[TAS] Trouble in Paradise in
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- Опубліковано 8 вер 2024
- And so, it begins! I've started a new full-game TAS for 007: Agent Under Fire. This game has been in dire need of a new TAS since the community has started to better understand the game's complex movement mechanics. This game is made on the id tech 3 engine, meaning all of the tricks you know and love from Quake 3: Arena are possible in this game. Well, most of them. The engine has been modified a lot, and there are some slight differences in some things I won't get into here, but the movement is mostly the same.
This is an improvement of 19 seconds over the previous TAS by aleckermit. Speaking of, alec has been instrumental in the making of this TAS so far, since he knows a lot more about the strategy in this game than I do. I'm good at making TASes and I understand the game's movement pretty well, but he knows a lot more about this game's more obscure tricks than I do.
Potential unlocked.
Beyond incredible.
Bond: *Peril sound from Paper Mario*
Game: 49% Damage Taken
Never change, AUF scoring system. Never change.
The fact you did this at a mintue plus it ends on a 07 is just wow 👏👏👏👏👏
I definitely didn't see this much of a timesave coming. Insane tas
Lovely.
Wow. That's all I gotta say lol
0:55 damn lol
Guessing the grenade boost at the beginning of the sub pen was to skip the trigger for the sniper cutscene?
It was! That, and the cutscene where Bloch talks to Zoe. The cutscene skips save a few seconds, even though you have to wait a little while for the grenade to blow up.
@@FitterSpace Interesting that the trigger volume would be so short (vertically). Are most such triggers in this game like that?