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I don't agree with your point about "The game doesn't know which order you do the planets, so the plot can't work", Knights of the Old Republic had this exact same structure and had no issue. It only requires more consideration and investment than Ubisoft was willing to put in.
Standard Ubisoft practice. They've conditioned the market to expect a deep discount on their games, soon after launch. This is especially true if the game in question is decent, but not amazing. It undercuts the idea you'd pay them $70 for anything.
It’s Ubisoft….all their games go on massive sales within a few months of release lol I’m definitely purchasing this on a sale. Big fan of SW and it sounds decent enough just not a full price game
Why buy it at all? Terrible games, especially ones that abuse a loved IP, should NOT be supported. Stop it, get some help. There are so many other games to play. Stop being lazy and stop letting marketing make decisions for you.
@@hahahafunniness What? The game's pretty solid and it makes excellent use of the IP/Star Wars world. The way the game uses the Star Wars IP is probably its greatest strength. It's basically Hogwarts Legacy. Stop being lazy and letting clickbait youtubers make decisions for you.
@@hahahafunniness lmao I think the person who just angrily insulted me for absolutely no reason outside of their own delusion that I’m letting someone dictate my thinking. Sound more like you let trash videos and vitriol control your way of thinking so who’s more of a pawn buddy? 😂😂😂 instead of telling you to get help, I’m just going to tell you to start thinking for yourself for once lol If you did, you would’ve clearly just read I stated my reasoning to buying the game. If you want further explanation, I like to think for myself and form my own opinions before allowing others to speak for me. Take the Acolyte for instance, watched it, and absolutely loathed it so when I talk shit about it, I have a solid foundation as to why I am talking shit. I doubt you have or will play this game so your unnecessary comments don’t come from you alone but instead come from the media that you blindly consume. Suck on that 😂😂😂 clown
This is why the best open world games either are not completely contiguous open worlds (Witcher 3, Jedi Survivor) or they are but have innovative mechanics that set them apart from the others (Ghost of Tsushima and Elden Ring). But in typical Ubisoft fashion, they opt for the unsatisfying middle/mediocre
They literally did this with Jedi Fallen Order and Jedi Survivor, those are open worlds presented in sequential order. All they had to do was that, and it would have been successful.
This game: We can't progress because we don't know what you will do/choose! BG3: You can drop the keystones used to beat the game if you want and we will deal with that.
@@manjitmishra410 yes, it massively cripple your choices later down the road and makes combat/story get the worst possible endings but you can do it or miss key elements that will hinder relationships or plots because you didn't pay attention to what the game repeated you multiple times you could do to get the good ending like with certain companion quest. Also you can be a *horrible* person and the game will not only follow your lead but double down and give you messed up choices to take
Kids these days don't know that Ubisoft used to make the best stealth games. I'm talking about early splinter cell and to a degree, early assassin's creed. What a shame that we couldn't get splinter cell in space, would've been so cool.
I only played Splinter Cell: The Blacklist but REALLY enjoyed it and the stealth. I wish we have gotten another Splinter Cell game but... A space Splinter Cell would be interesting.
Thief, Splintercell, MGS, all these games from 20+ years ago did it so much better. Stealth has become a box to be ticked, no one tries to actually innovate or improve it anymore, in fact it's gone backwards.
tf are you talking about? early assassin's creed had barely any stealth mechanics. Unity is a bit better in that regard, but the general jank of that game doesn't do its stealth any favors.
There's also instant slash to black if she jumps into water. They could easily mention she's from high gravity planet, and that one line would measurably improve the game.
Unfortunately, it has been a problem in a lot of Star Wars shows. People can punch someone with a helmet and knock them out without breaking their hand.
The thing that kills it for me is that the character is FAR too soft when you are surrounded by murders and thugs, Kay Vess is pretty much a G-rated Disney Princess right down to her adorable, super-smart animal side-kick that helps with her schemes. I sorely wanted to be a badass rogue like one of those mercs that Darth Vader hired and gets told "No disintegrations", that sort of thing.
If only we would play as a "rogue commando " robot and Kay Vess would be our pilot and human sidekick. I think the game would be far, far better if devs would just replace the roles!
"If she had Batman's arsenal of gadgets, stealth would lose its tension, I get that." Batman had Batman's arsenal of gadgets and stealth was still tense in the Arkham games. The last mission plays like the first and they all suck is pretty damning. To be honest, nothing else you can say about the game matters after that.
The idea that a game company would make a stealth game without building the game around stealth mechanics is actually stunning to me. Batman's stealth gameplay worked because the AI responded to your gadgets and techniques; every time you used a specific gadget or takedown method in a given encounter, the enemy would learn and adapt to your use of that so you wouldn't be able to trivialize the encounter by spamming the same technique over and over again. This is the same company that made the Splinter Cell franchise; there really is no excuse for this kind of thing.
You really must be fun at parties. It's actually quite easy to get spotted and swarmed by storm troopers. The syndicates are low level in comparison and even then you can get spotted even if the fight is easy after. The game plays no different than the Jedi games in terms of doing takedowns. People relatively enjoyed those games. The amount of things to do they put in this game, and the accuracy and sheer size the world's you can go out into is enough alone to make this a game to talk about. You all sound so miserable. Had this not been starwars and just a random space outlaw pirate game, you'd all love it😂😂
@@LongBKNYhad this been a random space outlaws game, no one would be talking about it at all. Lol. There's a reason they used the Star Wars IP rather than make their own, because that's the hook the game is selling (not very well) on.
How about that the narrative is non-existent for the first 2/3rds of the game?? So when you get sick of the gameplay/missions, you can attempt to find the non-existent plot and be disappointed!!
Ubisoft must think it's crazy that CDPR gave you totally different dialog/events based on which order you did the main quests almost 10 years ago in Witcher 3. Really kills the immersion when you feel like you're just checking boxes.
@@eglewether5523 Cyberpunk isn't bad, but I'll forever be salty that they marketed a completely different game. It's just your character watching Silverhand vs Arasaka round 2 from front row seats. I still get annoyed thinking about it and all the wasted potential.
"Put your hand on a stove for 20 hours, and yeah you'll probably stop feeling the pain, but you'll have done serious damage to yourself." -Ben Croshaw on being told Final Fantasy XIII "gets good 20 hours in".
@@mat.b.nah. It's his opinion. People like you have major issues with opinions when they don't parrot the same dumb word vomit coming out of the haters mouths.
They could have just spawned in enough reinforcements that you'd die in 10 seconds guaranteed (if the AI didn't get stuck), but I guess that would be too much work.
guess they heard the criticism for assassin's creed that the existence of direct fighting route somehow makes the stealth route bad, so they made mandatory stealth route and people would still complain.
Why buy it at all? Terrible games, especially ones that abuse a loved IP, should NOT be supported. Stop it, get some help. There are so many other games to play. Stop being lazy and stop letting marketing make decisions for you.
It is, and this alone is the most important in any game, Gameplay, how mainstream reviewers keep giving this game som slack is crazy, this is how far we have fallen, The gameplay is utter crap and no matter how crowded the towns are it does not make the game good. This is so underwhelming and the reason developers are so afraid of games like Elden Ring and BG3 as they need to up their game.
The stealth game core is evident when you realize the Stormtroopers can't lower their guns to shoot you if you crouch in tall grass. You can even ground hog pop up, shoot another trooper, and go back to crouching.
I actually really like what you said, that instead of a skill tree and levelling, you instead have to find someone that can teach her a specific skill. I think that's a clever way to fill empty open worlds and make you explore with reason. To me that's a more immersive and fun. Too bad the game is rough.
@@oscarmetal Ah yes, Gothic. I remember having to walk around to find the NPC to learn things like skinning or weapon skill upgrades. They even had a little paragraph to tell you how to do the skill you bought. THAT's something I always missed in other RPGs.
@@oscarmetal The difference is that in Gothic it felt like an organic part of the world. You're thrown under the dome with no skills and nothing to your name, so you seek out jobs and teachers to build things up. Meanwhile, here you are an experience bounty hunter who needs to find specific people to learn how to throw multiple punches, regenerate health faster, or carry more grenades. It's just standard Ubislop skills and equipment unlocks but done through bland NPCs.
Or, more likely a consensus wasn't out online when he was writing this, so he couldn't doom-scroll on Reddit and Twitter to know how people were feeling...
"The plot can't move forward in any meaningful way because the game doesn't know who you recruited" let me introduce you to a little game called Mass Effect 2. Ubisoft has been making these open world games for awhile and have told some great stories like AC2 and Black Flag. The stories being bad is a more recent trend, and I don't think you can blame it on structure.
I agree that the recent Ubisoft game story has become a soft vanilla or too dragged out. Off the top of my head i haven't enjoy Ubisoft games's main story since Black Flag. Watch Dogs 2 get close but it's too unstructured and character-driven for me to care about. Outlaws surprise me how good it is. Make me feeling hopeful in that Ubisoft might finally care about story again.
The important difference is that games like AC2 and Black Flag were made during an era of Ubi games where the games were super linear. They actually got a lot of flag for that at some point and then decided to make their game's structures more flexibel for the player. So what he says actually makes a lot of sense.
Yeah. But too many people focus on the 'it's possible' instead of the 'it's very hard' ME2 was hailed and praised to high heaven because it was truly revolutionary and not something that can be just easily replicated. Additionally I have to say that when you dig deep into the systems of ME it is still very smoke and mirrors and you can put a lot of the criticisms there too. The reason is simply that a non-linear game will suffer consistently in the storytelling and characterisation department. It is the trade-off. And it needs to be worth it. That is what makes it hard.
@@siph0r154eh bg3 pulled it off pretty well. Also no, me 2 handled crew members very simply, the have side quests that need to be completed to unlock their ultimate and have them survive the ending. Simple.
For that, you first need compelling characters. Dunno about the rest, but the droid in Outlaws, far from being an HK-47 competitor, or most any character in ME2, seems more like Jacob, the one no one cared about. Anyway, other Bioware games allowed you to choose your planet order and didn't have the putting-off-the-story issue. It's not inherent to the structure.
@@whenallelsfails21 I absolutely agree 👍 BG3 does it also very well. What they are doing is introduce 90% of the relevant cast within the first 2 hours. That way they can take part. Different strategy. Very well done. Additionally, the game is very linear. That truly helps the pacing. Also, as I implied. ME2 is a lot of smoke and mirrors. You consider what they did as simple, because on the surface it is, but unless you are careful and really good in what you are doing, this simple structure is not _fun_ . What was incredible about ME2 was that they made it Fun. And as someone else already pointed out, they were very clever to railroad the players at key points
It's hilarious how scared these Star Wars games are of actually committing to being a "bad guy." Battlefront 2 and Outlaws both imply a darker side of the SW universe, but then bamboozle the player by making us be a Paragon good guy instead.
Compare/contrast to Tie Fighter, which had a laudably nuanced story which showed you both the seductive allure of totalitarian gunboat diplomacy, but also how it ultimately causes problems and creates conflict, all from the perspective of the Imperial Navy. And then in the end you realize the entire peacekeeping mission (including all of the people who died, yours and the locals) was part of a larger overall strategy to give the Empire an excuse to annex the region.
Outlaws never implied the game was going to be about you being evil. Just being underhanded no different than Han Solo, or Mandolorian. It's not that big a deal. I do agree a more Evil game would be cool in gameplay, but has Star Wars ever told a story where the Empire wins?
The game is way more polished than Wukong on PS5 tbh. Wukong looks and runs awful on PS5, whereas the only real issue outlaws has is the fuzzy image quality.
@@Faisalalala The communist monkey game is way worse. If it was made by Ubisoft (but otherwise exactly the same) it would be getting bashed for its numerous issues.
It was werid that for sure. Like how do honestly gaslight a game like that when he said everything sucks except the art design and the last five hours of the story. This is his job these are games most people want to pass on he’ll the only reason anyone still cares is because it’s Star Wars
The unfortunate reality is that as Ralph gets bigger and bigger, losing access becomes more and more risky. He's got a team now and so it's not just his livelihood anymore. Hopefully that doesn't influence his reviews anytime soon, and of course you can never really know what's in someone's head, but at least in this case I think it's just his inner 12-year-old Star Wars fan who's talking there. And regardless, it's very Ralph-like to end on a positive note, even when the overall picture is grim. More to the point, I think what me, you and many others hope for with AAA game reviews these days is for them to be more severe; let the devs and publishers know this shit's not good enough. I absolutely detest the idea that this game was ambitious in any sense of the word. It's a checklist, designed by committee and assembled by drones, with zero character, edge or charm. If the gaming press at large grew some balls and handed out harsher criticism to slop like this, I like to think it would help improve things faster.
If you think this game is a 7/10 this must be the only review you watched. Ralph is really putting lipstick on a pig for a game that costs AT MINIMUM 70$ and completely fails at 7/9 of the points at "what makes a good game 'good'". Most people are putting this squarely in the 4/10 range.
@@lucasLSD He mentions Jabba exactly once and not in the context of the exclusive mission. Jabba is a regular part of all versions of the game and is one of the main syndicates you interact with. Also 'gloating' is a stretch regardless of that fact
@@lachlankidd6517this game is stinky doodoo, and expensive doodoo at that. Please stop supporting bare minimum game development. These people are asking for 100+ dollars to play this game early while having an in game store, they deserve the hate theyre getting.
There is zero eye animation other than the occasional blink. They just stare straight ahead wide-eyed. No squinting, averting gazes, etc. Its so egregious it almost seems like a bug, because the rest of the face is animated.
Huh, so Half Life 2 was better in 2004? Engine updates broke some eyes animations and grass density in some areas, but probably it is going to be fixed with anniversary update this month.
@@zbigniew2628you’re gunna compare a 20 year old game to today, especially when Ubisoft has shown they can put in the effort to make expressions back as far as AC2
@@zbigniew2628 Half-Life 2 dunks on most games when it comes to facial animation tech. I mean even VTMB that was even buggier than HL2 destroys most games today.
@@Shocknfunk Because a 2 decade old game has better production quality than any Ubisoft turd released in the last decade. Imagine that. If Half Life 2 had the same budget these clowns at the time, the game would be even better and it was already a universally acclaimed game. Still referenced to this day.
Except Ubisoft stopped giving away their games for free, let alone through Epic. Most recently in May people hoped they would give away Watch Dogs Legion. because of some cryptic images on Epic site, but nope, nothing.
When you say this is the biggest most ambitious star wars game ever... you are seriously wrong here skill up...Star wars Galaxies did that and did it 20 years ago.
The amount of times I’ve heard someone say “this game is awful as an open world game, but is absolutely breathtaking and incredibly immersive as a linear story telling game” you would think that that should be a question that is asked before development with real care and that thought. “Would this game be better if it was open world or linear”
I often think a lot of open world Ubisoft titles would work better as semi open/linear games. I wish they made more linear kinds of games or at least gave them a try.
This game is way better as an open world game, fallen order was linear, and it’s obvious survivor cleared that by being more open. This world is even more open than survivor. And it doesn’t just exist as a space for your character to do things (like cal where everything in his games happens directly because of him). These planets actually feel like they exist when Kay isn’t there.
@@RedSpy47 FO and Survivor only did well because the star wars franchise has been starved of single player content for 2 decades; open world or linear, doesn't matter.
@@eldenringisgud6022dude it's nine years later and in the same genre I was hoping to be a little closer he literally calls it a 360 era game in the year 2024 that's crazy no?
@devinkonquer3334 No its just an open world stealth game. Adventure? lmao, you're joking right? you just run from stealth encounter to stealth encounter. that's not what you do in this game at all.
Star Wars Outlaws is basically like a bad season of TV, where only the first and last two episodes matter, and everything else is just fluff to sell ads.
"this game looks objectively incredible" he says as if we haven't seen dozens of videos proving otherwise. It's funny how whenever they go on about how good the graphics are it's always shots far away from characters, because the visuals that are important, the up close detail, looks awful. It's so easy to make something look nice with a bit of greenery, or a far off building. These people are either so easily fooled, or will just use that to try and fool other people.
@@BobDevV You keep posting this shit. As he has pointed out numerous times over the years whenever he is invited to a preview event he pays for both the flight and the hotel himself. If you really believe his opinion can be bought with a preview event then why he hell are you on his channel watching his videos?
@@megaham1552bruh the one thing he uses for defense of this game is "the vibes". Let's be 100% percent honest, it's a veeeeery generic Ubisoft style open world with a star wars tarp thrown on top. Absolutely nothing new is happening here.
@@bobbobson4869when his preview review dropped his one consistent positive he could find was that "its star wars". The gameplay was janky and bland, the open world was uninspired, and the facial animations for most of the games dialogue hurt to look at aaaall before the game was even out. I'm sorry but if you just like something because it "feels nice" I'm not gonna buy it. Is it good or not? Going off his review I can't even tell half the time.
The face animations look almost as bad as ME:Andromeda, same uncanny valley thing going on. How does this keep happening? You'd think facial animations would be the one thing studios focus a lot on, given that it's such a frequent complaint.
It almost seems like with every game they just completely throw out everything and start completely over like even mechanics and stuff I've never understood why it's like that
It's because the game (ME Andromeda and this) you mentioned are programmed by a team of comprised of wine aunt Karens who simply don't have the necessary skills.
@@HookahOtaku lol please stop. That angle is the only thing some people can think about. Are those same 'DEI hires with no actual skill' the same people responsible for all the good stuff Skillup talked about ?
@@frankhemstra634for this particular game in this context, I’d have to agree with the last guy, if it was a different game where the graphics aren’t a part of the experience, then yeah totally
Hes not talking about the graphics. He's talking about the main character and other characters supposedly being ugly. He probably wants every main female character to look like a model. @@Dan016
17:43 i LOVE the idea that a player needs to go to characters to learn certain skills, from them, by doing missions for them... this is not filler side quests for xp - this is great character development... wish we saw more of it...
I usually agree with most of your takes, but I have to disagree with your reasoning that the games open ended structure is the reason for it's poor story line. Lots of games with successful story lines have generally open ended middle acts that give you a great deal of freedom in what order you follow it in. Witcher 3 is a good example of this, as is Mass Effect, but a far more pertinent one to this review is KOTOR 1 & 2. Both games were set in the star wars universe and allowed you to freely travel to different planets in the middle act to collect companions in whatever order you wanted, but this doesn't prevent interesting character interactions from coming up as you go. These games manage to enable a great deal of player freedom while still offering fantastic stories with memorable characters, because they bothered to invest time and energy in those characters, even if it meant including dialogue and interactions that would not come up in every playthrough. So in all honesty I think it's a bit of a cop out to blame Ubisofts issues with story telling solely on their open ended structure, seeing as other developers have managed to make this work amazingly well.
Most quests give the illusion of being open. That is until after many fails you realise there is ONE way you were supposed to do it and once you figure that out, it trivialises everything.
They will make that feature in 2030 when people forget drag bodies exists... Then proceed to call it Inovation. It just like Dark Souls all over again... people forget late 90 / early 2000s games are hard and janky. When the formula exists in Dark Souls, people brand Janky, hard, one point save game as Soulslike, as if they invent hard game.
I really don't understand why they go for the barr handed striking style takedowns when people are wearing armor. They easily could've made it so where she had a stun rod or some other melee weapon for takedowns...
So basically my theory about this game was right: "it's probably just not worth the asking price because of how expensive it is, if it was cheaper then less people would be complaining about it" Lo and behold.
I have such a hard time believing the price is what has people this mad. An outsider looking in would think this is the worst game of the decade. Hell, read this comment section and you'd think that. Ubisoft has dropped MANY games MUCH worse than this one, even just recently, and for the exact same price, and yet this feels like their most hated game in years. I cannot for the life of me figure out why though
@@udontknowme00 for some reason saying this game is "OK" or "middling, get on sale" has somehow become a hot take to make. It's really weird how aggravated people get about this game, most reviewers even acknowledge it has a good amount of flaws and people still get up in arms and call you a shill or something.
I'm soryy. this is driving me nuts. Every god damn reviewer is calling this first open world SW game. Have we all collectively forgot about The Old Republic?!
SWTOR while tehcnically an MMO behaves more as a single player massively open world rpg (with sadly hotbar combat and always online) but hey most of it is free to experience. The storytelling is good, while the stories themselves are meh for me.
@@Deathtizity I gotta finish the game before I comment on that, was just gonna make the point that the story in CP2077 was just beyond garbage, and everyone gave that one a pass.
I did finish this game in 14h so i dont even know how can this game be better later. I guess its better bcs i dont need to play this shit past 15h So yeah. It gets better after credits roll.
your first 1-2 minutes praising as the "biggest, ambitious SW game, with bikes, spaceflights, and a lot of freedom, letting you really sink into the SW fantasy" i guess you forgot that SWTOR exists and does all that on top of having actually good story.
@@vincentslashmarshall have you replayed Kotor recently? 1 and 2 both still hold up. It's not nostalgia, it's fact. If you enjoy ubislop though, then enjoy your outlaws game.
@@pgabrielrds from a technical and logistical standpoint, outlaws is just bigger and grander in scale since it can be - and I think saying otherwise is a silly argument. KOTOR as a game is still great, that’s without question.
Oh look, another one pretending to love games but can‘t stand when his abilities and fun stuff in game needs to be unlocked first and not giving right at the beginning.. snow flag gen z
@@Chris-gw2xg You absolute clown! All these "game gets better after X amount of hours" from reviewers are such an obvious scam to try and get you to play the game for longer to keep the play count up. The game never actually gets any better.
@@Chris-gw2xg I love how you read this guy's comment, created a completely different situation, than argued against that one and patted yourself on the back.
You're talking about how there's no GPS navigators and you have to actually watch where you're going. At the same time you're showing footage of driving down the ONLY visible path with a marker on a compass at the top of your screen. Complete with another UI element telling you the distance from destination.
if there's 3 planets that you can visit in any order, that means there's 6 possible orders you can do them in. They could have written the dialogue to account for that, or just do a simple check system; If you did mission X and character Y is present, this scene will play. Or if you do this mission but you recruited that other character first, they can now make this mission easier for you with whatever their specific skill is.
@@HookahOtaku a bit, but I wouldn't expect them to go that far. Just a few scenes can go a long way to making you feel the game is very reactive, even if the outcome of the missions is the same.
@@alaskanyeti907 yeah those are Gen X devs and Boomer devs now, you cant expect the same high bar of quality and thought in the game's design. All these new devs dont think anymore, or use logic, they are just wage serfs for the corporate heads, and dont have any conviction to make the best game they can and try to address things like quest stages and flags for narrative purposes.
If he’s really still working on it, he should stop. There is no point putting it out this late and his opinion of Final Shape will be skewed by the layoffs and disappointing Episode 1
Please dont call it the biggest star wars experience ever made, that's crazy. In Star Wars Galaxies, you could explore more planets, meet all of the villains, fight in periodic wars to defend cities across the planets, make your own cities, pvp other players, decorate a home, start a bussiness, whether it be a tailor, a weapon-maker or someone who fulfils contracts for mining. Oh and u can go to space, fly a multitude of ships, multipassenger ones that other players can control parts of too. oh yeah, and the whole jedi thing is still there too ;) So yeah, please get informed before making comments like that, Outlaws looks comparatively a lot smaller of a game than SWG. Developers are just not ambitious anymore.
2:09 "At a foundational level this is the biggest and most ambitious Star Wars simulator ever made. No other game gives you the same ability to sink into so much of the Star Wars fantasy be it coming face to face with Jabba the Hutt in his Palace or playing a game of Sabacc in a cantina or sneaking into an Imperial base to steal valuable secrets to speeder races and space flight and so much more. The only thing it's missing is the Jedi stuff which honestly is to its benefit..." deja vu. what year is it?
He played 20 hours of a game that he thinks might be 30 or 40 hours long, says the gameplay is bad, the story is bad, but you walk away satisfied rather than exhausted. Nothing to respect here.
@@Jean-LucPicard85 Except half the things he says is completely untrue so I disagree. More like he rushed through it to write the review he probably already wanted to write before he even played it.
You are one of the few reviewers who I seek out for actual insight into a game. As someone with a master's in fiction writing, I find that far too many games reviewers have no idea how to consider the impacts of various story elements on a game. You not only do so but contextualize those impacts in context with all the other elements that make video games unique as a form of art.
You bring up a really good point with how Ubisoft's structure hampers its ability to craft a compelling narrative. I wonder if the solution to this might be for Ubisoft to take more of a Witcher 3 approach to structure, where you dont have *complete* open world freedom from the jump, but access to a significant chunk of the world with a limited number of "story blocks" that can be interchanged more easily. Like, the Witcher 3 had the large starting area with several story threads, that then expanded to Velen (I think?) with the Hags and the Baron being interchangeable, then on to more map and "story blocks" after that, etc. The world felt big and expansive from the jump, but the story was still constrained to a cohesive order.
While you're applauding the fixed horse race and Ubi not bloating your quest log or UI with any indicators, there's clearly a bright orange UI element saying there's a fixed race and that you have the information on the screen. Likely pointing you to check your quest log to see whose name was tipped off lol. Just thought it was funny, never change Ubi.
Actually you can't see the information in your quest log or anywhere else you have to remember it after reding the Data pad. I played it myself and searched for the information everywhere but its only on the data pad so everything he said here is true
That whole thing about Ubisoft's structure reminds me of the first Mass Effect, and why that game's story works despite being able to do the Therum, Feros, and Noveria missions in any order: the companions you bring to each mission matter. They have unique dialogue, unique interactions, different things to say, and when each mission is done you can talk with your companions on the Normandy about how the mission went. It's nowhere near as in-depth as many modern RPGs can be like Baldur's Gate 3, but it's comprehensive enough that the story and characters work.
I really don't have any urge to shoot every stormtrooper 10 times to kill them when I'm not in an auto fail forced stealth section every 30 minutes. I also don't have an urge to play as Rocky Dennis. Not even for $10 in 3 months for the Christmas sale.
3:01 this is probably my biggest gripe of the game; knowing who developed this game and how fun and good they made shooting guns feel in their previous games. This looks lame and bland tbh.
I think people had it out for this game. It's not a bad game. It's a Ubisoft game that fixes some of Ubi's outdated designs, but is still at the end of the day and open world game with average gameplay. It's by no means great and by no means bad, but I'm baffled why there is so much hate for this game and so much love for Black Myth Wukong... I feel like people preemptively loved BMW and hated SWO. I'm not even a Star Wars fan, and I'm enjoying this game for what it is. Could it be better? Absolutely. But it's an average game at worst.
I've not heard a lot of people talking about Ubisoft still being the abuse company, or that Yves is still in charge. Fuck that company, don't buy their games
Facial animation? First thing we should stop giving a shit about. But that is their own fault for years of selling games solely on "graphical improvements"
@umarthdc You know you can have good facial animation without doing hyper realistic graphics, right? Just cause you do stylization doesn't mean you have to sacrifice how well the faces animate for any given setting. The face visuals in this game suck and if I was Kay's actress I'd be pissed they butchered my face like they did.
I love you shillup, but if gameplay is garbage, game is garbage. Nothing else being excellent can make a game good imo. If the gameplay is the longest, boring part that brings you from short fun to short fun this is simply just a bad game. I've seen so many videos about the gameplay now that I can confidently say this is so far away from being done gameplay-wise that I can't even consider buying the game, not even at a discount. Souless, incoherent, uncreative gameplay.
So, I'm not defending Outlaws. It's mediocre at best, and one of the final story beats was so stupid that I just kinda quit. But I think a game can hold up even if it has bad gameplay if other elements hold up. I played Red Dead 2 for the first time just recently. I love that game, but I found so much of the moment to moment gameplay to be hot garbage. I've never seen a game that is so awkward and unpredictable to control. Everything from the fact that you have to tap X to sprint (wtf???) to the fact that it will just randomly change your weapon load-out to the janky-ass cover system would make me steer clear of that game if not for the absolutely amazing writing, the stunning looking environments, and the immersion into that setting the game nails so well. Outlaws janky gameplay could have been forgiveable (at a much cheaper price point, though) if the rest excelled, but aside from genuinely cool moment or two, it was all just underwhelming.
@@TurdF3rguson I absolutely love RDR2 and I would say, RDR2 has some janky stuff and weird design decisions yes (like not keeping your chosen loadout). But in RDR you can customize your guns, they underperform if you don't clean them. You have multiple animations for getting into cover. The NPC AI is 300 times better than what you can find in Outlaws. You have dead eye which evolves through gameplay. You can eat and drink to maintain cores or to boost yourself for a bit. Fist fighting that looks great. On top of that you have horse riding which has a crazy environment around it, feeding, petting, bringing horses with you, selling, buying, taming AND customizing. You can fish, which has multiple different baits depending where you fish, plus the mechanic to fish. You can hunt like 70 different animals, with damage to pelts if you are not careful. Plant collection. Train and carriage riding. Robbing. Interaction with NPCs good and bad. Drinking, playing poker, lazoing enemies. Bounty hunting. And finally, actually KILLING police officers and civilians whenever (outside missions, huge critique for their linear story progression). There is SO MUCH gameplay variety and player expression on it. Its not just about the controls but more about what the players can do in the world. What can you actually PLAY. Outlaws is so streamlined and safe, the game being from Disney just destroys any possibility of your Outlaw actually doing something bad. You can't even hunt animals on the open world to sell pelts or something. Its just sooo boring, it lacks creativity on player expression.
Perfect example of a dumbass comment from someone who literally knows nothing about the game. Or just someone with horrible reading comprehension. He’s talking about robbing Slirro’s mansion, something that you have attempted before (the entire prologue aka first 3 hours of the game) but did not actually get away with anything valuable, besides helping the rebels spring prisoner. From that moment in the game, you have a death mark from a gang and a bounty hunter chasing you. Imagine that, context for a quote solved with only a few hours of knowledge by just playing the game.
@@Tacti_cat Dude, if you actually played the game instead of talking shit on the internet, you'd know that the droid says that because they're going to retry a heist that failed at the start of the game
My biggest problem with Star Wars stories, especially Outlaws' story is primarily Disney. Their kid-friendly requirements for the game just doesn't fit with being an Outlaw in the Star Wars universe. While Jedis are bound to their code, being told not to fall towards the dark side of the force, outlaws and bounty hunters are free from those restrictions and can do vile things to make credits for their own profit. Here, you can't go into cantinas and get drinks, you can't endlessly gamble in horse races, you can't kill wild animals and only pet them for some reason, and you can pnly steam from the law enforcers on each planet. All of this removes possible interactions in the game, like killing civilians in cities or robbing everyone blind or hunting targets for money, and resulting in a cookie cutter version of being a bounty hunter while being a good hearted person. Nix also betrays tge theme of the game. While Chewbacca is a non-human sidekick to Solo, he is as menacing and helpful as Solo. BD-1 only acts as a helpful droid and is weak to most enemies' attacks. Nix on the other hand plays a huge part in the story and is only there to sell plushies. He doesn't get hurt, nor he gets defeated in most cases, and looks silly to be moving around in a stealth mission. All of this just makes the game too safe for me to enjoy.
While I don't know how much of this is Disney mandated or Ubisoft targeting mass appeal, I agree with your general sentiment that the game should allow you to be a scumbag.
He literally said that the gameplay was really, really bad and "crazy bad". I don't agree with a number of points in the review and feel that he overdid the positives, but it's nothing like IGN.
Talking about invisible inventories and batman toolbelts....the immersion is still gone when she hits a helmeted stormtrooper with an open hand and he just collapses like he's been shot. May as well add extra weapons and tools at that point.
And has a well written story that's captivating from start to finish. RDR2 is one of the few games that's managed to fully immerse me in its story. Most AAA garbage nowadays just makes me feel annoyed or bored.
@@kagenotatsumakiit's moreso that it's a similar kind of game to this, and it does the job much better, hence the comparison. Plus if we talk about specific gameplay stuff, there are games that do specific things better.
"...simplified core gameplay... charm reminiscent that of an early Xbox360 era... " sounds endearing but also tells you all you need to know about the game's quality. It's not a shill; it's more like pure "niche journalism" diplomacy skill.
In a setting with all this technology, the 130lb woman resorts to bare knuckle fighting for melee... just punches soldiers wearing helmets. If you've ever played hockey, you'll know punching a helmet will do nothing to do your opponent and fuck your hand up. Really immersive
The Empire has instituted a new cost-cutting measure; all stormtrooper armor is now made from paper mache of varying thicknesses. These are the kinds of cost-cutting measures you've gotta make after you lose two Death Stars.
Are you an npc? Like like this comment section feels like its filled with bots repeating the same buzzwords. I hope its bots, because if its humans I feel sad for your mental capacities.
Why would I need that reminder for a Ubisoft game? If you paid 100 dollars or even basic retail price for the normal version, you're a moron that deserved to suffer through this bland lifeless experience of a game. Pre-order what you want, just be smart people. Don't buy a trash can expecting gold to be at the bottom, and you won't be disappointed.
Nah I have to disagree about the character and no it’s not because she’s a woman … I just don’t buy her as a scoundrel or someone who is apart of that type of life. Looks and voice are off, seems like some one you’d see today, just breaks the immersion for me.
Genuine question, do all developers under the Ubisoft umbrella have nothing to say when it comes to designing? Don’t think I’ve ever heard so few mentions of the studio that developed a game in reviews. It’s always talks about the Ubisoft formula, something that’s rarely ever heard of in reviews from other major publisher
They are capable, Kassandra looked amazing. I still have a captured video of her discovering Phoebe's body. The real question is why they don't want to anymore.
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Did you forget you still have a review for the final shape to drop?
I feel like you never played Kotor MMORPG
Final shape review???
I don't agree with your point about "The game doesn't know which order you do the planets, so the plot can't work", Knights of the Old Republic had this exact same structure and had no issue. It only requires more consideration and investment than Ubisoft was willing to put in.
MY GOD were you trying to kill us with that opening monologue?
It really makes you FEEL like it's gonna be on sale for 60% off soon.
Standard Ubisoft practice. They've conditioned the market to expect a deep discount on their games, soon after launch. This is especially true if the game in question is decent, but not amazing.
It undercuts the idea you'd pay them $70 for anything.
It’s Ubisoft….all their games go on massive sales within a few months of release lol I’m definitely purchasing this on a sale. Big fan of SW and it sounds decent enough just not a full price game
Why buy it at all? Terrible games, especially ones that abuse a loved IP, should NOT be supported. Stop it, get some help. There are so many other games to play. Stop being lazy and stop letting marketing make decisions for you.
@@hahahafunniness What? The game's pretty solid and it makes excellent use of the IP/Star Wars world. The way the game uses the Star Wars IP is probably its greatest strength. It's basically Hogwarts Legacy. Stop being lazy and letting clickbait youtubers make decisions for you.
@@hahahafunniness lmao I think the person who just angrily insulted me for absolutely no reason outside of their own delusion that I’m letting someone dictate my thinking. Sound more like you let trash videos and vitriol control your way of thinking so who’s more of a pawn buddy? 😂😂😂 instead of telling you to get help, I’m just going to tell you to start thinking for yourself for once lol
If you did, you would’ve clearly just read I stated my reasoning to buying the game. If you want further explanation, I like to think for myself and form my own opinions before allowing others to speak for me. Take the Acolyte for instance, watched it, and absolutely loathed it so when I talk shit about it, I have a solid foundation as to why I am talking shit. I doubt you have or will play this game so your unnecessary comments don’t come from you alone but instead come from the media that you blindly consume. Suck on that 😂😂😂 clown
Here's the thing. Sly Cooper 2 solved this well over a decade ago. You deliver multiple open world zones, but you deliver them in a sequential order.
SLY COOPER MENTIONED!!!!
@@uwuthanizeme1405 great games, shame they only made two.
no shut up. 2.
This is why the best open world games either are not completely contiguous open worlds (Witcher 3, Jedi Survivor) or they are but have innovative mechanics that set them apart from the others (Ghost of Tsushima and Elden Ring). But in typical Ubisoft fashion, they opt for the unsatisfying middle/mediocre
They literally did this with Jedi Fallen Order and Jedi Survivor, those are open worlds presented in sequential order. All they had to do was that, and it would have been successful.
@@TsunamiWombat what's your problem with sly cooper 3? It's great!
This game looks like the absolute poster child for “I will buy it when it’s $30 on Black Friday”
Or in a couple of years for all the fixes and dlc in one package for £20
$30 is too much for me. Maybe $10 or something, and only if I have nothing better to play when it reaches that point.
Lol, its a complete skip ffs
30??? You will get the complete edition for 5 in a years time with thus flop
you know you don't have to buy everything right?
This game: We can't progress because we don't know what you will do/choose!
BG3: You can drop the keystones used to beat the game if you want and we will deal with that.
You can actually discard key items essential for the story in Baldur's gate 3?
@@manjitmishra410 yes, it massively cripple your choices later down the road and makes combat/story get the worst possible endings but you can do it or miss key elements that will hinder relationships or plots because you didn't pay attention to what the game repeated you multiple times you could do to get the good ending like with certain companion quest.
Also you can be a *horrible* person and the game will not only follow your lead but double down and give you messed up choices to take
Kids these days don't know that Ubisoft used to make the best stealth games. I'm talking about early splinter cell and to a degree, early assassin's creed. What a shame that we couldn't get splinter cell in space, would've been so cool.
I only played Splinter Cell: The Blacklist but REALLY enjoyed it and the stealth. I wish we have gotten another Splinter Cell game but... A space Splinter Cell would be interesting.
For reference Metal gear solid 3 came out 20 years ago. It is completely inexcusable that this game plays like this in 2024.
Thief, Splintercell, MGS, all these games from 20+ years ago did it so much better. Stealth has become a box to be ticked, no one tries to actually innovate or improve it anymore, in fact it's gone backwards.
Pandora tomorrow 😢
tf are you talking about? early assassin's creed had barely any stealth mechanics. Unity is a bit better in that regard, but the general jank of that game doesn't do its stealth any favors.
She even does not have stun baton or something.... hitting enemies in full armor with bare hand.... She has the the strogest bonk in the galaxy.
And her form is terrible
That is pretty Star Wars like
Spears and slings did it first.
There's also instant slash to black if she jumps into water. They could easily mention she's from high gravity planet, and that one line would measurably improve the game.
Unfortunately, it has been a problem in a lot of Star Wars shows. People can punch someone with a helmet and knock them out without breaking their hand.
The thing that kills it for me is that the character is FAR too soft when you are surrounded by murders and thugs, Kay Vess is pretty much a G-rated Disney Princess right down to her adorable, super-smart animal side-kick that helps with her schemes.
I sorely wanted to be a badass rogue like one of those mercs that Darth Vader hired and gets told "No disintegrations", that sort of thing.
If only we would play as a "rogue commando " robot and Kay Vess would be our pilot and human sidekick. I think the game would be far, far better if devs would just replace the roles!
It's Disney star wars. Even Han solo was basically that
We’re never going to get that from Disney
For that to happen the character has to be a dude, if it's a gal then it would be just a Mary Sue mean feminist.
@@TexelionNo target audience wants a "character" like that
"If she had Batman's arsenal of gadgets, stealth would lose its tension, I get that."
Batman had Batman's arsenal of gadgets and stealth was still tense in the Arkham games.
The last mission plays like the first and they all suck is pretty damning.
To be honest, nothing else you can say about the game matters after that.
The idea that a game company would make a stealth game without building the game around stealth mechanics is actually stunning to me. Batman's stealth gameplay worked because the AI responded to your gadgets and techniques; every time you used a specific gadget or takedown method in a given encounter, the enemy would learn and adapt to your use of that so you wouldn't be able to trivialize the encounter by spamming the same technique over and over again. This is the same company that made the Splinter Cell franchise; there really is no excuse for this kind of thing.
@@mittensbrosame company in name only it seems
You really must be fun at parties. It's actually quite easy to get spotted and swarmed by storm troopers. The syndicates are low level in comparison and even then you can get spotted even if the fight is easy after. The game plays no different than the Jedi games in terms of doing takedowns. People relatively enjoyed those games. The amount of things to do they put in this game, and the accuracy and sheer size the world's you can go out into is enough alone to make this a game to talk about. You all sound so miserable. Had this not been starwars and just a random space outlaw pirate game, you'd all love it😂😂
@@LongBKNYhad this been a random space outlaws game, no one would be talking about it at all. Lol. There's a reason they used the Star Wars IP rather than make their own, because that's the hook the game is selling (not very well) on.
How about that the narrative is non-existent for the first 2/3rds of the game?? So when you get sick of the gameplay/missions, you can attempt to find the non-existent plot and be disappointed!!
the reputation system is something i wish cdpr added to cyberpunk with the gangs and corporations controlling each district on the map
This
Right..
The only thing missing from that game is vr
Maybe we’ll see it in the sequel in ten years
That's why I think cyberpunk is an incomplete game. It's good but it could have been much better.
Ubisoft must think it's crazy that CDPR gave you totally different dialog/events based on which order you did the main quests almost 10 years ago in Witcher 3. Really kills the immersion when you feel like you're just checking boxes.
That requires actual game design. Ubisoft doesn't do that. They follow the formula. They are slaves to it.
even mass effect did that
And then they made CP where none of the choices matter and your origin is just tutorial cutscene with no impact on the game ..
@@eglewether5523yeah, CP was a major let down. Here's to hoping whatever they do next is a return to form
@@eglewether5523 Cyberpunk isn't bad, but I'll forever be salty that they marketed a completely different game. It's just your character watching Silverhand vs Arasaka round 2 from front row seats. I still get annoyed thinking about it and all the wasted potential.
"You just have to play for 15 hours and then it gets good" If 66% of your game is boring garbage, your game is bad.
@@BobDevVoh god shut up lmao
"Put your hand on a stove for 20 hours, and yeah you'll probably stop feeling the pain, but you'll have done serious damage to yourself." -Ben Croshaw on being told Final Fantasy XIII "gets good 20 hours in".
ahh yes, this is like starfield and how it gets good at the 100 hour mark!
That comment was specifically about the story though. He mentioned multiple things that can be enjoyable throughout the entire game.
@@Macho_Man_Randy_Savage It never really gets good lol the story is complete garbage.
"Kay has the charm and swagger and habadashery of Han Solo"... Hold on now, sir.
Glad I wasn't the only one who was reminded of the ign spiderman clip.
this "review" is like a bad joke
@@mat.b.nah. It's his opinion. People like you have major issues with opinions when they don't parrot the same dumb word vomit coming out of the haters mouths.
@@mat.b.pretty sure that was the point of this quote that it was a joke he made during the review
Shill Up shilling for a major corpo. If not Bungie, then Ubislop and Disney. No surprise here.
I'll buy this next year when it's $19.99 and most of the bugs are fixed.
20 bucks? That's generous of you. I was considering it under 10.
it'll be on gamepass or ps+ by that time, save your money
Why?
@SolidSnake1217 it's on ubisofts own version of gamepass so not sure how long that'll take.
Well, probably more lower, but yeah definitely waiting when its discount and more "polish" if that happen
The insta fail stealth missions is a no for me dawg
They could have just spawned in enough reinforcements that you'd die in 10 seconds guaranteed (if the AI didn't get stuck), but I guess that would be too much work.
guess they heard the criticism for assassin's creed that the existence of direct fighting route somehow makes the stealth route bad, so they made mandatory stealth route and people would still complain.
@@ivandimitrov7994mandatory stealth most of the time is bad and boring
Yep, whole reason I won’t play the game
Nightmare flashbacks to Jedi knight 2 jedi outcast mission when Kyle katarn has to sneak around the enemy ship without being detected
Combat and stealth looks so bare bones even if you are a huge star wars fan it screams "buy only if heavily discounted"
Why buy it at all? Terrible games, especially ones that abuse a loved IP, should NOT be supported. Stop it, get some help. There are so many other games to play. Stop being lazy and stop letting marketing make decisions for you.
It is, and this alone is the most important in any game, Gameplay, how mainstream reviewers keep giving this game som slack is crazy, this is how far we have fallen, The gameplay is utter crap and no matter how crowded the towns are it does not make the game good. This is so underwhelming and the reason developers are so afraid of games like Elden Ring and BG3 as they need to up their game.
@@hahahafunninesswhy you copy pasting your 1-dimensional bad take on every comment
@@hahahafunniness bought 10 more copies after this comment!
@@CaeClips Good for you, you're the type of mor... i mean loyal fan that these companies love.
The stealth game core is evident when you realize the Stormtroopers can't lower their guns to shoot you if you crouch in tall grass. You can even ground hog pop up, shoot another trooper, and go back to crouching.
I actually really like what you said, that instead of a skill tree and levelling, you instead have to find someone that can teach her a specific skill. I think that's a clever way to fill empty open worlds and make you explore with reason.
To me that's a more immersive and fun. Too bad the game is rough.
Gothic did that more than 20 years ago...so yeah its nice.
@@oscarmetal Ah yes, Gothic. I remember having to walk around to find the NPC to learn things like skinning or weapon skill upgrades. They even had a little paragraph to tell you how to do the skill you bought. THAT's something I always missed in other RPGs.
The game "bully" also did this many years ago.
@@oscarmetal The difference is that in Gothic it felt like an organic part of the world. You're thrown under the dome with no skills and nothing to your name, so you seek out jobs and teachers to build things up. Meanwhile, here you are an experience bounty hunter who needs to find specific people to learn how to throw multiple punches, regenerate health faster, or carry more grenades. It's just standard Ubislop skills and equipment unlocks but done through bland NPCs.
That’s a mechanic that’s been around for decades. Your standards are embarrassingly low
Oh you know it's mid when Ralph doesn't recommend or not recommend in the title
'That is true'
i mean true, but i feel like that is his intention with how he titles haha.
Or, more likely a consensus wasn't out online when he was writing this, so he couldn't doom-scroll on Reddit and Twitter to know how people were feeling...
"I Have No Strong Feelings One Way or the Other"
Yup
"The plot can't move forward in any meaningful way because the game doesn't know who you recruited" let me introduce you to a little game called Mass Effect 2.
Ubisoft has been making these open world games for awhile and have told some great stories like AC2 and Black Flag. The stories being bad is a more recent trend, and I don't think you can blame it on structure.
Yeah, but most of the old guard of Ubisoft are fine and so we get…this
I agree that the recent Ubisoft game story has become a soft vanilla or too dragged out. Off the top of my head i haven't enjoy Ubisoft games's main story since Black Flag. Watch Dogs 2 get close but it's too unstructured and character-driven for me to care about.
Outlaws surprise me how good it is. Make me feeling hopeful in that Ubisoft might finally care about story again.
The important difference is that games like AC2 and Black Flag were made during an era of Ubi games where the games were super linear. They actually got a lot of flag for that at some point and then decided to make their game's structures more flexibel for the player. So what he says actually makes a lot of sense.
But mass effect is a great game tho
@@bolderblood5240yeah that is their point
$70 bucks, remember that. $70 to play a half baked stealth/shooter game. We are so far beyond this mediocracy.
It might be worthwhile on PC if you want a pcvr experience but only then and maybe even better on sale.
Eh it's free if you got ubisoft
@@michaellist8195 that's not free
@@jonnyboi7671 eh free if you've already got it and it's a better alternative then spendin 100 or 60 something to find out
I feel like Mass Effect 2 did the whole crew assembly cliché well. So it is possible, just very hard.
Yeah. But too many people focus on the 'it's possible' instead of the 'it's very hard'
ME2 was hailed and praised to high heaven because it was truly revolutionary and not something that can be just easily replicated.
Additionally I have to say that when you dig deep into the systems of ME it is still very smoke and mirrors and you can put a lot of the criticisms there too. The reason is simply that a non-linear game will suffer consistently in the storytelling and characterisation department. It is the trade-off. And it needs to be worth it. That is what makes it hard.
@@siph0r154eh bg3 pulled it off pretty well. Also no, me 2 handled crew members very simply, the have side quests that need to be completed to unlock their ultimate and have them survive the ending. Simple.
For that, you first need compelling characters. Dunno about the rest, but the droid in Outlaws, far from being an HK-47 competitor, or most any character in ME2, seems more like Jacob, the one no one cared about.
Anyway, other Bioware games allowed you to choose your planet order and didn't have the putting-off-the-story issue. It's not inherent to the structure.
These are classic powerhouse games that these clowns have to ignore when writing shill interviews like this
@@whenallelsfails21 I absolutely agree 👍
BG3 does it also very well. What they are doing is introduce 90% of the relevant cast within the first 2 hours. That way they can take part. Different strategy. Very well done. Additionally, the game is very linear. That truly helps the pacing.
Also, as I implied. ME2 is a lot of smoke and mirrors. You consider what they did as simple, because on the surface it is, but unless you are careful and really good in what you are doing, this simple structure is not _fun_ . What was incredible about ME2 was that they made it Fun. And as someone else already pointed out, they were very clever to railroad the players at key points
It's hilarious how scared these Star Wars games are of actually committing to being a "bad guy."
Battlefront 2 and Outlaws both imply a darker side of the SW universe, but then bamboozle the player by making us be a Paragon good guy instead.
Yep. The final third was good but the sudden, but utterly predictable, "twist" at the end was eyerolling. So much for being an underworld outlaw.
Compare/contrast to Tie Fighter, which had a laudably nuanced story which showed you both the seductive allure of totalitarian gunboat diplomacy, but also how it ultimately causes problems and creates conflict, all from the perspective of the Imperial Navy. And then in the end you realize the entire peacekeeping mission (including all of the people who died, yours and the locals) was part of a larger overall strategy to give the Empire an excuse to annex the region.
Oof, don't remind me of Battlefront 2s "imperial campaign". So lame, god.
@@captiosus_77Let me guess, the main character is a Jedi in hiding?
Outlaws never implied the game was going to be about you being evil. Just being underhanded no different than Han Solo, or Mandolorian. It's not that big a deal. I do agree a more Evil game would be cool in gameplay, but has Star Wars ever told a story where the Empire wins?
This game is clearly unfinished.
Never buy ubisoft games at launch, stop spending over $100 to be a beta tester
The game is way more polished than Wukong on PS5 tbh. Wukong looks and runs awful on PS5, whereas the only real issue outlaws has is the fuzzy image quality.
@@hihihi1q23 bait used to be believable.
@@hihihi1q23 this slop has a lot more issues than just fuzzy image quality. Stop trying to gaslight people
how do you know its unfinished? you didn't even finish watching the video
@@Faisalalala The communist monkey game is way worse. If it was made by Ubisoft (but otherwise exactly the same) it would be getting bashed for its numerous issues.
that conclusion, especially the final line, is the most artful and sensitive way I've heard anyone gas up low-quality, artless, soulless slop.
It was werid that for sure. Like how do honestly gaslight a game like that when he said everything sucks except the art design and the last five hours of the story. This is his job these are games most people want to pass on he’ll the only reason anyone still cares is because it’s Star Wars
The unfortunate reality is that as Ralph gets bigger and bigger, losing access becomes more and more risky. He's got a team now and so it's not just his livelihood anymore. Hopefully that doesn't influence his reviews anytime soon, and of course you can never really know what's in someone's head, but at least in this case I think it's just his inner 12-year-old Star Wars fan who's talking there. And regardless, it's very Ralph-like to end on a positive note, even when the overall picture is grim.
More to the point, I think what me, you and many others hope for with AAA game reviews these days is for them to be more severe; let the devs and publishers know this shit's not good enough. I absolutely detest the idea that this game was ambitious in any sense of the word. It's a checklist, designed by committee and assembled by drones, with zero character, edge or charm. If the gaming press at large grew some balls and handed out harsher criticism to slop like this, I like to think it would help improve things faster.
Grass grows, birds fly, sun shines, and Ubisoft makes 7/10 games
If you think this game is a 7/10 this must be the only review you watched.
Ralph is really putting lipstick on a pig for a game that costs AT MINIMUM 70$ and completely fails at 7/9 of the points at "what makes a good game 'good'".
Most people are putting this squarely in the 4/10 range.
@@stryker0ae Yep, he even gloats about the jabba quest, that is exclusive to more expensive versions lmao
7 is a really good rating, this game is def NOT a 7
@@lucasLSD He mentions Jabba exactly once and not in the context of the exclusive mission. Jabba is a regular part of all versions of the game and is one of the main syndicates you interact with. Also 'gloating' is a stretch regardless of that fact
@@lachlankidd6517this game is stinky doodoo, and expensive doodoo at that. Please stop supporting bare minimum game development. These people are asking for 100+ dollars to play this game early while having an in game store, they deserve the hate theyre getting.
There is zero eye animation other than the occasional blink. They just stare straight ahead wide-eyed. No squinting, averting gazes, etc. Its so egregious it almost seems like a bug, because the rest of the face is animated.
Huh, so Half Life 2 was better in 2004? Engine updates broke some eyes animations and grass density in some areas, but probably it is going to be fixed with anniversary update this month.
@@zbigniew2628you’re gunna compare a 20 year old game to today, especially when Ubisoft has shown they can put in the effort to make expressions back as far as AC2
@@zbigniew2628
Half-Life 2 dunks on most games when it comes to facial animation tech. I mean even VTMB that was even buggier than HL2 destroys most games today.
@@Shocknfunk Because a 2 decade old game has better production quality than any Ubisoft turd released in the last decade. Imagine that. If Half Life 2 had the same budget these clowns at the time, the game would be even better and it was already a universally acclaimed game. Still referenced to this day.
@@zbigniew2628 Half life 2 was made by game developers, this was made by political activists.
I am prepared to add this to my library and never play it whenever Epic gives it away for free.
Nothing is free, it would cost you time, the most precious thing you have... Don't waste it on crap like this.
Except Ubisoft stopped giving away their games for free, let alone through Epic. Most recently in May people hoped they would give away Watch Dogs Legion. because of some cryptic images on Epic site, but nope, nothing.
When you say this is the biggest most ambitious star wars game ever... you are seriously wrong here skill up...Star wars Galaxies did that and did it 20 years ago.
Says the game who didnt even play it
@@Chris-gw2xg lol - want another go at this sentence?
What would this game even be without the Star Wars wrapper?
It would be any other Ubisoft open world game, that’s literally the point of their formula.
“Ubisoft Open World” might as well be its own genre.
Bet you this is Beyond G&E repurposed
@@luciddre4m a good open world action adventure game
ALL of their games are essentially the same game with different skins only.
@@mistamixSDelaborate a little more on that
The amount of times I’ve heard someone say “this game is awful as an open world game, but is absolutely breathtaking and incredibly immersive as a linear story telling game” you would think that that should be a question that is asked before development with real care and that thought.
“Would this game be better if it was open world or linear”
I often think a lot of open world Ubisoft titles would work better as semi open/linear games. I wish they made more linear kinds of games or at least gave them a try.
This game is way better as an open world game, fallen order was linear, and it’s obvious survivor cleared that by being more open. This world is even more open than survivor. And it doesn’t just exist as a space for your character to do things (like cal where everything in his games happens directly because of him). These planets actually feel like they exist when Kay isn’t there.
@@RedSpy47 FO and Survivor only did well because the star wars franchise has been starved of single player content for 2 decades; open world or linear, doesn't matter.
It's so ironic that Outlaws released eaxctly 9 years after MGS5 but has about 1/20 of the mechanical depth of MGS5
Why would it have the same mechanical depth as MGS5? Do you understand game design?
@@eldenringisgud6022dude it's nine years later and in the same genre I was hoping to be a little closer he literally calls it a 360 era game in the year 2024 that's crazy no?
@@devinkonquer3334 Yeah it's actually not the same genre at all. It's an immersive adventure game with stealth elements.
@eldenringisgud6022 so mgs5 isn't an immersive adventure game with stealth mechanics? Have you even played MGS5?
@devinkonquer3334 No its just an open world stealth game. Adventure? lmao, you're joking right? you just run from stealth encounter to stealth encounter. that's not what you do in this game at all.
I've never heard of a review fighting SO hard for it's fucking life lmao
I almost respect it
I have a bad feeling about this…
That's no AAA game...
Cause the game is bland
@Jesse__H it's a AAAA game. 😂
@@toddbrickleyYou beat me to it.
"The deal has been altered. Pray they don't alter it any further."
Star Wars Outlaws is basically like a bad season of TV, where only the first and last two episodes matter, and everything else is just fluff to sell ads.
just like season 3 of the mandalorian!
"scrappy and unpolished" is all i needed to hear
i also form my opinions on three words of a 30 minute review
"this game looks objectively incredible"
he says as if we haven't seen dozens of videos proving otherwise.
It's funny how whenever they go on about how good the graphics are it's always shots far away from characters, because the visuals that are important, the up close detail, looks awful. It's so easy to make something look nice with a bit of greenery, or a far off building. These people are either so easily fooled, or will just use that to try and fool other people.
@@Stevo.100You clearly haven't played it or even watched this video.
It's a beautiful games and down right stunning at times.
@@Stevo.100 I'm sorry, but 70 bucks is a lot of money for me, if a game for that much isn't polished to perfection it's not worth buying.
@@Suvlacoyou gargling on it
"It gets better after 15 hours" You know good games give you a full experience in 15 hours. Not after that.
Easy. You can finish this game in 12h. I did in 14h with some side content.
As soon as I saw the dislike ratio I knew he didn't completely hate it
@@BobDevV Are you usually this dense? The game can have flaws but also be enjoyable
@@megaham1552 I would go with them just being dense
@@BobDevV You keep posting this shit. As he has pointed out numerous times over the years whenever he is invited to a preview event he pays for both the flight and the hotel himself. If you really believe his opinion can be bought with a preview event then why he hell are you on his channel watching his videos?
@@megaham1552bruh the one thing he uses for defense of this game is "the vibes". Let's be 100% percent honest, it's a veeeeery generic Ubisoft style open world with a star wars tarp thrown on top. Absolutely nothing new is happening here.
@@bobbobson4869when his preview review dropped his one consistent positive he could find was that "its star wars". The gameplay was janky and bland, the open world was uninspired, and the facial animations for most of the games dialogue hurt to look at aaaall before the game was even out. I'm sorry but if you just like something because it "feels nice" I'm not gonna buy it. Is it good or not? Going off his review I can't even tell half the time.
The face animations look almost as bad as ME:Andromeda, same uncanny valley thing going on.
How does this keep happening? You'd think facial animations would be the one thing studios focus a lot on, given that it's such a frequent complaint.
It almost seems like with every game they just completely throw out everything and start completely over like even mechanics and stuff I've never understood why it's like that
It's because the game (ME Andromeda and this) you mentioned are programmed by a team of comprised of wine aunt Karens who simply don't have the necessary skills.
DEI hires with no actual skill in developing a game? Say what?!
@@PaperScarecrow western studios hate attractive characters because the devs are ugly on the inside
@@HookahOtaku lol please stop. That angle is the only thing some people can think about.
Are those same 'DEI hires with no actual skill' the same people responsible for all the good stuff Skillup talked about ?
For me this is a "I'll check it out if epic gives it away for free". I wouldn't pay a dime for this game.
@@HULK-HOGAN1imagine being someone who cares about appearance in a video game.
@@frankhemstra634for this particular game in this context, I’d have to agree with the last guy, if it was a different game where the graphics aren’t a part of the experience, then yeah totally
@@frankhemstra634 Have you seen the model they made look like ass?
Hes not talking about the graphics. He's talking about the main character and other characters supposedly being ugly. He probably wants every main female character to look like a model. @@Dan016
@@frankhemstra634 no, just like a human; not Eric Stolz from Mask.
17:43 i LOVE the idea that a player needs to go to characters to learn certain skills, from them, by doing missions for them... this is not filler side quests for xp - this is great character development... wish we saw more of it...
I usually agree with most of your takes, but I have to disagree with your reasoning that the games open ended structure is the reason for it's poor story line. Lots of games with successful story lines have generally open ended middle acts that give you a great deal of freedom in what order you follow it in. Witcher 3 is a good example of this, as is Mass Effect, but a far more pertinent one to this review is KOTOR 1 & 2. Both games were set in the star wars universe and allowed you to freely travel to different planets in the middle act to collect companions in whatever order you wanted, but this doesn't prevent interesting character interactions from coming up as you go. These games manage to enable a great deal of player freedom while still offering fantastic stories with memorable characters, because they bothered to invest time and energy in those characters, even if it meant including dialogue and interactions that would not come up in every playthrough. So in all honesty I think it's a bit of a cop out to blame Ubisofts issues with story telling solely on their open ended structure, seeing as other developers have managed to make this work amazingly well.
Yeah, not playing 15-20 hours of bad gameplay to get to the 'good part'
Then don’t play it. No one’s forcing you to
@@Zero-mn8bt That's literally what he said
What? I did finish this game in 14h even with some side content. Its probably 12h game. And i think i missed the good part 😅
Most quests give the illusion of being open. That is until after many fails you realise there is ONE way you were supposed to do it and once you figure that out, it trivialises everything.
Unpolished is a word for it alright. You can't even drag bodies, a feature stealth games have had since the 1990s.
They will make that feature in 2030 when people forget drag bodies exists... Then proceed to call it Inovation.
It just like Dark Souls all over again... people forget late 90 / early 2000s games are hard and janky. When the formula exists in Dark Souls, people brand Janky, hard, one point save game as Soulslike, as if they invent hard game.
Skillup is trying to make his own lightsaber in a like/dislike ratio
lol, classic
as long as it stays a green saber i doubt he's very torn up about it
the take downs are the worst ive ever seen, even worse than Saints Row and that is saying something
Yeah, they are laughably bad.
I really don't understand why they go for the barr handed striking style takedowns when people are wearing armor. They easily could've made it so where she had a stun rod or some other melee weapon for takedowns...
I'm actually having a great time with this game, but the take downs are horrendous. Lol. Not stealthy at all and goofy af.
@@AngelOfDæth_4To make look like a strong female character that's why.
Easy answer. To keep it away from a mature (18+) rating. Keep the target audience as big as possible. Star Wars = Disney after all.
So basically my theory about this game was right: "it's probably just not worth the asking price because of how expensive it is, if it was cheaper then less people would be complaining about it"
Lo and behold.
I have such a hard time believing the price is what has people this mad. An outsider looking in would think this is the worst game of the decade. Hell, read this comment section and you'd think that. Ubisoft has dropped MANY games MUCH worse than this one, even just recently, and for the exact same price, and yet this feels like their most hated game in years. I cannot for the life of me figure out why though
@@udontknowme00 the why is that online star wars fans are the most unhappy people in the world
@@udontknowme00 for some reason saying this game is "OK" or "middling, get on sale" has somehow become a hot take to make. It's really weird how aggravated people get about this game, most reviewers even acknowledge it has a good amount of flaws and people still get up in arms and call you a shill or something.
I'm soryy. this is driving me nuts. Every god damn reviewer is calling this first open world SW game. Have we all collectively forgot about The Old Republic?!
Wasn't The last game that came out much more open world as well? With Cal or whatever his name is.
That wasn't open world. That was a series of areas connected together by story events.
SWTOR while tehcnically an MMO behaves more as a single player massively open world rpg (with sadly hotbar combat and always online) but hey most of it is free to experience.
The storytelling is good, while the stories themselves are meh for me.
Its crazy how CDPR can do stories so well with an old game like the Witcher 3, but Ubisoft can’t do complex narrative with modern games.
Well, it happens. The story in Cyberpunk 2077 was total dogashitaru, so that's that.
I mean Witcher 3 isn't THAT OLD. technically it's 9 years old but it was still only a console generation ago.
@@eldenringisgud6022 and its still better than outlaws
@@Deathtizity I gotta finish the game before I comment on that, was just gonna make the point that the story in CP2077 was just beyond garbage, and everyone gave that one a pass.
@@eldenringisgud6022 What made it garbage?
So the story doesn’t get good for 15 hours and the gameplay isn’t captivating!? What the hell is the point then
Stat Wars nostalgia
I did finish this game in 14h so i dont even know how can this game be better later. I guess its better bcs i dont need to play this shit past 15h So yeah. It gets better after credits roll.
your first 1-2 minutes praising as the "biggest, ambitious SW game, with bikes, spaceflights, and a lot of freedom, letting you really sink into the SW fantasy" i guess you forgot that SWTOR exists and does all that on top of having actually good story.
your nostalgia is getting the better of you here
@@vincentslashmarshall have you replayed Kotor recently? 1 and 2 both still hold up. It's not nostalgia, it's fact. If you enjoy ubislop though, then enjoy your outlaws game.
@@pgabrielrds from a technical and logistical standpoint, outlaws is just bigger and grander in scale since it can be - and I think saying otherwise is a silly argument. KOTOR as a game is still great, that’s without question.
Old Republic does not have free flying spaceflights except in PvP, and it is baaaaad.
O no another "it gets better after 15 hours" game. No thanks, I have limited gaming time and if my game isn't good from hour one, then I'm out.
Oh look, another one pretending to love games but can‘t stand when his abilities and fun stuff in game needs to be unlocked first and not giving right at the beginning.. snow flag gen z
@@Chris-gw2xgmeat riding virgin 😂
@@Chris-gw2xg You absolute clown! All these "game gets better after X amount of hours" from reviewers are such an obvious scam to try and get you to play the game for longer to keep the play count up. The game never actually gets any better.
@@Chris-gw2xg I love how you read this guy's comment, created a completely different situation, than argued against that one and patted yourself on the back.
@@bryan0x05 There's no logic, just emotion.
You're talking about how there's no GPS navigators and you have to actually watch where you're going. At the same time you're showing footage of driving down the ONLY visible path with a marker on a compass at the top of your screen. Complete with another UI element telling you the distance from destination.
I was thinking this is a situation where a HUD telling you exactly where to go would be ok, since even us lowly earthlings have GPS.
if there's 3 planets that you can visit in any order, that means there's 6 possible orders you can do them in. They could have written the dialogue to account for that, or just do a simple check system;
If you did mission X and character Y is present, this scene will play. Or if you do this mission but you recruited that other character first, they can now make this mission easier for you with whatever their specific skill is.
like Baldurs Gate 3, but nah, cant expect Ubislop to actually game design.
@@HookahOtaku a bit, but I wouldn't expect them to go that far. Just a few scenes can go a long way to making you feel the game is very reactive, even if the outcome of the missions is the same.
Yup, Mass Effect managed to pull this off 17 years ago
@@alaskanyeti907 yeah those are Gen X devs and Boomer devs now, you cant expect the same high bar of quality and thought in the game's design. All these new devs dont think anymore, or use logic, they are just wage serfs for the corporate heads, and dont have any conviction to make the best game they can and try to address things like quest stages and flags for narrative purposes.
Destiny 2 review is going through the real final shape huh…
That ain’t coming 😂
At this point I wouldn’t be surprised if he scrapped it since it’s so late
Who cares it's destiny 2 lmao
If he’s really still working on it, he should stop. There is no point putting it out this late and his opinion of Final Shape will be skewed by the layoffs and disappointing Episode 1
i really do hope he hasnt scrapped it hes always made amazing reviews on the game
Please dont call it the biggest star wars experience ever made, that's crazy. In Star Wars Galaxies, you could explore more planets, meet all of the villains, fight in periodic wars to defend cities across the planets, make your own cities, pvp other players, decorate a home, start a bussiness, whether it be a tailor, a weapon-maker or someone who fulfils contracts for mining. Oh and u can go to space, fly a multitude of ships, multipassenger ones that other players can control parts of too.
oh yeah, and the whole jedi thing is still there too ;)
So yeah, please get informed before making comments like that, Outlaws looks comparatively a lot smaller of a game than SWG. Developers are just not ambitious anymore.
Star Wars galaxies is garbage
Star Wars Galaxies was the first "open world" star wars game, no amount of Ubisoft marketing bullshit can change my mind
2:09 "At a foundational level this is the biggest and most ambitious Star Wars simulator ever made. No other game gives you the same ability to sink into so much of the Star Wars fantasy be it coming face to face with Jabba the Hutt in his Palace or playing a game of Sabacc in a cantina or sneaking into an Imperial base to steal valuable secrets to speeder races and space flight and so much more. The only thing it's missing is the Jedi stuff which honestly is to its benefit..."
deja vu. what year is it?
Wasn’t that an MMO?
Ubisoft really is the definition of 1 step forward, 2 steps back
Reviewers who play games through to the end deserve more respect. I feel like it doesn't happen much these days.
He played 20 hours of a game that he thinks might be 30 or 40 hours long, says the gameplay is bad, the story is bad, but you walk away satisfied rather than exhausted. Nothing to respect here.
@@Jean-LucPicard85 Except half the things he says is completely untrue so I disagree. More like he rushed through it to write the review he probably already wanted to write before he even played it.
Spike from Cowboy Bebop with his martial arts and crazy piloting skill would be such a good character for this kinda game
Black Myth Wukong review?
Shill up expects payment for reviews
For some reason, he doesn't review super popular games with a hint of controversy. Aka Baldurs Gate and Hogwarts Legacy.
The 'meat' of any game for me is the gameplay, so this is a hard HARD pass from me, but I'm glad there's a silver lining.
I can picture the guy that cried during the Rise of Skywalker trailer really enjoying this game.
You are one of the few reviewers who I seek out for actual insight into a game. As someone with a master's in fiction writing, I find that far too many games reviewers have no idea how to consider the impacts of various story elements on a game. You not only do so but contextualize those impacts in context with all the other elements that make video games unique as a form of art.
You bring up a really good point with how Ubisoft's structure hampers its ability to craft a compelling narrative. I wonder if the solution to this might be for Ubisoft to take more of a Witcher 3 approach to structure, where you dont have *complete* open world freedom from the jump, but access to a significant chunk of the world with a limited number of "story blocks" that can be interchanged more easily. Like, the Witcher 3 had the large starting area with several story threads, that then expanded to Velen (I think?) with the Hags and the Baron being interchangeable, then on to more map and "story blocks" after that, etc. The world felt big and expansive from the jump, but the story was still constrained to a cohesive order.
While you're applauding the fixed horse race and Ubi not bloating your quest log or UI with any indicators, there's clearly a bright orange UI element saying there's a fixed race and that you have the information on the screen. Likely pointing you to check your quest log to see whose name was tipped off lol. Just thought it was funny, never change Ubi.
Actually you can't see the information in your quest log or anywhere else you have to remember it after reding the Data pad. I played it myself and searched for the information everywhere but its only on the data pad so everything he said here is true
holy...those face animation...it worse than andromeda
Face animations? What face animations?
Is her face tired?
That whole thing about Ubisoft's structure reminds me of the first Mass Effect, and why that game's story works despite being able to do the Therum, Feros, and Noveria missions in any order: the companions you bring to each mission matter. They have unique dialogue, unique interactions, different things to say, and when each mission is done you can talk with your companions on the Normandy about how the mission went. It's nowhere near as in-depth as many modern RPGs can be like Baldur's Gate 3, but it's comprehensive enough that the story and characters work.
I really don't have any urge to shoot every stormtrooper 10 times to kill them when I'm not in an auto fail forced stealth section every 30 minutes. I also don't have an urge to play as Rocky Dennis. Not even for $10 in 3 months for the Christmas sale.
MATT DAMON!
3:01 this is probably my biggest gripe of the game; knowing who developed this game and how fun and good they made shooting guns feel in their previous games. This looks lame and bland tbh.
This.
So the game is essentially garbage for the first 10-12 hours? That's a really hard sell, and I feel like you're being way too nice to this game.
Well he likes it, course he’s gonna have nice things to say about it. He gave his honest opinion, I don’t know what more you want
I think people had it out for this game. It's not a bad game. It's a Ubisoft game that fixes some of Ubi's outdated designs, but is still at the end of the day and open world game with average gameplay. It's by no means great and by no means bad, but I'm baffled why there is so much hate for this game and so much love for Black Myth Wukong... I feel like people preemptively loved BMW and hated SWO. I'm not even a Star Wars fan, and I'm enjoying this game for what it is. Could it be better? Absolutely. But it's an average game at worst.
Not garbage, just directionless. You're sent around doing busy work and then the story finally finds focus once you leave Toshara
Kay doesn't have the equipment to fight the empire, while footage of Kay blasting away stormtroopers
I've not heard a lot of people talking about Ubisoft still being the abuse company, or that Yves is still in charge. Fuck that company, don't buy their games
Another Ubisoft game with a slathering of mid Star Wars paint on it.
Fantastic......really upping the bar Ubisoft.
Also his final opinion 27:56
His final opinion is crazy starts with I can't recommend this but then immediately goes to I recommend this
@@devinkonquer3334 “I cant recommend this but it’s not FF16 so I recommend this.”
Oh god the facial animation just ruins the immersion.
for real...if we give shit to Mass effect andromeda, no reason for this game not get the same reaction.
I dunno…they did a pretty good job with Matt Damon from Team America.
@@ThomasAndy-qu8dp "My face is tired 2.0"
Facial animation? First thing we should stop giving a shit about.
But that is their own fault for years of selling games solely on "graphical improvements"
@umarthdc You know you can have good facial animation without doing hyper realistic graphics, right? Just cause you do stylization doesn't mean you have to sacrifice how well the faces animate for any given setting. The face visuals in this game suck and if I was Kay's actress I'd be pissed they butchered my face like they did.
I love you shillup, but if gameplay is garbage, game is garbage. Nothing else being excellent can make a game good imo.
If the gameplay is the longest, boring part that brings you from short fun to short fun this is simply just a bad game.
I've seen so many videos about the gameplay now that I can confidently say this is so far away from being done gameplay-wise that I can't even consider buying the game, not even at a discount. Souless, incoherent, uncreative gameplay.
So, I'm not defending Outlaws. It's mediocre at best, and one of the final story beats was so stupid that I just kinda quit. But I think a game can hold up even if it has bad gameplay if other elements hold up. I played Red Dead 2 for the first time just recently. I love that game, but I found so much of the moment to moment gameplay to be hot garbage. I've never seen a game that is so awkward and unpredictable to control. Everything from the fact that you have to tap X to sprint (wtf???) to the fact that it will just randomly change your weapon load-out to the janky-ass cover system would make me steer clear of that game if not for the absolutely amazing writing, the stunning looking environments, and the immersion into that setting the game nails so well. Outlaws janky gameplay could have been forgiveable (at a much cheaper price point, though) if the rest excelled, but aside from genuinely cool moment or two, it was all just underwhelming.
@@TurdF3rguson I absolutely love RDR2 and I would say, RDR2 has some janky stuff and weird design decisions yes (like not keeping your chosen loadout).
But in RDR you can customize your guns, they underperform if you don't clean them. You have multiple animations for getting into cover. The NPC AI is 300 times better than what you can find in Outlaws. You have dead eye which evolves through gameplay. You can eat and drink to maintain cores or to boost yourself for a bit. Fist fighting that looks great. On top of that you have horse riding which has a crazy environment around it, feeding, petting, bringing horses with you, selling, buying, taming AND customizing.
You can fish, which has multiple different baits depending where you fish, plus the mechanic to fish.
You can hunt like 70 different animals, with damage to pelts if you are not careful. Plant collection. Train and carriage riding. Robbing. Interaction with NPCs good and bad. Drinking, playing poker, lazoing enemies. Bounty hunting. And finally, actually KILLING police officers and civilians whenever (outside missions, huge critique for their linear story progression).
There is SO MUCH gameplay variety and player expression on it. Its not just about the controls but more about what the players can do in the world. What can you actually PLAY.
Outlaws is so streamlined and safe, the game being from Disney just destroys any possibility of your Outlaw actually doing something bad. You can't even hunt animals on the open world to sell pelts or something. Its just sooo boring, it lacks creativity on player expression.
5:06 "with me onboard, you might live long enought to complete the job this time." - you mean you've died and failed before???
Perfect example of a dumbass comment from someone who literally knows nothing about the game. Or just someone with horrible reading comprehension. He’s talking about robbing Slirro’s mansion, something that you have attempted before (the entire prologue aka first 3 hours of the game) but did not actually get away with anything valuable, besides helping the rebels spring prisoner. From that moment in the game, you have a death mark from a gang and a bounty hunter chasing you.
Imagine that, context for a quote solved with only a few hours of knowledge by just playing the game.
play the game and you'll undertand
But the writing is so good! Didn't you hear Shill Up praising it for how good it is! He gave so many examples as well! /s
@@Tacti_cat Dude, if you actually played the game instead of talking shit on the internet, you'd know that the droid says that because they're going to retry a heist that failed at the start of the game
"Ill wait for gamepass or big discount" out of 10
My biggest problem with Star Wars stories, especially Outlaws' story is primarily Disney.
Their kid-friendly requirements for the game just doesn't fit with being an Outlaw in the Star Wars universe. While Jedis are bound to their code, being told not to fall towards the dark side of the force, outlaws and bounty hunters are free from those restrictions and can do vile things to make credits for their own profit.
Here, you can't go into cantinas and get drinks, you can't endlessly gamble in horse races, you can't kill wild animals and only pet them for some reason, and you can pnly steam from the law enforcers on each planet.
All of this removes possible interactions in the game, like killing civilians in cities or robbing everyone blind or hunting targets for money, and resulting in a cookie cutter version of being a bounty hunter while being a good hearted person.
Nix also betrays tge theme of the game. While Chewbacca is a non-human sidekick to Solo, he is as menacing and helpful as Solo. BD-1 only acts as a helpful droid and is weak to most enemies' attacks. Nix on the other hand plays a huge part in the story and is only there to sell plushies. He doesn't get hurt, nor he gets defeated in most cases, and looks silly to be moving around in a stealth mission.
All of this just makes the game too safe for me to enjoy.
Goated review. Better than 30 minutes of Shill Up rambling.
While I don't know how much of this is Disney mandated or Ubisoft targeting mass appeal, I agree with your general sentiment that the game should allow you to be a scumbag.
"Wait for sale" THE GAME
Wait to be free*
This sounded like an IGN review.
He literally said that the gameplay was really, really bad and "crazy bad". I don't agree with a number of points in the review and feel that he overdid the positives, but it's nothing like IGN.
The actress at [6:42] is gorgeous while the in-game model is mangled. How could this happen?
On purpose.
Femininity is evil, you didn’t get the memo?
Talking about invisible inventories and batman toolbelts....the immersion is still gone when she hits a helmeted stormtrooper with an open hand and he just collapses like he's been shot. May as well add extra weapons and tools at that point.
You know its gonna be one hell of a review when he doesn't put "I Recommend" or "I don't recommend"
“Shill Up” comments bout to come in droves
Not a single mention of bugs or performance?
Can't acknowledge the real issues. Gotta sweep em' under the rug in order to be invited back to Disneyland next year.
I experienced no bugs
Red Dead Redemption 2 is 6 years old and still plays better than this 😂
Has better graphics too.
And has a well written story that's captivating from start to finish. RDR2 is one of the few games that's managed to fully immerse me in its story. Most AAA garbage nowadays just makes me feel annoyed or bored.
RDR2 plays better then most games of anytime period, what's your point?
some of the worst parts of this game actually reminded me of RDR2 lmao
@@kagenotatsumakiit's moreso that it's a similar kind of game to this, and it does the job much better, hence the comparison. Plus if we talk about specific gameplay stuff, there are games that do specific things better.
they must have improved a lot cause when i recently played everything looked so much better than this
Elite level fence sitting here
"...simplified core gameplay... charm reminiscent that of an early Xbox360 era... " sounds endearing but also tells you all you need to know about the game's quality. It's not a shill; it's more like pure "niche journalism" diplomacy skill.
Star Wars Jedi Survivor Walked so Star Wars Outlaws could run
in the opposite direction 🤣
Nice to watch a balanced review on this title. Thank you Mr Skill Up
In a setting with all this technology, the 130lb woman resorts to bare knuckle fighting for melee... just punches soldiers wearing helmets. If you've ever played hockey, you'll know punching a helmet will do nothing to do your opponent and fuck your hand up. Really immersive
The Empire has instituted a new cost-cutting measure; all stormtrooper armor is now made from paper mache of varying thicknesses. These are the kinds of cost-cutting measures you've gotta make after you lose two Death Stars.
Punching stormtroopers has been part of Star Wars for decades. It being a woman or not is irrelevant. But you showing your whole ass is useful.
I’ll buy it when it becomes $2 on steam sale. Yup.
Another reminder to not pre-order boys !
If they hadn't learned their lesson prior to Outlaws, then they're a lost cause
Are you an npc? Like like this comment section feels like its filled with bots repeating the same buzzwords. I hope its bots, because if its humans I feel sad for your mental capacities.
@@Alas7eR Yes Indeed. I am a AI designed to evoke a response from UA-cam commentors by using buzzwords! Thank you for the response!
I preordered Gundam Breaker 4 and have already gotten my money's worth 3 days into playing
Why would I need that reminder for a Ubisoft game? If you paid 100 dollars or even basic retail price for the normal version, you're a moron that deserved to suffer through this bland lifeless experience of a game.
Pre-order what you want, just be smart people. Don't buy a trash can expecting gold to be at the bottom, and you won't be disappointed.
"Is it good, or is it shit? The answer is: yes."
That's star wars in a nutshell tbh.
Nah I have to disagree about the character and no it’s not because she’s a woman … I just don’t buy her as a scoundrel or someone who is apart of that type of life. Looks and voice are off, seems like some one you’d see today, just breaks the immersion for me.
Genuine question, do all developers under the Ubisoft umbrella have nothing to say when it comes to designing? Don’t think I’ve ever heard so few mentions of the studio that developed a game in reviews. It’s always talks about the Ubisoft formula, something that’s rarely ever heard of in reviews from other major publisher
How are Ubisoft STILL incapable of making good face rigs? This rubbish was a huge point of mockery for Andromeda.
They are capable, Kassandra looked amazing. I still have a captured video of her discovering Phoebe's body.
The real question is why they don't want to anymore.