Create Assets From A Single Image - Blender Tutorial
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- Опубліковано 30 чер 2024
- Join here (not UA-cam) to support my channel: www.offworlddepot.com
Image you can follow along with: tutdownloads.s3.us-west-1.ama...
Backup image link: drive.google.com/file/d/1-lwI...
Physics dropper addon I used to quickly place fruit: blendermarket.com/products/ph...
0:00 Intro
0:43 Create plastic crate from one image
2:33 Adding randomness
5:18 Create apples from one image
9:27 Final thoughts
Music in this video:
"Constellation" by ANBR Adrián Berenguer
"Concerto Grosso" by Will Van De Crommert
The word fidelity is defined as “the degree of exactness with which something is reproduced” This is usually a term used for music production, but today we’re making it about 3D production. A low fidelity approach allows you as an artist to spend less of your time in technical execution of a project, and more time developing your artistic eye and exercising creative decision making.
When creating any new asset, you should consider some things like:
- What will it be used for?
- How close will it be viewed?
- For how long will it be on screen?
In the end, it’s just not worth creating perfect models and textures for everything. Not only does it take more time to make, but you pay for it over and over again as scenes get heavy with dense geometry and high res images, render times increase.
So when should you use lofi production methods? Basically wherever possible. If the task doesn’t call for extreme detail and time creating the perfect plastic crate for the background of your shots, then you should do what we’re about to do. Make one that’s good enough, in just a few minutes, so you can spend your time actually completing projects.
ABOUT ME
I've been using Blender for over half my life! That's since 2008. My first freelance work with the software was around that time as well. I did some animations for a waiting room in my local dental office. Since then, I've been hooked earning a living providing 3D services for businesses across the world. I've had the chance to do work for some big organizations like NASA and Microsoft. The real pride in my work though, has come from helping and being involved with small, independent productions. These indie productions and creators embody what it is to me, to be an artist.
Nowadays I spend my time making 3D models, textures, and training material to help get these solo creators and small teams off the ground and running. You can find everything I'm working on in one place, over on the site I built from scratch: www.rileyb3d.com
I'm very proud of it! I ought to be with how much time I've put into it. 😅 It's the catch all site to access everything I create. Supporting me there is as simple as contributing the cost of one coffee per month. Doing so gets you access to all training material I've ever created. For a slightly higher support tier, you get access to my ENTIRE model and texture library! Higher still, and you'll receive recognition in all of my video and site footer credits.
Some people ask why I don't have a Patreon. This site is all about creating custom and exclusive offerings for artists. Your monthly contribution is no joke. In fact, it's my complete livelihood at this point! I don't think it's responsible for me to give away a cut of your money to third party organizations like Patreon, so it stays with me, and goes directly towards producing more content and resources.
Thanks for stopping by! More trainings & support the channel here: www.offworlddepot.com/
You’ve got some high quality visuals and audio. A clear and concise way of explaining and good flow in your videos. Keep it up!
First time I see someone on here who clearly says "you know what, I'm not doing this part as a timelapse so feel free to listen to your own music and play this part at your own preferred speed." This is genuinely so good because I know some people out here will like to watch it step by step and others will just speed through it, and the thing is, it's usually either one or the other but we don't have that choice per say. Anyway, good tutorial, straight to the point, good techniques and the result is clearly on point for scene-filling-assets :]
1:55 for those who don't know how to make the holes . go to Material Properties -> (scroll down for)Settings -> Blend Mode, by default should be Opaque, set to Alpha Clip
Thank you for helping others out as well. Sorry I didn't get to your comment sooner, I'm glad you got it sorted.
@@rileyb3d thank you, your tutorial is actually nice and helpful but I find it a bit hard to follow as a true beginner :p
@rebostray did it work now?
thank you, i was stuck for a while❤
@@chompipro5731 you're welcome :D
Ok definitely subscribing after this! Never knew alpha could be used to artificially “create geometry”. My mind is blown feel like I just watched a magic trick!
Yeah, it’s a beautiful thing! Particularly for assets you don’t plan on showing close up anyway.
My man is playing classical music, while frying Walmart dumplings and presenting it as a god dang Michelin star dish. Nice video !
wow, like watching a cooking competition, a technique thats so applicable to set building.
Ohhh, I love the efficiency of this tutorial. Awesome work! Thank you.
AMAZING production quality. Really fun to watch
Absolutely fantastic quality and thoughtfulness for viewers, along with an incredibly powerful technique. Definitely a new favorite channel!
Love this style !!
just like last one, this one is efficient, interesting and fast.
Just EPIC. thx for such good content
One of the best tutorials i have ever seen. I knew a lot of what was shown already but I feel so inspired!
I literally laughed out loud when I saw the physics drop with the apples,
how did I not know about such and addon, and what a beautiful use HAHAHA
I only found this one recently, and I'm loving it! It really is a freeing experience to not worry about physics settings for these very quick and simple use cases.
Love it! Your tutorials are super quality.
A tutorial has never gotten me so fuckin' jazzed about a fruit basket before.
broo most profesional blender channel I have ever seen
Love the production value
I can watch this a thousand times, so mesmerizing
What a great workflow you have! Wonderful work
Thanks for this! I appreciate the classical music interlude, and particularly the gratuitous huge stacks of falling things. Great stuff!
IT WORKED, THANKS I'VE BEEN LOOKING FOR THIS FOREVER, BUT NO TUTORIAL COULD EXPLAIN IT AS YOU DID
Came for the tutorial, stayed for the music 👌
Absolutely fantastic process, and i love your presentation style! thank you for making this
Really great tutorial with cool ideas! Keep going!
Excellent approach. A couple of extra steps I'd do: add some subsurface scattering on the apples and slightly randomize the Z rotation of each box, so they don't appear perfectly aligned.
I'm a big fan of using alpha masks to create transparent parts in shaders, even if it's not the most accurate approach, I genuinely love it and use it, even with cloth
As a blender newbie, this is AWESOME! Easy enough to understand without too much revisiting of your tutorial
That was a super clean tutorial Riley! Great job man 👍
Thank you! That’s very high praise coming from you!
This is really cool and useful! Very helpful and just all-around good. The quality on this video makes me feel like you have more like 100k subs rather than only 16k. Hope for good things to come your way!
This is a very great walkthrough.
As a bonus (that would use Photoshop and, I know, this video is about Blender only) you could fix the perspective of the reference photo in Photoshop to later get a more accurate look for the baskets.
Love it, thank you for the great tips! I suppose a non perfect reference image of a basket could be quickly touched up in PS as well! For example: to paint out the areas that should be dark and alpha.
@@rileyb3d I guess so, yes. Photoshop has improved the selection and transformation features a lot in the past years. After fixing the perspective with e.g. "perspective warp", you can easily select the basket with "select and mask" or the "magic wand" to create your alpha.
Your content is so good. Thank you so much for sharing this to the blender community!
This was great. Instantly subscribed, excited to see more from you man.
Thank you! I love to hear that. Any recommendations for things you'd like to learn more about?
@@rileyb3d well, I started experimenting with this technique and very low render sizes, to create isometric pixelated sprites like the ones used in old RTS games. Idk if others would be interested in something that specific, but it's really fast and iterative and you can get good looking results. You can create a wall like in your tutorial, quickly wipe out buildings and the walls will look all slightly different. Or create small props that you can drop in multiple buildings and won't look same-y. It's pretty nice
Fantastic once again. 👏
I appreciate the effort that goes into these
Thanks! I appreciate you watching them.
I wish most tutorials were like this. Just straight to the point, not getting bogged down in unnecessary details. Great content!
Thanks for stopping by! Really encouraging to get that kind of feedback.
That was seriously impressive! Your style of video is like nothing I've seen before and allowing us to just watch for a while with some music was great! This process is certainly a big help and one I've used frequently for making things quick and efficiently. It's so simple at times yet looks so good. Overall, your video was really, really well made so well done!
This video made my day, I hope to see more blender content from you :D
I love this style of modelling, reminds me of Ian Hubert's lazy tutorials.
Also, what happened to the wireframe video? Did you discover a better technique?
That’s absolutely what i think this is based on or the same technique.
Like Ian has tutorials with the technique, but he also has a video called Pile of CG Stuff which is just random experiments and unused shots for tutorials and his new sci fi series and you see he does this modeling technique as well for things like the food in his series and even a frickin waterfall!
My favorite was the waterfall for sure.
Except that this isn't lazy.
@@binyaminbass except it is
@@dyfx9788 Why? Cuz it's easy to do? I thought lazy meant short, like he was too lazy to make a long tutorial?
@@binyaminbass ah i thought the lazy meant more of a simple sort of wack way of doing things that somehow all look correct
the tutorial is amazing, and the music is soooo beautiful.. we need more videos like this pleeeeaaaaassssseeeeee
that is an excellent tutorial! the quality of this video is something I would expect from a channel with over 500k+ subscribers, very well done.
Very cool video, learned a lot
Excellent tutorial. Well done. Clear teaching. Very straight forward. If this is the level of tuts to expect in future, I've subbed. :)
I think this is a very good tutorial. Technically perfect. The subject is explained with a very fluid path. No unnecessary passages. It's perfect.
"multiply by color ramp" to get "value" added in - that's a nice one - never heard that one yet.
This is crazy man. Dope work 👏 .
Appreciate that, thank you!
incredibly informative tutorial!! makes it look so easy, and simple to understand. thank you so much!
Another masterpiece. From now on I am your #1 fan!
Thank you! I'm really glad to hear that.
As a beginner, I need to watch every steps indeed, thank you very much for this! It would also be nice to see the hotkeys; it helps a lot.. Your editing and the music are really on point. Bravo 👏
Holy Harry,
again a tutorial on top notch level. And on top a example to setup a Scene to a damn good result. Holy cow.
Top Sound, top Animation, top Video editing!
Thank You 👍
Agree, seeing hotkeys would be very nice and useful, but still video was great, it helps a lot
@@cooldemon95 as a blender noob, yes hotkeys are necessary.
Nice touch changing up the color of the apples using a color ramp to overlay new colors. Great little video overall mate
that was amazing ! subscribed, can't wait to learn more
Wow! This is the most convincing Blender show-off I’ve seen, think I’ll need to try it out!
So much information in this 10 minutes. Thank you Riley!
This is the best Blender tut I ever seen recently 👏👍
What a compliment! Thank you! There's a lot of good stuff out there in this community.
maaan awesome tutorial! keep it up!
Thanks for a great tutorial! Really easy to follow and padagogical!
one of the best tutorials !!!!! simple, clear, usefull, no annoying comments or "fun parts", not slow, not to fast.... it is just the way it has to be :) give us more :) and cherry on top: soundtrack is GOOD :D
Wow, thank you! I will keep this format going for UA-cam!
Your videos are very inspiring for me, great tutorial! 👍
Awesome tut, bro!
Discovering your channel, and what a nice surprise ! It was super cool and interesting
Just found this channel all I can say is that this is top tier tutorial!
Wow, thank you! I'll keep standards up. Any feedback on what you want to see next?
I am really thankful for this video..
I always wondered how to make high quality low-poly environment & object using image texture!
Really well made video thanks!
This video was really great.
That intro earned my subscription!
This tutorials are amazing, thank you man
Oh wow, this is really really good tutorial man
Dude this is amazing
i played this on our tv.. i love watching it.. its so clear
There is so much to learn.
Excellent video
Subscribed!
I don't much much of Blender aside from modifying STL files for 3D printing, this looks interesting! If I understand right, there's only 1 crate and 1 apple, but they're all randomized a bit, that's awesome!
Yeah, you've got it. And this is just the beginning to what's possible with nodes! I'm happy you're checking it out. Please let me know if you have any questions.
you can also randomize the apple shading with a geometry node instead of the object node and connecting to the random per island socket so you can have variations from single apple to single apple too. ;)
Very true! Thank you for the further insight.
Very informative! And such a good taste of music! Like and follow!
Thank you! I'm always worried about music taste, but this one seemed to work well for most. I appreciate the follow.
really awesome video, Loved it!!!
you are really good at what you are doing
I'd love nothing more than you spending more of your time teaching blender!
Я увидел что аддон платный и расстроился но потом перевел описание и Прям порадовало что для людей это делаешь спасибо за классный урок и за то что делаешь !!!
This was a really, really excellent tutorial. Thank you!
Thats keeping me busy for A while! Thanks for telling this kinda stuff!
Thank so much... It looks awesome.
Awesome tutorial, I will definitely take a deeper dive into colorramps!
Color ramp is my favorite node.
You deserve a standing ovation buddy!
thank you for presenting such a well produce tutorial. love it. :)
I'm new to blender (Got only 1 month of everyday practice) and I rendered a lot things with textures. So this tricks will be really helpfull to me in the future ! Thanks a lot, was a great video. Keep it up !
Very dramatic tutorial vibes. I'm into it.
So thankful for this
That's a very High quality tutorial ❤️
this is great! and now, ian hubert's workflow and productivity seem more straightforward and attainable!
Thank you! I don't know that anybody other than Ian will ever be qualified to teach Ian's workflow, but there are definitely some things we can learn from his low fidelity approach.
@@rileyb3d lol. and please dont think i was trying to compare two competent artists! i just mean ive seen snippets of his approach, and with this tutorial really fleshing out a low-fi process, i can finally start to see how much quality can be squeezed out of some basics, and how far that can go toward filling out a scene and how much time and space it would free up for the "stars" of the scene.
i really appreciate this tutorial and your channel
This is amazing, love this thank you very much
thank you - please keep up the videos! top quality stuff
I will, and thank you! Let me know if you have feedback for what you want to see in the future.
Amazing Tutorial
so so SO HELPFUL! thank you!!
Wow! Speechless.
Just gave me hope to learn how to use Blender
There is hope! What do you want to use Blender for? If you want to make a career out of it, I can say there's never been a better time. I've built my own career on top of Blender (and not just teaching it).
@@rileyb3d I’m an archi student but i really enjoy making 3D models of anything but i barely have time so tutorials so dinamic like this one are like fresh air‼️
great vid keep the same format coming please!! its well constructed for beginners aswell.. looking forward for more
Thanks, and will do! This format is here to stay on UA-cam. I'm leaving the less formal, long form approach to teaching for my Patreon.
This gave me some serious motivation ngl
well done, doing great!
This is lit. Learned so many things
Happy new subscriber...thank you and look forward to your future content
Really nice !!! Keep on
Incredible work, very useful stuff! I will definitely be using some of these techniques for my own project :) Thank you very much!
Aw man, this guy should have way more subs than he does. This was a great tutorial.
Been using cinema 4D for years and it’s videos like this that make me question everything lol