Blitz Lancer class guide here: ua-cam.com/video/mWpfA9jiaVE/v-deo.html Localized class names have been revealed, so timestamps have been updated. Class names in the video are from the Japanese version of the game.
...sorry(sry) to bug-yah about a different mmo. Do you know much about WUTHERING WAVE...I am seeing contents with game play but not truly, in a clear way explaining it...
Guys its because its new game, trust me is hard to have 15 classes on release, if the game starts with 5 classes its easy to process and make new to make good balance on game and less bugs or meta abuse
I'll be honest I came here expecting it'll be a generic explanation on what people who follows BP would already know, but turns out it's a full-depth explanation about the current classes and skills so that is cool
I'm very happy with what they're doing to the AF, from the taunt system to the team buffs. As the tank, I'm not worried about damage output as much as protecting my team, so these changes are definitely going in the right direction. See you all online soon, hopefully !
@@shutup1037 of course, but as a tank, your shield should be the main weapon: the timed blocks, counter attacks and self positioning are what makes the class unique; the sword is mostly for balancing weight. In fact, i wouldn't mind a double wielding shield class lol
@@LordManux91exactly, a lot of tanks play like a dps and get their team wiped or soak in so much damage that no one else can get healed because they are not prioritizing protecting their team! I main healer and always appreciate an actual tank! Literally the back bone of the team
my mann, im excited for the game an excited for ur guides also man you’re very clear when you talk and very clearly invested in the game, good video aethersong!!
its interesting how they gave every class magic to boost the theme of everyone using magic either to augment themselves or in a more raw form. Like the AF uses light magic, TS uses wind, fire, and blood magic, BA can use really any type of magic through the energy shaper on their back at the cost of effectiveness so its better for utility then raw strength, the SC using mainly fire ice and lightning magic due to their destructive nature but also a hint of wind magic, and the HS uses earth magic which makes sense because the weapon itself is based on magnetic waves with the ball and push and pull use. Very neat.
Right, most classes have one main elemental type associated with their attacks. Spell Caster is the exception with three. Elemental weapons can be created as well.
@@Aethersong yeah! its a good and more realistic interpretation on weapon development in a fantasy setting, with magic being so prominent you would have to be very traditional based to not use any form of magic in combat and especially using magic to design unique weapons as well, their interpretations on even basic weaponry are really cool.
The only thing that worried me about Spellcaster. “Are my spells going to be finite because of mana?” And now, that’s a non-issue. I can recharge my mana and go right back to spellslinging. Gods, I can’t wait for this game~😍
regarding spell caster i didnt like how they changed the ingram bullet it was cool having the bullets change color, shape and damage type based on the element used. I hope they kept the mechanic for higher level skill ups.
Very well prepared video. Thanks for sharing! I wish there was an assassin type of class ready to play by release but I'm hopeful that they'll add it at some point.
These all seem pretty great and Im not quick to write any of the off as bad honestly. Makes me even more curious how much each classes skill trees will drastically change their play-styles. like what if melee classes can get a skill to heal off their damage dealt? Or Aegis fighter getting a skill to heal off damage SHIELD blocked that also heals any allies in their proximity for a % of the blocked damage Aegis gets healed for? That would be absolutely amazing. I’m a big fan of build-crafting like that.
I'd love if the classes in the beta were changed so that some of there abilities are on a skill tree and you are able to chose diffrent ones to fit your play style (Like being able to choose Self heal instead of team heal, Archer can have AOE poison instead of AOE healing, that'd be cool, like what if the mage was able to choose Inferno instead of Blizzard or something)
Great job on your video! I've watched several on BP now and this is the only one I've found that actually delivers what a true gamer is looking for when scoping out which class is best for them. Thanks for keeping it real! 👍🏽
I really like the idea of a limited skill bar like in Guild Wars 1. I stopped playing stuff like WoW when half of my screen was filled with hot keys. It can get stupid out of control
Not needing alts is really nice. I'm hoping in the future more nimble mobile classes will be added (maybe like the guy at 24:07 with the 2 swords/knives?)
I'd be really happy if there really is a spear class as there arent enough games with good spear gameplay. The heavy smasher looks like a merge of hammer & gunlance (mh) which looks really fun
Problem is you will be forced to purchase a char costumization item from the cash shop if you wnna change appearance since you stuck on one char. Alts are basicly free appearance changes
Heh I make all my characters look similar to me so I won't need that, one character looking similar to me it's enough and since they look similar to me but anime like I don't need to change their appearance
Spell Caster won be over simply because of the teleport dodge ngl lol Along with Spell Caster, I'm interested in the archer or smasher class as well. But my first class will most likely be Spell Caster
youre not wrong about that teleport dodge lmao bc i was loving twin strikers movements until i saw spell casters dodge theres just something about teleport dodging that so cool to see even if im used to seeing it
I usually play fast hitting glass cannons. There isn't something like that so I'm hoping for that dual swords or maybe dual daggers class in the future. Until then I'm an Axe man.
Since the aggro system is added, and Aegis Fighter is a Main Tank and Heavy Smasher is a Off Tank, then there is no excuse to not introduce a Healer Class (Although I don't know how will a Healer Class work in a MMO-ARPG). I hope to see the following Classes in future: 1. Thief/Rouge/Ninja Class (Already hinted by a NPC) 2. Summoner Class 3. 2H Sword/Great Sword Class 4. Ranged Firearm Class (Already hinted by a NPC) 5. Samurai/Katana (Uchigatana or Tachi) Class (Come on, it's a JRPG!) 6. Healer Class (Described above)
there are tanks but everyone has their own sustain so no healer is actually needed. Everyone can also revive each other Besides if you rly wnna heal you can go archer.
Smasher seems awesome. But honestly all of them appeal to me if I can find the right weapons skins. More weapons? 1)-Guns: dual pistols 2)-Guns: Canon or artillery or rifle 3)- 2 handed swords 4)- Martial arts or sime kind of body mod set based in game lore. ???? Transformation? Wall running? 5)- Hybrid sword caster (uses single handed sword attacks, but also martial arts and off hand casting. Maybe ninja? Like in Ragnarok Online maybe they use elemental kunai or shirikens and stealth melee strikes and stealth dodges) 6)- some kind of Lance character... similar to spear and smasher... excels at piercing and jump attacks on large foes, but can also shoot the Lance like a canon... but has to charge up, long cool down, column style attack (goes through everyone in a row, then blows up in an AOE, except bosses, on whom aim gives extra crit, and it just blows up with mild stun/debuff).
Damn... before I thought that the heavy smasher is a clunky and boring class but now it seems kinda fun... man choosing which class to play gets harder and harder with every dev stream
I'm probably the only one who liked how grindg mmo was back in the old days. It makes us love our character more when we grind months on end for a gear that nobody else has unless they put in the effort. I remember an mmo I've played where 5 people! 5 freaking people had a set of legendary gears and everyone would be in awe because it was such a huge accomplishment. They need to make it 100% cashable items for anesthetics but please keep end gear stuff out of reach and grindfest for high level players pls...
Hopefully weapon design is diverse enough to achieve different looks/feels per class. And hopefully these skins can be stripped from weapons to reskin the desired weapon.
I think a class with a rifle and an ability to swap them out mid-fight with like a sniper or a shotgun or maybe dual wielding pistols would be really cool. I hope they are making a lot more classes in the future. There is just so much potential in action combat mmo's when it comes to classes and class diversity!
This is looking like an advanced graphics Fiesta Online especially with the spellcaster! The skill effects look the same!! Hoping for a cleric/healer class since I’ve grown to have that as my main class in Fiesta! 🎉
Long ago decided I’d be starting with blast archer, but super great to see the team taking the FFXIV route (idk any other mmo that does this besides FFXIV so that’s the example I’ve got) of having classes bound to weapon type so you can do it all on one character if you so wish
I wonder if the game would have an aura reward system when it come to refining gear, I love the aesthetic of the game I want my boy to be shiny on some kind of aura I love these types of system on mmo it makes refining rewarding
Blade Warden/Aegis Fighter had me from the very beginning so that'll be my main. And I'll probably take Foe breaker/heavy smasher or twin striker as a secondary. Though if they implement a class with a heavy sword that may well be my secondary. Especially if it's like an equal opposite to Blade Warden.
Monk/brawler type with fist/staff Spear dual pistol wielding ninja with shurikens and traps crossbowman, less mobile more dmg maybe? Gadgeteer, with lil turrets and you choose what elementals boosts it gets and other gizmos idk if they are sticking to more human like classes, but if not scyth or necromancer priest/bard or even like a mystic from Tera where you dropped orbs of mana or health or powerups for your teamates to pick up, fun play style Paladin with a shared tanking aspect as aegis but with a healing twist, wouldnt want it to overshadow the aegis fighter too much tho. a classic two handed swordsman wouldnt hurt. kinda like a hero class. Just a few ideas.
Tbh all these classes bore me but I'll choose blast archer, spell caster or heavy smasher I hope they release a scythe or fan class And I hope u can add special effects and accessories to ur weapon cos I rlly wanna add chains to my weapons
For those who played in the beta, how was the raids and dungeons in the game? are they boring, ok, decent, great or whatever you may personally call it.
I made a video a while back talking about closed beta test impressions. Heres the time stamp for dungeons and raids. In the closed beta test they weren't the best, but the developers have said they made improvements to dungeons and such since, so it would probably be best to wait for network test to see how they are now. ua-cam.com/video/P7A4ZBxRwQc/v-deo.html
I remember my first mmorpg, archers were neck to neck with the mage class and were super fun, super mobile glass cannons to play. Sucks that's going away here; don't think I'm going to start my first char as the archer/ranger, per tradition..
This combat looks soooo fun I cannot wait I just learned about this game and I’ve never been so hyped or grateful finally an Anime MMO that is gonna be fun and beautiful 🥲🥲🥲 I'm def going Heavy Striker or Twin Striker to start but def playing Archer and Guns when they come 🥰 can't wait to see what other classes they add hopefully a pet class 🙃
I love mage classes but this one seems a bit boring tbh. It seems really watered down with it just being different elements that you can charge for a stronger spell. Maybe they should think about element reactions for combos. The lack of that was kind of why Maple Story 2's optimal mage rotation was to just spam fire skills lol
I'm hoping the supposed skill tree system allows jobs to be played in different ways. Like Archer being able to be just an archer and not being forced to spec into healing. Or Spellcaster being able to spec into certain types of elemental builds.
I fear the same, archer feels like it's going to be weaker bc it's forced to heal and has a ton of cc which may or may not work on bosses making it even weaker.
@@Aznlight2 exactly. Having that tight relation may even cause the class itself to become undesirable as time goes on depending on how strong this game's reliance on healers is. Given the trend of MMOs these days, more preference is put on DPS and tanks and less on healers being a strict requirement which could lead to Archer finding itself to be excluded if it can't keep up with DPS or if it's buffs/debuffs aren't worth it compared to having another spellcaster or dual striker.
Comment on me on the next CBT and tell me, Are you able to create a Megumin look alike in this game ? I'm a mage andy, I played literally every single game focusing on mage style, It would be a shame to play an anime game, as a mage, and not creating a megumin.
I think I'll do the basic sword and board to start, but if they ever introduce a Monk/Boxer/Brawler class I will probably have to switch... unless they add a Beast Master/Tamer class.
I appreciate that they stuck with a smaller amount of classes so that they are all useful and well-developed, and it makes me look forward to the future ones more as they will definitely be well-designed. A gunslinger and spear wielding class would be cool, and I’m not against some kind of scythe class that drains enemies souls and debilitates them as a mechanic, or maybe a rouge or assassin class who can go into stealth and get the drop on enemies for huge damage.
Blitz Lancer class guide here: ua-cam.com/video/mWpfA9jiaVE/v-deo.html
Localized class names have been revealed, so timestamps have been updated. Class names in the video are from the Japanese version of the game.
hope if they add a pure healer class xD
IF there's a Shield I can Make a *MAPLE* (Shield Girl) if I can Make a Maple, I can BREAK the common sense of the game.
@@kurizu007 praying I fucking hate bows
@@vinny8589 max out that defense lmao
...sorry(sry) to bug-yah about a different mmo. Do you know much about WUTHERING WAVE...I am seeing contents with game play but not truly, in a clear way explaining it...
Really hoping there's a lot more classes coming. None of these are particularly grabbing me, but they all seem fun in their own way.
I feel the exact same
Same here!
Guys its because its new game, trust me is hard to have 15 classes on release, if the game starts with 5 classes its easy to process and make new to make good balance on game and less bugs or meta abuse
@@user-eu4is7pm4l fair enough
My thought exactly
A channel that translates and explains Japanese games is very valuable. thank you. And I'm really looking forward to this game.
I'll be honest I came here expecting it'll be a generic explanation on what people who follows BP would already know, but turns out it's a full-depth explanation about the current classes and skills so that is cool
I'm very happy with what they're doing to the AF, from the taunt system to the team buffs. As the tank, I'm not worried about damage output as much as protecting my team, so these changes are definitely going in the right direction. See you all online soon, hopefully !
But you cant just shield up while not attacking
@@shutup1037 of course, but as a tank, your shield should be the main weapon: the timed blocks, counter attacks and self positioning are what makes the class unique; the sword is mostly for balancing weight.
In fact, i wouldn't mind a double wielding shield class lol
@@LordManux91exactly, a lot of tanks play like a dps and get their team wiped or soak in so much damage that no one else can get healed because they are not prioritizing protecting their team! I main healer and always appreciate an actual tank! Literally the back bone of the team
The best tanks will be able to balance damage output and protecting the party. Best to keep that in mind
@@B_Kerson I mean base on FFXIV we are basically a dps more or less
The archer is really interesting. Looks like a hybrid range DPS, healer, and CC
Such a well produced and informative video! Hope to see your channel grow as the game releases!
Thanks!
I will be an archer! It's gonna be a blast :)
Thank you so much for translating the latest livestream
my mann, im excited for the game an excited for ur guides also man you’re very clear when you talk and very clearly invested in the game, good video aethersong!!
Thanks!
its interesting how they gave every class magic to boost the theme of everyone using magic either to augment themselves or in a more raw form. Like the AF uses light magic, TS uses wind, fire, and blood magic, BA can use really any type of magic through the energy shaper on their back at the cost of effectiveness so its better for utility then raw strength, the SC using mainly fire ice and lightning magic due to their destructive nature but also a hint of wind magic, and the HS uses earth magic which makes sense because the weapon itself is based on magnetic waves with the ball and push and pull use. Very neat.
Right, most classes have one main elemental type associated with their attacks. Spell Caster is the exception with three.
Elemental weapons can be created as well.
@@Aethersong yeah! its a good and more realistic interpretation on weapon development in a fantasy setting, with magic being so prominent you would have to be very traditional based to not use any form of magic in combat and especially using magic to design unique weapons as well, their interpretations on even basic weaponry are really cool.
The only thing that worried me about Spellcaster. “Are my spells going to be finite because of mana?” And now, that’s a non-issue. I can recharge my mana and go right back to spellslinging.
Gods, I can’t wait for this game~😍
regarding spell caster i didnt like how they changed the ingram bullet it was cool having the bullets change color, shape and damage type based on the element used. I hope they kept the mechanic for higher level skill ups.
Lets go keep them videos coming, we need this channel to blow up and be the main source for blue protocol content.
Very well prepared video. Thanks for sharing! I wish there was an assassin type of class ready to play by release but I'm hopeful that they'll add it at some point.
These all seem pretty great and Im not quick to write any of the off as bad honestly. Makes me even more curious how much each classes skill trees will drastically change their play-styles.
like what if melee classes can get a skill to heal off their damage dealt?
Or Aegis fighter getting a skill to heal off damage SHIELD blocked that also heals any allies in their proximity for a % of the blocked damage Aegis gets healed for? That would be absolutely amazing. I’m a big fan of build-crafting like that.
I'd love if the classes in the beta were changed so that some of there abilities are on a skill tree and you are able to chose diffrent ones to fit your play style (Like being able to choose Self heal instead of team heal, Archer can have AOE poison instead of AOE healing, that'd be cool, like what if the mage was able to choose Inferno instead of Blizzard or something)
Great job on your video! I've watched several on BP now and this is the only one I've found that actually delivers what a true gamer is looking for when scoping out which class is best for them. Thanks for keeping it real! 👍🏽
I really like the idea of a limited skill bar like in Guild Wars 1. I stopped playing stuff like WoW when half of my screen was filled with hot keys. It can get stupid out of control
Not needing alts is really nice. I'm hoping in the future more nimble mobile classes will be added (maybe like the guy at 24:07 with the 2 swords/knives?)
The dual gun is definitely going to be nimble class,
I appreciate the editing that goes into making a video like this
I'd be really happy if there really is a spear class as there arent enough games with good spear gameplay.
The heavy smasher looks like a merge of hammer & gunlance (mh) which looks really fun
Bro on God I would love to play someone with a spear that would be sick.
So happy we don't need to make alts. 🙏
Problem is you will be forced to purchase a char costumization item from the cash shop if you wnna change appearance since you stuck on one char.
Alts are basicly free appearance changes
@@hovsep56 yeah that's pretty norm
@@hovsep56 I don't really mind, its a way of supporting the game which I think is really important since the game will be free to play.
Heh I make all my characters look similar to me so I won't need that, one character looking similar to me it's enough and since they look similar to me but anime like I don't need to change their appearance
@@hovsep56 i think most f2p player won't mind about it, for me though I'll probably buy cosmetics
Nice video man, thanks for your hard work. I just followed the game far away when it was announced but now I'm super hype!
Hope they add a Monk-like class sometime in the future
Exactly the video I was looking for. Great explanation!
Hoping this game will add a Cleric / Dedicated Healer class in the future. The archer doesn't seem fun to play for me.
Maybe but so far looks like archer is the dedicated party healer
Same. Archer in this game kinda dull to play as healer imo
I also want a separate healer class that can full support the party with buffs, debuffs, Healing over time and ressurection.
I also want a dedicated cleric class too that can function as healer and tank! So used to being like this in my childhood game Fiesta online! 😖
I'd love to play as a support class that has some offensive skills
Me too! Im disappointed archer is the only one with healing skill
Hope we get a spellsword kinda class down the line
Game looks great. Once they bring better weapons/ classes, then I'll join the fun
Spell caster is definitely looking attractive to me as usual, hoping to see how fun it can be
Im happy to see you've reach 3k i pray that your channel grew more and that you have a joyfull journey much love. 😁
i hope the builds are very diverse and have a lot of variety... using the same abilities with little change is going to be boring
wow, waiting for the spear class... i hope its cool
Spell Caster won be over simply because of the teleport dodge ngl lol
Along with Spell Caster, I'm interested in the archer or smasher class as well. But my first class will most likely be Spell Caster
youre not wrong about that teleport dodge lmao bc i was loving twin strikers movements until i saw spell casters dodge theres just something about teleport dodging that so cool to see even if im used to seeing it
all of these classes look really fun tbh.
really hoping the twin striker will allow the use of different weps tho. would rather use it with swords
Aegis Fighter gang rise up.
I usually play fast hitting glass cannons. There isn't something like that so I'm hoping for that dual swords or maybe dual daggers class in the future. Until then I'm an Axe man.
Same here. I love high mobility, low durability playstyle
I can't wait for the spear class
The Aegis Knight lookin class seems like it’s gonna be fireee
Since the aggro system is added, and Aegis Fighter is a Main Tank and Heavy Smasher is a Off Tank, then there is no excuse to not introduce a Healer Class (Although I don't know how will a Healer Class work in a MMO-ARPG). I hope to see the following Classes in future:
1. Thief/Rouge/Ninja Class (Already hinted by a NPC)
2. Summoner Class
3. 2H Sword/Great Sword Class
4. Ranged Firearm Class (Already hinted by a NPC)
5. Samurai/Katana (Uchigatana or Tachi) Class (Come on, it's a JRPG!)
6. Healer Class (Described above)
there are tanks but everyone has their own sustain so no healer is actually needed.
Everyone can also revive each other
Besides if you rly wnna heal you can go archer.
Archer can heal so he is kind of a ranged class with support skills
Smasher seems awesome. But honestly all of them appeal to me if I can find the right weapons skins.
More weapons?
1)-Guns: dual pistols
2)-Guns: Canon or artillery or rifle
3)- 2 handed swords
4)- Martial arts or sime kind of body mod set based in game lore. ???? Transformation? Wall running?
5)- Hybrid sword caster (uses single handed sword attacks, but also martial arts and off hand casting. Maybe ninja? Like in Ragnarok Online maybe they use elemental kunai or shirikens and stealth melee strikes and stealth dodges)
6)- some kind of Lance character... similar to spear and smasher... excels at piercing and jump attacks on large foes, but can also shoot the Lance like a canon... but has to charge up, long cool down, column style attack (goes through everyone in a row, then blows up in an AOE, except bosses, on whom aim gives extra crit, and it just blows up with mild stun/debuff).
Cool video I'd love a summoner type character where I can command a beast to fight and get buffs and stuff based on how I keep it alive and stuff
yasss
I'd love to use dual blades! Oo Also a katana style sword wielding class would be nice but I dunno how that would work out--
Same. I'm waiting on a great sword user and Katana could work in this game.
Awesome video! Ty so much for all the info!
I'd like to see a brawler class, fighting with fist and kicks. Like a monk from Sekiro :D
Something like a Pugilist?
Kinda wish the ultimates were more cinematic with the option to make them like they are now
Damn... before I thought that the heavy smasher is a clunky and boring class but now it seems kinda fun... man choosing which class to play gets harder and harder with every dev stream
yea!!!! It looks so satisfying to smesh
Definetely going to be a Blast Archer, I always like having support skills and attack from a distance
I'm probably the only one who liked how grindg mmo was back in the old days. It makes us love our character more when we grind months on end for a gear that nobody else has unless they put in the effort. I remember an mmo I've played where 5 people! 5 freaking people had a set of legendary gears and everyone would be in awe because it was such a huge accomplishment. They need to make it 100% cashable items for anesthetics but please keep end gear stuff out of reach and grindfest for high level players pls...
it's called nostalgia :D
definitely gonna go for the heavy smasher when playing solo and spell caster when playing with friends
THANK YOU TO SHOW CLASSES ! FINALLY AT LEAST " SOME GAMEPLAY"
Hopefully weapon design is diverse enough to achieve different looks/feels per class.
And hopefully these skins can be stripped from weapons to reskin the desired weapon.
I would love to see a greatsword class.
I think a class with a rifle and an ability to swap them out mid-fight with like a sniper or a shotgun or maybe dual wielding pistols would be really cool. I hope they are making a lot more classes in the future. There is just so much potential in action combat mmo's when it comes to classes and class diversity!
You literally just said lost ark
I wish they would add a summoner class... I really like anime with summoning skills, and haven't found a game where summoner is actually enjoyable.
i hope they add some necromancer type of class it would be awesome
I hope they can add a full support class, with resurrection
Maybe something like the HH from monster hunter
I’m a pure tank, so seeing an exciting Sword and Board character is so refreshing!
Playing tank as foe breaker looks fun even if its not intended as "main tank". As long as it has a taunt lol
This is looking like an advanced graphics Fiesta Online especially with the spellcaster! The skill effects look the same!! Hoping for a cleric/healer class since I’ve grown to have that as my main class in Fiesta! 🎉
Doesn’t look bad, but I probably wouldn’t actually bother with playing it. I’ll be interested if they added a katana class
Long ago decided I’d be starting with blast archer, but super great to see the team taking the FFXIV route (idk any other mmo that does this besides FFXIV so that’s the example I’ve got) of having classes bound to weapon type so you can do it all on one character if you so wish
Not since Mabinogi. I'm hoping this is the anime game that finally replaces it for me.
is there gonna be controller support , asking for a friend. also if they dont add a giant two-handed sword/axe class i will be surprised
very good video! i missed nothing. 👍👍👍
GREAT video!
I love games that let you change classes on one character looking forward to any form of an English release
I love having two weapons in each hand but man does the sword and shield combat look satisfying!!
Interesting. Thanks for doing this.
i hope they bring in a 2hand Sword Class.
Hoping for a spear class or martial art (hand to hand)
Very nice Video!!!! Thanks!!!
The only class thats really grabbing me is the one wielding the giant back massager loaded with buckshots.
I wonder if the game would have an aura reward system when it come to refining gear, I love the aesthetic of the game I want my boy to be shiny on some kind of aura I love these types of system on mmo it makes refining rewarding
Same 😂
we need more classes. like maybe a gunner, a katana user, and fighter/brawler?
I'd like to see a Card based character that draws cards and use them for random effects like healing, buffing or dealing damage
Blade Warden/Aegis Fighter had me from the very beginning so that'll be my main. And I'll probably take Foe breaker/heavy smasher or twin striker as a secondary. Though if they implement a class with a heavy sword that may well be my secondary. Especially if it's like an equal opposite to Blade Warden.
If dungeons don't have a timer I'll go blast archer, if they do then I'll go spell caster
Monk/brawler type with fist/staff
Spear
dual pistol wielding
ninja with shurikens and traps
crossbowman, less mobile more dmg maybe?
Gadgeteer, with lil turrets and you choose what elementals boosts it gets and other gizmos
idk if they are sticking to more human like classes, but if not scyth or necromancer
priest/bard or even like a mystic from Tera where you dropped orbs of mana or health or powerups for your teamates to pick up, fun play style
Paladin with a shared tanking aspect as aegis but with a healing twist, wouldnt want it to overshadow the aegis fighter too much tho.
a classic two handed swordsman wouldnt hurt. kinda like a hero class.
Just a few ideas.
I prefer swords but i really don't care for the tank playstyle so im a bit disappointed that there isn't a sword wielding DPS
Everyone is going to be Guts from Berserk.
Oh well.
I like it
Swords are for basic bitches, try hammer with gun built in
Same.
In all games I played I either play a tank or a healer.. and Sword And Shield is my bias so going tanking..
Will there be an option for a character with just a 2-handed sword?
Tbh all these classes bore me but I'll choose blast archer, spell caster or heavy smasher
I hope they release a scythe or fan class
And I hope u can add special effects and accessories to ur weapon cos I rlly wanna add chains to my weapons
Yea I am definitely going to be a keen strider/ blast Archer as my main class with blade warden as my second class
Childe 4k cought 😂
Aegis fighter goes hard for me, seems fun as hell.
So far I'm a blast archer.
I love sword and shield but dont want to tank. Just wish they made sword and shield a dps class as well.
For those who played in the beta, how was the raids and dungeons in the game? are they boring, ok, decent, great or whatever you may personally call it.
I made a video a while back talking about closed beta test impressions. Heres the time stamp for dungeons and raids.
In the closed beta test they weren't the best, but the developers have said they made improvements to dungeons and such since, so it would probably be best to wait for network test to see how they are now.
ua-cam.com/video/P7A4ZBxRwQc/v-deo.html
These are perfect starter classes to start the game off. later if the game gets a lot of support im sure well see more magic classes.
I remember my first mmorpg, archers were neck to neck with the mage class and were super fun, super mobile glass cannons to play. Sucks that's going away here; don't think I'm going to start my first char as the archer/ranger, per tradition..
Hoping they release a greatsword class in the future. The game looks sick but I'm really not feeling any of the 5 coming on release.
We need a bard, always a bard.
Good video, keep up the work
This combat looks soooo fun I cannot wait I just learned about this game and I’ve never been so hyped or grateful finally an Anime MMO that is gonna be fun and beautiful 🥲🥲🥲 I'm def going Heavy Striker or Twin Striker to start but def playing Archer and Guns when they come 🥰 can't wait to see what other classes they add hopefully a pet class 🙃
I Hope they add a dedicated two hander character, the heavy smasher and foe breaker are cool but I just want my pure bonk
I love mage classes but this one seems a bit boring tbh. It seems really watered down with it just being different elements that you can charge for a stronger spell. Maybe they should think about element reactions for combos. The lack of that was kind of why Maple Story 2's optimal mage rotation was to just spam fire skills lol
I miss spellbreak
I wanna see a katana and greatsword wielder
I'm hoping the supposed skill tree system allows jobs to be played in different ways. Like Archer being able to be just an archer and not being forced to spec into healing. Or Spellcaster being able to spec into certain types of elemental builds.
I fear the same, archer feels like it's going to be weaker bc it's forced to heal and has a ton of cc which may or may not work on bosses making it even weaker.
@@Aznlight2 exactly. Having that tight relation may even cause the class itself to become undesirable as time goes on depending on how strong this game's reliance on healers is. Given the trend of MMOs these days, more preference is put on DPS and tanks and less on healers being a strict requirement which could lead to Archer finding itself to be excluded if it can't keep up with DPS or if it's buffs/debuffs aren't worth it compared to having another spellcaster or dual striker.
@@Aznlight2 archer seems to have valuable buffs and debuffs, I don't think it's going to be weak at all, even if no healing is needed!
Yup….. looks like I have no choice but to play archer …. It looks so fun
Comment on me on the next CBT and tell me, Are you able to create a Megumin look alike in this game ? I'm a mage andy, I played literally every single game focusing on mage style, It would be a shame to play an anime game, as a mage, and not creating a megumin.
i wish they'd add a gauntlet wielding class
I think I'll do the basic sword and board to start, but if they ever introduce a Monk/Boxer/Brawler class I will probably have to switch... unless they add a Beast Master/Tamer class.
I appreciate that they stuck with a smaller amount of classes so that they are all useful and well-developed, and it makes me look forward to the future ones more as they will definitely be well-designed. A gunslinger and spear wielding class would be cool, and I’m not against some kind of scythe class that drains enemies souls and debilitates them as a mechanic, or maybe a rouge or assassin class who can go into stealth and get the drop on enemies for huge damage.