CREATE A PROCEDURAL PLASMA BALL MATERIAL FOR BLENDER

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  • Опубліковано 25 жов 2024

КОМЕНТАРІ • 11

  • @pandoraslove840
    @pandoraslove840 10 місяців тому

    How did you get it so that it’s….. wavier, like how it looks in the thumbnail with all the plasma waves???

    • @blenderbitesize
      @blenderbitesize  10 місяців тому

      Exactly as shown in the tutorial. If you are not getting similar results, you could try playing with the settings in the node set.

  • @tristafrog
    @tristafrog 2 роки тому

    this is amazing!

  • @trabalhogames2410
    @trabalhogames2410 2 місяці тому

    how can you make a material that move on it's own?

    • @blenderbitesize
      @blenderbitesize  2 місяці тому

      I don't understand. You still need to animate it somehow. Could you clarify?

  • @prestomajesto8199
    @prestomajesto8199 Рік тому

    Er, what are the mix shader, third noise texture, and mapping nodes for? You never connect them to anything, and they don't influence the texture.

    • @blenderbitesize
      @blenderbitesize  Рік тому +4

      Connect them to the vector input of the neighbouring node on the right and you'll get an effect more akin to the preview image for this video, rather than the softer and less dense render you get in the video.

    • @InTheMindOfficial
      @InTheMindOfficial 11 місяців тому

      @@blenderbitesize Why is it that people who make blender tutorials never show how to make the preview they show?

  • @118baker8
    @118baker8 Рік тому

    Why cant i see it on eve?

    • @blenderbitesize
      @blenderbitesize  Рік тому +2

      Because Evee and Cycles are different render engines. Evee doesn't handle transparency or volumetrics that well.