trilogy" (many quotations) gave us a spark of hope, but the genre is pretty much dead. No sign of Splinter Cell remake anywhere, the AI remains stupid as ever... "oh, there's someone there?" go to hell, Metal Gear Solid 1 had this kind of stuff in the late 90s, evolve the damn thing! The characters in Last of Us 2 can crawl, omg, such amazing innovation
Honestly AI is a big issue in general, not only for stealth games (both proper ones and "a little bit of everything", Ubisoft-style). There hasn't been any meaningful advancement for what, 20 years? At best the occasional game that does something a bit different with it, but those are few and far between.
@@kenpachi1989 You are right, if you compare the enemy AI of Chaos Theory and MGS3 with the current standards, it's not much different, it barely improved. In the recent Hitman games you can run circles around the enemies, Last of Us 2 is just a little bit better, etc I guess only Splinter Cell can raise the bar once again by revamping and evolving the Chaos Theory formula, "sandbox" levels, light and sound matters, the enemies are actually smart, etc.. but here we are, the stealth genre is barely alive, fans are hopeful the next James Bond game will be pure stealth (developed by the Hitman devs), but idk, I think this game will have a lot of action. The mimimi studio developed really good isometric stealth games, but they closed doors... to be a stealth fan nowadays, it absolutely sucks
for me the main pain point isnt that the game itself is offensively bad or anything, its what they want me to pay for mediocrity. Not just pay, but be *happy to pay*
This is the modern state of entertainment basically. If you had told me 20 years ago that I wouldn't even be mildly interested in a new AAA Star Wars game, I would've called you crazy
My desire for Space Game peaked and ended with Mass Effect 2. I'm 39. I don't have time to freely spend on "generic ip". If it's not moving me I move on.
It absolutely blows my mind that anybody remembers Conviction and Blacklist fondly. They tried to turn Splinter Cell into an action game, they switched from espionage stories to incredibly lame melodramatic bits that involved Sam's personal life, and they even recast Michael Ironside (Blacklist). Most egregious, they got rid of the beloved and unique Splinter Cell multiplayer, and tried to transition to a team deathmatch CoD-like experience. Ubisoft's sabotaging SC, and removing Ubisoft Montreal ranks among the biggest developer fails of all time. I mean in his day, Sam Fisher stood side by side with Snake and Master Chief as the most recognizable characters in gaming (outside of Nintendo). We really shouldn't rewrite history with this one... It's honestly what started the implosion in quality with Ubisoft games that somehow continues to this day.
I could understand the hate for conviction but i feel they made amends with Blacklist. It's not as slow as the old games but the levels and just overall gameplay, it was a return to form. I played most of Blacklist without killing anyone, no matter how fun eliminating every guard in the levels are. Problem is, no one bought this great game. Of course they doubled down on the ass creeds and the live services
While we look at these games fondly, the market decides the fate of these franchises. If the market likes these braindead unoriginal live service slop, thats what these corpos are gonna churn out. Sometimes it's also our fault for not supporting good games when we had them XD
"Quadruple Gaming" folks!? For those who don't know what I mean, Ubi-Soft (maker of this game) has claimed that their games aren't just AAA games, but that they are AAAA games. Ubi-Soft has become a joke. A growing number of consumers are getting sick of Ubi-Softs BS, and a growing number of fans are also sick of the BS that DIsney has done to the franchise. Its basically a damaged brand (Star Wars) that was made by a company with a damaged reputation (Ubi-Soft). This game was always going to fail.
I must have watched at least 10 reviews of this game so far but this is the first one I think that hits the nail on the head. Not for or against, just the truth. Those other reviews were either 'Its the worst game ever made' or 'give the game 10/10'.
It makes me sad too. It’s almost painful to remember games like Splinter Cell, as you mentioned, in this context. I am old enough to remember looking at that game on a shelf in the shop and asking, “Is this game any good?” and another customer interjected and said, “It’s a Ubisoft game. Of course it’s good!” And, of course, he was right! Remember that? When just the name, “Ubisoft,” used to be enough to sell a game? How very, very far they have fallen.
Honestly it’s so annoying the amount of people that bandwagon hate Ubisoft. I have fun with 90% of their games. And so far most of the hate I have seen for outlaws are people that haven’t bought the game, honestly, I didn’t even know they were putting out a Star Wars game until two months before it was released and I’m extremely happy with the game. I have both Jedi games and this is something different in a good way. The ship controls are great, combat isn’t bad at all, legit exactly what you expect, The open world doesn’t feel empty like some games, Eventually, it gets a little repetitive. But again, if you’re just looking to shut your brain off and have fun this is a great game.
So, what I’m getting from the general internet vibe is: Good: *Story and plotting, with a mid script. *Atmosphere and sense of the Star Wars universe. *Visual presentation, from a distance. *Interesting characters. *Action sequences, or gunplay. Bad: *Facial animation and deliberate uglification of character faces for . . . reasons. *Massively skippable story, with dull side quests. *Broken weapon system, forcing you to dump all weapons at all times. *Stealth aspects are ancient and need updating. Don’t work. *Minigames are annoying distractions. *Obtuse, broken AI. *Gameplay ruined by dumb checkpoints and frustrating setbacks. A mid 5 out of 10 game, egregiously overpriced. Worth getting for 30 bucks or less.
Pretty much. It's basically a AA game that your friend describes as "it was alright". Wait for a massive sale, unless you're a big star wars fan and want to experience the world. That aspect is pretty good, not worth $70 good, but good.
There is 4 reasons facial mocap would end up this way: - lack of experience and expertise, as the pool of people to that skill level is low - production disaster and the work had to be salvage for dead line - engine limitations on streaming quality facial mocap - budget cut as the early reception was bad and sales targets were lowered
@@marcogenovesi8570 not really, they are as bad but have less continual focus on them. Also main character have complex blenshape that can't be use at all time, hence streaming/compression issue. In some case they select a shape for an extremum and stay with it for the whole animation, because they can't have too much at the same time due to how much space they would took. Secondary character fare better because they use a more neutral base shape, and aren't as expressive as the main character, which is the old school way of doing it. In game like death stranding, the acting and environment for cinematic is optimized to let the face data work, as the naso labial area has more bone set up than the entire body, or even scene, on a bone workflow, blendshape workload use even more data as every vertex is equivalent to a bone. As console get better number of vertex and texture scale exponentially, which mean it's easier to make facial animation work on less fidelity face, but a lot harder as the data scale. Cinematic quality asset in an open world, mean they under estimated the impact of arbitrary rendering anywhere in the game, instead of place where you can cheat by turning off features to focus on cinematic rendering.
The sooner video games stop being interesting to the kinds of people that just buy every single "triple A" release that comes out, the better. There is nothing interesting about half hearted efforts like this to me. It's a shame that so much money and resources goes into games that have nothing new or exciting to offer. Starfield, Outlaws, etc It's even more of a shame how many people shell out money for them.
I've noticed you neither use the Attack ability of Nix (to do double takedown or disable a guard while you run to him) nor the stun mode of the blaster to do a takedown from afar, in the video footage you showed. That were tricks I found quite usefull.
As someone that’s been really enjoying the game I can definitely say this is a very fair review. Despite the popular trend I enjoy the Ubisoft formula. And I’d say my biggest gripe is they don’t follow their own formula well enough. I’m playing on Outlaw difficulty (this is between default and hard). This makes enemies harder more observant etc plus makes the mini games more difficult. It’s mostly a stealth game so even if I can get caught and go guns blazing I’ll reload a checkpoint if I’m caught. This is where my gripe comes in. There is very rarely an opportunity to get an overview the area you’re about to infiltrate to get a layout of enemy positions and movement patterns. Assassins Creed typically has a companion bird, watch dogs had a drone, some games have surveillance cameras you can hack, others have recon grenades. Outlaws is very limited here and your companions ability to see through walls is very weak. So what I’ll end up doing to shoehorn my Ubisoft game into being an Ubisoft game is look for a high point in an area to get an overview of it the reload an autosave. Other times I’ll do a Hail Mary and just run in using concussion grenades to understand the layout then reload my last autosave. You don’t need to do this especially if you’re more patient but it’s very easy to complete an objective but not “clean”, I don’t like bumbling my way through. There hasn’t been a video game where I haven’t had my brain practically turned off since I was a child and I’m including puzzle games but especially action adventure games similar to this. And it’s not because I’m more intelligent than you it’s because some games just do a better job making you “feel” smart. Outlaws doesn’t try too hard to hide clues or present difficult puzzles so you rarely get a sense of accomplishment with them. Seriously think about a similar style game where you feel you needed the full use of your brain, all neurons firing and I think you’ll actually struggle to answer and definitely be embarrassed to admit. Those games just made you feel smart, in retrospect it was surface deep, not something you’d put on a resume. Oh and this will sound blasphemous but I’m enjoying Sabacc in Outlaws more than I enjoyed Gwent in the Witcher. Basic 3 round card game with some nuisance, it’s really good though!!😂 Overall I’m enjoying the game. It has me hooked a bit, often when I get frustrated and take a break it will linger in my head to the point I’ll hop back on. This is rare for me, usually I’ll take a break for days/weeks not minutes.
I guess i just really like the exploration and how well they did with really making the game feel like a living star wars world. I'm really enjoying it.
Yea it’s just not enough story, I just recently played through mafia. In a bout 1-2 hours of gameplay you go from confronting your bosses best friend who back stabbed him, then to killing the rival mob boss by shooting down his plain. After that you instantly get thrown into a mission to assassinate a politician. I think new story games have gotten lazy in their story missions and use an open world to hide how empty the story actually is.
I watched Outlaw game play for a few hours and it look good. The game is very immersive and looks great. I enjoy the storyline. But the game is not perfect. The npcs are buggy, some things have bugs, and it could be better. Is it worth buying? I have to say yes. I am going to get mine today after work. Maybe I am not like others but as a big fan of starwars. I strongly recommend people watch the gameplay play and if you like it go buy it or not.
There was maybe a 5-10% chance that I would have bought this game on PC, but the fact that you're forced to use some stupid proprietary launcher for it decreases it to 0%. Though, the nice thing is that after these initial reviews I'll never hear about it or see it, even if it gets on sale, since I never use Ubisoft's launcher.
In one or two generations of graphics card releases, indie devs, most of whom are professionals driven out of large studios will overshadow AAA studios that have failed to innovate and have coasted for too long on having the hardware others don't.
Wtf does it have to do with compute power? AAA games are larger in scope and reach, which comes from having big teams and marketing budget. Not stronger GPUs.
@@StarContract Because only in recent years have we got small teams of indie devs releasing AAA quality games, almost matching them in scope and quality. The only variable that changed is hardware taking massive leaps and being affordable.
@@m.a6416 that's not only the variable that changed and not at all the reason for the growth in scope. What did change is the availability of tools - specifically game engines and content creation tools like Blender.
@@StarContract Blenders available since year 2000 and there's a plethora of other 3d sculpting tools(some made by independent game devs), most abandoned now that predate blender. Important but a side issue. A dev can work with any barebones software but without hardware, you can't render anything. Also, big teams are inevitable once an indie game blows up to cut time going forwards. Look at the upcoming "Forever Winter". 30 man pro devs first game.
Really disappointed how they turned the one interesting mechanic, criminal faction rep, into nothing. Helping or hindering them changes nothing. No territory shifts, no new contacts, no leadership changes despite a potential coup being one of the plot threads. Sure you can gain access to their turf, but by the time you've done missions for them, you've already mastered sneaking through the area and likely have everything there.
Only Ubislop could turn a Star Wars game into a boring stealth slog, this company deserves to go bust. You keep referring to Ubislop's past, exactly its the past, they are not the company they once were. On top of that Ubislop have been bleeding developers for years, most if not all of the talent that made all those awesome games are long gone. The people that are there now are lacking in talent to such a degree they cannot even copy mechanics from past games very well.
Meanwhile, me enjoying GTA V till 4am and the game still surprises me in its world, the way AI responds, incredible voice work, animations, the finer details that really makes you feel these are real people and characters AND the mission variety and straight up comedy!!
I had no idea Ubisoft was so confident in their stealth that they felt they could drop a couple mechanics. Maybe when people say every other game has better stealth than their assassination games, they think its a joke
Great vid! From what I've observed, I absolutely agree. Comedically speaking, when I heard you state that Uncharted 4 has better stealth mechanics than Star Wars: Outlaws, my mind envisioned Harvey Bullock being the main character in Batman: Arkham Asylum...
had the same thing happen to me on a high end rig that caused me to stop playing. riding around in speeder and constantly dropping to 10-20 fps LOL im out
4:34 How is SW Outlaws any kind of improvement over previous Ubisoft open world games? Especially the recent RPG titles, you can climb just about any structure or rock face, swim to find hidden treasures and structures in the depths of seas and lakes. You can climb and enter all sorts of historic locations. Kill any animal and take any mount you find. In Outlaws, you can’t climb the Trade Tower or they crashed ship in Mos Eisley, and even if you could, you wouldn’t find anything in there.
There's also those bizarre times when you walk into a cutscene but it doesn't start yet. You can control your character, but not the camera, then your character interprets any inputs as "walk to the cutscene that you still haven't realized is happening." Those were weird.
Combining the major claim that Outlaws is an open world game but then using Uncharted (essentially interactive storytelling with your "magnetized" actions) as a comparison makes for a very weird combo. The game's stealth sections with instafails would frustrate me beyond measure. Hard pass. Thanks for the great, thoughtful review. This is the best one I've watched so far. (BTW - I watched some gameplay of Beyond Good and Evil, a game I never played and it's remarkable how similar the style of gameplay is to Outlaws based on video comparisons).
Well shit I mean it’s one girl taking on hordes of enemies by her self 💀 like cmon. This is just an attention span issue. Should they have been a bit more loose sure but at the same time there is a reason Leia lando and some of the other rebels were sneaking around instead of going guns blazing. If stealth games ain’t your cup of tea, keep it stepping but if not please give some constructive criticism💀
I mainly agree with what you said about the game but I say that from the perspective of someone who has been playing games for almost 35 years. Taking into account that this game is rated as Teen I think they did a great job making a great Star Wars adventure with simplistic stealth and shooting mechanics. I highly doubt that they lacked talent and knowledge for building more intricate systems. Maybe time but I think that because of Disney's requirements we got what we got. 13 year Me would enjoy this for sure :)
About the quality of facial animations; someone said it's mostly main quest cutscenes that is better quality and all side quest animations got the downgrade.
I just absolutely hate forced stealth. It's OK at points during some missions like they did in RDR2 where you had to take out a few enemies with arrows or throwing knives but then returns to normal play after you pass those stealth kill checkpoints. An entire mission based on stealth and failing if you're spotted just does not have a fun factor for me. Some of the AC games had a lot of that and just couldn't get into them.
Just another AAA game where they get the base bones vaguely right, but all it does is make you realise you'd rather not buy it and wait for an Outlaws 2... Good job, guys!
If this game was a Star Wars Splinter Cell, man, that would've been so fun. The fact that the game ignores the history/lineage of games it comes from is really unfortunate, but the likelihood that the game needed to meet target expectations for Disney is probably what contributed to a lot of those problems.
3A companies still don't understand that a 3 second take-down animation that you have to go through over and over gets annoying af, besides preventing you from plausibly taking down two guards, without having the second guard mindlessly waiting and watching you to take down the first guard, instead of acting to prevent it. This is why I hate realism and high-fidelity. It just makes everything worse. Also, realism and high-fidelity is the reason why the map layouts are sub-par. Because the maps are so complex and cluttered that you can forget about the idea of iterating and experimenting and optimizing the layout in favor of flexible and satisfying gameplay, because it's just way too much work load to redo the geometry models and all the UV unwrapping, and relocating or rearranging a whole ton of lights, props, decals, triggers, and all that stuff. Most likely the maps get designed on paper once, then modeled and assembled, and no one touches them again except for polishing or small adjustments. If there are any redesigns, they're probably few and far between. The infamous usage of yellow painted climbable things is also a symptom of high-fidelity and realistic map design. This game seems to have plenty of it.
It reminds me of 2014 Thief where everything was animated from take downs to collecting loot. It got so annoying when you were trying to take out a group of people quickly.
this is not an issue with "realism and high fidelity" but an issue with dumb/lazy game design. In a decent game you should not be able to just "stealth" take down a guard while his mate is there waiting for you to finish, period. It should just allow the NPC to interrupt your takedown with melee or gunfire. That should be the point of doing tricks to separate the guards so you can stealth takedown one at a time while nobody is watching. As for yellow paint, even in this game you can turn off the yellow paint and still figure out what is climbable or not by guessing
@@marcogenovesi8570 it's both, but it's mostly realism. They wanted a realistic take-down. They could've come up with a way to make it a quick thing, like maybe have the character hit them with a stick or something, but even then it would still be a long animation, as it was in Thief 2014, because, again, they want it to look realistic. Ultimately it will always end up being an annoying long animation for that reason.
@@skaruts the entire point of a stealth game is that any action is risky and long so you have to move around and plan, and possibly avoid the "guards" alltogether. It's more of a puzzle/platformer than fighting. If you want to one-tap multiple enemies in rapid succession it's not a stealth game anymore. Not saying this game is particularly good at stealth mechanics, nor that stealth games are particulalry fun for most people (they are not). Ubislop has always been bad at stealth and everybody always hated stealth segments in their games when they asked the players.
10:10 You keep saying that the way you played gives you a better feel for what Kay is. Could you tell us what Kay is? I still don't have a clue. The way she acts:I would say this is the first time she does criminal stuff. Maybe she comes from a well off family and suddenly turns to crime. The skills she has: one of the best in class of everything she does. She must be in the top 10 climbers in the galaxy. When she shoots she is better than Robocop. Except talking and planning. The flashbacks show she has been trained to steal for her whole life. So from the flashbacks nothing should surprise her anymore. I have no clue how old she is. She sounds like around 30. She looks like around 45. She should know to keep your house secret as a thief. She should know how to move through the city without being seen. She should have gone to the rich houses in her youth. But she says she is there for the first time. When she starts to kill people she remarks that this is new for her... So in her whole life she didn't kill. But now she is a mass murderer of police. Very frustrating that a reviewer keeps telling me he knows the character but doesn't tell me. If you know. Tell me!
I think this game would have been better served by being able to customize your own character like Hogwarts Legacy. Kay is such a bare-bones character anyways. It feels like a missed opportunity to create your own outlaw and play the way you want; more stealthy or more guns a blazing.
14:40 you were talking about the limited options for stealth while Kay sneaks up on two guards. I was thinking "ok but surely you can do double takedowns, that is such an obvious feature". But then nope, she only takes down one of them lol. tell me you at least get that as an ability later
Thanks man. Not a Star Wars fan, so nothing really to draw me in except good gameplay. Unfortunately it seems to lack the bells and whistles to hook me, which I suspected from the trailers and bits of footage I'd seen prior. Wasn't aware stealth was that significant in it, sadly the mechanics seem bare bones at most and not much more.
Well, a 120 buckaroos for a full bucket of a popcorn, that has some uncooked rock hard kernels in it. Right on the top. I heard it's people say "It gets better later" - i don't think bugs, optimisation and mediocre-to-bad design decisions will get better later in the game. Although bugs and optimisation (not really, devs doesn't like to optimize games lately) can be ironed out. But its' "later" in real life. And first impression is pretty important for these kinds of games.
Convictions and Blacklist were terrible (as Splinter Cell games). They perfected the sandbox with Chaos Theory and for some reason decided to not evolve that formula. Instead, they radically changed it. Now it’s been ten years without a single entry.
Completely agree, these game is more modern but feel so much more restrictive, well, we will never get another splinter cell 1-4 styled of splinter cell with mordern ubisoft anyway
I just wanna let you know, because I felt that line... They did remaster Beyond Good and Evil. They didn't really promote it, but check it out. It's there.
The Consultants UBI used pushed the narrative in the direction you see, it might have been better to hire professional writers with a passion in gaming that knew what would work and what would not
"Wanna go on the ladder? Gotta drop this weapon" Oh my god this is literally the feature in Assassin's Creed 2 where guards would have unique weapons you cant obtain otherwise but you can temporarily equip them, but you can't take them up to ladders or otherwise keep them. Except with firearms so it makes even less sense.
The Crimson Fleet in Starfield is probably scarier than the “outlaws” in this game. Couldn’t give less of a shit about Star Wars’ sanitized underworld. I bet the main character reluctantly does the right thing at the end, too. Instead of making off with a ton of money.
17:19 That gameplay though, there are so many wrongs in that stealth mechanism, the player jumping around right in front of the guard, and the guard doesn't notice it. There was a slight delay when punching the guard because of the scene where your dog bit the guard first and because the scene was so long then make the stealth failed. This game was a joke, you were right, stealth on Watch Dogs 2 is way better than this game.
Almost done with this through Ubisoft plus, will only sub again to play all the dlc at once next year, then honestly, never playing this game again. It’s very middle of the road and gets boring after a couple hours. If they made it to where there where no instant fails on missions and you could fight your way out, that probably would’ve sold me on a deep sale, but I can really only recommend this through the subscription service and playing better Star Wars games, including the Lego ones.
I've been replaying older games because it's more fun to return to titles like Last of Us, RDR2 and even Mad Max rather than play these newer, poorly made titles.
Every main character since Uncharted and Assassin's Creed climbs as effortlessly as Spiderman. It just doesn't look right especially when they casually jump laterally and grab onto a handhold with one hand. For me, it breaks any sort of immersion.
It's exactly How you said, it is just sad ! Can rememeber when AC, AC2 and Splinter Cell released ... really good and innovative games at the time ... the Prince of Persia Metroidvania was the first Ubisoft game i buyed in a long time and honestly i think its a really good metroidvania but within just ONE Release they fuck up again ... and i would say they fuvked up BIG this time because this SW crap game is soooo 0815 its very sad and a waste of time and money
Humberly González should sue them for mental anguish ! She is gorgeous and Ubisoft butchered her and made her look so so bad and dose not even look like her. Peace
I don't understand how the stealth can be so bad when the core focus of the game is stealth. If they had just given me a competent open Star Wars shooter I would have been happy.
I was comparing Splinter Cell with Outlaws before I saw this review. I'm actually surprised every review isn't making that comparison because it seems pretty obvious. The one problem with trying to compare Splinter Cell (pick a title) with Outlaws... Splinter Cell games are all really good and Outlaws is not.
I _do not_ hope Ubisoft gets another crack at this, they had their chance and put out trash. Let the Start Wars ip go to some up-and-coming studio that's still willing to take a few chances, still has a little ambition, maybe even likes _gamers_ and are not cranking out carbon copy boring af games.
It was brought up by another creator that this game was perhaps hypothetically originated as the template for Beyond Good and Evil 2 but instead we got this game because Ubisoft greedy idiots.
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I've gotten very used to not owning Ubisoft's games and I think I'll keep it that way.
best comment of the year
I remember when I used to own Ubisoft games, it was so long ago that they deleted my account and old games. Now, when I see a game is made by them, I immediately lose interest. Plus, anything Star Wars is trash now that Disney owns it.
I dont even download em from "sources"
My man. Well done.
Prince of perisa lost crown is a masterpiece
The fact that hurts even more is that MGS5 was released exactly 9 years ago. Outlaws doesn't even do 1/20 of what MGS5 does 9 years later, it's baffling.
MGS5 was an unfinished disjointed mess yet it was still better than Star Wars Outlaws
MGSV was a hot mess outside of gameplay
@@mistermetokurarchivesnot unfinished it had a conclusive story and a mess?! The gameplay was fking Polished no bugs, glitches etc you clearly didn’t plau
@@thetrashcanman7537 Your Kojima bias is showing MGSV was a mess sure I enjoyed it but only a Kojima stan would say it wasn't fundamentally flawed
Konami rushed it out of the door
If the gameplay is great, everything else does not matter@@toallin5146
MGS4 was "finished" doesnt mean it's a better game than MGSV, despite of my fondness for it.
Asmongold hiding in the bushes and punching the guards was all i needed to see
Remember that a Mandalorian game and Star Wars 1313 both died for this.
This is wrong. 1313 was being made by LucasArts, and Ubisoft had nothing to do with it. 1313 died when Disney closed the studio, not because they wanted to make Outlaws.
It's called WOKE kid. It destroys everything it touches.
@@MarkJackson-w1f The "woke" thing comes later as convenient mechanism scapegoat for companies, many of those fencesitters that hates anti-SJWs are wrong about "woke" things not happening at anytime, yet the anti-SJWs of today are also as dumb to not notice the root of all started initially at monopoly gives bigger companies to do power-tripping and abuses their powers as often as they desires
Too much governments' powers is as bad as too much big private companies' powers, they don't allow for markets to healthily building and compete with way more diversifying ideas, anything must be either polarized, uniformed, being blandest inoffensive milquetoast, or being safe-edgy yet fake revolutionaries
Blandest inoffensive milquetoast is what Star Wars outlaws currently are, it's not as horrible as Star Wars sequels movies yet it's just badly programmed by developers that wished they make something better, though they shouldn't make XDefiant either tbh
@@MarkJackson-w1fGuy above had a better explanation lol
@@MarkJackson-w1f Honestly what does it even mean anymore? People have called all kinds of crap woke. Guys liking pink, woke. Simply existing as a gay person or any other minority, woke. People of color, woke. People of color in media, woke. Minorities being represented in media for once, woke. Women who aren't abusable fuckmeat, woke. Men having emotions other than rage and being vulnerable, woke.
Can't y'all just, like, go outside for a bit? Touch some grass, breathe that air, get a life?
I love seeing people defend this game like "ha see its not dogshit its just mediocre!" Like its some kind of gotcha
This is a great comment because it's so true. Sad but true...
Soooooo your opinion is the only opinion? How old are you? Personally I think the game is just blah, but if people enjoy it then good. I'm happy for them.
@digthathole5521 what are you talking about? I didn't even give my opinion of the game.
@@Over-torture but you have stated your opinion if you think people describing it as mediocre is some kind of gotcha defensive maneuver. Mediocre is exactly what it is. It's not great, not horrible, it's just blah.
@digthathole5521 you're completely missing the point. People are cheering about something being mediocre and I thought it was amusing. I'm not saying it's mediocre or bad, it's an observation of the discourse.
I’ll never buy a Ubisoft game again after they removed their games from Steam
Based
Honestly, there are a couple of companies like Ubisoft, EA, Activision-Blizzard in whose games I'm not interested at all. I've only ever bought 1 EA game (Alice: Madness Returns), 0 Ubisoft and 0 AB games. So, just hearing a game is made by them is a major source of scepticism for me. And it's not like I hate these companies, but they aren't making games that would appeal to me. At least, not anymore.
Not a big loss, could be worse
Corporate simp
I understand your point but don't simp for Steam, they're up there for amongst the greediest. They just don't make their own games anymore, lol.
Im really sick of this argument of "just turn off your brain." There are numerous games/movies/books that are astounding without having to turn off your brain so why would I want to just to enjoy slop?
Also, I can't turn off my brain. I kind of need it.
Because sometimes the turn off your brain slop is what hits the spot. Far Cry used to be that way for me. Just stupid fun. Everything doesn't need to be Dark Souls.
@@digthathole5521 but if the stuff that doesn't require you to turn off your brain also hits the spot PLUS more, then why is this even an argument?
@@KenseiRaptor exactly, it shouldn't be an argument. You shouldn't disparage those that enjoy an occasional brain dead game just like others shouldn't disparage hard games. People enjoy what they enjoy.
@@digthathole5521 that's fine. You can roll around in the slop with the pigs if you want, but now you have no right to be upset and reply to youtube comments because people want to point and laugh at you. Enjoy Concord bro.
I knew this game would be mediocre the moment it was announced Ubisoft was going to develop this game.
Pretty much a Doa company
Why do people keep thinking Ubisoft is going to make a good game?
Exactly. They can't even do a proper profitable live service mindfd.
@@Peremptor It's sad because the OG Splinter Cell games on Xbox were masterpieces. Remember Spy Vs Operator mode?
They're stupid as fuck
@@rabbyd542 That was a generation ago friend. How do you think they got so huge in the first place. The rise always comes before the fall.
@@rabbyd542 because Ubisoft unfortunately owns some good IPs, left behind by great devs that are no longer in Ubisoft for years now.
>New game is announced
>It's made by Ubisoft
>I instantly forget it exists
Another bandwagon, Ubisoft hater
Can I just say how dumb it looks when your character smacks a trooper with a HARD PROTECTIVE HELMET over the head for a stealth takedown? She would probably break her hand.
Ewoks did it lol
@@Etheral101 with clubs and traps
Not dumb. How protective is their helmet even? Because it doesn't seem to protect against anything. All the guns in the movie blast right through it with one shot. Their "armor" is just a uniform and it could easily be made of plastic. Like their helmet could be made of the same material as bicycle helmets. And no one is going to break their hand by punching that LMAO
And just because you have a helmet doesn't mean you can't get knocked out from a punch. Your brain is still getting rattled with the sudden movement.
@@NoReply28 lol try punching a bycicle helmet hard enough to knock out somebody and tell me how it goes for your hand. Even if the helmet breaks your hand will hit the skull which is hard and it will hurt you.
Also let's ignore how a bunch of other enemies with a helmet, sometimes clearly made of metal is also knocked out by a gentle pat from a small frame woman.
But for some special enemies like say the Zar Beck goons sent to capture you after mid point of the game you can't punch them at all, so the game clearly has the ability to have enemies immune to takedowns and melee
@@NoReply28 btw if the logic is "the guns blast through" then any helmet and most armor worn by modern militaries is also "just an uniform". The last time armor actually stopped hits from primary weapons was back in the middle ages. Anything after that is mostly for glancing hits and shrapnel, or small arms.
Try punching a modern kevlar helmet too and tell me how well it goes.
Not even worth pirating.
I had an argument with a friend about how it doesn't seem any of these companies retain their expertise/ethos/process from previous games, and the Splinter Cell/Outlaws example was the exact one I used. He thought it was sensible that basically games are fully rebuilt from the ground up, whereas I thought that was insanity - to me it shows there is a serious corporate problem, not just in Ubisoft, where they don't have systems in place to retain expertise/learnings from the things they've done before, or treat their development staff so poorly, by pay or otherwise, that they can't keep them from moving on. One company I can think of bucking that trend is Hello Games, and what they're doing with taking progress on their new Light No Fire, and reapplying that back to No Man's Sky (not an exact 1:1, but that sort of self-improvement is along what I think is needed).
The churn and burn of these developers is insane. Most of the studios I can think of that buck this trend are Japanese. FromSoft, Capcom, Larian, and perhaps Nintendo. They can actually keep some institutional knowledge and iterate and improve one game to the next. Without that process there is no way we would get an Elden Ring, a Monster Hunter World, or a Baldur's Gate 3.
Retaining the experts is a must, but the tools not so much. At least not for a company like Ubislop, because they make different kinds of games. Everything has its pros and cons, but rebuilding from the ground up is a must when the engine you've built before isn't optimized for the next project.
Not building from the ground up also has its advantages, of course. You iterate on the existing engine and improve it over time as you build each game with it. But then all the games you make will have to be very much in the same vein. For example, Bethesda games are fundamentally all the same kind of thing. Rockstar games as well, id software, etc. All of their games are made within the scope of their existing engines.
And that's fine... as long as you don't try to make a game for which the engine wasn't optimized for, because that's how you get Starefield, riddled with loading screens and stuff. In those cases you should build a new engine from the ground up.
rebuilding from the ground up is fine if you make a pixel art platformer or a Nintendo whatever game on the Switch. If you are making a large project with high def graphics it's not fine
Punching Stormtroopers in the face where their helmet is, without breaking your knuckles, and them going down alone breaks my immersion.
Immersion in a star wars game has never been a thing. Otherwise we'd have more limbs laying on the ground from a lightsaber attack.
I saw some gameplay, and I wonder why a vibroknife or stun baton isn't in melee weapon.
@@digthathole5521 the old jedi knight games had dismemberment, you just had to enable it in the console. the lightsaber instantly cauterizes the wounds so there's no blood, just limbs flying around.
@@powerbeard5653 that's what we need again.
@@powerbeard5653 FACTS...THIS GAME STERILE AS F! BLAND WITH NO SEASONING 🤦
As a stealth fan, it's sad to know this game tries to be stealth and it looks so mediocre and sloppy. We can't catch a break, the recent Hitman "trilogy" (many quotations) gave us a spark of hope, but the genre is pretty much dead. No sign of Splinter Cell remake anywhere, the AI remains stupid as ever... "oh, there's someone there?" go to hell, Metal Gear Solid 1 had this kind of stuff in the late 90s, evolve the damn thing! The characters in Last of Us 2 can crawl, omg, such amazing innovation
Honestly AI is a big issue in general, not only for stealth games (both proper ones and "a little bit of everything", Ubisoft-style). There hasn't been any meaningful advancement for what, 20 years? At best the occasional game that does something a bit different with it, but those are few and far between.
@@kenpachi1989 You are right, if you compare the enemy AI of Chaos Theory and MGS3 with the current standards, it's not much different, it barely improved. In the recent Hitman games you can run circles around the enemies, Last of Us 2 is just a little bit better, etc I guess only Splinter Cell can raise the bar once again by revamping and evolving the Chaos Theory formula, "sandbox" levels, light and sound matters, the enemies are actually smart, etc.. but here we are, the stealth genre is barely alive, fans are hopeful the next James Bond game will be pure stealth (developed by the Hitman devs), but idk, I think this game will have a lot of action. The mimimi studio developed really good isometric stealth games, but they closed doors... to be a stealth fan nowadays, it absolutely sucks
for me the main pain point isnt that the game itself is offensively bad or anything, its what they want me to pay for mediocrity. Not just pay, but be *happy to pay*
"And as we celebrate mediocrity
All the boys up stairs wanna see
How much you'll pay
For what you used to get for free."
- Tom Petty, The Last DJ
This is the modern state of entertainment basically. If you had told me 20 years ago that I wouldn't even be mildly interested in a new AAA Star Wars game, I would've called you crazy
it's offensively bad
My desire for Space Game peaked and ended with Mass Effect 2.
I'm 39. I don't have time to freely spend on "generic ip".
If it's not moving me I move on.
Amen, brother. When all you get is 3 or 4 hours a week to play something, you choose wisely how you spend those hours.
It absolutely blows my mind that anybody remembers Conviction and Blacklist fondly. They tried to turn Splinter Cell into an action game, they switched from espionage stories to incredibly lame melodramatic bits that involved Sam's personal life, and they even recast Michael Ironside (Blacklist). Most egregious, they got rid of the beloved and unique Splinter Cell multiplayer, and tried to transition to a team deathmatch CoD-like experience.
Ubisoft's sabotaging SC, and removing Ubisoft Montreal ranks among the biggest developer fails of all time. I mean in his day, Sam Fisher stood side by side with Snake and Master Chief as the most recognizable characters in gaming (outside of Nintendo). We really shouldn't rewrite history with this one... It's honestly what started the implosion in quality with Ubisoft games that somehow continues to this day.
I could understand the hate for conviction but i feel they made amends with Blacklist. It's not as slow as the old games but the levels and just overall gameplay, it was a return to form. I played most of Blacklist without killing anyone, no matter how fun eliminating every guard in the levels are.
Problem is, no one bought this great game. Of course they doubled down on the ass creeds and the live services
While we look at these games fondly, the market decides the fate of these franchises. If the market likes these braindead unoriginal live service slop, thats what these corpos are gonna churn out.
Sometimes it's also our fault for not supporting good games when we had them XD
because it is what the shareholders wanted.
Her melee attacks are the worst I've ever seen.
what... dont slaps from 110 lbs women usually kill armored people in your city?
Yeah my mother be doing that shit like crazy man. Lady got monster hands.
The most impressive part of this game is how good it makes EA look
Fr
"Quadruple Gaming" folks!?
For those who don't know what I mean, Ubi-Soft (maker of this game) has claimed that their games aren't just AAA games, but that they are AAAA games. Ubi-Soft has become a joke. A growing number of consumers are getting sick of Ubi-Softs BS, and a growing number of fans are also sick of the BS that DIsney has done to the franchise. Its basically a damaged brand (Star Wars) that was made by a company with a damaged reputation (Ubi-Soft). This game was always going to fail.
I must have watched at least 10 reviews of this game so far but this is the first one I think that hits the nail on the head. Not for or against, just the truth. Those other reviews were either 'Its the worst game ever made' or 'give the game 10/10'.
It makes me sad too. It’s almost painful to remember games like Splinter Cell, as you mentioned, in this context. I am old enough to remember looking at that game on a shelf in the shop and asking, “Is this game any good?” and another customer interjected and said, “It’s a Ubisoft game. Of course it’s good!” And, of course, he was right!
Remember that? When just the name, “Ubisoft,” used to be enough to sell a game?
How very, very far they have fallen.
It also speak volumes about the quality of the average consumer sadly. For example AC Valhalla got over one billion in revenues.
Honestly it’s so annoying the amount of people that bandwagon hate Ubisoft. I have fun with 90% of their games. And so far most of the hate I have seen for outlaws are people that haven’t bought the game, honestly, I didn’t even know they were putting out a Star Wars game until two months before it was released and I’m extremely happy with the game. I have both Jedi games and this is something different in a good way. The ship controls are great, combat isn’t bad at all, legit exactly what you expect, The open world doesn’t feel empty like some games, Eventually, it gets a little repetitive. But again, if you’re just looking to shut your brain off and have fun this is a great game.
Here is the guy that understand it
So, what I’m getting from the general internet vibe is:
Good: *Story and plotting, with a mid script.
*Atmosphere and sense of the Star Wars universe.
*Visual presentation, from a distance.
*Interesting characters.
*Action sequences, or gunplay.
Bad: *Facial animation and deliberate uglification of character faces for . . . reasons.
*Massively skippable story, with dull side quests.
*Broken weapon system, forcing you to dump all weapons at all times.
*Stealth aspects are ancient and need updating. Don’t work.
*Minigames are annoying distractions.
*Obtuse, broken AI.
*Gameplay ruined by dumb checkpoints and frustrating setbacks.
A mid 5 out of 10 game, egregiously overpriced. Worth getting for 30 bucks or less.
Pretty much. It's basically a AA game that your friend describes as "it was alright". Wait for a massive sale, unless you're a big star wars fan and want to experience the world. That aspect is pretty good, not worth $70 good, but good.
None of the points you put as "good" are actually good in this game
@@marcogenovesi8570now buddy don’t start hating stay objective unbiased. 👍🏾
@@marcogenovesi8570 : Like I say, that’s just what I’m getting from reviews. I haven’t played it. Maybe you have? If so, what’s it like?
@@istoleurpowa7845 I am objective unbiased, all the aspects he listed as "good" are bad in this game.
There is 4 reasons facial mocap would end up this way:
- lack of experience and expertise, as the pool of people to that skill level is low
- production disaster and the work had to be salvage for dead line
- engine limitations on streaming quality facial mocap
- budget cut as the early reception was bad and sales targets were lowered
but this dev did THE DIVISION franchise, im not sure same team or different team within the company, but definitely a low take from them for this game
@@MaxArch how is real-time face mocap close up in the division?
or intentional use of ugly stick based on Liberal Girlboss Demands...
strange how the main character's mocap is so aggressively worse than any other character's.
@@marcogenovesi8570 not really, they are as bad but have less continual focus on them. Also main character have complex blenshape that can't be use at all time, hence streaming/compression issue. In some case they select a shape for an extremum and stay with it for the whole animation, because they can't have too much at the same time due to how much space they would took. Secondary character fare better because they use a more neutral base shape, and aren't as expressive as the main character, which is the old school way of doing it. In game like death stranding, the acting and environment for cinematic is optimized to let the face data work, as the naso labial area has more bone set up than the entire body, or even scene, on a bone workflow, blendshape workload use even more data as every vertex is equivalent to a bone. As console get better number of vertex and texture scale exponentially, which mean it's easier to make facial animation work on less fidelity face, but a lot harder as the data scale. Cinematic quality asset in an open world, mean they under estimated the impact of arbitrary rendering anywhere in the game, instead of place where you can cheat by turning off features to focus on cinematic rendering.
The core gameplay of this game was an afterthought
The sooner video games stop being interesting to the kinds of people that just buy every single "triple A" release that comes out, the better.
There is nothing interesting about half hearted efforts like this to me.
It's a shame that so much money and resources goes into games that have nothing new or exciting to offer. Starfield, Outlaws, etc It's even more of a shame how many people shell out money for them.
The saddest games to play are often not the ones so bad they're good. They are often the middest of the mid games.
I've noticed you neither use the Attack ability of Nix (to do double takedown or disable a guard while you run to him) nor the stun mode of the blaster to do a takedown from afar, in the video footage you showed. That were tricks I found quite usefull.
As someone that’s been really enjoying the game I can definitely say this is a very fair review.
Despite the popular trend I enjoy the Ubisoft formula. And I’d say my biggest gripe is they don’t follow their own formula well enough.
I’m playing on Outlaw difficulty (this is between default and hard). This makes enemies harder more observant etc plus makes the mini games more difficult. It’s mostly a stealth game so even if I can get caught and go guns blazing I’ll reload a checkpoint if I’m caught.
This is where my gripe comes in. There is very rarely an opportunity to get an overview the area you’re about to infiltrate to get a layout of enemy positions and movement patterns. Assassins Creed typically has a companion bird, watch dogs had a drone, some games have surveillance cameras you can hack, others have recon grenades. Outlaws is very limited here and your companions ability to see through walls is very weak.
So what I’ll end up doing to shoehorn my Ubisoft game into being an Ubisoft game is look for a high point in an area to get an overview of it the reload an autosave. Other times I’ll do a Hail Mary and just run in using concussion grenades to understand the layout then reload my last autosave. You don’t need to do this especially if you’re more patient but it’s very easy to complete an objective but not “clean”, I don’t like bumbling my way through.
There hasn’t been a video game where I haven’t had my brain practically turned off since I was a child and I’m including puzzle games but especially action adventure games similar to this. And it’s not because I’m more intelligent than you it’s because some games just do a better job making you “feel” smart. Outlaws doesn’t try too hard to hide clues or present difficult puzzles so you rarely get a sense of accomplishment with them. Seriously think about a similar style game where you feel you needed the full use of your brain, all neurons firing and I think you’ll actually struggle to answer and definitely be embarrassed to admit. Those games just made you feel smart, in retrospect it was surface deep, not something you’d put on a resume.
Oh and this will sound blasphemous but I’m enjoying Sabacc in Outlaws more than I enjoyed Gwent in the Witcher. Basic 3 round card game with some nuisance, it’s really good though!!😂
Overall I’m enjoying the game. It has me hooked a bit, often when I get frustrated and take a break it will linger in my head to the point I’ll hop back on. This is rare for me, usually I’ll take a break for days/weeks not minutes.
It’s like they specifically made this game for 10 year olds.
I guess i just really like the exploration and how well they did with really making the game feel like a living star wars world. I'm really enjoying it.
Yea it’s just not enough story, I just recently played through mafia. In a bout 1-2 hours of gameplay you go from confronting your bosses best friend who back stabbed him, then to killing the rival mob boss by shooting down his plain. After that you instantly get thrown into a mission to assassinate a politician. I think new story games have gotten lazy in their story missions and use an open world to hide how empty the story actually is.
I watched Outlaw game play for a few hours and it look good. The game is very immersive and looks great. I enjoy the storyline. But the game is not perfect. The npcs are buggy, some things have bugs, and it could be better. Is it worth buying? I have to say yes. I am going to get mine today after work. Maybe I am not like others but as a big fan of starwars. I strongly recommend people watch the gameplay play and if you like it go buy it or not.
There was maybe a 5-10% chance that I would have bought this game on PC, but the fact that you're forced to use some stupid proprietary launcher for it decreases it to 0%. Though, the nice thing is that after these initial reviews I'll never hear about it or see it, even if it gets on sale, since I never use Ubisoft's launcher.
In one or two generations of graphics card releases, indie devs, most of whom are professionals driven out of large studios will overshadow AAA studios that have failed to innovate and have coasted for too long on having the hardware others don't.
Wtf does it have to do with compute power? AAA games are larger in scope and reach, which comes from having big teams and marketing budget. Not stronger GPUs.
@@StarContract Because only in recent years have we got small teams of indie devs releasing AAA quality games, almost matching them in scope and quality. The only variable that changed is hardware taking massive leaps and being affordable.
@@m.a6416 that's not only the variable that changed and not at all the reason for the growth in scope. What did change is the availability of tools - specifically game engines and content creation tools like Blender.
@@StarContract Blenders available since year 2000 and there's a plethora of other 3d sculpting tools(some made by independent game devs), most abandoned now that predate blender. Important but a side issue. A dev can work with any barebones software but without hardware, you can't render anything. Also, big teams are inevitable once an indie game blows up to cut time going forwards. Look at the upcoming "Forever Winter". 30 man pro devs first game.
Really disappointed how they turned the one interesting mechanic, criminal faction rep, into nothing. Helping or hindering them changes nothing. No territory shifts, no new contacts, no leadership changes despite a potential coup being one of the plot threads. Sure you can gain access to their turf, but by the time you've done missions for them, you've already mastered sneaking through the area and likely have everything there.
Only Ubislop could turn a Star Wars game into a boring stealth slog, this company deserves to go bust. You keep referring to Ubislop's past, exactly its the past, they are not the company they once were. On top of that Ubislop have been bleeding developers for years, most if not all of the talent that made all those awesome games are long gone. The people that are there now are lacking in talent to such a degree they cannot even copy mechanics from past games very well.
Meanwhile, me enjoying GTA V till 4am and the game still surprises me in its world, the way AI responds, incredible voice work, animations, the finer details that really makes you feel these are real people and characters AND the mission variety and straight up comedy!!
I had no idea Ubisoft was so confident in their stealth that they felt they could drop a couple mechanics. Maybe when people say every other game has better stealth than their assassination games, they think its a joke
1:10 nix just materializing out of thin air. good lord
Great vid! From what I've observed, I absolutely agree.
Comedically speaking, when I heard you state that Uncharted 4 has better stealth mechanics than Star Wars: Outlaws, my mind envisioned Harvey Bullock being the main character in Batman: Arkham Asylum...
had the same thing happen to me on a high end rig that caused me to stop playing. riding around in speeder and constantly dropping to 10-20 fps LOL im out
Literally everything I've seen so far this game is very terrible, like I wouldn't play it for free.
ok kid go back to ur call of dookie !
4:34 How is SW Outlaws any kind of improvement over previous Ubisoft open world games? Especially the recent RPG titles, you can climb just about any structure or rock face, swim to find hidden treasures and structures in the depths of seas and lakes. You can climb and enter all sorts of historic locations. Kill any animal and take any mount you find.
In Outlaws, you can’t climb the Trade Tower or they crashed ship in Mos Eisley, and even if you could, you wouldn’t find anything in there.
There's also those bizarre times when you walk into a cutscene but it doesn't start yet. You can control your character, but not the camera, then your character interprets any inputs as "walk to the cutscene that you still haven't realized is happening." Those were weird.
POPCORN GAME!
Thank you, I've been trying to put my finger on a term for this kind of shallow mass-market game.
Combining the major claim that Outlaws is an open world game but then using Uncharted (essentially interactive storytelling with your "magnetized" actions) as a comparison makes for a very weird combo. The game's stealth sections with instafails would frustrate me beyond measure. Hard pass. Thanks for the great, thoughtful review. This is the best one I've watched so far.
(BTW - I watched some gameplay of Beyond Good and Evil, a game I never played and it's remarkable how similar the style of gameplay is to Outlaws based on video comparisons).
Comparing the stealth in any,way,shape or form or even mentioning this game in the same sentence as Splinter Cell should be a crime.
It's absolutely terrible. Every mission is a god damn stealth mission. So fucking stupid.
I agree with you 100%. I'm so sick of the stealth missions. All you do in this game is sneak around and climb shit
Well shit I mean it’s one girl taking on hordes of enemies by her self 💀 like cmon. This is just an attention span issue. Should they have been a bit more loose sure but at the same time there is a reason Leia lando and some of the other rebels were sneaking around instead of going guns blazing. If stealth games ain’t your cup of tea, keep it stepping but if not please give some constructive criticism💀
@@istoleurpowa7845It's just an incredibly unfun thing to do with y'know.... Being an OUTLAW. IN STAR WARS.
I bought this game for PC and bought it for £59.99 I wish I hadn't bothered to be honest, Getting Nix to do things is very hit and miss I've found
Love the videos.
Nice review, balanced take and logically argued
Thank you for a proper review. subreddit starwarsoutlaws is just circlejerking it and banning everyone with a negative opinion
I mainly agree with what you said about the game but I say that from the perspective of someone who has been playing games for almost 35 years. Taking into account that this game is rated as Teen I think they did a great job making a great Star Wars adventure with simplistic stealth and shooting mechanics. I highly doubt that they lacked talent and knowledge for building more intricate systems. Maybe time but I think that because of Disney's requirements we got what we got. 13 year Me would enjoy this for sure :)
Quality breakdown. I do enjoy your takes every time.
I don't mind listening to your ads because your voice is good.
About the quality of facial animations; someone said it's mostly main quest cutscenes that is better quality and all side quest animations got the downgrade.
I just absolutely hate forced stealth. It's OK at points during some missions like they did in RDR2 where you had to take out a few enemies with arrows or throwing knives but then returns to normal play after you pass those stealth kill checkpoints. An entire mission based on stealth and failing if you're spotted just does not have a fun factor for me. Some of the AC games had a lot of that and just couldn't get into them.
Just another AAA game where they get the base bones vaguely right, but all it does is make you realise you'd rather not buy it and wait for an Outlaws 2... Good job, guys!
Thanks for the review, as always one of the most informative out there with the bits of information I also find useful.
If this game was a Star Wars Splinter Cell, man, that would've been so fun. The fact that the game ignores the history/lineage of games it comes from is really unfortunate, but the likelihood that the game needed to meet target expectations for Disney is probably what contributed to a lot of those problems.
3A companies still don't understand that a 3 second take-down animation that you have to go through over and over gets annoying af, besides preventing you from plausibly taking down two guards, without having the second guard mindlessly waiting and watching you to take down the first guard, instead of acting to prevent it.
This is why I hate realism and high-fidelity. It just makes everything worse.
Also, realism and high-fidelity is the reason why the map layouts are sub-par. Because the maps are so complex and cluttered that you can forget about the idea of iterating and experimenting and optimizing the layout in favor of flexible and satisfying gameplay, because it's just way too much work load to redo the geometry models and all the UV unwrapping, and relocating or rearranging a whole ton of lights, props, decals, triggers, and all that stuff.
Most likely the maps get designed on paper once, then modeled and assembled, and no one touches them again except for polishing or small adjustments. If there are any redesigns, they're probably few and far between.
The infamous usage of yellow painted climbable things is also a symptom of high-fidelity and realistic map design. This game seems to have plenty of it.
It reminds me of 2014 Thief where everything was animated from take downs to collecting loot. It got so annoying when you were trying to take out a group of people quickly.
@@misanthropicattackhelicopt4148 indeed, I too had that abomination in my mind, while writing this.
this is not an issue with "realism and high fidelity" but an issue with dumb/lazy game design. In a decent game you should not be able to just "stealth" take down a guard while his mate is there waiting for you to finish, period. It should just allow the NPC to interrupt your takedown with melee or gunfire. That should be the point of doing tricks to separate the guards so you can stealth takedown one at a time while nobody is watching.
As for yellow paint, even in this game you can turn off the yellow paint and still figure out what is climbable or not by guessing
@@marcogenovesi8570 it's both, but it's mostly realism. They wanted a realistic take-down. They could've come up with a way to make it a quick thing, like maybe have the character hit them with a stick or something, but even then it would still be a long animation, as it was in Thief 2014, because, again, they want it to look realistic. Ultimately it will always end up being an annoying long animation for that reason.
@@skaruts the entire point of a stealth game is that any action is risky and long so you have to move around and plan, and possibly avoid the "guards" alltogether. It's more of a puzzle/platformer than fighting.
If you want to one-tap multiple enemies in rapid succession it's not a stealth game anymore.
Not saying this game is particularly good at stealth mechanics, nor that stealth games are particulalry fun for most people (they are not). Ubislop has always been bad at stealth and everybody always hated stealth segments in their games when they asked the players.
10:10 You keep saying that the way you played gives you a better feel for what Kay is. Could you tell us what Kay is? I still don't have a clue.
The way she acts:I would say this is the first time she does criminal stuff. Maybe she comes from a well off family and suddenly turns to crime.
The skills she has: one of the best in class of everything she does. She must be in the top 10 climbers in the galaxy. When she shoots she is better than Robocop. Except talking and planning.
The flashbacks show she has been trained to steal for her whole life. So from the flashbacks nothing should surprise her anymore. I have no clue how old she is. She sounds like around 30. She looks like around 45. She should know to keep your house secret as a thief. She should know how to move through the city without being seen. She should have gone to the rich houses in her youth. But she says she is there for the first time.
When she starts to kill people she remarks that this is new for her... So in her whole life she didn't kill. But now she is a mass murderer of police.
Very frustrating that a reviewer keeps telling me he knows the character but doesn't tell me. If you know. Tell me!
I think this game would have been better served by being able to customize your own character like Hogwarts Legacy. Kay is such a bare-bones character anyways. It feels like a missed opportunity to create your own outlaw and play the way you want; more stealthy or more guns a blazing.
Ah yes, Kay. The woman who can one punch a Storm Trooper with just her bare hands while they have full armor on...
14:40 you were talking about the limited options for stealth while Kay sneaks up on two guards. I was thinking "ok but surely you can do double takedowns, that is such an obvious feature". But then nope, she only takes down one of them lol.
tell me you at least get that as an ability later
Thanks man. Not a Star Wars fan, so nothing really to draw me in except good gameplay. Unfortunately it seems to lack the bells and whistles to hook me, which I suspected from the trailers and bits of footage I'd seen prior. Wasn't aware stealth was that significant in it, sadly the mechanics seem bare bones at most and not much more.
Nobody holds games companies accountable for ripping off customers. Until it happens, they will just carry on, and it will get much worse.
Well, a 120 buckaroos for a full bucket of a popcorn, that has some uncooked rock hard kernels in it. Right on the top.
I heard it's people say "It gets better later" - i don't think bugs, optimisation and mediocre-to-bad design decisions will get better later in the game. Although bugs and optimisation (not really, devs doesn't like to optimize games lately) can be ironed out. But its' "later" in real life. And first impression is pretty important for these kinds of games.
Convictions and Blacklist were terrible (as Splinter Cell games). They perfected the sandbox with Chaos Theory and for some reason decided to not evolve that formula. Instead, they radically changed it. Now it’s been ten years without a single entry.
Completely agree, these game is more modern but feel so much more restrictive, well, we will never get another splinter cell 1-4 styled of splinter cell with mordern ubisoft anyway
I just wanna let you know, because I felt that line...
They did remaster Beyond Good and Evil.
They didn't really promote it, but check it out. It's there.
The Consultants UBI used pushed the narrative in the direction you see, it might have been better to hire professional writers with a passion in gaming that knew what would work and what would not
"Wanna go on the ladder? Gotta drop this weapon"
Oh my god this is literally the feature in Assassin's Creed 2 where guards would have unique weapons you cant obtain otherwise but you can temporarily equip them, but you can't take them up to ladders or otherwise keep them. Except with firearms so it makes even less sense.
The Crimson Fleet in Starfield is probably scarier than the “outlaws” in this game. Couldn’t give less of a shit about Star Wars’ sanitized underworld.
I bet the main character reluctantly does the right thing at the end, too. Instead of making off with a ton of money.
I love the ultrawide format video
20hrs in and Im having a blast. Im not even a Star Wars fan but the game is great.
My only gripe are the under-baked melee and stealth animations.
17:19 That gameplay though, there are so many wrongs in that stealth mechanism, the player jumping around right in front of the guard, and the guard doesn't notice it. There was a slight delay when punching the guard because of the scene where your dog bit the guard first and because the scene was so long then make the stealth failed.
This game was a joke, you were right, stealth on Watch Dogs 2 is way better than this game.
Almost done with this through Ubisoft plus, will only sub again to play all the dlc at once next year, then honestly, never playing this game again. It’s very middle of the road and gets boring after a couple hours. If they made it to where there where no instant fails on missions and you could fight your way out, that probably would’ve sold me on a deep sale, but I can really only recommend this through the subscription service and playing better Star Wars games, including the Lego ones.
Story kinds sounds like a bad take on masseffect 2 story ngl
Thank you for the 21:9 ratio
How bout this ratio
Ive been going back to Wukong after playing Outlaws and damn...its amazing what a difference passion has in making a great game.
I've been replaying older games because it's more fun to return to titles like Last of Us, RDR2 and even Mad Max rather than play these newer, poorly made titles.
Every main character since Uncharted and Assassin's Creed climbs as effortlessly as Spiderman. It just doesn't look right especially when they casually jump laterally and grab onto a handhold with one hand. For me, it breaks any sort of immersion.
... hell... Doomslayer puts in more effort...
and has better platforming.... in the original 2 games
Play Rayman 3.
Just play Rayman 3.
Bro, I didn't sneak it into this video. I have failed.
It's uninspired. Like most Ubisoft games.
It's exactly How you said, it is just sad ! Can rememeber when AC, AC2 and Splinter Cell released ... really good and innovative games at the time ... the Prince of Persia Metroidvania was the first Ubisoft game i buyed in a long time and honestly i think its a really good metroidvania but within just ONE Release they fuck up again ... and i would say they fuvked up BIG this time because this SW crap game is soooo 0815 its very sad and a waste of time and money
Humberly González should sue them for mental anguish ! She is gorgeous and Ubisoft butchered her and made her look so so bad and dose not even look like her. Peace
If this wasn't Disney Star Wars In Name Only, it wouldn't sell any units.
Nearly every negative review of Star Wars Outlaws...."this game is trash, but I'll keep playing because I'm having fun".
My attitude to anything Star Wars at this point is utter and abject apathy.
I don't understand how the stealth can be so bad when the core focus of the game is stealth. If they had just given me a competent open Star Wars shooter I would have been happy.
Mmmmmmm yeah, I'll develop that backend for free. For real though I'm happy to see the dude from The Warriors is still finding work.
I would invest in splinter cell before this
I was comparing Splinter Cell with Outlaws before I saw this review. I'm actually surprised every review isn't making that comparison because it seems pretty obvious.
The one problem with trying to compare Splinter Cell (pick a title) with Outlaws... Splinter Cell games are all really good and Outlaws is not.
If this game is ever a $1, I might consider playing if I have absolutely nothing else to do.
I _do not_ hope Ubisoft gets another crack at this, they had their chance and put out trash. Let the Start Wars ip go to some up-and-coming studio that's still willing to take a few chances, still has a little ambition, maybe even likes _gamers_ and are not cranking out carbon copy boring af games.
It was brought up by another creator that this game was perhaps hypothetically originated as the template for Beyond Good and Evil 2 but instead we got this game because Ubisoft greedy idiots.