Just a note, bonus resources DO NOT go away when you settle on them, at 8:37 you can clearly see "Wheat" in the info box. They are indeed not really worth building on though, since they'll rarely give enough resources to go over the 2 food 1 production default (as it happened with your wheat) and they also don't sell to the AI like luxuries.
4 years late lol but yes you're right, the bonus resources do stay on the tile. A few useful examples: Grassland Hills with Stone is equivalent to Plains Hills, Copper and Maize give gold, Grassland Wheat becomes a 3/1 tile, etc. You really need to review them case by case.
Important note for this video; you can't build districts on floodplains (unless you're Egypt), so there's no good placement for the commercial hub, as you pointed out around 5:35 I'd probably pick that spot to settle on for a few reasons: 1. starting next to 2 resources 2. having an additional hill to mine (since you don't start on it) 3. despite a lower production; you'll have a lot of food making your city grow much faster 4. Chocolate will be in range 5. starting next to river enables the watermill improvement ...However, it remains a tough choice, since that extra production can be a big deal in the beginning And by the way, that spawn for Brazil was indeed insanely good!
Ah yes, I totally missed the fact that that was a floodplains tile. The Brazil spawn was a really nice spawn though, I really wish I had kept that one to play out later haha
Not sure if replying to a two week old comment is useful or not, but they meant the 3 food tile next to the river, with direct access to whales and grain. The 4th point really confused me, but they meant the other chocolate, that you can see in the north west.
Nubia (or any other civ that has desert bias starting) is AWESOME once you own Petra. Rush pyramids then petra and your desert city will be like Dubai. I like Nubia because its archers are pretty strong against early deity aggression, and Nubian pyramids can give you good yields when placed correctly.
Where to settle the capital is one of the most important decisions in the game, yet you have poor information about the surrounding area. If a 10-tile radius around your settler was revealed from the start, it would be normal to settle on turn 3, 4, 5 or even later. Oh well, gotta work with what you have: 1) only consider fresh water tiles 2) for a booming empire your capital will be the "settler pump", so look for food and production, ideally several 4+ combined yield 3) +1 production is usually worth settling on turn 2 or 3 (approx. break even for 1st settler, then benefit for rest of game) 4) make finding a fresh water location for the 2nd city a priority; scouting along rivers There are other strategies of course, but fast expansion benefits most game plans. Production is extremely important when evaluating a location, even more so since eurekas and inspirations often require you to build stuff. A lack of production is usually much harder to compensate, than a lack of food. Balanced spots are ideal. Coastal cities are still quite weak on average. Generally avoid spots without fresh water, unless it is a key strategic spot or there is a very powerful natural wonder nearby.
"...it would be normal to settle on turn 3, 4, 5 or even later..." that's one thing i wanted to know, if you don't want to "cheat" and restart because a bad starting spot how much is reasonable to waste exploring for a good place?
@@mrdvcapj also germany is one of those op civs you want to try out! Hanse district and the fact districts are not as limited than usually is a really huge game changer.
MrFox5110 only really for Campus and Holy Site, so long as you can set up other good adjacency (and district adjacency) then the dead tiles are good so long as you’re allowed to build on them (Desert is much better than Snow)
Bonus resources DO remain if you settle on them, you can see for yourself by hovering over the tile as shown at 8:37 the tile description reads that it still has wheat
@@Extravidrigt ships are overpowered to the extreme in multiplayer. Unless your plans are to have the largest navy, coastal cities are guarenteed easy conquers. I don't play much single player, but i imagine the AI is too stupid to leverage the advantage
@Tomáš Staněk it also prevents your city from being captured directly from the ocean via warships... if you build on the coast you can drive ships right into the city to capture versus building 1 tile away and forcing them to have to bring ground troops which means they need to go hard into the naval research to get embarkment and give up other necessary research that will give you more of an edge to defend when they DO bring ground troops over.
Prioritizing Plains Hills isn't really necessary... Getting +1 production from the city is nice, but far more important are your surrounding workable tiles. Ideally, you want at least one luxury, two 4+ yield (unimproved) tiles within the first 2 rings of your city and 2-3 hills that you can later mine for production. On higher difficulty levels, this is essential regardless of victory type, since those early tiles provide you with the yields you need to get your civ rolling. Without them, you'll be starved for growth or unable to produce and you'll fall behind.
One thing to point out, that i view was a huge mistake, @9:35 you randomly moved the warrior. You can use your first unit as a one time scout to kinda peak in direction. So some thought should be given to where that guy gets moved to.
But its fair critique of a 'for beginners' video. If the point is to teach someone how to best choose your first city spot, then using the warrior as a free peek is a pretty big part of that.
Could you do a tips video on where to have your citizens work? That's one of the things that has always confused me, I usually just leave it on automatic
You need 2 food from each of your first 3 citisens. Second aspect - you need maximus 2+2 tiles around, at least 4 food combinet with 1-3 tiles. Third - shit luxuries resources is nice options to settle. Like tea gives bad yelds and requires irrigation, just settle on it to solve both problems. So 1st city is horrible, you should leave 2-2 tile and settle on desert near oasis 2nd is also horrible, weat shoul be saved because there few food yelds around 3rd is really best spot to settle
what im looking for in a guide is about settling your cities after the first one, what turn should I start making a settler at? what should I look for when choosing a location to send that settler to, what are signs that I should settle another city? like what can tell me "right now its time for another city to start, ill build a settler now and go do that)
Hey there, thanks for the content, and in case you're reading this comment long after your posting the video; take another look at your own video and notice how you're constantly moving the board and zooming in and out, without any functional use... If you'd stop doing that, it would make it so much easier for your viewers, to actually focus on what you're saying. It's very distracting... It's just a tip to help you make better videos.
@Michael Young I am seated. Thank you. My comment was directed at the author of the video, and was genuinely aimed at giving him useful feedback. If you equate popularity to quality you should check out Macdonalds. You're entitled to your view as much as I am entitled to stand straight.
I don't think the Nubia start was that bad, although I would've definitely moved the settler to the tile to the right of the end of the river. The desert tiles are obviously district tiles that you don't work and you could have surrounded 1 floodplains tile with districts to get a 4 food 1 faith base yield Nubian Pyramid +1 of every adjacent yield providing district. Petra would've been a must of course, but there would've been plenty of production from the hills and jungles and the 4 food wheat would've given a very fast growth. If you don't think about districts, on first glance yeah it's not a good start.
Man i wish you had videos out back for civ3.... I bought the RNF back in jan but just finally had time to play it. Found your loyalty video. And have skimmed through a few others. Just amazingly good across the board! Will be giving out your link anytime someome asks me questions about civ6
Thanks man, glad you enjoy the videos! In regards to your other comment about scouting, I'll actually likely do a whole tips video on early game scouting and such, as it's quite an important thing.
settling one tile away from fresh water isn't always bad... It makes your aqueduct better. But I get for the 1st city it's probably best to just take the fresh water bonus.
Problem is your Aqueduct doesn't get unlocked until the end of the Classical Era. Without a good source of fresh water and without an Aqueduct, your city will reach it's housing cap before you've even left the Ancient Era, so you'll have a whole Era of slowed growth plus the sunk opportunity cost of having to actually build the Aqueduct once you unlock it. In addition, you sacrifice a potentially workable tile. Unless I'm playing as a civ that gets bonuses from Aqueducts (Khmer, Rome, etc), I almost never build them... ESPECIALLY in my capital. For secondary and tertiary cities, I MIGHT build them if there is a particularly good location without a river, but close to a mountain, for example.
(at 2:58) if settling the first city would turn it into a 2/1 tile, why not put it on the dead tile? isn't that a better improvement? or am i misunderstanding what he said about "making it a 2/1 tile?"
Yes: whatever tile you settle on the AI will make sure the food and production output are a minimum of 2 and 1 respectively. So if you can find a dead tile surrounded by spectactular tiles you should settle there; the problem is that normally at least half the tiles around a dead tile are dead as well.
Like, I understand the idea of having a good settlement spot for our cities but is it really ok to skip a turn or two so that we find that ideal spot??? Or, is it really necessary to settle on the first turn whatever you have accessible???
Pretty good video but I'd like to see some situations where you're forced to spend a couple turns checking out if a nearby spot is better. Or is that a no-no? Basically you only assess the turn 1 and 2 spots?
Hey Saxy, do you ever consider redoing these older videos? Gathering Storm altered starting location considerations a bit with floodplains adding some risk to certain settle locations, and the changes to lumber mills recently changes the value of woods and rainforest a bit (though rainforests a a bit more forward looking with lumber mills for them being more mid game), but I think it changes evaluations of starting locations enough to warrant a redo. Not to mention you said bonus resources get removed by settling, which isn't true (and you can even see by the mouseover the city has wheat under it), but it's still not usually worth settling on them.
Still kind of confused if you're supposed to move your settler with a bad start location or just restart the game. Do the AI always settle in their spawn location?
So the totally new player (like myself) is essentially screwed if you don't have any knowledge of what a district even is, what the resources are and how they affect districts, what the civilization bonuses are individually - new players are, simply put, at a severe handicap. I really want to play this game but every video keeps making references to more and more stuff that is completely alien in concept - last time I played Civ was on MS DOS and it was the original first version on squares. This in comparison is so convoluted and complicated - I have no idea where to begin. Thank you for making these videos. Each video I watch clues me into yet another book of crap Ive never seen before - maybe a few more videos and Ill get the courage to actually run the game I bought.
Just play the game and look at guides as you go, [districts] is just a category for special buildings. The game also has a built in encyclopedia in the top right in the form of a [?]. It has a search function and it's pretty helpful.
CAN YOU PLEASE PLEASE PLEASE DO A VIDEO ON HOW TO CATCH UP WITH A RUNAWAY CIV??? Nothing is worse than sending all those caravels out there only to discover a civ that is 2 eras ahead of you and next to impossible to catch up with
Hi man, great videos. Do you have one that covers deciding win condition? I seem to find myself always lagging behind AI and mostly just try to stop theirs by gradual domination...
Thanks! I do not as of yet. It is definitely a video I'd like to do in the future but unfortunately my video production time has been pretty limited as of late so I can't really say when it'll be out.
Is it really that bad to settle without fresh water? I get there are housing issues but can't these all be negated by aqueducts/wonders/baths or other stuff like farms and granaries?
couldn't you just go with your settlers in the beggining to the desert blank tille next to the oasis and turning a blank tille into a +2 food +1 production and yet receive the great tile that you destroyed by settling the first city there? and if not, why not?
Nice help, but WHY do you have to move, scroll, zoom all the time ? It's really hard to watch it, and makes me think you have ADHD, have you ? Anyway, thanks for the tips
@@Skringly, well, religions and wonders cost you some production. So basically you always have a choice - to spend that production on a religion/wonder or a settler, military unit, worker, district. As a general rule, the bonuses you mentioned are not worth it. For example, you built 3 more military units than your neighbor (ai or human player doesn't matter) who instead spent his/her production on a wonder. You simply can use those 3 additional units, declare war and take that city with that wonder to yourself. It is especially important in the beginning of the game and the higher the difficulty level the more strict you have to be about it.
Please keep the screen still and stop moving in and out. Absolutely no need, you can fit all the information in the one screen. Just makes you feel sick with all that movement.
@thesaxygamer hello, having HUGE problem, played civilization since the first one, but haven't played since the 3rd...bought civ 6 xbox one an my problem is " getting to my city screen while military unit is fortified same hex,"...no matter what, it always selects the unit not the city, i want to change production...seen online that you cycle thru d pad while selecting, but it's not working!! Could u please help me?! This problem is ruining the game an i want to play it
@@thedevilhimself1680 apparently it was jus the tutorial wouldn't let me, tutorial is brutal w total 330 turns, longest tutorial ever!!....thanks anyways bro good looking out
I bought the game months ago but never touched it as learning to play seemed very much like studying. Now i have time, im wasting it all on this broken game.
I know its a year and a half after you posted this, but if you post any more vids, you need to stop click and scrolling every half second. It's extremely distracting
the old adage comes to mind, If your friends leap off the bridge are you going to also? seems apropos. When you are talking and explaining something it is very distracting when you are trying to look at the map and you are moving around and trying to concentrate on what you are trying to explain. Try watching your own video and try to concentrate on your message try to see what your are explaining. Quite frankly I will be saying the same ting to others that are doing this also. It just makes me irritated and dizzy.
I think he mean, when he settle nearby a bonus ressource, the ressource doesn´t disappear. but when You settle directly on the bonus ressource, the ressource go away.
If you have experience in the game you won't need the yield icons because you can know what the yield of a tile is by looking at what kind of tile it is.
Even people with thousands of hours still play with the yield icons on because its a lot more convenient and there really is no reason not to have them on.
Yeah, because you knew everything about the game the first time you played it. NO. I hate to tell you, but most people have never played a Civ game. So STFU.
Epic Games Free Edition Gang arrived
yes
yep
Welcome to one of the best civilization simulation out there :) it's a fun and lots of learning
You guys figuered out how to get iron yet? XD
Absolutely
Me: *just looks out for recommended settling tiles*
This came just out for ps4, thats why i am here
Played civ revolution on ps3 and loved it so this was a must
Haha same, but for xbox
Jotaro Kujo tbh same
Just a note, bonus resources DO NOT go away when you settle on them, at 8:37 you can clearly see "Wheat" in the info box. They are indeed not really worth building on though, since they'll rarely give enough resources to go over the 2 food 1 production default (as it happened with your wheat) and they also don't sell to the AI like luxuries.
and what about luxury resource? Is it going away when you just settle on?
No, they stay there as well.
@@Nathan-yo3fk he did explain it in the video tho..
I thought settling on resources made em disappear
4 years late lol but yes you're right, the bonus resources do stay on the tile. A few useful examples: Grassland Hills with Stone is equivalent to Plains Hills, Copper and Maize give gold, Grassland Wheat becomes a 3/1 tile, etc. You really need to review them case by case.
Important note for this video; you can't build districts on floodplains (unless you're Egypt), so there's no good placement for the commercial hub, as you pointed out around 5:35
I'd probably pick that spot to settle on for a few reasons:
1. starting next to 2 resources
2. having an additional hill to mine (since you don't start on it)
3. despite a lower production; you'll have a lot of food making your city grow much faster
4. Chocolate will be in range
5. starting next to river enables the watermill improvement
...However, it remains a tough choice, since that extra production can be a big deal in the beginning
And by the way, that spawn for Brazil was indeed insanely good!
Ah yes, I totally missed the fact that that was a floodplains tile. The Brazil spawn was a really nice spawn though, I really wish I had kept that one to play out later haha
"that spot" you mean between the chocolate and the lake? that spot seem to be the least bad one, or there is a better one?
Not sure if replying to a two week old comment is useful or not, but they meant the 3 food tile next to the river, with direct access to whales and grain. The 4th point really confused me, but they meant the other chocolate, that you can see in the north west.
Just so you guys know - with GS expansion you can build districts on floodplains now as any civ.
In terms of freshwater, I think that it is important to know that aqueducts can get freshwater from mountains
I never knew that the city uses the resources on where you settle. Thanks!
Watching all your videos, I have been playing Civ since version 2 and it was only today I realised I had no idea what I was doing!
You still know enough to have been winning this whole time I'd assume. That or you're a glutton for punishment lol
Nubia (or any other civ that has desert bias starting) is AWESOME once you own Petra. Rush pyramids then petra and your desert city will be like Dubai.
I like Nubia because its archers are pretty strong against early deity aggression, and Nubian pyramids can give you good yields when placed correctly.
Where to settle the capital is one of the most important decisions in the game, yet you have poor information about the surrounding area. If a 10-tile radius around your settler was revealed from the start, it would be normal to settle on turn 3, 4, 5 or even later. Oh well, gotta work with what you have:
1) only consider fresh water tiles
2) for a booming empire your capital will be the "settler pump", so look for food and production, ideally several 4+ combined yield
3) +1 production is usually worth settling on turn 2 or 3 (approx. break even for 1st settler, then benefit for rest of game)
4) make finding a fresh water location for the 2nd city a priority; scouting along rivers
There are other strategies of course, but fast expansion benefits most game plans. Production is extremely important when evaluating a location, even more so since eurekas and inspirations often require you to build stuff. A lack of production is usually much harder to compensate, than a lack of food. Balanced spots are ideal. Coastal cities are still quite weak on average. Generally avoid spots without fresh water, unless it is a key strategic spot or there is a very powerful natural wonder nearby.
"...it would be normal to settle on turn 3, 4, 5 or even later..." that's one thing i wanted to know, if you don't want to "cheat" and restart because a bad starting spot how much is reasonable to waste exploring for a good place?
My hardest decision is when to make a settler.
I usually make on right after I a make a slinger, which is the first this I make. It's nice to have one readied at all times ya know
Play Germany. Defeat neighboring city states easy peazy
@@mrdvcapj also germany is one of those op civs you want to try out! Hanse district and the fact districts are not as limited than usually is a really huge game changer.
It should be your 2nd or 3rd thing in your capital
Never. Steal them
Dead tiles are good district and wonder tiles.
Not district unless mountain adjacency
MrFox5110 q
MrFox5110 only really for Campus and Holy Site, so long as you can set up other good adjacency (and district adjacency) then the dead tiles are good so long as you’re allowed to build on them (Desert is much better than Snow)
Well that’s kind of retarded. Do you ever win a game?? Rofl
Dead tiles are certainly not best for districts 😂😂
@@montezleamonte1445 this was a funny post.
I was confused on Civ 5 and got really confused on Civ 6 😂 This really helps
Bonus resources DO remain if you settle on them, you can see for yourself by hovering over the tile as shown at 8:37 the tile description reads that it still has wheat
Unless you're on an island and literally have nowhere else to go, never, ever, settle your first capital on the coastline, do one tile off.
Why is that? Isnt it great do have easy access to the ocean and produce galleys?
Yes this one is weird. Settling on the coast is never anything bad
@@Extravidrigt ships are overpowered to the extreme in multiplayer. Unless your plans are to have the largest navy, coastal cities are guarenteed easy conquers. I don't play much single player, but i imagine the AI is too stupid to leverage the advantage
@Tomáš Staněk it also prevents your city from being captured directly from the ocean via warships... if you build on the coast you can drive ships right into the city to capture versus building 1 tile away and forcing them to have to bring ground troops which means they need to go hard into the naval research to get embarkment and give up other necessary research that will give you more of an edge to defend when they DO bring ground troops over.
Great video as always man. You mentioned mods in this video, so I would love to see you make one regarding mods you recommend. Keep up the good work!
Thanks man! I'll likely do a tips video on mods sometime in the future!
Prioritizing Plains Hills isn't really necessary... Getting +1 production from the city is nice, but far more important are your surrounding workable tiles. Ideally, you want at least one luxury, two 4+ yield (unimproved) tiles within the first 2 rings of your city and 2-3 hills that you can later mine for production.
On higher difficulty levels, this is essential regardless of victory type, since those early tiles provide you with the yields you need to get your civ rolling. Without them, you'll be starved for growth or unable to produce and you'll fall behind.
These videos are what I needed!!! Newbie on PS4 here. I get how to 4X, but I don’t get how to Civ (yet). So thank you!!
One thing to point out, that i view was a huge mistake, @9:35 you randomly moved the warrior. You can use your first unit as a one time scout to kinda peak in direction. So some thought should be given to where that guy gets moved to.
lol i think he probably knows that
But its fair critique of a 'for beginners' video. If the point is to teach someone how to best choose your first city spot, then using the warrior as a free peek is a pretty big part of that.
Could you do a tips video on where to have your citizens work? That's one of the things that has always confused me, I usually just leave it on automatic
Zachary Fontes oh yes, a guide/tips video on that would be amazing!
I can indeed! I'll likely do 1 or 2 other episodes before that, but I'll fit it in!
You need 2 food from each of your first 3 citisens.
Second aspect - you need maximus 2+2 tiles around, at least 4 food combinet with 1-3 tiles.
Third - shit luxuries resources is nice options to settle. Like tea gives bad yelds and requires irrigation, just settle on it to solve both problems.
So 1st city is horrible, you should leave 2-2 tile and settle on desert near oasis
2nd is also horrible, weat shoul be saved because there few food yelds around
3rd is really best spot to settle
I just bought CiV 6 in the Winter sale and am totally new to the series, so im very happy how helpfull your videos are ;)
Settling on copper keeps the gold yield oddly enough.
what im looking for in a guide is about settling your cities after the first one, what turn should I start making a settler at? what should I look for when choosing a location to send that settler to, what are signs that I should settle another city? like what can tell me "right now its time for another city to start, ill build a settler now and go do that)
Make a settler your 3 build
Hey there, thanks for the content, and in case you're reading this comment long after your posting the video; take another look at your own video and notice how you're constantly moving the board and zooming in and out, without any functional use... If you'd stop doing that, it would make it so much easier for your viewers, to actually focus on what you're saying. It's very distracting... It's just a tip to help you make better videos.
Thnank you for pointing it out. Now I can't look at anything else ^^'
@Michael Young I am seated. Thank you. My comment was directed at the author of the video, and was genuinely aimed at giving him useful feedback. If you equate popularity to quality you should check out Macdonalds. You're entitled to your view as much as I am entitled to stand straight.
I don't think the Nubia start was that bad, although I would've definitely moved the settler to the tile to the right of the end of the river. The desert tiles are obviously district tiles that you don't work and you could have surrounded 1 floodplains tile with districts to get a 4 food 1 faith base yield Nubian Pyramid +1 of every adjacent yield providing district. Petra would've been a must of course, but there would've been plenty of production from the hills and jungles and the 4 food wheat would've given a very fast growth.
If you don't think about districts, on first glance yeah it's not a good start.
Man i wish you had videos out back for civ3....
I bought the RNF back in jan but just finally had time to play it. Found your loyalty video. And have skimmed through a few others. Just amazingly good across the board! Will be giving out your link anytime someome asks me questions about civ6
Thanks man, glad you enjoy the videos! In regards to your other comment about scouting, I'll actually likely do a whole tips video on early game scouting and such, as it's quite an important thing.
Great video!
I’m curious about the Shuffle map type. I believe it completely randomizes the map, but does it take into account start biases?
It does but it is much more likely to place you elsewhere
I really like the crazy Zooming-In, Zooming-Out, Zooming-in-again, Zooming-out-even-faster, and again and again and again. Helps me focusing.
So please tell me, what do you do when you spawn at a terribly bad point? How many rounds do you use on looking around for a plains/hills tile?
Hi ! nice guide. But , can you stop with anoying camera moving ?, please. Just left City in center of screen. ;)
Your tips are very helpful. Thanks!
amasing spot.. + 3food banana + prod and + 4 rice. can easy upgrade to + +5 and get the bonus tech. I aways look for some + 3 food on my first city.
I wanna play this game so bad but once I start playing everything is just overwhelming and I end up quitting
I always just went for the recommended tiles with the city icon on them.
settling one tile away from fresh water isn't always bad... It makes your aqueduct better. But I get for the 1st city it's probably best to just take the fresh water bonus.
Problem is your Aqueduct doesn't get unlocked until the end of the Classical Era. Without a good source of fresh water and without an Aqueduct, your city will reach it's housing cap before you've even left the Ancient Era, so you'll have a whole Era of slowed growth plus the sunk opportunity cost of having to actually build the Aqueduct once you unlock it. In addition, you sacrifice a potentially workable tile.
Unless I'm playing as a civ that gets bonuses from Aqueducts (Khmer, Rome, etc), I almost never build them... ESPECIALLY in my capital. For secondary and tertiary cities, I MIGHT build them if there is a particularly good location without a river, but close to a mountain, for example.
I feel like rome has a powerful advantage with baths here
7:15 "Poulders?" What?
(at 2:58) if settling the first city would turn it into a 2/1 tile, why not put it on the dead tile? isn't that a better improvement? or am i misunderstanding what he said about "making it a 2/1 tile?"
Yes: whatever tile you settle on the AI will make sure the food and production output are a minimum of 2 and 1 respectively. So if you can find a dead tile surrounded by spectactular tiles you should settle there; the problem is that normally at least half the tiles around a dead tile are dead as well.
@@jg-reis ah, I see. thank you for the help!
but if you settled next the river lets you build a water mill, more than making up for that one food you lose settling on a flood plain
Like, I understand the idea of having a good settlement spot for our cities but is it really ok to skip a turn or two so that we find that ideal spot??? Or, is it really necessary to settle on the first turn whatever you have accessible???
Pretty good video but I'd like to see some situations where you're forced to spend a couple turns checking out if a nearby spot is better. Or is that a no-no? Basically you only assess the turn 1 and 2 spots?
Wondering about this too
So 2 food 2 production tiles are the best early game?
They're... ideal.
Hey Saxy, do you ever consider redoing these older videos?
Gathering Storm altered starting location considerations a bit with floodplains adding some risk to certain settle locations, and the changes to lumber mills recently changes the value of woods and rainforest a bit (though rainforests a a bit more forward looking with lumber mills for them being more mid game), but I think it changes evaluations of starting locations enough to warrant a redo.
Not to mention you said bonus resources get removed by settling, which isn't true (and you can even see by the mouseover the city has wheat under it), but it's still not usually worth settling on them.
if you put city on Desert Floodplains you get 3 food + 1 production
Still kind of confused if you're supposed to move your settler with a bad start location or just restart the game. Do the AI always settle in their spawn location?
I would rather have a 2,1 city center with two mines or good rainforest tiles than a 2,2 city center with one mine or rainforest tile.
So the totally new player (like myself) is essentially screwed if you don't have any knowledge of what a district even is, what the resources are and how they affect districts, what the civilization bonuses are individually - new players are, simply put, at a severe handicap. I really want to play this game but every video keeps making references to more and more stuff that is completely alien in concept - last time I played Civ was on MS DOS and it was the original first version on squares. This in comparison is so convoluted and complicated - I have no idea where to begin. Thank you for making these videos. Each video I watch clues me into yet another book of crap Ive never seen before - maybe a few more videos and Ill get the courage to actually run the game I bought.
Just play the game and look at guides as you go, [districts] is just a category for special buildings. The game also has a built in encyclopedia in the top right in the form of a [?]. It has a search function and it's pretty helpful.
im so glad he speaks fast lol
How much production do you try to have when you settle?
CAN YOU PLEASE PLEASE PLEASE DO A VIDEO ON HOW TO CATCH UP WITH A RUNAWAY CIV??? Nothing is worse than sending all those caravels out there only to discover a civ that is 2 eras ahead of you and next to impossible to catch up with
It's important to keep track of the other civs and to make sure you have the military capability to destroy runaways.
Hi man, great videos. Do you have one that covers deciding win condition? I seem to find myself always lagging behind AI and mostly just try to stop theirs by gradual domination...
Thanks! I do not as of yet. It is definitely a video I'd like to do in the future but unfortunately my video production time has been pretty limited as of late so I can't really say when it'll be out.
Is it really that bad to settle without fresh water? I get there are housing issues but can't these all be negated by aqueducts/wonders/baths or other stuff like farms and granaries?
Adam Weir well yeah but you can build all of this if you’re on freshwater source, so you’ll always be short
Very useful video 👌
couldn't you just go with your settlers in the beggining to the desert blank tille next to the oasis and turning a blank tille into a +2 food +1 production and yet receive the great tile that you destroyed by settling the first city there? and if not, why not?
Me: Wondering why Im getting my ay immediately effd in my first game of civ 6.
Some comedian with awful hair: YOU LIVE IN THE DESEEERRRRRRT.
Oh men you're the best
Wait, map tacks used to be a mod and not part of the game? Wild...
i got map tacks on my system, but how do i use it/open tack list?
How much production should you shoot for in your initial settlement?
When the game recommends a settlement location, does this take into account the unique leader bonus?
When considering water, do i only need to have fresh water on my settlement? Or is it important to be surrounded by fresh water?
Only the tile that your Settler founds the city on is considered for the purposes of getting housing from fresh or coastal water
If the starting location has 1food and 3prod, would that be the best start tile?
Is there away of keeping economy collapse from happening? This happens to me all the time in late games
Nice help, but WHY do you have to move, scroll, zoom all the time ? It's really hard to watch it, and makes me think you have ADHD, have you ?
Anyway, thanks for the tips
youre saying words but they just dont make sense to me
Spices add food, you said it added production.
When i construct a second city, it takes like 3x as long to build *anything* , what’re some tips to fix this?
Wondering about this too
The map tacks comment is outdated since the devs integrated that mod into the game
How many turn is it worth searching for the perfect capital spot. Is settling on turn 6 acceptable if your immediate spawning environment is shit?
Personally I'd say turn 3... but if you're playing alone, you can always reroll (start a new game)!
I would just restart that map 😂
Have to put this guy on .75... slowww downnnnn lol
Have you ever played Tropico?
Or just new to the game gang arrived!
How do you turn on yield icons on PS4
So if one settles a city on top of a Luxury resource, the resource stays?
No
@@jollymingtingtdm4039 Turns out it does.
how do your units walk that fast? can u explain how i can do this aswel pls
you have to open quick move quick combat toggles when you are in the main menu. just go to graphics or options i dont remember but u will find :)
How do u turn on yield icons on PS4?
why do u have too many map pins
NGL the Brazilian guy's pauldrons do be looking like mops
Wouldn’t more production help with building wonders
if you wanna master this game you should avoid wonders and religions.
I'm new to the game? Why is avoiding religions and wonders a good idea? Can't they be a source of large bonuses?
@@Skringly, well, religions and wonders cost you some production. So basically you always have a choice - to spend that production on a religion/wonder or a settler, military unit, worker, district. As a general rule, the bonuses you mentioned are not worth it. For example, you built 3 more military units than your neighbor (ai or human player doesn't matter) who instead spent his/her production on a wonder. You simply can use those 3 additional units, declare war and take that city with that wonder to yourself. It is especially important in the beginning of the game and the higher the difficulty level the more strict you have to be about it.
my teacher made me watch this. why??? its a learning video aparently
Please keep the screen still and stop moving in and out. Absolutely no need, you can fit all the information in the one screen. Just makes you feel sick with all that movement.
I was about to make the same comment.
Word!!! (But I notice lots of gamers who do these videos do this.)
If that bothers you, try not noticing how often he says “umm”. Once you hear it......
@@mightymouse5930 why would you say that...
Yes. Stop. Moving.
@thesaxygamer hello, having HUGE problem, played civilization since the first one, but haven't played since the 3rd...bought civ 6 xbox one an my problem is " getting to my city screen while military unit is fortified same hex,"...no matter what, it always selects the unit not the city, i want to change production...seen online that you cycle thru d pad while selecting, but it's not working!! Could u please help me?! This problem is ruining the game an i want to play it
The arrows on bottom left of screen cycle through things on same hex
@@thedevilhimself1680 apparently it was jus the tutorial wouldn't let me, tutorial is brutal w total 330 turns, longest tutorial ever!!....thanks anyways bro good looking out
Leader doesn't matter. *gets kupe*
How many hours do you have
has a spot with 3 gears, nahh this place sucks. Settles on a spot with zero gears🙄
blah blah blah...blippity bloppity. Perhaps starting on Civ 6 is a bad idea!! LMAO. Literally don't understand a thing. Gonna start off slow :)
I bought the game months ago but never touched it as learning to play seemed very much like studying. Now i have time, im wasting it all on this broken game.
I know its a year and a half after you posted this, but if you post any more vids, you need to stop click and scrolling every half second. It's extremely distracting
the old adage comes to mind, If your friends leap off the bridge are you going to also? seems apropos. When you are talking and explaining something it is very distracting when you are trying to look at the map and you are moving around and trying to concentrate on what you are trying to explain. Try watching your own video and try to concentrate on your message try to see what your are explaining. Quite frankly I will be saying the same ting to others that are doing this also. It just makes me irritated and dizzy.
I really like your videos, but you speak too fast. It makes me dizzy xD
Hah, this is about the only person on UA-cam that I don't watch on 1.5x speed! 😊
If anyone plays agar tell me we can play :)
settling doesn't remove bonus resources.
Uhm yes it does; you can clearly see the absence of wheat in the example of the Netherlands (8:33). You might be confused with Civ5, where it didn't
I think he mean, when he settle nearby a bonus ressource, the ressource doesn´t disappear. but when You settle directly on the bonus ressource, the ressource go away.
What a piece of shit a game. I start 100 times a game, but only 3-4 posibble good starting point. I delete this shit. Thx, the vid....
Nubia more like Noobia
If you have experience in the game you won't need the yield icons because you can know what the yield of a tile is by looking at what kind of tile it is.
Even people with thousands of hours still play with the yield icons on because its a lot more convenient and there really is no reason not to have them on.
weird flex but ok
"Probably one I'd definitely take" i hate when people talk like that
Only pathetic noobs re-roll their starting location
14 min
No turns ....
So many of these useless rudimentary Civ 6 videos..
Yeah, because you knew everything about the game the first time you played it. NO. I hate to tell you, but most people have never played a Civ game. So STFU.