First time I see someone on here who clearly says "you know what, I'm not doing this part as a timelapse so feel free to listen to your own music and play this part at your own preferred speed." This is genuinely so good because I know some people out here will like to watch it step by step and others will just speed through it, and the thing is, it's usually either one or the other but we don't have that choice per say. Anyway, good tutorial, straight to the point, good techniques and the result is clearly on point for scene-filling-assets :]
1:55 for those who don't know how to make the holes . go to Material Properties -> (scroll down for)Settings -> Blend Mode, by default should be Opaque, set to Alpha Clip
I only found this one recently, and I'm loving it! It really is a freeing experience to not worry about physics settings for these very quick and simple use cases.
Ok definitely subscribing after this! Never knew alpha could be used to artificially “create geometry”. My mind is blown feel like I just watched a magic trick!
one of the best tutorials !!!!! simple, clear, usefull, no annoying comments or "fun parts", not slow, not to fast.... it is just the way it has to be :) give us more :) and cherry on top: soundtrack is GOOD :D
@@rileyb3d well, I started experimenting with this technique and very low render sizes, to create isometric pixelated sprites like the ones used in old RTS games. Idk if others would be interested in something that specific, but it's really fast and iterative and you can get good looking results. You can create a wall like in your tutorial, quickly wipe out buildings and the walls will look all slightly different. Or create small props that you can drop in multiple buildings and won't look same-y. It's pretty nice
This is a very great walkthrough. As a bonus (that would use Photoshop and, I know, this video is about Blender only) you could fix the perspective of the reference photo in Photoshop to later get a more accurate look for the baskets.
Love it, thank you for the great tips! I suppose a non perfect reference image of a basket could be quickly touched up in PS as well! For example: to paint out the areas that should be dark and alpha.
@@rileyb3d I guess so, yes. Photoshop has improved the selection and transformation features a lot in the past years. After fixing the perspective with e.g. "perspective warp", you can easily select the basket with "select and mask" or the "magic wand" to create your alpha.
This is really cool and useful! Very helpful and just all-around good. The quality on this video makes me feel like you have more like 100k subs rather than only 16k. Hope for good things to come your way!
Я увидел что аддон платный и расстроился но потом перевел описание и Прям порадовало что для людей это делаешь спасибо за классный урок и за то что делаешь !!!
I love this style of modelling, reminds me of Ian Hubert's lazy tutorials. Also, what happened to the wireframe video? Did you discover a better technique?
That’s absolutely what i think this is based on or the same technique. Like Ian has tutorials with the technique, but he also has a video called Pile of CG Stuff which is just random experiments and unused shots for tutorials and his new sci fi series and you see he does this modeling technique as well for things like the food in his series and even a frickin waterfall! My favorite was the waterfall for sure.
Excellent approach. A couple of extra steps I'd do: add some subsurface scattering on the apples and slightly randomize the Z rotation of each box, so they don't appear perfectly aligned. I'm a big fan of using alpha masks to create transparent parts in shaders, even if it's not the most accurate approach, I genuinely love it and use it, even with cloth
Subscribed! I don't much much of Blender aside from modifying STL files for 3D printing, this looks interesting! If I understand right, there's only 1 crate and 1 apple, but they're all randomized a bit, that's awesome!
Yeah, you've got it. And this is just the beginning to what's possible with nodes! I'm happy you're checking it out. Please let me know if you have any questions.
I'm new to blender (Got only 1 month of everyday practice) and I rendered a lot things with textures. So this tricks will be really helpfull to me in the future ! Thanks a lot, was a great video. Keep it up !
you can also randomize the apple shading with a geometry node instead of the object node and connecting to the random per island socket so you can have variations from single apple to single apple too. ;)
Thank you! I don't know that anybody other than Ian will ever be qualified to teach Ian's workflow, but there are definitely some things we can learn from his low fidelity approach.
@@rileyb3d lol. and please dont think i was trying to compare two competent artists! i just mean ive seen snippets of his approach, and with this tutorial really fleshing out a low-fi process, i can finally start to see how much quality can be squeezed out of some basics, and how far that can go toward filling out a scene and how much time and space it would free up for the "stars" of the scene. i really appreciate this tutorial and your channel
That was seriously impressive! Your style of video is like nothing I've seen before and allowing us to just watch for a while with some music was great! This process is certainly a big help and one I've used frequently for making things quick and efficiently. It's so simple at times yet looks so good. Overall, your video was really, really well made so well done!
you can randomize the the noise with the position input. no need for 4d noise. 4d is handy for complex `multi-directional` wrapping but its much slower.
As a beginner, I need to watch every steps indeed, thank you very much for this! It would also be nice to see the hotkeys; it helps a lot.. Your editing and the music are really on point. Bravo 👏
Holy Harry, again a tutorial on top notch level. And on top a example to setup a Scene to a damn good result. Holy cow. Top Sound, top Animation, top Video editing! Thank You 👍
Awesome!! Thanks for making it!! Also one thing: Putting all the UVs together makes a thing called "UV Overlapping" than makes imperfections with lightning reflections, so you have to make the UVs not overlap for avoid that issue...
Definite skill and a way to make something quick, yet a lack of attention to detail. This is great for something that is off on the side, something that you won't look at. For something that is in frame, this will be a huge distraction, for those who see.
If you're struggling to figure out how to get the holes in the basket to show up, you may need to go to your material properties > settings > and change the blend mode from opaque to alpha clip or alpha hashed
Wow. I honestly thought you were a professional UA-camr watching this incredibly quality content! You probably hear this a lot but you deserve far more subscribers.
Hey, you must be more of an original viewer! Thanks for sticking around. I've been on and off due to business at work, but due to the response on my last 2 videos, I think I'm here to stay! Thank you for watching.
Perfect tutorial. That's all i gotta say. Imagine i knew what i was talking about and o wanted people to understand what i mean.....that's what you did.
@@rileyb3d @Riley Brown more detailed tuts about (( UV from any texture like cube projection , project from view , etc )) the last tut .. i did not know how you align the islands i think u cut it in montage
Amazing man, love how you used the material editor to add the "bevel" instead of doing it with geometry. I need to do more work in the shading editor to get used to working with the different nodes.
@@ShawnTheRazor I repectfully disagree (still). The pointiness map was to create a discoloration along the edges to make the basket look old, like he said. Beveled edges are primarily for catching light, making the object look more real. There IS a Bevel node that could have been used, but he used a regular bevel modifier which affects the geometry at 2:21. To simulate beveled edges via the materials after already doign so witha modifier would be redundant.
@@ShawnTheRazor I'm not trying to seem more intelligent. I'm just being precise. Blender is a learning community so it's good to know what is what, for everyone's benefit. Yours included! Isn't it helpful to know what the pointiness map was being used for?
There is hope! What do you want to use Blender for? If you want to make a career out of it, I can say there's never been a better time. I've built my own career on top of Blender (and not just teaching it).
@@rileyb3d I’m an archi student but i really enjoy making 3D models of anything but i barely have time so tutorials so dinamic like this one are like fresh air‼️
Great reminder. Of course, it depends, but anybody who's ever worked in commercial motion pictures of one kind or another is very conscious that the final product is PIXELS. You can't see a lot of them, and, the ones you you can? It doesn't matter _how_ you get them into the frame.
I love this explanation. Can I steal it when explaining to people? I'm probably more guilty than most! I spent a few years in my career getting my whole team to just nail every micro detail. We never got anything done on time, and paid a big price... Lesson learned! How far is it from the camera? Is it moving? Is the camera moving? How long is it on screen for? These are all questions I've only just recently started asking more.
@@rileyb3d Of course! I don't think that one's copywriteable! There are times when it's _not_ true, of course.. re-usable assets, unpredictable clients.. but pre-production should make it as true as possible.. :)
@@rileyb3d Back in the day, I was involved in 35mm stop-motion animation, just when the first video post-production facilities started coming in.. I became a sort of specialist in telling film production companies how to shoot for post. Nothing spectacular. TV commercials, some science documentary visualisation / SFX.
Thanks for stopping by! More trainings & support the channel here: www.offworlddepot.com/
First time I see someone on here who clearly says "you know what, I'm not doing this part as a timelapse so feel free to listen to your own music and play this part at your own preferred speed." This is genuinely so good because I know some people out here will like to watch it step by step and others will just speed through it, and the thing is, it's usually either one or the other but we don't have that choice per say. Anyway, good tutorial, straight to the point, good techniques and the result is clearly on point for scene-filling-assets :]
You’ve got some high quality visuals and audio. A clear and concise way of explaining and good flow in your videos. Keep it up!
1:55 for those who don't know how to make the holes . go to Material Properties -> (scroll down for)Settings -> Blend Mode, by default should be Opaque, set to Alpha Clip
Thank you for helping others out as well. Sorry I didn't get to your comment sooner, I'm glad you got it sorted.
@@rileyb3d thank you, your tutorial is actually nice and helpful but I find it a bit hard to follow as a true beginner :p
@rebostray did it work now?
thank you, i was stuck for a while❤
@@chompipro5731 you're welcome :D
My man is playing classical music, while frying Walmart dumplings and presenting it as a god dang Michelin star dish. Nice video !
broo most profesional blender channel I have ever seen
A tutorial has never gotten me so fuckin' jazzed about a fruit basket before.
This video made my day, I hope to see more blender content from you :D
I literally laughed out loud when I saw the physics drop with the apples,
how did I not know about such and addon, and what a beautiful use HAHAHA
I only found this one recently, and I'm loving it! It really is a freeing experience to not worry about physics settings for these very quick and simple use cases.
Thanks for this! I appreciate the classical music interlude, and particularly the gratuitous huge stacks of falling things. Great stuff!
That intro earned my subscription!
I'd love nothing more than you spending more of your time teaching blender!
Very dramatic tutorial vibes. I'm into it.
I think this is a very good tutorial. Technically perfect. The subject is explained with a very fluid path. No unnecessary passages. It's perfect.
AMAZING production quality. Really fun to watch
IT WORKED, THANKS I'VE BEEN LOOKING FOR THIS FOREVER, BUT NO TUTORIAL COULD EXPLAIN IT AS YOU DID
Ok definitely subscribing after this! Never knew alpha could be used to artificially “create geometry”. My mind is blown feel like I just watched a magic trick!
Yeah, it’s a beautiful thing! Particularly for assets you don’t plan on showing close up anyway.
Came for the tutorial, stayed for the music 👌
Love the production value
wow, like watching a cooking competition, a technique thats so applicable to set building.
As a blender newbie, this is AWESOME! Easy enough to understand without too much revisiting of your tutorial
This is the best Blender tut I ever seen recently 👏👍
What a compliment! Thank you! There's a lot of good stuff out there in this community.
Just found this channel all I can say is that this is top tier tutorial!
Wow, thank you! I'll keep standards up. Any feedback on what you want to see next?
one of the best tutorials !!!!! simple, clear, usefull, no annoying comments or "fun parts", not slow, not to fast.... it is just the way it has to be :) give us more :) and cherry on top: soundtrack is GOOD :D
Wow, thank you! I will keep this format going for UA-cam!
I can watch this a thousand times, so mesmerizing
Absolutely fantastic quality and thoughtfulness for viewers, along with an incredibly powerful technique. Definitely a new favorite channel!
One of the best tutorials i have ever seen. I knew a lot of what was shown already but I feel so inspired!
This gave me some serious motivation ngl
Your content is so good. Thank you so much for sharing this to the blender community!
the tutorial is amazing, and the music is soooo beautiful.. we need more videos like this pleeeeaaaaassssseeeeee
This was great. Instantly subscribed, excited to see more from you man.
Thank you! I love to hear that. Any recommendations for things you'd like to learn more about?
@@rileyb3d well, I started experimenting with this technique and very low render sizes, to create isometric pixelated sprites like the ones used in old RTS games. Idk if others would be interested in something that specific, but it's really fast and iterative and you can get good looking results. You can create a wall like in your tutorial, quickly wipe out buildings and the walls will look all slightly different. Or create small props that you can drop in multiple buildings and won't look same-y. It's pretty nice
You deserve a standing ovation buddy!
"multiply by color ramp" to get "value" added in - that's a nice one - never heard that one yet.
This is a very great walkthrough.
As a bonus (that would use Photoshop and, I know, this video is about Blender only) you could fix the perspective of the reference photo in Photoshop to later get a more accurate look for the baskets.
Love it, thank you for the great tips! I suppose a non perfect reference image of a basket could be quickly touched up in PS as well! For example: to paint out the areas that should be dark and alpha.
@@rileyb3d I guess so, yes. Photoshop has improved the selection and transformation features a lot in the past years. After fixing the perspective with e.g. "perspective warp", you can easily select the basket with "select and mask" or the "magic wand" to create your alpha.
What a great workflow you have! Wonderful work
i played this on our tv.. i love watching it.. its so clear
This is really cool and useful! Very helpful and just all-around good. The quality on this video makes me feel like you have more like 100k subs rather than only 16k. Hope for good things to come your way!
Wow! This is the most convincing Blender show-off I’ve seen, think I’ll need to try it out!
Another masterpiece. From now on I am your #1 fan!
Thank you! I'm really glad to hear that.
Really great tutorial with cool ideas! Keep going!
Я увидел что аддон платный и расстроился но потом перевел описание и Прям порадовало что для людей это делаешь спасибо за классный урок и за то что делаешь !!!
Nice touch changing up the color of the apples using a color ramp to overlay new colors. Great little video overall mate
Love this style !!
just like last one, this one is efficient, interesting and fast.
Just EPIC. thx for such good content
Love it! Your tutorials are super quality.
When I heard Constellation at beginning, I had to hit the like btn
Ohhh, I love the efficiency of this tutorial. Awesome work! Thank you.
I love this style of modelling, reminds me of Ian Hubert's lazy tutorials.
Also, what happened to the wireframe video? Did you discover a better technique?
That’s absolutely what i think this is based on or the same technique.
Like Ian has tutorials with the technique, but he also has a video called Pile of CG Stuff which is just random experiments and unused shots for tutorials and his new sci fi series and you see he does this modeling technique as well for things like the food in his series and even a frickin waterfall!
My favorite was the waterfall for sure.
Except that this isn't lazy.
@@binyaminbass except it is
@@dyfx9788 Why? Cuz it's easy to do? I thought lazy meant short, like he was too lazy to make a long tutorial?
@@binyaminbass ah i thought the lazy meant more of a simple sort of wack way of doing things that somehow all look correct
Absolutely fantastic process, and i love your presentation style! thank you for making this
Excellent approach. A couple of extra steps I'd do: add some subsurface scattering on the apples and slightly randomize the Z rotation of each box, so they don't appear perfectly aligned.
I'm a big fan of using alpha masks to create transparent parts in shaders, even if it's not the most accurate approach, I genuinely love it and use it, even with cloth
Dude this is amazing
Subscribed!
I don't much much of Blender aside from modifying STL files for 3D printing, this looks interesting! If I understand right, there's only 1 crate and 1 apple, but they're all randomized a bit, that's awesome!
Yeah, you've got it. And this is just the beginning to what's possible with nodes! I'm happy you're checking it out. Please let me know if you have any questions.
Very cool video, learned a lot
that is an excellent tutorial! the quality of this video is something I would expect from a channel with over 500k+ subscribers, very well done.
maaan awesome tutorial! keep it up!
Not the hero we deserve, But the hero we need.
I wish most tutorials were like this. Just straight to the point, not getting bogged down in unnecessary details. Great content!
Thanks for stopping by! Really encouraging to get that kind of feedback.
Awesome tut, bro!
I'm new to blender (Got only 1 month of everyday practice) and I rendered a lot things with textures. So this tricks will be really helpfull to me in the future ! Thanks a lot, was a great video. Keep it up !
So much information in this 10 minutes. Thank you Riley!
you can also randomize the apple shading with a geometry node instead of the object node and connecting to the random per island socket so you can have variations from single apple to single apple too. ;)
Very true! Thank you for the further insight.
Aw man, this guy should have way more subs than he does. This was a great tutorial.
This is crazy man. Dope work 👏 .
Appreciate that, thank you!
you are really good at what you are doing
this is great! and now, ian hubert's workflow and productivity seem more straightforward and attainable!
Thank you! I don't know that anybody other than Ian will ever be qualified to teach Ian's workflow, but there are definitely some things we can learn from his low fidelity approach.
@@rileyb3d lol. and please dont think i was trying to compare two competent artists! i just mean ive seen snippets of his approach, and with this tutorial really fleshing out a low-fi process, i can finally start to see how much quality can be squeezed out of some basics, and how far that can go toward filling out a scene and how much time and space it would free up for the "stars" of the scene.
i really appreciate this tutorial and your channel
That was seriously impressive! Your style of video is like nothing I've seen before and allowing us to just watch for a while with some music was great! This process is certainly a big help and one I've used frequently for making things quick and efficiently. It's so simple at times yet looks so good. Overall, your video was really, really well made so well done!
I am really thankful for this video..
I always wondered how to make high quality low-poly environment & object using image texture!
Oh wow, this is really really good tutorial man
This video was really great.
Very informative! And such a good taste of music! Like and follow!
Thank you! I'm always worried about music taste, but this one seemed to work well for most. I appreciate the follow.
Thank so much... It looks awesome.
Fantastic once again. 👏
I appreciate the effort that goes into these
Thanks! I appreciate you watching them.
Amazing Tutorial
Excellent tutorial. Well done. Clear teaching. Very straight forward. If this is the level of tuts to expect in future, I've subbed. :)
that was amazing ! subscribed, can't wait to learn more
Thanks for a great tutorial! Really easy to follow and padagogical!
you can randomize the the noise with the position input. no need for 4d noise. 4d is handy for complex `multi-directional` wrapping but its much slower.
That was a super clean tutorial Riley! Great job man 👍
Thank you! That’s very high praise coming from you!
As a beginner, I need to watch every steps indeed, thank you very much for this! It would also be nice to see the hotkeys; it helps a lot.. Your editing and the music are really on point. Bravo 👏
Holy Harry,
again a tutorial on top notch level. And on top a example to setup a Scene to a damn good result. Holy cow.
Top Sound, top Animation, top Video editing!
Thank You 👍
Agree, seeing hotkeys would be very nice and useful, but still video was great, it helps a lot
@@cooldemon95 as a blender noob, yes hotkeys are necessary.
Been using cinema 4D for years and it’s videos like this that make me question everything lol
Awesome tutorial, I will definitely take a deeper dive into colorramps!
Color ramp is my favorite node.
Discovering your channel, and what a nice surprise ! It was super cool and interesting
Awesome!! Thanks for making it!!
Also one thing: Putting all the UVs together makes a thing called "UV Overlapping" than makes imperfections with lightning reflections, so you have to make the UVs not overlap for avoid that issue...
Definite skill and a way to make something quick, yet a lack of attention to detail. This is great for something that is off on the side, something that you won't look at.
For something that is in frame, this will be a huge distraction, for those who see.
Exactly! Great points. I cut a bit of the script going over this in more detail, but you'll find it in the video description.
If you're struggling to figure out how to get the holes in the basket to show up, you may need to go to your material properties > settings > and change the blend mode from opaque to alpha clip or alpha hashed
thank you so much, stuck on this step too
Wow. I honestly thought you were a professional UA-camr watching this incredibly quality content! You probably hear this a lot but you deserve far more subscribers.
Blow mind 🤯🤯🤯 thanks for share this
thank you - please keep up the videos! top quality stuff
I will, and thank you! Let me know if you have feedback for what you want to see in the future.
Really well made video thanks!
You seem to stop making tuts, glad you comeback.
Hey, you must be more of an original viewer! Thanks for sticking around.
I've been on and off due to business at work, but due to the response on my last 2 videos, I think I'm here to stay! Thank you for watching.
Beautiful video
There is so much to learn.
Excellent video
Perfect tutorial. That's all i gotta say. Imagine i knew what i was talking about and o wanted people to understand what i mean.....that's what you did.
Awesome .. we need more tuts.
Thanks! More to come. Any feedback for what you'd like to see taught?
@@rileyb3d @Riley Brown more detailed tuts about (( UV from any texture like cube projection , project from view , etc )) the last tut .. i did not know how you align the islands i think u cut it in montage
Fantastic content for a Blender newbie.
Great tutorial
Amazing man, love how you used the material editor to add the "bevel" instead of doing it with geometry. I need to do more work in the shading editor to get used to working with the different nodes.
He used a regular bevel modifier.
@@binyaminbass Wrong, check at 4:28
@@ShawnTheRazor I repectfully disagree (still). The pointiness map was to create a discoloration along the edges to make the basket look old, like he said. Beveled edges are primarily for catching light, making the object look more real. There IS a Bevel node that could have been used, but he used a regular bevel modifier which affects the geometry at 2:21. To simulate beveled edges via the materials after already doign so witha modifier would be redundant.
@@binyaminbass Just giving the guy a compliment man. No need to split hairs to seem more intelligent than others.
@@ShawnTheRazor I'm not trying to seem more intelligent. I'm just being precise. Blender is a learning community so it's good to know what is what, for everyone's benefit. Yours included! Isn't it helpful to know what the pointiness map was being used for?
This is amazing
Just gave me hope to learn how to use Blender
There is hope! What do you want to use Blender for? If you want to make a career out of it, I can say there's never been a better time. I've built my own career on top of Blender (and not just teaching it).
@@rileyb3d I’m an archi student but i really enjoy making 3D models of anything but i barely have time so tutorials so dinamic like this one are like fresh air‼️
Love any video you make. Off to make stuff from a single image :)
I’d love to see what you make! @rileyb3d on Twitter
Great reminder. Of course, it depends, but anybody who's ever worked in commercial motion pictures of one kind or another is very conscious that the final product is PIXELS. You can't see a lot of them, and, the ones you you can? It doesn't matter _how_ you get them into the frame.
I love this explanation. Can I steal it when explaining to people? I'm probably more guilty than most! I spent a few years in my career getting my whole team to just nail every micro detail. We never got anything done on time, and paid a big price... Lesson learned! How far is it from the camera? Is it moving? Is the camera moving? How long is it on screen for? These are all questions I've only just recently started asking more.
@@rileyb3d Of course! I don't think that one's copywriteable! There are times when it's _not_ true, of course.. re-usable assets, unpredictable clients.. but pre-production should make it as true as possible.. :)
@@rbettsx Good wisdom here. I'm assuming you have some experience based on that! What type of work are you, or have you been involved in with CG?
@@rileyb3d Back in the day, I was involved in 35mm stop-motion animation, just when the first video post-production facilities started coming in.. I became a sort of specialist in telling film production companies how to shoot for post. Nothing spectacular. TV commercials, some science documentary visualisation / SFX.
@@rbettsx That all sounds pretty awesome to me! Thanks for dropping by the comment section. You're welcome here anytime. Love the insight.