Also, there's an annoying ahh bug that couses my jump control bind to show up IN THE MIDDLE OF THE SCREEN for some weird reason. So that's epic... Unfortunately it's here to stay unless they will patch this out.
That happened to me, too! It’s also funny-maybe the devs were rushing to meet a deadline, so the boss ended up with a name like a hashtag or ID in coding. Instead of 'Brother Asterion,' he’s labeled as 'Penitent Rogue, Version A.' :)) Anw, I agree with you about the combat :D I will watch your videos later to avoid spoilers.
@@lehoangphuc1707 I do appreciate the devs' work here, but this game really needs more than one patch before the next DLC. It also has some frustrating bugs regarding weapon switching that were not fixed to this day. Bugs aside, this DLC is still pretty solid despite what people are saying.
@@MrDel-dj1ye facilmente, diria que le hacen falta como 7 fixes distintos, porque con este dlc vinieron aun mas bugs (y hay que ver cuales de esos seran mecanicas, como paso con el corte de animaciones al atacar hacia arriba en Blasphemous 1, tambien conocido como "uraurauraura Combo".
Finally, I watched your video. So satisfying. Really, really, really cool fight! The way you do the no-damage run in this room, change weapons, and diversify your playstyle... Truly masterful! ❤
Something I wish that they removed is the bar for mea culpa and the other electric weapon resetting to 0 when you switch the weapon,it kinda force you to stick to one weapon for each encounters if you want to maximize its efficiency, and switching off verdicto being a freaking skill to unlock is diabolical
pibe, la verdad me cerraste la boca con algunos aspectos y mecanicas que no tome en cuenta por mi forma de jugar mas pausada. Por ejemplo, creia que en si, no tenia mucho efecto el combinar armas, pero con esto veo que si lo tiene. Aun asi, sigo teniendo un gran problema con la Mea Culpa, y es que no importa que build utilice, hace un daño mucho menor a las otras 3 armas (hasta siento que ruego al alba es muchisimo mas poderosa que Mea Culpa en si). La verdad, excelente video corto.
It would actually be amazing if the game required and/or rewarded that kind of combat, but from what I remember it doesn't seem like the developers designed the weapons to interact with each other that way.
There are some benefits to this playstyle, but I surely wish for something more substantial. I hope that devs won't miss out on their next opportunities to implement these kind of changes
@saawysorenson4585 Good one! Imho Blasphemous II has more *depth* to it. Which means that it just has more combat options in general (aka ways to deal damage or defend yourself in a variety of situations). Nine Sols on the other hand, despite not having a lot of offensive options, offers more in regards of defense and it does make each of its options meaningful with its very well put together *systems* (QI and Internal Damage). Personally, both games have very appealing combat, but unfortunately Blasphemous II lacks proper polish compared to Nine Sols.
@@MrDel-dj1ye Played and completed both, and as much as i like nine sols combat i also feel like blasphemous 2 has more depth just cause of how much more you can do in that games combat. Like in nine sols if you don't use the parry/unbound counter your combat options decreases significantly (due to the games emphasis on a more reactive gameplay) making the game combat less free in that sense, while in blasphemous 2 you can essentially ignore the parry and still have almost every combat option available to you despite the game having less polish.
You make a compelling argument, even with the clarification in the description. If i'm seeing this correctly: are you activating Veredicto's fire in mid-air, allowing for extra airtime? Also: What other MV combat systems have been of enjoyment to you? i see Nine Sols in your channel, and am curious if you know of Cookie Cutter, Kraino Rebirth, Grime, Voidwrought and who-knows-what-else. Cookie Cutter especially is glad to give a variety of weapons and some "spells" to use. The lead dev stated inspiration from 2D beat-em-ups for the gameplay.
Veredicto activation does provide air-time, yes. But this attack also has a very high stagger rate. Generally, big enemies that have super armour in this game can't be staggered straight away like small ones do, but after a certain amount of hits they will get staggered giving you opportunity for further agression. Some moves, as I mentioned with this Ignition Strike, can stagger enemies better than others, same goes for weapons. There's also a stun state, in which you can brutally finish off enemies Doom/Mortal Kombat style, but I guess you are familiar with that if you have played Blasphemous (I have a feeling you did). And to boot, it's just a pretty strong aerial attack overall As for combat systems, I liked Hollow Knight's combat system long time ago (it's just simple and clean as some might say). Rain World - while technically not a MV game, is very unique... There's a certain character in there called Artificer which I think I enjoyed more than others (this game is nothing like anything, it is it's own kind of thing and I love it for that). Nine Sols - loved the way they made defense and offense work together (a very smartly put together system that works very well). I played Last Faith a bit, but further playthrough is paused for now, so I can't say much honestly. As for other games you have mentioned, I honestly haven't played them. I think I heard of some of them, but vaguely.
@@MrDel-dj1ye Thank you very much for taking the time to reply! The clarification on the staggers and those staggers being dependant on an amount of hits helps too. Combat is always made up of multiple systems working with one another. Therefore, having more knowledge on the other systems (how the staggers work and Veredicto's strength/data on that front) helps getting a more full picture. I haven't actually played Blasphemous and in terms of Metroidvanias my direct experience doesn't reach further than aforementioned Cookie Cutter in recent years. And the demo of Kraino Rebirth. (i've played Shantae: Risky's Revenge multiple times when i was little, too). Definitely not unknown with the idea of stun states either, but i have more direct experiences with games that have that. Mainly through the likes of Darksiders 1 and 2, Lords of Shadow 1 and 2, Dante's Inferno, and --yet again-- Cookie Cutter. To a lesser extent, Zeno Clash 1 and 2. It's not an outright Execution, but when an enemy is stunned you can grab them to knee them in the face and then uppercut them away. A *lot* of my own knowledge comes from secondhand experience and reading about stuff throughout the years. - Fair on Hollow Knight being simple and fun! - Rain World is the game with the creatures known as Slugcats, right? I've heard of that one-- how tough and brutal it is, and how its world operate like a more natural ecosystem if i'm not mistaken. I didn't know there were multiple characters, but then again, there's a lot i don't know about it. - Nine Sols is relatively more on the simple end if i'm not mistaken, and VERY HEAVY on parries, right? And using the power gained from succesful parries to slap an exploding seal on the enemy which you can explode later for heavy damage and interrupting the enemy/boss... if you can dodge damage in the meantime. That's roughly how it works, if i'm not mistaken. - Last Faith i've seen be referred to as 2D Bloodborne due to all the weapons and magic and general style. Fair! To clarify on the titles i mentioend, - GRIME is like a Metroidvania RPG, bunch of different weapons and the absorption mechanic is a pretty big thing. Plus some platforming abilities that become involved in the boss fights too. Fascinating body horror world. - Kraino Rebirth is a spooky and relatively more simple venture, about a skeleman with a scythe and top hat. Looks to be a solid one. - Voidwrought i don't know super much of, but general reception is positive. I like the style. - Cookie Cutter is a personal favourite. Hand-drawn 2D animated MV with a cartoonish style, in a colorful sci-fi/cyberpunk setting. It can be a bit off-putting and initially did so for me as well-- but i'm glad i stuck with it. It's a big passion project of the lead dev who, roughly in his own words, says: "I will continue to put my characters out there until i'm not better, not worse, until i'm different". Some have hated it for the way the main character looks, alone. Others find it okay-to-solid. And those that resonate with it, resonate very strongly. Mechanically it's not groundbreaking like Nine Sols or Blasphemous would be (though the lead dev is fond of Blasphemous). As a game it's solid, and as a world and environment-- it really *is* something different. There's a lot more planned for the future. More areas, story beats, enemies, weapons, NPCs, bosses etc. I really want to see the story be told in full and for the game to do new things and stay solid as it goes along. I try my best to spread word of it where i can. This comment's quite big, but if you took the time to read through all this: thank you for doing so. Hope it was nice and got you interested.
At least for me i havent liked blasph2. Got to the city in the sky after the 3/4 boss fights and felt unfair to fight the enemies. Blasph1 i was just fine, yeah i was kinda sucky but i felt like i had answers. But this game im not good enough to switch weapons mid fight and i know vendicto is powerful but i hate it. Wish i wouldve got far enough to unlock the next set of weapon upgrades i felt really lacking in movement
@@Necro_fury my recommendation would be to go out and explore a bit more before tackling the rest of the game. If you got a traversal upgrade, try to find as many things as you can before progressing further, that's how I played my first time and I had a pretty nice time with the game. Blasphemous II can be a pretty challenging and fair game, but if you'll forget about exploration, you will definitely make things a bit too hard for yourself or absolutely excruciating (I remember seeing a certain Asmon streamer fighting pre-final boss once with barely upgraded health. It was pretty funny, but also painful to watch ngl).
@@N_Tertainment7 Platforming in b1 was better though. Platforming in b2 is literally childsplay. To make it "interesting" they add weird weapon interactions but it gets boring after a while. And the trouble of getting items in B1 made it much more fun to me. The feeling of exploration. Completely lost in b2.
@@eustacebagge3869 let's be actually real here, it was not. The only thing it had going for it was jump, impulse and clinging mechanics in terms of mechanical depth and technically it was executed worse than in B2. Let's start with Issue 1, which are ladders: they are weirdly hard to get on because if you dare to press any other button aside from UP you won't grab them (God save you if you pressed Forward and Up at the same time). Issue 2, which are spikes: One shot spikes are fine as long as you have some kind of tool to correct yourself in worst case scenario. B1 does not have these options aside from blood-boomerang that can stall you in the air for a bit so you can slightly change direction of the fall, but that's an extremely unintuitive option for a new player and even people who are into this game don't know you can do that, because it's not even a platforming option. Plus, death is a bit too big of a punishment for failing a platforming challenge in a PLATFORMER in general unless the checkpoint is nearby. Issue 3, which is a very unfunny ledge-getup animation: Basically, when you grab a ledge and start to get up on it, the hurtbox of your character teleports upwards to his future position in 1 frame, instead of moving in tandem with your character's sprite position and if there happens to be a projectile above you, you will get hit immediately. Issue 4, which is getting hit while trying to cling to a wall: If you get hit near a wall you can cling on, or if you are on it, you won't be able to cling back to it for an excruciating 2 - 2.5 seconds which will result in death in most cases. If you didn't encounter these issues or if you learned to just ignore them, that's cool. They also didn't bother me in particular as much, but they definitely caused unnecessary frustration for many (and to me, though, again, not as much). Unfortunately, that does not changes the fact that B2 fixed all of these issues and they exist in B1 to this day. As for B2 adding platforming interactions to weapons... I really don't get why hate it and how this gets stale. I think it's really cool that they did this and it's just cool in general, but I guess we can just agree to disagree here... Let's just clarify that I like it because that's what makes this game unique compared to some other metroidvanias.
@@MrDel-dj1yeCompletely agree, honestly b1 platforming was my least favorite part of that game, which imo b2 completely fixed. I never found b1's platforming to be hard, just annoying with the amount of jank it produces when done for a prolonged periods of time (looking at you miriam challenges), it honestly makes b1 look unpolished. B2 on the other hand has non of these issues, i think its perceived as easy cause the platforming is consistent, intuitive, and personally very fun.
Sure, I'm not here to force this playstyle on anyone. If someone gets encouraged to play differently by this - that's great, if not - that's also fine, since it is very demanding. My playstyle is not definitive, though some people think it is, judging by how flashy it looks (though it might be too flashy for others).
It isnt even that difficult lol. Its about as balanced as it can get without it losing off its quality in either front. Ive played Nine Sols and can vouch that its am absolute banger no one shall sleep on. But doesnt come close to the Blasphemous duology in almost any way for me personally.
@@smallone2351 I've updated the description of this video around 2-3 days ago in case someone will be interested in my Altarpieces, you can check there
@@trollaseum6174 Mea Culpa in this game is a pretty great addition, plus if you are a fan of platforming in Blasphemous II you will definitely like the 2 new areas that were added. I wouldn't say that these platforming challenges are hard, but they definitely require some thought put into them. There's a pretty cool projectile based bossfight and a duel bossfight with a rematch that might give you some real challenge almost comparable to Eviterno, plus 3 mini bosses that are also pretty cool, but honestly pretty much a breeze at this point. I would say that this DLC is definitely bigger than any of the Blasphemous I's DLCs aside from NG+ mode (speaking of which developers are already working on redoing their current iteration of True Torment for Blasphemous II, but that's beside the point)... I think you should definitely get it. There have to be a discount for the DLC, right now, so yes, it's worth it.
@@aleex_maggot well that's a bit of an overexaggeration. The problem is that it's only "a bit", in general I have to agree that there are, sadly, a lot of them
I'm the only lucky one who didn't get any bug? I mean the only bug i encountered so far has been Càstula cloth spawning infinite times in the same location but it's part of the base game and isn't even game breaking
@@_caerwin_ I just play in an almost gamebreaking way. You know... Cancels, constant weapon switching... There were 2 major bugs that were messing me up in most of my "no damage" videos (off screen of course). 1) When you cancel the Sarmiento and Centella's perfect parry with a weapon switch, you will get hit by an attack you have already parried. 2) If you switch a weapon during the chant casting animation game will decide to cast this chant again without your own input. Plus, when you switch a weapon there's a slight 3-5 frame delay before you do any action aside from attacking or walking for some reason. But if you play with one weapon, I don't think you'll notice these issues.
Also, there's an annoying ahh bug that couses my jump control bind to show up IN THE MIDDLE OF THE SCREEN for some weird reason. So that's epic... Unfortunately it's here to stay unless they will patch this out.
That happened to me, too! It’s also funny-maybe the devs were rushing to meet a deadline, so the boss ended up with a name like a hashtag or ID in coding. Instead of 'Brother Asterion,' he’s labeled as 'Penitent Rogue, Version A.' :)) Anw, I agree with you about the combat :D I will watch your videos later to avoid spoilers.
@@lehoangphuc1707 I do appreciate the devs' work here, but this game really needs more than one patch before the next DLC. It also has some frustrating bugs regarding weapon switching that were not fixed to this day.
Bugs aside, this DLC is still pretty solid despite what people are saying.
K
@@MrDel-dj1ye facilmente, diria que le hacen falta como 7 fixes distintos, porque con este dlc vinieron aun mas bugs (y hay que ver cuales de esos seran mecanicas, como paso con el corte de animaciones al atacar hacia arriba en Blasphemous 1, tambien conocido como "uraurauraura Combo".
Its like playing a totally different game than i am LOL
The very same for me. I'm gonna learn some in order to get the run with all penances activated. ❤😂
I swear to god the sound of the perfect parry with mea culpa makes me cm by the ears , and fighting asterion was a goddamn masterpiece
Damn I had no clue this game had weapon switching like DMC, that's cool
Finally, I watched your video. So satisfying. Really, really, really cool fight! The way you do the no-damage run in this room, change weapons, and diversify your playstyle... Truly masterful! ❤
Something I wish that they removed is the bar for mea culpa and the other electric weapon resetting to 0 when you switch the weapon,it kinda force you to stick to one weapon for each encounters if you want to maximize its efficiency, and switching off verdicto being a freaking skill to unlock is diabolical
I’m glad someone’s showing off how awesome this game’s combat is. This Metroidvania has DMC combos in it and more people should know.
Lmao the DMC music
Ok first you're sick! Second this is so freaking awesome!!
Peak and underrated game fr
pibe, la verdad me cerraste la boca con algunos aspectos y mecanicas que no tome en cuenta por mi forma de jugar mas pausada.
Por ejemplo, creia que en si, no tenia mucho efecto el combinar armas, pero con esto veo que si lo tiene.
Aun asi, sigo teniendo un gran problema con la Mea Culpa, y es que no importa que build utilice, hace un daño mucho menor a las otras 3 armas (hasta siento que ruego al alba es muchisimo mas poderosa que Mea Culpa en si).
La verdad, excelente video corto.
Para eso están los retablos que le dan más daño a Mea Culpa.
@@jhinelforajido1908cuales?
It would actually be amazing if the game required and/or rewarded that kind of combat, but from what I remember it doesn't seem like the developers designed the weapons to interact with each other that way.
There are some benefits to this playstyle, but I surely wish for something more substantial. I hope that devs won't miss out on their next opportunities to implement these kind of changes
damn those are some mad skills
My main takeaway from this video is that I should be using the flails aerial charge attack more
I pretty much beat the game with the flail. Except that last guy I needed the parry
Your game sounds and plays completely different than mine lol 😂 nice play
counterargument: Nine Sols
@saawysorenson4585
Good one! Imho Blasphemous II has more *depth* to it. Which means that it just has more combat options in general (aka ways to deal damage or defend yourself in a variety of situations). Nine Sols on the other hand, despite not having a lot of offensive options, offers more in regards of defense and it does make each of its options meaningful with its very well put together *systems* (QI and Internal Damage).
Personally, both games have very appealing combat, but unfortunately Blasphemous II lacks proper polish compared to Nine Sols.
@@MrDel-dj1ye Played and completed both, and as much as i like nine sols combat i also feel like blasphemous 2 has more depth just cause of how much more you can do in that games combat. Like in nine sols if you don't use the parry/unbound counter your combat options decreases significantly (due to the games emphasis on a more reactive gameplay) making the game combat less free in that sense, while in blasphemous 2 you can essentially ignore the parry and still have almost every combat option available to you despite the game having less polish.
Then theres me using my electric rapiers and hoping to not get touched by the enemy
@@debasispradhan9680 not a bad start! This weapon is not easy to use compared to the other two.
I thought it was the only one who had a letter on the screen, I got the "W"
K
The music reminds me of DMC3.
@@jinraigami3349 you can check the description for more info, I usually write down the music I use in the video there, just in case!
@@MrDel-dj1ye I saw that, but I didn't play DMC1&2. That's why I said it reminded me of the DMC3.
Even when some areas in the game are a little boring just the game mobility makes it funnier
You make a compelling argument, even with the clarification in the description.
If i'm seeing this correctly: are you activating Veredicto's fire in mid-air, allowing for extra airtime?
Also: What other MV combat systems have been of enjoyment to you? i see Nine Sols in your channel, and am curious if you know of Cookie Cutter, Kraino Rebirth, Grime, Voidwrought and who-knows-what-else.
Cookie Cutter especially is glad to give a variety of weapons and some "spells" to use. The lead dev stated inspiration from 2D beat-em-ups for the gameplay.
Veredicto activation does provide air-time, yes. But this attack also has a very high stagger rate. Generally, big enemies that have super armour in this game can't be staggered straight away like small ones do, but after a certain amount of hits they will get staggered giving you opportunity for further agression. Some moves, as I mentioned with this Ignition Strike, can stagger enemies better than others, same goes for weapons. There's also a stun state, in which you can brutally finish off enemies Doom/Mortal Kombat style, but I guess you are familiar with that if you have played Blasphemous (I have a feeling you did). And to boot, it's just a pretty strong aerial attack overall
As for combat systems, I liked Hollow Knight's combat system long time ago (it's just simple and clean as some might say). Rain World - while technically not a MV game, is very unique... There's a certain character in there called Artificer which I think I enjoyed more than others (this game is nothing like anything, it is it's own kind of thing and I love it for that). Nine Sols - loved the way they made defense and offense work together (a very smartly put together system that works very well). I played Last Faith a bit, but further playthrough is paused for now, so I can't say much honestly. As for other games you have mentioned, I honestly haven't played them. I think I heard of some of them, but vaguely.
@@MrDel-dj1ye Thank you very much for taking the time to reply! The clarification on the staggers and those staggers being dependant on an amount of hits helps too.
Combat is always made up of multiple systems working with one another. Therefore, having more knowledge on the other systems (how the staggers work and Veredicto's strength/data on that front) helps getting a more full picture.
I haven't actually played Blasphemous and in terms of Metroidvanias my direct experience doesn't reach further than aforementioned Cookie Cutter in recent years. And the demo of Kraino Rebirth. (i've played Shantae: Risky's Revenge multiple times when i was little, too).
Definitely not unknown with the idea of stun states either, but i have more direct experiences with games that have that. Mainly through the likes of Darksiders 1 and 2, Lords of Shadow 1 and 2, Dante's Inferno, and --yet again-- Cookie Cutter.
To a lesser extent, Zeno Clash 1 and 2. It's not an outright Execution, but when an enemy is stunned you can grab them to knee them in the face and then uppercut them away.
A *lot* of my own knowledge comes from secondhand experience and reading about stuff throughout the years.
- Fair on Hollow Knight being simple and fun!
- Rain World is the game with the creatures known as Slugcats, right? I've heard of that one-- how tough and brutal it is, and how its world operate like a more natural ecosystem if i'm not mistaken. I didn't know there were multiple characters, but then again, there's a lot i don't know about it.
- Nine Sols is relatively more on the simple end if i'm not mistaken, and VERY HEAVY on parries, right? And using the power gained from succesful parries to slap an exploding seal on the enemy which you can explode later for heavy damage and interrupting the enemy/boss... if you can dodge damage in the meantime.
That's roughly how it works, if i'm not mistaken.
- Last Faith i've seen be referred to as 2D Bloodborne due to all the weapons and magic and general style.
Fair! To clarify on the titles i mentioend,
- GRIME is like a Metroidvania RPG, bunch of different weapons and the absorption mechanic is a pretty big thing. Plus some platforming abilities that become involved in the boss fights too.
Fascinating body horror world.
- Kraino Rebirth is a spooky and relatively more simple venture, about a skeleman with a scythe and top hat. Looks to be a solid one.
- Voidwrought i don't know super much of, but general reception is positive. I like the style.
- Cookie Cutter is a personal favourite. Hand-drawn 2D animated MV with a cartoonish style, in a colorful sci-fi/cyberpunk setting.
It can be a bit off-putting and initially did so for me as well-- but i'm glad i stuck with it. It's a big passion project of the lead dev who, roughly in his own words, says: "I will continue to put my characters out there until i'm not better, not worse, until i'm different".
Some have hated it for the way the main character looks, alone. Others find it okay-to-solid. And those that resonate with it, resonate very strongly.
Mechanically it's not groundbreaking like Nine Sols or Blasphemous would be (though the lead dev is fond of Blasphemous).
As a game it's solid, and as a world and environment-- it really *is* something different.
There's a lot more planned for the future. More areas, story beats, enemies, weapons, NPCs, bosses etc.
I really want to see the story be told in full and for the game to do new things and stay solid as it goes along. I try my best to spread word of it where i can.
This comment's quite big, but if you took the time to read through all this: thank you for doing so. Hope it was nice and got you interested.
I love it, play somewhat similar but only for bosses that, otherwise would beat my ass. Turns into dmc real quick
Great Game Great Soundtrack ( ye i know its from Dmc)
Which altar pieces do you like to use?
What in devil may cry ?
Best in Nine Sols.
Anyone knows if you can start a new game plus with the Mea Culpa ? Or it's just available for the dlc
At least for me i havent liked blasph2. Got to the city in the sky after the 3/4 boss fights and felt unfair to fight the enemies. Blasph1 i was just fine, yeah i was kinda sucky but i felt like i had answers. But this game im not good enough to switch weapons mid fight and i know vendicto is powerful but i hate it. Wish i wouldve got far enough to unlock the next set of weapon upgrades i felt really lacking in movement
@@Necro_fury my recommendation would be to go out and explore a bit more before tackling the rest of the game. If you got a traversal upgrade, try to find as many things as you can before progressing further, that's how I played my first time and I had a pretty nice time with the game. Blasphemous II can be a pretty challenging and fair game, but if you'll forget about exploration, you will definitely make things a bit too hard for yourself or absolutely excruciating (I remember seeing a certain Asmon streamer fighting pre-final boss once with barely upgraded health. It was pretty funny, but also painful to watch ngl).
I'm more of a atmosphere / struggle type of fight guy.
Blasphemous > Blasphemous 2
Combat and platforming > Everything.
Blasphemous 2 gameplay >>>>>>>>> Blasphemous 1 gameplay
I'm here to play a game, not watch a movie
@@N_Tertainment7 Platforming in b1 was better though. Platforming in b2 is literally childsplay. To make it "interesting" they add weird weapon interactions but it gets boring after a while.
And the trouble of getting items in B1 made it much more fun to me. The feeling of exploration. Completely lost in b2.
@@eustacebagge3869 let's be actually real here, it was not. The only thing it had going for it was jump, impulse and clinging mechanics in terms of mechanical depth and technically it was executed worse than in B2.
Let's start with
Issue 1, which are ladders: they are weirdly hard to get on because if you dare to press any other button aside from UP you won't grab them (God save you if you pressed Forward and Up at the same time).
Issue 2, which are spikes:
One shot spikes are fine as long as you have some kind of tool to correct yourself in worst case scenario. B1 does not have these options aside from blood-boomerang that can stall you in the air for a bit so you can slightly change direction of the fall, but that's an extremely unintuitive option for a new player and even people who are into this game don't know you can do that, because it's not even a platforming option. Plus, death is a bit too big of a punishment for failing a platforming challenge in a PLATFORMER in general unless the checkpoint is nearby.
Issue 3, which is a very unfunny ledge-getup animation:
Basically, when you grab a ledge and start to get up on it, the hurtbox of your character teleports upwards to his future position in 1 frame, instead of moving in tandem with your character's sprite position and if there happens to be a projectile above you, you will get hit immediately.
Issue 4, which is getting hit while trying to cling to a wall:
If you get hit near a wall you can cling on, or if you are on it, you won't be able to cling back to it for an excruciating 2 - 2.5 seconds which will result in death in most cases.
If you didn't encounter these issues or if you learned to just ignore them, that's cool. They also didn't bother me in particular as much, but they definitely caused unnecessary frustration for many (and to me, though, again, not as much). Unfortunately, that does not changes the fact that B2 fixed all of these issues and they exist in B1 to this day.
As for B2 adding platforming interactions to weapons... I really don't get why hate it and how this gets stale. I think it's really cool that they did this and it's just cool in general, but I guess we can just agree to disagree here... Let's just clarify that I like it because that's what makes this game unique compared to some other metroidvanias.
@@MrDel-dj1yeCompletely agree, honestly b1 platforming was my least favorite part of that game, which imo b2 completely fixed. I never found b1's platforming to be hard, just annoying with the amount of jank it produces when done for a prolonged periods of time (looking at you miriam challenges), it honestly makes b1 look unpolished. B2 on the other hand has non of these issues, i think its perceived as easy cause the platforming is consistent, intuitive, and personally very fun.
I hate the weaponswitching mechanics tbh. I don't like micromanaging everything.
Sure, I'm not here to force this playstyle on anyone. If someone gets encouraged to play differently by this - that's great, if not - that's also fine, since it is very demanding. My playstyle is not definitive, though some people think it is, judging by how flashy it looks (though it might be too flashy for others).
Make gameplays in your channel making 100% and showing us how to cheese the game in some bosses and areas
Maybe so but I loved slower and more methodic way o foremen in first one. Mason wheel and toe would suffice. This looks like ori...
It's Nine Sols for me.
Blasphemous 2 get's so annoying with fighting gank enemies in cage every 3.5 minutes.
It isnt even that difficult lol. Its about as balanced as it can get without it losing off its quality in either front.
Ive played Nine Sols and can vouch that its am absolute banger no one shall sleep on.
But doesnt come close to the Blasphemous duology in almost any way for me personally.
Why does every single weapon do so much damage, what kind of build are you using?
@@smallone2351 I've updated the description of this video around 2-3 days ago in case someone will be interested in my Altarpieces, you can check there
U can't use ruego al alba now? :d
You can *hold* the "switch weapon" button to change back to Ruego. It works with any weapon you are currently using.
DMC aah
K?
maybe just spamming mea culpa into the enemy's face isn't the best strategy to use...
Some of them don't even have a face!
The Only thing that i don't like in Blasphemous 2 it is different model of penitent one
@@Lifitir that's kinda weird to me, since it's literally an improvement in design on all fronts, but sure thing, I guess...
Asterion is possibly one of the best bosses ever. Took me 50+ deaths to master but when I did holy shit man I ascended to the next plain of existence.
Broo this makes me wanna get the dlc, but is it really worth it? Especially for the mea culpa
@@trollaseum6174 Mea Culpa in this game is a pretty great addition, plus if you are a fan of platforming in Blasphemous II you will definitely like the 2 new areas that were added. I wouldn't say that these platforming challenges are hard, but they definitely require some thought put into them. There's a pretty cool projectile based bossfight and a duel bossfight with a rematch that might give you some real challenge almost comparable to Eviterno, plus 3 mini bosses that are also pretty cool, but honestly pretty much a breeze at this point.
I would say that this DLC is definitely bigger than any of the Blasphemous I's DLCs aside from NG+ mode (speaking of which developers are already working on redoing their current iteration of True Torment for Blasphemous II, but that's beside the point)... I think you should definitely get it. There have to be a discount for the DLC, right now, so yes, it's worth it.
The best metoridvania with bugs
Nah, the best metroidvania with bugs is Hollow Knight 😆
@@MrDel-dj1ye Nahhh there are so many bugs in this new DLC i think there are more then the enemys in Hollow Knight xD
@@aleex_maggot well that's a bit of an overexaggeration. The problem is that it's only "a bit", in general I have to agree that there are, sadly, a lot of them
I'm the only lucky one who didn't get any bug? I mean the only bug i encountered so far has been Càstula cloth spawning infinite times in the same location but it's part of the base game and isn't even game breaking
@@_caerwin_ I just play in an almost gamebreaking way. You know... Cancels, constant weapon switching... There were 2 major bugs that were messing me up in most of my "no damage" videos (off screen of course).
1) When you cancel the Sarmiento and Centella's perfect parry with a weapon switch, you will get hit by an attack you have already parried.
2) If you switch a weapon during the chant casting animation game will decide to cast this chant again without your own input.
Plus, when you switch a weapon there's a slight 3-5 frame delay before you do any action aside from attacking or walking for some reason. But if you play with one weapon, I don't think you'll notice these issues.
No it's not... Best combat was in Salt & Sanctuary
Yes, it is
DMC 2D version: darksoul themed.
bro playing dmc
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