So... You're doing 650 degrees of in-game movement for every inch? 360 degrees per full turn. Dude, it's dots per inch, and refers to the resolution and therefore the sensitivity of the sensor. Look It up.
@@CasualDHK yeah you guys are right, I had heard degrees per inch a long time ago, and been told about the 360/(how many inches your mousepad is not a singular inch) a long time ago, I will be pinning this thread
@@tonomrwong you're correct on how people measure mouse pads for calculating optimal DPI and sensitivity settings though. Not sure if this is still done but it used to be a thing. Cheers for the vid.
I would actually strongly recommend against turning V-Sync off in all scenarios because I find it increases input lag by a significant amount. Just something to note.
And it doesn’t really make a huge difference in gameplay performance once off i would like to use v sync but it drops my frames to like 40-50 while off i get 60-120
I don't use in game V-sync because it increases my rendering latency by a lot but i use fast vsync in nvidia settings and cap my frames. Also i use max performance energy management setting for battlebit. When it comes to resolution scaling i use it instead of antialiasing because at higher resolutions AA is not very sharp.
My reason for invert vertical mouse just came from early gaming where the only 1st person games around were flying games which are always inverted because of joysticks in planes. When Wolfenstein and Doom came they were keyboard controls (and horizontal aim only) so when Duke Nukem came along with actual first person mouse aiming, inverted just felt like the standard way to operate - pull down to aim up, like a flying game. So I've never been able to get my head around non-inverted mouse aim.
very helpful vid im sure it will help a lot of people especially those that just started playing. you reminded me to turn down the friendly icon size a lot of the time theres an enemy and because i see the dot near him i automatically think its my teammate haha. really like how you talked about sensitivity because its so true
I agree with consistency on sensitivity settings but that's where I use a ruler. My set is 20 inches per 360 degrees for every shooter and having it on all games makes life much easier especially when swapping games
When I played the other day I was getting around 300 FPS constantly with my old 2070 Super and a 5900X. And I was upscalling way above 1440x2560. I think anyone needing a boost for this game is playing with an Atari from the 1980's. 😁
8:04 if you have toggle sprint and you just stop pressing walk your caracter stops sprint. Its good if you easily have fatigue for pressing a button for too long.
Q to jump changed my life and alt g really improves your dropshotting. And for pinging I suggest mid mousewheel click. I personally suggest learning basic controls then changing them around to see what else you might like. Also helps if you have a mmo mouse Logitech G600 all the way baby! Mr.wong quite the knowledgeable fellow I can see you are a pro gamer indeed.
Sharing loadout means you're sharing the load out you may like if you put a suppressor on the pistol it would transfer over to the other class so you can just select it and it'll be the same set
I have been really enjoying 400 scale @ 4k resolution (so basically game supersamples to 8k then goes to native res of 4k). The world and map are more crisp and has helped a lot seeing people through tall grass and weeds in some maps. But this really is dependent on pc hardware as you mentioned.
Upping screen scale can genuinely help with spotting things. In War Thunder I actually have the game rendering at 4x my monitors resolution just because my pc can handle it (its a pretty light game anyways) and it helps me pick out tanks from bushes. Really does help a lot.
I use it instead of antialiasing because at higher resolutions AA is not sharp enough (at least on my old monitor) Also in nvidia settings for battlebit i use max performance energy management settings and nvidia fast vsync with capped framerate. My rendering latency is usually around 3,5-4,5ms rarely goes higher. In shooting range it's even lower.
Output dynamic range should always be set to full range for a normal monitor, otherwise you'll introduce banding which lowers image quality for no real world gain. Output color format should always be set to RGB unless you're running something like 4k 120fps and your display connection can't handle the full bandwidth, anything other than RGB will reduce image quality. You can enable vsync if screen tearing bothers you but it'll significantly increase input lag, using rtss scanline sync might be something to look into as it'll eliminate most screen tearing while keeping input lag to a minimum, though it has its limitations. Using a framerate limiter is generally the best option to reduce stuttering and input lag but you'll still have to deal with screen tearing, set the limit to a framerate you know you can reach at least 99% of the time otherwise you run the risk of reintroducing stutters. The fxaa and smaa anti aliasing options are rather poor, they are cheap screen space effects that reduce aliasing by blurring the image to an extent, smaa is slightly better than fxaa, using screen scale you can do proper multi sample anti aliasing and should be the preferred option if you have some gpu performance to spare. I have it set to 150% scale though a lot of players say 125% is enough. Anti aliasing becomes much less important the higher your display resolution gets.
Hi i totally agree. In nvidia settings you can set "fast vsync" then cap frames to your monitor refresh rate and using max perormance energy management setting for battlebit and some older games that has problems running without it (for example nfs carbon can't run properly on RTX3060 without that setting).
Glad to see your channel growing and more gun reviews,builds and live play such a good way to show how to use weapons. If battlebit keeps going in a positive direction and grows you'll probably be one of the biggest community/content channel. Do you happen to have a group youd recommend to play with? I'm very causal at best,a little shy when talking on mic idk why lol, and have a sporadic schedule due to work, I found some groups in the discord for battlebit but they have comenmint requirements that I really can't meet lol.
Finding a group is a tough one! I personally play with IRL friends and solo, I dont have any good advice for groups sorry :( Thank you for the kind comment aswell!
Personal preference, but I like to reduce the Hit Marker durations to .5. I feel sometimes it lingers for just that little bit too much where it almost becomes deceiving when you have a fast firing weapon. That might also be why you're seeing your headshot marker when you're getting a kill.
I played a lot of cs in my life and all the games i play now are on 4:3 scale, in battlebit the 4:3 scale fits better if you don't have a good pc or if you just want to improve your aim.
BattleBit behaves a bit weird. I would generally agree on trying to get competitive advantage by putting every graphics settings on low, but I couldn't disagree more specifically in this game. For some reason, I notice no performance improvement whatsoever from putting graphics to low, and if anything it actually begins to feel more choppy maybe, so playing on ultra preset actually feels better and doesn't degrade performance at all. I have no idea how could this be possible, but it works like that on my PC. Even render resolution doesn't change much, so I've left it at default 125% for Ultra preset because at 100% there seems to be a bit too much aliasing.
The setting that's driving me insane is the map grid colors. I keep changing them and then looking at my map and nothing happens. Idk what this does but it seems so obvious which is why I'm losing my marbles.
I think it does, but past a certain distance they are all off anyways, I have found through my 400 hours of playing BB that situations with killing someone due to their shadow is pretty low, but other people play in different ways so maybe they run into places where player shadows would help
@@tonomrwong In the end it only matters if you are comfortable with it. I used to play black ops 2 on the smallest steelseries qck pad with high dpi, so I know it absolutely can work, but it would take me a lot of time getting used to again.
Isn't DPI dots per inch?
That is in terms of printers, but for gaming its degrees per inch
Dots per linear inch.
So... You're doing 650 degrees of in-game movement for every inch? 360 degrees per full turn. Dude, it's dots per inch, and refers to the resolution and therefore the sensitivity of the sensor. Look It up.
@@CasualDHK yeah you guys are right, I had heard degrees per inch a long time ago, and been told about the 360/(how many inches your mousepad is not a singular inch) a long time ago, I will be pinning this thread
@@tonomrwong you're correct on how people measure mouse pads for calculating optimal DPI and sensitivity settings though. Not sure if this is still done but it used to be a thing.
Cheers for the vid.
share loadout is so the guns keeps their attachments across the classes
and show borders are the transparent checkerboard patterns that you can see near people's spawn area
Legend, thanks for the info
another thing is you can achieve the 'banding' effect on walls without enabling shadows by turning up the shader quality to high@@tonomrwong
@@dogobgynz yeah I mentioned this in another video but I didnt know if I should bring it up again
and across RU and US teams as far as I noticed, hope I'm not spreading misinformation
Great video as always. Thank You!
I've been playing games like this for 20+ years and I still suck... I need all the help I can get.
I would actually strongly recommend against turning V-Sync off in all scenarios because I find it increases input lag by a significant amount. Just something to note.
And it doesn’t really make a huge difference in gameplay performance once off i would like to use v sync but it drops my frames to like 40-50 while off i get 60-120
@@arco4936 yeah I find that randomly on some peoples specs v-sync makes their frames super low
My V-Sync was on for the first few days/week of this game. Actually life changing turning it off lol, so much input lag
keep in mind i was on a 60hz monitor at the time, & have a pretty bad setup. Probably wouldnt be the case on higher end setups
I don't use in game V-sync because it increases my rendering latency by a lot but i use fast vsync in nvidia settings and cap my frames. Also i use max performance energy management setting for battlebit. When it comes to resolution scaling i use it instead of antialiasing because at higher resolutions AA is not very sharp.
MrWong KEEPING THE UPLOADS FREQUENT
wheeey, you know it
Dude, I was just thinking about this!!! Keep up the great work!
Always good to go through all of these. Definitely learnt a thing or two
My reason for invert vertical mouse just came from early gaming where the only 1st person games around were flying games which are always inverted because of joysticks in planes. When Wolfenstein and Doom came they were keyboard controls (and horizontal aim only) so when Duke Nukem came along with actual first person mouse aiming, inverted just felt like the standard way to operate - pull down to aim up, like a flying game. So I've never been able to get my head around non-inverted mouse aim.
Dyslexia.
Yeah this is a common behaviour amongst older gamers who used inverted mouse as a default control method until non-inverted became standard.
very helpful vid im sure it will help a lot of people especially those that just started playing. you reminded me to turn down the friendly icon size a lot of the time theres an enemy and because i see the dot near him i automatically think its my teammate haha. really like how you talked about sensitivity because its so true
I agree with consistency on sensitivity settings but that's where I use a ruler. My set is 20 inches per 360 degrees for every shooter and having it on all games makes life much easier especially when swapping games
Mrwong pulling through yet again. Keep up the great content
When I played the other day I was getting around 300 FPS constantly with my old 2070 Super and a 5900X. And I was upscalling way above 1440x2560. I think anyone needing a boost for this game is playing with an Atari from the 1980's. 😁
8:04 if you have toggle sprint and you just stop pressing walk your caracter stops sprint. Its good if you easily have fatigue for pressing a button for too long.
Q to jump changed my life and alt g really improves your dropshotting. And for pinging I suggest mid mousewheel click. I personally suggest learning basic controls then changing them around to see what else you might like. Also helps if you have a mmo mouse Logitech G600 all the way baby! Mr.wong quite the knowledgeable fellow I can see you are a pro gamer indeed.
With regards to resolution and AA I tend to run no AA and use 125-200 resolution scale.
Depending how I feel. Sometimes I just like 100% no aa
Sharing loadout means you're sharing the load out you may like if you put a suppressor on the pistol it would transfer over to the other class so you can just select it and it'll be the same set
I have been really enjoying 400 scale @ 4k resolution (so basically game supersamples to 8k then goes to native res of 4k). The world and map are more crisp and has helped a lot seeing people through tall grass and weeds in some maps. But this really is dependent on pc hardware as you mentioned.
Upping screen scale can genuinely help with spotting things. In War Thunder I actually have the game rendering at 4x my monitors resolution just because my pc can handle it (its a pretty light game anyways) and it helps me pick out tanks from bushes. Really does help a lot.
I use it instead of antialiasing because at higher resolutions AA is not sharp enough (at least on my old monitor) Also in nvidia settings for battlebit i use max performance energy management settings and nvidia fast vsync with capped framerate. My rendering latency is usually around 3,5-4,5ms rarely goes higher. In shooting range it's even lower.
enemy color is that T on the back of their helmet
That could be it! I will have to test it
Output dynamic range should always be set to full range for a normal monitor, otherwise you'll introduce banding which lowers image quality for no real world gain. Output color format should always be set to RGB unless you're running something like 4k 120fps and your display connection can't handle the full bandwidth, anything other than RGB will reduce image quality.
You can enable vsync if screen tearing bothers you but it'll significantly increase input lag, using rtss scanline sync might be something to look into as it'll eliminate most screen tearing while keeping input lag to a minimum, though it has its limitations. Using a framerate limiter is generally the best option to reduce stuttering and input lag but you'll still have to deal with screen tearing, set the limit to a framerate you know you can reach at least 99% of the time otherwise you run the risk of reintroducing stutters.
The fxaa and smaa anti aliasing options are rather poor, they are cheap screen space effects that reduce aliasing by blurring the image to an extent, smaa is slightly better than fxaa, using screen scale you can do proper multi sample anti aliasing and should be the preferred option if you have some gpu performance to spare. I have it set to 150% scale though a lot of players say 125% is enough. Anti aliasing becomes much less important the higher your display resolution gets.
Hi i totally agree. In nvidia settings you can set "fast vsync" then cap frames to your monitor refresh rate and using max perormance energy management setting for battlebit and some older games that has problems running without it (for example nfs carbon can't run properly on RTX3060 without that setting).
Glad to see your channel growing and more gun reviews,builds and live play such a good way to show how to use weapons. If battlebit keeps going in a positive direction and grows you'll probably be one of the biggest community/content channel.
Do you happen to have a group youd recommend to play with? I'm very causal at best,a little shy when talking on mic idk why lol, and have a sporadic schedule due to work, I found some groups in the discord for battlebit but they have comenmint requirements that I really can't meet lol.
Finding a group is a tough one! I personally play with IRL friends and solo, I dont have any good advice for groups sorry :( Thank you for the kind comment aswell!
I've been getting stutters a lot i'll try turning vsync on hopefully that helps, good content tho, pretty helpful
very helpful
Personal preference, but I like to reduce the Hit Marker durations to .5. I feel sometimes it lingers for just that little bit too much where it almost becomes deceiving when you have a fast firing weapon. That might also be why you're seeing your headshot marker when you're getting a kill.
Good shout I could see this being the reason!
the share loadout option saves weapon when you change class but keep the same weapon i believe
I played a lot of cs in my life and all the games i play now are on 4:3 scale, in battlebit the 4:3 scale fits better if you don't have a good pc or if you just want to improve your aim.
1080x1080 players be like
BattleBit behaves a bit weird. I would generally agree on trying to get competitive advantage by putting every graphics settings on low, but I couldn't disagree more specifically in this game. For some reason, I notice no performance improvement whatsoever from putting graphics to low, and if anything it actually begins to feel more choppy maybe, so playing on ultra preset actually feels better and doesn't degrade performance at all. I have no idea how could this be possible, but it works like that on my PC. Even render resolution doesn't change much, so I've left it at default 125% for Ultra preset because at 100% there seems to be a bit too much aliasing.
The setting that's driving me insane is the map grid colors. I keep changing them and then looking at my map and nothing happens. Idk what this does but it seems so obvious which is why I'm losing my marbles.
yeah I had a few mements like that when making this video, tons of settings that either do nothing or very small changes
Would turning off shadows turn off player shadows too?
I think it does, but past a certain distance they are all off anyways, I have found through my 400 hours of playing BB that situations with killing someone due to their shadow is pretty low, but other people play in different ways so maybe they run into places where player shadows would help
Awesome thanks, didn't know they stop rendering at a distance
I noticed that you pumped up hit marker duration in latest videos
Wow that's a high sens, just tried it out and can't even hit a target at 30m
my 360 is 55.4cm/21.8"
550 dpi and 60/48 sens in game
I have heard my sens is a bit high before, but honestly I wont lower it anymore rn just because I have a small mosue pad
@@tonomrwong In the end it only matters if you are comfortable with it. I used to play black ops 2 on the smallest steelseries qck pad with high dpi, so I know it absolutely can work, but it would take me a lot of time getting used to again.
i play on wifi is that ok?
Yeah it sure is :)
@@tonomrwong a friend tells me i need cable for better ping is that still valid these days?
Vsync worsens your input lag. Honestly, the more i watch, the more i feel like you're trolling.😅
my GPU died and i'm playing on Potato settings. I guess this video is useless for me :D
Imagine being so poor you have too look up how to get extra fps in battlebit.
Imagine being such a no friend loser. You play a $15 game alone on a computer you overpaid for. Stay a virgin.