These games felt like I was watching someone get bullied. The zealots showed up like a bunch of rowdy jocks and shoved the zerg into their lockers. Always nice to see base defences actually being used too.
I think the protoss here was almost revolutionary. Quick legs zealots everywhere. Hitting before lurkers make piñata out of them. Also splitting mess so much with zerg they need to mass the hidras. Maybe to counter just keep on zerlings
There was a build a few years ago, I think just before hydra busts got super good, that was a +1 attack, zealot legs and archon to apply pressure on the zerg. I was fairly successful against my friends and many pros used it too. I wonder if some variant of it will make a return
I really like MC's style. He really pays attention to the details. I see tons of players allow the lings into the base but MC had it covered completely. Impressive play!
LOVE the hedged cannons at the nexus game 1 on citadel, so much more than the traditional placement like in game 2. assuming they reached wall for ling all-in, I still like them for hydra because unlike traditional forward placement at wall, by sacrificing the wall which will go down anyways, the farther back placement forces the hydras to kill wall first to hit warping cannons, whereas a forward cannon placement leaves them vulnerable to hydras just poking forward a little and picking them off over the wall. But more importantly was the aftereffect. The cannons zone the natural nexus and probes better, if the zerg doesnt commit to hydra bust, the flow of units leaving main and nat gets clogged by forward positioned cannons, no need to tear down cannons later to make way for army move out, also cannons cover the smaller more defensible choke between , main where units rally up and cannons off to side making 2 angles of attack for hitting zerg push. I think he had 1 cannon denied? maybe? I just really appreciate that MC wasn't afraid to make cannons earlier than necessary, and more than he absolutely needed, because they also present a threat, unlike turrets T_T. I wonder though if batteries, ala sc2, isn't one of the next optimizations, to really give those initial slow zlots staying power to push back hydras sniping in cannons. I honestly think protoss don't know how batteries work, or that they don't need to have units play tag on it, and can use RANGED, AoE, and (to my eyes) INSTANT Recharge, vs the 1 at a time manual charging that make units dock like mario bros...
If you ain't bridging, if you ain't shitting your pants, if you ain't gooning, you ain't living brother, and it my first Artosis Cast on YT, usually I watch the live streams.
Yeah, I mean, it makes sense. Raw aggression can be very effective in Starcraft, but if you're at a high level, it's probably at least in part because you've developed the ability to manage and respond to such aggression, making less effective on average...
It feels like they are committed to aggression so they only want to build units at that stage in the game. They can have several sunks or a small group of hydras, they go with the latter. Seems like that's better when you're the one putting pressure on the other side of the map. If you're the one being pressed and your forces get split up it feels much worse to not have any static defense. My two cents anyway.
he wasn't decisive enough to be aggressive here. you talk about decisive play and how you need to commit to aggression, but it was too low commitment. i look at players like soulkey when he decides to be aggro he completely shifts to attack mode.
idk who the zerg was that went a bit heavy on sim city & static D, but i think kid could learn a thing or two from that zerg not to die like this... bro has some serious issues by shouting to the world "zealots come straight in"
These games felt like I was watching someone get bullied. The zealots showed up like a bunch of rowdy jocks and shoved the zerg into their lockers. Always nice to see base defences actually being used too.
Ok so this MC is the same MC that was in SC2, thanks for specifying that cause I have been wondering. Nice good to see him around in BW!
Watching this after many years I realized that Artosis is very very good observer, on top of the game
Yay clipart is back on thumbnails
Man Kid got outclassed so hard here.
21:10 "fk this"
Rip keyboard
those zealot plays had to be annoying af
Artosis: Oh... Ok. 😂
Yeah, it made sense.
CNSL coverage has just been so good. Kid was in over his head.
I think the protoss here was almost revolutionary. Quick legs zealots everywhere. Hitting before lurkers make piñata out of them. Also splitting mess so much with zerg they need to mass the hidras. Maybe to counter just keep on zerlings
There was a build a few years ago, I think just before hydra busts got super good, that was a +1 attack, zealot legs and archon to apply pressure on the zerg.
I was fairly successful against my friends and many pros used it too. I wonder if some variant of it will make a return
Nice to see MC demonstrate how unoptimized builds get pulled apart at high levels of play
The boss toss is back baby
Boss toss!!!!!!!!
Thank you for these brother. They really scratch the itch! Have an awesome rest of your week, R-T!
MC slipping that DT into the main at the end of game 1 was the killing blow.
17:30 he made a Den and cancelled it then made the den again
odd
This was the opposite of last series where it was still one sided but because one person played so well rather then one person playing so poorly
I really like MC's style. He really pays attention to the details. I see tons of players allow the lings into the base but MC had it covered completely. Impressive play!
The only good way to start the morning. Thank you for the cast, Artosis!
LOVE the hedged cannons at the nexus game 1 on citadel, so much more than the traditional placement like in game 2. assuming they reached wall for ling all-in, I still like them for hydra because unlike traditional forward placement at wall, by sacrificing the wall which will go down anyways, the farther back placement forces the hydras to kill wall first to hit warping cannons, whereas a forward cannon placement leaves them vulnerable to hydras just poking forward a little and picking them off over the wall. But more importantly was the aftereffect.
The cannons zone the natural nexus and probes better, if the zerg doesnt commit to hydra bust, the flow of units leaving main and nat gets clogged by forward positioned cannons, no need to tear down cannons later to make way for army move out, also cannons cover the smaller more defensible choke between , main where units rally up and cannons off to side making 2 angles of attack for hitting zerg push. I think he had 1 cannon denied? maybe?
I just really appreciate that MC wasn't afraid to make cannons earlier than necessary, and more than he absolutely needed, because they also present a threat, unlike turrets T_T. I wonder though if batteries, ala sc2, isn't one of the next optimizations, to really give those initial slow zlots staying power to push back hydras sniping in cannons. I honestly think protoss don't know how batteries work, or that they don't need to have units play tag on it, and can use RANGED, AoE, and (to my eyes) INSTANT Recharge, vs the 1 at a time manual charging that make units dock like mario bros...
I can't be the only person who likes before watch.
I'm glad MC is alive
Gap in skill was too huge, zerg wasn't ready yet for this kind of opponents.
Damn those were some nice flanks!
If you ain't bridging, if you ain't shitting your pants, if you ain't gooning, you ain't living brother, and it my first Artosis Cast on YT, usually I watch the live streams.
Hot manlot action
Yeah, I mean, it makes sense. Raw aggression can be very effective in Starcraft, but if you're at a high level, it's probably at least in part because you've developed the ability to manage and respond to such aggression, making less effective on average...
That thumbnail made me laugh and I cant explain why it just looks goofy
Love ya arty!!
Yeah he just tapped out there at the end he said this is enough
i swear mc zealots are twice as fast
Dxracer
that baws-j4p
mc looks really good
Dude can't even get his Hatch on time in 1st game, he has no business being in this tournament. At least he gg'ed quickly when he knew he was done.
12:00 gggggg
I'm not a Starcfaft player, but one thing just boggles my mind, why zerg did not build at least one sunken colony at important bases?
It feels like they are committed to aggression so they only want to build units at that stage in the game. They can have several sunks or a small group of hydras, they go with the latter. Seems like that's better when you're the one putting pressure on the other side of the map. If you're the one being pressed and your forces get split up it feels much worse to not have any static defense. My two cents anyway.
@@samc9133 going 3 macro hatches and tons of upgrades with not enough units/sunkens is not a winning strategy lol.
cast us some july gaems
Nice
Damn this was a S rank just wooping an A rank it just wasnt fair
PowerPoint thumbnail
ggs
Zealots of doom!
zealot good unit
wtff . put the red x already . . . .
he wasn't decisive enough to be aggressive here. you talk about decisive play and how you need to commit to aggression, but it was too low commitment. i look at players like soulkey when he decides to be aggro he completely shifts to attack mode.
kid got schooled
How ironic
Pretty anticlimactic early gg's but kinda makes sense since he is so far behind :/
First!
Thinking gay
idk who the zerg was that went a bit heavy on sim city & static D, but i think kid could learn a thing or two from that zerg not to die like this... bro has some serious issues by shouting to the world "zealots come straight in"
zealot man op
MC