I UPGRADED My Minecraft Colony With Create Mod
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- Опубліковано 9 чер 2024
- Today greatly improve the infrastructure of my Minecraft colony by building a working drawbridge with Create Mod. I also upgrade many of the buildings for the colonists and construct new residences.
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0:00 Tree Farm
3:31 Colony Upgrades
8:20 Drawbridge Planning
10:25 Colony Restaurant + Drill
13:14 Pirate Attack
15:22 Drawbridge
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#minecraft #createmod #letsplay #modded #survival #episode7 - Ігри
You should use barracks instead of guard towers, they can store 20 guards at max. There are two structures, the guard towers and the main barracks building. The amount of towers and the level you can get them to are dependent on the level of the main barracks structure, and for each level of the tower you can have one additional guard.
Edit: Also, I am pretty sure barracks and guard towers placed on the edge of a colony expand the border the most of any structure.
Can't wait for the arty to happen
I think I need to research the barracks in the university first but then I'll definitely build some
Yeah, guard towers expand double other building, 2 chunks per level
You mentioned cannons briefly, Create: Big Cannons might be worth looking into, a lot of (somewhat chaotic) fun!
he has it in the pack i think
thank you for explaining so much! it feels like most of the Mine Colony things just assume you now how it works. oh and the draw bidge was so cool!
Actually Minecolonies itself adds a recipe for tall grass. By combining two short grass, you get one tall grass. JEI is your friend.
Also the best way to expand the colony is with guard towers. Each guard town expands the border by two chunks and if I'm not wrong, upgrading said towers expands the range.
Tho you may have been talking about increasing the population? Colonists do that by themselves. As long as there is enough houses, new colonists will be born. The population is capped though. That cap can be expanded through University research, all the way up to 500 colonists (depending on your configs. 250 is the default max). I think it goes 25, 50, 150 or something along those lines? I'd say, that building a university is essential. The majority of buildings are locked behind research (including the smelter (which can x3 your ore input) or the sawmill). There's a lot of combat research aswell that makes your guards stronger. While armor and weapons scale with guard tower level, things like shields or plate mail is locked behind research.
Also also, I think you can only have 1 colony per player. So your idea of a remote logging colony may not be feasible.
Builders can be taught 2x2 recipes (the amount of recipes is limited, I think it's 10 per builder hut level)
Similarly Sawmills can be taught 3x3 recipes (with similar recipe limits per Sawmill hut level)
The 1 colony per player is just a default, there is a config option to change that to infinite (too many colonies could cause issues though, hence why the default is 1 per dimension per player, though the logging colony doesn't technically have to be an actual colony, depends whether or not Sbeev wants the colonists to be doing the logging or if it will just be a create setup [the latter of which will buildup resources faster])
How have I never known this? I've been using minecolony Sense 1.12.2
@@YoYoK3nny I'd believe that the recipes doubles per level. So at 1 it's 2, at 2 it's 4 and so on. There's research to increase the value though. I'd think the sawmill starts with more recipe slots than the Builder . Which makes sense, the Builder only make stuff for building while the Sawmill provides for the entire colony, hence needing more recipes.
I didn't know there was a config to increase colonies per player. That's probably something Sbeev should look into to make his plan for this work.
@@AlexJones-qf7rw The specific recipe numbers I mentioned may of been in an older version of the mod... not sure.
Honestly man, how do you build so much in just a week and not be utterly burnt out at the end of it? It's insanely impressive to see every week; above all keep it up man!
Always a good morning when I see a new Sbeev video in my inbox!
NGL that fight on the pirate ship was more epic than any game gameplay I've seen from the AAAA dumpster fire of Skull and Bones.
Make a wall around your colony
itll keep out all most anything and place gard towers around it and you can make a creat door on it like the creat mod but it's not available on xbox
@Sbeev: You can place waypoints along the paths you intend the colonists to follow.
They try to take the shortest path, but will prioritise any path that has waypoints along it.
For the drawbridge, these waypoints will also need to be glued and then have the drawbridge only place the blocks when in the initial position (so that the waypoints on the bridge are only working while the bridge is down)
Tip: there should be at least 1 decoration available that the builders can build so that the waypoints are correctly placed (if you can see the waypoint without the goggles on I don't think they will function)
Nicer Video! Btw which mods do u use for Decoration Like the different brick types
it's chipped
If they didn't change it colonists will go by the shortests path regardless of terrain resistance. So unless you fence the entire shore no tunnel will work, They should use the bridge if you do tho.
That's how things work when waypoints aren't used. If there are waypoints along the intended route they will prioritise them.
Not sure how that will work while the drawbridge is up... I expect some weird shenanigans, though it should work perfectly as long as the blocks are only placed while the drawbridge is down (including the waypoint block [which is invisible when placed by the builder])
love the series and all the awesome montages!! keep it up Sbeev !
If u watched foxynotails then you know you can connect trees with wood and use a saw and it will destroy everything connected
or Thrite
Incredible drawbridge! Yularen approves!
fire video as always!
I love your building style. If you put a filter on your basin for the output you want then you won't have recipe conflicts. Build guard towers on the edge of your colony to expand the borders like @Cookieboi658 mentioned.
Great video! I really like the material you used for the towers next to the drawbridge.
Wondering about the photo of the (real) bridge at 9:19... did you take it yourself? That architecture boat tour is actually really cool!
was gonna say you can expand the colony border by placing certain buildings near it's border. but thankfully someone else did it
Gun factory when
Awesome video as always! Can't see any comment saying how to get tall grass so: You can only get them in chests in villages and it's quite a rare item (It's the same for tall fern too!)
Of course both items can be "made" with bonemeal, but to get the physical item, chests are the only way at the moment :)
If you build gaurd towers at the border of your colony they will expand your border by 1 chunk per level, so at level 5 it will have expanded by 5 chunks per tower. You cant have too many guards Building a warehouse and couriers will cut the amount of time you have to spend delivering items massively, as long as the items are in the warehouse.
Use large water wheels much more efficient for 8 extra planks . Also if while cutting trees with a saw you link up two trees with logs it will be treated as a single tree. Also use create enchant ment industry and other addons for create.
Also use a smaller one to speed up the larger ones
You should re-purpose the 4 tower on the drawbridge to guard tower so that it itergrated to your colony
download Valkyrien Skies: Eureka and that ship will be able to actually sail
I’m enjoying the more frequent videos
I love the series but do you play in 1.20? And what's the seed of the world I would love to recreate what you're doing
Go back to his first video, he probably said what version it is. Otherwise, he said it was very similar to a modpack made by mrbreadcraft, which is on curseforge, so u can look up the version there to get a better idea.
@@Cookieboi658 I'm sure it is 1.20 but just wanted to be certain, what I really wanted is the world seed
@@JoaoPedro-ol7sl He may have put it in the first vid or the description of it
@@Cookieboi658 no I checked
Did you know that if you use liquid honey and lava you can make a lime stone generator just like a cobblestone generator assuming you have the right create mod
Time to make the Lincoln tunnel for them. 😂
I think you can use crafttweaker with createtweaker addon to fix most of recepie conflicts
Pretty cool
I might be remembering wrong but cant you put iron ingots in the stonecutter to get industrial iron?
Incresse border by placing guard towers at the edges
what modlauncher do u use for playing these? is it prism?, i would like to know
You should have finished your words when recruiting that villager with "5 ench-".
Sbeev did you hear about Cosmic Reach?
They have unlimited height build
i just watched all the episodes from 1 to this one and i have one question. why are you using diamond tools?? like episode 2 you determined that tungsten was the same as diamond but gave you a strength buff, but then immediately ditched it for weaker materials
Oh my it’s become Chicago
500th like!
I dont know much about the mods in the pack so i can nto really say if there is another way to get tall grass, but in Vanilla Minecraft the only way to get tall grass as an item is to find it as a rare item in savanna village chests.
Minecolonies adds a crafting recipe for tall grass. Just two short grass and you got 1 tall grass.
@@AlexJones-qf7rw And if the builder has been taught that recipe they will craft it themselves when needed.
What’s the mod you use?
whats the music for the last part
What’s the mod pack?
hi
Anyone know outro song?
First coment gang
Sadly no notifications for some reason