I UPGRADED My Minecraft Colony With Create Mod

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  • Опубліковано 9 чер 2024
  • Today greatly improve the infrastructure of my Minecraft colony by building a working drawbridge with Create Mod. I also upgrade many of the buildings for the colonists and construct new residences.
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    0:00 Tree Farm
    3:31 Colony Upgrades
    8:20 Drawbridge Planning
    10:25 Colony Restaurant + Drill
    13:14 Pirate Attack
    15:22 Drawbridge
    Get the modpack: www.curseforge.com/minecraft/...
    ⚫Create Colonies Playlist: • Create'a Colony
    ✅Be sure to drop a like if you enjoy!
    🔔Subscribe with notifications on to be notified when I upload and go LIVE!
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    ⚫Patreon: / sbeev
    ___________________________________
    #minecraft #createmod #letsplay #modded #survival #episode7
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КОМЕНТАРІ • 65

  • @Cookieboi658
    @Cookieboi658 23 дні тому +91

    You should use barracks instead of guard towers, they can store 20 guards at max. There are two structures, the guard towers and the main barracks building. The amount of towers and the level you can get them to are dependent on the level of the main barracks structure, and for each level of the tower you can have one additional guard.
    Edit: Also, I am pretty sure barracks and guard towers placed on the edge of a colony expand the border the most of any structure.
    Can't wait for the arty to happen

    • @Sbeev
      @Sbeev  23 дні тому +38

      I think I need to research the barracks in the university first but then I'll definitely build some

    • @zdenekhavlik6777
      @zdenekhavlik6777 23 дні тому +8

      Yeah, guard towers expand double other building, 2 chunks per level

  • @maniacplaysgames3444
    @maniacplaysgames3444 23 дні тому +27

    You mentioned cannons briefly, Create: Big Cannons might be worth looking into, a lot of (somewhat chaotic) fun!

  • @jexadox
    @jexadox 23 дні тому +8

    thank you for explaining so much! it feels like most of the Mine Colony things just assume you now how it works. oh and the draw bidge was so cool!

  • @AlexJones-qf7rw
    @AlexJones-qf7rw 23 дні тому +21

    Actually Minecolonies itself adds a recipe for tall grass. By combining two short grass, you get one tall grass. JEI is your friend.
    Also the best way to expand the colony is with guard towers. Each guard town expands the border by two chunks and if I'm not wrong, upgrading said towers expands the range.
    Tho you may have been talking about increasing the population? Colonists do that by themselves. As long as there is enough houses, new colonists will be born. The population is capped though. That cap can be expanded through University research, all the way up to 500 colonists (depending on your configs. 250 is the default max). I think it goes 25, 50, 150 or something along those lines? I'd say, that building a university is essential. The majority of buildings are locked behind research (including the smelter (which can x3 your ore input) or the sawmill). There's a lot of combat research aswell that makes your guards stronger. While armor and weapons scale with guard tower level, things like shields or plate mail is locked behind research.
    Also also, I think you can only have 1 colony per player. So your idea of a remote logging colony may not be feasible.

    • @YoYoK3nny
      @YoYoK3nny 22 дні тому +2

      Builders can be taught 2x2 recipes (the amount of recipes is limited, I think it's 10 per builder hut level)
      Similarly Sawmills can be taught 3x3 recipes (with similar recipe limits per Sawmill hut level)
      The 1 colony per player is just a default, there is a config option to change that to infinite (too many colonies could cause issues though, hence why the default is 1 per dimension per player, though the logging colony doesn't technically have to be an actual colony, depends whether or not Sbeev wants the colonists to be doing the logging or if it will just be a create setup [the latter of which will buildup resources faster])

    • @Dreadika97
      @Dreadika97 22 дні тому

      How have I never known this? I've been using minecolony Sense 1.12.2

    • @AlexJones-qf7rw
      @AlexJones-qf7rw 22 дні тому

      @@YoYoK3nny I'd believe that the recipes doubles per level. So at 1 it's 2, at 2 it's 4 and so on. There's research to increase the value though. I'd think the sawmill starts with more recipe slots than the Builder . Which makes sense, the Builder only make stuff for building while the Sawmill provides for the entire colony, hence needing more recipes.
      I didn't know there was a config to increase colonies per player. That's probably something Sbeev should look into to make his plan for this work.

    • @YoYoK3nny
      @YoYoK3nny 18 днів тому

      @@AlexJones-qf7rw The specific recipe numbers I mentioned may of been in an older version of the mod... not sure.

  • @night9874
    @night9874 17 днів тому +1

    Honestly man, how do you build so much in just a week and not be utterly burnt out at the end of it? It's insanely impressive to see every week; above all keep it up man!

  • @braf7349
    @braf7349 23 дні тому +4

    Always a good morning when I see a new Sbeev video in my inbox!

  • @DigitalDoomLoL
    @DigitalDoomLoL 21 день тому +1

    NGL that fight on the pirate ship was more epic than any game gameplay I've seen from the AAAA dumpster fire of Skull and Bones.

  • @NoahH-eb3ht
    @NoahH-eb3ht 23 дні тому +1

    Make a wall around your colony
    itll keep out all most anything and place gard towers around it and you can make a creat door on it like the creat mod but it's not available on xbox

  • @YoYoK3nny
    @YoYoK3nny 22 дні тому +1

    @Sbeev: You can place waypoints along the paths you intend the colonists to follow.
    They try to take the shortest path, but will prioritise any path that has waypoints along it.
    For the drawbridge, these waypoints will also need to be glued and then have the drawbridge only place the blocks when in the initial position (so that the waypoints on the bridge are only working while the bridge is down)
    Tip: there should be at least 1 decoration available that the builders can build so that the waypoints are correctly placed (if you can see the waypoint without the goggles on I don't think they will function)

  • @Max_1213nett
    @Max_1213nett 23 дні тому +4

    Nicer Video! Btw which mods do u use for Decoration Like the different brick types

  • @DeadKavaiol
    @DeadKavaiol 23 дні тому +2

    If they didn't change it colonists will go by the shortests path regardless of terrain resistance. So unless you fence the entire shore no tunnel will work, They should use the bridge if you do tho.

    • @YoYoK3nny
      @YoYoK3nny 22 дні тому +1

      That's how things work when waypoints aren't used. If there are waypoints along the intended route they will prioritise them.
      Not sure how that will work while the drawbridge is up... I expect some weird shenanigans, though it should work perfectly as long as the blocks are only placed while the drawbridge is down (including the waypoint block [which is invisible when placed by the builder])

  • @dylan_galway
    @dylan_galway 23 дні тому +1

    love the series and all the awesome montages!! keep it up Sbeev !

  • @TheActualReg
    @TheActualReg 23 дні тому +3

    If u watched foxynotails then you know you can connect trees with wood and use a saw and it will destroy everything connected

  • @StarLeader44
    @StarLeader44 23 дні тому

    Incredible drawbridge! Yularen approves!

  • @willy_willy-jc8bz
    @willy_willy-jc8bz 23 дні тому +2

    fire video as always!

  • @Sadisius
    @Sadisius 22 дні тому

    I love your building style. If you put a filter on your basin for the output you want then you won't have recipe conflicts. Build guard towers on the edge of your colony to expand the borders like @Cookieboi658 mentioned.

  • @firedragongaming6435
    @firedragongaming6435 22 дні тому

    Great video! I really like the material you used for the towers next to the drawbridge.

  • @a70turbo
    @a70turbo 21 день тому

    Wondering about the photo of the (real) bridge at 9:19... did you take it yourself? That architecture boat tour is actually really cool!

  • @mynt1193
    @mynt1193 22 дні тому

    was gonna say you can expand the colony border by placing certain buildings near it's border. but thankfully someone else did it

  • @SoleLime.
    @SoleLime. 23 дні тому +4

    Gun factory when

  • @chaosinyolife
    @chaosinyolife 23 дні тому

    Awesome video as always! Can't see any comment saying how to get tall grass so: You can only get them in chests in villages and it's quite a rare item (It's the same for tall fern too!)
    Of course both items can be "made" with bonemeal, but to get the physical item, chests are the only way at the moment :)

  • @bignosie2962
    @bignosie2962 15 днів тому

    If you build gaurd towers at the border of your colony they will expand your border by 1 chunk per level, so at level 5 it will have expanded by 5 chunks per tower. You cant have too many guards Building a warehouse and couriers will cut the amount of time you have to spend delivering items massively, as long as the items are in the warehouse.

  • @awadheshparasher4264
    @awadheshparasher4264 22 дні тому

    Use large water wheels much more efficient for 8 extra planks . Also if while cutting trees with a saw you link up two trees with logs it will be treated as a single tree. Also use create enchant ment industry and other addons for create.

    • @Msoy1999
      @Msoy1999 21 день тому

      Also use a smaller one to speed up the larger ones

  • @onyxtorch3361
    @onyxtorch3361 23 дні тому +1

    You should re-purpose the 4 tower on the drawbridge to guard tower so that it itergrated to your colony

  • @rowanboyer357
    @rowanboyer357 22 дні тому +1

    download Valkyrien Skies: Eureka and that ship will be able to actually sail

  • @Nabitz
    @Nabitz 22 дні тому

    I’m enjoying the more frequent videos

  • @JoaoPedro-ol7sl
    @JoaoPedro-ol7sl 23 дні тому +3

    I love the series but do you play in 1.20? And what's the seed of the world I would love to recreate what you're doing

    • @Cookieboi658
      @Cookieboi658 23 дні тому

      Go back to his first video, he probably said what version it is. Otherwise, he said it was very similar to a modpack made by mrbreadcraft, which is on curseforge, so u can look up the version there to get a better idea.

    • @JoaoPedro-ol7sl
      @JoaoPedro-ol7sl 23 дні тому

      @@Cookieboi658 I'm sure it is 1.20 but just wanted to be certain, what I really wanted is the world seed

    • @Cookieboi658
      @Cookieboi658 23 дні тому

      @@JoaoPedro-ol7sl He may have put it in the first vid or the description of it

    • @JoaoPedro-ol7sl
      @JoaoPedro-ol7sl 23 дні тому

      @@Cookieboi658 no I checked

  • @Water_chicken-
    @Water_chicken- 22 дні тому +1

    Did you know that if you use liquid honey and lava you can make a lime stone generator just like a cobblestone generator assuming you have the right create mod

  • @Zydrin
    @Zydrin 22 дні тому

    Time to make the Lincoln tunnel for them. 😂

  • @sidorovich2367
    @sidorovich2367 22 дні тому

    I think you can use crafttweaker with createtweaker addon to fix most of recepie conflicts

  • @myownthoughts969
    @myownthoughts969 6 днів тому

    Pretty cool

  • @omichromium
    @omichromium 22 дні тому

    I might be remembering wrong but cant you put iron ingots in the stonecutter to get industrial iron?

  • @gustavkruger2455
    @gustavkruger2455 22 дні тому

    Incresse border by placing guard towers at the edges

  • @nykrov
    @nykrov 20 днів тому

    what modlauncher do u use for playing these? is it prism?, i would like to know

  • @aezravito9717
    @aezravito9717 22 дні тому

    You should have finished your words when recruiting that villager with "5 ench-".

  • @mrneko2506
    @mrneko2506 17 днів тому

    Sbeev did you hear about Cosmic Reach?
    They have unlimited height build

  • @startedlizard8678
    @startedlizard8678 21 день тому

    i just watched all the episodes from 1 to this one and i have one question. why are you using diamond tools?? like episode 2 you determined that tungsten was the same as diamond but gave you a strength buff, but then immediately ditched it for weaker materials

  • @spaceengineeringempire4086
    @spaceengineeringempire4086 4 дні тому

    Oh my it’s become Chicago

  • @justdamon25
    @justdamon25 23 дні тому +1

    500th like!

  • @professorschnabel3335
    @professorschnabel3335 23 дні тому

    I dont know much about the mods in the pack so i can nto really say if there is another way to get tall grass, but in Vanilla Minecraft the only way to get tall grass as an item is to find it as a rare item in savanna village chests.

    • @AlexJones-qf7rw
      @AlexJones-qf7rw 23 дні тому +1

      Minecolonies adds a crafting recipe for tall grass. Just two short grass and you got 1 tall grass.

    • @YoYoK3nny
      @YoYoK3nny 22 дні тому

      ​@@AlexJones-qf7rw And if the builder has been taught that recipe they will craft it themselves when needed.

  • @_JL27
    @_JL27 3 дні тому

    What’s the mod you use?

  • @houbertcanitio2199
    @houbertcanitio2199 22 дні тому

    whats the music for the last part

  • @cooldudeinc
    @cooldudeinc 19 днів тому

    What’s the mod pack?

  • @astralmarmaux
    @astralmarmaux 23 дні тому

    hi

  • @frostproductions1121
    @frostproductions1121 23 дні тому

    Anyone know outro song?

  • @pawebrzezinski9926
    @pawebrzezinski9926 23 дні тому +1

    First coment gang

  • @CyberVP
    @CyberVP 23 дні тому

    Sadly no notifications for some reason