nice story , the rendering and modelling is great too , but how you played the colors and the childrens paintings to facilitate your small story is done very nice , congrats ! only the music is a little bit like an afterthought
Just reading the word masterpiece is very satisfying, thank you! Let's see, if more people are interested in it, I'll eventually get around to making a tutorial, but more projects are also already under way ;)
Really nice! I loved the way that the story is telled, archiviz is the concept! The cartoonish look was also good... an I love to see your work extreme to the real.. I m sure u can :) - Waiting for more... ! -
This is the best Unreal Engine Photorealistic render i've ever seen. Did you created all the assets? If so from where did you get those materials? The lighting looks so natural, didn't you use any extra lights other than directional light and skylight? What lightmass settings you used? This is so fucking beautiful and unbelievable. Have a great future ahead.
You know what, it's technically beautiful but that's not what I focused on, I really got drawn in...nice pace and very suggestive elements that got my mind to wander in a meditative state. Awesome!
This is not just great, is unbelievable good :D I can't imagine how much time and effort you put into this project. Awesome job. Did you use any "photos" as visual references for this project?
Thank you! What's unbelievable is reading all these great comments! :D The project took me about half a year of my free time (for more details please have a look at some other comments I have answered). My focus point was building 'atmosphere' and creating the story I had in mind, while having the music as a blueprint. I used hundreds of photos from the Unité d'habitation for references (the apartment featured in the video), stydying the life inside the building during the 20th century. I haven't found any other visualizations of it online, so I built it from the ground up as faithfully as I could (with some help from the two guys in the credits).
Thanks very much! I've actually tried the apartment on the Oculus Rift just to get a feel of the space, framerates were acceptable (90 fps and above on my pc), although I had to delete a lot of "extra" stuff in order to make it work.
Hi Kostantinos my Greek friend :) We will much appreciate to tell us which software you have used to achieve this amazing result. Do you have any tutorials available. Euxaristw
Hi and thanks for your comment! I mainly used 3ds Max to model and prepare geometry and animation (plus a bit of Blender was used by one of my colleagues as well). Then I worked with Unreal Engine 4 to prepare the final result. A breakdown and tutorial is in the works ;)
Mate, this is fucking beautiful! I'm a Unity user, but at this moment I'm trying to learn UE4. You don't sell this project? I would like to see your settings and configurations, because I'm an architect and this is very important for me. Thanks e keep going!
Hehe, thanks very much! :D Greatly appreciate your comment and the sub! I was working mainly alone on this, it was a project I worked on my free time and it took months, more than 6 (I know, it took me too long :/ ) as I was also learning the ins and outs of the engine. But it was a couple of hours every day at most. I had to go through roughly 2000 models and make a lot on my own, plus scan textures and make a lot of materials. But I'm happy with the end result. :) I'm currently working on something much bigger that's about half-way done, so stay tuned! :)
Did you do this masterpiece without a professional end? Do you use this type of software to work? I'm really impressed with your work, keep up the wonderful work!
Thank you so much for the encouraging words! This was a personal project of mine, but I did try to work on it at a professional level of quality. It was actually my first project of this kind. Stay tuned for more! :)
Thank you for your feedback! The popping was supposed to be an audio effect as the gramophone slows down and the needle returns to the same spot again (something it would do in real life along with the crackling), but I have heard others say that they didn't get that too, so you're not the only one. I have noticed it sounds a little weird on other headphones I tried as well, but alas, it was too late to fix by then. :/
If your goal is to learn, a mid-range laptop should be enough. Don't get caught up with stuff like that. All you need at first is determination and a lot of patience. The rest you will figure out along the way :)
Hey, not sure exactly what you mean. I mainly used 3ds max for modelling/editing models and UV mapping for this project and baked all the light and made materials inside Unreal Engine.
konstakon Wow! That is some impressive performance! I am currently debating UE4 and U5, but I'm leaning towards UE4 as I just can't for the life of me get my scene lit properly in unity, like UE4 could This kinda solidifies my decision :D
Unfortunately I don't have any experience in Unity, but I have to admit that UE4's tools are amazing and are getting better with each update. Although it does take a "heavy machine" to run something like that smoothly.
Fortunately I didn't have to bake any textures, I got away with UV mapping most of the time and where needed I unwrapped some models to display some textures (texts or drawings for example) exactly where I wanted them to be. All the light is baked directly inside Unreal engine.
Thanks! I think it's a combination of very detailed light (I used a small level scale when building the light) and high resolution textures. Although I wasn't aiming for photorealism, the textures ended up being a problem, as they increased the overall size of the project and it was difficult when I had to build the light. The editor had to load the level and lightmass at the same time. As a result, almost always I ran out of ram :P
Very good and realistic work! I would like to learn from you if it possible in the near future. Can you send me your email to get in touch with you? Thank you in advanced.
Telling a very sad story in a pure honesty and artistic way makes me speechless.
Thanks for watching!
Oh wow, absolutely beautiful! Reading the description about the story made me tear up. Great job!
Thank you!
This is a surely masterpiece. I like those texturing and lighting.I love the story behind it.
Awesome! Its really nice to see that the Greek Unreal community is growing and developing. Keep up the good work.
I will, thanks!
This is simply incredible work Konstantinos!
Thank you! It is amazing reading this from you, I was watching your videos for inspiration some months ago, I love them! :)
Thank you, I'm humbled. Hope we can achieve something of this quality for our future projects
-Jay
I'm in love with your work !! Wonderful
just wonderful. Every detail that you have reproduced. congratulations.
When I grow up I want to be like you
Hehe, thanks! I'm flattered :P
nice story , the rendering and modelling is great too , but how you played the colors and the childrens paintings to facilitate your small story is done very nice , congrats ! only the music is a little bit like an afterthought
Such poetic and evocative. I'm ashtoned by your skills
wow, this is art, very very beautiful
Brilliant! Keep up the good work!
absolutely brilliant!
one of the most unique projects I've seen in UE4, keep it up!
Thanks for watching!
that is outstanding !! you should do a tutorial on this masterpiece
Just reading the word masterpiece is very satisfying, thank you! Let's see, if more people are interested in it, I'll eventually get around to making a tutorial, but more projects are also already under way ;)
I am one of the people interested for the tutorial, please make one. Your work is really inspiring. Eagerly waiting for new creations. Cheers.
incredible work m8, i'd love it if you made a tutorial too :)
I'm also very interested in a tutorial. Please make one :D
very nice work and amazing attention to detail.
This is so fucking amazing.
Cant stop whatch is so emotional and this work in UE omg.
Amazing work bro. Thumbs up
Great work.
Really nice! I loved the way that the story is telled, archiviz is the concept! The cartoonish look was also good... an I love to see your work extreme to the real.. I m sure u can :) - Waiting for more... ! -
beautiful!!!
This is super awesomely awesome :)
This is ridiculous! Your lighting is unbelievable. I would love to see A tutorial showing how you set up the lighting.
This is awesome. I would love to have you on my dev team.
Keep up the good work.
Veery very impressive ! You gave me a whole new perspective.. Please keep doing it ! You deserved my subscribe :))
This is the best Unreal Engine Photorealistic render i've ever seen. Did you created all the assets? If so from where did you get those materials? The lighting looks so natural, didn't you use any extra lights other than directional light and skylight? What lightmass settings you used? This is so fucking beautiful and unbelievable. Have a great future ahead.
this is awesome !!! Great job
Very glad to hear you liked it! :)
wow!Very nice!!!
for interior.... Lumion7 pro will cry ... this one very perfect
Nice work!
You know what, it's technically beautiful but that's not what I focused on, I really got drawn in...nice pace and very suggestive elements that got my mind to wander in a meditative state. Awesome!
Very glad to read about it! :)
wow very nice!
Thank you!
amazing yes some tut would be awesome
Awsome!
Thanks! :)
1:21 I recognize this. Unite d'habitation!
Yes, it's a reference to the exterior part of the building! :)
This is not just great, is unbelievable good :D
I can't imagine how much time and effort you put into this project. Awesome job.
Did you use any "photos" as visual references for this project?
Thank you! What's unbelievable is reading all these great comments! :D The project took me about half a year of my free time (for more details please have a look at some other comments I have answered). My focus point was building 'atmosphere' and creating the story I had in mind, while having the music as a blueprint. I used hundreds of photos from the Unité d'habitation for references (the apartment featured in the video), stydying the life inside the building during the 20th century. I haven't found any other visualizations of it online, so I built it from the ground up as faithfully as I could (with some help from the two guys in the credits).
Amazing and beautiful work. Would be even more interesting in VR... 90fps?
Thanks very much! I've actually tried the apartment on the Oculus Rift just to get a feel of the space, framerates were acceptable (90 fps and above on my pc), although I had to delete a lot of "extra" stuff in order to make it work.
@3.21 its just looking photorealistic - 1Up for making some sort of tutorial ( especially interested in light setup/post process volume )
Please check the top pinned comment ;)
Hi konstakon your work is amazing, I agree with the others you should do a tutorial.
Hi Kostantinos my Greek friend :)
We will much appreciate to tell us which software you have used to achieve this amazing result.
Do you have any tutorials available.
Euxaristw
Hi and thanks for your comment! I mainly used 3ds Max to model and prepare geometry and animation (plus a bit of Blender was used by one of my colleagues as well). Then I worked with Unreal Engine 4 to prepare the final result. A breakdown and tutorial is in the works ;)
Mate, this is fucking beautiful! I'm a Unity user, but at this moment I'm trying to learn UE4. You don't sell this project? I would like to see your settings and configurations, because I'm an architect and this is very important for me. Thanks e keep going!
This is so 'unreal' :D how long did it take you to do this and how many people worked on this? Great job subbed and I can't wait for the next video :)
Hehe, thanks very much! :D Greatly appreciate your comment and the sub! I was working mainly alone on this, it was a project I worked on my free time and it took months, more than 6 (I know, it took me too long :/ ) as I was also learning the ins and outs of the engine. But it was a couple of hours every day at most. I had to go through roughly 2000 models and make a lot on my own, plus scan textures and make a lot of materials. But I'm happy with the end result. :) I'm currently working on something much bigger that's about half-way done, so stay tuned! :)
insane realized that it is in unreal engine, did you do tutorial for this? :D
Did you do this masterpiece without a professional end? Do you use this type of software to work? I'm really impressed with your work, keep up the wonderful work!
Thank you so much for the encouraging words! This was a personal project of mine, but I did try to work on it at a professional level of quality. It was actually my first project of this kind. Stay tuned for more! :)
bravo paidia !
Thank you! Σ'ευχαριστώ!
what a amazing work, humble request from south east asia...please make a tutorial
It's beautiful but I can hear the popping in the audio when you pitch down the piano but other than that it's amazing
Thank you for your feedback! The popping was supposed to be an audio effect as the gramophone slows down and the needle returns to the same spot again (something it would do in real life along with the crackling), but I have heard others say that they didn't get that too, so you're not the only one. I have noticed it sounds a little weird on other headphones I tried as well, but alas, it was too late to fix by then. :/
hello! i'm chinese. this is very great. l looking forward to your next video.my english is not well. haha`` see you
i want to learn unreal engine and start working on it for interior archviz, what is better an i7 6700k .... or a xeon e5 ? gpu gtx titan x
If your goal is to learn, a mid-range laptop should be enough. Don't get caught up with stuff like that. All you need at first is determination and a lot of patience. The rest you will figure out along the way :)
So, you build all objects using UE??
Hey, not sure exactly what you mean. I mainly used 3ds max for modelling/editing models and UV mapping for this project and baked all the light and made materials inside Unreal Engine.
backing textures?
I'm not sure I understand the question, could you elaborate please?
They meant, Did you bake the textures (lighting, reflections, diffusion, etc) or is it all dynamic?
It was all cleared up in another comment :) No baking and light is all built inside unreal engine.
konstakon Wow! That is some impressive performance!
I am currently debating UE4 and U5, but I'm leaning towards UE4 as I just can't for the life of me get my scene lit properly in unity, like UE4 could
This kinda solidifies my decision :D
Unfortunately I don't have any experience in Unity, but I have to admit that UE4's tools are amazing and are getting better with each update. Although it does take a "heavy machine" to run something like that smoothly.
Very nice illumination, just the assets are too clean and in digital arts "imperfections is the digital perfection".
That moment when this video is better than my entire channel but I still got more subs ;-;
s.o.s
;)
sample... ua-cam.com/video/Xi467BO_-JY/v-deo.html
Fortunately I didn't have to bake any textures, I got away with UV mapping most of the time and where needed I unwrapped some models to display some textures (texts or drawings for example) exactly where I wanted them to be. All the light is baked directly inside Unreal engine.
Some things look real!
Tutorial please))
Thanks! I think it's a combination of very detailed light (I used a small level scale when building the light) and high resolution textures. Although I wasn't aiming for photorealism, the textures ended up being a problem, as they increased the overall size of the project and it was difficult when I had to build the light. The editor had to load the level and lightmass at the same time. As a result, almost always I ran out of ram :P
I'm waiting for next project!:)
Very good and realistic work! I would like to learn from you if it possible in the near future. Can you send me your email to get in touch with you? Thank you in advanced.