Brilliance means it was deliberate. Let's be honest, this was a one in a billion chance that the three races are so complimentary. The balance between air and ground and early game versus late game, the techs, everything... I mean yeah, the concept is deliberate. OK I guess you're right this is brilliance. Case in point: I started playing SC in 2001. It's 2024 and it drew me back in.
I came to broodwar and I just started blasting - Valk probably They had one of the most badass unit intros as well. I was like "how are those few flying units going to...and they're dead" xD
yeah, some people are really good with wraith micro. That's why I always open hydra+sunken vs this even though it's not as "meta" :). If you can hold it, lurkers will be a huge problem for terran due to lack of detection in this tech path.
I really hope this happens. It's the one reason I greatly prefer watching TvP to TvZ. Seeing zerg blindly go muta in 99% of games gets pretty annoying. Way more variety in TvP
Not gonna lie, I sit here with great amount of smugness, after years of being on the receiving end of muta harrass, watching zerg taste their own medicine. Tables have turned indeed.
I'm curious what BishOp's transition would be against a Hydralisk response. He has to expect that as a possibility and have something ready to counter it.
Cloak, a bunker and repair. The wraiths are going to continue to be a threat so the zerg can't mass everything to break the terran and he needs detection. Slowerlords won't cut it if you're moving across the map so zerg needs to tech up and then the terran can tech up as well.
The Wraith attack is NOT a double attack btw. The animation has 2 missiles, but it is treated as a single attack, so armor isn't actually all that useful against them.
Nice little wraith extension to bait the mutas into the valk trap. The burrow was good to remember. There's a lot of room to play against it, but no counters will involve charging in scourge alone, unflanking, and without a distraction.
I sometimes wonder if it would be healthy for Zerg matchup meta in general if Devourers didn't require Greater Spire but just needed a morph research upgrade from the regular Spire, like Lurkers.
After playing a bunch of command and conquer ... Terran is honestly just like the Brotherhood of NOD. Lots of stealth tactics aka cloaked Wraiths and Ghosts
Wow. Amazing play. Mutabuilds felt.really opressive and like an instawin against Terran, like 2 months back even. Now Bishop is doing some amazing work here.
Can you imagine if zerg players will stsrt having to turle behind spores at a certain time now? Just as they forces T to do behind turrets for the longest time
People should play lockdown vs. carriers. It seems like everyone thinks you have to clone lockdown with a group of like 7 ghosts, or it's useless. Literally one lockdown at a time is enough for value.
The big issue here is needing to go one-base. You really need to do massive damage to not lose here. It does look almost impossible to beat without Spores tho (and Wraiths have enough range to micro against Spores pretty well).
Nice job Bishop for winning both games using two port wraith’s strategy. For the first game, if Zerg had built the spore colonies just ahead of time, the Terran player would had a hard time breaking through the base.
2nd match was like bish0p simply says "no". 1st match I thought "Isn't that too passive for Bish0p? Did Artosis clickbait us again with a thumbnail?" I was wrong... How much was I wrong? Like going 1 carapace against Bish0p.
I believe hydra's explosive damage are way more effective against wraith's. Not that i play as zerg tho, but clearly going mutalisk agaist wraith is not a good plan. I believe that sometimes this type of play, that no one use except some expert or a experimenting guy, tend to confuse the oponent. I mean here we are talking of pro's but even then, i suppouse not many terran go for this build, so probably not a lot of zergs know exactly how to beat it. The ensnare is a good counter but for it depends on a lot of factors to be succesfull, like hiting the timing of having the queen with energy before getting reck, not missing the spell shot wich will be challenging with that type of micro. I still believe going hydra and aiming for a longer game is the way to deal with it, becouse with that level of micro, you would never beat the wraith + valkyrie with only mutalisk + scourge its just too much splash damage and movement unless you have the numbers wich again with that harassment of the drone's even if it dont get killed, you get way behind in resourses, resourses that you need to have more units if the plan is to overwhelm the enemy with scourges and mutalisk. The few times i did manage to use the really dificult corsair + reaver tactic back when i did play all day this game, i think many zergs are not use to deal with it, and end up not knowing what to do. And when you have your opponent in a defensive position for too long, that give you a window for getting more bases, more resourses, more production in general. And im not for sure a genious at shuttle+reaver micro, but when you strike zerg's with that flexibility they just crumble really fast. You go drop, kill all within seconds with 3 shuttle full of reaver, and get out before they can counter you. I love that strategy for that, but its really hard to manage so many shuttle in direct fight with the zerg army. I feel like this wraith strategy is doing kind of the same effect, zergs that are not really prepared for that kind of harasment tend to crumble really fast, they are so use to be the harasers, that when they get harass indeed have a hard time.
There are just a few of those units in BW that you feel like are underused (for good reasons). But dang, a frickin composition like that in game 1? Yeshhhhhhh.
@@robertovonschoettler 1 spore = 175 minerals and you have to use a drone. Let’s say you make 4 spores that’s 4 more drones you need to make which takes away 4 more larvae could use on units. Let’s say you invest in all those spores. Terran can see that and rush in with rines/scv/bunker and end you. It’s wayyyy too much of investment
@@dewwwd3431 Valid point, but making two spores at least you have time to get your trousers up before Terran wrecks your shit. Zerg have no breathing room against this build, and burrowing drones just to lose painful amounts of mining time can't be the answer.
I think Yoon researching overlord vision would have got him a better chance against the wraiths. Also the wraiths zone out the scourge making it easy to the valks
Most of the time, Terran gameplay can get a little stagnant, or feel unexciting to someone who doesn't play the race. But OH MY BISH0P. Its ridiculous.
Awesome gameplay by Bishop. For Yoon... going back to creativity. Mechanics are 100% there but understanding how to deal with "off meta" builds everyone becomes clueless. 0 spores, few hydralisks? You tell a Zerg they need to build a spore and everyone loses their mind!
@@FlymanMS He made a good point of why its not a great of a counter. But like what's the option? I remember a game artosis casted awhile ago were the zerg made spores, it was really close but it worked out for the zerg iirc.
Wraiths are faster than muta, so they never have to engage in a direct fight (unless ensnared). Still, it takes quite a bit of micro to use them in an efficient way.
wraiths are the best unit in sc, prove me wrong: fastest controllable unit in SC can tech to it faster than any other air attack unit highest anti air damage output per mineral and gas can CLOAK when playing against zerg, or protoss player who likes drops, this is a much better unit to build than turrets and goliaths
Terran from being harrased by mutas to harass zerg with wraiths , oh how the tables have turned and i love it
I wish P had such an option!!
@@perfectman3077 Corsairs?
@@bizold I guess, but they’re not a game winning unit. Best you can do is eventually win with sair/DT if you outplay your opponent
Many Terrans waited for an opportunity for revenge. The Time is now with the Birth of Bishop! 😅
@@perfectman3077 well corsairs can absolutely cripple the zerg by killing overlords, and allows shuttle/dt play afterwards
The brilliance of this game is how it can still find ways to reinvent itself this many years later
Brilliance means it was deliberate. Let's be honest, this was a one in a billion chance that the three races are so complimentary. The balance between air and ground and early game versus late game, the techs, everything... I mean yeah, the concept is deliberate. OK I guess you're right this is brilliance. Case in point: I started playing SC in 2001. It's 2024 and it drew me back in.
Valks are only used since BW was remastered. They were bugged before
ohhh, this is so cool for another reason. Such a refreshement and a break from the ZvT "Build turrets and defend against mutas" meta
true~! Now Zerg knows what it feels now to be rushed with early sky builds~
"Oh no, mutas killed my turrets. Oh no, mutas killed my marines. Oh no, mutas are killing my workers. They are everywhere, I hate it!"
"build turrets that do literally nothing" is frustrating
valks annihilating mutas never gets old
I concur. Also seeing maelstrom used on mutas is awesome lol
Yoon running his mutas into the wraiths not knowing Bishop's valks are just moments away from annihilating was so beautiful.
*zerg sad noises*
@@teodor783 Lurker death noise sounds kinda sad
I came to broodwar and I just started blasting - Valk probably
They had one of the most badass unit intros as well. I was like "how are those few flying units going to...and they're dead" xD
8:04 Who's going to win
A space starfighter with missiles and invisibility that is operated by a pilot with years of training
or
A flying colon
Can't get enough BishOp wraith play.
+1
That was so cool lol
Flyboys keepings skies clear
I could literally watch it all day long.
Ok legit the best wraith build/execution I’ve ever seen 👏🏻
Man this was crazzy. To think we could be moving into an erra of SCBW where Zurg cant just blindly build spire and win with Mutas.
yeah, some people are really good with wraith micro. That's why I always open hydra+sunken vs this even though it's not as "meta" :). If you can hold it, lurkers will be a huge problem for terran due to lack of detection in this tech path.
I really hope this happens. It's the one reason I greatly prefer watching TvP to TvZ. Seeing zerg blindly go muta in 99% of games gets pretty annoying. Way more variety in TvP
@@FourOneNineOneFourOne
one thing i love about these matches is that I'm never rooting for anyone in particluar. I just love great plays being made.
I always rooting for reach, boxer, much, stork and bisu. Those were the best of all time imo.
Same.
or just a different strategy IE not the same old terran dies to muta etc game
10:55 that play was amazing. Using the wraiths as bait for the valks was genius. Gotta love BishOp
"is this broken?! He didn't lose a single unit!" that Terran in me swells with pride witnessing this match.
Starcraft evolves again! Let's go baby!
I could watch these two games on repeat all day. Holy hell this Wraith build is so fun to watch!
I know you said he shouldn't build spores, but he should build spores.
I would go for hydras. They can be used for something later and support from just like 2 of them there completely changes the math.
They are so much cooler than the derpy Viking. In fact unit design in Sc 1/brood >>>> Sc2
Not gonna lie, I sit here with great amount of smugness, after years of being on the receiving end of muta harrass, watching zerg taste their own medicine.
Tables have turned indeed.
Wow. Spoiler alert:
…
That most the most dominant performance I’ve ever seen in a high level SC match. AWESOME!
Bishop’s a BEEEEEAAAAST!!!
Jaw-dropping wraith play - if you are old enough to remember when mutas were imbalanced like RT said it's glorious.
I'm curious what BishOp's transition would be against a Hydralisk response. He has to expect that as a possibility and have something ready to counter it.
Cloak, a bunker and repair. The wraiths are going to continue to be a threat so the zerg can't mass everything to break the terran and he needs detection. Slowerlords won't cut it if you're moving across the map so zerg needs to tech up and then the terran can tech up as well.
The Wraith attack is NOT a double attack btw. The animation has 2 missiles, but it is treated as a single attack, so armor isn't actually all that useful against them.
Yep you really have to know how BW operates, assuming what is shown on screen is accurate can be frustrating :D
Nice little wraith extension to bait the mutas into the valk trap. The burrow was good to remember. There's a lot of room to play against it, but no counters will involve charging in scourge alone, unflanking, and without a distraction.
That Valk Wraith game was absolute gold. God damn
I sometimes wonder if it would be healthy for Zerg matchup meta in general if Devourers didn't require Greater Spire but just needed a morph research upgrade from the regular Spire, like Lurkers.
After playing a bunch of command and conquer ... Terran is honestly just like the Brotherhood of NOD. Lots of stealth tactics aka cloaked Wraiths and Ghosts
That was cool!! Exciting and scary at the same time if you had to face it. A quick, powerful attack.
"Refreshing" doesn't even begin to describe this.
Bishop avenges every Terran that was forced to gg by quick mutas.
Glad to see the tables turned on Zerg with air unit micro.
Meta change into just a whole new type of unit, basically. You gotta love it.
That first round was very impressive. Love seeing terren own zerg early air game!
Wow. Amazing play.
Mutabuilds felt.really opressive and like an instawin against Terran, like 2 months back even. Now Bishop is doing some amazing work here.
Can you imagine if zerg players will stsrt having to turle behind spores at a certain time now? Just as they forces T to do behind turrets for the longest time
Love the air battle. Wraiths into Valkyries with a handful of Mutas and turrets for detection of burrow! Sheesh.
long time Melee player. learning to adapt is always more rewarding than waiting for a patch.
Calling it Now: Queens and Ghosts will become meta again. Aka parasite / ensnare / lockdown.
People should play lockdown vs. carriers. It seems like everyone thinks you have to clone lockdown with a group of like 7 ghosts, or it's useless. Literally one lockdown at a time is enough for value.
You had me at wraiths
Awesome, so many innovative games in these series.
Keep going Arty. Good fun!
Gotta say that's some next level micro.
it makes me so happy seeing T throw the air dance domination right back at the Z
The big issue here is needing to go one-base. You really need to do massive damage to not lose here. It does look almost impossible to beat without Spores tho (and Wraiths have enough range to micro against Spores pretty well).
Really cool strat! I wonder why no static D in response.
Nice job Bishop for winning both games using two port wraith’s strategy. For the first game, if Zerg had built the spore colonies just ahead of time, the Terran player would had a hard time breaking through the base.
SPOILER BLOCK
When a game leaves a man who has played and watched literally tens of thousands of hours speechless.
That wraith micro was CRAZY
Awesome seeing both wraiths and burrow being used in a real game
Damn that looked one sided af. What an outplay. Wraith micro was insane
I’ve tried so hard to learn wraith micro years ago and just seeing potential like this gives me hope (I still suck)
Ya gotta be a hydra opening, I could see fast 2.5 hatch into spores, but where do you go from there to secure the 3rd base? Hydras lol.
Hate the new format but hey... thanks for casting this awesome tournament!
Incredible games and ridiculously one sided
Holy shi - those FIVE valks completely wiped out those mutas
"He lost ZERO units" before panning down to the marine splatters with mutalisks sitting overhead got a laugh out of me. Environmental storytelling.
Love these casts!
DOMINATING!!!!!
Isn't it possible to place the spore between the minerals and the base like in SC2? Or it messes the mining too much?
You sure can! But you can't trade one or two spore shots on the wraiths for a drone.
2nd match was like bish0p simply says "no".
1st match I thought "Isn't that too passive for Bish0p? Did Artosis clickbait us again with a thumbnail?" I was wrong... How much was I wrong? Like going 1 carapace against Bish0p.
10 10 10 Flash did it in season 8 vs snow
Holy fuck Bishop is wild!
Thanks for the Games Artosis
I believe hydra's explosive damage are way more effective against wraith's. Not that i play as zerg tho, but clearly going mutalisk agaist wraith is not a good plan. I believe that sometimes this type of play, that no one use except some expert or a experimenting guy, tend to confuse the oponent. I mean here we are talking of pro's but even then, i suppouse not many terran go for this build, so probably not a lot of zergs know exactly how to beat it. The ensnare is a good counter but for it depends on a lot of factors to be succesfull, like hiting the timing of having the queen with energy before getting reck, not missing the spell shot wich will be challenging with that type of micro. I still believe going hydra and aiming for a longer game is the way to deal with it, becouse with that level of micro, you would never beat the wraith + valkyrie with only mutalisk + scourge its just too much splash damage and movement unless you have the numbers wich again with that harassment of the drone's even if it dont get killed, you get way behind in resourses, resourses that you need to have more units if the plan is to overwhelm the enemy with scourges and mutalisk.
The few times i did manage to use the really dificult corsair + reaver tactic back when i did play all day this game, i think many zergs are not use to deal with it, and end up not knowing what to do. And when you have your opponent in a defensive position for too long, that give you a window for getting more bases, more resourses, more production in general. And im not for sure a genious at shuttle+reaver micro, but when you strike zerg's with that flexibility they just crumble really fast. You go drop, kill all within seconds with 3 shuttle full of reaver, and get out before they can counter you. I love that strategy for that, but its really hard to manage so many shuttle in direct fight with the zerg army. I feel like this wraith strategy is doing kind of the same effect, zergs that are not really prepared for that kind of harasment tend to crumble really fast, they are so use to be the harasers, that when they get harass indeed have a hard time.
2 Wraith meta in 1 video~! Love it~!
Omgggg I literally have chillzzzzzz
There are just a few of those units in BW that you feel like are underused (for good reasons). But dang, a frickin composition like that in game 1? Yeshhhhhhh.
Whooaaaa😮
extra nice series
Love to see tech terran tactics
DOMINATION!
Artosis can you explain what a championchip mind is?
Sometimes broodwar feels as new as all the new RTS coming out.
Hell yes it does
love that terran player
I fucking love watching wraiths do muta micro to mutas.
"best defense is a good offense"
Are you sure spores are bad? arty_?
Like he was saying wayyyy too much investment into them.
Probably just need to go hydras.
@@dewwwd3431 Why not both, spores cannot be 1-shotted by a group of 11 wraiths, and have higher dps
@@robertovonschoettler 1 spore = 175 minerals and you have to use a drone. Let’s say you make 4 spores that’s 4 more drones you need to make which takes away 4 more larvae could use on units.
Let’s say you invest in all those spores. Terran can see that and rush in with rines/scv/bunker and end you.
It’s wayyyy too much of investment
@@dewwwd3431 Valid point, but making two spores at least you have time to get your trousers up before Terran wrecks your shit. Zerg have no breathing room against this build, and burrowing drones just to lose painful amounts of mining time can't be the answer.
I think Yoon researching overlord vision would have got him a better chance against the wraiths. Also the wraiths zone out the scourge making it easy to the valks
Insane chills
Love the series, great games
Valkyries obliterating flocks of mutas = [neuron activation]
Man, I remember when everyone would just laugh at wraiths as useless annoyances. They can easily supply block a zerg :D
Wriaths air attack is a single attack, even when they shoot two rockets, they are a single hit.
bishop for president
Broodwar is amazing, you can find use for any unit - except the Scout
scouts are technically cost effective against battlecruisers but its very pointless
Cnsl been wildin
forgot, how much energy does it cost to initiate cloak, 25?
That's it
If z/p revolves around the corsair it makes sense that t/p will revolve around the wraith
Most of the time, Terran gameplay can get a little stagnant, or feel unexciting to someone who doesn't play the race. But OH MY BISH0P. Its ridiculous.
you love to see it
Love me some air battles.
Why this is not being used in ASL then?
Wraiths....chef's kiss.
gg
Awesome gameplay by Bishop. For Yoon... going back to creativity. Mechanics are 100% there but understanding how to deal with "off meta" builds everyone becomes clueless. 0 spores, few hydralisks? You tell a Zerg they need to build a spore and everyone loses their mind!
Artosis pointed out in the video why spores is not the answer in this match.
@@FlymanMS He made a good point of why its not a great of a counter. But like what's the option? I remember a game artosis casted awhile ago were the zerg made spores, it was really close but it worked out for the zerg iirc.
@@FlymanMS Spores or Hydras are the answer to this build. Period.
Wraiths are faster than muta, so they never have to engage in a direct fight (unless ensnared). Still, it takes quite a bit of micro to use them in an efficient way.
they are same speed actually but wraiths have more range so they can kite when microd perfectly
ghosts are about as useless also
Sweet!
6:20 he killed 3 overlords..2 in base and 1 on left side center
Kudos to BishOp he knew that zerg is rushing to Mutas gets countered by wraiths and Valks
This is why I just build 120 hydralisks. Nothing beats 120 hydralisks.
except 200 wraiths
wraiths are the best unit in sc, prove me wrong:
fastest controllable unit in SC
can tech to it faster than any other air attack unit
highest anti air damage output per mineral and gas
can CLOAK
when playing against zerg, or protoss player who likes drops, this is a much better unit to build than turrets and goliaths
wooo!