Apart from Sebastian's story, the game has really no real consequences for anything. You can choose any dialog option, you can walk into people's homes while they are in them and rob them blind, you can walk behind a seller NPC and pilfer their chests... etc. To me, that is the biggest downfall for an otherwise content rich game world- the NPC interactions and lack of consequence for anything you do.
I agree. However, I like that the game is very approachable. In the extreme example, although I love games like elden ring, I have a hard time picking it up casually and unfortunately I don’t have much time to dedicate to playing video games. I don’t have much of a problem picking up hogwarts legacy and playing for an hour and not having to waste time remembering where I was and what I was doing last time I put the controller down.
if you're playing on pc, change your population to ultra and some of the AI bugs you're mentioning will disappear. if you're on a console, I'm not sure you have that option, sadly.
i love how video named: "Choices have a bigger impact than you think" was 12 and a half minutes, and during the whole video it was clear that none of the choices makes big impact, maybe slight one with curses.
Are you talking about this video or videos you have ran across? Because the video name doesnt say nor tell us. it's actually a question on how much does the choice matter, then proceeded to let us knw how much they do or don't by answering the title over the video witch is an question(from the subscribers and viewers)..
@@gregordrizzlewing7339 i’d be lying if i said i didn’t think the same at first but i think he was tryna give more insight into the consequences but we all knew there were little to none… i think we all can agree it’s just overall underwhelming
I chose the bad ending and didnt even realize Fig was dead untill the ending scene in the great hall. Still a great game but the absence of impactful choices or morality is a big flaw.
I agree I know it is a hard sell to modern developers, but a Mass Effect style Paragon/Renegade system would have OPENED so many options for NPC Interaction. also make choices matter, and therefore raise replay value
More impactful choices and better life interactions (attending clases, making friends, etc.) are definitely welcomed additions to this game, should the devs get around to DLCs. Feels like that's something this game sorely lacks.
I think it’s rather sad that your character choices barely matter at all. Btw, does anyone understand why in the evil ending we seem to contain the magic, but there are still bits of it floating around? Also, during the main quest line, the keepers want to test our intentions to make sure the power goes in the right hands. But no trail actually has anything to do with our character, we could just as easily be egoistic and greedy. So they don’t actually test that we are „worthy“ of the knowledge. That actually bothered me, because it leaves the whole pursuit meaningless. Going „bad“ at least affords you the unforgivable curses, and I think they should have made an equal „good“ version, like better control charms or better ancient magic stuff. There’s really no reason not to learn the curses, unless you really go for the roleplay.
yeah, having only evil "special" spells was disappointing. With the story I thought at some point you will find some "trial" that will lead you to meet/speak to Isidora, from where you would either go down the dark path or reject her ideas and side with the keepers.
Really hope they do a dlc with Azkaban. They have so many chances of having amazing dlc for a very long time with this game. Azkaban, the fantastic beasts settings, Godrics hallow, the ministry of magic, and just so many different settings in the "harry Potter" world that they could go with. Azkaban being one of the big ones and a good one to go with first.
@@josephturnage682 Probably in next game. Askaban is a prison that has nothing interesting in. It is more served as an island for outfit collectible and that's about it.
@@IanWrigleyNZ If people are truly worried about spoilers, they shouldn't be watching a video with spoilers and they should be especially careful not to be reading its comment section. Personal responsibility. Just sayin'
@TONS of Lazy Critical Gaming the video is about house choices, not the end result of a significant portion of the story. You can be helpful without ruining it for others. It's not an excuse
One thing I hated about this game is the lack of consequences. I’m not an evil person, but I tried my hardest to be evil in this game, and despite all of the bad choices I made, it seemed like the outcome was the same as it would’ve been had I made the good choices.. I mean, my character killed people.. I chose to keep the Ancient Magic because I wanted to be powerful and, ugh, I was still celebrated during the House Cup ceremony lol. I should’ve been rotting in Azkaban. How cool would it have been if our character was sent to Azkaban and we had to escape? I know, I know, they can’t make two separate stories. Well, they could, but it would be expensive and time consuming. It would’ve been nice though.
I realise when you use the unforgivable curses infront of certain characters, they can react to them differently. Exemple when doing one of them infront of natty, she’ll say something like “why would you use such curse” and infront of professor fig he’ll say something like “let’s not go down this path”. I think it’s a nice touch !
@@jaden1890 or when you use it on goblins and they say “AN UNFORGIVABLE!?” Or if you use imperio on a goblin they say “how dare you use that spell on me”
Big missed opportunity. This should be their number one goal for next game - more consequences. I get that it's their first game and they needed to build everything from scratch, but now that they already have all these great systems in place I think for the next game they can afford themselves to create a much more sophisticated story branches and give us real consequences
it being their first game does not excuse laziness. its not like there are tons of games that they can use to see what works and what doesn't in terms of creating a good roleplaying game.
@@abiean222Have you played the game? Have you seen how utterly packed it is with activities, puzzles, story and character all while looking this good? This is lazy? The entitlement amongst video game people has become unreal.
The ending doesn't even matter. Other than snorting the ancient magic, nothing happens. Loved the game. Still do. But it was all very overwhelming, then very underwhelming.
yeah it feels like they definitely rushed the game in order to finish it by the "release date"...it's pretty sad that there aren't many game devs out there who actually care about the quality of their games.
The entirety of “going evil” just really chaps me, apparently turning a person into barrel and exploding them into another person is acceptable or slamming them down repeatedly shattering every bone in the body is okay but if you choose to open the ball of magic it’s bad because “power corrupts” and you turn evil??!!!
Really hope they do a dlc with Azkaban. They have so many chances of having amazing dlc for a very long time with this game. Azkaban, the fantastic beasts settings, Godrics hallow, the ministry of magic, and just so many different settings in the "harry Potter" world that they could go with. Azkaban being one of the big ones and a good one to go with first.
I did enjoy the game very much and I have to commend the developers for such solid effort (considering their last game was Cars). There's definitely a good foundation to build upon if they decide to do DLC or a sequel... the game NEEDS it. Mainly because of the fact that "choice" what to do with ancient magic had no real consequence at all. It felt unfinished. Also, choosing your house should've definitely had an impact and given us more house-specific smaller quests. Regarding the companions, the main bummer is that Ravenclaw got nothing and Natsai's and Poppy's stories weren't as fleshed out as Sebastian's (even though I LOVED rescuing beasts with Poppy). Overall what the devs did is great, maybe just needed a bit more time for the storytelling aspect. Oh, and Ominis needs his own DLC because he's amazing.
The game is very good but at the moment the choices were very superficial and meaningless. You really think they will make a dlc with multiple storylines? Hahaha if they were going to do that, probably would create two dlcs: the good and the bad, both with only one storyline like the game. I find dissapointing that after all the choices in the game only one choice "matters" for the ending
@@calviuskin4435 I think we shouldn't claim a game is very good, nor great, when it has such a major flaw like choices not mattering. The game isn't very good. In fact, it isn't just the choices that are superficial, it's basically everything. The game is as wide as an ocean but as shallow as a puddle. Very pretty, but not much beyond that. Very good/great means a game was practically perfect. This ain't it.
@@DaythurTONS_LCG For me the lack of choices with meaningful consequences was very disappointing of course, but at the same time I do not remember when was the last time I enjoyed playing a game so much! In every other RPG I play I always stick to the main mission and story, ignoring everything else (side quests, collectibles, upgareds etc). This was the first time I did the opposite just because I wanted to, not because the game forced me to! Even though I finished the main story right now I am still playing which is unheard of for me! That being said I completely agree with you saying the game is shallow. It has a very basic and juvenile understanding of morality and bad vs evil concept. It did not make you think at all! I did not enjoy having goblins as antagonists at all - I always was and am very simpatetic towards them, and the portrayal of Ranok as a power hungry evil maniac was disgusting. Not to mention that each "good" goblin was "good" because some witch or wizard deemed to pay them some basic decency! I mean really, for whom it actually make sense?! It all seemed xenophobic to me. Also the whole concept of the keepers and "antient magic" read as a fanfiction written by a twelve year old! And the fact that you weren't able to choose your background at all?? (Muggleborn, pureblood, halfblood etc). They could have taken a page from Dragon Age or Mass Effect and make it selectable at the beginning! And not one time it was explained how it actually is possible to start Hogwarts as a 5th year without any previous education??!! The whole game is full of plot holes. The clothing was also incredibly irritating to me - I mean the basic choices you had were 50s and 40s based and not even close to the late 19th century. I can give some leeway that wizard fashion is different from muggle but please that was a travesty! I would really appreciate some believable period clothing - it's victorian era after all, so many incredible opportunities missed. I still enjoyed it and would say the game is good - but once the high of having a game set in wizarding world ended, it left me irritated. It could have been a great game - the potential is there after all. The story writers really fucked up as well.
@@bright_zee Enjoying something doesn't make it good. We can definitely enjoy things that are bad. Not saying that is the case here, just that if something has significant flaws the way this game does, it shouldn't be considered great nor "very good". I think that's where most of us get confused as we (understandably) attach the two to one another. The thing is, what I'm getting at, is that you make a whole lot of criticisms for something that is supposedly very good" or great. I feel for many we're blinded by the pretty/handsome face and or the Harry Potter paint job so we don't see that this is ultimately a very generic RPG that not only fails to improve upon the formula, but even does things worse than older games in some regards. I appreciate your perspective, just like the others before yours, and like theirs, I gave it a like... so thank you. Zelda. Hope you don't take my response as attempting to disregard you or anything.
@TONS of Lazy Critical Gaming I definitely am not taking your response in any negative way. Your initial comment made me think a lot about the game and I started to notice more and more things that frustrate me and bother me in Hogwarts Legacy. What I wanted to say is that once I started writing my comment and kept coming up with another thing that I did not like after another, I realised that you are right! So thank you for that! 😀 That being said if you have any examples for great RPG games I would gladly hear them!
After 100 percenting the game (and having a character in each h house) I can safely say: NOTHING has any real far reaching concequences. There is only 1 good or bad ending
they had the perfect opportunity to have a good moral system like in Fable and yet, despites Sebastians story, they have no consequences at all. I think we were expecting too much
Sadly though none of the decisions REALLY effects the gameplay. The only real one I found was I didn't get the killing curse (Until I downloaded a mod that gave me it). It's a shame because I really think a morality system could have hugely befitted the game.
I'd recommend getting them all early on, I did my side quests a bit slow and had essentially finished the game before I finished Sebastian's questline but didn't choose the right text so didn't learn the spell. The thing with it though is you start to overuse it since it is an instant death. Makes the game far too easy.
i think most people enjoy the part where they get ridiculusly overpowered right at the end of the game, and just blast things up. One of the most satisfying things in a game is when u finally reach that end game OVERPOWERED state and just stomp everything for a little bit before u finally bench the game cus.. it's a single player game and u're done..
as a Ravenclaw fan, I think the house robe is too much gold compared to the other ones. I like the Slytherin best as it is a bit more subtle yet still looks legendary when it glows.
Also worth mentioning that as a ravenclaw, for the Jack Daw mission - you go to recover a wand for Olivander and it turns out to be destroyed in the cave with Jacks body, but also when you go to Olivander for the special wand at the end - he thanks you for helping find the wand and it appears on the wall in his shop in a case all splintered and splayed outwards.
I find it odd that in the main quest with Sebastian, when you learn that Isadora could take away pain and Sebastian makes you promise to talk to the Keepers that that thread never finds its way back Sebastian. I know you can ask them and they deflect, but do you ever tell Sebastian this? It just seems that he goes from hope that you could help to “the relic is my only option” and kills his uncle. It makes me wonder if Sebastian’s story had a had a third option… Like could you postpone Sebastian’s companion quest until after the main storyline, take the evil option and open the repository and then choose to take Anne’s pain away with your new power? Also, can you complete the house cup quest and leave Sebastian’s companion quest uncompleted? Like can you avoid his fate by simply not completing the companion quest?
@@gyderian9435 Agreed. It seems that the devs simplified storylines to minimize the amount of alternate endings they’d have to write, animate, and account for. I get the logic, but it does seem that there are a few parts that indicate that at some point the possibility of more influencing decisions may have been in mind. Honestly, the minimal amount of how my decisions affect the outcome would be my only disappointment with the game. I get the complexity it would create, so I’m not angry so much as left wishing it was more dynamic.
Slight spoiler btw but I like how even after I turned Sebastian in my character will remark after a battle how he can’t wait to tell Sebastian about it despite the fact that you sent him to Azkaban
Ok that's pretty funny haha. "I'll need to tell him about it during my next jail visit, where hopefully he has forgiven me for getting him locked up for all eternity."
We didn't send him to Azkaban he did! Casting killing curse on his own uncle was way too much and enough for one way ticket to Azkaban. If he was killed by another spell it could be considered as accidental like he moronically claimed..
@@ggoddkkiller1342 But there's a possible outcome where he doesn't go to Azkaban (even after killing his uncle). Try it on your next playthrough; it's eeeenteresting
12:16 something done much better in INFAMOUS which activating the Ray Sphere again gave you four more energy slots over the max and gave you a fantastic black and red lightning
Gryffindor got exclusive kitchen area? DUDE, All player from any house can access it, just go to the pear painting near hufflepuff common room entrance
So, he was talking about the pre jackdaw mission and where it takes you because you can go to the owlry as whichever house too. It's just the Gryffindor exclusive. Which is pretty lame tbh
I think it would be neat that if you have more than one character on your game, you get to see them wherever you last left off with them in game, with whatever character you’re currently playing. The only interaction you get with them is hearing them muttering something about their task.
"How many of them have a real impact? Surprisingly enough, quite a few of them." What follows this statement is ten minutes of a video demonstrating that not a single one has a real impact apart from the first half of the Jackdaw quest. Remarkable.
the only real choices that have any meaning are which house you'll be in, which gives you a (just one) different quest and a none pallet swapped coat and saying whether your character is a witch or wizard where, if you are a wizard you can't explore all of the common rooms cause you can't get into the witch's dorms. thats it. thats all that impacts your game.
Got it, nothing matters. Biggest problem with the game is that there's no mechanical difference for any of your "choices". Want dragon heartstring instead of unicorn hair, Cool they're the same. Choose which house to be a part of, get a different common room where nothing happens and your clothes are a different color.
So one *hidden* interaction is basically doing nothing. If you decide to avoid either Sebastian, Natty or Poppy story line they won’t appear at the end scene in the Great Hall. The chair where they would be is left empty
Was really hoping there would be more choices, different experiences depending on the house you pick, karma system if you choose to go more into dark arts, lasting story choices. It's just another game that gives you the ILLUSION of choice
I do kind of wish the end choice made a little more difference gameplay wise. Maybe just one extra ancient magic bar. But I understand why they did it the way they did. So you can roleplay as good or evil or even just nuetral without locking yourself out of other missions and rewards
On perhaps an unrelated sidenote... The named Minibosses, or Infamous skulls on map... and those found in certain instances and locaitons with a special / larger health bar, dont kill them off too quick - take ur time, and even sneak up at first, as some of them have some unique dialog. Not the usual repetitive drivel spewed ad nauseum by general mobs.
I loved this game. It was an amazing experience but the payoff for the main story and every quest line except Sebastian’s was simply not there. That last boss fight in the main story was atrocious. The game definitely peaks halfway through.
Sadly there's a lot of problems with the choices. I chose not to learn the spells, but there was a conversation later when my character said he used crucio but wont do it again... while I don't even know any of the three spells... That's clearly immersion breaking.
Yea and ultimately there is no point in not learning the curses. Since no one will ever care that you constantly use them. 0 consequences. The only ones that notice is your humanoid enemies wich will say something about you using dark magic. That's about it.
This is the first time the game has ever been done, folks, and it was damn good for their first time. I don’t know why everyone is expecting perfection on every front.
However, there have been many open world games, so types of endings should have been researched and it would have been found out that the creative direction was not the best one chosen.
It's as if this game was created by someone who hasn't played many video games. There's so many things they did wrong with this game, and it COULD have been so good.
Fable, Fallout New Vegas, dragon age origins. 10 year old + games with more freedom of choice than Hogwarts Legacy. Hogwarts has them beat on graphics. That's it.
Besides potentially locking yourself out from learning the 3 unforgivable spells, there are absolutely no consequences one way or another for any choice you make. It just has minor differences to the dialogue or cut-scene immediately after you make the decision. It was kind of disappointing as I wished there was a way to actually become more a good or dark wizards with different perks depending which way you go.
That lady in Upper Hogs, whose Brother had joined the Ashwinders, and was turned into a *spoiler* having spotted his Jersey.... I chose to lie to her and tell her he ran off and joined the Ashwinders and wont return... But in followup convos, and her chatter she mentions the brother having turned into a *spoiler*. There are quite a few of these, even with Sebastian, on second play through, attempting to block or delay the ugly quest, in followup convos or in passing he refers to said ugly event as if it happened already. Errghh these are really SIMPLE flags / switches, either even happened or it didnt, the vast majority if not all games out there will steer content, and interactions based on these very switches .. or CHOICES. I diont get how this was an oversight, even after the first couple of patches.. It is detrimentally immersion breaking, and even ingame spoilers in themselves xD
I decided to tell her the truth: she cried and cried, but then immediately after the dialogue, she cheerfully thanked me for helping the village and asked if I wanted to buy anything? Bit of a whiplash, emotionally
During my second play-through, I passed by Samantha Dale and she mentioned saving her brother from his curse with the beet feet. But I hadn't even done that quest yet. It wasn't even available until after about 15 more main quests. It was very premature dialogue.
If you choose to learn all of the 3 curses it will make your 1st time gameplay or playthrough much easier. I mean you will be able to defeat your enemies much easier with the curses. But if you choose not to learn them, it will does not make you weak either. Its just the way how you master the dueling and the combat mechanics. I did 2 characters. One Slytherin one Hufflepuff. On the Slytherin one I was the "evil" character and learned all the 3 curses and pretty much used it every single combat. On the Hufflepuff one I was the "good" character and I choosed different dialouges and answers etc and I completed the game without the 3 curses. It was pretty hard for a bit without Crucio but later when I found other OP spells... It doesnt really matter. You can still instakill with the correct spell combo and with the correct potion basically every single enemy.
If I want a game where my choices truly matter, I'll play D&D. No matter how much work you put into a videogame, you can't possibly plan for everything a player will try. TTRPGs are always king when it comes to choice and accountability, because the GM can improvise and adapt based on whatever whacky and/or ill-advised shenanigans the player(s) decide to pursue. And you can introduce more unpredictability via dice rolls as to how an NPC will react. D&D is a great canvas for creating a campaign based on this game. It even has mechanics for the unforgivables: Dominate Person = Imperio, Power Word Pain = Crucio, and Power Word Kill = Avada Kedavra (Of course if you want to follow the Wizarding World lore you'd need to tweak Power Word Kill to add the bit about fracturing your soul whenever you cast it).
If I'm honest the ending is the shitest ending in this type of game that allows choice Everything up to the end is really really good I'm surprised more people are not annoyed about it if I'm honest U do everything for an A or B ending and regardless of choice its the same It's by far the laziest way to end the game imo otherwise the games. Phenomenal
I completely agree the ending was the only thing that really let me down honestly. I felt like any discussion I made throughout the story had no relevance to the end. No characters treated me any different for being evil or good. It all boiled down too one simple question.
Im not annoyed only by the game ending. But the whole decision-making mechanics having no effect in the game. It was fun to play but probably not replay
Agreed, i didn't look up anything about the game and meticulously choose each option (including not learning dark magic) all at the expense of trying to get the "Good ending". Come to find it all was for nothing and should'a just learned the curses at no consequence to the ending.... Not just lazy, but bad aswell. No replay value at all in the fact there is nothing different to look forward to. Was really looking forward to trying a different house... now im not...
@@fuerstmetternich1997 but even the fights felt lack luster themselves. Like rookwood just appearing and a fight starting felt so fantastic beast. No build up. Rookwood also never feels like a real threat. Shows us him just slaughtering the hamlets people
I was really hoping for a morality meter like in Red Dead, where your actions actually matter. Red Dead 2 has like 7 different endings based on how good or bad you are and how you complete certain missions.
I dont know why, but i find it such a cool little nod to the books when the players eyes in the evil ending gleam scarlet, just like young tom riddles do in the books
Honestly want a game thats like a perfect mix between Hogwarts Legacy and Skyrim. I love the game mechanics in Hogwarts Legacy (especially with journal menu). Just adding the mechanics and graphics to Skyrim with a little more immersion into the RPG. IDK if I'm making sense but I could dream. Hopefully, the new elder scrolls game will have more updated mechanics and isn't so heavy on everything looking the same 😅
The game was fun but they really oversold the whole choices and consequences, sick of games doing this. Why can't we get some material like KOTOR and decisions along those lines that felt a little more weighty.
@@fullstackweebdev being locked out of certain quests or spells based on your decisions, just encourages players to replay the game and make different choices. half the quality of a game is based on its replay value. and this game already wants you to play it multiple times, because each house has a unique quest assigned to it. thats already locking players out of content, why couldn't they just expand on that? no, they developers were being lazy and just used that as an excuse.
Choices don't really mean a thing. As an example, during Potions class, Garrett will ask you to get a Fwooper feather from Sharp's office. Whether you get the feather for Garrett or not, he still messes up his potion. The only real choice at all during gameplay that has any real affect is whether to report Sebastian or not.
Yeah, and the effect is essentially pointless. If you havent got the unforgivable curses by then, you probably dont want them. If you wanted them, you'd have them already. Meaningless. Really shallow game.
Yea i was hoping for something like Knights of the Old Republic where there are some force powers you can only learn and upgrade if your devotion to the light/dark side is at a high enough rating. You earned lightside/darkside points based upon your conversatiom choices, decisions/actions and how you chose to complete quests. Like thered be a lightside way to complete a quest amd a darkside way. They TOTALLY should have done something similar with Hogwarts Legacies. Considering how much effort went into everything else im honestly shocked they didnt include something similar. There should be fighting spells and pieces of gear you can only get if your good/an auror or evil/a death eater.
Yeah this is why i feared the hype around the game because i care about graphics attention to lore etc.. this game seemed to have hit marks on everything but fell short when it came to realistic reactions to dark curses and not allowing a avenue to go down if you wanted to be a dark wizard or some type of death eater. I would have loved if you learned the spells and when someone sees you casting them they react and try to tell a professor/auror on you and to have some type of event where you get kicked out of Hogwarts/arrested and then get set down a path of the dark wizard but then have the option to switch your morality based on every individual quest/the connection you have withg the npcs. I would have loved if they took after fallout new Vegas and tried to make multiple endings with nuance and like your choices matter and impact the world. I hope the next game they can focus on bringing to life all the stories we want to live in our heads rather then just having one boring linear main story line with minimal changes.
Yeah I was expecting some consequences for using the unforgiveables too. You can just open every fight with avada kadavra and nobody bats an eye. But to be fair, implementing a whole morality system with all the story/quest branches that go along with it would be a mind-boggling amount of content to produce on top of what the game already has.
@@orozco1302 would they though? this game is missing all that stuff and its still making money. why spend even more time and money on something to improve it when its already making bank. that just cuts into profits.
I’m close to finishing the game, and didn’t mind the spoilers. That’s a let down that.. the ending basically doesn’t do anything. Especially if you don’t get any boosts or unique things post credits. They did great with obvious flaws.
You’ll also have the highest kill count in wizarding history after you explore the countryside. There are more poachers and dark wizards than there are civilians and students
didn't know there were dementors in this game.... wouldve been great encountering/fighting some in the Owner Shop mission as it was more like a horror game mission.
Personally I don’t think any of these really effected the game in any way that mattered. The fact that I did a fully evil play through and a good play through and both had the same ending was a huge bummer for me. It felt like my choices as a wizard didn’t matter at all.
There's a vendor that if you ask for a reward he'll get all mad at you and say you're no better than rooks people and then you can't buy from him any more.
I refused to used unforgivable curses in my first play through, fearing it would cause something, although I did choose to learn them all. So is there no effect story wise or people wise to use unforgiveable curses on others?
If you use them during certain missions with your companions, they'll comment on it. Natty and Poppy don't like you using dark magic and they'll say something about it during battle. Sebastian compliments you on it. During battles against the Ashwinders, they'll mention you using dark magic too. Otherwise, it has no effect. And Professor Weasley doesn't mention it either during the "Weasley's Watchful Eye" quest where she talks to you about the rumors of your escapades.
@@thatmeanpersononlineoffend9376 i mean in some scenarios makes sense, like you are fighting to dead with reeeally bad enemies, in this cases the 3 curses are allowed. Like they could have made a moral system taking those things in mind and would have been much better
@@mireiacastillo3970 I agree. I would have loved to see one similar to Red Dead's moral system and have people treat you differently. With additional ways to raise your meter in case you make the wrong choice later on.
This game should not be sold as a "you actions have consequences" or "there is a good and evil system". None of your decisions have any effect on your game.. literally none. only the very last decision you make has any changes. no matter what dialog you chose the whole game, the same outcome will always happen.
You missed atleast one other if not possibly more. If you keep all the items from the side quests npcs an than later go back qhen your pretending to be thr headmaster. . . You get completely new interactions between you as the headmaster an those npcs that you kept their stuff during your earlier missions. So for example if you keep the girls journal early on you get a really funny interaction between the 2 of them when your pretending to be headmaster black later on. I haven't gotten this far in game yet myself so I'm not sure how many different interactions there are. But it definitely pays to be a jerk lol 😆
So either you turn him in which causes him to, Hate and despise you and all of the friends you had together, make him go insane in Azkaban, and guarantee he is a prototype Voldemort. Atleast if you don’t there is chance for dlc or in the secound game to try to help him.
Hey. Im newbie, i just saw ur video. I’d like to ask questions. In this game, is the enemy of main story following ur level? Like when i was exploring and do side quests till level 23 and came back to main quest that required level 15 or 18, are the enemies is the same level with my character when i do the main quest?
The main character us powerful enough to contain the power in both endings. It’s just that in the good ending, he’s trying to lift up or prevent the giant rock/pillar from collapsing and he couldn’t do it himself.
Lmao.. i am still baffled as to the cause of death.... I mean before the final platform, he was already wrecked... lights out. But then out of nowhere runs up, and singlehandedly LEVIOSO's a couple hundred tonnes of rock... but then after just instantly lies down and dies seconds later... It feels like another luke skywalker moment. Either he was wrecked and through one last jolt of adrenaline came on by and saved the day... or the energy needed to lift the rock drained him of his very lifes essence... if that is even a thing in the wizarding world...... But that depressing moment aside... my god the most insane heart pumping and thrilling scene in the game fighting back to back with faculty.. still gives me goosebumps... made a save prior on second run through just b4 that.. makes for a great instant action moide when i got few minutes to burn
I remember something involving magical exhaustion in the Harry Potter franchise. Him dying there didn’t surprise me mostly because I swear there were a few scenes prior that made me think he was on the edge of a heart attack. So the battle to the area, running the entire distance the character made during the boss fight after falling from who knows how far a distance (I thought that would have killed him), and then levitating a crap ton of rock… I wasn’t surprised that he immediately lied down after that. My head cannon was that he didn’t die when it faded to black (because I saw his breath puffs when the scene transitioned), but instead he died in his sleep due to the damage and exhaustion he experienced. At least he got a better end than George…
I don't remember if the game was ever marketed with decisions and consequences being a thing. And the game will do well if they followed the CDPR's method, and removed the RPG from their game description. It's an open world action adventure game. Nothing wrong with that.
Yea the only thing i find slightly misleading is their sales pitch and what they allowed people with review copies to show us early. "Become the wizard or witch you always wanted to be" while you can't actually do that at all. And the early video's of the game showed very little that would indicate that it's not an RPG. It is what it is.
Hmm, that's interesting, when I was at the end of the main quest I had 3 choices: guard it (keep it contained), release it (take for myself) and destroy it. Chose the "release" option so no idea what the 3rd option will do or how it will affect things. As a side note I was disappointed when it was taking for myself the power. The dialogue option indicated something else to me , but whatever...
For any quest that I suspected would have multiple interesting dialogue options (mostly the “shadow of” ones) I would save before I started and replay from there a few times to see every version. But I couldn’t bring myself to disappoint Fig at the end so the second time I played it my finger hovered over the button for a sec but I switched and pressed the good option again 😅
The lack of real choice is an issue for me in this game but one of the other things that I hope the devs fix is the immersion breaking moments that plague the world. "You can't land you broom here" "You can't ride your mount here" just because the devs don't want you to be able to. Also the amount of spells you have to learn that you only end up using a handful of times throughout the game. Why does repairo, the beast brush, the feed bag, the nab sack, and all the room of requirement even exist? they could just as easily be unique prompts and would save a lot of faffing about switching out spells.
Hopefully they will make a sequel game and actually make the choices in the game matter! I also am disappointed that the common rooms are not used after the beginning of the game, and there is no way to return to your bed to rest and talk to your roommates as there arnt any. I also would have liked to see more class work just for the sake of feeling more like a student at hogwarts learning spells, mixing potions, ect with out having to use the room of requirement that just feels awkward and forced. Many of the transfiguration spells for summoning things is taught at 6th and 7th years, so I don’t think as a 5th year you should be able to some of thr magic taught. I also find it odd how cozy you can be with Sebastian and Ominus when you are not a slytherin yourself; they just seem too trusting of someone who is not a slytherin, but this is a video game and would be hard to have the experience of the game drastically different between the 4 houses. I am still working on the game and overall I am enjoying it, but it could be much better.
Bro I was pissed 😅 I chose the bad ending thinking after all these trials and build up I’d have some extra cool powers but you get NOTHING!! Such a let down!
You’re incorrect about the choice of Natty or Sebastian. The choice follows you for multiple missions and future encounters all stemming from the troll encounter and rockwood’s pursuit.
I asked for more money from the merchant in (I think) Aranshire, and he wouldn’t sell to me for the rest of the game and hurled insults at me every time I went to the village lol
World: 10/10 (gorgeous world full of all manner of details) (it feels like a wizarding countryside, with hamlets and camps and all manner of caves) story: 8/10 (good story, nothing amazingly special, but still good) tutorial:9/10 (usually having things explained to you is boring, but it was done well, and fits with you being a student) Choices: 3/10 (none of them really matter. the end of the sebastian/ominus questline gives a meaningless cosmetic change. and i don't mean that you get a cosmetic item) The little things: 10/10 (the little details that you find scattered about are always so charming, like the honking flowers.)
Just gonna say I'm glad there is a story mode. I'm a full time student and wanted to play on my off weeks and not have to level grind to get thru the game. I like the easy mode 🤷🏾♀️
I loved the game, definitely could be a lot better though. I was hoping fig was going to turn out evil and you had to choose to side with him or against him because I didn’t really care about ranrok I wanted a dark evil wizard to be the main antagonist but the story was just hollow for me
Me too! I was half hoping that Fig was using me all along, just to get to the repository. He was conveniently prohibited from going with you on all the trials - then all of a sudden he can go with you to the final repository? Highly sus
I wish it had like a good and evil bar like fable. Goo full dark wizard. Hogwarts in ruins . Trolls and goblins across the mead! Really put a meaning to your choices in game .
I feel they made a mistake in the dialog regarding Sebastian's comment on how you deal with Ominis in the catacombs. I talked him into stepping down. Yet Sebastian's reaction makes me feel like if I had casted imperio on him. 1. Sebastian was surprised at how fast and how easy the player was able to convince Ominis. 2. Sebastian said Ominis was acting strange after the player talked to him. Saying Ominis wouldn't even address him.
Deek thinks you should be proud of all the potions you've brewed.
brewed*
He literally said that more times than the number of individual potions i had cooked ;D
That's the new "arrow in the knee".
Deek thinks you should be proud of all the people you've killed.
This is hilarious 🤣🤣
Apart from Sebastian's story, the game has really no real consequences for anything. You can choose any dialog option, you can walk into people's homes while they are in them and rob them blind, you can walk behind a seller NPC and pilfer their chests... etc. To me, that is the biggest downfall for an otherwise content rich game world- the NPC interactions and lack of consequence for anything you do.
I agree. However, I like that the game is very approachable. In the extreme example, although I love games like elden ring, I have a hard time picking it up casually and unfortunately I don’t have much time to dedicate to playing video games. I don’t have much of a problem picking up hogwarts legacy and playing for an hour and not having to waste time remembering where I was and what I was doing last time I put the controller down.
Well, it's a start.
How would cancel cultural take it if you were able to cast the killing curse on any npc in the game
@@nichoaz1312 Depends, how did they react to the Grand Theft Auto series?
if you're playing on pc, change your population to ultra and some of the AI bugs you're mentioning will disappear. if you're on a console, I'm not sure you have that option, sadly.
i love how video named: "Choices have a bigger impact than you think" was 12 and a half minutes, and during the whole video it was clear that none of the choices makes big impact, maybe slight one with curses.
he actually just asked the question we all were wondering if we’re being honest
This is the comment I was looking for
Are you talking about this video or videos you have ran across? Because the video name doesnt say nor tell us. it's actually a question on how much does the choice matter, then proceeded to let us knw how much they do or don't by answering the title over the video witch is an question(from the subscribers and viewers)..
@@twestbih6321no he didn’t. He made a 12 minute video knowing there where no consequences. He just done it for the views
@@gregordrizzlewing7339 i’d be lying if i said i didn’t think the same at first but i think he was tryna give more insight into the consequences but we all knew there were little to none… i think we all can agree it’s just overall underwhelming
I chose the bad ending and didnt even realize Fig was dead untill the ending scene in the great hall. Still a great game but the absence of impactful choices or morality is a big flaw.
I agree
I know it is a hard sell to modern developers, but a Mass Effect style Paragon/Renegade system would have OPENED so many options for NPC Interaction. also make choices matter, and therefore raise replay value
More impactful choices and better life interactions (attending clases, making friends, etc.) are definitely welcomed additions to this game, should the devs get around to DLCs. Feels like that's something this game sorely lacks.
Me too!!!! I was like … fig died?
Funny thing is that when i try to be an asshole to certain people, their response is a positive one. I'm like "Ok..."
SAME!😂 I was like "Where big homey go?.." lmfaoooooo
I think it’s rather sad that your character choices barely matter at all. Btw, does anyone understand why in the evil ending we seem to contain the magic, but there are still bits of it floating around?
Also, during the main quest line, the keepers want to test our intentions to make sure the power goes in the right hands. But no trail actually has anything to do with our character, we could just as easily be egoistic and greedy. So they don’t actually test that we are „worthy“ of the knowledge. That actually bothered me, because it leaves the whole pursuit meaningless.
Going „bad“ at least affords you the unforgivable curses, and I think they should have made an equal „good“ version, like better control charms or better ancient magic stuff. There’s really no reason not to learn the curses, unless you really go for the roleplay.
yeah, having only evil "special" spells was disappointing. With the story I thought at some point you will find some "trial" that will lead you to meet/speak to Isidora, from where you would either go down the dark path or reject her ideas and side with the keepers.
Hard to call it a "full blown" visit to Azkaban when it is just a hallway.
better than an owlery visit..
Still cool though
Really hope they do a dlc with Azkaban. They have so many chances of having amazing dlc for a very long time with this game. Azkaban, the fantastic beasts settings, Godrics hallow, the ministry of magic, and just so many different settings in the "harry Potter" world that they could go with. Azkaban being one of the big ones and a good one to go with first.
@@josephturnage682 Probably in next game.
Askaban is a prison that has nothing interesting in.
It is more served as an island for outfit collectible and that's about it.
@@josephturnage682 yeah but it’s not a live service game
Not being able to heal Sebastian's sister after ending where you obtain this ancient power is just extremely dissapointing 😒
You should consider the people that haven't got that far yet and delete this spoiler.
@@IanWrigleyNZ If people are truly worried about spoilers, they shouldn't be watching a video with spoilers and they should be especially careful not to be reading its comment section. Personal responsibility. Just sayin'
@TONS of Lazy Critical Gaming the video is about house choices, not the end result of a significant portion of the story. You can be helpful without ruining it for others. It's not an excuse
@@IanWrigleyNZ did you watch the whole video??
@@daisyet17 yup, but I've finished the game
One thing I hated about this game is the lack of consequences. I’m not an evil person, but I tried my hardest to be evil in this game, and despite all of the bad choices I made, it seemed like the outcome was the same as it would’ve been had I made the good choices.. I mean, my character killed people.. I chose to keep the Ancient Magic because I wanted to be powerful and, ugh, I was still celebrated during the House Cup ceremony lol. I should’ve been rotting in Azkaban. How cool would it have been if our character was sent to Azkaban and we had to escape? I know, I know, they can’t make two separate stories. Well, they could, but it would be expensive and time consuming. It would’ve been nice though.
I realise when you use the unforgivable curses infront of certain characters, they can react to them differently. Exemple when doing one of them infront of natty, she’ll say something like “why would you use such curse” and infront of professor fig he’ll say something like “let’s not go down this path”. I think it’s a nice touch !
When you use those curses on Dark Wizards they also make comments like "I see you dabble in the dark arts" and other comments like that.
While it's better than nothing, it feels like a metaphorical slap on wrist. "No no, don't do that please".
@@DoomFinger511 yea, some say ''where did you learned that?'' xd
@@jaden1890 or when you use it on goblins and they say “AN UNFORGIVABLE!?” Or if you use imperio on a goblin they say “how dare you use that spell on me”
Big missed opportunity. This should be their number one goal for next game - more consequences. I get that it's their first game and they needed to build everything from scratch, but now that they already have all these great systems in place I think for the next game they can afford themselves to create a much more sophisticated story branches and give us real consequences
it being their first game does not excuse laziness. its not like there are tons of games that they can use to see what works and what doesn't in terms of creating a good roleplaying game.
@@abiean222 Lazyness?? If you know a little bit about game making you'd know the devs weren't lazy
@@nashh600 Hes just being a prick
@@nashh600 shut up man. It's lazyness. I know a lot of things about game development. so?
@@abiean222Have you played the game? Have you seen how utterly packed it is with activities, puzzles, story and character all while looking this good? This is lazy? The entitlement amongst video game people has become unreal.
The ending doesn't even matter. Other than snorting the ancient magic, nothing happens. Loved the game. Still do. But it was all very overwhelming, then very underwhelming.
Good way to describe it
Amazing gameplay; so/so story/morality choices. I hope there’s a sequel that borrows the morality system from the Infamous series or even Mass Effect
yeah it feels like they definitely rushed the game in order to finish it by the "release date"...it's pretty sad that there aren't many game devs out there who actually care about the quality of their games.
The entirety of “going evil” just really chaps me, apparently turning a person into barrel and exploding them into another person is acceptable or slamming them down repeatedly shattering every bone in the body is okay but if you choose to open the ball of magic it’s bad because “power corrupts” and you turn evil??!!!
Really hope they do a dlc with Azkaban. They have so many chances of having amazing dlc for a very long time with this game. Azkaban, the fantastic beasts settings, Godrics hallow, the ministry of magic, and just so many different settings in the "harry Potter" world that they could go with. Azkaban being one of the big ones and a good one to go with first.
They plan on making a franchose rather than dlcs, why id say
What about Diagon Alley?
@@slashholt23 least of our problem when we have the ministry, quidditch, and askaban
There's a mod that sends the ministry after you if you use the unforgivable curses. If you get arrested game over
@@wuxiagamescentral I'm gonna have to look into that
I did enjoy the game very much and I have to commend the developers for such solid effort (considering their last game was Cars). There's definitely a good foundation to build upon if they decide to do DLC or a sequel... the game NEEDS it. Mainly because of the fact that "choice" what to do with ancient magic had no real consequence at all. It felt unfinished. Also, choosing your house should've definitely had an impact and given us more house-specific smaller quests. Regarding the companions, the main bummer is that Ravenclaw got nothing and Natsai's and Poppy's stories weren't as fleshed out as Sebastian's (even though I LOVED rescuing beasts with Poppy). Overall what the devs did is great, maybe just needed a bit more time for the storytelling aspect.
Oh, and Ominis needs his own DLC because he's amazing.
The game is very good but at the moment the choices were very superficial and meaningless. You really think they will make a dlc with multiple storylines? Hahaha if they were going to do that, probably would create two dlcs: the good and the bad, both with only one storyline like the game. I find dissapointing that after all the choices in the game only one choice "matters" for the ending
@@calviuskin4435 I think we shouldn't claim a game is very good, nor great, when it has such a major flaw like choices not mattering. The game isn't very good. In fact, it isn't just the choices that are superficial, it's basically everything. The game is as wide as an ocean but as shallow as a puddle. Very pretty, but not much beyond that. Very good/great means a game was practically perfect. This ain't it.
@@DaythurTONS_LCG For me the lack of choices with meaningful consequences was very disappointing of course, but at the same time I do not remember when was the last time I enjoyed playing a game so much! In every other RPG I play I always stick to the main mission and story, ignoring everything else (side quests, collectibles, upgareds etc). This was the first time I did the opposite just because I wanted to, not because the game forced me to! Even though I finished the main story right now I am still playing which is unheard of for me!
That being said I completely agree with you saying the game is shallow. It has a very basic and juvenile understanding of morality and bad vs evil concept. It did not make you think at all!
I did not enjoy having goblins as antagonists at all - I always was and am very simpatetic towards them, and the portrayal of Ranok as a power hungry evil maniac was disgusting. Not to mention that each "good" goblin was "good" because some witch or wizard deemed to pay them some basic decency! I mean really, for whom it actually make sense?! It all seemed xenophobic to me. Also the whole concept of the keepers and "antient magic" read as a fanfiction written by a twelve year old! And the fact that you weren't able to choose your background at all?? (Muggleborn, pureblood, halfblood etc). They could have taken a page from Dragon Age or Mass Effect and make it selectable at the beginning! And not one time it was explained how it actually is possible to start Hogwarts as a 5th year without any previous education??!!
The whole game is full of plot holes. The clothing was also incredibly irritating to me - I mean the basic choices you had were 50s and 40s based and not even close to the late 19th century. I can give some leeway that wizard fashion is different from muggle but please that was a travesty! I would really appreciate some believable period clothing - it's victorian era after all, so many incredible opportunities missed.
I still enjoyed it and would say the game is good - but once the high of having a game set in wizarding world ended, it left me irritated. It could have been a great game - the potential is there after all.
The story writers really fucked up as well.
@@bright_zee Enjoying something doesn't make it good. We can definitely enjoy things that are bad. Not saying that is the case here, just that if something has significant flaws the way this game does, it shouldn't be considered great nor "very good". I think that's where most of us get confused as we (understandably) attach the two to one another. The thing is, what I'm getting at, is that you make a whole lot of criticisms for something that is supposedly very good" or great. I feel for many we're blinded by the pretty/handsome face and or the Harry Potter paint job so we don't see that this is ultimately a very generic RPG that not only fails to improve upon the formula, but even does things worse than older games in some regards.
I appreciate your perspective, just like the others before yours, and like theirs, I gave it a like... so thank you. Zelda. Hope you don't take my response as attempting to disregard you or anything.
@TONS of Lazy Critical Gaming I definitely am not taking your response in any negative way.
Your initial comment made me think a lot about the game and I started to notice more and more things that frustrate me and bother me in Hogwarts Legacy.
What I wanted to say is that once I started writing my comment and kept coming up with another thing that I did not like after another, I realised that you are right!
So thank you for that! 😀
That being said if you have any examples for great RPG games I would gladly hear them!
After 100 percenting the game (and having a character in each h house) I can safely say: NOTHING has any real far reaching concequences. There is only 1 good or bad ending
they had the perfect opportunity to have a good moral system like in Fable and yet, despites Sebastians story, they have no consequences at all. I think we were expecting too much
If you're wearing the house robe you get from the key quest (chest in common room) it will light up when you use a spell. Looks pretty cool
How sad it's bugged for a lot of players.
@@davidtousley660 I heard many people are getting stuck at level 39 as well :(
It's the only robe I wear. Love it
Kind of you to share this.
@@PierreMetro happened to me. Bardolph Beaumont's corpse didn't count towards my Infamous Enemies count.
Sadly though none of the decisions REALLY effects the gameplay. The only real one I found was I didn't get the killing curse (Until I downloaded a mod that gave me it). It's a shame because I really think a morality system could have hugely befitted the game.
So its doesnt matter if learn them or not right ? But learning them is more better even if i dont use them?
I'd recommend getting them all early on, I did my side quests a bit slow and had essentially finished the game before I finished Sebastian's questline but didn't choose the right text so didn't learn the spell. The thing with it though is you start to overuse it since it is an instant death. Makes the game far too easy.
@@HardlyGaming exactly. I play Aš ravenclaw So i dont wanted learn that xd but if Its doesnt matter i Will learn that . Thank you
i think most people enjoy the part where they get ridiculusly overpowered right at the end of the game, and just blast things up.
One of the most satisfying things in a game is when u finally reach that end game OVERPOWERED state and just stomp everything for a little bit before u finally bench the game cus.. it's a single player game and u're done..
If you turn down the killing curse, you can still learn it
As much as I prefer Slytherin, that ravenclaw and Gryffindor house robes look amazing.
I love the glow while using lumos
Everyone prefers Slytherin these days 🤣
Funny, I did Ravenclaw on my first play through and I think the Slytherin one looks the best out of them all :D
With basic attacks the cloak glows as well, matching with your attacks.
as a Ravenclaw fan, I think the house robe is too much gold compared to the other ones. I like the Slytherin best as it is a bit more subtle yet still looks legendary when it glows.
Short answer: Not even in the slightest. There. Saved you 12 minutes of your life.
Also worth mentioning that as a ravenclaw, for the Jack Daw mission - you go to recover a wand for Olivander and it turns out to be destroyed in the cave with Jacks body, but also when you go to Olivander for the special wand at the end - he thanks you for helping find the wand and it appears on the wall in his shop in a case all splintered and splayed outwards.
That shattered wand is already there in the shop before the quest, no matter what house you're in...
I find it odd that in the main quest with Sebastian, when you learn that Isadora could take away pain and Sebastian makes you promise to talk to the Keepers that that thread never finds its way back Sebastian.
I know you can ask them and they deflect, but do you ever tell Sebastian this?
It just seems that he goes from hope that you could help to “the relic is my only option” and kills his uncle. It makes me wonder if Sebastian’s story had a had a third option…
Like could you postpone Sebastian’s companion quest until after the main storyline, take the evil option and open the repository and then choose to take Anne’s pain away with your new power?
Also, can you complete the house cup quest and leave Sebastian’s companion quest uncompleted? Like can you avoid his fate by simply not completing the companion quest?
It seems its really shallow. You could do the side quests later but nothing changes
@@gyderian9435 Agreed. It seems that the devs simplified storylines to minimize the amount of alternate endings they’d have to write, animate, and account for.
I get the logic, but it does seem that there are a few parts that indicate that at some point the possibility of more influencing decisions may have been in mind.
Honestly, the minimal amount of how my decisions affect the outcome would be my only disappointment with the game. I get the complexity it would create, so I’m not angry so much as left wishing it was more dynamic.
@@cora2658 The complexity is the whole point of open world. It's more like just a bunch of minigames.
Slight spoiler btw but I like how even after I turned Sebastian in my character will remark after a battle how he can’t wait to tell Sebastian about it despite the fact that you sent him to Azkaban
Ok that's pretty funny haha. "I'll need to tell him about it during my next jail visit, where hopefully he has forgiven me for getting him locked up for all eternity."
As for me I’m not going to trun him in
We didn't send him to Azkaban he did! Casting killing curse on his own uncle was way too much and enough for one way ticket to Azkaban. If he was killed by another spell it could be considered as accidental like he moronically claimed..
@@ggoddkkiller1342 he also had already cast the imperius curse in front of everyone in Feldcroft plus the cruciatus curse
@@ggoddkkiller1342 But there's a possible outcome where he doesn't go to Azkaban (even after killing his uncle). Try it on your next playthrough; it's eeeenteresting
YoU cAnT iMaGiNe HoW iNcOnVeNiEnT tRaVeL wAs BeFoRe I iNvEnTeD fLoO pOwDeR
12:16 something done much better in INFAMOUS which activating the Ray Sphere again gave you four more energy slots over the max and gave you a fantastic black and red lightning
the merchant quest in aranshire, if you ask for more money , you cant access his shop anymore and every time you go up to him he'll call ya a swindler
oh my god i thought i was the only one who noticed xD
AHHAHAHAHA
@@akhsdenlew1861 most people aren't playing properly, just skipping dialogue and cut scenes, I've put just over 60 hours into the game lol
Gryffindor got exclusive kitchen area? DUDE, All player from any house can access it, just go to the pear painting near hufflepuff common room entrance
So, he was talking about the pre jackdaw mission and where it takes you because you can go to the owlry as whichever house too. It's just the Gryffindor exclusive. Which is pretty lame tbh
I think it would be neat that if you have more than one character on your game, you get to see them wherever you last left off with them in game, with whatever character you’re currently playing. The only interaction you get with them is hearing them muttering something about their task.
"How many of them have a real impact? Surprisingly enough, quite a few of them." What follows this statement is ten minutes of a video demonstrating that not a single one has a real impact apart from the first half of the Jackdaw quest. Remarkable.
the only real choices that have any meaning are which house you'll be in, which gives you a (just one) different quest and a none pallet swapped coat and saying whether your character is a witch or wizard where, if you are a wizard you can't explore all of the common rooms cause you can't get into the witch's dorms. thats it. thats all that impacts your game.
@@abiean222 Well said.
Got it, nothing matters. Biggest problem with the game is that there's no mechanical difference for any of your "choices". Want dragon heartstring instead of unicorn hair, Cool they're the same. Choose which house to be a part of, get a different common room where nothing happens and your clothes are a different color.
Yea the common rooms... besides the house chest, there is no reason to ever be there...
So one *hidden* interaction is basically doing nothing. If you decide to avoid either Sebastian, Natty or Poppy story line they won’t appear at the end scene in the Great Hall. The chair where they would be is left empty
I’ve kept every item I’ve helped the side quest NPC’s get. Saving them up for when we can make horcruxes. 😈😂
Same🤣
Was really hoping there would be more choices, different experiences depending on the house you pick, karma system if you choose to go more into dark arts, lasting story choices. It's just another game that gives you the ILLUSION of choice
But karma is one sided
Yea it's not much of an RPG really. Kind of a open world story game.
I do kind of wish the end choice made a little more difference gameplay wise. Maybe just one extra ancient magic bar. But I understand why they did it the way they did. So you can roleplay as good or evil or even just nuetral without locking yourself out of other missions and rewards
On perhaps an unrelated sidenote... The named Minibosses, or Infamous skulls on map... and those found in certain instances and locaitons with a special / larger health bar, dont kill them off too quick - take ur time, and even sneak up at first, as some of them have some unique dialog. Not the usual repetitive drivel spewed ad nauseum by general mobs.
weird one but, if u do kill one too quick, and revert to an earlier save, that boss will no longer spawn, no matter how far back u go
AVADA KADAVRA
I loved this game. It was an amazing experience but the payoff for the main story and every quest line except Sebastian’s was simply not there. That last boss fight in the main story was atrocious. The game definitely peaks halfway through.
Sadly there's a lot of problems with the choices. I chose not to learn the spells, but there was a conversation later when my character said he used crucio but wont do it again... while I don't even know any of the three spells... That's clearly immersion breaking.
Yea and ultimately there is no point in not learning the curses. Since no one will ever care that you constantly use them. 0 consequences. The only ones that notice is your humanoid enemies wich will say something about you using dark magic. That's about it.
This is the first time the game has ever been done, folks, and it was damn good for their first time. I don’t know why everyone is expecting perfection on every front.
However, there have been many open world games, so types of endings should have been researched and it would have been found out that the creative direction was not the best one chosen.
It's as if this game was created by someone who hasn't played many video games. There's so many things they did wrong with this game, and it COULD have been so good.
@@coryw3339 Damn straight.
First time the game has ever been done? Theres plenty of games they could have learned from. 30+ years of gaming leaves little room for excuses.
Fable, Fallout New Vegas, dragon age origins. 10 year old + games with more freedom of choice than Hogwarts Legacy.
Hogwarts has them beat on graphics. That's it.
Sebastian didn’t snitch on me and I’m not snitchin on my bro 😎
Facts 👊
So i found the kitchen as a slytherin. You can go into the kitchen without being grfyndor so thats not locked to them
He said no so special
Besides potentially locking yourself out from learning the 3 unforgivable spells, there are absolutely no consequences one way or another for any choice you make. It just has minor differences to the dialogue or cut-scene immediately after you make the decision. It was kind of disappointing as I wished there was a way to actually become more a good or dark wizards with different perks depending which way you go.
That lady in Upper Hogs, whose Brother had joined the Ashwinders, and was turned into a *spoiler* having spotted his Jersey.... I chose to lie to her and tell her he ran off and joined the Ashwinders and wont return... But in followup convos, and her chatter she mentions the brother having turned into a *spoiler*. There are quite a few of these, even with Sebastian, on second play through, attempting to block or delay the ugly quest, in followup convos or in passing he refers to said ugly event as if it happened already. Errghh these are really SIMPLE flags / switches, either even happened or it didnt, the vast majority if not all games out there will steer content, and interactions based on these very switches .. or CHOICES. I diont get how this was an oversight, even after the first couple of patches.. It is detrimentally immersion breaking, and even ingame spoilers in themselves xD
I know I did the same lie
I decided to tell her the truth: she cried and cried, but then immediately after the dialogue, she cheerfully thanked me for helping the village and asked if I wanted to buy anything? Bit of a whiplash, emotionally
You already spoiled it you clown lol
During my second play-through, I passed by Samantha Dale and she mentioned saving her brother from his curse with the beet feet. But I hadn't even done that quest yet. It wasn't even available until after about 15 more main quests. It was very premature dialogue.
@@thatmeanpersononlineoffend9376 genuinely curious, were you high when you came up with that username? 😂😂
If you choose to learn all of the 3 curses it will make your 1st time gameplay or playthrough much easier. I mean you will be able to defeat your enemies much easier with the curses. But if you choose not to learn them, it will does not make you weak either. Its just the way how you master the dueling and the combat mechanics. I did 2 characters. One Slytherin one Hufflepuff. On the Slytherin one I was the "evil" character and learned all the 3 curses and pretty much used it every single combat. On the Hufflepuff one I was the "good" character and I choosed different dialouges and answers etc and I completed the game without the 3 curses. It was pretty hard for a bit without Crucio but later when I found other OP spells... It doesnt really matter. You can still instakill with the correct spell combo and with the correct potion basically every single enemy.
If I want a game where my choices truly matter, I'll play D&D. No matter how much work you put into a videogame, you can't possibly plan for everything a player will try. TTRPGs are always king when it comes to choice and accountability, because the GM can improvise and adapt based on whatever whacky and/or ill-advised shenanigans the player(s) decide to pursue. And you can introduce more unpredictability via dice rolls as to how an NPC will react.
D&D is a great canvas for creating a campaign based on this game. It even has mechanics for the unforgivables: Dominate Person = Imperio, Power Word Pain = Crucio, and Power Word Kill = Avada Kedavra (Of course if you want to follow the Wizarding World lore you'd need to tweak Power Word Kill to add the bit about fracturing your soul whenever you cast it).
You would enjoy until dawn. The game is based entirely on the butterfly effect
Wait til you learn about Fallout New Vegas
If I'm honest the ending is the shitest ending in this type of game that allows choice
Everything up to the end is really really good
I'm surprised more people are not annoyed about it if I'm honest
U do everything for an A or B ending and regardless of choice its the same
It's by far the laziest way to end the game imo otherwise the games. Phenomenal
I completely agree the ending was the only thing that really let me down honestly. I felt like any discussion I made throughout the story had no relevance to the end. No characters treated me any different for being evil or good. It all boiled down too one simple question.
Im not annoyed only by the game ending. But the whole decision-making mechanics having no effect in the game. It was fun to play but probably not replay
Don’t play mass effect 3 then lol
@@johnscherer5686 Its exactly like that. False sense of choice. dialogue options 1,2,3 all lead to the same thing. Regardless of what you chose.
Agreed, i didn't look up anything about the game and meticulously choose each option (including not learning dark magic) all at the expense of trying to get the "Good ending". Come to find it all was for nothing and should'a just learned the curses at no consequence to the ending.... Not just lazy, but bad aswell. No replay value at all in the fact there is nothing different to look forward to. Was really looking forward to trying a different house... now im not...
When you drink the polyjuice to become the headmaster, some conversations change depending how you treated some characters
Actually, if you choose to help Duncan or keep the plant, it changes the way you hear people talking about him in the future.
The ending was very anti climatic but maybe cause i was evil and using curses. But the evil choice of fig dying felt empty abit
The ending is incredibly dumb. I Avada Kedavra-ed Rockwood and Harlow and somehow both survive the killing curse like huh???
@@fuerstmetternich1997 lmao right?
@@fuerstmetternich1997 but even the fights felt lack luster themselves. Like rookwood just appearing and a fight starting felt so fantastic beast. No build up. Rookwood also never feels like a real threat. Shows us him just slaughtering the hamlets people
@@XDarksoulX1129 Exactly. Why cant I choose to align myself with Rookwood against Ranrok for example?
@@fuerstmetternich1997 right?! That would have been fin to see but i get it would take us from the school
I was really hoping for a morality meter like in Red Dead, where your actions actually matter. Red Dead 2 has like 7 different endings based on how good or bad you are and how you complete certain missions.
Thanks for this video about all choices
I dont know why, but i find it such a cool little nod to the books when the players eyes in the evil ending gleam scarlet, just like young tom riddles do in the books
Honestly want a game thats like a perfect mix between Hogwarts Legacy and Skyrim. I love the game mechanics in Hogwarts Legacy (especially with journal menu). Just adding the mechanics and graphics to Skyrim with a little more immersion into the RPG. IDK if I'm making sense but I could dream. Hopefully, the new elder scrolls game will have more updated mechanics and isn't so heavy on everything looking the same 😅
The game was fun but they really oversold the whole choices and consequences, sick of games doing this. Why can't we get some material like KOTOR and decisions along those lines that felt a little more weighty.
The devs did say they didn't want to lock players out of any content. Then they made a PS exclusive mission.
@@fullstackweebdev It's limited for a year, and at least us PC folks get the price reflected, $10 cheaper deluxe without Felix and Haunted Hogsmead.
@@fullstackweebdev being locked out of certain quests or spells based on your decisions, just encourages players to replay the game and make different choices. half the quality of a game is based on its replay value. and this game already wants you to play it multiple times, because each house has a unique quest assigned to it. thats already locking players out of content, why couldn't they just expand on that? no, they developers were being lazy and just used that as an excuse.
Sad day for us Ravenclaws with the exclusive quests lol I wish there was more of a reason to play as other houses to add more to replay value
Wish the choices had a little more weight to them but still a great game
Choices don't really mean a thing. As an example, during Potions class, Garrett will ask you to get a Fwooper feather from Sharp's office. Whether you get the feather for Garrett or not, he still messes up his potion. The only real choice at all during gameplay that has any real affect is whether to report Sebastian or not.
Yeah, and the effect is essentially pointless. If you havent got the unforgivable curses by then, you probably dont want them. If you wanted them, you'd have them already. Meaningless. Really shallow game.
Nothing changes...that's the sad reality.
Yea i was hoping for something like Knights of the Old Republic where there are some force powers you can only learn and upgrade if your devotion to the light/dark side is at a high enough rating. You earned lightside/darkside points based upon your conversatiom choices, decisions/actions and how you chose to complete quests. Like thered be a lightside way to complete a quest amd a darkside way. They TOTALLY should have done something similar with Hogwarts Legacies. Considering how much effort went into everything else im honestly shocked they didnt include something similar. There should be fighting spells and pieces of gear you can only get if your good/an auror or evil/a death eater.
Yeah this is why i feared the hype around the game because i care about graphics attention to lore etc.. this game seemed to have hit marks on everything but fell short when it came to realistic reactions to dark curses and not allowing a avenue to go down if you wanted to be a dark wizard or some type of death eater. I would have loved if you learned the spells and when someone sees you casting them they react and try to tell a professor/auror on you and to have some type of event where you get kicked out of Hogwarts/arrested and then get set down a path of the dark wizard but then have the option to switch your morality based on every individual quest/the connection you have withg the npcs. I would have loved if they took after fallout new Vegas and tried to make multiple endings with nuance and like your choices matter and impact the world. I hope the next game they can focus on bringing to life all the stories we want to live in our heads rather then just having one boring linear main story line with minimal changes.
There will definitely be Hogwarts 2 game down the line and they will add all that and more
Yeah I was expecting some consequences for using the unforgiveables too. You can just open every fight with avada kadavra and nobody bats an eye. But to be fair, implementing a whole morality system with all the story/quest branches that go along with it would be a mind-boggling amount of content to produce on top of what the game already has.
@@orozco1302 would they though? this game is missing all that stuff and its still making money. why spend even more time and money on something to improve it when its already making bank. that just cuts into profits.
@@scottvandezande5874 and yet, tons of other games could do it and do it up to 10 years ago. the developers of this game where just being lazy.
I’m close to finishing the game, and didn’t mind the spoilers. That’s a let down that.. the ending basically doesn’t do anything. Especially if you don’t get any boosts or unique things post credits. They did great with obvious flaws.
You’ll also have the highest kill count in wizarding history after you explore the countryside. There are more poachers and dark wizards than there are civilians and students
I’ve used so many avada kadavras and my character still is amazed that he was able to beat a poacher
didn't know there were dementors in this game.... wouldve been great encountering/fighting some in the Owner Shop mission as it was more like a horror game mission.
Personally I don’t think any of these really effected the game in any way that mattered. The fact that I did a fully evil play through and a good play through and both had the same ending was a huge bummer for me. It felt like my choices as a wizard didn’t matter at all.
i mean the choices to make side quest people for rewards definetly matter.
They give you 300-500 extra gold each.
Which is huge in the early game.
@@akhsdenlew1861 they matter for some extra gold. But they don't actually matter. They impact or affect nothing.
There's a vendor that if you ask for a reward he'll get all mad at you and say you're no better than rooks people and then you can't buy from him any more.
I refused to used unforgivable curses in my first play through, fearing it would cause something, although I did choose to learn them all. So is there no effect story wise or people wise to use unforgiveable curses on others?
If you use them during certain missions with your companions, they'll comment on it. Natty and Poppy don't like you using dark magic and they'll say something about it during battle. Sebastian compliments you on it. During battles against the Ashwinders, they'll mention you using dark magic too. Otherwise, it has no effect. And Professor Weasley doesn't mention it either during the "Weasley's Watchful Eye" quest where she talks to you about the rumors of your escapades.
@@thatmeanpersononlineoffend9376 i mean in some scenarios makes sense, like you are fighting to dead with reeeally bad enemies, in this cases the 3 curses are allowed. Like they could have made a moral system taking those things in mind and would have been much better
@@mireiacastillo3970 I agree. I would have loved to see one similar to Red Dead's moral system and have people treat you differently. With additional ways to raise your meter in case you make the wrong choice later on.
All the "House" clothes are just pallet swaps, except the ones from the medallion puzzles. The quidditch ones are identical.
yeah, either this dude hasn't played the game or is trying to pad out the video length.
Dang so you can’t stop him from killing his uncle…
This game should not be sold as a "you actions have consequences" or "there is a good and evil system". None of your decisions have any effect on your game.. literally none. only the very last decision you make has any changes. no matter what dialog you chose the whole game, the same outcome will always happen.
Yep 😢
You missed atleast one other if not possibly more.
If you keep all the items from the side quests npcs an than later go back qhen your pretending to be thr headmaster. . .
You get completely new interactions between you as the headmaster an those npcs that you kept their stuff during your earlier missions.
So for example if you keep the girls journal early on you get a really funny interaction between the 2 of them when your pretending to be headmaster black later on.
I haven't gotten this far in game yet myself so I'm not sure how many different interactions there are.
But it definitely pays to be a jerk lol 😆
So either you turn him in which causes him to, Hate and despise you and all of the friends you had together, make him go insane in Azkaban, and guarantee he is a prototype Voldemort.
Atleast if you don’t there is chance for dlc or in the secound game to try to help him.
Hey. Im newbie, i just saw ur video. I’d like to ask questions. In this game, is the enemy of main story following ur level? Like when i was exploring and do side quests till level 23 and came back to main quest that required level 15 or 18, are the enemies is the same level with my character when i do the main quest?
Cheers 👊 Great job ,Thanks for sharing take care have a great week 💯 🙋♂
Thanks for the video. After finishing the game I was confused thinking I did something wrong.
It really was just that flat.
The main character us powerful enough to contain the power in both endings. It’s just that in the good ending, he’s trying to lift up or prevent the giant rock/pillar from collapsing and he couldn’t do it himself.
Only impactful choice is learning the killing curse from Sebastian saved you 12 minutes 🤣
Id yoy decide not to, you can still easily learn the killing curse later
Oh gosh! I cant wait to get my house robe!! Those pesky little flying keys!!! Here I come!! Ravenclaw's robe is divine!
Characters with both outstanding side and main quests will briefly mention the other quest when you speak with them. Nice little detail.
I did the bad ending and tbh I didn’t even realize Fig was dead until the cutscene in the great hall after the boss fight
Lmao.. i am still baffled as to the cause of death.... I mean before the final platform, he was already wrecked... lights out. But then out of nowhere runs up, and singlehandedly LEVIOSO's a couple hundred tonnes of rock... but then after just instantly lies down and dies seconds later... It feels like another luke skywalker moment. Either he was wrecked and through one last jolt of adrenaline came on by and saved the day... or the energy needed to lift the rock drained him of his very lifes essence... if that is even a thing in the wizarding world...... But that depressing moment aside... my god the most insane heart pumping and thrilling scene in the game fighting back to back with faculty.. still gives me goosebumps... made a save prior on second run through just b4 that.. makes for a great instant action moide when i got few minutes to burn
Same... Felt so anticlimactic
I remember something involving magical exhaustion in the Harry Potter franchise. Him dying there didn’t surprise me mostly because I swear there were a few scenes prior that made me think he was on the edge of a heart attack. So the battle to the area, running the entire distance the character made during the boss fight after falling from who knows how far a distance (I thought that would have killed him), and then levitating a crap ton of rock… I wasn’t surprised that he immediately lied down after that. My head cannon was that he didn’t die when it faded to black (because I saw his breath puffs when the scene transitioned), but instead he died in his sleep due to the damage and exhaustion he experienced. At least he got a better end than George…
This is literally Red Dead Redemption 2 if the honor system meant absolutely nothing.
I don't remember if the game was ever marketed with decisions and consequences being a thing. And the game will do well if they followed the CDPR's method, and removed the RPG from their game description. It's an open world action adventure game. Nothing wrong with that.
Yea the only thing i find slightly misleading is their sales pitch and what they allowed people with review copies to show us early. "Become the wizard or witch you always wanted to be" while you can't actually do that at all. And the early video's of the game showed very little that would indicate that it's not an RPG. It is what it is.
Nice, thanks for the info.
Hmm, that's interesting, when I was at the end of the main quest I had 3 choices: guard it (keep it contained), release it (take for myself) and destroy it. Chose the "release" option so no idea what the 3rd option will do or how it will affect things.
As a side note I was disappointed when it was taking for myself the power. The dialogue option indicated something else to me , but whatever...
For any quest that I suspected would have multiple interesting dialogue options (mostly the “shadow of” ones) I would save before I started and replay from there a few times to see every version. But I couldn’t bring myself to disappoint Fig at the end so the second time I played it my finger hovered over the button for a sec but I switched and pressed the good option again 😅
The lack of real choice is an issue for me in this game but one of the other things that I hope the devs fix is the immersion breaking moments that plague the world. "You can't land you broom here" "You can't ride your mount here" just because the devs don't want you to be able to. Also the amount of spells you have to learn that you only end up using a handful of times throughout the game. Why does repairo, the beast brush, the feed bag, the nab sack, and all the room of requirement even exist? they could just as easily be unique prompts and would save a lot of faffing about switching out spells.
I agree. Apart from rather you keeping Sebastian in Hogwarts or not, none of your decisions really have that big an impact on the game as a whole.
Hopefully they will make a sequel game and actually make the choices in the game matter! I also am disappointed that the common rooms are not used after the beginning of the game, and there is no way to return to your bed to rest and talk to your roommates as there arnt any. I also would have liked to see more class work just for the sake of feeling more like a student at hogwarts learning spells, mixing potions, ect with out having to use the room of requirement that just feels awkward and forced. Many of the transfiguration spells for summoning things is taught at 6th and 7th years, so I don’t think as a 5th year you should be able to some of thr magic taught. I also find it odd how cozy you can be with Sebastian and Ominus when you are not a slytherin yourself; they just seem too trusting of someone who is not a slytherin, but this is a video game and would be hard to have the experience of the game drastically different between the 4 houses.
I am still working on the game and overall I am enjoying it, but it could be much better.
They dont, there, done, no need for the click bait
That was great! Thanks!!!
Great overview! So basically, not much consequence at all...
Bro I was pissed 😅 I chose the bad ending thinking after all these trials and build up I’d have some extra cool powers but you get NOTHING!! Such a let down!
You’re incorrect about the choice of Natty or Sebastian.
The choice follows you for multiple missions and future encounters all stemming from the troll encounter and rockwood’s pursuit.
I asked for more money from the merchant in (I think) Aranshire, and he wouldn’t sell to me for the rest of the game and hurled insults at me every time I went to the village lol
World: 10/10 (gorgeous world full of all manner of details) (it feels like a wizarding countryside, with hamlets and camps and all manner of caves)
story: 8/10 (good story, nothing amazingly special, but still good)
tutorial:9/10 (usually having things explained to you is boring, but it was done well, and fits with you being a student)
Choices: 3/10 (none of them really matter. the end of the sebastian/ominus questline gives a meaningless cosmetic change. and i don't mean that you get a cosmetic item)
The little things: 10/10 (the little details that you find scattered about are always so charming, like the honking flowers.)
Just gonna say I'm glad there is a story mode. I'm a full time student and wanted to play on my off weeks and not have to level grind to get thru the game. I like the easy mode 🤷🏾♀️
Good stuff! Thank you
I loved the game, definitely could be a lot better though. I was hoping fig was going to turn out evil and you had to choose to side with him or against him because I didn’t really care about ranrok I wanted a dark evil wizard to be the main antagonist but the story was just hollow for me
Me too! I was half hoping that Fig was using me all along, just to get to the repository. He was conveniently prohibited from going with you on all the trials - then all of a sudden he can go with you to the final repository? Highly sus
I wish it had like a good and evil bar like fable. Goo full dark wizard. Hogwarts in ruins . Trolls and goblins across the mead! Really put a meaning to your choices in game .
There’s two choices that matter it seems, the final choice before the final fight and about Sebastian.
Hairy Pogger!!!! Sir I am literally on the floor laughing at your avatars name 🤣
I feel they made a mistake in the dialog regarding Sebastian's comment on how you deal with Ominis in the catacombs. I talked him into stepping down. Yet Sebastian's reaction makes me feel like if I had casted imperio on him.
1. Sebastian was surprised at how fast and how easy the player was able to convince Ominis.
2. Sebastian said Ominis was acting strange after the player talked to him. Saying Ominis wouldn't even address him.