Game Animation Sample 5.5 REPLICATED!

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  • Опубліковано 28 січ 2025

КОМЕНТАРІ • 28

  • @iamjasian
    @iamjasian 2 місяці тому +3

    This is honestly the thing I am most excited for in 5.5 haha

  • @roguepithlit
    @roguepithlit 2 місяці тому +2

    You rock!!

  • @fertern5237
    @fertern5237 Місяць тому +1

    Did anyone notice that if you enable network lag (30-60 ping) client character will jitter?

  • @Vanessacooksxo
    @Vanessacooksxo 2 місяці тому +1

    you're the best! (ෆ˙ᵕ˙ෆ)♡

  • @std_void
    @std_void 2 місяці тому +3

    Hey, are you planning to integrate gameplay ability system with this? Would be very interesting to know, how to setup it properly 😊

    • @roguepithlit
      @roguepithlit 2 місяці тому +2

      That would be cool. Do a gameplay ability like cast a spell while moving or so.ething :)

    • @std_void
      @std_void 2 місяці тому +1

      @@roguepithlit 1000% waiting for that!

    • @CodeWithRo
      @CodeWithRo  2 місяці тому +4

      Yes I am 😎

    • @CodeWithRo
      @CodeWithRo  2 місяці тому +2

      Ooohh good idea! I haven't really seen much combat stuff with the motion matching project so im excited to see how that goes

    • @roguepithlit
      @roguepithlit 2 місяці тому

      @@CodeWithRo I try to occasionally suggest something good though I suspect my ignorance spawned this video in the first place :p

  • @GerlachGaming-rt3gj
    @GerlachGaming-rt3gj 2 місяці тому +1

    Can you use this for a commercial project?

    • @CodeWithRo
      @CodeWithRo  2 місяці тому

      @@GerlachGaming-rt3gj yes in unreal 🥳

  • @abod3485
    @abod3485 2 місяці тому +1

    How can I change the camera to a closer over the shoulder camera? I tried doing it but got lost in the camera implementation in 5.5

    • @CodeWithRo
      @CodeWithRo  2 місяці тому

      Open the sanbox character and move the camera over the characters shoulder 🥳

    • @abod3485
      @abod3485 2 місяці тому

      @CodeWithRo they have made a type of camera called gameplay camera that I couldnt modify from the blueprint directly

  • @randomancy
    @randomancy 2 місяці тому +1

    I’m thinking of upgrading for a project, is there any worry of prior plugins not working if they haven’t said it’s 5.5 ready?

    • @CodeWithRo
      @CodeWithRo  2 місяці тому +1

      Clone the project and try it out! They made it way better performance wise

  • @amigoface
    @amigoface 2 місяці тому +1

    does the updated version work the same for 5.4 ?

    • @CodeWithRo
      @CodeWithRo  2 місяці тому +1

      Yes it does 🥹

    • @amigoface
      @amigoface 2 місяці тому +1

      @@CodeWithRo cool

  • @BLOODREDGENERALWUKONG
    @BLOODREDGENERALWUKONG 2 місяці тому +1

    It looks genuinely good, but I gotta skip on new versions of Unreal for the forseeable future, I'm in 5.4, and I plan to develop this game for years,
    A long time ago in the future when I finally make a new game in a higher version, they'll have this and a whole host of other developments I would miss if I used version 5.5,
    I think it's actually better to wait, but I envy these new features, motion matching looks so good and i'm sad I can't add it to my game, and there's other features with 5.5 that look really decent too. But anyway, I made my game in 5.4, there's no changing it at this point, and I'm happy with what I got for now.

    • @MrBlueberry33
      @MrBlueberry33 2 місяці тому +1

      Just upgrade your project to 5.5. There are tons of tutorials online on how to do this. I've upgraded my 5.1 project to 5.2, 5.3, 5.4 and 5.5 today.

    • @BLOODREDGENERALWUKONG
      @BLOODREDGENERALWUKONG 2 місяці тому +2

      @@MrBlueberry33 No, the game is 6 months into development, I have been working on it 70 hours a week,
      It has 600 gb of assets in the project folder, if even one of those was out of version it breaks my game.
      It's almost guaranteed to break it, and it's this close to Epic Games early access.
      I'd rather use Unreal 6 for the next game and not break the one I'm making.
      Switching versions makes sense EARLY in project development, late in development it's CRAZY.

    • @CodeWithRo
      @CodeWithRo  2 місяці тому +1

      I feel you! No need to risk bugging things out 😎