Should it be Forgotten? | Fallout (1997)

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  • Опубліковано 18 бер 2023
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КОМЕНТАРІ • 27

  • @1djhelix
    @1djhelix Рік тому +24

    one reason a lot of people have trouble with understanding older games like this is because the game expected you to read the manual that came in the box, which you can't really do anymore

  • @Lordxlaw
    @Lordxlaw  Рік тому +5

    Hey everyone!
    Thank you for taking the time to watch this video! This is my first time creating a video review, and there are a lot of mistakes in it, but I do plan on making more, and hopefully over time my editing, equipment, and overall video quality will improve. Please feel free to leave a comment and share your thoughts, and I'll see you all next time!

  • @epsteindidntkillhimself69
    @epsteindidntkillhimself69 Рік тому +3

    I'm not sure I agree with your critiques. For me, the time limit and lack of hand-holding were what made Fallout such a compelling experience. I felt the pressure of seeing the days tick down, being lost in the wasteland and desperately searching for a lead. It made me feel the urgency and responsibility of the main quest in a way games like Fo3 and and Fo4 never could. (even though I later found out the time limit is quite lenient and I was never actually in that much danger.) I do commend you for actually trying the older games though. Even if they're not exactly your thing, that's a lot more than most fans that jumped in at Fo3 do. I see so many new fans of the series dunk on the originals without even giving them a shot.

  • @takofili3520
    @takofili3520 Рік тому +4

    Can't wait to see you make similar videos to this one, I can see just how passionate you are about the game franchise with this

  • @stefanspasic7867
    @stefanspasic7867 Рік тому +2

    I like this video, think u did a solid job explaining fallout. Hope to see you do more in the future

  • @Razzdd
    @Razzdd Рік тому +1

    my first fallout was 3 and it made me fall in love with the world and lore, recently bought the 2 originals on pc and im loving them, they arent difficult every major character you talk to tells you informaton your expected to remember, you dont need a manual or piece of paper to write things down you just have to simply PAY ATTENTION and listen to what the characters are telling you, i only have a couple hours into the first game so far but i havent gotten stuck, lost or confused about where to go. Its an rpg your expected to immerse yourself and pay attention.

  • @JayRee1993
    @JayRee1993 Рік тому +1

    Terrific video - thanks for teaching us about Wasteland.

  • @kingkorva5720
    @kingkorva5720 Рік тому +5

    When Fallout 76 comes out? How long did you wait to publish this video? Great video though and as longtime Fallout fan I agree. Those first few trips out of Vault 13 are brutal.

    • @Lordxlaw
      @Lordxlaw  Рік тому +4

      I meant to say, "when the time comes for me to finally play Fallout 76..." I apologize for the confusion! 🤕

  • @The_legend_of_Kyo
    @The_legend_of_Kyo Рік тому

    Enjoyed this a lot! Hope to get more of these! ‘V’)b

  • @TheObso1337
    @TheObso1337 Рік тому +1

    I played FO1 and 2 when they came out, so I was big on the franchise before the Bethesda versions were a thing. Of course I played TES Oblivion as well so FO3 was just a marriage of two of my favorite game franchises and I was absolutely over the moon when that came out as well.
    FO1 is kind of a rough introduction to the series because it kind of throws you out there to figure out what to do without much guidance and a time limit that while generous will result in a soft-lock for inexperienced players who don't opt to spoil the game by looking up a walk-through or player guide. Back when the game came out this would typically be found in printed gaming publications moreso than the internet, so if you missed the copy of PCgamer that had all the essential tips and you were a young kid like me who didn't have the reading comprehension or attention to detail to figure it out from the game itself you'd be stuck doing multiple playthroughs in a state of confusion.
    The isometric turn-based combat isn't a turn-off if that's what you walk into the game expecting and personally I liked it since the game is more about exploration, thinking and puzzle solving than reaction. The game is all about slowing down and thinking.
    FO2 is a much more refined game. It picks up years from the events of the first, has a tutorial, better writing, more vibrant and interesting characters/locations and a more cohesive story that's a little easier to follow. Mechanically it's a slightly polished-up version of FO1, but that's perfectly fine. You can play it by itself, but because it's in the same universe and events in FO2 refer to events in FO1 you should really play FO1 through first.
    FO:Tactics is a departure from the series focusing on squad-based gameplay where it's mostly combat. I think it's an interesting and compelling game to try and play through, but the gameplay balance towards later chapters feels really broken. Maybe I'm doing something wrong and should read through a guide about how to choose specialties to level up or rotate recruits in my squad for better ones in order to not get wrecked towards the later chapters, but it's been a while since I played it and about halfway in it just turns into a slog. There is still some magic to be found and I think it's worth a play, but it's a shallower overall experience than FO1 or 2 since you're mostly just going from one battle to another.
    FO:Brotherhood of Steel is an entirely different type of game that happened when the IP was mostly dormant and they just wanted to crap something out. It's garbage. Not the ugliest garbage per se, but it's not cleverly written and the gameplay balance is broken. It's a slog from the beginning that just gets worse and worse with no payoff. Don't bother.
    FO:"Van Buren" was the abandoned project for the original Fallout 3. It's still top-down perspective but with an actual 3d environment. This was never released, but apparently an incomplete alpha build was leaked (which I have never gotten to try) and there are fan projects to revive it in various ways. It's something you'll hear about from time to time in the old school FO community. In the end Bethesda took over and made the FO3 we know now, so the "Van Buren" version was scrapped.

  • @StarRightStarTight
    @StarRightStarTight 5 місяців тому

    I love FO1. It’s 20ft wide and a mile deep. You can beat it in a few hours but the charm is found in beating it again and again making different choices.
    If you were frusturated by the lack of tutorial in FO1 - I think an audience would have a blast watching you rage at Kenshi. I couldn’t make it 2 hours in because there was 0 indication of what to do.

  • @theabsoluteford7918
    @theabsoluteford7918 Рік тому +1

    I don't believe it should be forgotten, they should be hailed as gems despite there flaws

  • @mudfish1711
    @mudfish1711 Рік тому

    good stuff man

  • @chrish931
    @chrish931 Рік тому

    The lack of hand holding, and expectation that you figure it out yourself was actually still quite common in games in 97, especially PC games like Fallout was at the time. As someone who was 17 and playing games at the time Fallout came out, I speak from personal experience, so I personally do think the lack of instruction is what hurt Fallout. Honestly its what makes the games great that hurt them, at the time most turn based RPG were set in fantasy worlds or the middle ages, with magic systems, in contrast Fallout was in a weird way more grounded in reality despite its campy dark comedic take on the apocalypse. I think a lot of RPG guys couldn't wrap their brains around a RPG with no magic or fantasy elements. It also didn't help that by 97 PC exclusive games were becoming less common and more and more PC games were being ported to consoles and that did not happen with Fallout one or two. Most importantly though it just didn't get much buzz and while interplay had some interesting marketing behind the game, it was not wide spread enough, which lead largely to its early cult popularity being more the result of word of mouth than from articles or media attention. In the 90's you could not pick up a games magazine that focused on or covered PC games and not hear about Bolders Gate, the same can not be said about Fallout, sure they were the occasional guide or article on the game but not nearly as often as like what you saw with Bolders Gate or Elder Scrolls. The truth is Fallout was a beloved game with a small cult like following before Bethesda took over the IP and made it a triple A level title (despite the bugs and glitches) and put that level of marketing campaign behind it.

  • @WaynexEnterprise
    @WaynexEnterprise Рік тому

    Fallout is a great series! You articulated this well and reviewed you with such an unbiased opinion! I can’t wait till you play 76! If you need help in the wasteland let me know! I’m

  • @andy_scrandy
    @andy_scrandy Рік тому

    me thinking This was a live stream:
    But seriously lordxlaw when is the next live stream

  • @bobbybee2975
    @bobbybee2975 Рік тому

    I've actually been trying to play this recently. Never been able to get it to work though. Even with fix mods I can only get as far as junk town, as soon as I try to leave junk town the game always crashes. Too bad too, cus I finally got used to the combat and UI.

  • @moisesmunguiafalloutmoises112
    @moisesmunguiafalloutmoises112 Рік тому +1

    Should Fallout 1997 Should be forgotten?
    Absolutely not.
    While the game it's difficult to play without knowing the controls or where not appealing about it's textures but remember this game came out in 1997, smartphones & YT aren't a thing and the Internet is at its infancy, so I can understand why the game receive some lower views and is less impressive. But the reason why is should not be forgotten because of its story and narrative and without it we won't have Fallout 2, Fallout 3 & Fallout New Vegas. The game might not be good for its mechanics and also gameplay but at least we can appreciate that this game brought our favorite Fallout games and brought me one my favorite games wich is Fallout New Vegas.

  • @solifuctioncorruption4343
    @solifuctioncorruption4343 Рік тому +1

    I mean I'm glad tounlike it but this video felt like it lacked substance. What about the game made you feel immersed? How does the charm differ from the Bethesda releases. What made the combat so tedious. Why did you forget the world was fiction. I want to see the passion you have delving deeper into the topics you mentioned.

  • @Minalkra
    @Minalkra Рік тому +3

    6:28 I disagree. I think you're comparing Fallout to CURRENT games with a current mindset.
    I can't think of a single game from that era that had an in-game tutorial, on screen objectives, map markers or any of that more recent innovation. Compare Fallout 1 to, say, the original Baldur's Gate. There are some improvements in BG - direct commands to party members, ability to set formations, ability to actually access the inventory of your companions, etc. Those would have helped FO1 but the reasons you've given are not present in either game, despite the success of BG, and are non-issues to people from the era that would have increased FO1's sales figures and made it more successful on launch.
    The only reason that you listed that I can think of that would have actually been considered at that time would be the quest log. There was a rudimentary log added in FO2 but yeah, it might have helped FO1. Though at the time, it was expected you'd play with pen and paper at hand so you could make your own notes.
    Gaming was an entirely different experience back then, depending on what genre of game you were playing and even the hardware you were playing it on. For games of this nature, the intent was that you'd RTM and learn what you can with it and then jump in and fail/game over a few times until you learned the mechanics - if they were even outright spelled out for you in the manual at all, sometimes things were deliberately hidden from even the manual. And save your notes from previous attempts to help in future attempts as well. One of the reasons that 'save anywhere' was such a common thing for PC games and why it was a bit of a sticking point between console and PC gamers.
    9:18 I'm going to say 'no' to this. It's a masterwork of worldbuilding and storytelling, sure, but the game design was severely hampered by the design styles in vogue and understood at the time, by certain choices taken by the design team (companion inventory, companion controls, companion AI ... see a trend?) and lastly by the inherent technological limitations of the era.

  • @KingDaveth
    @KingDaveth 9 місяців тому

    No, no it shouldn't. It's a classic RPG

  • @alancullen4414
    @alancullen4414 Рік тому +1

    No.

  • @unknownsoldier6731
    @unknownsoldier6731 9 місяців тому

    Tlou remake ? Really ? And horizon ain’t all that.

  • @CoralCopperHead
    @CoralCopperHead Рік тому

    Nah, not forgotten, but it definitely needs people to stop acting like it and 2 are some kinds of Holy Grail. The world is fascinating, and it's fun to explore... and that's it. The writing is grade-a schlock, none of the characters are interesting, the main plot isn't compelling (and forces your character to address it or be punished with not being allowed to enjoy the (literal) sandbox anymore) and the actual gameplay is a mess.

    • @aehe-vn1wl
      @aehe-vn1wl Рік тому +3

      I understand your opinion about Fallout 1, but I respectfully disagree. Fallout 1 is a classic game that has stood the test of time, and for good reason.
      Firstly, the writing in Fallout 1 is top-notch. The game's world is richly detailed, and the characters are well-developed and memorable. The game's story is engaging and thought-provoking, exploring themes such as the consequences of nuclear war and the struggle for power in a post-apocalyptic world.
      Furthermore, the game's main plot is not the only compelling aspect of Fallout 1. The game is full of side quests and hidden secrets that add depth and complexity to the game's world. These side quests are often more interesting than the main plot itself, and they allow the player to explore the game's world at their own pace.
      As for the gameplay, Fallout 1 may not have the smoothest mechanics, but that is to be expected from a game that was released over 20 years ago. However, the game's turn-based combat system is still enjoyable and challenging, and the game's open-world design allows for a high degree of player freedom and exploration.
      While Fallout 1 may not be for everyone, it is a classic game that deserves recognition for its excellent writing, engaging story, and immersive world. It's a game that has influenced the industry and inspired countless other games in the genre.
      Some examples:
      The game's opening sequence, which sets the tone for the entire game, is a masterclass in storytelling. The player begins the game as a Vault Dweller, a member of a small, isolated community that has survived a nuclear apocalypse by hiding underground in a vault. When the Vault Dweller's home is threatened, they are sent out into the world to find a replacement part, and the player is immediately plunged into the harsh and dangerous world outside the Vault.
      One of the game's most memorable characters is Harold, a ghoul who has mutated into a sentient, talking tree. Harold's story is tragic and poignant, and his character serves as a reminder of the horrific consequences of nuclear war.
      The game's faction system is complex and nuanced, with different groups vying for power and control over the wasteland. The player's actions can have significant consequences for their relationships with these factions, and the game's multiple endings reflect the player's choices and actions throughout the game.
      The game's side quests are often darkly humorous or morally ambiguous, and they allow the player to explore the game's world in greater depth. For example, one quest involves helping a group of ghouls reclaim their home from a group of bigoted humans, while another involves investigating a cult that believes the player is a messiah.

  • @yourfacemeetsmyfist
    @yourfacemeetsmyfist Рік тому +2

    Glad to see competitive paste eating is still alive and well in the comments section and the production of the video.
    I invite you to kiss the trains operating at your nearest subway, as well as ceasing further pursuits in creative and opinion based endeavours.